History TookALevelInJerkass / VideoGames

8th May '17 8:16:02 PM FlakyPorcupine
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* Used as a game mechanic in ''VideoGame/DarkestDungeon''. If a hero gains a certain amount of stress, they have a chance to become afflicted. Afflicted heroes will be heavily affected both stats are personality wise as they become paranoid, selfish, hopeless, or even abusive towards the other party members. This includes verbally abusing or proclaiming TheEndIsNigh to increase others' stress, or to refuse to give heals or cures even if heavily needed, among other things.

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* [[TropesAreTools Used as a game mechanic mechanic]] in ''VideoGame/DarkestDungeon''. If a hero gains a certain amount of stress, they have a chance to become afflicted. Afflicted heroes will be heavily affected both stats are personality wise as they become paranoid, selfish, hopeless, or even abusive towards the other party members. This includes verbally abusing or proclaiming TheEndIsNigh to increase others' stress, or to refuse to give heals or cures even if heavily needed, among other things.
8th May '17 8:15:04 PM FlakyPorcupine
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* Used as a game mechanic in ''VideoGame/DarkestDungeon''. If a hero gains a certain amount of stress, they have a chance to become afflicted. Afflicted heroes will be heavily affected both stats are personality wise as they become paranoid, selfish, hopeless, or even abusive towards the other party members. This includes verbally abusing or proclaiming TheEndIsNeigh to increase others' stress, or to refuse to give heals or cures even if heavily needed, among other things.

to:

* Used as a game mechanic in ''VideoGame/DarkestDungeon''. If a hero gains a certain amount of stress, they have a chance to become afflicted. Afflicted heroes will be heavily affected both stats are personality wise as they become paranoid, selfish, hopeless, or even abusive towards the other party members. This includes verbally abusing or proclaiming TheEndIsNeigh TheEndIsNigh to increase others' stress, or to refuse to give heals or cures even if heavily needed, among other things.
8th May '17 8:14:34 PM FlakyPorcupine
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Added DiffLines:

* Used as a game mechanic in ''VideoGame/DarkestDungeon''. If a hero gains a certain amount of stress, they have a chance to become afflicted. Afflicted heroes will be heavily affected both stats are personality wise as they become paranoid, selfish, hopeless, or even abusive towards the other party members. This includes verbally abusing or proclaiming TheEndIsNeigh to increase others' stress, or to refuse to give heals or cures even if heavily needed, among other things.
23rd Apr '17 6:42:47 PM nombretomado
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* Hubert Oswell from ''VideoGame/TalesOfGraces'' is pretty much the biggest Franchise/TalesSeries example of this trope and in the fandom. He starts off as a weak, and easily-terrified little boy, but seven years down the line [[TookALevelInBadass he grows the hell up]] due to [[spoiler:being adopted into the military-based Oswell family of Strahta]]. When he reunites with his older brother Asbel, Hubert reveals that [[spoiler:part of the alliance his new nation has with Windor is that they get Lhant, the brothers' homeland. When Asbel argues, Hubert promptly knocks him down a peg, Mystic Artes him senseless, exiles him from Lhant, rejects his own mother when she tries to intervene (as he feels she did absoltuely nothing to help him,) and then [[AuthorityEqualsAsskicking sets himself up as the one true leader of LHant]]]]. The reason for his vitriol is less that he's a military man, and more that he felt he was abandoned by his family in Lhant because [[TheUnfavorite they wanted him out of the way]]. Turns out, Hubert's father [[DaddyHadAGoodReasonForAbandoningYou wanted to spare him from what was going to happen in Lhant as well as to avoid potential strife between the brothers]], although giving Hubert up more or less ended up causing that outcome anyway. Throughout the game, Hubert also [[CharacterDevelopment grows out of it]] and [[TookALevelInKindness takes a level in kindness, too.]]

