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The fact that people doing a Let's Play is not an example or Trivia.


* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retribution]], courtesy of LetsPlay/{{slowbeef}} and LetsPlay/{{Diabetus}}, of ''WebVideo/{{Retsupurae}}'' fame.

Changed: 1

Removed: 132

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now definition-only


* WhatCouldHaveBeen: A video game prequel to ''Film/EscapeFromNewYork'' was in development, as seen in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this collection of trailers]] (using the first game's assets). Namco lost the rights to the film series during development, and was permanently cancelled.
* TheWikiRule: The [[https://deadtorights.fandom.com/wiki/Dead_to_Rights_Wiki Dead to Rights]] wiki page, which is barely developed.

to:

* WhatCouldHaveBeen: A video game prequel to ''Film/EscapeFromNewYork'' was in development, as seen in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this collection of trailers]] (using the first game's assets). Namco lost the rights to the film series during development, and was permanently cancelled. \n* TheWikiRule: The [[https://deadtorights.fandom.com/wiki/Dead_to_Rights_Wiki Dead to Rights]] wiki page, which is barely developed.
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None


* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/{{Microsoft}}, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the [=GameCube=] and was released months after the timed-exclusive Xbox port, alongside the initially-developed [=PlayStation 2=] version.

to:

* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/{{Microsoft}}, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the [=GameCube=] and was released months after the timed-exclusive Xbox port, version, alongside the initially-developed [=PlayStation 2=] version.
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None


* DummiedOut: The [=PlayStation 2=] and versions have a truncated version of Chapter 3 (the prison level) compared to the earlier Xbox version, due to complaints from Xbox reviewers that the chapter was too long and too difficult.

to:

* DummiedOut: The [=PlayStation 2=] and [=GameCube=] versions have a truncated version of Chapter 3 (the prison level) compared to the earlier Xbox version, due to complaints from Xbox reviewers that the chapter was too long and too difficult.



* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/{{Microsoft}}, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the [=GameCube-] and was released months after the timed-exclusive Xbox port, alongside the initially-developed [=PlayStation 2=] version.

to:

* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/{{Microsoft}}, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the [=GameCube-] [=GameCube=] and was released months after the timed-exclusive Xbox port, alongside the initially-developed [=PlayStation 2=] version.
Is there an issue? Send a MessageReason:
None


* DummiedOut: The [=PS2=] and GameCube versions have a truncated version of Chapter 3 (the prison level) compared to the earlier Xbox version, due to complaints from Xbox reviewers that the chapter was too long and too difficult.

to:

* DummiedOut: The [=PS2=] and GameCube [=PlayStation 2=] and versions have a truncated version of Chapter 3 (the prison level) compared to the earlier Xbox version, due to complaints from Xbox reviewers that the chapter was too long and too difficult.



* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/Microsoft, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the GameCube and was released months after the timed-exclusive Xbox port, alongside the initially-developed [=PlayStation 2=] version.

to:

* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/Microsoft, Creator/{{Microsoft}}, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the GameCube [=GameCube-] and was released months after the timed-exclusive Xbox port, alongside the initially-developed [=PlayStation 2=] version.

Added: 721

Changed: 460

Removed: 229

Is there an issue? Send a MessageReason:
None


* DivorcedInstallment: The first game started development as a video game prequel to ''Film/EscapeFromNewYork'' as seen in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this collection of trailers]]. Namco lost the rights to the film series during development, and what was built was retooled into an original property taking inspiration from HeroicBloodshed films and the then-in development ''VideoGame/MaxPayne''.
* DummiedOut: The [=PS2=] and Gamecube versions have a truncated version of Chapter 3 (the prison level) compared to the earlier Xbox version, due to complaints from Xbox reviewers that the chapter was too long and too difficult.

to:

* DivorcedInstallment: The first game started development as a video game prequel to ''Film/EscapeFromNewYork'' as seen in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this collection of trailers]]. Namco lost the rights to the film series during development, and what was built was retooled into an original property taking inspiration from HeroicBloodshed films and the then-in development ''VideoGame/MaxPayne''.
* DummiedOut: The [=PS2=] and Gamecube GameCube versions have a truncated version of Chapter 3 (the prison level) compared to the earlier Xbox version, due to complaints from Xbox reviewers that the chapter was too long and too difficult.


Added DiffLines:

* [[MidDevelopmentGenreShift Mid-Development Console Shift]]: The first game started development as a [=PlayStation 2=]-exclusive game. Namco, under contact with Creator/Microsoft, decided to port the game to the Xbox and make the port timed-exclusive. Namco also ported the game to the GameCube and was released months after the timed-exclusive Xbox port, alongside the initially-developed [=PlayStation 2=] version.
* WhatCouldHaveBeen: A video game prequel to ''Film/EscapeFromNewYork'' was in development, as seen in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this collection of trailers]] (using the first game's assets). Namco lost the rights to the film series during development, and was permanently cancelled.

