History ThatOneLevel / PlatformGame

16th Apr '17 12:45:23 PM nombretomado
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* ''VideoGame/BubbleBobble'''s level 57 is a classic example. The level is totally empty, except for a platform at the very top that houses four ''SpaceInvaders''-inspired enemies. The easiest way to kill them and complete the level is to create a wall of bubbles in the very center of the stage and use it to bounce up. This wouldn't be too bad, if it weren't for the air currents in the level that shove all your bubbles in the corner unless you stand in ''just'' the right spot - which happens to be right in the line of enemy fire. See [[http://www.youtube.com/watch?v=nwqPESLvRTk this video]] for the average player's reaction.

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* ''VideoGame/BubbleBobble'''s level 57 is a classic example. The level is totally empty, except for a platform at the very top that houses four ''SpaceInvaders''-inspired ''VideoGame/SpaceInvaders''-inspired enemies. The easiest way to kill them and complete the level is to create a wall of bubbles in the very center of the stage and use it to bounce up. This wouldn't be too bad, if it weren't for the air currents in the level that shove all your bubbles in the corner unless you stand in ''just'' the right spot - which happens to be right in the line of enemy fire. See [[http://www.youtube.com/watch?v=nwqPESLvRTk this video]] for the average player's reaction.
3rd Apr '17 8:56:41 PM nombretomado
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* The GBA version of ''Film/ThePolarExpress'' has a level involving skiing along the top of the train at a reasonably high speed. Unfortunately, the section of track that they are running on features a large number of overhead obstructions, forcing the player to jump and duck at split-second notice. Even with practice, this level is painful.

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* The GBA version of ''Film/ThePolarExpress'' ''WesternAnimation/ThePolarExpress'' has a level involving skiing along the top of the train at a reasonably high speed. Unfortunately, the section of track that they are running on features a large number of overhead obstructions, forcing the player to jump and duck at split-second notice. Even with practice, this level is painful.
15th Mar '17 7:42:14 PM Prinzenick
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* The Big Board in ''VideoGame/WarioLand 4'', especially on harder difficulties. Whether you can complete it with 10,000 coins for the bonus music completely depends on what numbers you get at each of the dice blocks, as does getting the jewel pieces to open the upcoming boss door, as does even exiting the level (especially if you've got like 10,000 coins and all pieces, if you don't have near-perfect timing, you can get lightning struck to death by the final roller before you can reach the keyser.

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* ''VideoGame/WarioLand4'' has its fair share of tough levels.
**
The Big Board in ''VideoGame/WarioLand 4'', Board, especially on harder difficulties. Whether you can complete it with 10,000 coins for the bonus music completely depends on what numbers you get at each of the dice blocks, as does getting the jewel pieces to open the upcoming boss door, as does even exiting the level (especially if you've got like 10,000 coins and all pieces, if you don't have near-perfect timing, you can get lightning struck to death by the final roller before you can reach the keyser.keyser.
** Doodle Woods. Good luck getting around with a pig constantly following you around and spawning annoying enemies right next to you.
** Mystic Lake is downright sadistic on Hard difficulty. There are enemies everywhere, and because your underwater controls and movement are limited, you're a sitting duck for the fast moving enemies, with your only defense is an underwater headbutt that is very hard to use. And then there's the tight corridors loaded with giant fish living in holes...
** Fiery Caverns is absolute hell for any player attempting to get 10,000 coins. The level is loaded with obstacles and hard to dodge foes, and plenty of lava pits that can eat up any coins that fall out from an enemy. Super Hard takes it further and turns it into the hardest level in the entire game.
** Monsoon Jungle on Super Hard difficulty is just plain cruel.
28th Feb '17 5:52:49 AM LucaEarlgrey
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*** "Snot a Problem" could also qualify. You face off against a gelatinous ball of snot as you bungee jump between two cliffs, trying to knock each other into the sharp sides to fray their rope enough to snap it and cause them to fall into the lake of goo below. Doesn't sound too hard? Wait until he uses his freakishly-annoying spin move which makes him invincible for a couple seconds, and in the later 2 rounds, the one-eyed teeth monster at the bottom, which just so happens to OneHitKill you if you're anywhere near him, both because Jim stretches cartoonishly before the bungee pulls him up and because the snotball is too short for the monster to be able to reach him. Expect to use up half of your lives pretty quick.

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*** ** "Snot a Problem" could also qualify. You face off against a gelatinous ball of snot as you bungee jump between two cliffs, trying to knock each other into the sharp sides to fray their rope enough to snap it and cause them to fall into the lake of goo below. Doesn't sound too hard? Wait until he uses his freakishly-annoying spin move which makes him invincible for a couple seconds, and in the later 2 rounds, the one-eyed teeth monster at the bottom, which just so happens to OneHitKill you if you're anywhere near him, both because Jim stretches cartoonishly before the bungee pulls him up and because the snotball is too short for the monster to be able to reach him. Expect to use up half of your lives pretty quick.quick.
** Buttville, the final stage, begins with that damned helicopter shaft lined with SpikesOfDoom. A few touches are all you need to have to go from 100% to zero.
31st Jan '17 8:49:05 AM Gosicrystal
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* The Castle in ''VideoGame/MickeyMousecapade''. Chock full of [[RespawningEnemies regenerating]] GoddamnedBats and DemonicSpiders, many screens that must be accessed by jumping up, and if you fall back down, the enemies respawn, in addition to a [[DegradedBoss downgraded]] version of ThatOneBoss and a BossInMookClothing. Hopefully you can find an invincibility fairy behind one of the windows, or you're probably going to be in serious trouble. And if you go past the DegradedBoss without the key to the BossRoom, it's pretty much LostForever, as backtracking will probably get you killed by the respawned miniboss.

