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** Although each game has its fair share of fans using this trope, this originated upon the release of ''VideoGame/Halo2''. There was an entire website dedicated to explaining how much Halo 2 "sucked", espeically in comparison to ''VideoGame/HaloCombatEvolved''. Halo 2 was a ''drastic'' leap in the series -- arguably the most significant change between two mainline subsequent Halo titles, period. Many of the complaints some people harbor towards Halo 2's Campaign, weapon sandbox, and Multiplayer, are legitimate criticisms; others, such as making the Elites speak English or adjusting the graphics on the plasma pistol overcharge... aren't(and virtually NO ONE argued about those complaints during Halo 2's heyday, either).

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** Although each game has its fair share of fans using this trope, this originated upon the release of ''VideoGame/Halo2''. There was an entire website dedicated to explaining how much Halo 2 "sucked", espeically especially in comparison to ''VideoGame/HaloCombatEvolved''. Halo 2 was a ''drastic'' leap in the series -- arguably the most significant change between two mainline subsequent Halo titles, period. Many of the complaints some people harbor towards Halo 2's Campaign, weapon sandbox, and Multiplayer, are legitimate criticisms; others, such as making the Elites speak English or adjusting the graphics on the plasma pistol overcharge... aren't(and virtually NO ONE argued about those complaints during Halo 2's heyday, either).
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* Big Boss's voice actor change in ''VideoGame/MetalGearSolidVThePhantomPain'' got this reaction from 95% of fans, even though Big Boss is starting to get old in this game. Even stranger is the fact that Big Boss wasn't voiced by David Hayter in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' either, and the fans were perfectly fine with it, but when they heard word that Hayter wouldn't be voicing him in [=MGS5=] as well (instead being voiced by Kiefer Sutherland, best known as playing [[Series/TwentyFour Jack Bauer,]])...well, saying that the fanbase went ballistic would be a massive understatement.

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* Big Boss's voice actor change in ''VideoGame/MetalGearSolidGroundZeroes'' and ''VideoGame/MetalGearSolidVThePhantomPain'' got this reaction from 95% of fans, even though Big Boss is starting to get old in this game. Even stranger is the fact that Big Boss wasn't voiced by David Creator/David Hayter in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' either, and the fans were perfectly fine with it, but when they heard word that Hayter wouldn't be voicing him in [=MGS5=] as well (instead being voiced by Kiefer Sutherland, best known as playing [[Series/TwentyFour Jack Bauer,]])...Bauer,]])... well, saying that the fanbase went ballistic would be a massive understatement.understatement. The sentiment of wanting David Hayter only grew worse when the big twist of the game was revealed that [[spoiler:"Big Boss" wasn't actually Big Boss at all, instead a doppelganger.]] Many thought this would have been a perfect choice to bring back Hayter, which confused parts of the fanbase.
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Fix link formatting


** And then, again, when CounterStrike2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CounterStrike2 is not. Not to mention, it didn't launch with every single map and mode ''Global Offensive'' had.

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** And then, again, when CounterStrike2 the Counter Strike 2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], ''{{VideoGame/Valorant}}'', while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CounterStrike2 Counter Strike 2 is not. Not to mention, it didn't launch with every single map and mode ''Global Offensive'' had.
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** The recurring Zombies gamemode of Call of Duty has been a point of heavy contention at some point after ''VideoGame/CallOfDutyBlackOpsIIII''. With the "Aether Story" reaching its conclusion, interest in the story dwindled greatly as campaign characters were introduced into the stories, while the horde gameplay was changed drastically in ''VideoGame/CallOfDutyVanguard'' and ''VideoGame/CallOfDutyModernWarfareIII'' to take place in larger [[VideoGame/CallOfDutyWarzone Warzone]]-like maps with a copious amount of UI elements and objectives. Whereas every game prior had made some changes to mechanics and gameplay, post-Black Ops 4 was a significant shift that many feel ruined the core gameplay and the atmosphere.
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* Creator/{{Falcom}} did something similar to ''Zelda II'' with ''VideoGame/{{Ys}} III: Wanderers from Ys'', and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of ''VideoGame/YsTheOathInFelghana'' for Japanese [=PCs=], which was later ported to the Platform/PlayStationPortable, with the latter version getting an official localization by Creator/XSEEDGames as part of a partnership with Falcom.

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* Creator/{{Falcom}} did something similar to ''Zelda II'' with ''VideoGame/{{Ys}} III: Wanderers from Ys'', ''VideoGame/YsIIIWanderersFromYs'', and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of ''VideoGame/YsTheOathInFelghana'' for Japanese [=PCs=], which was later ported to the Platform/PlayStationPortable, with the latter version getting an official localization by Creator/XSEEDGames as part of a partnership with Falcom.
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* ''VideoGame/MafiaIII'' is easily the most controversial game in the series, and a big part of that is because it changes much of the established formula from the last two games. For one, [[AntagonistTitle the Italian Mafia are now the antagonist faction]] and the game focuses on [[ScaryBlackMan ruthless Vietnam vet Lincoln Clay]] building a [[GenericEthnicCrimeGang Black Mob]] down in [[TheBigEasy New Bordeaux]] to fight Los Cosa Nostra and get revenge on them for murdering his family. While the previous ''Mafia'' games were strongly story-focused missions in a linear format, ''III'' is actually a WideOpenSandbox with what many fans see as too much filler material padding between story snippets. That said, while the game alienated many long-time fans, it did earn its own fandom for its eclectic cast of misfits, its 60's soundtrack and its [[{{Anvilicious}} unflinching depiction of anti-black racism]] in the South during TheSixties.
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Respect the hyphen!


* Some people complained the minor UI changes in version 3.0 of the Platform/PlayStation3 firmware were bad enough that they would never update. What were those UI changes? Updating the [=PS3=] logo to match the new style (as opposed to the "Spider Man" font) and removing the "[=PlayStation=] 3" and jingle when a [=PS3=] game is started.

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* Some people complained the minor UI changes in version 3.0 of the Platform/PlayStation3 firmware were bad enough that they would never update. What were those UI changes? Updating the [=PS3=] logo to match the new style (as opposed to the "Spider Man" "Spider-Man" font) and removing the "[=PlayStation=] 3" and jingle when a [=PS3=] game is started.
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* ''VideoGame/AnimalCrossing amiibo Festival'' got this on just the day of its trailer being revealed with the official Website/YouTube video getting a 90% dislike ratio. Fans were enraged to see that the game was a board game title and not a traditional ''Animal Crossing'' game (this was first announced the same day as the spinoff game ''Happy Home Designer'') and called the game an attempt to cash in on yet another amiibo line. Nintendo came to defense by saying the game was a spinoff game, and not a full title.

