History TheFool / VideoGames

30th Apr '17 6:05:16 PM nombretomado
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* [[{{Touhou}} Reimu Hakurei]] is an interesting case in that she isn't entirely clueless. However, her mind works ''very'' differently from most people's (even considering that "common sense" is a rare thing in the FantasyKitchenSink the games take place in to begin with) and her extreme luck is what allows her to respond to most every incident that occurs with the same course of action: pick a direction at random and go, because no matter what, her luck will lead her to the BigBad so she can stop them. Amusingly, her best friend is a magician, just like in Tarot.

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* [[{{Touhou}} [[VideoGame/{{Touhou}} Reimu Hakurei]] is an interesting case in that she isn't entirely clueless. However, her mind works ''very'' differently from most people's (even considering that "common sense" is a rare thing in the FantasyKitchenSink the games take place in to begin with) and her extreme luck is what allows her to respond to most every incident that occurs with the same course of action: pick a direction at random and go, because no matter what, her luck will lead her to the BigBad so she can stop them. Amusingly, her best friend is a magician, just like in Tarot.
27th Apr '17 10:09:42 AM FF32
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* ''Franchise/{{Persona}}'': In a case of ShownTheirWork, ''VideoGame/{{Persona 3}}'' , ''VideoGame/{{Persona 4}}'' and ''VideoGame/{{Persona 5}}'' emphasize the journey of the Fool. Each Protagonist starts with a level 1 GuardianEntity from the Fool arcana, and 0 redeemable social characteristics to the point they're a HeroicMime. But over the course of the game, they grow and change through each of the 20 or so major TarotMotifs, ending with the Judgement arcana, to become a fully realized human being as represented by the World / Universe arcana.

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* ''Franchise/{{Persona}}'': ''Franchise/ShinMegamiTenseiPersona'': In a case of ShownTheirWork, ''VideoGame/{{Persona 3}}'' , ''VideoGame/{{Persona 4}}'' and ''VideoGame/{{Persona 5}}'' emphasize the journey of the Fool. Each Protagonist starts with a level 1 GuardianEntity from the Fool arcana, and 0 redeemable social characteristics to the point they're a HeroicMime. But over the course of the game, they grow and change through each of the 20 or so major TarotMotifs, ending with the Judgement arcana, to become a fully realized human being as represented by the World / Universe arcana.
17th Mar '17 8:59:58 AM secretfan14
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** In fact Colette is somewhere between the {{Dojikko}}, AllLovingHero and the FriendToAllLivingThings. Since she's not exactly "the Hero", she's somewhat bright on occasion, and she's not particularly lucky (in fact, she's quite the [[BrokenBird unlucky girl]]) she doesn't quite qualify for TheFool.

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** In fact Colette is somewhere between the {{Dojikko}}, CuteClumsyGirl, AllLovingHero and the FriendToAllLivingThings. Since she's not exactly "the Hero", she's somewhat bright on occasion, and she's not particularly lucky (in fact, she's quite the [[BrokenBird unlucky girl]]) she doesn't quite qualify for TheFool.
22nd Nov '16 7:50:04 AM ashlay
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* An inversion of this trope, in ''VideoGame/{{Persona 4}}'', the protagonist's friends social link as the Investigation Team under the tarot of The Fool. Despite this, they grow and learn from the end of the game, and eventually [[spoiler:re-social link under The Judgement.]]
** Same in ''VideoGame/{{Persona 3}}'' and you even start out with a Persona of The Fool Arcana. There's a bit of a visual shout out even, with the female character in the PSP remake, where her hairpins are arranged as XXII.
** Both games invoke the true extent of the Arcana so hard that it becomes a serious case of ShownTheirWork. The protagonists of both games "main" (starting) arcana is The Fool which grows to [[spoiler: the Judgment and, for the protagonists themselves, The World/Universe]]. Additionally, they're both {{Heroic Mime}}s. This might seem like standard RPG procedure until you realize that they're mimes because they ''have no pre-defined personalities'' to speak of, allowing them to fit their personality into any mold they see fit (which is why they can have such profound effects on so many people).

