History ThatOneLevel / PlatformGame

2nd Apr '18 3:01:58 PM Adam43
Is there an issue? Send a Message

Added DiffLines:

* One of the Ore Express minigames in ''VideoGame/KirbyBattleRoyale'' in the Gold League has you take on the usual team of three Kirbys. But those aren't just your normal random ability with swords, no, the three Kirbys all have Whip. Taking them on with any ability besides Whip is sure to seal your doom. For starters, they can and ''will'' constantly grab you with their whips, causing you to drop your ore pile and will render you unable to react as you will be attached to the whip. This can result in situations where one of the Kirbys have the lead because of said whip, and you will have to constantly dodge the whips while carrying your ores if you want to reach first place.
14th Mar '18 8:12:15 PM PresidentStalkeyes
Is there an issue? Send a Message


** Speaking of Snivelak - if you thought Boldan was unforgiving, you ain't seen nothing yet. The first third of the level is deceptively easy and devoid of enemies, but once you gain access to the Thugs-4-Less HQ, the rest of the level is basically Boldan [[UpToEleven on steroids]]. You are constantly forced into narrow chokeholds with barely any cover while hordes of the above-mentioned EliteMooks gun for you, backed up by tanks and [[LightningBruiser gunships that are as fast as they are tough.]] And just when you think you've got a moment to breathe, you're suddenly trapped by force-fields as enemies teleport in and ambush you from both sides - these sections ''will'' kill you dead if you haven't mastered strafing, and you'll be lucky if you have any ammo left by the end. What lies at the end of this madness? A final fight with the Thugs-4-Less Leader, which would be pretty climactic if he wasn't a GoddamnedBoss [[MarathonBoss that takes quarter of an hour to beat]] - as it stands, he's much easier than the level itself.

to:

** Speaking of Snivelak - if you thought Boldan was unforgiving, you ain't seen nothing yet. The first third of the level is deceptively easy and devoid of enemies, but once you gain access to the Thugs-4-Less HQ, the rest of the level is basically Boldan [[UpToEleven on steroids]]. You are constantly forced into narrow chokeholds chokepoints with barely any cover while hordes of the above-mentioned EliteMooks gun for you, backed up by tanks and [[LightningBruiser gunships that are as fast as they are tough.]] And just when you think you've got a moment to breathe, you're suddenly trapped by force-fields as enemies teleport in and ambush you from both sides - these sections ''will'' kill you dead if you haven't mastered strafing, and you'll be lucky if you have any ammo left by the end. What lies at the end of this madness? A final fight with the Thugs-4-Less Leader, which would be pretty climactic if he wasn't a GoddamnedBoss [[MarathonBoss that takes quarter of an hour to beat]] - as it stands, he's much easier than the level itself.
14th Mar '18 12:24:05 PM PresidentStalkeyes
Is there an issue? Send a Message


** This game gives us Planet Greblin, which forces you to hunt for crystals in a vast snowy wasteland, just brimming with DemonicSpiders called [=YETIs=]. Unlike a similar mission on Planet Tabora where the respawning enemies would at least let up every now and then, here the [=YETIs=] will never ''ever'' stop coming, forcing you to keep moving at all times. Trying to kill them all is a waste of time and ammo - you're better off just running from one crystal to the next, and hope you have enough ammo to deal with the [[BossInMooksClothing Arctic Leviathans]] and get the crystals for defeating them, who are themselves annoying to deal with but at least don't respawn. Not even the [[GameBreaker RYNO II]] helps much. Oh, and when the [=YETIs=] kill you (not 'if' they kill you, ''when'' they kill you), you will respawn all the way at the back of the ship, and given how vast the snowy wastes are, it can take some time to get back to where you left off. The upshot is that collecting all the crystals will net you a vast amount of bolts.

to:

** This game gives us Planet Greblin, Grelbin, which forces you to hunt for crystals in a vast snowy wasteland, just brimming with DemonicSpiders called [=YETIs=]. Unlike a similar mission on Planet Tabora where the respawning enemies would at least let up every now and then, here the [=YETIs=] will never ''ever'' stop coming, forcing you to keep moving at all times. Trying to kill them all is a waste of time and ammo - you're better off just running from one crystal to the next, and hope you have enough ammo to deal with the [[BossInMooksClothing Arctic Leviathans]] and get the crystals for defeating them, who are themselves annoying to deal with but at least don't respawn. Not even the [[GameBreaker RYNO II]] helps much. Oh, and when the [=YETIs=] kill you (not 'if' they kill you, ''when'' they kill you), you will respawn all the way at the back of the ship, and given how vast the snowy wastes are, it can take some time to get back to where you left off. The upshot is that collecting all the crystals will net you a vast amount of bolts.
14th Mar '18 12:23:09 PM PresidentStalkeyes
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/RatchetAndClankUpYourArsenal'':
14th Mar '18 12:21:58 PM PresidentStalkeyes
Is there an issue? Send a Message