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* ''VideoGame/AnimalCrossing amiibo Festival'' got this on just the day of its trailer being revealed with the official Website/YouTube Platform/YouTube video getting a 90% dislike ratio. Fans were enraged to see that the game was a board game title and not a traditional ''Animal Crossing'' game (this was first announced the same day as the spinoff game ''Happy Home Designer'') and called the game an attempt to cash in on yet another amiibo line. Nintendo came to defense by saying the game was a spinoff game, and not a full title.
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* Some people complained the minor UI changes in version 3.0 of the UsefulNotes/PlayStation3 firmware were bad enough that they would never update. What were those UI changes? Updating the [=PS3=] logo to match the new style (as opposed to the "Spider Man" font) and removing the "[=PlayStation=] 3" and jingle when a [=PS3=] game is started.
* The UsefulNotes/NintendoSwitch joining the club of having to pay to use online on your console. It wasn't added until September 19th of 2018, more than a year after the console's launch on March 3rd of 2017, and despite having to pay for it, the online itself doesn't seem to have gotten any better. Some say that introducing it after launch only made it worse, as the userbase had a year plus to get used to having free online before having to pay for it.

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* Some people complained the minor UI changes in version 3.0 of the UsefulNotes/PlayStation3 Platform/PlayStation3 firmware were bad enough that they would never update. What were those UI changes? Updating the [=PS3=] logo to match the new style (as opposed to the "Spider Man" font) and removing the "[=PlayStation=] 3" and jingle when a [=PS3=] game is started.
* The UsefulNotes/NintendoSwitch Platform/NintendoSwitch joining the club of having to pay to use online on your console. It wasn't added until September 19th of 2018, more than a year after the console's launch on March 3rd of 2017, and despite having to pay for it, the online itself doesn't seem to have gotten any better. Some say that introducing it after launch only made it worse, as the userbase had a year plus to get used to having free online before having to pay for it.



** After October 2021, the Nintendo Switch added a new "Expansion" mode for the membership. Increased from $19.99 to $49.99 annually (and more for the Family Pack), the new Switch Online grants free DLC for select games, a UsefulNotes/Nintendo64 and UsefulNotes/SegaGenesis emulator, and expansion specific content such as specialized Mario Kart 8 stages. A lot of fans were disappointed in the high price and the poor emulation for N64 titles, and, despite other consoles charging almost $60 for their annual memberships, fans were outraged at the price Nintendo asked and disliked the content they offered. The only saving grace that kept the backlash down was that the standard membership is still available.

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** After October 2021, the Nintendo Switch added a new "Expansion" mode for the membership. Increased from $19.99 to $49.99 annually (and more for the Family Pack), the new Switch Online grants free DLC for select games, a UsefulNotes/Nintendo64 Platform/Nintendo64 and UsefulNotes/SegaGenesis Platform/SegaGenesis emulator, and expansion specific content such as specialized Mario Kart 8 stages. A lot of fans were disappointed in the high price and the poor emulation for N64 titles, and, despite other consoles charging almost $60 for their annual memberships, fans were outraged at the price Nintendo asked and disliked the content they offered. The only saving grace that kept the backlash down was that the standard membership is still available.



** Everything began with ''Contra: Legacy of War'', where it revamped the classic ''Contra'' gameplay with 3D gameplay due to the UsefulNotes/{{Playstation 1}}'s 3D capabilities. It didn't work as well as Konami thought, especially when compared to ''VideoGame/MetalGearSolid''. Konami then changed the formula again with ''C: The Contra Adventure'', where they added adventure and exploration elements. It didn't work well either, leaving ''Contra'' in an AudienceAlienatingEra until the [=PS2=] era, where ''Contra: Shattered Soldiers'' returned to its 2D run-and-gun genre with 2.5D elements surrounding it.

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** Everything began with ''Contra: Legacy of War'', where it revamped the classic ''Contra'' gameplay with 3D gameplay due to the UsefulNotes/{{Playstation Platform/{{Playstation 1}}'s 3D capabilities. It didn't work as well as Konami thought, especially when compared to ''VideoGame/MetalGearSolid''. Konami then changed the formula again with ''C: The Contra Adventure'', where they added adventure and exploration elements. It didn't work well either, leaving ''Contra'' in an AudienceAlienatingEra until the [=PS2=] era, where ''Contra: Shattered Soldiers'' returned to its 2D run-and-gun genre with 2.5D elements surrounding it.



** ''VideoGame/DonkeyKongCountry1'' on the UsefulNotes/SuperNintendo is regarded as one of the best games ever made, which caused some raised eyebrows when Creator/{{Nintendo}} intended to remake it on the UsefulNotes/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.

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** ''VideoGame/DonkeyKongCountry1'' on the UsefulNotes/SuperNintendo Platform/SuperNintendo is regarded as one of the best games ever made, which caused some raised eyebrows when Creator/{{Nintendo}} intended to remake it on the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.



** Fans of the NES original were not too pleased with the UsefulNotes/GameBoyColor retranslation of ''VideoGame/DragonQuestI'', going from YeOldeButcheredeEnglishe to a more faithful translation: Sure, it wasn't actual old English, but American fans nonetheless loved the NarmCharm-ish dialogue.

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** Fans of the NES original were not too pleased with the UsefulNotes/GameBoyColor Platform/GameBoyColor retranslation of ''VideoGame/DragonQuestI'', going from YeOldeButcheredeEnglishe to a more faithful translation: Sure, it wasn't actual old English, but American fans nonetheless loved the NarmCharm-ish dialogue.



* Creator/{{Falcom}} did something similar to ''Zelda II'' with ''VideoGame/{{Ys}} III: Wanderers from Ys'', and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of ''VideoGame/YsTheOathInFelghana'' for Japanese [=PCs=], which was later ported to the UsefulNotes/PlayStationPortable, with the latter version getting an official localization by Creator/XSEEDGames as part of a partnership with Falcom.

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* Creator/{{Falcom}} did something similar to ''Zelda II'' with ''VideoGame/{{Ys}} III: Wanderers from Ys'', and mercifully changed it back afterwards. It did, much later, receive an overhead remake in the form of ''VideoGame/YsTheOathInFelghana'' for Japanese [=PCs=], which was later ported to the UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, with the latter version getting an official localization by Creator/XSEEDGames as part of a partnership with Falcom.



*** The most complained-about is the music, which a lot of SNES-to-GBA ports seem to suffer from (such as ''VideoGame/SuperMarioWorld'' and ''VideoGame/YoshisIsland''). It's sometimes excused due to technical limitations.[[note]]The audio chip for the SNES was created by Sony, who by the time of the [=GBA's=] release had become Nintendo's biggest competitor thanks to the UsefulNotes/PlayStation. Because Sony owned the rights to the SNES's audio chip, Nintendo was unable to make an identical or even similar chip without facing the risk of being ScrewedByTheLawyers, to they were forced to give the GBA a technologically inferior audio chip. Because of this, GBA ports of SNES games had to have their audio compressed in order to work with the handheld's inferior audio output.[[/note]] However, detractors cite the ''VideoGame/FinalFantasyVI'' SNES music restoration patch, stating that it proves that it's possible to 1:1 port SNES music to the GBA.