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* An inversion ''Franchise/{{Persona}}'': In a case of this trope, in ''VideoGame/{{Persona 4}}'', the protagonist's friends social link as the Investigation Team under the tarot of The Fool. Despite this, they grow and learn from the end of the game, and eventually [[spoiler:re-social link under The Judgement.]]
** Same in
ShownTheirWork, ''VideoGame/{{Persona 3}}'' , ''VideoGame/{{Persona 4}}'' and you even start out ''VideoGame/{{Persona 5}}'' emphasize the journey of the Fool. Each Protagonist starts with a Persona of The level 1 GuardianEntity from the Fool Arcana. There's a bit of a visual shout out even, with arcana, and 0 redeemable social characteristics to the female character in the PSP remake, where her hairpins are arranged as XXII.
** Both games invoke the true extent of the Arcana so hard that it becomes a serious case of ShownTheirWork. The protagonists of both games "main" (starting) arcana is The Fool which grows to [[spoiler: the Judgment and, for the protagonists themselves, The World/Universe]]. Additionally,
point they're both {{Heroic Mime}}s. This might seem like standard RPG procedure until you realize that they're mimes because a HeroicMime. But over the course of the game, they ''have no pre-defined personalities'' grow and change through each of the 20 or so major TarotMotifs, ending with the Judgement arcana, to speak of, allowing them to fit their personality into any mold they see fit (which is why they can have such profound effects on so many people).become a fully realized human being as represented by the World / Universe arcana.
30th May '16 4:28:51 AM SpoonElemental
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* The player can deliberately make their character into this in the {{Fallout}} series by giving themselves a high luck stat at the start of the game and can take it even further by sacrificing intelligence in order to do so. A high luck stat will let you pull off feats such as successfully preforming a life saving surgery despite having no medical taining, and when combined with a low intelligence randomly guessing a correct password at one point

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* The player can deliberately make their character into this in the {{Fallout}} series by giving themselves a high luck stat at the start of the game and can take it even further by sacrificing intelligence in order to do so. A high luck stat will let you pull off feats such as successfully preforming a life saving surgery despite having no medical taining, training, and when combined with a low intelligence randomly guessing a correct password at one point
30th May '16 4:28:26 AM SpoonElemental
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* The player can deliberately make their character into this in the ''VideoGame/Fallout'' series by giving themselves a high luck stat at the start of the game and can take it even further by sacrificing intelligence in order to do so. A high luck stat will let you pull off feats such as successfully preforming a life saving surgery despite having no medical taining, and when combined with a low intelligence randomly guessing a correct password at one point

to:

* The player can deliberately make their character into this in the ''VideoGame/Fallout'' {{Fallout}} series by giving themselves a high luck stat at the start of the game and can take it even further by sacrificing intelligence in order to do so. A high luck stat will let you pull off feats such as successfully preforming a life saving surgery despite having no medical taining, and when combined with a low intelligence randomly guessing a correct password at one point
30th May '16 4:25:58 AM SpoonElemental
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Added DiffLines:

* The player can deliberately make their character into this in the ''VideoGame/Fallout'' series by giving themselves a high luck stat at the start of the game and can take it even further by sacrificing intelligence in order to do so. A high luck stat will let you pull off feats such as successfully preforming a life saving surgery despite having no medical taining, and when combined with a low intelligence randomly guessing a correct password at one point
24th Apr '16 3:52:28 AM erforce
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* Jen Tate in ''{{Primal}}''.

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* Jen Tate in ''{{Primal}}''.''VideoGame/{{Primal}}''.
24th Apr '16 3:51:44 AM erforce
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* Johnny Cage, perhaps best demonstrated in MortalKombat9. He was lured to the tournament under the impression that it was a publicity stunt and fights- and ''defeats''- both Reptile and Baraka fully believing them to be guys in makeup. On top of that, he [[spoiler: outlives TheChosenOne and is one of the game's few survivors]].

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* Johnny Cage, perhaps best demonstrated in MortalKombat9.''VideoGame/MortalKombat9''. He was lured to the tournament under the impression that it was a publicity stunt and fights- and ''defeats''- both Reptile and Baraka fully believing them to be guys in makeup. On top of that, he [[spoiler: outlives TheChosenOne and is one of the game's few survivors]].
2nd Mar '16 8:25:37 AM pinkdalek
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Added DiffLines:

* Bartz in ''VideoGame/FinalFantasyV'' is even introduced to us as a handsome young wanderer going wherever the wind takes him with a trusty animal companion by his side (if a chocobo instead of the archetypical dog). He mostly ends up saving the multiverse because he fell into it, and while he's got an occasionally cynical side it's mostly to say the sort of things [[AudienceSurrogate the player might be thinking]].
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http://tvtropes.org/pmwiki/article_history.php?article=TheFool.VideoGames