History ThatOneLevel / SpaceSimulator

18th Mar '15 6:58:45 PM nombretomado
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** A similar situation appears in ''Wing Commander Saga'', a WC3-era total conversion for the ''{{Freespace}}'' engine. Bonus irritation points, because prior to the Cats deploying cloaking torpedoes at you, [[spoiler:you have to spend several minutes flying towards a doomed fleet in what amounts to an unskippable cutscene, and helplessly watch all but one of them die.]]

to:

** A similar situation appears in ''Wing Commander Saga'', a WC3-era total conversion for the ''{{Freespace}}'' ''VideoGame/FreeSpace'' engine. Bonus irritation points, because prior to the Cats deploying cloaking torpedoes at you, [[spoiler:you have to spend several minutes flying towards a doomed fleet in what amounts to an unskippable cutscene, and helplessly watch all but one of them die.]]



* The level 'Playing Judas' from the original ''{{Freespace}}'': The player's ship is a captured junkpile with the resilience of wet tissue paper, the enemy fighter patrols consists of [[GoddamnedBats Dragon-class fighters]], and there's no backup. Despite this, however, the level's true crime is being so spirit-crushingly ''boring'' without any real payoff.

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* The level 'Playing Judas' from the original ''{{Freespace}}'': ''VideoGame/FreeSpace'': The player's ship is a captured junkpile with the resilience of wet tissue paper, the enemy fighter patrols consists of [[GoddamnedBats Dragon-class fighters]], and there's no backup. Despite this, however, the level's true crime is being so spirit-crushingly ''boring'' without any real payoff.



** And 'A Game of TAG' from ''Freespace 2''. Your armament consists of some missiles that "tag" the enemy ships so a friendly corvette can shoot them down. The problem is that the TAG is un-guided, your primary weapons are an inefficient combination you can't change, your fighter is outdated and outclassed by everything the enemy has, and the corvette, in rigging itself up for the test, has become incapable of shooting at targets that aren't tagged. While the TAG works as advertised, you must often fly out of the corvette's firing range, and trying to hug the corvette won't work; too many enemy fighters and bombers will swarm the ships you're trying to defend, and you can't tag them all before they destroy everything. You ''have'' to break off and start engaging them before they get too close, and you have to do this with your terrible primary weapons.

to:

** And 'A Game of TAG' from ''Freespace 2''.''VideoGame/FreeSpace2''. Your armament consists of some missiles that "tag" the enemy ships so a friendly corvette can shoot them down. The problem is that the TAG is un-guided, your primary weapons are an inefficient combination you can't change, your fighter is outdated and outclassed by everything the enemy has, and the corvette, in rigging itself up for the test, has become incapable of shooting at targets that aren't tagged. While the TAG works as advertised, you must often fly out of the corvette's firing range, and trying to hug the corvette won't work; too many enemy fighters and bombers will swarm the ships you're trying to defend, and you can't tag them all before they destroy everything. You ''have'' to break off and start engaging them before they get too close, and you have to do this with your terrible primary weapons.
21st Dec '14 4:33:06 AM optimusjamie
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* Despite being mostly a WideOpenSandbox, ''VideoGame/KerbalSpaceProgram'' has some parts of the game that can be very frustrating:
** Eve is That One Planet. Its orbit makes it relatively easy to get to for new players, however it's an {{Expy}} of Venus, with high gravity and a thick atmosphere, meaning that it takes the equivalent of a heavy launch vehicle to get off the surface.
** Building a SpacePlane is very difficult. The (stock) aerodynamic system is a barely-functional placeholder, and arranging the engines is a difficult task no matter what you try to do:
*** Until version 0.23, most players got spaceplanes into orbit by using high-powered jet engines until they got to a certain altitude, then switching on the rockets. 0.23 added the RAPIER engine (based on the in-development [[http://www.reactionengines.co.uk/sabre.html SABRE]]), which automatically switches from air-breathing to rocket mode. However, the RAPIER is inefficient even in airbreathing mode, requires a lot of research to unlock in Career and Science modes and [[ArsonMurderAndJayWalking lacks an alternator]].
** Both spaceplanes and Eve can be made even more difficult using [[GameMod Ferram Aerospace Research]], which adds a more realistic aerodynamic model.
** Docking two spacecraft together can also be difficult, but it is worth it for building SpaceStations and [[CoolStarship large interplanetary missions]].
21st Nov '14 9:52:07 PM KingLyger
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* ''VideoGame/StarFox64'' gives us Area 6, the second-to-last stage on the "Hard" path. Besides wave after wave of extremely durable enemies, there's very little in the way of recovery items, [[ThatOneBoss a very hard boss]] that's going to take up a lot of your time, and it also contains an InterfaceScrew where Andross calls you instead of [=ROB=] [[IShallTauntYou to taunt you]].
** From the same game, Solar. You're literally flying your ship in the Lylat System's star, which is covered in intense flames. Your ship's health constantly decreases, with it going down faster the closer you are to the flames. Even if you stay as far away from the flames as possible, it won't help; jets of fire shoot up from the star towards your ship, so you need to keep moving. Even your wingmen constantly take damage whenever they talk, until they decide to bail, leaving you to face the boss alone. The only way to make it out of this level in one piece is to keep grabbing the Silver Rings that drop from the enemies.
** Also from ''Star Fox 64'', Sector Z. This level isn't hard to just clear, but it is, by far, the most difficult to [[OneHundredPercentCompletion earn a medal on]]. The only way to have a prayer of getting the medal is to shoot down all the missiles that are being fired at the Great Fox. Your wingmen will constantly be shooting at the missiles to damage them, but this actually works against you; if your wingman destroys a missile instead of you, you don't earn the points towards the medal! On top of that, if you went to Zoness beforehand, Katt will show up to also shoot at the missiles, which makes it even more difficult to get in that final shot. And don't think you can just take out your wingmen, or ignore their cries for help when they're set upon by the enemies; all three of your wingmen have to be alive to earn the medal. Couple that with smaller enemies that constantly swarm you with some of the best [=AI=] in the game, and it's an exercise in frustration.
20th Nov '14 1:54:14 PM KingLyger
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** Also from ''Star Fox 64'', Sector Z. This one isn't as hard to just clear as the other two, but it is, by far, the most difficult to [[OneHundredPercentCompletion earn a medal on]]. The only way to have a prayer of getting the medal is to shoot down all the missiles that are being fired at the Great Fox. Your wingmen will constantly be shooting at the missiles to damage them, but this actually works against you; if your wingman destroys a missile instead of you, you don't earn the points towards the medal! On top of that, if you went to Zoness beforehand, Katt will show up to also shoot at the missiles, which makes it even more difficult to get in that final shot. And don't think you can just take out your wingmen, or ignore their cries for help when they're set upon by the enemies; all three of your wingmen to be alive to earn the medal. Couple that with smaller enemies that constantly swarm you with some of the best [=AI=] in the game, and it's an exercise in frustration.

