History Trivia / DanceDanceRevolution

23rd Aug '17 2:00:00 PM mlsmithca
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*** His Max remix, Delta Max, became AscendedFanon as well. The song originated as the special extra stage on a VideoGame/StepMania machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.

to:

*** ** His Max remix, Delta Max, became AscendedFanon as well. The song originated as the special extra stage on a VideoGame/StepMania machine at the now-defunct Tokyo Game Action arcade in New Hampshire. But then, it became official on Universe 3, and even hit the arcade version on X2.



* ExecutiveMeddling: Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)

to:

* ExecutiveMeddling: ExecutiveMeddling:
**
Due to some form of expiring license for the vocals, a new version of "Dynamite Rave" was recorded for the international arcade versions of DDR X (which also made an appearance on Hottest Party 3 as a "new" song with completely different charts, alongside several other similar remakes)



* MarthDebutedInSmashBros: Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[VideoGame/{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
** Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for ''jukebeat'', the English-language version of ''VideoGame/{{Jubeat}}''

to:

* MarthDebutedInSmashBros: MarthDebutedInSmashBros:
**
Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[VideoGame/{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
** Inverted by DDR X3's initial extra stage song "Amalgamation", which first appeared in a DLC pack for ''jukebeat'', the English-language version of ''VideoGame/{{Jubeat}}''''VideoGame/{{Jubeat}}''.



* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel with no decoration.
** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades because they felt [[LowestCommonDenominator they would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. With the current U.S. [=DDR A=] release, Konami has [[AndTheFandomRejoiced simply imported the current "white" cabinets used in Japan.]]

to:

* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel with no decoration.
**
decoration. Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades because they felt [[LowestCommonDenominator they would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder their adoption or popularity. With the current U.S. [=DDR A=] release, Konami has [[AndTheFandomRejoiced simply imported the current "white" cabinets used in Japan.]]



** The UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together & Forever, and Sky High.
*** In the case of "I'm Alive" and "Together & Forever", they're the same songs, but with the second of each being cover versions by different artists. Amusingly, in their original DDR Solo appearances, it was the cover versions that came first on Solo Bass Mix; the originals were later added to Solo 2000.

to:

** The UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together "I'm Alive", "Together & Forever, Forever", and Sky High.
***
"Sky High". In the case of "I'm Alive" and "Together & Forever", they're the same songs, but with the second of each being cover versions by different artists. Amusingly, in their original DDR Solo appearances, it was the cover versions that came first on Solo Bass Mix; the originals were later added to Solo 2000.



* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
&&
The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) revealed a dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game. However, it eventually disappeared into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. Surprise, it wasn't, and was practically a completely different game. It was built off the polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as was announced for the previous version (though to be honest, they ''tried'' at least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].
22nd Aug '17 3:18:22 PM Lirodon
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* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) showed a revolutionary new face of DDR; with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, it basically disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: it was built off the DDR 2010 content (The least said about that one, the better), 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised (though to be honest, they ''tried'' at least).

to:

* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and [=PlayStation=] 3]] (which would have accompanied X2 [=PS2=] and Hottest Party 3) showed revealed a revolutionary new face of DDR; dramatic facelift to the franchise, with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, an 8-panel mode, and promises of DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, game. However, it basically eventually disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when into DevelopmentHell. When news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: Surprise, it wasn't, and was practically a completely different game. It was built off the DDR 2010 content (The least said about that one, the better), polarizing ''Hottest Party 4'' content, 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised was announced for the previous version (though to be honest, they ''tried'' at least).least). Bits and pieces of the UI from the trailer did end up appearing on the arcade [=X2=].



** Knowing how many people hate the interface of DDR Extreme U.S., pre-release screenshots actually showed using the arcade version's interface.

to:

** Knowing how many people hate the interface of DDR Extreme U.S., pre-release screenshots actually showed using prior to E3 had the arcade version's interface.
22nd Aug '17 3:07:35 PM Lirodon
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* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets, everyone else ''had'' to buy a new Raw Thrills cabinet, which looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]] with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel.
** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades internationally because it [[LowestCommonDenominator would be too much for operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove 1'' required similar hardware retrofits, but didn't hinder its adoption or popularity.

to:

* NoBudget: Betson by far. Since [=SuperNOVA=], cabinets have been built on a [[http://www.youtube.com/watch?v=R-CAmHSYRMAhave very slim budget]]. The cabinet problem got even worse on X; while Asia got an extremely nice new cabinet design with tons of LED effects and the ability to retrofit legacy cabinets, cabinets for the new PC hardware, everyone else ''had'' to buy a new Raw Thrills cabinet, which cabinet. They looked like a [[http://www.youtube.com/watch?v=ITb6lzoy1Zw cheap, bootleg version of the Japanese design]] design]], with elements of the ''VideoGame/GuitarHero Arcade'' cabinet. They infamously featured poorly-built pads (which, just to show how lazy they were, were covered with ''one piece of metal with holes in it'', as opposed to the traditional array of square panels), a weak sound system, a laggy monitor, and navigation buttons on a bare, metal panel.
panel with no decoration.
** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), decals), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades internationally because it they felt [[LowestCommonDenominator they would be too much work for arcade operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove 1'' ''VideoGame/InTheGroove'' required similar hardware retrofits, but didn't hinder its their adoption or popularity.popularity. With the current U.S. [=DDR A=] release, Konami has [[AndTheFandomRejoiced simply imported the current "white" cabinets used in Japan.]]
22nd Aug '17 2:50:54 PM Lirodon
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** And now Konami's zig-zagged it, with ''Dance Dance Revolution A'' getting a release at various [=Round1=] and Dave & Busters locations around the US, with e-Amusement connectivity for the first time. There's even a location test for it in the UK!

to:

** And now Konami's zig-zagged it, with ''Dance Dance Revolution A'' getting a release at various [=Round1=] and Dave & Busters locations around the US, with e-Amusement connectivity for the first time.time, plus actually having added some U.S.-oriented licenses too. There's even a location test for it in the UK!
5th Jul '17 6:21:23 PM nombretomado
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** DM Ashura, the winner of one of these contests, became a PromotedFanboy by the time Universe 3 came around. Said game had a bunch of songs by him, and even ''a collaboration with kors k of [[{{beatmania}} Beatmania fame]].''

to:

** DM Ashura, the winner of one of these contests, became a PromotedFanboy by the time Universe 3 came around. Said game had a bunch of songs by him, and even ''a collaboration with kors k of [[{{beatmania}} [[VideoGame/{{beatmania}} Beatmania fame]].''



* MarthDebutedInSmashBros: Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[{{Beatmania}} beatmania IIDX12 HAPPY SKY]].

to:

* MarthDebutedInSmashBros: Any song in a Western release that is transplanted from a Bemani series that [[NoExportForYou never got such a release]]. Tell that to everyone who says Xepher came from [=DDR SuperNOVA=] and not [[{{Beatmania}} [[VideoGame/{{Beatmania}} beatmania IIDX12 HAPPY SKY]].
18th Jun '17 11:10:21 AM polarbearjosh94
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Added DiffLines:

** There are 3 songs that have appeared in DDR that have the name "Super Star" although with different capitalization and spacing. "SUPER STAR" debuted in Solo Bass Mix and 2 songs named "Superstar" appeared in Festival and Furu Furu Party which are licensed songs (with the latter being a cover).
21st May '17 3:19:43 PM Monolaf317
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** The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concerns; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests)

to:

** The infamous Raw Thrills DDR X cabinets were also a form of this due to cost concerns; the game even had location tests and convention showings in a Japanese cabinet (although, sans the light sticks in later tests)tests).
* FollowTheLeader: Many clones of [=DDR=] were made, most notably ''VideoGame/StepMania'' and its commercial variant ''VideoGame/InTheGroove''. In these games, ignoring the improvements, you had the same 4-arrow configuration, scrolling up into a gray stepzone, at which point you would get one of five judgments depending on timing, colored just as they are in [=DDR=] (except the best judgment), same handling of jumps, hold steps, video clips in the background, a similar-looking song wheel, etc. This ran full-circle as some ideas from those games were later implemented in [=DDR=]: lightning is similar to [=SM=]'s mines. "Chrome" was removed from [=DDR=]'s interface much like [=ITG=]. [=DDR=]'s "solo" coloring scheme became the basis of [=ITG=]'s coloring scheme, adding some colors which in turn were later used in [=DDR=]'s "rainbow" coloring scheme. [=DDR=] also saw a jump in boss chart difficulty that was large and sudden enough to chalk up as a reaction to the higher difficulty ceiling in games like [=ITG=].



** Devil Zukin was originally intended to be a playable dancer in ''X''.

to:

** Devil Zukin was originally intended to be a playable dancer in ''X''.''X''.
----
18th Feb '17 1:43:52 AM LucaEarlgrey
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Added DiffLines:

* MilestoneCelebration: ''Dance Dance Revolution X'' which was made for the 10th anniversery of the franchise.
10th Feb '17 6:37:09 PM Lirodon
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* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more until DDR 2013, when Konami adopted a rolling release model using online updates; songs were added over time (usually via events), and the "2014" update refreshed the song selection and results screens, but it was technically the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch.

to:

* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more until DDR 2013, when Konami adopted a rolling release model using online updates; updates (given Konami's new business model of selling its arcade games as a service, this is understandable); songs were added over time (usually via events), and the "2014" an update in 2014 refreshed the song selection and results screens, but it was technically the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch.patch (i.e. a new user interface design and branding).
13th Jan '17 3:36:20 AM LucaEarlgrey
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* NamesTheSame: "Silent Hill" is also [[Franchise/SilentHill a horror game series]] that's also by Konami.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.DanceDanceRevolution