History ThatOneLevel / PlatformGame

20th Jul '17 4:08:47 PM Neosonic97
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*** ...And then Stormy Ascent got released as a level proper in ''The N.Sane Trilogy.'', as DLC. And it's definitely deserving of that reputation. Reports claim that Vicarious Visions had one of their best players lose no less than '''sixty''' lives trying to clear it, and even the very person who DESIGNED Stormy Ascent in the first place had trouble with it.

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*** ...And then Stormy Ascent got released as a level proper in ''The ''Crash Bandicoot: N.Sane Trilogy.'', Trilogy'', as DLC. And it's definitely deserving of that reputation. Reports claim that Vicarious Visions had one of their best players lose no less than '''sixty''' lives trying to clear it, and even ''even the very person who DESIGNED Stormy Ascent in the first place had trouble with it.it''. That One Level indeed.
20th Jul '17 4:06:55 PM Neosonic97
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*** ...And then Stormy Ascent got released as a level proper in ''The N.Sane Trilogy.'', as DLC. And it's definitely deserving of that reputation. Reports claim that Vicarious Visions had one of their best players lose no less than '''sixty''' lives trying to clear it, and even the very person who DESIGNED Stormy Ascent in the first place had trouble with it.
16th Jul '17 4:39:23 AM Spanks
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* The bits in ''VideoGame/SuperPrincessPeach'' where before a boss level, you have to get past a short obstacle course using the stylus.

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* The bits in ''VideoGame/SuperPrincessPeach'' where before a boss level, you have to get past a short obstacle course using the stylus. To elaborate further, some of them are UnexpectedGameplayChange where you lose control of Peach and have [[EscortMission to protect her]] from an onslaught on oncoming enemies obstacles. Get hit a single time, and you're doing the ''whole sequence'' over again.
15th Jul '17 8:11:15 PM Wingnut
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** As far as {{Brutal Bonus Level}}s go, [[spoiler:the Secret Path]] from ''VideoGame/KirbysBlowoutBlast'' pushes the boundaries UpToEleven. [[spoiler:It's split up into five sections, [[CheckpointStarvation which you have to do all over again if you die]], all the previously fought bosses are back for revenge, and there's a shortage of health powerups. This is your reward for earning a gold medal on all levels, people. The final battle with Dedede can be a pain as well, but if you know what you're doing, it's debatably easier by comparison.]]

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** * As far as {{Brutal Bonus Level}}s go, [[spoiler:the Secret Path]] from ''VideoGame/KirbysBlowoutBlast'' pushes the boundaries UpToEleven. [[spoiler:It's split up into five sections, [[CheckpointStarvation which you have to do all over again if you die]], all the previously fought bosses are back for revenge, and there's a shortage of health powerups. This is your reward for earning a gold medal on all levels, people. The final battle with Dedede can be a pain as well, but if you know what you're doing, it's debatably easier by comparison.]]
15th Jul '17 3:16:15 PM SenorCornholio
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** The above trilogy collection also, at least, fixes a few things with the stages by making it so that you can retry a special stage as many times as you'd like with deaths within them not counting, and the most important part: boxes broken before the checkpoint still count even after you die...for the most part. Clear gems are now less of an issue, and levels like ''Native Fortress'', ''Sunset Vista'', and the "Elite Four" all described above now no longer have a no-death limit, though they're still quite difficult. The color gems, however, though they track your boxes even after you die...you still aren't allowed to die. The levels containing them only give you the gem if you break all the boxes without a single death, just like in the original game, except very deliberately programmed that way. As such, ''Lost City'', ''Generator Room'', ''Lights Out'', and the above-mentioned levels ''Toxic Waste'', ''Slippery Climb'', and ''The Lab'' retain their original difficulty and become this in comparison to most of the other levels.
14th Jul '17 2:19:55 PM Wingnut
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* VideoGame/KirbysReturnToDreamLand has a few. Any level in [[EternalEngine Egg Engines]] is a pain in the ass, especially if you're trying to get all the Energy Spheres, but the third Energy Sphere of Stage 2 takes the cake. You must have swallowed the miniboss from the room prior to the room with the sphere and shoot bomb blocks with the lightning bolt attack. Sounds easy, right? Well, how about shooting bomb blocks while moving on a really fast platform, that you CANNOT reset back to the start of the area if you fail to get the bomb blocks. Have fun continually restarting the ENTIRE LEVEL (which is where the levels in the game start getting [[MarathonLevel really long]]) just to get that single Energy Sphere.

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* VideoGame/KirbysReturnToDreamLand ''VideoGame/KirbysReturnToDreamLand'' has a few. Any level in [[EternalEngine Egg Engines]] is a pain in the ass, especially if you're trying to get all the Energy Spheres, but the third Energy Sphere of Stage 2 takes the cake. You must have swallowed the miniboss from the room prior to the room with the sphere and shoot bomb blocks with the lightning bolt attack. Sounds easy, right? Well, how about shooting bomb blocks while moving on a really fast platform, that you CANNOT reset back to the start of the area if you fail to get the bomb blocks. Have fun continually restarting the ENTIRE LEVEL (which is where the levels in the game start getting [[MarathonLevel really long]]) just to get that single Energy Sphere.


