History ThatOneLevel / ShootEmUps

29th Dec '15 7:08:59 AM LucaEarlgrey
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* One stage of ''VideoGame/PointBlank 2'' has you shooting parachutes to drop bombs into your respective mascot's basket. As any seasoned ''Point Blank'' player knows, shooting a bomb in any stage costs 1 life, ''per bomb shot''. And because there are so many bombs on the screen at once parachuting down, it's perfectly possible to lose all of your lives for a GameOver afterwards even if you clear the stage. Ultimately, the strategy for this stage if you're not feeling confident boils down to going in with at least 2 lives left and just ''not doing anything''; losing 1 life because of a failed quota is better than losing 3 (or 5, or [[EpicFail enough to make two lines of MISS tallies]]) due to bombs.

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* One As any seasoned ''VideoGame/PointBlank'' player knows, shooting a bomb in any stage costs 1 life, ''per bomb shot''. But, one stage of ''VideoGame/PointBlank ''Point Blank 2'' has you shooting parachutes to drop bombs into your respective mascot's basket. As any seasoned ''Point Blank'' player knows, And yes, shooting a bomb bombs in any this stage costs 1 life, ''per bomb shot''.still takes away lives. And because there are so many bombs on the screen at once parachuting down, it's perfectly possible to lose all of your lives for a GameOver afterwards even if you clear the stage. Ultimately, the strategy for this stage if you're not feeling confident boils down to going in with at least 2 lives left and just ''not doing anything''; losing 1 life because of a failed quota is better than losing 3 (or 5, or [[EpicFail enough to make two lines of MISS tallies]]) due to bombs.
29th Dec '15 7:08:15 AM LucaEarlgrey
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* One stage of ''VideoGame/PointBlank 2'' has you shooting parachutes to drop bombs into your respective mascot's basket. As any seasoned ''Point Blank'' player knows, shooting a bomb in any stage costs 1 life, ''per bomb shot''. And because there are so many bombs on the screen at once parachuting down, it's perfectly possible to lose all of your lives for a GameOver afterwards even if you clear the stage. Ultimately, the strategy for this stage if you're not feeling confident boils down to going in with at least 2 lives left and just ''not doing anything''; losing 1 life because of a failed quota is better than losing 3 (or 5, or [[EpicFail enough to make two lines of MISS tallies]]) due to bombs.
3rd Sep '15 7:47:15 PM Novaheart
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*** The original Stage 7 High Speed Zone from SNES ''Gradius III''.

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*** The original Stage 7 High Speed Zone from SNES ''Gradius III''. It doesn't help the music intentionally throws you off before suddenly speeding up along with the auto scrolling....often into the wall. The Diagonal Climb section in the first part will leave you in tears if you don't have at least three speed ups and even then.
29th Aug '15 12:05:12 PM DoNotEatMyBacon
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* Although the ''VideoGame/{{Galaga}}'' series of games is practically well known for [[NintendoHard being very aggresive when it comes to level design]], ''Galaga Arrangement'' takes the cake by putting the most infuriating stages in an ''entire area'', the Space Flower Zone. Nearly endless swarms of bugs coming from every corner, and since every one shoots the minute they spawn, there's an [[BulletHell equally large amount of bullets,]] which means you will be waving goodbye to your triple shot in a matter of seconds.

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* Although the ''VideoGame/{{Galaga}}'' series of games is practically well known for [[NintendoHard being very aggresive aggressive when it comes to level design]], ''Galaga Arrangement'' takes the cake by putting the most infuriating stages in an ''entire area'', the Space Flower Zone. Nearly endless swarms of bugs coming from every corner, and since every one shoots the minute they spawn, there's an [[BulletHell equally large amount of bullets,]] which means you will be waving goodbye to your triple shot in a matter of seconds.
29th Aug '15 11:07:43 AM DoNotEatMyBacon
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Added DiffLines:

* Although the ''VideoGame/{{Galaga}}'' series of games is practically well known for [[NintendoHard being very aggresive when it comes to level design]], ''Galaga Arrangement'' takes the cake by putting the most infuriating stages in an ''entire area'', the Space Flower Zone. Nearly endless swarms of bugs coming from every corner, and since every one shoots the minute they spawn, there's an [[BulletHell equally large amount of bullets,]] which means you will be waving goodbye to your triple shot in a matter of seconds.
25th Jul '15 5:50:15 AM LucaEarlgrey
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** There are two levels in the game that have you pilot the Landmaster tank, and where Macbeth is generally considered a BestLevelEver, the other is Titania, a ShiftingSandLand with annoying obstacles, annoying enemies, an annoying boss and nothing particularly interesting about it. There are ''two'' factors that make it even worse: firstly, going to Titania means you're locked into going to Bolse and Venom 1, and secondly Titania is a rescue mission to save Slippy, who in the story only ended up stranded there due to his own idiocy in jumping into the Sector X boss fight.

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** There are two levels in the game that have you pilot the Landmaster tank, and where Macbeth is generally considered a BestLevelEver, the other is Titania, a ShiftingSandLand with annoying obstacles, annoying enemies, an annoying boss and nothing particularly interesting about it. There are ''two'' factors that make it even worse: firstly, going to Titania means you're locked into going to Bolse and Venom 1, and secondly Titania is a rescue mission to save Slippy, who in the story only ended up stranded there due to his own idiocy in jumping into the Sector X boss fight. As salt in the wound, if you come here, the game locks you out of Area 6, and by extension, the "backdoor" Venom route which is easier (see the "easy" Venom route described above) and yields the good ending.
25th Jul '15 5:45:00 AM LucaEarlgrey
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** On that note, practically every non-tutorial level as well. Every so often, you find one that isnt built around constantly spamming your DesperationAttack, but even then it's still difficult because they removed omnidirectional aiming.
24th Dec '14 8:37:11 AM SuperLlama
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* The final stage of ''[[VideoGame/AeroFighters Aero Fighters 2]]'', a MarathonLevel which pits you against ''two'' bosses and a horde of tough, bullet-spewing enemies, and unlike every other stage in the game, using a continue kicks you right back to the beginning of the stage.



* The final stage of ''[[VideoGame/AeroFighters Aero Fighters 2]]'', a MarathonLevel which pits you against ''two'' bosses and a horde of tough, bullet-spewing enemies, and unlike every other stage in the game, using a continue kicks you right back to the beginning of the stage.
24th Dec '14 5:45:27 AM SuperLlama
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* The final stage of ''Aero Fighters 2'', a MarathonLevel which pits you against ''two'' bosses and a horde of tough, bullet-spewing enemies, and unlike every other stage in the game, using a continue kicks you right back to the beginning of the stage.

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* The final stage of ''Aero ''[[VideoGame/AeroFighters Aero Fighters 2'', 2]]'', a MarathonLevel which pits you against ''two'' bosses and a horde of tough, bullet-spewing enemies, and unlike every other stage in the game, using a continue kicks you right back to the beginning of the stage.
24th Dec '14 5:44:26 AM SuperLlama
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* The final stage of ''Aero Fighters 2'', a MarathonLevel which pits you against ''two'' bosses and a horde of tough, bullet-spewing enemies, and unlike every other stage in the game, using a continue kicks you right back to the beginning of the stage.
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