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*** The most complained-about is the music, which a lot of SNES-to-GBA ports seem to suffer from (such as ''VideoGame/SuperMarioWorld'' and ''VideoGame/YoshisIsland''). It's sometimes excused due to technical limitations.[[note]]The audio chip for the SNES was created by Sony, who by the time of the [=GBA's=] release had become Nintendo's biggest competitor thanks to the UsefulNotes/PlayStation.Platform/PlayStation. Because Sony owned the rights to the SNES's audio chip, Nintendo was unable to make an identical or even similar chip without facing the risk of being ScrewedByTheLawyers, to they were forced to give the GBA a technologically inferior audio chip. Because of this, GBA ports of SNES games had to have their audio compressed in order to work with the handheld's inferior audio output.[[/note]] However, detractors cite the ''VideoGame/FinalFantasyVI'' SNES music restoration patch, stating that it proves that it's possible to 1:1 port SNES music to the GBA.



** When Miyamoto revealed that he had felt guilty for years that he had made the [[TheMaze Water Temple]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' too difficult and so had taken measures to make the Water Temple easier to navigate in the UsefulNotes/Nintendo3DS remake, some fans were angry that the Water Temple had been made slightly easier and a few claimed that it ruined the entire remake. Those changes turned out to be a fancy decorative border, each a different bright vibrant color, over the doorways leading to the areas that change the water level, and the mechanics behind the various types of boots were also changed, though this impacts more than just the Water Temple. Both the Iron and Hover Boots were turned into items, akin to ''The Wind Waker'' and ''Twilight Princess''. Since this did nothing to reduce the overall challenge but merely removed the tedium of constantly switching items in the pause menu, not many complaints emerged from this change.

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** When Miyamoto revealed that he had felt guilty for years that he had made the [[TheMaze Water Temple]] in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' too difficult and so had taken measures to make the Water Temple easier to navigate in the UsefulNotes/Nintendo3DS Platform/Nintendo3DS remake, some fans were angry that the Water Temple had been made slightly easier and a few claimed that it ruined the entire remake. Those changes turned out to be a fancy decorative border, each a different bright vibrant color, over the doorways leading to the areas that change the water level, and the mechanics behind the various types of boots were also changed, though this impacts more than just the Water Temple. Both the Iron and Hover Boots were turned into items, akin to ''The Wind Waker'' and ''Twilight Princess''. Since this did nothing to reduce the overall challenge but merely removed the tedium of constantly switching items in the pause menu, not many complaints emerged from this change.



** ''VideoGame/MetroidPrime'' initially sparked fanboy backlash when it was shown to be a pseudo-FirstPersonShooter, with even more level-headed critics being skeptical about this being the way Nintendo was bringing back the series after skipping the UsefulNotes/Nintendo64. While there are still ''Metroid'' fans who look down on the ''Prime'' sub-series, most fans (even those who prefer the mainline 2D games) would quickly come to see the first entry as a worthy installment that managed to faithfully translate the franchise's signature sense of isolation and exploration to the third dimension.

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** ''VideoGame/MetroidPrime'' initially sparked fanboy backlash when it was shown to be a pseudo-FirstPersonShooter, with even more level-headed critics being skeptical about this being the way Nintendo was bringing back the series after skipping the UsefulNotes/Nintendo64.Platform/Nintendo64. While there are still ''Metroid'' fans who look down on the ''Prime'' sub-series, most fans (even those who prefer the mainline 2D games) would quickly come to see the first entry as a worthy installment that managed to faithfully translate the franchise's signature sense of isolation and exploration to the third dimension.



* ''VideoGame/{{Tetris}}'' fans who grew up with Nintendo's 1989 UsefulNotes/GameBoy version tend to dismiss later versions of ''Tetris'' strictly because they don't have the [[SignatureSong "A-Type theme"]], even if the version has new content on top of what Game Boy ''Tetris'' offers. If not that, then the games being made [[ItsEasySoItSucks easier]] and much faster.

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* ''VideoGame/{{Tetris}}'' fans who grew up with Nintendo's 1989 UsefulNotes/GameBoy Platform/GameBoy version tend to dismiss later versions of ''Tetris'' strictly because they don't have the [[SignatureSong "A-Type theme"]], even if the version has new content on top of what Game Boy ''Tetris'' offers. If not that, then the games being made [[ItsEasySoItSucks easier]] and much faster.



* The UsefulNotes/{{Wii}} in general has been complained about that there were not enough hardcore games, despite that puzzle games and "casual games" with a staff of maybe 30-100 people can be produced for a fraction of the time and money of a "Hardcore" game with a much larger staff and budget...or that the PC actually is covered in "Casual games" like ''Diner Dash'' and ''Bejeweled'' and has been since it emerged as a gaming platform.

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* The UsefulNotes/{{Wii}} Platform/{{Wii}} in general has been complained about that there were not enough hardcore games, despite that puzzle games and "casual games" with a staff of maybe 30-100 people can be produced for a fraction of the time and money of a "Hardcore" game with a much larger staff and budget...or that the PC actually is covered in "Casual games" like ''Diner Dash'' and ''Bejeweled'' and has been since it emerged as a gaming platform.



** The ''Skunk'' carries {{attack drone}}s in lieu of {{space fighter}}s. You can control them remotely, but if the drone you're controlling is destroyed you return to control of the ''Skunk'' instead of dying. This takes the danger out of being a fighter jock, for those who enjoy it. The game is only going to be available on UsefulNotes/{{Steam}}, a platform that's divisive to the point where the moderators have basically banned talking about it anywhere but the tech support board.

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** The ''Skunk'' carries {{attack drone}}s in lieu of {{space fighter}}s. You can control them remotely, but if the drone you're controlling is destroyed you return to control of the ''Skunk'' instead of dying. This takes the danger out of being a fighter jock, for those who enjoy it. The game is only going to be available on UsefulNotes/{{Steam}}, Platform/{{Steam}}, a platform that's divisive to the point where the moderators have basically banned talking about it anywhere but the tech support board.