** This game gives us Planet Greblin, which forces you to hunt for crystals in a vast snowy wasteland, just brimming with DemonicSpiders called [=YETIs=].

to:

** This game gives us Planet Greblin, which forces you to hunt for crystals in a vast snowy wasteland, just brimming with DemonicSpiders called [=YETIs=]. Unlike a similar mission on Planet Tabora where the respawning enemies would at least let up every now and then, here the [=YETIs=] will never ''ever'' stop coming, forcing you to keep moving at all times. Trying to kill them all is a waste of time and ammo - you're better off just running from one crystal to the next, and hope you have enough ammo to deal with the [[BossInMooksClothing Arctic Leviathans]] and get the crystals for defeating them, who are themselves annoying to deal with but at least don't respawn. Not even the [[GameBreaker RYNO II]] helps much. Oh, and when the [=YETIs=] kill you (not 'if' they kill you, ''when'' they kill you), you will respawn all the way at the back of the ship, and given how vast the snowy wastes are, it can take some time to get back to where you left off. The upshot is that collecting all the crystals will net you a vast amount of bolts.



** Silver City on Boldan suddenly [[DifficultySpike ramps up a difficulty]] compared to the previous levels too. Like Damosel it has only one checkpoint, but it appears sooner, towards the end of second third of a game. To even access the city itself, you need to complete a quite challenging [[VideoGameFlight Levitator segment]] through machinery, heavy traffic and electrified power cables. Then you can opt for Grindboots section on some more electrified power cables, which is not too bad but also optional, and the main traverse of the city. The problem is {{Mooks}} here TookALevelInBadass, have much faster bullets, deal ton of damage, resist a lot of punishment, have annoying spite shot when they die, and there is a lot of them. You can get an armor into the half of the path, but it costs 100k bolts, the same as [[GameBreaker Shield Charger]] that appears one level later. On the other hand, Spiderbot Glove can make this a cinch, but it will make level take longer.
* ''VideoGame/RatchetAndClankUpYourArsenal'':

to:

** Silver **Silver City on Boldan suddenly [[DifficultySpike ramps up represents a difficulty]] compared to the previous levels too. pretty nasty DifficultySpike. Like Damosel it has only has one checkpoint, but it appears while Damosel was only two planets from the final level and can be expected to be pretty challenging, Boldan is much sooner, towards at the end of the second third of a game. act, catching the player by surprise. To even access the city itself, you need to complete a quite challenging [[VideoGameFlight Levitator segment]] through machinery, heavy traffic and electrified power cables. Then you can opt for Grindboots section on some more electrified power cables, cables - believe it or not, this is the ''easiest'' part of the level. The bulk of the level is spent traversing the city, which is not too bad but also optional, and the main traverse of the city. The problem is {{Mooks}} here TookALevelInBadass, infested with Thugs-4-Less goons, who have much faster bullets, deal ton of damage, resist a lot of punishment, have annoying spite shot when taken several [[TookALevelInBadass Levels in Badass]]; they die, are heavily-armed, [[SuperToughness heavily-armoured]] and there is a lot smart enough to attack from behind cover, and each room has at least five-to-seven of them. Pray for help if you haven't been upgrading all your weapons; you will need them. You can get an armor into armour upgrade halfway through the half of level, at the path, but it costs 100k bolts, low-low price of [=100K=] bolts - you're better off saving up for the same as [[GameBreaker Shield Charger]] that appears one level later. upgrade on Snivelak, which is just two levels away. On the other hand, the Spiderbot Glove can make this a cinch, but it will make cake-walk, if you don't mind spending ten minutes clearing out every room. [[CrowningMusicOfAwesome At least the music kicks ass]].
**Speaking of Snivelak - if you thought Boldan was unforgiving, you ain't seen nothing yet. The first third of the
level take longer.
* ''VideoGame/RatchetAndClankUpYourArsenal'':
is deceptively easy and devoid of enemies, but once you gain access to the Thugs-4-Less HQ, the rest of the level is basically Boldan [[UpToEleven on steroids]]. You are constantly forced into narrow chokeholds with barely any cover while hordes of the above-mentioned EliteMooks gun for you, backed up by tanks and [[LightningBruiser gunships that are as fast as they are tough.]] And just when you think you've got a moment to breathe, you're suddenly trapped by force-fields as enemies teleport in and ambush you from both sides - these sections ''will'' kill you dead if you haven't mastered strafing, and you'll be lucky if you have any ammo left by the end. What lies at the end of this madness? A final fight with the Thugs-4-Less Leader, which would be pretty climactic if he wasn't a GoddamnedBoss [[MarathonBoss that takes quarter of an hour to beat]] - as it stands, he's much easier than the level itself.
**Rounding out the previous two levels is the second visit to Aranos, which appears between Boldan and Snivelak (and also Gorn, but Gorn is an easy flying level if you stick to the main mission). The gist is that Ratchet and Clank have split up and must escape from a prison, and gameplay alternates between the two. The Ratchet sections are decently challenging but nothing too bad - the ''Clank'' sections, on the other hand, are probably the hardest in the original trilogy, if only because you die in four hits and there's many, many narrow areas where enemies will gang up on you, attacking while you're still in the middle of attacking another enemy. It doesn't help that you must get several [=Gadge-Bots=] to follow you over a narrow bridge, and it's possible for one to fall off and get stuck in the non-lethal pit below, rendering the section {{Unwinnable}} through no fault of the player.
10th Mar '18 4:56:56 PM Njfrank913
Is there an issue? Send a Message