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* Hubert Oswell from ''VideoGame/TalesOfGraces'' is pretty much the biggest Franchise/TalesSeries VideoGame/TalesSeries example of this trope and in the fandom. He starts off as a weak, and easily-terrified little boy, but seven years down the line [[TookALevelInBadass he grows the hell up]] due to [[spoiler:being adopted into the military-based Oswell family of Strahta]]. When he reunites with his older brother Asbel, Hubert reveals that [[spoiler:part of the alliance his new nation has with Windor is that they get Lhant, the brothers' homeland. When Asbel argues, Hubert promptly knocks him down a peg, Mystic Artes him senseless, exiles him from Lhant, rejects his own mother when she tries to intervene (as he feels she did absoltuely nothing to help him,) and then [[AuthorityEqualsAsskicking sets himself up as the one true leader of LHant]]]]. The reason for his vitriol is less that he's a military man, and more that he felt he was abandoned by his family in Lhant because [[TheUnfavorite they wanted him out of the way]]. Turns out, Hubert's father [[DaddyHadAGoodReasonForAbandoningYou wanted to spare him from what was going to happen in Lhant as well as to avoid potential strife between the brothers]], although giving Hubert up more or less ended up causing that outcome anyway. Throughout the game, Hubert also [[CharacterDevelopment grows out of it]] and [[TookALevelInKindness takes a level in kindness, too.]]
22nd Dec '16 1:19:56 PM Steven
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* Ema Skye of the ''Franchise/AceAttorney'' series is introduced as an aspiring forensic investigator, full of useful investigation techniques and eager to meet people in the business. However, eight years later she finds herself in a job she didn't want (detective work) after doing poorly on her forensic investigation exam and her derailed dream definitely takes its toll on her personality. The Ema of ''VisualNovel/ApolloJusticeAceAttorney'' is a sour and jaded woman who doesn't offer much help (unless she can use some of her forensic investigation techniques, at which point some of her original personality leaks out).

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* ''Franchise/AceAttorney'':
**
Ema Skye of the ''Franchise/AceAttorney'' series is introduced as an aspiring forensic investigator, full of useful investigation techniques and eager to meet people in the business. However, eight years later she finds herself in a job she didn't want (detective work) after doing poorly on her forensic investigation exam and her derailed dream definitely takes its toll on her personality. The Ema of ''VisualNovel/ApolloJusticeAceAttorney'' is a sour and jaded woman who doesn't offer much help (unless she can use some of her forensic investigation techniques, at which point some of her original personality leaks out). By ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'', Ema ''finally'' becomes the forensic investigator she always strived to be and is a much happier person.
** Phoenix Wright, while a nervous wreck most of the time, is a big time FirstPersonSmartass. By the time ''VisualNovel/ApolloJusticeAceAttorney'' rolls around, Phoenix is falsely accused of using forged evidence in court and is barred from practicing law. The turn of events has Phoenix become a bit more open with his smartass remarks rather than keeping such thoughts to himself (such as comparing a mob boss' wife to a sherman whale) and is prone to acting very cryptic and aloof, which greatly annoys Apollo to no end. Phoenix returns to his old self in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' since the charges against him were dropped and he was allowed to practice law again.



* ''Franchise/TombRaider'': Lara Croft, a few times. First, between the second and third games, she goes from killing members of an evil cult who want to destroy the world to killing Military Police, museum guards and homeless all for the sake of finding artefacts. The 'saving the world' part only comes in for the last few levels, and by then the only humans left are on her side. The fourth and fifth games see her infamous snark taken UpToEleven, making her even less civil in conversation with other people... and then the sixth game sees her running around two European cities, contaminating crime scenes, breaking into the Louvre, killing police and security personnel, [[ArsonMurderAndJaywalking and being rude to prostitutes]]. [[NotHelpingYourCase All to clear her name of one murder.]]

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* ''Franchise/TombRaider'': Lara Croft, a few times. First, between the second and third games, she goes from killing members of an evil cult who want to destroy the world to killing Military Police, museum guards and homeless all for the sake of finding artefacts. The 'saving the world' part only comes in for the last few levels, and by then the only humans left are on her side. The fourth and fifth games see her infamous snark taken UpToEleven, making her even less civil in conversation with other people... and then the sixth game sees her running around two European cities, contaminating crime scenes, breaking into the Louvre, killing police and security personnel, [[ArsonMurderAndJaywalking and being rude to prostitutes]]. [[NotHelpingYourCase All to clear her name of one murder.]]]] It isn't until the reboot from Crystal Dynamics that Lara's personality dials back the jerk side of her.
22nd Oct '16 8:19:14 AM 313Bluestreak
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** Knuckles is usually humble and easy-going, even if he is slightly blunt and hot-headed, but in ''VideoGame/SonicBattle'' and in the ''VideoGame/SonicRivals'' series, he's become more hot-headed and a bit hostile towards others compared to his usual self.
** Amy in the later games has become more aggressive, bad-tempered, and is prone to hit people with her hammer with little provocation compared to her earlier appearances, mainly due to {{flanderization}}. This can be DependingOnTheWriter, however.

