History ThatOneLevel / PlatformGame

15th Jul '16 3:16:49 PM DoNotEatMyBacon
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*** Possibly the most hated level of Milky Way Wishes is Hotbeat, the lava planet. It takes place in a cave, some stretches of which have the majority of the floor, ceiling, and walls made of lava. It's a nightmare to navigate through. It's even more annoying in Meta Knightmare Ultra, where Meta Knight's enhanced jumping ability becomes a curse, as he frequently hits the lava above him.

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*** Possibly the most hated level of Milky Way Wishes is Hotbeat, the lava planet. It takes place in a cave, some stretches of which have the majority of the floor, ceiling, and walls made of lava. It's a nightmare to navigate through. Adding the fact that the designers decided that slapping [[GoddamnedBats Scarfies]] that chase you ''when your back is turned'' in areas where you're most likely to spit an air bullet results in you having to avoid ''not only'' the lava but about 2 or 3 one-eyed monsters ''hot on your tail.'' It's even more annoying in Meta Knightmare Ultra, where Meta Knight's enhanced jumping ability becomes a curse, as he frequently hits the lava above him.
12th Jun '16 9:54:21 PM CountDorku
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* In the ''Future'' period, ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', you get the Apogee Space Station, which goes from a relatively simple Leviathan hunt to a fairly mild platforming puzzle to a horrible nightmare of spinning laser robots and plasma turrets. Unless you were heavily into LevelGrinding, repeatedly run back to the Grummelnet vendor, or have incredible reflexes, the experience is likely to end in messy death, especially since even the mildest scratch from the swarms of laser robots is likely to be one-quarter of your health at this stage and you've only unlocked the most basic armour upgrade.
29th May '16 6:36:33 PM nombretomado
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*** However, in the PS1 version, the level is EVEN LONGER and has a hellish walking shell ride that if you mess up even once you have to redo from the very beginning, and the level DOES have a [[ThatOneBoss very annoying and hard boss]] in the PS1 version...

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*** However, in the PS1 [=PS1=] version, the level is EVEN LONGER and has a hellish walking shell ride that if you mess up even once you have to redo from the very beginning, and the level DOES have a [[ThatOneBoss very annoying and hard boss]] in the PS1 [=PS1=] version...
28th May '16 7:39:38 PM nombretomado
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* The ''VideoGame/{{Frogger}}'' video game for the PlayStation and PC had several:

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* The ''VideoGame/{{Frogger}}'' video game for the PlayStation UsefulNotes/PlayStation and PC had several:
16th May '16 2:15:57 PM MyFinalEdits
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*** There's also the final level of the Underwater world. It's very long, and filled with all kinds of difficult obstacles. There's electrified floors, sand conveyor belts, and these snakes that constantly chase you through a tricky platforming sequence.

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*** ** There's also the final level of the Underwater world. It's very long, and filled with all kinds of difficult obstacles. There's electrified floors, sand conveyor belts, and these snakes that constantly chase you through a tricky platforming sequence.
16th May '16 3:31:08 AM Andyroid
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** The one that ''far'' more players ran into - The Dam. The seaweed and time limit frustrated even players accustomed to the NintendoHard difficulty.

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** The one that ''far'' more players ran into - The Dam. The seaweed and time limit frustrated even players accustomed to the NintendoHard difficulty. The Dam's reputation is such that it inspired an indie game homage, ''VideoGame/ThatDamLevel''.
21st Apr '16 1:41:43 AM aye_amber
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* ''VideoGame/{{Klonoa}}''
** While not as extreme as some of the examples here, Vision 6-2 in ''VideoGame/KlonoaDoorToPhantomile'' qualifies. First of all, it's much longer than your average level; with all of the puzzles, it can take as long as 20-30 minutes in a game of 5-7 minute levels. The level itself is about half PlatformHell (an example: there is a segment when you're on tiny, ''tiny'' platforms. With enemies hopping on ''all of them''.) and half ridiculously annoying puzzles (typically of the 'all of these switches need to be active at once' variety. While the puzzles aren't too hard, they require extremely quick reflexes to complete. It then finishes with one of the most difficult bosses in the game...and since levels and bosses aren't separate, if you die on him, it's back to the start for you!
** The Maze of Memories from ''VideoGame/Klonoa2LunateasVeil'' would like to say hi. While it is fairly linear, there's a point near the middle which is so easy to get lost at. Not only that but the gimmick of the level is flipping the room upside down when needed - and there's no shortage of puzzles that make use of this.

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* ''VideoGame/{{Klonoa}}''
''VideoGame/{{Klonoa}}:''
** While not as extreme as some of the examples here, Vision 6-2 in ''VideoGame/KlonoaDoorToPhantomile'' ''VideoGame/{{Klonoa}}: Door to Phantomile'' qualifies. First of all, it's much longer than your average level; with all of the puzzles, it can take as long as 20-30 minutes in a game of 5-7 minute levels. The level itself is about half PlatformHell (an example: there is a segment when you're on tiny, ''tiny'' platforms. With enemies hopping on ''all of them''.) and half ridiculously annoying puzzles (typically of the 'all of these switches need to be active at once' variety. While the puzzles aren't too hard, they require extremely quick reflexes to complete. It then finishes with one of the most difficult bosses in the game...and since levels and bosses aren't separate, if you die on him, it's back to the start for you!
** The Maze of Memories from ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' would like to say hi. While it is fairly linear, there's a point near the middle which is so easy to get lost at. Not only that but the gimmick of the level is flipping the room upside down when needed - and there's no shortage of puzzles that make use of this.
28th Mar '16 11:51:41 PM MyFinalEdits
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** ''Cortex Power''. One of the most unholy examples of FakeDifficulty ever conceived. CameraScrew, backtracking, and being forced to do it in ONE life if you want even a chance for the gem makes for one of the most difficult levels in gaames and a high rate of broken TVs.

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** ''Cortex Power''. One of the most unholy examples of FakeDifficulty ever conceived. CameraScrew, backtracking, and being forced to do it in ONE life if you want even a chance for the gem makes for one of the most difficult levels in gaames games and a high rate of broken TVs.



** ''Crash Bandicoot 2'' also had its two jetpack levels, Pack Attack (level 22) and Rock It (level 24), found in the final world. They had terrible controls and were especially annoying when getting the clear gems.

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** ''Crash Bandicoot 2'' also had has its two jetpack levels, Pack Attack (level 22) and Rock It (level 24), found in the final world. They had have terrible controls and were are especially annoying when getting the clear gems.
28th Mar '16 10:10:43 AM The_Pyro_Jawsome
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Added DiffLines:

** ''Cortex Power''. One of the most unholy examples of FakeDifficulty ever conceived. CameraScrew, backtracking, and being forced to do it in ONE life if you want even a chance for the gem makes for one of the most difficult levels in gaames and a high rate of broken TVs.
27th Feb '16 9:21:12 AM Prfnoff
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** Level 7, Volkmire's Inferno, has a fast-paced obstacle course section where everything can kill you in one hit. Unlike Turbo Tunnel, it's not all memorization, since there area also fireball and missile barrages with totally random spacing.

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** Level 7, Volkmire's Inferno, has a fast-paced obstacle course section where everything can kill you in one hit. Unlike Turbo Tunnel, it's not all memorization, since there area are also fireball and missile barrages with totally random spacing.
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