Added DiffLines:

** Qwark's Hideout is an absolute nightmare, mostly due to the [[DemonicSpiders Qwark security robots]] who deal a lot of damage and take a lot of punishment in return. Expect to face upwards of ''half a dozen'' of these robots in one area. In addition, you also have to deal with awful ice physics, and [[CheckpointStarvation there's only one checkpoint in the entire level]]. It's hard enough to make the Clank section that immediately follows it a BreatherLevel. Your only salvation is to purposely overlevel your weapons or save up to buy [[GameBreaker the Bouncer]], which conveniently becomes available for purchase right at the beginning of this level.
6th Mar '18 12:53:03 AM NikoMoldova
Is there an issue? Send a Message

Added DiffLines:

** Because of Farah's unwillingness to move during combat, her position in a close-quarters space, and how late-game enemies constantly block sword strikes which prevents you from getting them away from her, the elevator level can become a nightmare without the use of the mega freeze power.
18th Feb '18 6:45:24 PM nombretomado
Is there an issue? Send a Message


* In the PS2 and GameCube game ScoobyDooNightOf100Frights, the level "Wreck on the Deck Pt. 2" requires the player to jump from mast to mast over the water (which also kills you in one hit.) Adding to the frustration, the CameraScrew makes it so you can barely tell where you're landing.

to:

* In the PS2 [=PS2=] and GameCube [=GameCube=] game ScoobyDooNightOf100Frights, ''ScoobyDooNightOf100Frights'', the level "Wreck on the Deck Pt. 2" requires the player to jump from mast to mast over the water (which also kills you in one hit.) Adding to the frustration, the CameraScrew makes it so you can barely tell where you're landing.
13th Jan '18 11:28:35 PM Piterpicher
Is there an issue? Send a Message


* The Genesis version of ''TheLostVikings'' has a level "RVTS" which has a lot of tricky jumps combined with moving platforms, conveyor belts and so on. One mistake and like always, back to the beginning of the level.

to:

* The Genesis version of ''TheLostVikings'' ''VideoGame/TheLostVikings'' has a level "RVTS" which has a lot of tricky jumps combined with moving platforms, conveyor belts and so on. One mistake and like always, back to the beginning of the level.
13th Jan '18 4:50:41 PM nombretomado
Is there an issue? Send a Message


* KidChameleon has the infamous Bloody Swamp. An entirely circumventable level, if you do have the misfortune of going to it, you will die. A lot. It is about 3/4ths of the way through the game and can easily take you down from a huge number of lives and continues to game over. It is an AdvancingWallOfDoom level from hell, with bouncing blocks that catapult you to death, moving platforms which crush you or prevent you from moving on fast enough to survive, and various other nonsense that makes it a miserable, miserable experience. Ironically, one of the ways to get there is via a shortcut which wise players will never, ever use just to avoid this place.

to:

* KidChameleon ''VideoGame/KidChameleon'' has the infamous Bloody Swamp. An entirely circumventable level, if you do have the misfortune of going to it, you will die. A lot. It is about 3/4ths of the way through the game and can easily take you down from a huge number of lives and continues to game over. It is an AdvancingWallOfDoom level from hell, with bouncing blocks that catapult you to death, moving platforms which crush you or prevent you from moving on fast enough to survive, and various other nonsense that makes it a miserable, miserable experience. Ironically, one of the ways to get there is via a shortcut which wise players will never, ever use just to avoid this place.
This list shows the last 10 events of 693. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.PlatformGame