History ThatOneLevel / RhythmGame

11th Sep '16 5:28:35 AM LucaEarlgrey
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*** Then there's its hidden charts, called "Freedom D↓ve"--yes, with a down arrow. Its Hard chart has 2,000 notes over 2 minutes and 26 seconds. General consensus of the Hard chart is [[ItsHardSoItSucks "Rayark, what the HELL is wrong with you?!"]]

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*** Then there's its hidden charts, called "Freedom D↓ve"--yes, with a down arrow. Its Hard chart has 2,000 notes ''2,000 notes'' over a mere 2 minutes and 26 seconds. General consensus of the Hard chart is [[ItsHardSoItSucks "Rayark, what the HELL is wrong with you?!"]]
11th Sep '16 5:28:10 AM LucaEarlgrey
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*** Then there's its hidden charts, called "Freedom D↓ve"--yes, with a down arrow. Its Hard chart has 2,000 notes over 2 minutes and 26 seconds. General consensus of the Hard chart is [[ItsHardSoItSucks "Rayark, what the HELL is wrong with you?!"]]
17th Aug '16 12:05:41 AM LucaEarlgrey
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* ''VideoGame/CrossBeats'' and ''crossbeats REV.'':
** "Satellite System ft. Diana Chiaki" in ''crossbeats REV.'' is infamous for its extremely awkward rhythms, and its Master chart served as the final stage of the Class V course in Challenge Mode until ''crossbeats REV. SUNRISE'' got new Challenge Mode courses. Most players generally give up trying to learn the song naturally and just study videos of players clearing it instead.
** The Master chart of "EMERALD♡KISS" is rated an 85, making it the hardest song on the default songlist. It doesn't look too bad at first, [[DifficultySpike and then]] [[https://youtu.be/OAZ5D6AP3Hs?t=1m6s it starts throwing out polyphonic patterns]] that will surely drain out the meters of many players who haven't mastered them yet.
** "DAZZLING♡SEASON"'s charts often reuse guidelines to trip up players with repeat notes, forcing one to [[TrialAndErrorgameplay learn the charts by heart]].
** Almost any song with dramatic changes in tempo, due to scroll speed being dependent on BPM * speed multiplier. "Amateras" and "Power" have slowdowns partway through, while [[VideoGame/GrooveCoaster "QLWA"]] and [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies "Pursuit ~ Last Promotion Version (crossbeats REV. Arrange)"]] speed up near the end. Granted, you can change scroll speed in mid-song, but you have to consciously tap the speed indicator and adjust the slider in the middle of the chart.
7th Aug '16 4:40:48 AM Gadjiltron
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** If you thought Canned Heat was hard, try some of the beatmaps in the freeware PC game based on the series, ''osu!''. You've got some of the Insane/Expert beatmaps that users have made. To play in an advanced level, the time you take to move the cursor from one corner of the screen to the other shouldn't be more than about 200 milliseconds, and you should have total control of it to play on the beat. Also, some maps require aiming complex patterns rather quickly (for example, a 5-point star that covers the whole screen, with each circle about 125ms apart from each other; and then doing the same star but backwards and at an angle) . Also, maps where you have to press about 800 circles per minute are rather common, with some maps with 20-second parts that require pressing about 18.67 times per second. Needless to say, the only people who even have a chance of beating these types of levels are those with special (and usually [[CrackIsCheaper extremely pricy]]) equipment, which is exactly why ''osu!'' is not for everyone.



** The second [[OsuTatakaeOuendan Ouendan]] game has the 12th stage, "Believe", which is pretty much impossible on higher difficulties unless you get almost only perfects, since it's a rather slow song where the meter drops quickly. People have put up videos of themselves S-ranking the song ''and failing every cutscene''.

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** * The second [[OsuTatakaeOuendan Ouendan]] game has the 12th stage, "Believe", which is pretty much impossible on higher difficulties unless you get almost only perfects, since it's a rather slow song where the meter drops quickly. People have put up videos of themselves S-ranking the song ''and failing every cutscene''.