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** As far as {{Brutal Bonus Level}}s go, [[spoiler:the Secret Path]] from ''VideoGame/KirbysBlowoutBlast'' pushes the boundaries UpToEleven. [[spoiler:It's split up into five sections, [[CheckpointStarvation which you have to do all over again if you die]], all the previously fought bosses are back for revenge, and there's a shortage of health powerups. This is your reward for earning a gold medal on all levels, people. The final battle with Dedede can be a pain as well, but if you know what you're doing, it's debatably easier by comparison.]]
12th Jul '17 9:21:21 AM Spanks
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** The ''N Sane Trilogy'' thanks in due part to the change in jumping physics, has made two levels that weren't considered that hard in the original Crash 1 into ThatOneLevel: ''Road To Nowhere'' and ''The High Road''. Simply put, it is now ''much'' easier to fall inbetween the gaps in the bridge, forcing the players' jumps to be ''absolutely'' precise. This [[http://www.eurogamer.net/articles/2017-07-04-fans-may-know-why-jumping-is-harder-in-the-crash-bandicoot-n-sane-trilogy article]] explains why.
3rd Jul '17 3:56:31 PM RandomNumberReactor
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** The first real indication of the game's [[NintendoHard difficulty]] is level 9, Native Fortress, which concludes the first island. It is much longer that any level before, has omnipresent BottomlessPits, a sections where you ascend vertically and have to spin timed platforms to set them, and should you fall down, you need to start over that part, and is full of enemies. The gem is really nasty one, because besides obligatory NoDeathRun, you have to acquire red gem first to get access to some boxes, and [[GuideDangIt others are hidden behind the background]] where you can jump on certain points.

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** The first real indication of the game's [[NintendoHard difficulty]] is level 9, Native Fortress, which concludes the first island. It is much longer that than any level before, before it, has omnipresent BottomlessPits, a sections where you ascend vertically and have to spin timed platforms to set them, and should you fall down, you need to start over that part, and is full of enemies. The gem is really nasty one, because besides obligatory NoDeathRun, you have to acquire red gem first to get access to some boxes, and [[GuideDangIt others are hidden behind the background]] where you can jump on certain points.
2nd Jul '17 6:47:27 AM RandomNumberReactor
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** The first real indication of the game's [[NintendoHard difficulty]] is level 9, Native Fortress, which concludes the first island. It is much longer that any level before, has omnipresent BottomlessPits, a sections where you ascend vertically and have to spin timed platforms to set them, and should you fall down, you need to start over that part, and is full of enemies. The gem is really nasty one, because besides obligatory NoDeathRun, you have to acquire red gem first to get access to some boxes, and [[GuideDangIt others are hidden behind the background]] where you can jump on certain points.



** "Diggin' It" is this if you're going for {{Hundred Percent Completion}}. Like "Cold Hard Crash", it has split path Death Route containing some boxes, which means {{Backtracking}}. Through the segments with bees (see below). And yes, bees always start chasing Crash when he enters associated area, even if he comes ''from opposite direction''. Thus you have to time your spins to eliminate the bees while running [[CameraScrew towards the camera]].

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** "Diggin' It" Diggin' It, Level 17, is this if you're going for {{Hundred Percent Completion}}. Like "Cold Cold Hard Crash", Crash, it has split path Death Route containing some boxes, which means {{Backtracking}}. Through But here it is ''not'' a sidescroller, so you'll have to run [[CameraScrew towards the camera]] at least on one occassion. To top if off, you'll have to do this through the segments with bees (see below). And yes, bees always start chasing Crash when he enters associated area, even if he comes ''from opposite direction''. Thus you have to time direction'', meaning the sound will be your spins only clue to eliminate the bees while running [[CameraScrew towards the camera]].spin them off. Oh, and [[MookMaker beehives]] cannot be destroyed.
23rd Jun '17 10:08:10 AM TheMartianGeek1
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** Level 20, Bee-Having. It's a mountain-ish level with various nasty enemies like plants that spit explosive seeds and lumberjack androids that can flatten you with their hammers, but none of that matters, because in this level, you'll be too busy worrying about your biggest threat: [[BeeAfraid the bees]]. Throughout the level are beehives that will spawn bees when you walk past them. Level 17 (Diggin' It) had the same theme, same enemies, and it also had bees, but there, the bees came out one at a time. Here, the hives spawn FIVE bees at once, and unless you time a spin ''perfectly'', you won't be able to kill them all and will get hit by the one or two bees that you missed. You can outrun them or get away entirely by digging underground, but if you don't have any ground to dig under (which, coincidentally, usually happens when you have electric fences and seed-spitting plants to deal with as well)...hope you have pretty good timing. You will learn to ''dread'' [[HellIsThatNoise that ominous "buzzzZZZZ..." sound]] that means a new swarm of bees just appeared.

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** Level 20, Bee-Having. It's a mountain-ish level with various nasty enemies like plants that spit explosive seeds and lumberjack androids that can flatten you with their hammers, but none of that matters, because in this level, you'll be too busy worrying about your biggest threat: [[BeeAfraid the bees]]. Throughout the level are beehives that will spawn bees when you walk past them. Level 17 (Diggin' It) had the same theme, same enemies, and it also had bees, but there, the bees came out one at a time. Here, the hives spawn FIVE bees at once, and unless you time a spin ''perfectly'', you won't be able to kill them all and will get hit by the one or two bees that you missed. You can outrun them or get away entirely by digging underground, but if you don't have any ground to dig under (which, coincidentally, usually happens when you have electric fences and seed-spitting plants to deal with as well)...hope you have pretty good timing. You will learn to ''dread'' [[HellIsThatNoise that ominous "buzzzZZZZ..." sound]] that means a new swarm of bees just appeared. The secret area is no picnic either.
** Really, Warp Room 4 in general is practically one big That One Level, especially if you're going for all the gems. It has Cold Hard Crash, Bee-Having, Diggin' It, ''and'' Ruination, which is one of the toughest levels in the game already for [[DepthPerplexion a few reasons]] and has a difficult secret area to boot. The only level in there that ''isn't'' nasty is level 16, and even it has an easy-to-miss secret area.
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