History TheBadGuyWins / VideoGames

18th May '18 6:22:17 AM AnotherEpicFail
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* Issue #11 of ''VideoGame/TheSecretWorld'' ends on a confirmed win for the [[ApocalypseCult Morninglight]] and the [[MouthOfSauron Black Signal]] (AKA [[TomTheDarkLord John]]): the Black Signal might not have been able to trick you into assassinating [[spoiler: Lilith]], but he was able to keep the two of you distracted long enough for the [[FallenAngel Nephilim]] to capture [[spoiler: Lilith.]] For good measure, with his mission completed and his personal bogeyman slain, John is now able to escape Tokyo and begin plaguing the world at leisure; for good measure, he actually [[NiceJobBreakingItHero thanks you for all your help]] via a black lore entry just before going on his merry way. Meanwhile, with the biggest threat to their continued existence out of the picture, the Morninglight are able to continue their plans for awakening the Dreamers, and for the time being, there's no way of even touching them.
7th May '18 8:37:47 PM KillerClowns
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* A [[MultipleEndings possible ending]] for ''VideoGame/PillarsOfEternity''. The entire game's plot is a gambit by Thaos [[spoiler:and Woedica to restore the latter to her full godhood by devouring the souls of hundreds, if not thousands, of unborn infants]]. It's entirely possible for this plan to succeed, [[spoiler:albeit with Thaos dead and ''[[VillainProtagonist the player]]'' accepting Woedica's WeCanRuleTogether]].
6th May '18 5:08:38 AM FlakyPorcupine
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* At the end of ''VideoGame/SUPERHOT'', the [[spoiler:System succeeds in [[AssimilationPlot brainwashing the player into its hive mind]], and has them spread the word about the game InUniverse (and likely out of universe) by convincing their friends to play it]].

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* At the end of ''VideoGame/SUPERHOT'', ''VideoGame/{{SUPERHOT}}'', the [[spoiler:System succeeds in [[AssimilationPlot brainwashing the player into its hive mind]], and has them spread the word about the game InUniverse (and likely out of universe) by convincing their friends to play it]].
6th May '18 5:08:16 AM FlakyPorcupine
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* At the end of ''VideoGame/SUPERHOT'', the [[spoiler:System succeeds in [[AssimilationPlot brainwashing the player into its hive mind]], and has them spread the word about the game InUniverse (and likely out of universe) by convincing their friends to play it]].
26th Apr '18 3:54:48 PM BF10
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* Managed to beat Bowser Tower in ''[[VideoGame/MarioParty Mario Party: Island Tour]]''? Well too bad, [[spoiler:the real Bowser says the player managed to only beat a bubble copy of himself in the final boss minigame, and then he will always knock you right off his tower, asking the player can always come back to challenge Bowser in the tower.]]
3rd Apr '18 11:04:47 AM superkeijikun
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* ''VideoGame/FarCry5'' has this happen in every ending: [[spoiler:either you choose to let Joseph Seed go, or you try to arrest him. In the latter case, TheEndOfTheWorldAsWeKnowIt begins as Hope County, and the rest of the country, is destroyed with nukes, with you and Joseph as the sole survivors in the town as Joseph gloats about how he KnewItAllAlong. Alternately, you can also choose to not put the cuffs on Joseph at the very beginning of the game and leave him alone. In either of the three cases, Joseph emerges the victor.]]
31st Mar '18 10:10:41 AM rjd1922
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** In the NonstandardGameOver before the FinalBoss in ''VideoGame/PaperMarioTheThousandYearDoor'', Mario [[spoiler:can choose to become the Shadow Queen's servant and the world is lost. Cue Game Over screen]].
** Similarly, the player can ''refuse'' to help save the world at the beginning of ''VideoGame/SuperPaperMario'', and receives a NonstandardGameOver as TheMultiverse is consumed into the void. And this is ''before the player even gets control of Mario''!

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** In the NonstandardGameOver NonStandardGameOver before the FinalBoss in ''VideoGame/PaperMarioTheThousandYearDoor'', Mario [[spoiler:can [[WeCanRuleTogether choose to become the Shadow Queen's servant servant]] and the world is lost. Cue Game Over screen]].
** Similarly, the player can ''refuse'' to help save the world at the beginning of ''VideoGame/SuperPaperMario'', and receives a NonstandardGameOver as TheMultiverse is consumed into the void. And this is ''before ''[[PressStartToGameOver before the player even gets control of Mario''!Mario]]''!
17th Feb '18 10:16:55 PM LlamaAdventure
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** In ''VideoGame/BatmanArkhamOrigins'' not only does [[spoiler: Enigma (aka the Riddler) get away scot free for the first and only time in the series, but when Batman confiscates all of his blackmail material against various higher-ups and criminals in Gotham he reveals that he held onto one more against the mayor of Gotham that succeeds to getting to the press and forcing his resignation.]]

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** In ''VideoGame/BatmanArkhamOrigins'' not only does [[spoiler: Enigma (aka the Riddler) get away scot free for the first and only time in the series, but when Batman confiscates all of his blackmail material against various higher-ups and criminals in Gotham he reveals that he held onto one more against the mayor of Gotham that he succeeds to in getting to the press and forcing his resignation.]]
17th Feb '18 10:15:56 PM LlamaAdventure
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** In ''VideoGame/BatmanArkhamOrigins'' not only does [[spoiler: Enigma (aka the Riddler) get away scot free for the first and only time in the series, but when Batman confiscates all of his blackmail material against various higher-ups and criminals in Gotham he reveals that he held onto one more against the mayor of Gotham that succeeds to getting to the press and forcing his resignation.]]
17th Feb '18 1:09:34 PM nombretomado
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** In these sorts of games (which were not, even at the time, the only sorts of games) there often was a clear possible goal which really was tantamount to winning, such as to max out the score (which usually would happen at or around a million points), or to reach a level where the programming simply gave out, either messing up the game or automatically resetting it ([[PowersOfTwoMinusOne often at or around the 255th level or screen]][[note]] In 8-bit systems the digits max out at 11111111, or 255[[/note]]). Activision's Atari 2600 games actually addressed the infinite cycle problems clearly, specifically, and directly by giving you (sometimes multiple or even ranked) goals for scores to attain, often with specific guidelines for difficulty settings and all, for which you'd get things like patches and t-shirts as rewards for having "beaten" them, and the company's own recognition as being among the world's best gamers for having maxed out the scores.

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** In these sorts of games (which were not, even at the time, the only sorts of games) there often was a clear possible goal which really was tantamount to winning, such as to max out the score (which usually would happen at or around a million points), or to reach a level where the programming simply gave out, either messing up the game or automatically resetting it ([[PowersOfTwoMinusOne ([[UsefulNotes/PowersOfTwoMinusOne often at or around the 255th level or screen]][[note]] In 8-bit systems the digits max out at 11111111, or 255[[/note]]). Activision's Atari 2600 games actually addressed the infinite cycle problems clearly, specifically, and directly by giving you (sometimes multiple or even ranked) goals for scores to attain, often with specific guidelines for difficulty settings and all, for which you'd get things like patches and t-shirts as rewards for having "beaten" them, and the company's own recognition as being among the world's best gamers for having maxed out the scores.
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http://tvtropes.org/pmwiki/article_history.php?article=TheBadGuyWins.VideoGames