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** "Neraiuchi" gets flak for having a ''lot'' of [[ScrappyMechanic spinners]], and occasionally throws in beat sequences right after a long one.
** The final stages of either Ouendan game combine long complex sequences of beats with a rapidly draining lifebar. "Ready Steady Go" from the first game is infamous for its third segment that has three spinners followed by rapid tapping sequences after you've tired out. "Sekai wa Sore wo Ai to Yobundaze" from the second game trips players up in its final segment, tossing in double-beats during the final chorus. Miss a few beats and chances are the damage is too much to recover from.
* If you thought any of the above stages was hard, try some of the beatmaps in the freeware PC game based on the series, ''{{osu}}!''. You've got some of the Insane/Expert beatmaps that users have made. To play in an advanced level, the time you take to move the cursor from one corner of the screen to the other shouldn't be more than about 200 milliseconds, and you should have total control of it to play on the beat. Also, some maps require aiming complex patterns rather quickly (for example, a 5-point star that covers the whole screen, with each circle about 125ms apart from each other; and then doing the same star but backwards and at an angle) . Also, maps where you have to press about 800 circles per minute are rather common, with some maps with 20-second parts that require pressing about 18.67 times per second. Needless to say, the only people who even have a chance of beating these types of levels are those with special (and usually [[CrackIsCheaper extremely pricy]]) equipment, which is exactly why ''osu!'' is not for everyone.
4th Aug '16 3:08:21 AM piguy314159
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** There's also "Dead Black (Heart of Ice)", which is slow and easy for the first two minutes until, out of nowhere, it throws fast blasts at you which can drain your health bar instantly if you're not prepared. It's even worse about four minutes in, when you go from dead silence directly into a long blast section ''at a new tempo''... and if you ever lose the beat, it's back to four minutes of boringness to try again.
2nd Aug '16 10:02:23 PM piguy314159
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* Rock Band 4 presents the new king of scrappy songs. Take "Visions" from RB2, get rid of the slow section in the middle and make the whole thing twice as long, and you've got ''"Dream Genie"''. At least the guitar gets a break with solos that are just sustains... but the drums, on the other hand...
8th Jul '16 1:54:46 AM ZombieAladdin
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*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
*** "Extreme Sports": Despite its location at roughly the middle of the game's set of challenges, this is one of the hardest challenges in the entire game. Playing Air Rally at double speed is insane enough, but there's Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the second fewest inputs of any stage in the game[[note]]after this game's version of The Clappy Trio, which has one fewer input[[/note]], and so you have the fewest chances to prevent the monster from eating the stage. "Extreme Sports" is also seven stages long[[note]]Spaceball, Rhythm Rally, Hole in One, Air Rally, Fruit Basket, Figure Fighter 2, and Exhibition Match, all of them at double speed[[/note]], so it's a huge uphill climb just to get to Exhibition Match.



*** "Be a Good Sport": The challenge itself is not the grueling part, but Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the fewest inputs of any stage in the game, and so you have the fewest chances to prevent the monster from eating the stage.
*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
*** "Hello, Ladies...": At 8 stages in a row, all of them at double speed, it requires incredibly consistency and accuracy to clear.

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*** "Be a Good Sport": The challenge itself is not the grueling part, but Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the fewest inputs of any stage in the game, and so you have the fewest chances to prevent the monster from eating the stage.
*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it
"Rhythm Safari": At seven stages long, this is one of the most demanding longer challenges. But what elevates this one to That One Stage status is that it is entirely at double speed and contains stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
that are already incredibly up-tempo and have short cues at normal speed, rendering some of them, like Bunny Hop and Rat Race, near-unplayable.
*** "Hello, Ladies...": At 8 stages in a row, all of them at double speed, it requires incredibly incredible consistency and accuracy to clear.clear. They also have stricter requirements than normal for their types of goals, such as fewer allowed missed inputs or a higher minimum score in order to pass.
30th Jun '16 10:19:30 PM ZombieAladdin
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*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as"Lockstep Lockdown," but it is located much earlier in the challenge list.

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*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop, Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as"Lockstep as "Lockstep Lockdown," but it is located much earlier in the challenge list.
30th Jun '16 7:41:42 PM ZombieAladdin
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** ''Rhythm Heaven Megamix'' introduces a Challenge Mode, in which you must complete a set of stages with additional conditions on top. Some of the most complained-about are:
*** "Lockstep Lockdown": See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.
*** "Be a Good Sport": The challenge itself is not the grueling part, but Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the fewest inputs of any stage in the game, and so you have the fewest chances to prevent the monster from eating the stage.
*** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as"Lockstep Lockdown," but it is located much earlier in the challenge list.
*** "Hello, Ladies...": At 8 stages in a row, all of them at double speed, it requires incredibly consistency and accuracy to clear.
26th Jun '16 2:02:08 AM gewunomox
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* "[[{{Slipknot}} Before I Forget]]" is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.

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* "[[{{Slipknot}} "[[Music/{{Slipknot}} Before I Forget]]" is considered one of the most annoying, as most of its difficulty comes from the chorus, a mess of three-note chords that probably shouldn't have been charted like that, making a large number of fans accuse it of FakeDifficulty.
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