History Trivia / CityOfHeroes

13th Sep '17 12:11:06 AM SpaceDrake
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* KeepCirculatingTheTapes: This is actually an incredibly important game - it effectively made standard the idea of letting the player have full control over the appearance of their avatar in [=MMOs=], which even bled into many non-[=MMOs=], just for starters - but the way [=NCSoft=] shut it down has led to one of the biggest preservation panics in the history of interactive entertainment, as the original game simply cannot be experienced in any way any longer, and the loss of the servers took immense amounts of character work with it. There are various emulation projects that are trying to put together a semblance of the game as it was, but with limited success.

to:

* KeepCirculatingTheTapes: This is actually an incredibly important game - for starters, it effectively made standard the idea of letting the player have full control over the appearance of their avatar in [=MMOs=], which even bled into many non-[=MMOs=], just for starters non-[=MMOs=] - but the way [=NCSoft=] shut it down has led to one of the biggest preservation panics in the history of interactive entertainment, as the original game simply cannot be experienced in any way any longer, and the loss of the servers took immense amounts of character work with it. There are various emulation projects that are trying to put together a semblance of the game as it was, but with limited success.
12th Sep '17 11:35:26 PM SpaceDrake
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* KeepCirculatingTheTapes: This is actually an incredibly important game - it effectively made standard the idea of letting the player have full control over the appearance of their avatar in [[=MMOs=], which even bled into many non-[=MMOs=], just for starters - but the way [=NCSoft=] shut it down has led to one of the biggest preservation panics in the history of the interactive entertainment, as the original game simply cannot be experienced in any way any longer, and the loss of the servers took immense amounts of character work with it. There are various emulation projects that are trying to put together a semblance of the game as it was, but with limited success.

to:

* KeepCirculatingTheTapes: This is actually an incredibly important game - it effectively made standard the idea of letting the player have full control over the appearance of their avatar in [[=MMOs=], [=MMOs=], which even bled into many non-[=MMOs=], just for starters - but the way [=NCSoft=] shut it down has led to one of the biggest preservation panics in the history of the interactive entertainment, as the original game simply cannot be experienced in any way any longer, and the loss of the servers took immense amounts of character work with it. There are various emulation projects that are trying to put together a semblance of the game as it was, but with limited success.
13th Aug '17 5:51:35 PM SpaceDrake
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* KeepCirculatingTheTapes: This is actually an incredibly important game - it effectively made standard the idea of letting the player have full control over the appearance of their avatar in [[=MMOs=], which even bled into many non-[=MMOs=], just for starters - but the way [=NCSoft=] shut it down has led to one of the biggest preservation panics in the history of the interactive entertainment, as the original game simply cannot be experienced in any way any longer, and the loss of the servers took immense amounts of character work with it. There are various emulation projects that are trying to put together a semblance of the game as it was, but with limited success.



** Apparently, Jack Emmert (the lead developer) was planning on implementing a skills system. This never came to be, with the Invention System instead.

to:

** Apparently, Jack Emmert (the lead developer) was planning on implementing a skills system. This never came to be, with the Invention System instead.
19th Jun '15 11:31:54 PM Ryulong
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* DevelopmentGag: A long history of them.
** Just one example. A long-standing bug was that, if the game couldn't find the proper model to display for a hostage, it would use the first model on the list -- a [[ThoseWackyNazis 5th Column]] [[MechaMook Mek Man]]. Fast forward several issues to two 5th Column {{Mook}}s discussing whether disguising robots in hard light holograms will work. And in an example of [[{{Irony}} Cosmic Irony]], said dialogue happened in the issue which broke ''that'' bug (now instead of a Mek Man there is another model, a 5th leader).
* FanNickname: When the Council were first introduced, they were known by many as "Sazis" or "Spazis" (for "Space Nazis"). Seems to have died out, though some still call the masked Galaxy soldiers "[[MaskedLuchador luchadores]]".
** Rommy and the Fuzzies, for Romulus Augustus and his three Nictus, who look like floating balls of purple black smoke. Boobcat for the new Praetoria revamp of [[{{Stripperiffic}} Bobcat's costume]]. Hami-O's for Hamidon Origin Enhancements. Quite a few signature characters have shortened versions for ease of use: States, Posi, [=BABs=], Manti, GW, Scorp, [[AndZoidberg and DocQ]].
** Flambimbeaux.
** The new tutorial level for ''Going Rogue'' has been referred to as the "Praetorial".
** The underground city of Orangebagel.
** Certain terms for players who play "hybrid" character, like "scranker" for a player who plays a tank but acts like a scrapper, or vice-versa. More [[http://paragonwiki.com/wiki/Category:Archetype_Mash_Up here.]]



* WhatCouldHaveBeen: Originally, it was going to be set in UsefulNotes/TheGoldenAgeOfComicBooks.

to:

* WhatCouldHaveBeen: Originally, it was going to be set in UsefulNotes/TheGoldenAgeOfComicBooks.UsefulNotes/TheGoldenAgeOfComicBooks.
**Apparently, Jack Emmert (the lead developer) was planning on implementing a skills system. This never came to be, with the Invention System instead.
12th May '15 4:09:16 PM nombretomado
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* WhatCouldHaveBeen: Originally, it was going to be set in the GoldenAgeOfComicBooks.

to:

* WhatCouldHaveBeen: Originally, it was going to be set in the GoldenAgeOfComicBooks.UsefulNotes/TheGoldenAgeOfComicBooks.
9th Sep '13 8:17:43 PM ctempire
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Added DiffLines:

* [[ScrewedByTheNetwork Screwed By NCSoft]]: A lot of people were not happy with Creator/NCSoft's decision to close Paragon Studios. [[RuleOfCautiousEditingJudgement Let's leave it at that.]]
10th Oct '12 5:56:03 AM malonkey1
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* AwesomeMcCoolName: Keetsie and Leo Braz da Cunha, FX artists.
29th Sep '12 12:47:52 PM mlsmithca
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* AndTheFandomRejoiced: Issue 16, which brought powers customization brought much {{Squee}}, as did the announcement that Issue 24 would port that functionality to Pools. And don't even get started on all the various powersets added through the years...
11th Sep '12 5:14:30 PM malonkey1
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Added DiffLines:

* AndTheFandomRejoiced: Issue 16, which brought powers customization brought much {{Squee}}, as did the announcement that Issue 24 would port that functionality to Pools. And don't even get started on all the various powersets added through the years...
* WhatCouldHaveBeen: Originally, it was going to be set in the GoldenAgeOfComicBooks.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.CityOfHeroes