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* The Castle in ''VideoGame/MickeyMousecapade''. Chock full of [[RespawningEnemies regenerating]] GoddamnedBats and DemonicSpiders, many screens that must be accessed by jumping up, and if you fall back down, the enemies respawn, in addition to a [[DegradedBoss downgraded]] version of ThatOneBoss and a BossInMookClothing. Hopefully you can find an invincibility fairy behind one of the windows, or you're probably going to be in serious trouble. And if you go past the DegradedBoss without the key to the BossRoom, it's pretty much LostForever, [[PermanentlyMissableContent lost permanently]], as backtracking will probably get you killed by the respawned miniboss.
30th Dec '16 1:54:09 AM CrystalMech
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* The [[RatchetAndClank2016 2016 reboot of the first game]] has a different final level than the original, the [[spoiler:second infiltration of the Deplanetizer,]] and without mincing words, it's not pretty. It involves:
**[[StealthBasedMission Mandatory Hologuise stealth sections]], some of which involve you turning the disguise on and off between platforms and almost all of which are immediately followed by HoldTheLine segments against waves upon waves of the game's toughest EliteMooks and GoddamnBats. Also doubles as a slight GuideDangIt moment, as the game doesn't tell you that you have to kill all the enemies before you can move on to the next room.
** One of the most [[ThatOnePuzzle confusing and difficult Trespasser puzzles]] in the entire game.
** Two grueling boss fights in the form of [[spoiler:Captain Qwark]] and [[spoiler:Dr. Nefarious]], who employ dastardly ControllableHelplessness, BossArenaUrgency and HealThyself tactics.
** Top it off with [[LastLousyPoint one easy-to-miss Gold Bolt]] in the room with the two Drek statues and you have a prime candidate for DisappointingLastLevel and one that clearly shows the scars of the [[ExecutiveMeddling rushed development cycle.]]
30th Nov '16 8:01:45 PM FilthyRedmond
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*In the PS2 and GameCube game ScoobyDooNightOf100Frights, the level "Wreck on the Deck Pt. 2" requires the player to jump from mast to mast over the water (which also kills you in one hit.) Adding to the frustration, the CameraScrew makes it so you can barely tell where you're landing.
14th Oct '16 9:00:29 AM VPhantom
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** ''Cortex Power''. One of the most unholy examples of FakeDifficulty ever conceived. CameraScrew, backtracking, and being forced to do it in ONE life if you want even a chance for the gem makes for one of the most difficult levels in games and a high rate of broken TVs.

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** ''Cortex Power''. One of the most unholy examples of FakeDifficulty ever conceived. CameraScrew, backtracking, and being forced to do it in ONE life if you want even a chance for the gem makes for one of the most difficult levels in games and a high rate of broken TVs.[=TVs=].
22nd Sep '16 9:46:26 AM case
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* ''VideoGame/DynamiteHeaddy'' has the last part of Fun Forgiven as a scrappy section of an otherwise tolerable level. Headdy has to travel from one end of a large spike pit to another with a bunch of hangmen. He can shoot his head like a grappling hook, except a) with poorer range than any grappling hook and b) instead of swinging, his body just gets lightly launched in the direction of his head. Oh, and the hangmen (the points you can grapple on) are constantly flipping in and out of reach. Not hard when you learn it, but given that it's near the end of the game, it's hard to get any practice.

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* ''VideoGame/DynamiteHeaddy'' has Fun Forgiven, which introduces the last part concept of Fun Forgiven as a scrappy section instant death in the form of an otherwise tolerable level. Headdy has shifting blocks that squish headdy. They come in stacks of two; you need to travel from hit the top one end of and then climb up. Hit the bottom one first, and you're trapped. It's also dangerously easy to slip off the stack when standing on the first block, and get squished. After a large fight against a [[WidgetSeries robot sun\moon]], the level ends with a big spike pit to another peppered with a bunch of hangmen. He can shoot his head like a grappling hook, except a) with poorer range than any grappling hook and b) instead of swinging, his body just gets lightly launched in the direction of his head. Oh, and the hangmen (the points you can grapple on) are constantly flipping Hangmen that flip in and out of reach. Not hard when This part in particular can make you learn it, but given that it's near lose lives in a hurry, as it requires some practice to figure out how to get to the end other side of the game, it's pit (basically, it boils down to approaching them from underneath, shooting straight up where possible), and this practice is hard to get any practice.since it happens so late in the game.



*** The last level of the same game has one: at a certain part of the level, you're running throught platforms that disappear when you run over, and there will be two kamikaze robots that will come out of nowhere and try to knock you out. If you stop, the platform disappear and you die. If you ignore the bots, they will knock you to the pit. It requires a perfect timing and coordination to hit the robots whle jumping since they come at a very high speed.

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*** The last level of the same game has one: at a certain part of the level, you're running throught through platforms that disappear when you run over, and there will be two kamikaze robots that will come out of nowhere and try to knock you out. If you stop, the platform disappear and you die. If you ignore the bots, they will knock you to the pit. It requires a perfect timing and coordination to hit the robots whle jumping since they come at a very high speed.
19th Aug '16 4:00:38 PM CamelCase
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** The Great Escape in [=LBP3=], especially considering the little amount of experience one has with the three heroes. It's quite a difficulty spike, and a surprising one at that.
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