1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History TheDevTeamThinksOfEverything / MassEffect

18th Mar '16 5:07:32 PM Toadofsteel
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** The Shadow Broker himself changes his stated goal when you confront him. If you haven't taken out the Collectors' base by that point, he'll say he will sell Shepard's body to the Collectors. If the base is captured, he will say he is after ''Normandy's'' Reaper IFF in order to salvage the base, or its debris if it was destroyed.

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** The Shadow Broker himself changes his stated goal when you confront him. If you haven't taken out the Collectors' base by that point, he'll say he will sell Shepard's body to the Collectors. If the base is captured, he will say he is after ''Normandy's'' Reaper IFF in order to salvage the base, or its debris if it was destroyed. He still wants Shepard dead though, allegedly to cripple Cerberus.
12th Mar '16 10:40:09 AM RainbowPhoenix
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* If you talk to Kaidan about Conatix, he will mention that his L2 implants spike higher in power than L3 implants. If, however, you're an Adept, Vanguard, or Sentinel, he'll add that your L3 implants are even more powerful than his.

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* If you talk to Kaidan about Conatix, he will mention that his L2 implants spike higher in power than L3 implants. If, however, you're an Adept, Vanguard, or Sentinel, he'll add that your L3 implants are even more Shepard is unusually powerful than his.
for an L3.
9th Mar '16 10:03:20 AM NutellaBird
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* If you are an Adept, Vanguard, or Sentinel then Kaidan will mention that his L2 implants spike higher in power that L3 implants aside from yours if you try talking to him about Conatix.

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* If you are an Adept, Vanguard, or Sentinel then talk to Kaidan about Conatix, he will mention that his L2 implants spike higher in power than L3 implants. If, however, you're an Adept, Vanguard, or Sentinel, he'll add that your L3 implants aside from yours if you try talking to him about Conatix.
are even more powerful than his.
2nd Mar '16 9:55:08 PM rehberre
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* The "From Ashes" DLC has you retrieving a Prothean artifact, which turns out to be [[spoiler: a life pod containing Javik.]] The artifact is on Eden Prime, where the first mission of the first game starts. Take along the Virmire Survivor on that mission, and s/he will have some unique dialogue reminiscing about that time.
23rd Jan '16 12:15:37 PM Sandbylur
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* In multiplayer, you might wonder why the Collectors' Seeker Swarms [[{{Nerf}} only lockdown your powers and damage you, as opposed to paralyzing you indefinitely]] - that's because [[spoiler: the Collector intel that James saved in Paragon Lost ''included a seeker antidote'', which your armour is deploying at the temporary cost of your powers]] as the Seekers fruitlessly try to paralyze you.
15th Jan '16 10:45:07 AM AnotherGuy
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** If Garrus says the line without Liara there, the other companion will chuckle an ActuallyPrettyFunny remark.
15th Jan '16 10:36:15 AM AnotherGuy
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* The music that plays for the "waking up with sex partner" during the Citadel DLC is the same for everyone, including James (despite being a one night stand.) All the same ''except'' for Javik. A hilarious rendition of Beethoven's Pastoral Symphony plays instead.
22nd Dec '15 11:12:16 AM MightyKombat
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* Most players choose to pick up Liara early on, as she's a valuable teammate. However, if you delay until you have completed the other available main story missions, she reacts accordingly. She starts off certain that she's hallucinating your arrival and, during the post-mission briefing, is understandably bamboozled by all the information you're throwing around. She's even offended that you've figured out in a few weeks something she hasn't in decades of study.

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* Most players choose to pick up Liara early on, as she's a valuable teammate. However, if you delay until you have completed the other available main story missions, she reacts accordingly. She starts off certain that she's hallucinating your arrival and, during the post-mission briefing, is understandably bamboozled by all the information you're throwing around. She's even offended that you've figured out in a few weeks something she hasn't in decades of study. How late you leave Therum for also changes her reaction to the krogan battlemaster you fight near the end of that mission. Leaving it after at least a couple of the plot worlds will have her thinking she's hallucinating but not getting frightened by the krogan compared to if you leave Therum for absolute last.



** Leaving Legion to keep an eye on Garrus during the latter's recruitment mission has Garrus remark on Shepard's "interesting choice" of assistance (since Legion is a geth,) though he states he'll take what he can get. Choosing Tali has her remark on it being "like old times" much to Garrus' amusement.



** The Shadow Broker also has different dialogue for every squadmate you bring along with you and Liara to his ship.



** The final dialogue with Admiral Hackett changes slightly depending on whether you've completed the Suicide Mission, as well as what choice you made at the end. For instance, if you blew up the Collector base, when you comment on how odd it is for Hackett to willingly set foot on a Cerberus vessel, he adds the line, "Besides, I'm not really sure this is a Cerberus vessel anymore."

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** The final dialogue with Admiral Hackett changes slightly depending on whether you've completed the Suicide Mission, as well as what choice you made at the end. For instance, if you blew up the Collector base, when you comment on how odd it is for Hackett to willingly set foot on a Cerberus vessel, he adds the line, "Besides, I'm not really so sure this is ''is'' a Cerberus vessel anymore."ship anymore. Right?"
12th Dec '15 8:31:51 PM Toadofsteel
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*** Notably, Harbinger doesn't have the normal PowerEchoes when speaking to you, in this conversation alone. Since that part of the DLC takes place on the exterior of a SpaceBase [[spoiler: that is being used to ColonyDrop a Mass Relay]], it's likely that Harbinger is directly connecting to Shepard's helmet since the developers are aware that space [[SpaceDoesNotWorkThatWay really isn't]] noisy.
12th Dec '15 8:23:41 PM Toadofsteel
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** Similarly, if you hang up on the Council after each planet, both Joker and the Council pick up on it, the latter getting more annoyed at your calls, and Joker saying "It never gets old..."
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