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** Knuckles is usually humble and easy-going, even if he is slightly blunt and hot-headed, but in games like ''VideoGame/SonicBattle'' and in the ''VideoGame/SonicRivals'' series, he's become more hot-headed and a bit hostile towards others compared to his usual self.
** Amy started off as sweet and helpful in her earlier appearances, but in the later games due to {{flanderization}}, she has become more aggressive, bad-tempered, and is prone to hit people with her hammer with little provocation compared to her earlier appearances, mainly due to {{flanderization}}.provocation. This can be DependingOnTheWriter, however.
12th Oct '16 7:24:22 PM MyFinalEdits
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* Jak becomes this in ''VideoGame/JakIIRenegade'' as a result of being tortured for two years straight at the start of the game. In VideoGame/JakAndDaxterThePrecursorLegacy Jak was a HeroicMime, but in ''Jak II'' he speaks for the very first time at the beginning of the game, his first words being "I'm gonna KILL Praxis!", setting the tone for his attitude throughout the game. He mellows out by ''VideoGame/Jak3Wastelander'' though.
* Ratchet from ''VideoGame/RatchetAndClank'' becomes this about halfway through the first game, where he starts blaming Clank for everything and cutscenes rarely pass by without Clank getting insulted. By the end of the first game however they're [[HeterosexualLifePartners inseparable best friends which carries on in the following sequels.]]
** Though Ratchet reverts to a more jerkass personality in ''VideoGame/RatchetAndClankSizeMatters''.

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* Jak becomes this in ''VideoGame/JakIIRenegade'' as a result of being tortured for two years straight at the start of the game. In VideoGame/JakAndDaxterThePrecursorLegacy ''VideoGame/JakAndDaxterThePrecursorLegacy'', Jak was a HeroicMime, but in ''Jak II'' he speaks for the very first time at the beginning of the game, his first words being "I'm gonna KILL Praxis!", setting the tone for his attitude throughout the game. He mellows out by ''VideoGame/Jak3Wastelander'' though.
* Ratchet from ''VideoGame/RatchetAndClank'' becomes this about halfway through the first game, where he starts blaming Clank for everything and cutscenes rarely pass by without Clank getting insulted. By the end of the first game however they're [[HeterosexualLifePartners inseparable best friends which carries on in the following sequels.]]
** Though
]] Ratchet reverts to a more jerkass personality in ''VideoGame/RatchetAndClankSizeMatters''.
12th Oct '16 6:02:30 PM tdwally
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** * TookALevelInJerkass: As of ''Legion'' [[spoiler:Varian's death]] has made Genn Greymane considerably more angry and fixated on revenge to the point that his daughter is getting worried there is no way to distinguish the man from the rage.

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** * TookALevelInJerkass: As of ''Legion'' [[spoiler:Varian's death]] has made Genn Greymane considerably more angry and fixated on revenge to the point that his daughter is getting worried there is no way to distinguish the man from the rage.
12th Oct '16 5:59:51 PM tdwally
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Added DiffLines:

** * TookALevelInJerkass: As of ''Legion'' [[spoiler:Varian's death]] has made Genn Greymane considerably more angry and fixated on revenge to the point that his daughter is getting worried there is no way to distinguish the man from the rage.
29th Jul '16 5:38:45 PM Karxrida
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* Jak becomes this in ''VideoGame/JakIIRenegade'' as a result of being tortured for two years straight at the start of the game. In JakAndDaxterThePrecursorLegacy Jak was a HeroicMime, but in ''Jak II'' he speaks for the very first time at the beginning of the game, his first words being "I'm gonna KILL Praxis!", setting the tone for his attitude throughout the game. He mellows out by ''VideoGame/Jak3Wastelander'' though.

to:

* Jak becomes this in ''VideoGame/JakIIRenegade'' as a result of being tortured for two years straight at the start of the game. In JakAndDaxterThePrecursorLegacy VideoGame/JakAndDaxterThePrecursorLegacy Jak was a HeroicMime, but in ''Jak II'' he speaks for the very first time at the beginning of the game, his first words being "I'm gonna KILL Praxis!", setting the tone for his attitude throughout the game. He mellows out by ''VideoGame/Jak3Wastelander'' though.
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