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Approved by Get Help With English, and I think it encompasses the whole Contra series rather than just Neo


* ''VideoGame/{{Contra}}'' clearly has multiple phases where the fanbase cries out for a shift of gameplay, cementing that the fandom really loved the classical 2D run-and-gun type of gameplay. 
** Everything began with ''Contra: Legacy of War'', where it revamped the classic ''Contra'' gameplay with 3D gameplay due to the UsefulNotes/{{Playstation 1}}'s 3D capabilities. It didn't work as well as Konami thought, especially when compared to ''VideoGame/MetalGearSolid''. Konami then changed the formula again with ''C: The Contra Adventure'', where they added adventure and exploration elements. It didn't work well either, leaving ''Contra'' in an AudienceAlienatingEra until the [=PS2=] era, where ''Contra: Shattered Soldiers'' returned to its 2D run-and-gun genre with 2.5D elements surrounding it.
** Right after ''Shattered Soldiers'', Konami then decided to experiment again with ''Neo Contra''. The gameplay is changed into an ''VideoGame/IkariWarriors'' style overhead run-and-gun. While still received better than the [=PS1=] ''Contra'' games, it was criticized for its [[ItsShortSoItSucks short length]] and [[ItsEasySoItSucks lack of difficulty]] compared to its NintendoHard predecessors. Konami saw the error of their ways and changed back to the classic style for ''VideoGame/{{Contra 4}}'' on the DS and later ''Contra Re:Birth'' for Wii and ''VideoGame/HardCorpsUprising''.
** Afterwards, Konami entered a company-wide AudienceAlienatingEra thanks to the controversy involving Creator/HideoKojima and their exodus to Pachinko. In this era, they outsourced ''Contra'' to another company, which resulted in ''Contra: Rogue Corps''. Long story short, the controversy was just icing on the cake: The game can be summarised with 'The return to the [=PS1=] era meets lootbox and seasonal pass grinding', with [[ScrappyMechanic one particularly reviled mechanic]]. Thankfully, after years of staying out of the mainstream limelight (and multiple deals with Chinese companies like Creator/TencentGames), by 2024, Konami was ready with the return of the classic run-and-gun ''Contra'' game with ''Contra: Operation Galuga'', by contacting Creator/WayforwardTechnologies who made ''Contra 4''. The reception on the early trailers was positive and a return to form.



* ''VideoGame/NeoContra''. Konami decided to try something new, changing the game to an ''VideoGame/IkariWarriors'' style overhead run-n-gun. While not completely unredeemable like the [=PS1=] ''Contra'' games, it was criticized for its [[ItsShortSoItSucks short length]] and [[ItsEasySoItSucks lack of difficulty]] compared to its NintendoHard predecessors. Konami saw the error of their ways, and changed back to the classic style for ''VideoGame/{{Contra 4}}'' on the DS.
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* Among the many complaints of ''VideoGame/MarvelVsCapcomInfinite'', one of the biggest was all of the "Marvel" themes getting replacements that were underwhelming.[[note]]They were designed to be more in line with the Franchise/MarvelCinematicUniverse.[[/note]] Exceptions include the new themes of [[https://www.youtube.com/watch?v=YdqiJQoO134 Iron Man]], [[https://www.youtube.com/watch?v=kKvjhK4vIyg Rocket Racoon]], [[https://www.youtube.com/watch?v=B4abIfcs398 Thor]], and [[https://www.youtube.com/watch?v=OvbZhWwZSoY Venom]] which are all amazing.
** [[https://www.youtube.com/watch?v=SiAn3KzWfE8 Captain America]] and [[https://www.youtube.com/watch?v=WOulNnBjAYc Spider-Man's]] classic themes return to the game, but only during the credits.
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missed out some correction detail


* The ''VideoGame/CrashBandicoot'' franchise entered a controversial phase when the franchise was helmed by Toys for Bob's, which includes the likes of ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant''. Whether the changes are about game mechanics or character redesign, most of the older fans of Crash are not happy. But thankfully, Crash ends up revisiting the older style with ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'', pleasing the former detractors of change.

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* The ''VideoGame/CrashBandicoot'' franchise entered a controversial phase when the franchise was helmed by Toys for Bob's, Radical Entertainment, which includes the likes of ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant''. Whether the changes are about game mechanics or character redesign, most of the older fans of Crash are not happy. But thankfully, Crash ends up revisiting the older style with ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'', pleasing the former detractors of change.

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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about the many changes between games, most infamously the character designs in ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For the most part, the complaints are fair like ones concerning game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries of the same genre. However, one fan's reaction to Toys for Bob's redesigns takes this trope to ludicrous extremes. He refuses to believe these are new designs of the same characters or even ''Crash'' characters at all, that ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that [[NoTrueScotsman anyone who the redesigns don't send into a murderous rage is a genuine fan of the series]]; he has drawn art advocating the ''[[DisproportionateRetribution murder]]'' of Creator/{{Activision}} employees; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.

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* The ''VideoGame/CrashBandicoot'' franchise has its share of complaints about entered a controversial phase when the many changes between games, most infamously franchise was helmed by Toys for Bob's, which includes the character designs in likes of ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'', which fans feel it was such a strange direction to go with. For ''VideoGame/CrashMindOverMutant''. Whether the most part, the complaints changes are fair like ones concerning about game mechanics which either did not use much potential or just ended up utterly bland compared to the past entries character redesign, most of the same genre. However, one fan's reaction to Toys for Bob's redesigns takes this trope to ludicrous extremes. He refuses to believe these older fans of Crash are new designs of not happy. But thankfully, Crash ends up revisiting the same characters or even ''Crash'' characters at all, that older style with ''VideoGame/CrashBandicootNSaneTrilogy'' and ''VideoGame/CrashBandicoot4ItsAboutTime'' are genuine ''Crash'' games, or that [[NoTrueScotsman anyone who ''VideoGame/CrashBandicoot4ItsAboutTime'', pleasing the redesigns don't send into a murderous rage is a genuine fan former detractors of the series]]; he has drawn art advocating the ''[[DisproportionateRetribution murder]]'' of Creator/{{Activision}} employees; he uses various epithets against the redesigned characters that cannot be repeated here due to ableist slurs; he claims to be '''suicidal''' over these designs; he harasses anyone he interacts with who doesn't share his overreacting hatred of the games; and he bundled malware (now removed from the latest demo) in his fan game, ''Crash Bandicoot Retro Hijinx'', which causes any Steam files corresponding to these games to be deleted from the user's system.change.
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* ''VideoGame/CounterStrike'' [[BrokenBase suffers from this in loads with fans going to obscene lengths to remain pure]]. Version 1.6? They ruined it compared to 1.3! Version 1.3? They ruined it compared to 1.0! Version 1.0? They ruined it compared to the beta! Not to mention ''Condition Zero'' or ''Source''. Some extreme fans even argue that ''Counter-Strike'' can only be played in a superior fashion (yes, they do mean performance-wise) with genuine pre-millenium hardware. A ''Counter-Strike: Source'' update caused over 30,000 people to sign a petition (that was full of false and outdated information) to revert the update. Some also claimed that it was becoming "[[AnimationAgeGhetto cartoony]] [[WhatDoYouMeanItsNotForKids pre-school mush like]] [[VideoGame/TeamFortress2 TF2]]." With ''Counter-Strike: Global Offensive's'' release, the fandom hate and love got divided severely, just like with Source -- to the point that even some Source players vehemently refuse to touch ''GO''.
** And then, again, when CounterStrike2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CounterStrike2 is not.

