History Trivia / DanceDanceRevolution

27th May '18 3:44:50 PM Monolaf317
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27th May '18 3:44:40 PM Monolaf317
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** The Dancemania remix of the theme song from VideoGame/FinalFantasyVIII was supposed to appear in 5thMIX, but they dropped it at the end.

to:

** The Dancemania remix of the theme song from VideoGame/FinalFantasyVIII ''VideoGame/FinalFantasyVIII'' was supposed to appear in 5thMIX, but they dropped it at the end.
1st May '18 7:39:30 AM Monolaf317
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Added DiffLines:

-->'''jun:''' Under the perfect sky without clouds, I had arrived at a certain arcade in Tenoji, Osaka. I was there to attend an event... yeah, for the commemoration of DDR`s comeback. The place was packed, and I made a promise in front of all those people to produce a new PARANOiA... At that moment, my spirit was drug deep into the underworld. Hades had been calling me in my heart and told me that this was to be my new burden. At that point I devoted myself to complete the production, all the while being afraid... aware of Hades always watching me. The rhythm`s irregular change every four measures shows how nervous and disturbed I was due to Hades' continued presence. Always running to escape from Hades and the underworld, I would lose my breath and scream out... yet still keep running... my fear of Hades escalating so that my heart rate reached 300... then, I saw something when finishing up the song... it was a shadow with a huge sickle and the crimson red of...
18th Feb '18 10:54:07 AM nombretomado
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** ''Dancing Stage [=SuperNOVA=] 2''. Came out slightly over a year after the North American version (and two weeks after the US got ''DDRX'', even), removed various songs from that version and only added ''one'' new song as compensation. It was also the last release of the series that Europe got for the PS2, as neither ''X'' nor ''X2'' had European equivalents.

to:

** ''Dancing Stage [=SuperNOVA=] 2''. Came out slightly over a year after the North American version (and two weeks after the US got ''DDRX'', even), removed various songs from that version and only added ''one'' new song as compensation. It was also the last release of the series that Europe got for the PS2, [=PS2=], as neither ''X'' nor ''X2'' had European equivalents.
14th Nov '17 12:37:34 PM Lirodon
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* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel with no decoration. Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades because they felt [[LowestCommonDenominator they would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. With the current U.S. [=DDR A=] release, Konami has simply imported the current "white" cabinets used in Japan.

to:

* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. cabinet also built by them. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered (covered with ''one piece of metal with holes in it'', as opposed to the traditional array grid of square panels), a weak sound system, a laggy monitor, monitor with input lag, and the navigation buttons being on a bare, metal panel with no decoration. Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to kits for X hardware upgrades because they felt [[LowestCommonDenominator they it would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but but didn't hinder their adoption or popularity. With The current international [=DDR A=] release averts this by using the current U.S. [=DDR A=] release, Konami has simply imported the current "white" white cabinets used in Japan.instead, but there are still no kits for existing machines.



** The Ultramix and Universe games were also never released in Japan. Some songs from Ultramix however, did get dispersed through several other titles, including DDR Festival (based off Extreme US) and [=STRiKE=] (based off Extreme 2), and a number of Universe 3 songs made an arcade debut on X2. While the first three Hottest Party installments got localized versions for Japan, Music Fit (Hottest Party 3 JP) was the final console DDR game released in Japan ''ever''. In fact, Konami has all but given up on making new versions of arcade Bemani titles on major consoles in Japan (except on portable devices, and even some of those are outsourced). Most of the new songs on X3 vs. 2nd Mix were from Hottest Party 4/DDR 2010 and Hottest Party 5/DDR II (X3's interface skin was also based off the latter of the two, but modified to work on the DDR X engine), inverting the traditional struggle of ''America'' waiting from songs from the arcade release.

to:

** The Ultramix and Universe games were also never released in Japan. Some songs from Ultramix however, did get dispersed through several other titles, including DDR Festival (based off Extreme US) and [=STRiKE=] (based off Extreme 2), and a number of Universe 3 songs made an arcade debut on X2. While the first three Hottest Party installments got localized versions for Japan, Music Fit (Hottest Party 3 JP) was the final console DDR game released in Japan ''ever''. In fact, Konami has all but given up on making new versions of arcade Bemani titles on major consoles in Japan (except on portable devices, and even some of those are outsourced). Most of the new songs originals on X3 vs. 2nd Mix were from Hottest Party 4/DDR 2010 and Hottest Party 5/DDR II (X3's (the latter also used the same interface skin was also based off the latter of the two, theme, but modified to work on for the DDR X X2 engine), briefly inverting the traditional struggle of ''America'' waiting from songs from the next arcade release.
28th Oct '17 11:25:53 PM DDRMASTERM
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** The American versions of DDR from Supernova onward were notorious for this, with DDR X being the standout as the worst of them. See NoBudget below for more details.

to:

** The American arcade versions of DDR from Supernova onward were notorious for this, with DDR X being the standout as the worst of them. See NoBudget below for more details.
10th Oct '17 10:40:31 PM DDRMASTERM
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** The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].



&& The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].

to:

&& The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].
10th Oct '17 10:39:15 PM DDRMASTERM
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&& The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].


Added DiffLines:

&& The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].
10th Oct '17 10:38:33 PM DDRMASTERM
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Added DiffLines:

** The American versions of DDR from Supernova onward were notorious for this, with DDR X being the standout as the worst of them. See NoBudget below for more details.
23rd Aug '17 2:00:00 PM mlsmithca
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*** His Max remix, Delta Max, became AscendedFanon as well. The song originated as the special extra stage on a VideoGame/StepMania machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.

to:

*** ** His Max remix, Delta Max, became AscendedFanon as well. The song originated as the special extra stage on a VideoGame/StepMania machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.



* ExecutiveMeddling: Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)

to:

* ExecutiveMeddling: ExecutiveMeddling:
**
Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)



* MarthDebutedInSmashBros: Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[VideoGame/{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
** Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for ''jukebeat'', the English-language version of ''VideoGame/{{Jubeat}}''

to:

* MarthDebutedInSmashBros: MarthDebutedInSmashBros:
**
Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[VideoGame/{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
** Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for ''jukebeat'', the English-language version of ''VideoGame/{{Jubeat}}''''VideoGame/{{Jubeat}}''.



* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel with no decoration.
** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades because they felt [[LowestCommonDenominator they would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. With the current U.S. [=DDR A=] release, Konami has [[AndTheFandomRejoiced simply imported the current "white" cabinets used in Japan.]]

to:

* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel with no decoration.
**
decoration. Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades because they felt [[LowestCommonDenominator they would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. With the current U.S. [=DDR A=] release, Konami has [[AndTheFandomRejoiced simply imported the current "white" cabinets used in Japan.]]



** The UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together & Forever, and Sky High.
*** In the case of "I'm Alive" and "Together & Forever", they're the same songs, but with the second of each being cover versions by different artists. Amusingly, in their original DDR Solo appearances, it was the cover versions that came first on Solo Bass Mix; the originals were later added to Solo 2000.

to:

** The UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together "I'm Alive", "Together & Forever, Forever", and Sky High.
***
"Sky High". In the case of "I'm Alive" and "Together & Forever", they're the same songs, but with the second of each being cover versions by different artists. Amusingly, in their original DDR Solo appearances, it was the cover versions that came first on Solo Bass Mix; the originals were later added to Solo 2000.



* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
&&
The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].
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