Follow TV Tropes

Following

History ThatOneLevel / RPG

Go To

OR

Added: 1507

Changed: 844

Is there an issue? Send a MessageReason:
None


* ''VideoGame/BaldursGateIII'' has the "Trial of Faith Leap" in Shar's Gauntlet, a SecretPath puzzle that requires players to walk along a hidden path. Straying from this path will, at best, teleport you back to the starting point, or perhaps to one of the platforms that dot the path. At worst, however, it can kill a party member. While memorizing the general path to take is easy enough through TrialAndErrorGameplay, the path becomes particularly narrow and perilous the closer you get to the end, making it ever easier to risk a party member dying and needing a costly resurrection (or SaveScumming). It is considered by many to be the lowest point of an otherwise good game, and it's not uncommon for more experienced players to simply cheese this particular puzzle by [[DungeonBypass casting Fly and simply hop-scotching to the platforms and the end of the puzzle]].

to:

* ''VideoGame/BaldursGateIII'' has the ''VideoGame/BaldursGateIII'':
** The
"Trial of Faith Leap" in Shar's Gauntlet, a SecretPath puzzle that requires players to walk along a hidden path. Straying from this path will, at best, teleport you back to the starting point, or perhaps to one of the platforms that dot the path. At worst, however, it can kill a party member. While memorizing the general path to take is easy enough through TrialAndErrorGameplay, the path becomes particularly narrow and perilous the closer you get to the end, making it ever easier to risk a party member dying and needing a costly resurrection (or SaveScumming). It is considered by many to be the lowest point of an otherwise good game, and it's not uncommon for more experienced players to simply cheese this particular puzzle by [[DungeonBypass casting Fly and simply hop-scotching to the platforms and the end of the puzzle]].puzzle]].
** The HauntedHouse in the Lower City is generally agreed to be the worst quest in the entire game due to the annoying questgiver, an obscene amount of invisible enemies and difficult-to-disable traps, and the massive detour you have to take halfway through that requires you to complete an entirely different quest to resolve this one. To salt the wound further, the good option in which you rescue EccentricArtist Oskar and preserve his marriage just earns you a worthless painting, while the evil option in which you let him die in the end or ruin his marriage gets you a pair of magic rings you could have obtained by simply not having rescued him to begin with.
Is there an issue? Send a MessageReason:
None


*** '''Operation: Paladin'', part of the ''Ark Mod'' submodule. You might think that having access to the entirety of Shepard's squadmates across the past two games might make the HoldTheLine mission on Palaven's moon to protect a critical outpost much easier. ''Not so.'' Nearly everything in the mission, including what squadmates you bring (ME2 squadmates are recommended to help lighten the load), the enemy fighters you "tag" with a special weapon, the mechs you have onboard and the squadmates you've acquired up to this point all play a factor in the mission's success, and you can (and ''will'') be swarmed by units of high-level enemies that will quickly drop you if you don't know what you're doing. Even seasoned players will find themselves frustrated with the onslaught of enemies, akin to Priority: Earth's final horde mode siege or a Gold-level multiplayer match. Some online sources (including the mod creators themselves) tell players to wait until just before the endgame before attempting this mission.

to:

*** '''Operation: Paladin'', part of the ''Ark Mod'' submodule. You might think that having access to the entirety of Shepard's squadmates across the past two games might make the HoldTheLine mission on Palaven's moon to protect a critical outpost much easier. ''Not so.'' Nearly everything in the mission, including what squadmates you bring (ME2 ([=ME2=] squadmates are recommended to help lighten the load), the enemy fighters you "tag" with a special weapon, the mechs you have onboard and the squadmates you've acquired up to this point all play a factor in the mission's success, and you can (and ''will'') be swarmed by units of high-level enemies that will quickly drop you if you don't know what you're doing. Even seasoned players will find themselves frustrated with the onslaught of enemies, akin to Priority: Earth's final horde mode siege or a Gold-level multiplayer match. Some online sources (including the mod creators themselves) tell players to wait until just before the endgame before attempting this mission.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


** The Cavern of Remembrance in ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix +]]''. It's a chore in itself to make it past the platforming puzzles of the Mineshafts (and it's downright ''impossible'' if you haven't leveled the correct Drive Forms enough) and the forced fights against DemonicSpiders in Heartless' clothing, but after you make it past all that, you still have to defeat waves of Nobodies that can kill you ''very'' easily if you're not careful. Your reward for surviving through all that is gaining access to the [[BonusBoss Data Organization XIII battles]], ''each'' of which make the aforementioned torture seem ''easy'' in comparison.

to:

** The Cavern of Remembrance in ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix +]]''. It's a chore in itself to make it past the platforming puzzles of the Mineshafts (and it's downright ''impossible'' if you haven't leveled the correct Drive Forms enough) and the forced fights against DemonicSpiders in Heartless' clothing, but after you make it past all that, you still have to defeat waves of Nobodies that can kill you ''very'' easily if you're not careful. Your reward for surviving through all that is gaining access to the [[BonusBoss [[OptionalBoss Data Organization XIII battles]], ''each'' of which make the aforementioned torture seem ''easy'' in comparison.



** Gaudile Laboratory; more specifically, the Eternal Forest. Each room has two exits, one containing an easier enemy fight and a harder one, and there are up to eight rooms; the easy path has much less, though. It's easy enough to just get through it the first time around, but getting OneHundredPercentCompletion requires at least ''ten'' trips through it, as there are many things like a Deployment Center item, several Figure Tokens, Tank Parts and Spider's InfinityPlusOneSword, the Joker. While getting the Joker isn't too bad because it's on the easy path, the rest of them require the hard path, which ramps up in difficulty fairly quickly, and will have you facing endgame enemies and even ''the flunkies of a BonusBoss'' by the end of it! The rest of the Gaudille Laboratory isn't a cakewalk either; there are motion sensor alarms that will summon a decently-powerful random encounter at you and some of them move around. Thankfully these motion sensors can be bypassed by dashing.

to:

** Gaudile Laboratory; more specifically, the Eternal Forest. Each room has two exits, one containing an easier enemy fight and a harder one, and there are up to eight rooms; the easy path has much less, though. It's easy enough to just get through it the first time around, but getting OneHundredPercentCompletion requires at least ''ten'' trips through it, as there are many things like a Deployment Center item, several Figure Tokens, Tank Parts and Spider's InfinityPlusOneSword, the Joker. While getting the Joker isn't too bad because it's on the easy path, the rest of them require the hard path, which ramps up in difficulty fairly quickly, and will have you facing endgame enemies and even ''the flunkies of a BonusBoss'' {{Superboss}}'' by the end of it! The rest of the Gaudille Laboratory isn't a cakewalk either; there are motion sensor alarms that will summon a decently-powerful random encounter at you and some of them move around. Thankfully these motion sensors can be bypassed by dashing.

Top