History ThatOneLevel / RhythmGame

5th Dec '16 4:36:04 PM GearWax
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*** Did we mention both Working Doughs came back in Megamix?

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*** Did we mention that [[ThisIsGonnaSuck both Working Doughs came back in Megamix?Megamix?]]
5th Dec '16 4:33:44 PM GearWax
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** Moai Doo wop 2. That is all. There is no pattern at all, and in a rhythm game, patterns are kinda needed.
** The Dazzles also has its share of hate, mostly because it requires very precise timing to get a "Superb".
** Rockers 1& 2: In a game defined by memorizing and following regimented patterns, this one is so freeform it will trip you up. And the second game adds in a ScrappyMechanic in which you have to use the R button in addition having harder patterns.

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** Moai Doo wop 2. That is all. There is no pattern at all, and in a Along with the screwy detection, you have barely any patterns. In rhythm game, patterns are games, you kinda needed.
need patterns.
** The Dazzles also has its share of hate, mostly because it requires very precise timing to get a "Superb".
"Superb", as in getting everything isn't enough, you also need to be precise.
** Rockers 1& 1 & 2: In a game defined by memorizing and following regimented patterns, this one is so freeform it will trip you up. And the second game adds in a ScrappyMechanic in which you have to use the R button in addition having harder patterns.


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** "Monkey Watch" in Fever is a a stopping point for anyone new. Not only is there a TON of inputs, but you're constantly losing the beat because of the offbeat pink-monkey patterns.
** "Tap Troupe" has a very weird triplet pattern and brutal beat changes which will prove a major hazard to any new players.
** "Shrimp Shuffle"'s tight timing and nasty pauses in the rhythm (1,2,3! 3,2.....1!) can prove irritating, especially since the game counts it out for you. And the 2 offbeat patterns in the game trip up even veterans of the series.
** Catch Of The Day. Timing never got so precise. [[InterfaceScrew Interface Screw]] was never so frequent.
** Working Dough is not only repetitive and with precise timing, but it is LONG. Despite being just a simple follow-the-leader game, its length, timing, and speedy patterns make most people hate it.
*** And don't forget its sequel, which trades off the fast patterns for unforgiving offbeat patterns and music that constantly quiets and sometimes even disappears.
**** Did we mention both Working Doughs came back in Megamix?
** Drummer Duel is hated by most. It's blazing fast, has a miniscule margin of error, and it is VERY hard to get a superb on.


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*** "Copycats" has you play Rhythm Tweezers, First Contact, and Working Dough, along with their sequels, without missing at all (you get 1 miss on Working Dough). You'll have tempo up to deal with too. All these games have a lot of inputs, particularly Working Dough, so this one can be a pain to complete.
14th Oct '16 1:58:11 PM nombretomado
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* ''EliteBeatAgents'', another rhythm game, requires you to tap on-screen symbols in time to the beat. Except on Canned Heat, where this is nigh-impossible due to the fact that the song as a swing feel and the notes are only displayed when you almost have to tap the note. It's impossible on harder difficulty settings without memorizing the patterns.

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* ''EliteBeatAgents'', ''VideoGame/EliteBeatAgents'', another rhythm game, requires you to tap on-screen symbols in time to the beat. Except on Canned Heat, where this is nigh-impossible due to the fact that the song as a swing feel and the notes are only displayed when you almost have to tap the note. It's impossible on harder difficulty settings without memorizing the patterns.



* The second [[OsuTatakaeOuendan Ouendan]] game has the 12th stage, "Believe", which is pretty much impossible on higher difficulties unless you get almost only perfects, since it's a rather slow song where the meter drops quickly. People have put up videos of themselves S-ranking the song ''and failing every cutscene''.

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* The second [[OsuTatakaeOuendan [[VideoGame/OsuTatakaeOuendan Ouendan]] game has the 12th stage, "Believe", which is pretty much impossible on higher difficulties unless you get almost only perfects, since it's a rather slow song where the meter drops quickly. People have put up videos of themselves S-ranking the song ''and failing every cutscene''.
8th Oct '16 2:20:03 PM LucaEarlgrey
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*** "Lockstep Lockdown": See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.

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*** "Lockstep Lockdown": Lockdown"[[note]]known as "Lockstep ''Hell''" in the Japanese version, fittingly enough[[/note]]: See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.
8th Oct '16 2:19:06 PM LucaEarlgrey
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** The Master chart of "EMERALD♡KISS" is rated an 85, making it the hardest song on the default songlist. It doesn't look too bad at first, [[DifficultySpike and then]] [[https://youtu.be/OAZ5D6AP3Hs?t=1m6s it starts throwing out polyphonic patterns]] that will surely drain out the meters of many players who haven't mastered them yet.

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** The Master chart of "EMERALD♡KISS" is rated an 85, making it the one of hardest song songs on the default songlist. It doesn't look too bad at first, [[DifficultySpike and then]] [[https://youtu.be/OAZ5D6AP3Hs?t=1m6s it starts throwing out polyphonic patterns]] that will surely drain out the meters of many players who haven't mastered them yet.
11th Sep '16 5:28:35 AM LucaEarlgrey
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*** Then there's its hidden charts, called "Freedom D↓ve"--yes, with a down arrow. Its Hard chart has 2,000 notes over 2 minutes and 26 seconds. General consensus of the Hard chart is [[ItsHardSoItSucks "Rayark, what the HELL is wrong with you?!"]]