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* ''VideoGame/CounterStrike'' [[BrokenBase suffers from this in loads with fans going to obscene lengths to remain pure]]. Version 1.6? They ruined it compared to 1.3! Version 1.3? They ruined it compared to 1.0! Version 1.0? They ruined it compared to the beta! Not to mention ''Condition Zero'' or ''Source''. Some extreme fans even argue that ''Counter-Strike'' can only be played in a superior fashion (yes, they do mean performance-wise) with genuine pre-millenium hardware. A The Orange Box engine update for ''Counter-Strike: Source'' update caused over 30,000 people to sign a petition (that was full of false and outdated information) to revert the update. Some also claimed that it was becoming "[[AnimationAgeGhetto cartoony]] [[WhatDoYouMeanItsNotForKids pre-school mush like]] [[VideoGame/TeamFortress2 TF2]]." With ''Counter-Strike: Global Offensive's'' release, the fandom hate and love got divided severely, just like with Source -- to the point that even some Source players vehemently refuse to touch ''GO''.
** And then, again, when CounterStrike2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CounterStrike2 is not. Not to mention, it didn't launch with every single map and mode ''Global Offensive'' had.
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** Some were disappointed that the NES port of the first game removed the pie level, citing that the limited memory of the NES should still have been able to handle an extra level, a fact proven by the NES port for the second game, ''Donkey Kong Jr'', retaining all four levels from its arcade counterpart.
** The third game replaced Mario with Stanley the bug man, and changed it from a platformer to a shooter. Many were not pleased.
* Donkey Kong Country and its ports have been subject to this for every game released
** VideoGame/DonkeyKongCountry on the UsefulNotes/SuperNintendo is regarded as one of the best games ever made, which caused some raised eyebrows when Creator/{{Nintendo}} intended to remake it on the UsefulNotes/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.
** VideoGame/DonkeyKongCountry2 opinions from fans tend to land closer to the original, with the addition of the story sequences in the GBA edition seen as unnecessary, and the Espresso minigame described as "frustrating". The new boss Kerosene is either loved as an addtion in place of a lack of a boss fight in the original, or absolutely disliked because of its simplicity.
** VideoGame/DonkeyKongCountry3 on GBA is considered to be the weakest of the 3 GBA ports as they didn't add story elements like the other two, and only added one minigame to the game (at the former Wrinkly Save Cave locations). It also removed the original Swanky gallery minigame and replaced it with a 3D runner similar to the special zones of VideoGame/SonicTheHedgehog2. Even fans of the other two GBA ports admit that it is the weakest, but whether it is better or worse usually boils down to two arguments. The first argument is that the new world, Pacifica, actively adds content to the game. The second one, which is much more divisive, is dependant on which soundtrack you prefer as, unlike the first two titles, they did not remix the music from the original to the port, rather they totally remade a new soundtrack.

to:

** Some were disappointed that the NES port of the first game removed the pie level, citing that the limited memory of the NES should still have been able to handle an extra level, a fact proven by the NES port for the second game, ''Donkey Kong Jr'', ''VideoGame/DonkeyKongJunior'', retaining all four levels from its arcade counterpart.
** [[VideoGame/DonkeyKong3 The third game game]] replaced Mario with Stanley the bug man, and changed it from a platformer to a shooter. Many were not pleased.
* Donkey Kong Country ''VideoGame/DonkeyKongCountry'' and its ports have been subject to this for every game released
** VideoGame/DonkeyKongCountry ''VideoGame/DonkeyKongCountry1'' on the UsefulNotes/SuperNintendo is regarded as one of the best games ever made, which caused some raised eyebrows when Creator/{{Nintendo}} intended to remake it on the UsefulNotes/GameBoyAdvance. When the game came out, reception was initially positive, but resulted in a [[BrokenBase divisive fanbase]]. Fans of the GBA port argue that the ability to save whenever desired, the inclusion of minigames and photos, and the bosses having added attacks is nothing but an improvement. Those in favor of the SNES original argue that all of these additions dilute the original game, and make the game far too easy as you can collect large quantities of lives and save after every stage.
** VideoGame/DonkeyKongCountry2 ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' opinions from fans tend to land closer to the original, with the addition of the story sequences in the GBA edition seen as unnecessary, and the Espresso minigame described as "frustrating". The new boss Kerosene is either loved as an addtion in place of a lack of a boss fight in the original, or absolutely disliked because of its simplicity.
** VideoGame/DonkeyKongCountry3 ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' on GBA is considered to be the weakest of the 3 GBA ports as they didn't add story elements like the other two, and only added one minigame to the game (at the former Wrinkly Save Cave locations). It also removed the original Swanky gallery minigame and replaced it with a 3D runner similar to the special zones of VideoGame/SonicTheHedgehog2. Even fans of the other two GBA ports admit that it is the weakest, but whether it is better or worse usually boils down to two arguments. The first argument is that the new world, Pacifica, actively adds content to the game. The second one, which is much more divisive, is dependant on which soundtrack you prefer as, unlike the first two titles, they did not remix the music from the original to the port, rather they totally remade a new soundtrack.

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Consolidating Mario Bros entries, re-ordering Paper Mario chronologically


* When ''VideoGame/MarioAndLuigiSuperstarSaga'' was remade for Nintendo 3DS, many of the more cartoonish animations were toned down, and those who played original game felt the remake lost most of its charm because of it.
* ''VideoGame/MarioKart'' has this trope for nearly everything the series did after ''VideoGame/MarioKart64''. ''VideoGame/MarioKartDoubleDash'' was blasted for having a gimmicky two player per kart system, ''VideoGame/MarioKartSuperCircuit'' was blasted for not fully retaining the features of the retro tracks. and ''VideoGame/MarioKartWii'' was blasted for including bikes in a kart racing game plus having 12 racers instead of the usual 8. ''VideoGame/MarioKart7'' was met with general positive reception, but many people trashed the game for removing [[EnsembleDarkhorse Waluigi]], especially when it included {{Unexpected Character}}s like Honey Queen and Wiggler as racers.
* ''VideoGame/MarioParty'':
** ''VideoGame/MarioParty9'' was met with mixed responses but was also trashed by the hardcore ''Mario Party'' fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.
** ''VideoGame/MarioPartyStarRush'' flat out removes turn-based gameplay entirely. Instead, all characters have the ability to move around the board freely. This led fans to complain that the true formula of the game was destroyed since no longer having to take turns means the game is no longer a "board game".
** ''VideoGame/MarioPartyTheTop100'': Minigames that had a variation and which came back in this game now only have one version. The background music from a few minigames has been changed, too.