Added: 314

Changed: 1651

Removed: 622

Is there an issue? Send a MessageReason:
None


* DummiedOut: The [=PS2=] version has a truncated version of Chapter 3 (the prison level) compared to the Xbox version. In the Xbox version a prisoner (called Timmy) asks you to go beat up Mad Dog and offers you a reward. In the [=PS2=] version you instead are just attacked by Mad Dog for basically no reason, and he drops the card you need; Timmy is relegated to TheCameo in a prison cell. Another mini-boss shortly after, Mac, and the related mission to get a photograph back from him are both cut entirely. To keep the number of cigarette packs even a random enemy encounter is added directly after talking to Wire Boy (who asks you to get 25 packs in the first place) and several more drop from common enemies. In addition, Tattoo's mooks are invincible in the Xbox version and just have more life than normal in the [=PS2=] version, and you immediately get a Game Over for punching out security guards during the escape segment in the Xbox version, while on the [=PS2=] there's no penalty for it.
* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay (though the devs claimed the game was in development for at least two and a half years). ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.

to:

* DivorcedInstallment: The first game started development as a video game prequel to ''Film/EscapeFromNewYork'' as seen in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this collection of trailers]]. Namco lost the rights to the film series during development, and what was built was retooled into an original property taking inspiration from HeroicBloodshed films and the then-in development ''VideoGame/MaxPayne''.
* DummiedOut: The [=PS2=] version has and Gamecube versions have a truncated version of Chapter 3 (the prison level) compared to the Xbox version. In the Xbox version a prisoner (called Timmy) asks you to go beat up Mad Dog and offers you a reward. In the [=PS2=] version you instead are just attacked by Mad Dog for basically no reason, and he drops the card you need; Timmy is relegated to TheCameo in a prison cell. Another mini-boss shortly after, Mac, and the related mission to get a photograph back from him are both cut entirely. To keep the number of cigarette packs even a random enemy encounter is added directly after talking to Wire Boy (who asks you to get 25 packs in the first place) and several more drop from common enemies. In addition, Tattoo's mooks are invincible in the Xbox version and just have more life than normal in the [=PS2=] version, and you immediately get a Game Over for punching out security guards during the escape segment in the earlier Xbox version, while on due to complaints from Xbox reviewers that the [=PS2=] there's no penalty for it.
chapter was too long and too difficult.
* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay (though the devs claimed the game was in development for at least two and a half years).gunplay. ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.



* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. The second half of the video showcases something that resembles the ''Escape'' universe a bit more, while the first half is by all means the final game sans Shadow and with Snake Plissken and the licensing still intact, to the point that Slate's name is said by a particular boss fight implying it had been written at that point with the loss of the license in mind.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. The second half of the video showcases something that resembles the ''Escape'' universe a bit more, while the first half is by all means the final game sans Shadow and with Snake Plissken and the licensing still intact, to the point that Slate's name is said by a particular boss fight.

to:

* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. The second half of the video showcases something that resembles the ''Escape'' universe a bit more, while the first half is by all means the final game sans Shadow and with Snake Plissken and the licensing still intact, to the point that Slate's name is said by a particular boss fight.fight implying it had been written at that point with the loss of the license in mind.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. The second half of the video showcases something that resembles the ''Escape'' universe a bit more, while the first half is by all means the final game sans Shadow and with Snake Plissken and the licensing still intact, before Jack Slate would replace him for an original story.

to:

* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. The second half of the video showcases something that resembles the ''Escape'' universe a bit more, while the first half is by all means the final game sans Shadow and with Snake Plissken and the licensing still intact, before Jack Slate would replace him for an original story.to the point that Slate's name is said by a particular boss fight.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. Multiple sections and bosses from the trailer are entirely intact and completely unchanged, which means the final version with Jack Slate was effectively written to be wrapped around the original premise rather than totally reworked and likely explains the extensive early prison sequence. There's also a notable lack of Shadow, implying his inclusion was alongside Jack Slate as a concept.

to:

* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. Multiple sections and bosses from The second half of the trailer are entirely intact and completely unchanged, which video showcases something that resembles the ''Escape'' universe a bit more, while the first half is by all means the final version game sans Shadow and with Snake Plissken and the licensing still intact, before Jack Slate was effectively written to be wrapped around the would replace him for an original premise rather than totally reworked and likely explains the extensive early prison sequence. There's also a notable lack of Shadow, implying his inclusion was alongside Jack Slate as a concept.story.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. Multiple sections and bosses from the final game are entirely intact and completely unchanged, which means the final version with Jack Slate was effectively written to be wrapped around the original premise rather than totally reworked and likely explains the extensive early prison sequence.

to:

* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. Multiple sections and bosses from the final game trailer are entirely intact and completely unchanged, which means the final version with Jack Slate was effectively written to be wrapped around the original premise rather than totally reworked and likely explains the extensive early prison sequence.sequence. There's also a notable lack of Shadow, implying his inclusion was alongside Jack Slate as a concept.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: The original game was actually going to be a prequel to ''Film/EscapeFromNewYork'', and everything that would become ''Dead to Rights'' was already pretty much finalized in [[https://www.youtube.com/watch?v=o-vp_8s7--Q this trailer]]. Multiple sections and bosses from the final game are entirely intact and completely unchanged, which means the final version with Jack Slate was effectively written to be wrapped around the original premise rather than totally reworked and likely explains the extensive early prison sequence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: The [=PS2=] version has a truncated version of Chapter 3 (the prison level) compared to the Xbox version. In the Xbox version a prisoner (called Timmy) asks you to go beat up Mad Dog and offers you a reward. In the [=PS2=] version you instead are just attacked by Mad Dog for basically no reason, and he drops the card you need; Timmy is relegated to TheCameo in a prison cell. Another mini-boss shortly after, Mac, and the related mission to get a photograph back from him are both cut entirely. To keep the number of cigarette packs even a random enemy encounter is added directly after talking to Wire Boy (who asks you to get 25 packs in the first place) and several more drop from common enemies. In addition, Tattoo's mooks are invincible in the Xbox version and just have more life than normal in the [=PS2=] version, and you immediately get a Game Over for punching out security guards during the escape segment in the Xbox version, while on the [=PS2=] there's no penalty for it.
Is there an issue? Send a MessageReason:
None


----

to:

----* TheWikiRule: The [[https://deadtorights.fandom.com/wiki/Dead_to_Rights_Wiki Dead to Rights]] wiki page, which is barely developed.
Is there an issue? Send a MessageReason:
None


* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retribution]], courtesy of LetsPlay/{{slowbeef}} and LetsPlay/{{Diabetus}}, of ''WebVideo/{{Retsupurae}}'' fame.

to:

* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retribution]], courtesy of LetsPlay/{{slowbeef}} and LetsPlay/{{Diabetus}}, of ''WebVideo/{{Retsupurae}}'' fame.fame.
----
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay(though the devs claimed the game was in development for at least two and a half years). ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.

to:

* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay(though gunplay (though the devs claimed the game was in development for at least two and a half years). ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay. ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.

to:

* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay.gunplay(though the devs claimed the game was in development for at least two and a half years). ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.
Is there an issue? Send a MessageReason:
None


* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retrubution]], courtesy of LetsPlay/{{slowbeef}} and LetsPlay/{{Diabetus}}, of ''WebVideo/{{Retsupurae}}'' fame.

to:

* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retrubution]], Retribution]], courtesy of LetsPlay/{{slowbeef}} and LetsPlay/{{Diabetus}}, of ''WebVideo/{{Retsupurae}}'' fame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FollowTheLeader: The first game clearly followed the footsteps of ''VideoGame/MaxPayne'', what with its FilmNoir tone, PrivateEyeMonologue, run-down urban setting and BulletTime gunplay. ''Retrubution'', on the other hand, ditched most of these trappings for ''VideoGame/GearsOfWar''-style cover shooting antics.
Is there an issue? Send a MessageReason:
None


* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retrubution]], courtesy of LetsPlay{{slowbeef}} and LetsPlay/Diabetus, of ''WebVideo/{{Retsupurae}}'' fame.

to:

* LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retrubution]], courtesy of LetsPlay{{slowbeef}} LetsPlay/{{slowbeef}} and LetsPlay/Diabetus, LetsPlay/{{Diabetus}}, of ''WebVideo/{{Retsupurae}}'' fame.
Is there an issue? Send a MessageReason:
Moved from main page. Also don't think it's Hey Its That Voice unless it sounds the same.


* HeyItsThatVoice: In ''Retribution''. One has to wonder why [[spoiler: [[WesternAnimation/SpongebobSquarepants Squidward]]]] would have [[Franchise/MetalGear Colonel Campbell]] killed.

to:

* HeyItsThatVoice: In ''Retribution''. One has to wonder why [[spoiler: [[WesternAnimation/SpongebobSquarepants Squidward]]]] would have [[Franchise/MetalGear Colonel Campbell]] killed.LetsPlay: Of both [[https://www.youtube.com/playlist?list=PL-DNICST8ZbxORBRaSc_zzWfZo4qFoEcR the original]] and [[https://www.youtube.com/watch?v=Ym44ODA9iiw&list=PL-DNICST8ZbzwuAZNlbTq-zTkBxfVMHXU Retrubution]], courtesy of LetsPlay{{slowbeef}} and LetsPlay/Diabetus, of ''WebVideo/{{Retsupurae}}'' fame.
Is there an issue? Send a MessageReason:
None


* HeyItsThatVoice: In ''Retribution''. One has to wonder why [[spoiler: [[WesternAnimation/SpongebobSquarepants Squidward]]]] would have [[Franchise/MetalGear Colonel]] killed.

to:

* HeyItsThatVoice: In ''Retribution''. One has to wonder why [[spoiler: [[WesternAnimation/SpongebobSquarepants Squidward]]]] would have [[Franchise/MetalGear Colonel]] Colonel Campbell]] killed.
Is there an issue? Send a MessageReason:
Moving from main page.

Added DiffLines:

* HeyItsThatVoice: In ''Retribution''. One has to wonder why [[spoiler: [[WesternAnimation/SpongebobSquarepants Squidward]]]] would have [[Franchise/MetalGear Colonel]] killed.

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