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*** Then there's its hidden charts, called "Freedom D↓ve"--yes, with a down arrow. Its Hard chart has 2,000 notes ''2,000 notes'' over a mere 2 minutes and 26 seconds. General consensus of the Hard chart is [[ItsHardSoItSucks "Rayark, what the HELL is wrong with you?!"]]
11th Sep '16 5:28:10 AM LucaEarlgrey
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*** Then there's its hidden charts, called "Freedom D↓ve"--yes, with a down arrow. Its Hard chart has 2,000 notes over 2 minutes and 26 seconds. General consensus of the Hard chart is [[ItsHardSoItSucks "Rayark, what the HELL is wrong with you?!"]]
17th Aug '16 12:05:41 AM LucaEarlgrey
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* ''VideoGame/CrossBeats'' and ''crossbeats REV.'':
** "Satellite System ft. Diana Chiaki" in ''crossbeats REV.'' is infamous for its extremely awkward rhythms, and its Master chart served as the final stage of the Class V course in Challenge Mode until ''crossbeats REV. SUNRISE'' got new Challenge Mode courses. Most players generally give up trying to learn the song naturally and just study videos of players clearing it instead.
** The Master chart of "EMERALD♡KISS" is rated an 85, making it the hardest song on the default songlist. It doesn't look too bad at first, [[DifficultySpike and then]] [[https://youtu.be/OAZ5D6AP3Hs?t=1m6s it starts throwing out polyphonic patterns]] that will surely drain out the meters of many players who haven't mastered them yet.
** "DAZZLING♡SEASON"'s charts often reuse guidelines to trip up players with repeat notes, forcing one to [[TrialAndErrorgameplay learn the charts by heart]].
** Almost any song with dramatic changes in tempo, due to scroll speed being dependent on BPM * speed multiplier. "Amateras" and "Power" have slowdowns partway through, while [[VideoGame/GrooveCoaster "QLWA"]] and [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies "Pursuit ~ Last Promotion Version (crossbeats REV. Arrange)"]] speed up near the end. Granted, you can change scroll speed in mid-song, but you have to consciously tap the speed indicator and adjust the slider in the middle of the chart.
7th Aug '16 4:40:48 AM Gadjiltron
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** If you thought Canned Heat was hard, try some of the beatmaps in the freeware PC game based on the series, ''osu!''. You've got some of the Insane/Expert beatmaps that users have made. To play in an advanced level, the time you take to move the cursor from one corner of the screen to the other shouldn't be more than about 200 milliseconds, and you should have total control of it to play on the beat. Also, some maps require aiming complex patterns rather quickly (for example, a 5-point star that covers the whole screen, with each circle about 125ms apart from each other; and then doing the same star but backwards and at an angle) . Also, maps where you have to press about 800 circles per minute are rather common, with some maps with 20-second parts that require pressing about 18.67 times per second. Needless to say, the only people who even have a chance of beating these types of levels are those with special (and usually [[CrackIsCheaper extremely pricy]]) equipment, which is exactly why ''osu!'' is not for everyone.



** The second [[OsuTatakaeOuendan Ouendan]] game has the 12th stage, "Believe", which is pretty much impossible on higher difficulties unless you get almost only perfects, since it's a rather slow song where the meter drops quickly. People have put up videos of themselves S-ranking the song ''and failing every cutscene''.

to:

** * The second [[OsuTatakaeOuendan Ouendan]] game has the 12th stage, "Believe", which is pretty much impossible on higher difficulties unless you get almost only perfects, since it's a rather slow song where the meter drops quickly. People have put up videos of themselves S-ranking the song ''and failing every cutscene''.


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** "Neraiuchi" gets flak for having a ''lot'' of [[ScrappyMechanic spinners]], and occasionally throws in beat sequences right after a long one.
** The final stages of either Ouendan game combine long complex sequences of beats with a rapidly draining lifebar. "Ready Steady Go" from the first game is infamous for its third segment that has three spinners followed by rapid tapping sequences after you've tired out. "Sekai wa Sore wo Ai to Yobundaze" from the second game trips players up in its final segment, tossing in double-beats during the final chorus. Miss a few beats and chances are the damage is too much to recover from.
* If you thought any of the above stages was hard, try some of the beatmaps in the freeware PC game based on the series, ''{{osu}}!''. You've got some of the Insane/Expert beatmaps that users have made. To play in an advanced level, the time you take to move the cursor from one corner of the screen to the other shouldn't be more than about 200 milliseconds, and you should have total control of it to play on the beat. Also, some maps require aiming complex patterns rather quickly (for example, a 5-point star that covers the whole screen, with each circle about 125ms apart from each other; and then doing the same star but backwards and at an angle) . Also, maps where you have to press about 800 circles per minute are rather common, with some maps with 20-second parts that require pressing about 18.67 times per second. Needless to say, the only people who even have a chance of beating these types of levels are those with special (and usually [[CrackIsCheaper extremely pricy]]) equipment, which is exactly why ''osu!'' is not for everyone.
4th Aug '16 3:08:21 AM piguy314159
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** There's also "Dead Black (Heart of Ice)", which is slow and easy for the first two minutes until, out of nowhere, it throws fast blasts at you which can drain your health bar instantly if you're not prepared. It's even worse about four minutes in, when you go from dead silence directly into a long blast section ''at a new tempo''... and if you ever lose the beat, it's back to four minutes of boringness to try again.
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