* ''VideoGame/PaperMario'' is a spin-off RPG of the Mario series known for complex stories (well, complex for a Mario game, at least) and original characters that were both memorable and lovable. However, the fourth game on the Nintendo [=3DS=], ''VideoGame/PaperMarioStickerStar'', while bringing back the turn-based battle system from the first two games, eschewed both plot and original characters in favor of a [[LighterAndSofter Lighter, Softer,]] more simplistic ExcusePlot and only using pre-existing characters from the main Mario universe (with the exception of Kersti, the only original character in ''Sticker Star'', as well as a few nods to characters from the past games), to the point where you could essentially call it "''VideoGame/NewSuperMarioBros RPG''". Also, the turn-based system itself was stripped down with the removal of partners and leveling up in favor of sticker-based combat. And Bowser is now TheVoiceless, much to the dismay of those who enjoyed his quips in the previous three games and the ''VideoGame/MarioAndLuigi'' series. The smaller plot and lack of original characters was done at the request of Shigeru Miyamoto, who accused the beta of [[ItsTheSameNowItSucks being too similar]] to ''VideoGame/PaperMarioTheThousandYearDoor''. [[{{Irony}} Ironically]], many unhappy fans accused the game of not being similar ''enough''.
** The third game, ''VideoGame/SuperPaperMario'' itself got this, for being a 2D platformer/RPG hybrid instead of a traditional RPG and replacing partners with Pixls. Then the Club Nintendo feedback and Miyamoto's reaction to this game came into effect with ''Sticker Star'', and well... see above.
** Now the same criticism has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of Sticker Star" (though most admit that it at least improves on ''Sticker Star''[='s=] excesses) and concluding that a game similar to ''The Thousand Year Door'' will not happen unless Tanabe is replaced as the director.
** The issue has become a full-on BrokenBase as of ''VideoGame/PaperMarioTheOrigamiKing''. Most at least agree that it's a continued step in the right direction after ''Sticker Star'' and ''Color Splash'', but fans of the first two games believe that the new direction is still inferior to the originals, while the new style has picked up its own fans that accuse the first group of being blinded by nostalgia. It was also revealed around the game's release that ExecutiveMeddling is partly to blame, and the dev team is effectively banned from using certain types of characters.



* ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'' essentially took the traditional 2D Mario gameplay into 3D. While fans of that gameplay style were happy, those who preferred the more open-ended exploration style were disappointed. Interestingly, there was also overlap with ItsTheSameNowItSucks, since the 2D Mario formula was considered stale to many fans due to the ''VideoGame/NewSuperMarioBros'' series.
* ''VideoGame/SuperMario64'' split the fan base between people who liked the game and people who hated how Mario was no longer a 2D platforming game and hated the CameraScrew.
** The remake on the DS gained notable criticism from the diehard fans of the original, noting the inclusion of three additional playable characters as unnecessary, and the controls being clunky or broken. Despite the vitriol against the remake, there is an equally-as-diehard community around this version of the game exclusively that defend against these arguments and say that the ''original'' was the bad one.
* ''VideoGame/SuperMarioGalaxy'' generated similar complaints, as well as complaints for the focus on motion controls which some considered an unnecessary forced gimmick.
* ''VideoGame/SuperMarioSunshine'' was trashed for trying to have a story and for being too different from ''64''. F.L.U.D.D. was dismissed as a gimmick, and many hated the island theme used instead of traditional stock VideoGameSettings.

to:

* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'' split the fan base between people who liked the game and people who hated how Mario was no longer a 2D platforming game and hated the CameraScrew.
*** The remake on the DS gained notable criticism from the diehard fans of the original, noting the inclusion of three additional playable characters as unnecessary, and the controls being clunky or broken. Despite the vitriol against the remake, there is an equally-as-diehard community around this version of the game exclusively that defend against these arguments and say that the ''original'' was the bad one.
** ''VideoGame/SuperMarioSunshine'' was trashed for trying to have a story and for being too different from ''64''. F.L.U.D.D. was dismissed as a gimmick, and many hated the island theme used instead of traditional stock VideoGameSettings.
** ''VideoGame/SuperMarioGalaxy'' generated similar complaints, as well as complaints for the focus on motion controls which some considered an unnecessary forced gimmick.
**
''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'' essentially took the traditional 2D Mario gameplay into 3D. While fans of that gameplay style were happy, those who preferred the more open-ended exploration style were disappointed. Interestingly, there was also overlap with ItsTheSameNowItSucks, since the 2D Mario formula was considered stale to many fans due to the ''VideoGame/NewSuperMarioBros'' series.
* ''VideoGame/SuperMario64'' split ** ''VideoGame/MarioKart'' has this trope for nearly everything the fan base between series did after ''VideoGame/MarioKart64''. ''VideoGame/MarioKartDoubleDash'' was blasted for having a gimmicky two player per kart system, ''VideoGame/MarioKartSuperCircuit'' was blasted for not fully retaining the features of the retro tracks. and ''VideoGame/MarioKartWii'' was blasted for including bikes in a kart racing game plus having 12 racers instead of the usual 8. ''VideoGame/MarioKart7'' was met with general positive reception, but many people who liked trashed the game for removing [[EnsembleDarkhorse Waluigi]], especially when it included {{Unexpected Character}}s like Honey Queen and people who hated how Mario Wiggler as racers.
** ''VideoGame/MarioParty'':
*** ''VideoGame/MarioParty9''
was met with mixed responses but was also trashed by the hardcore ''Mario Party'' fans for changing the basic gameplay after the series had played out the same way for the past 8 games, basically the original games were board games were everyone moved between spaces individually, but 9 changed into everyone being in a car and moving together.
*** ''VideoGame/MarioPartyStarRush'' flat out removes turn-based gameplay entirely. Instead, all characters have the ability to move around the board freely. This led fans to complain that the true formula of the game was destroyed since no longer having to take turns means the game is
no longer a 2D platforming "board game".
*** ''VideoGame/MarioPartyTheTop100'': Minigames that had a variation and which came back in this
game now only have one version. The background music from a few minigames has been changed, too.
** ''VideoGame/PaperMario'' is a spin-off RPG of the Mario series, with its first two games (''VideoGame/PaperMario64''
and hated ''VideoGame/PaperMarioTheThousandYearDoor'') known for complex stories (well, complex for a ''Mario'' game, at least) and original characters that were both memorable and lovable. But then the CameraScrew.
**
series started getting experimental...
***
The remake third game, ''VideoGame/SuperPaperMario'', was a 2D platformer/RPG hybrid instead of a traditional RPG and replaced partners with Pixls. While the game's story is well-regarded, the completely different and gimmicky gameplay put a lot of people off.
*** The fourth game
on the DS gained notable Nintendo [=3DS=], ''VideoGame/PaperMarioStickerStar'', brought back the turn-based battle system from the first two games, but eschewed both plot and original characters in favor of a [[LighterAndSofter Lighter, Softer,]] more simplistic ExcusePlot and only used pre-existing characters from the main ''Mario'' universe (with the exception of Kersti, the only original character in ''Sticker Star'', as well as a few nods to characters from the past games), to the point where you could essentially call it "''VideoGame/NewSuperMarioBros RPG''". Also, the turn-based system itself was stripped down with the removal of partners and leveling up in favor of sticker-based combat. And Bowser is now TheVoiceless, much to the dismay of those who enjoyed his quips in the previous three games and the ''VideoGame/MarioAndLuigi'' series. The smaller plot and lack of original characters was done at the request of Creator/ShigeruMiyamoto, who accused the beta of [[ItsTheSameNowItSucks being too similar]] to ''The Thousand-Year Door''. [[{{Irony}} Ironically]], many unhappy fans accused the game of not being similar ''enough''.
*** The same
criticism from has come for ''VideoGame/PaperMarioColorSplash'' with fans calling it a "clone of ''Sticker Star''" (though most admit that it at least improves on ''Sticker Star''[='s=] excesses) and concluding that a game similar to ''The Thousand-Year Door'' will not happen unless Tanabe is replaced as the diehard director.
*** The issue has become a full-on BrokenBase as of ''VideoGame/PaperMarioTheOrigamiKing''. Most at least agree that it's a continued step in the right direction after ''Sticker Star'' and ''Color Splash'', but
fans of the original, noting first two games believe that the inclusion new direction is still inferior to the originals, while the new style has picked up its own fans that accuse the first group of three additional playable being blinded by nostalgia. It was also revealed around the game's release that ExecutiveMeddling is partly to blame, and the dev team is effectively banned from using certain types of characters as unnecessary, and that were central to the controls being clunky or broken. Despite the vitriol against the remake, there is an equally-as-diehard community around this version first two games.
** When ''VideoGame/MarioAndLuigiSuperstarSaga'' was remade for Nintendo 3DS, many
of the more cartoonish animations were toned down, and those who played original game exclusively that defend against these arguments and say that felt the ''original'' was the bad one.
* ''VideoGame/SuperMarioGalaxy'' generated similar complaints, as well as complaints for the focus on motion controls which some considered an unnecessary forced gimmick.
* ''VideoGame/SuperMarioSunshine'' was trashed for trying to have a story and for being too different from ''64''. F.L.U.D.D. was dismissed as a gimmick, and many hated the island theme used instead
remake lost most of traditional stock VideoGameSettings.its charm because of it.
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Fixed spelling mistake from 'increaed' to increased


