History Trivia / DanceDanceRevolution

13th Jan '17 3:36:20 AM LucaEarlgrey
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* NamesTheSame: "Silent Hill" is also [[Franchise/SilentHill a horror game series]] that's also by Konami.
13th Jan '17 3:28:54 AM LucaEarlgrey
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* NamesTheSame: "Silent Hill" is also [[Franchise/SilentHill a horror game series]] that's also by Konami.
13th Dec '16 5:52:05 AM DJcody
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** In a particularly jarring case, there is a song in the game titled [[https://www.youtube.com/watch?v=8q6FPZcIJSE Silent Hill]], which is cheery, Christmas-themed song. That is not to be confused with the ''survival horror game'' [[Franchise/SilentHill of the same name]] that was also developed by Konami.
22nd Oct '16 4:43:21 PM LanceBoyle
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** ''Dancing Stage SuperNOVA 2''. Came out slightly over a year after the North American version (and two weeks after the US got ''DDRX'', even), removed various songs from that version and only added ''one'' new song as compensation. It was also the last release of the series that Europe got for the PS2, as neither ''X'' nor ''X2'' had European equivalents.

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** ''Dancing Stage SuperNOVA [=SuperNOVA=] 2''. Came out slightly over a year after the North American version (and two weeks after the US got ''DDRX'', even), removed various songs from that version and only added ''one'' new song as compensation. It was also the last release of the series that Europe got for the PS2, as neither ''X'' nor ''X2'' had European equivalents.
22nd Oct '16 4:40:59 PM LanceBoyle
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Added DiffLines:

** ''Dancing Stage SuperNOVA 2''. Came out slightly over a year after the North American version (and two weeks after the US got ''DDRX'', even), removed various songs from that version and only added ''one'' new song as compensation. It was also the last release of the series that Europe got for the PS2, as neither ''X'' nor ''X2'' had European equivalents.
22nd Oct '16 12:51:50 AM LanceBoyle
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** The UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together Forever, and Sky High.

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** The UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together & Forever, and Sky High.High.
*** In the case of "I'm Alive" and "Together & Forever", they're the same songs, but with the second of each being cover versions by different artists. Amusingly, in their original DDR Solo appearances, it was the cover versions that came first on Solo Bass Mix; the originals were later added to Solo 2000.
29th Jul '16 4:03:09 AM LucaEarlgrey
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* BadExportForYou: Although the Korean versions of ''[=3rdMIX=]'' got some exclusive songs, they are missing several songs from the Japanese version. The pan-Asian version is even worse, lacking both those cut songs ''and'' the Korean songs.

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* BadExportForYou: BadExportForYou:
**
Although the Korean versions of ''[=3rdMIX=]'' got some exclusive songs, they are missing several songs from the Japanese version. The pan-Asian version is even worse, lacking both those cut songs ''and'' the Korean songs.songs.
** The North American version of ''A'' is missing some songs from the Japanese version. The cutlist can be found [[https://remywiki.com/AC_DDR_A#Removed_Songs here]].
27th Jul '16 11:44:23 PM PolarManne
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* NoExportForYou: After ''Dance Dance Revolution USA'' (which was a fork of 3rd Mix) was released, no new arcade version would be released in America until [=SuperNOVA=], eventually leading to almost every other arcade importing ''Extreme''. Even Europe got some in between with ''Dancing Stage [=EuroMix 2=]'' (which had songs from MAX and MAX2, and a design based off MAX2) and ''Dancing Stage Fusion'' (in turn based off America's Extreme CS; it was the first UsefulNotes/PlayStation2-based arcade DDR game, setting the stage for [=SuperNOVA=]. It was also the one making a cameo in Music/{{Madonna}}'s "Hung Up" video).

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* NoExportForYou: After Not counting region exclusive releases like ''Dance Dance Revolution USA'' (which was or ''Dancing Stage [=EuroMix=]'', there has been a fork grand total of 3rd Mix) was released, no new 6 arcade version would be installments released in America until outside Japan (1st Mix, [=SuperNOVA=], eventually leading [=SuperNOVA=] 2, X, X2 and A). This led to almost every other arcade importing ''Extreme''. Even Europe got some in between the games at the height of DDR's popularity, with ''Dancing Stage [=EuroMix 2=]'' (which had songs from MAX and MAX2, and a design based off MAX2) and ''Dancing Stage Fusion'' (in turn based off America's Extreme CS; it was ''Extreme'' being the first UsefulNotes/PlayStation2-based arcade DDR game, setting the stage for [=SuperNOVA=]. It was also the one making a cameo in Music/{{Madonna}}'s "Hung Up" video).most common version even today.



** With no international release for X3, the arcade DDR landscape is back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 is only available as a leased rental with revenue sharing (like many other Japanese arcade games of the era), making importing even ''less'' viable.
** It might zig-zag back. Konami seems to have made an ally in the American locations of Japanese arcade/bowling chain [=Round1=]. Also, in 2015, they began location tests at Dave & Buster's locations in California, with executives for the chain specifically saying e-Amusement would come with it if it is released in America.

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** With no international release for X3, the arcade DDR landscape is back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 is only available as a leased rental with revenue sharing (like many other Japanese arcade and onwards will also refuse to boot if its not connected to e-Amuesment, unlike previous games of the era), where connectivity was optional, making importing even ''less'' viable.
** It might zig-zag back. Konami seems to
viable (though not impossible, as people have made an ally in found ways around the American locations of Japanese arcade/bowling chain [=Round1=]. Also, in 2015, they began location tests network check).
** And now Konami's zig-zagged it, with ''Dance Dance Revolution A'' getting a release
at various [=Round1=] and Dave & Buster's Busters locations in California, around the US, with executives for the chain specifically saying e-Amusement would come with connectivity for the first time. There's even a location test for it if it is released in America.the UK!
30th Apr '16 1:08:53 PM Lirodon
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* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.

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* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.more until DDR 2013, when Konami adopted a rolling release model using online updates; songs were added over time (usually via events), and the "2014" update refreshed the song selection and results screens, but it was technically the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch.
7th Apr '16 2:42:29 PM Lirodon
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** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades internationally because it [[LowestCommonDenominator would be too much for operators to handle]]. [=SuperNOVA=] and ''VideoGame/InTheGroove 1'' needed them too, yet operators managed; What gives?

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** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades internationally because it [[LowestCommonDenominator would be too much for operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove 1'' needed them too, yet operators managed; What gives?required similar hardware retrofits, but didn't hinder its adoption or popularity.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.DanceDanceRevolution