to:

** Also from ''Star Fox 64'', Sector Z. This one level isn't as hard to just clear as the other two, clear, but it is, by far, the most difficult to [[OneHundredPercentCompletion earn a medal on]]. The only way to have a prayer of getting the medal is to shoot down all the missiles that are being fired at the Great Fox. Your wingmen will constantly be shooting at the missiles to damage them, but this actually works against you; if your wingman destroys a missile instead of you, you don't earn the points towards the medal! On top of that, if you went to Zoness beforehand, Katt will show up to also shoot at the missiles, which makes it even more difficult to get in that final shot. And don't think you can just take out your wingmen, or ignore their cries for help when they're set upon by the enemies; all three of your wingmen have to be alive to earn the medal. Couple that with smaller enemies that constantly swarm you with some of the best [=AI=] in the game, and it's an exercise in frustration.
20th Nov '14 1:52:33 PM KingLyger
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** Also from ''Star Fox 64'', Sector Z. This one isn't as hard to just clear as the other two, but it is, by far, the most difficult to [[OneHundredPercentCompletion earn a medal on]]. The only way to have a prayer of getting the medal is to shoot down all the missiles that are being fired at the Great Fox. Your wingmen will constantly be shooting at the missiles to damage them, but this actually works against you; if your wingman destroys a missile instead of you, you don't earn the points towards the medal! On top of that, if you went to Zoness beforehand, Katt will show up to also shoot at the missiles, which makes it even more difficult to get in that final shot. And don't think you can just take out your wingmen, either; all three have to be alive to earn the medal. Couple that with smaller enemies that constantly swarm you, and it's an exercise in frustration.

to:

** Also from ''Star Fox 64'', Sector Z. This one isn't as hard to just clear as the other two, but it is, by far, the most difficult to [[OneHundredPercentCompletion earn a medal on]]. The only way to have a prayer of getting the medal is to shoot down all the missiles that are being fired at the Great Fox. Your wingmen will constantly be shooting at the missiles to damage them, but this actually works against you; if your wingman destroys a missile instead of you, you don't earn the points towards the medal! On top of that, if you went to Zoness beforehand, Katt will show up to also shoot at the missiles, which makes it even more difficult to get in that final shot. And don't think you can just take out your wingmen, either; or ignore their cries for help when they're set upon by the enemies; all three have of your wingmen to be alive to earn the medal. Couple that with smaller enemies that constantly swarm you, you with some of the best [=AI=] in the game, and it's an exercise in frustration.
20th Nov '14 1:45:57 PM KingLyger
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Added DiffLines:

* ''VideoGame/StarFox64'' gives us Area 6, the second-to-last stage on the "Hard" path. Besides wave after wave of extremely durable enemies, there's very little in the way of recovery items, [[ThatOneBoss a very hard boss]] that's going to take up a lot of your time, and it also contains an InterfaceScrew where Andross calls you instead of [=ROB=] [[IShallTauntYou to taunt you]].
** From the same game, Solar. You're literally flying your ship in the Lylat System's star, which is covered in intense flames. Your ship's health constantly decreases, with it going down faster the closer you are to the flames. Even if you stay as far away from the flames as possible, it won't help; jets of fire shoot up from the star towards your ship, so you need to keep moving. Even your wingmen constantly take damage whenever they talk, until they decide to bail, leaving you to face the boss alone. The only way to make it out of this level in one piece is to keep grabbing the Silver Rings that drop from the enemies.
** Also from ''Star Fox 64'', Sector Z. This one isn't as hard to just clear as the other two, but it is, by far, the most difficult to [[OneHundredPercentCompletion earn a medal on]]. The only way to have a prayer of getting the medal is to shoot down all the missiles that are being fired at the Great Fox. Your wingmen will constantly be shooting at the missiles to damage them, but this actually works against you; if your wingman destroys a missile instead of you, you don't earn the points towards the medal! On top of that, if you went to Zoness beforehand, Katt will show up to also shoot at the missiles, which makes it even more difficult to get in that final shot. And don't think you can just take out your wingmen, either; all three have to be alive to earn the medal. Couple that with smaller enemies that constantly swarm you, and it's an exercise in frustration.
6th Nov '14 2:56:01 PM dangerdan97
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** ''StarWars X-Wing'' has such an infamous scrappy level that the level [[http://starwars.wikia.com/wiki/Redemption_scenario appears in an expanded universe book]] as a scrappy level for a training simulator.
** Any ''X-Wing'' level featuring the [[EscortMission Gallofree Yards Medium Transport]].

to:

** ''StarWars X-Wing'' has such an infamous scrappy level level, the one where you had to keep TIE bombers away from the ''Redemption'' and the corvette ''Korolev'', that the level ended up as a MythologyGag, entering the ''ComicBook/XWingSeries'' [[http://starwars.wikia.com/wiki/Redemption_scenario appears in an expanded universe book]] as a scrappy level for a training simulator.
simulator called the [[UnwinnableTrainingSimulation "Redemption Scenario"]] (known to the pilots as the '''Requiem''' Scenario).
** Any ''X-Wing'' level featuring the [[EscortMission Gallofree Yards Medium Transport]].Transport]] (i.e. the Rebel Transports [[TheEmpireStrikesBack from Hoth]]).



** Then of course there was the one level where you had to keep TIE bombers away from the ''Redemption'' and the corvette ''Korolev''. This one ended up as a MythologyGag, entering the ''ComicBook/XWingSeries'' as the [[UnwinnableTrainingSimulation "Redemption Scenario"]] (known to the pilots as the '''Requiem''' Scenario).
11th Sep '14 10:27:32 AM Suralin
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** A similar situation appears in ''Wing Commander Saga'', a WC3-era total conversion for the ''{{Freespace}}'' engine. Bonus irritation points, because prior to this, [[spoiler:you have to spend several minutes flying towards a doomed fleet in what amounts to an unskippable cutscene, and helplessly watch all but one of them die.]]

to:

** A similar situation appears in ''Wing Commander Saga'', a WC3-era total conversion for the ''{{Freespace}}'' engine. Bonus irritation points, because prior to this, the Cats deploying cloaking torpedoes at you, [[spoiler:you have to spend several minutes flying towards a doomed fleet in what amounts to an unskippable cutscene, and helplessly watch all but one of them die.]]
15th Jan '14 5:16:00 AM BRPXQZME
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** The mine clusters? Sheesh! They are NOTHING compared to infamous Kurasawa-2 mission in ''[=WC1=]''. Yes, the one with Ralari defense (you have about ten seconds to destroy 4 heavy cat fighters, or else the craft you're supposed to be protecting goes boom). Even players knowing the developers intentionally made it hard still spend many hours and much SaveScumming to beat the level.

to:

** The mine clusters? Sheesh! They are NOTHING compared to infamous Kurasawa-2 mission in ''[=WC1=]''. Yes, the one with Ralari defense (you have about ten seconds to destroy 4 heavy cat fighters, or else the craft you're supposed to be protecting goes boom). Even players knowing the developers intentionally made it hard still spend many hours and much SaveScumming to beat the level. You can get a medal for doing well... but it's the Silver Star, not the Gold.
4th Dec '13 8:56:13 AM Pipcard
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* Trying a reentry in Orbiter with the Space Shuttle is impossible to do correctly, because the hypersonic aerodynamics for the shuttle model are inaccurate. Considering that Orbiter is meant to be a serious simulator, it's a very frustrating predicament for many users.

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* Trying a reentry in Orbiter {{VideoGame/Orbiter}} with the default Space Shuttle is impossible to do correctly, because the hypersonic aerodynamics for the shuttle model are inaccurate. Considering that Orbiter is meant to be a serious simulator, it's a very frustrating predicament for many users. However, there are Space Shuttle add-ons which have a more realistic aerodynamic model.
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