History Trivia / DukeNukemForever

25th Aug '16 8:33:50 PM Raikoh
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* ExecutiveMeddling[=/=]PrimaDonnaDirector: George Broussard was infamous at [=3D=] Realms for being a heavy-handed [[ThePerfectionist perfectionist]]. Wanting to keep [[EscapistCharacter his beloved Duke]] [[WereStillRelevantDammit as perfect and up-to-date as possible]], he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them. The constant delays (which got so bad that circa 2003 the developer changed the release date to "When It's Done" drove publisher and parent company Creator/TakeTwoInteractive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Creator/GearboxSoftware the following year in hopes that the game would actually get out the door. The 14-year long mess nuked Broussard's career.

to:

* ExecutiveMeddling[=/=]PrimaDonnaDirector: George Broussard was infamous at [=3D=] Realms for being a heavy-handed [[ThePerfectionist perfectionist]]. Wanting to keep [[EscapistCharacter his beloved Duke]] [[WereStillRelevantDammit as perfect and up-to-date as possible]], he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them. The constant delays (which got so bad that circa 2003 the developer changed the release date to "When It's Done" Done") drove publisher and parent company Creator/TakeTwoInteractive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Creator/GearboxSoftware the following year in hopes that the game would actually get out the door. The 14-year long mess nuked Broussard's career.
19th May '16 3:33:00 PM TheGunheart
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This game has a [[DevelopmentHistory/DukeNukemForever page]] about its (in)famous development.
18th Apr '16 7:12:48 PM Prfnoff
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* HeyItsThatVoice:
** Creator/JonStJohn reprises his role as Duke in English.
** Creator/FumihikoTachiki provides Duke's Japanese voice for the first time ever in the story of the franchise. This is also considered as HilariousInHindsight, since his most famous role was voicing '''[[Anime/NeonGenesisEvangelion Gendo Ikari]]''', and unlike Duke, he wants his girl back, [[spoiler: '''and he'll bring the end of the world along with her!''']]
** The Holsom twins are voiced by Creator/EriKitamura and YukoGoto, aka [[Anime/QueensBlade Alleyne and Menace]] and [[Anime/PuellaMagiMadokaMagica Sayaka Miki and Junko Kaname]]. Miso and Chastity are voiced by Izumi Kitta and Sora Tokui, aka [[Anime/TanteiOperaMilkyHolmes Cordelia and Nero]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Applejack and Rainbow Dash in Japanese]].



* PigeonholedVoiceActor: Jon St. John is reprising, once again, his long-standing role as The Duke himself.



* TalkingToHimself: Near the beginning of the game Duke gets into a brief argument with an obnoxious tourist sitting on his throne. The obnoxious tourist is also played by Jon St. John, apparently. It seems the guy has a pretty impressive vocal range.

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* RelationshipVoiceActor: The Holsom twins are voiced in the Japanese dub by Creator/EriKitamura and Creator/YukoGoto, aka [[Anime/QueensBlade Alleyne and Menace]] and [[Anime/PuellaMagiMadokaMagica Sayaka Miki and Junko Kaname]]. Miso and Chastity are voiced by Izumi Kitta and Sora Tokui, aka [[Anime/TanteiOperaMilkyHolmes Cordelia and Nero]] and [[WesternAnimation/MyLittlePonyFriendshipIsMagic Applejack and Rainbow Dash in Japanese]].
* RoleReprisal: Creator/JonStJohn reprises, once again, his long-standing role as The Duke himself.
* TalkingToHimself: Near the beginning of the game Duke gets into a brief argument with an obnoxious tourist sitting on his throne. The obnoxious tourist is also played by Jon St. John, Creator/JonStJohn, apparently. It seems the guy has a pretty impressive vocal range.
22nd Feb '16 7:52:56 PM jameygamer
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* CreatorKiller: The game's early production problems didn't kill Broussard's career, but once the development reached the infamous "When It's Done" stage, that comment signaled that Broussard's run as a game designer was going to end badly.

to:

* CreatorKiller: The game's early production problems didn't kill Broussard's career, but once the development reached the infamous "When It's Done" stage, that comment signaled that Broussard's run as a game designer was going to end badly. Sure enough, his mishandling of the project and the long development time drained out all of 3D Realm's resources and bankrupted them (they likely would have needed to release the game no later than 2003 to avoid this).



