History Trivia / FinalFantasyXII

16th Aug '17 1:46:24 PM M3
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** Additionally, Penelo was supposed to be far more outspoken and have a greater impact on Vaan. She was mentioned by one of the writers as one of his favorites to write for. Unfortunately, come time for the editing room floor, all of Penelo's dialogue was hit by the editing shears and left on the editing room floor.
17th Jul '17 1:03:30 PM gjjones
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* CelebrityVoiceActor: The Japanese version has drama actors Kouhei Takeda and Marina Kozawa as Vann and Penelo, respectively.
12th Jul '17 1:37:34 AM Sanokal
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** ''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in development for longer than ''XII'', at ten years & counting as of 2016.

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** ''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in development for longer than ''XII'', at it was released ten years & counting as of 2016.after its announcement, though it only entered true development in 2012.
29th Jun '17 11:04:49 AM DrakeClawfang
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* SerendipityWritesThePlot: Combined with {{Woolseyism}}, this is why the Occuria talk in iambic tetrameter. The Japanese game had their lines layered multiple times and modified to create an otherworldly sound, but it was difficult to understand without subtitles. The localization staff for the English language sought to make them easier to understand by ear but wanted to maintain something to set their dialogue apart. Gerun's voice actress, Bernice Stegers, is a British stage actress, and it was her idea for the Occuria to speak in the archaic and unusual iambic tetrameter structure.
4th Nov '16 10:19:22 PM gjjones
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* ActorAllusion: Cid, a MadScientist obsessed with a strange, godlike being, is very similar to [[WesternAnimation/AeonFlux another character portrayed by John Rafter Lee]].

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* ActorAllusion: ActorAllusion:
**
Cid, a MadScientist obsessed with a strange, godlike being, is very similar to [[WesternAnimation/AeonFlux another character portrayed by John Rafter Lee]].Lee]].
** Creator/HiroakiHirata (Balthier's Japanese VA) has also played a [[Manga/OnePiece pirate]] [[Franchise/PiratesOfTheCaribbean before]].
4th Nov '16 9:32:22 PM gjjones
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* TooSoon: The sequence of Penelo tied up in Lhusu Mines had to be removed from the original Japanese version of the game. This was due to the game's release coinciding with the execution of a notorious kidnapper and serial killer of young girls in Japan - and they risked getting a higher rating if they included the scene.

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* TooSoon: The sequence of Penelo tied up in Lhusu Mines had to be removed from the original Japanese version of the game. This was due to the game's release coinciding with the execution of Tsutomu Miyazaki, a notorious kidnapper and serial killer of young girls in Japan - and they risked getting a higher rating if they included the scene.
23rd Oct '16 11:26:47 AM fearlessnikki
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* TroubledProduction: ''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in development for longer than ''XII'', at ten years & counting as of 2016.

to:

* TroubledProduction: TooSoon: The sequence of Penelo tied up in Lhusu Mines had to be removed from the original Japanese version of the game. This was due to the game's release coinciding with the execution of a notorious kidnapper and serial killer of young girls in Japan - and they risked getting a higher rating if they included the scene.
* TroubledProduction:
**
''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in development for longer than ''XII'', at ten years & counting as of 2016.



** Original design documents and concept art showed that the main protagonist and player character was supposed to be Basch... wearing full armor and a thick, bushy beard.

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** Original design documents and concept art showed As noted above, Vaan's characterization was much different. It's assumed that the main protagonist and player character was supposed to be Basch... wearing full armor and a thick, bushy beard.original ideas for him influenced Basch.



* WriterRevolt: The developers were pretty open about how Vaan was [[ExecutiveMeddling forced as the main character by the higher ups.]] In the final game, while Vaan starts out as the default playable character, he spends most of the time standing in the background in majority of the cut-scenes and is mostly inconsequential to the overall plot.
** Somewhat VindicatedByHistory as Vaan became popular enough in his native Japan to be the game's representative in the Versus series and later, Final Fantasy Explorers.

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* WriterRevolt: The developers were pretty open about how Vaan was [[ExecutiveMeddling forced as the main character by the higher ups.]] In the final game, while Vaan starts out as the default playable character, he spends most of the time standing in the background in majority of the cut-scenes and is mostly inconsequential to the overall plot.
**
plot. Somewhat VindicatedByHistory as Vaan became popular enough in his native Japan to be the game's representative in the Versus series and later, Final Fantasy Explorers.
16th Jul '16 5:09:08 PM wehrmacht
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* GodNeverSaidThat: It is a widely spread misconception that at some point, someone from Square-Enix said that Basch was supposed to be the original protagonist of the game, but was replaced with Vaan due to the ExecutiveMeddling. In reality, nothing of the sort has ever been said. There is some degree of truth to it however, since as the above entry notes, Vaan was originally conceived as an older and more rugged protagonist, but was changed due to genre expectations, and some of those early ideas seem to have influenced Basch's character.
16th Jul '16 5:04:52 PM wehrmacht
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* ExecutiveMeddling: Why Vaan and Penelo exist--the original protagonist was going to be Basch, but the developers were concerned that an older hero wouldn't go over well with Japanese audiences, since [=JRPGs=] usually have younger, {{Bishonen}} heroes. They become proper characters in their own right in the {{Gaiden Game}}s. This trope, combined with tightening the loose ends that come with six years of DevelopmentHell is why the International version of the game is markedly different from the original game.

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* ExecutiveMeddling: Why Vaan and Penelo exist--the original protagonist exist the way they do--Vaan was going to be Basch, originally conceived as a more rugged, world-weary and cynical character, but the developers were concerned that an older hero wouldn't go over well with Japanese audiences, since [=JRPGs=] usually have younger, {{Bishonen}} heroes. They become proper characters in their own right in the {{Gaiden Game}}s. This trope, combined with tightening the loose ends that come with six years of DevelopmentHell is why the International version of the game is markedly different from the original game.
17th May '16 10:45:26 PM TatsuyaSuou
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* TroubledProduction: ''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in deveopment for longer than ''XII'', at seven years & counting as of 2013.

to:

* TroubledProduction: ''XII'' has the rockiest development of any ''FF'' game to date, thanks to the collapse of Squaresoft (courtesy of ''Anime/FinalFantasyTheSpiritsWithin'') and its merger with Enix, creative differences with series creator Hironobu Sakaguchi (who resigned and was replaced by Akitoshi Kawazu), and the rough equivalent of $35,000,000 US spent to make the game happen. Five years is a preposterously long time considering how Square had been producing main series ''FF'' games at a steady clip of every two years. To put it in perspective, ''VideoGame/FinalFantasyX'' was released in 2001, the first year of the [=PS2=]'s life cycle, whilst the much-promised ''XII'' was released in the run-up to the [=PS3=]'s launch and (At least outside of Japan) ''after'' the announcements of ''VideoGame/FinalFantasyXIII'' & ''VideoGame/FinalFantasyXV'' (Then ''Versus XIII''). In fact, ''Final Fantasy XV'' is the only game in the series to have been in deveopment development for longer than ''XII'', at seven ten years & counting as of 2013.2016.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.FinalFantasyXII