History ThatOneLevel / RhythmGame

8th Jul '16 1:54:46 AM ZombieAladdin
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*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
*** "Extreme Sports": Despite its location at roughly the middle of the game's set of challenges, this is one of the hardest challenges in the entire game. Playing Air Rally at double speed is insane enough, but there's Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the second fewest inputs of any stage in the game[[note]]after this game's version of The Clappy Trio, which has one fewer input[[/note]], and so you have the fewest chances to prevent the monster from eating the stage. "Extreme Sports" is also seven stages long[[note]]Spaceball, Rhythm Rally, Hole in One, Air Rally, Fruit Basket, Figure Fighter 2, and Exhibition Match, all of them at double speed[[/note]], so it's a huge uphill climb just to get to Exhibition Match.



*** "Be a Good Sport": The challenge itself is not the grueling part, but Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the fewest inputs of any stage in the game, and so you have the fewest chances to prevent the monster from eating the stage.
*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
*** "Hello, Ladies...": At 8 stages in a row, all of them at double speed, it requires incredibly consistency and accuracy to clear.

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*** "Be a Good Sport": The challenge itself is not the grueling part, but Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the fewest inputs of any stage in the game, and so you have the fewest chances to prevent the monster from eating the stage.
*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it
"Rhythm Safari": At seven stages long, this is one of the most demanding longer challenges. But what elevates this one to That One Stage status is that it is entirely at double speed and contains stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
that are already incredibly up-tempo and have short cues at normal speed, rendering some of them, like Bunny Hop and Rat Race, near-unplayable.
*** "Hello, Ladies...": At 8 stages in a row, all of them at double speed, it requires incredibly incredible consistency and accuracy to clear.clear. They also have stricter requirements than normal for their types of goals, such as fewer allowed missed inputs or a higher minimum score in order to pass.
30th Jun '16 10:19:30 PM ZombieAladdin
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*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as"Lockstep Lockdown," but it is located much earlier in the challenge list.

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*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop, Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as"Lockstep as "Lockstep Lockdown," but it is located much earlier in the challenge list.
30th Jun '16 7:41:42 PM ZombieAladdin
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** ''Rhythm Heaven Megamix'' introduces a Challenge Mode, in which you must complete a set of stages with additional conditions on top. Some of the most complained-about are:
*** "Lockstep Lockdown": See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.
*** "Be a Good Sport": The challenge itself is not the grueling part, but Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the fewest inputs of any stage in the game, and so you have the fewest chances to prevent the monster from eating the stage.
*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as"Lockstep Lockdown," but it is located much earlier in the challenge list.
*** "Hello, Ladies...": At 8 stages in a row, all of them at double speed, it requires incredibly consistency and accuracy to clear.
26th Jun '16 2:02:08 AM gewunomox
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* "[[{{Slipknot}} Before I Forget]]" is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.

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* "[[{{Slipknot}} "[[Music/{{Slipknot}} Before I Forget]]" is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.
4th Jun '16 9:36:41 PM nombretomado
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** Also, many of the later boss charts in the DDR series are particularly scrappy. The [[http://www.youtube.com/watch?v=TY3iOBe1-Qg American PS2 Challenge chart for "Horatio"]] is pretty much known for being an example in bad charting. The Shock Arrows used throughout the song, when hit, not only break your combo, but also lower your life AND make the arrows temporarily invisible for a split second. This was simplified in both the arcade and the Japanese versions of the game, fortunately.

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** Also, many of the later boss charts in the DDR series are particularly scrappy. The [[http://www.youtube.com/watch?v=TY3iOBe1-Qg American PS2 [=PS2=] Challenge chart for "Horatio"]] is pretty much known for being an example in bad charting. The Shock Arrows used throughout the song, when hit, not only break your combo, but also lower your life AND make the arrows temporarily invisible for a split second. This was simplified in both the arcade and the Japanese versions of the game, fortunately.



*** As of ''IIDX 15'' for the PS2 and ''IIDX 16'' in the arcade, cheat codes allow you to apply Gambol Hyper/Another timing to ''every song in the game''

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*** As of ''IIDX 15'' for the PS2 [=PS2=] and ''IIDX 16'' in the arcade, cheat codes allow you to apply Gambol Hyper/Another timing to ''every song in the game''
3rd May '16 2:06:39 PM aye_amber
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** There's also [[DavidBowie Let's Dance]], which doesn't have an unintuitive beatmap or punishing timing. What it ''does'' have (on hard mode) is the first life bar that drops so quickly that you can hit every beat and still fail the level if your timing isn't spot-on. And pairs it with some very long pauses in the action where the bar ''will' drop because there are no beats to hit and restore it.

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** There's also [[DavidBowie [[Music/DavidBowie Let's Dance]], Dance,]] which doesn't have an unintuitive beatmap or punishing timing. What it ''does'' have (on hard mode) is the first life bar that drops so quickly that you can hit every beat and still fail the level if your timing isn't spot-on. And pairs it with some very long pauses in the action where the bar ''will' drop because there are no beats to hit and restore it.
18th Apr '16 10:08:06 PM aye_amber
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* And "[[FaithNoMore Epic]]." What is it, indeed.

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* And "[[FaithNoMore Epic]]." "[[Music/FaithNoMore Epic.]]" What is it, indeed.
5th Apr '16 10:03:11 AM TheJunesHero
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** Even better, Project Diva X has a medley of 5 of the hardest songs in the series; only one is not a full 10/10 difficulty, and it's a 9.5/10. Oh, and both of the above songs are included. [[https://www.youtube.com/watch?v=68W50lGaJms "Virtuoso"]] medley, indeed.

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** [[SarcasmMode Even better, better]], Project Diva X has a medley of 5 of the hardest songs in the series; only one of them is not a full 10/10 difficulty, difficulty on its own, and it's a 9.5/10. Oh, and both of the above songs are included. [[https://www.youtube.com/watch?v=68W50lGaJms "Virtuoso"]] medley, indeed.
4th Apr '16 9:48:19 PM TheJunesHero
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** Even better, Project Diva X has a medley of 5 of the hardest songs in the series; only one is not a full 10/10 difficulty, and it's a 9.5/10. Oh, and both of the above songs are included. [[https://www.youtube.com/watch?v=68W50lGaJms "Virtuoso"]] medley, indeed.
4th Apr '16 3:31:30 PM MetalSmasher86
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* "Roundabout" on normal or pro keys--it's considered the hardest non-RBN song on keys to date. If the fills don't get you, the long, grueling, arpeggio-laden interlude will. And two-handing it is not at all guaranteed to help.

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* "Roundabout" "[[Music/{{Yes}} Roundabout]]" on normal or pro keys--it's considered the hardest non-RBN song on keys to date. If the fills don't get you, the long, grueling, arpeggio-laden interlude will. And two-handing it is not at all guaranteed to help.
* "Dreamchaser" is commonly cited as one of the single hardest RBN songs on Keys, all because of the [[https://www.youtube.com/watch?v=Sj-h1SferFU second solo]]. For the average player, a full bar of Overdrive is required to pass it, and even that's not guaranteed. The guitar chart is no slouch either, with three brutal solos.
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