** Disgaea 6 is a black sheep in comparison to the other games in the franchise for numerous reasons. Many fans were greatly displeased that Nippon Ichi moved away from [=2D=] pixel art and instead used [=3D=] character models. Additionally, Disgaea 6 contains the lowest number of custom units in comparison to the others. Fans were also greatly displeased at the brevity of the post-game along with the lack of a post-game story [[spoiler:excluding the brief chapter where you face Laharl, Etna, and Flonne in similar fights]], and the decision to remove weapon skills. Now any unit can utilize any weapon, even monsters, but you can no longer learn skills from ''using'' the weapons. Instead, every skill a character has, except magic, is innate to that character and can never be learned by another. It also didn't help the level cap was increaed from 9,999 to 99,999,999, and the auto-battle function added to the game went hand-in-hand with unlockable increased speeds for the battle-skip function that must be purchased with mana from the Dark Assembly. Neither of these two factors helped when it was revealed that [[MicroTransaction Nippon Ichi began selling single-use consumable [=EXP=] and Mana booster tickets on the online storefront.]]

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** Disgaea 6 is a black sheep in comparison to the other games in the franchise for numerous reasons. Many fans were greatly displeased that Nippon Ichi moved away from [=2D=] pixel art and instead used [=3D=] character models. Additionally, Disgaea 6 contains the lowest number of custom units in comparison to the others. Fans were also greatly displeased at the brevity of the post-game along with the lack of a post-game story [[spoiler:excluding the brief chapter where you face Laharl, Etna, and Flonne in similar fights]], and the decision to remove weapon skills. Now any unit can utilize any weapon, even monsters, but you can no longer learn skills from ''using'' the weapons. Instead, every skill a character has, except magic, is innate to that character and can never be learned by another. It also didn't help the level cap was increaed increased from 9,999 to 99,999,999, and the auto-battle function added to the game went hand-in-hand with unlockable increased speeds for the battle-skip function that must be purchased with mana from the Dark Assembly. Neither of these two factors helped when it was revealed that [[MicroTransaction Nippon Ichi began selling single-use consumable [=EXP=] and Mana booster tickets on the online storefront.]]
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Fixing spelling mistake from Atlas to Atlus


* ''Franchise/{{Disgaea}}'' was originally released by Atlas, and eventually published on all subsequent games by Nippon Ichi Software. The first two titles were similar in design, but when Disgaea 3 came out, it was noticed that the entire weapon mastery system was overhauled to no longer resemble itself, but rather the weapon mastery system for ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'', drawing the ire of many fans. While Disgaea 4 would be better remembered despite using the same mastery system, the general discourse over the difference was the strategic elements of Disgaea 4 being superior and Valvatorez being a better protagonist than Mao. Disgaea Dimensions 2 would return things back to normal.

to:

* ''Franchise/{{Disgaea}}'' was originally released by Atlas, Atlus, and eventually published on all subsequent games by Nippon Ichi Software. The first two titles were similar in design, but when Disgaea 3 came out, it was noticed that the entire weapon mastery system was overhauled to no longer resemble itself, but rather the weapon mastery system for ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'', drawing the ire of many fans. While Disgaea 4 would be better remembered despite using the same mastery system, the general discourse over the difference was the strategic elements of Disgaea 4 being superior and Valvatorez being a better protagonist than Mao. Disgaea Dimensions 2 would return things back to normal.
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** The western fandom was generally receptive to Sega America's name changes (aside from Dark Prince) until the icon list in ''Champions'' revealed the "official" English names for the vast majority of the cast. This includes the likes of "Dapper Bones", "Ragnus", "Possessed Klug", "Alter Ecolo", and ''especially'' "Demiserf", which rubbed the fanbase the wrong way. This has lead some to mix-and-match which official names they accept and which ones they reject, similar to how Dark Prince is treated by many of the pre-''Tetris'' fans; this includes [[TheWikiRule Puyo Nexus wiki]], which has yet to take an "official" stance on the matter and currently uses a mix of of pre- and post-''Champions'' names.

to:

** The western fandom was generally receptive to Sega America's name changes (aside from Dark Prince) until the icon list in ''Champions'' revealed the "official" English names for the vast majority of the cast. This includes the likes of "Dapper Bones", "Ragnus", "Possessed Klug", "Alter Ecolo", and ''especially'' "Demiserf", which rubbed the fanbase the wrong way. This has lead some to mix-and-match which official names they accept and which ones they reject, similar to how Dark Prince is treated by many of the pre-''Tetris'' fans; this includes [[TheWikiRule Puyo Nexus wiki]], Wiki, which has yet to take an "official" stance on the matter and currently uses a mix of of pre- and post-''Champions'' names.
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** [[VideoGame/SaintsRow2022 The 2022 reboot]] attempted to go back to the roots of previous games, but it was met with heavy backlash [[TaintedByThePreview the moment the first trailer dropped.]] Most of the criticism came towards the story and the completely new Saints members - Neenah, Kevin and Eli. The new Saints members earned flak for feeling more like sitcom characters instead of gangsters, while the dialogue and story were criticized for shoehorned social commentary and plot points that go nowhere, such as the Saints paying rent for their apartment.
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** ''VideoGame/PokemonXDGaleOfDarkness'' received complaints about it being somewhat easier than its predecessor ''VideoGame/PokemonColosseum'' and for the decision to go back to a young teen protagonist rather than Wes or another older character like ''Colosseum'' had used.
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** ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' got this pretty heavily for its lack of any inclusion of ''Emerald''-exclusive content, such as a plot that explored the conflict between Team Magma and Team Aqua rather than having one party sit on the sidelines the whole game, the more challenging gym battles, and the Battle Frontier. However, others enjoyed the more fleshed out characters and various Pokemon being made more viable through the inclusion of Mega Evolution and the Physical/Special split. To this day, the fanbase is split on whether ''Emerald'' or ''ORAS'' are better.

to:

** ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' got this pretty heavily for its lack of any inclusion of ''Emerald''-exclusive content, such as a plot that explored the conflict between Team Magma and Team Aqua rather than having one party sit on the sidelines the whole game, the more challenging gym battles, and the Battle Frontier.Frontier, as well as removal of the character customization that was possible in the previous games, ''VideoGame/PokemonXandY''. However, others enjoyed the more fleshed out characters and various Pokemon being made more viable through the inclusion of Mega Evolution and the Physical/Special split. To this day, the fanbase is split on whether ''Emerald'' or ''ORAS'' are better.
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** The series has suffered ever since the second game came out (it was dramatically different in theme and tone from the first game) and every new game in the series inspires rage in a certain segment of the fanbase. There's even a 'documentary' series called ''The Real Silent Hill Experience'' half of which talks about the first four games, the other half a non-stop series of complaints about every game in the series after the fourth. Basically, half the fanbase feels the game JumpedTheShark after it stopped being made by Team Silent.

to:

** The series has suffered ever since the second game came out (it was dramatically different in theme and tone from the first game) and every new game in the series inspires rage in a certain segment of the fanbase. There's even a 'documentary' series called ''The Real Silent Hill Experience'' half of which talks about the first four games, the other half a non-stop series of complaints about every game in the series after the fourth. Basically, half the fanbase feels the game JumpedTheShark after it stopped being made by Team Silent.
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** ''VideoGame/SilentHill2'' is widely regarded the absolute best of the series amongst the community and is usually shown as an example of what the fans want from the series... which is why the port on the [=PC=] is loathed as it has so many technical issues and gameplay bugs that it constantly breaks the immersion and atmosphere of the game, upsetting the community almost universally. As such, fans vehemently refuse to play the [=PC=] port without mods, and often recommend playing the original [=PS2=] release on original hardware or emulation.
** ''VideoGame/SilentHill4: The Room'', although a good game in its own right, had gameplay way too different from the rest of the series, partly because it [[DolledUpInstallment wasn't originally supposed to be a SH game]], and lacked much of the horror atmosphere of its predecessors (e.g. no darkness requiring a flashlight). The funny thing about this is that WordofGod stated that the game was always supposed to be a ''Silent Hill'' title.

to:

** ''VideoGame/SilentHill2'' is widely regarded the absolute best of the series amongst the community and is usually shown as an example of what the fans want from the series... which is why the port on the [=PC=] is loathed as it has so many technical issues and gameplay bugs that it constantly breaks the immersion and atmosphere of the game, upsetting the community almost universally. As such, fans vehemently refuse to play the [=PC=] port without mods, and often recommend playing the original [=PS2=] release on original hardware or emulation.
emulation (The Enhanced Edition mod for PC eventually averted this, fixing ''every'' issue with the original port, and becoming the definitive way to experience the game).
** ''VideoGame/SilentHill4: The Room'', although a good game in its own right, had gameplay way too different from the rest of the series, partly because it [[DolledUpInstallment wasn't originally supposed to be a SH game]], and lacked much of the horror atmosphere of its predecessors (e.g. no darkness requiring a flashlight). The funny thing about this is that WordofGod stated that the game was always supposed to be a ''Silent Hill'' title.title, albeit a GaidenGame. Depending on who you ask, [[ContestedSequel it's either the last good]] ''[[ContestedSequel Silent Hill]]'' [[ContestedSequel game or the first bad one.]]
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** And then, again, when CS2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CS2 is not.

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** And then, again, when CS2 CounterStrike2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CS2 CounterStrike2 is not.
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** And then, again, when CS2 beta started, some people started saying it looks too bright and cartoony, like [[Valorant]], while ''CSGO'' suddenly started to look old and not that bright, and it became obvious it's still Source 1 and it looks like Source 1 (just better than other Source 1 games) whereas CS2 is not.
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Blade On A Stick has been disambiguated


** The removal of [[BladeOnAStick polearms]] as a weapon type following ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Cries of "bring back spears!" have been prominent in each game since. This is, somewhat ironically, despite the fact that polearms were very much a ScrappyWeapon in ''Morrowind''. They do damage akin to one-handed long blades of the same material, but are two-handed weapons, meaning that you cannot use a shield or light source in the off-hand.

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** The removal of [[BladeOnAStick polearms]] polearms as a weapon type following ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Cries of "bring back spears!" have been prominent in each game since. This is, somewhat ironically, despite the fact that polearms were very much a ScrappyWeapon in ''Morrowind''. They do damage akin to one-handed long blades of the same material, but are two-handed weapons, meaning that you cannot use a shield or light source in the off-hand.
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Duplicate entry


* Come to a ''Franchise/{{Pokemon}}'' forum just after the release of a new generation, and you'll see this yelled a lot. New {{mon}} [[ArtEvolution designs are the biggest cause]], but a lot of things tend to come up, like gameplay changes, changes in how moves and natures work and how various mechanics affect Pokémon performance, etc.

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