History Trivia / DanceDanceRevolution

30th Apr '16 1:08:53 PM Lirodon
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* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.

to:

* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME''. From 1998 to 2002, there were [=20ish=] ''DDR'' games released, and then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.more until DDR 2013, when Konami adopted a rolling release model using online updates; songs were added over time (usually via events), and the "2014" update refreshed the song selection and results screens, but it was technically the same game for three whole years. DDR A was released just over three years later, also via an online update, but unlike the previous patches, it did contain more significant changes to make it qualify as a new version rather than another patch.
7th Apr '16 2:42:29 PM Lirodon
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** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades internationally because it [[LowestCommonDenominator would be too much for operators to handle]]. [=SuperNOVA=] and ''VideoGame/InTheGroove 1'' needed them too, yet operators managed; What gives?

to:

** Some of these issues seemed to have been rectified upon the release of X2 (which had a more traditional pad design, along a few more decals for an added touch), but players still reported pad problems. The distributor claimed that they did not release SN2 to X hardware upgrades internationally because it [[LowestCommonDenominator would be too much for operators to handle]]. Fans were quick to call the spokesperson's bluff, given that [=SuperNOVA=] upgrades and ''VideoGame/InTheGroove 1'' needed them too, yet operators managed; What gives?required similar hardware retrofits, but didn't hinder its adoption or popularity.
9th Feb '16 2:40:26 AM GrammarNavi
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* NoExportForYou: After ''Dance Dance Revolution USA'' (which was a fork of 3rd Mix) was released, no new arcade version would be released in America until [=SuperNOVA=], eventually leading to almost every other arcade importing ''Extreme''. Even Europe got some in between with ''Dancing Stage [=EuroMix 2=]'' (which had songs from MAX and MAX2, and a design based off MAX2) and ''Dancing Stage Fusion'' (in turn based off America's Extreme CS; it was the first PlayStation2-based arcade DDR game, setting the stage for [=SuperNOVA=]. It was also the one making a cameo in Music/{{Madonna}}'s "Hung Up" video).

to:

* NoExportForYou: After ''Dance Dance Revolution USA'' (which was a fork of 3rd Mix) was released, no new arcade version would be released in America until [=SuperNOVA=], eventually leading to almost every other arcade importing ''Extreme''. Even Europe got some in between with ''Dancing Stage [=EuroMix 2=]'' (which had songs from MAX and MAX2, and a design based off MAX2) and ''Dancing Stage Fusion'' (in turn based off America's Extreme CS; it was the first PlayStation2-based UsefulNotes/PlayStation2-based arcade DDR game, setting the stage for [=SuperNOVA=]. It was also the one making a cameo in Music/{{Madonna}}'s "Hung Up" video).



** The PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together Forever, and Sky High.

to:

** The PlayStation UsefulNotes/PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together Forever, and Sky High.



* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and PlayStation 3]] (which would have accompanied X2 PS2 and Hottest Party 3) showed a revolutionary new face of DDR; with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, it basically disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: it was built off the DDR 2010 content (The least said about that one, the better), 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised (though to be honest, they ''tried'' at least).

to:

* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and PlayStation [=PlayStation=] 3]] (which would have accompanied X2 PS2 [=PS2=] and Hottest Party 3) showed a revolutionary new face of DDR; with 3D stages closer in style to ''VideoGame/GuitarHero'', a themable interface, DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, it basically disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: it was built off the DDR 2010 content (The least said about that one, the better), 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised (though to be honest, they ''tried'' at least).
29th Oct '15 5:43:14 PM nombretomado
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* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and PlayStation 3]] (which would have accompanied X2 PS2 and Hottest Party 3) showed a revolutionary new face of DDR; with 3D stages closer in style to ''GuitarHero'', a themable interface, DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, it basically disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: it was built off the DDR 2010 content (The least said about that one, the better), 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised (though to be honest, they ''tried'' at least).

to:

* WhatCouldHaveBeen: The trailer for a 2009 DDR game on [[http://www.youtube.com/watch?v=len-36qxifQ Xbox 360 and PlayStation 3]] (which would have accompanied X2 PS2 and Hottest Party 3) showed a revolutionary new face of DDR; with 3D stages closer in style to ''GuitarHero'', ''VideoGame/GuitarHero'', a themable interface, DLC from ''every'' arcade DDR game, "Octo-Move" 8-panel mode, mainstays such as Edit Mode, and more. But somehow, it basically disappeared after E3, and was shoved aside in favor of ''DanceMasters''. But, when news of a [=PS3=] version re-surfaced in 2010, fans hoped it would finally be the game they were hoping for. What they got just threw everything out the window: it was built off the DDR 2010 content (The least said about that one, the better), 8-panel mode was only on Challenge charts (with a very confusing layout that shoved the corner arrows in the same lanes as Left and Right), and it did not have the same extent of DLC as originally promised (though to be honest, they ''tried'' at least).
31st Aug '15 12:22:49 PM Kitch
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** With no international release for X3, the arcade DDR landscape is back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 is only available as a leased rental with revenue sharing (like many other Japanese arcade games of the era), making importing even ''less'' viable. Though there may be hope, as Konami seems to have made an ally in the American locations of Japanese arcade/bowling chain [=Round1=]..

to:

** With no international release for X3, the arcade DDR landscape is back to how things were before [=SuperNOVA=], except with the added complication of e-Amusement, again (though these issues are in no way exclusive to DDR). DDR 2013 is only available as a leased rental with revenue sharing (like many other Japanese arcade games of the era), making importing even ''less'' viable. Though there may be hope, as viable.
** It might zig-zag back.
Konami seems to have made an ally in the American locations of Japanese arcade/bowling chain [=Round1=]..[=Round1=]. Also, in 2015, they began location tests at Dave & Buster's locations in California, with executives for the chain specifically saying e-Amusement would come with it if it is released in America.
11th Jul '15 12:11:34 AM mlsmithca
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* SimilaryNamedWorks: There are two different songs named Fantasy, one which debuted in MAX and another which debuted in [=MAX2=]. Yes, they both made it onto Extreme too.

to:

* SimilaryNamedWorks: SimilarlyNamedWorks: There are two different songs named Fantasy, one which debuted in MAX and another which debuted in [=MAX2=]. Yes, they both made it onto Extreme too.
10th Jul '15 9:21:22 PM MorningStar1337
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* NamesTheSame: There are two different songs named Fantasy, one which debuted in MAX and another which debuted in [=MAX2=]. Yes, they both made it onto Extreme too.
** There are two different songs named Stay, one which debuted in [=MAX2=] and another which debuted in Extreme.
** The PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together Forever, and Sky High.
** DDR Ultramix 3 for Xbox has two songs named Come With Me.


Added DiffLines:

* SimilaryNamedWorks: There are two different songs named Fantasy, one which debuted in MAX and another which debuted in [=MAX2=]. Yes, they both made it onto Extreme too.
** There are two different songs named Stay, one which debuted in [=MAX2=] and another which debuted in Extreme.
** The PlayStation game Extra Mix (which has the Solo sub-series songs and the songs new to 4th Mix Plus) has ''three'' pairs of same-named titles: I'm Alive, Together Forever, and Sky High.
** DDR Ultramix 3 for Xbox has two songs named Come With Me.
11th Jun '15 3:28:09 AM LucaEarlgrey
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Added DiffLines:

-> ''Trivia, saikou da!''
----
29th Apr '15 3:58:09 AM LucaEarlgrey
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* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME'' (From 1998 to 2002, there were 8-[=20ish=] ''DDR'' games released depending on whether you count spinoffs and {{Updated Rerelease}}s), there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.

to:

* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME'' (From ''EXTREME''. From 1998 to 2002, there were 8-[=20ish=] [=20ish=] ''DDR'' games released depending on whether you count spinoffs released, and {{Updated Rerelease}}s), then there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.
29th Apr '15 3:57:21 AM LucaEarlgrey
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* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME'' (From 1998 to 2002, there were 8-[=20ish=] ''DDR'' games released depending on whether you count spinoffs and {{Updated Rerelease}}s), there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''

to:

* SequelGap: The arcade ''DDR'' games suffered from this; despite a steady release schedule for arcade games from the original up until ''EXTREME'' (From 1998 to 2002, there were 8-[=20ish=] ''DDR'' games released depending on whether you count spinoffs and {{Updated Rerelease}}s), there was a 3 1/2-year gap between ''EXTREME'' and ''[=SuperNOVA=]''''[=SuperNOVA=]''. After that gap, ''DDR'' arcade releases became regular once more.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.DanceDanceRevolution