* ExecutiveMeddling[=/=]PrimaDonnaDirector: George Broussard was infamous at [=3D=] Realms for being a heavy-handed [[ThePerfectionist perfectionist]]. Wanting to keep [[EscapistCharacter his beloved Duke]] [[WereStillRelevantDammit as perfect and up-to-date as possible]], he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them. The constant delays (which got so bad that circa 2003 the developer changed the release date to "When It's Done" drove publisher and parent company Creator/TakeTwoInteractive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Creator/GearboxSoftware the following year in hopes that the game would actually get out the door.

to:

* ExecutiveMeddling[=/=]PrimaDonnaDirector: George Broussard was infamous at [=3D=] Realms for being a heavy-handed [[ThePerfectionist perfectionist]]. Wanting to keep [[EscapistCharacter his beloved Duke]] [[WereStillRelevantDammit as perfect and up-to-date as possible]], he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them. The constant delays (which got so bad that circa 2003 the developer changed the release date to "When It's Done" drove publisher and parent company Creator/TakeTwoInteractive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Creator/GearboxSoftware the following year in hopes that the game would actually get out the door. The 14-year long mess nuked Broussard's career.
22nd Feb '16 7:50:26 PM jameygamer
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* CreatorKiller: The game's early production problems didn't kill Broussard's career, but once the development reached the infamous "When It's Done" stage, that comment signaled that Broussard's run as a game designer was going to end badly.



* ExecutiveMeddling[=/=]PrimaDonnaDirector: George Broussard was infamous at [=3D=] Realms for being a heavy-handed [[ThePerfectionist perfectionist]]. Wanting to keep [[EscapistCharacter his beloved Duke]] [[WereStillRelevantDammit as perfect and up-to-date as possible]], he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them. The constant delays drove publisher and parent company Creator/TakeTwoInteractive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Creator/GearboxSoftware the following year in hopes that the game would actually get out the door.

to:

* FranchiseKiller: ''Duke Nukem Forever'' going through one of the most infamous examples of DevelopmentHell in entertainment history more or less put a handicap on the game right away when it finally was given the green light to stores, and the flaws that came out in spite of the "Perfectionist" attempts led to not much being said about Duke after the game was wrapped and Gearbox moved on.
* ExecutiveMeddling[=/=]PrimaDonnaDirector: George Broussard was infamous at [=3D=] Realms for being a heavy-handed [[ThePerfectionist perfectionist]]. Wanting to keep [[EscapistCharacter his beloved Duke]] [[WereStillRelevantDammit as perfect and up-to-date as possible]], he went on a decade-long self-appointed quest to apply everything he found interesting into the game, to the point of buying the licenses for entire game engines to force his employees to work around them. The constant delays (which got so bad that circa 2003 the developer changed the release date to "When It's Done" drove publisher and parent company Creator/TakeTwoInteractive nuts, and they had to resort to threatening lawsuits to get Broussard's team to speed up, following through with the threats in 2007. 3D Realms was dissolved in 2009 and development rights were passed on by Take-Two to Creator/GearboxSoftware the following year in hopes that the game would actually get out the door.
17th Feb '16 1:07:22 PM maxwellsilver
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* [[BannedInChina Banned In Australia]]:
** Averted. Incredibly, given Australia's reputation, ''Duke Nukem Forever'' arrived on Australian shores completely uncensored and unabridged.
** The game itself wasn't banned in the UK, but they had to change the cover art due to it [[NoSmoking being illegal to publicly depict smoking]] in the country. As a result, Duke's cigar was deleted, and [[LampshadeHanging his expression changed to a vaguely annoyed look]].

to:

* [[BannedInChina Banned In Australia]]:
** Averted. Incredibly, given Australia's reputation, ''Duke Nukem Forever'' arrived on Australian shores completely uncensored and unabridged.
**
BannedInChina: The game itself wasn't banned in the UK, but they had to change the cover art due to it [[NoSmoking being illegal to publicly depict smoking]] in the country. As a result, Duke's cigar was deleted, and [[LampshadeHanging his expression changed to a vaguely annoyed look]].look.
10th Feb '16 7:08:00 PM rjd1922
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** ''Forever'' started as a sidescrolling platform game based on the engine of Alien Rampage and the sprites of VideoGame/DukeNukem3D. Said project was scrapped, and the title was used to the sequel to VideoGame/DukeNukem3D. An unrelated sidescrolling shooter titled ''VideoGame/DukeNukemManhattanProject'', based on the [=Prism3D=] engine, was relesed in 2002.

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** ''Forever'' started as a sidescrolling platform game based on the engine of Alien Rampage and the sprites of VideoGame/DukeNukem3D. ''VideoGame/DukeNukem3D''. Said project was scrapped, and the title was used to the sequel to VideoGame/DukeNukem3D.''Duke Nukem 3D''. An unrelated sidescrolling shooter titled ''VideoGame/DukeNukemManhattanProject'', based on the [=Prism3D=] engine, was relesed in 2002.



** [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] of WebAnimation/ZeroPunctuation was [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9002-Extra-Punctuation-Yahtzee-Could-Have-Written-Duke-Nukem-Forever asked to write the script at one point]]. Most of the development team absolutely loved his outcast, but George Broussard was more skeptical and kept asking "Would Duke really do/say this?", and eventually it was turned down. According to Yahtzee it portrayed Duke as an ironic character and made fun of everyone around him, as he believed it would be the best way to reintroduce Duke Nukem to a modern audience. It got scrapped in favor of "Duke played straight in a silly world" that we see now. Yahtzee was given a chance to revise the script to go with this tone, but he declined because that didn't make any sense to him.

to:

** [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] of WebAnimation/ZeroPunctuation ''WebAnimation/ZeroPunctuation'' was [[http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9002-Extra-Punctuation-Yahtzee-Could-Have-Written-Duke-Nukem-Forever asked to write the script at one point]]. Most of the development team absolutely loved his outcast, but George Broussard was more skeptical and kept asking "Would Duke really do/say this?", and eventually it was turned down. According to Yahtzee it portrayed Duke as an ironic character and made fun of everyone around him, as he believed it would be the best way to reintroduce Duke Nukem to a modern audience. It got scrapped in favor of "Duke played straight in a silly world" that we see now. Yahtzee was given a chance to revise the script to go with this tone, but he declined because that didn't make any sense to him.
28th Jan '16 3:16:12 AM KhlavKalash
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** ''Forever'' started as a sidescrolling platform game based on the engine of AlienRampage and the sprites of VideoGame/DukeNukem3D. Said project was scrapped, and the title was used to the sequel to VideoGame/DukeNukem3D. An unrelated sidescrolling shooter titled ''VideoGame/DukeNukemManhattanProject'', based on the Prism3D engine, was relesed in 2002.

to:

** ''Forever'' started as a sidescrolling platform game based on the engine of AlienRampage Alien Rampage and the sprites of VideoGame/DukeNukem3D. Said project was scrapped, and the title was used to the sequel to VideoGame/DukeNukem3D. An unrelated sidescrolling shooter titled ''VideoGame/DukeNukemManhattanProject'', based on the Prism3D [=Prism3D=] engine, was relesed in 2002.
31st May '15 12:26:18 PM JediMasterYusei
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** Among other things, the the complete development of ''nuclear weapons'' was shorter!

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** Among other things, the the complete development of ''nuclear weapons'' was shorter!
6th Feb '15 2:33:13 AM TARINunit9
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Added DiffLines:

* FanworkBan: To some extent. [[ExecutiveMeddling 2K Games' policy]] of forbidding the inclusion of modding tools made {{gamemod}}ding difficult.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.DukeNukemForever