History ThatOneLevel / PlatformGame

22nd Sep '16 9:46:26 AM case
Is there an issue? Send a Message


* ''VideoGame/DynamiteHeaddy'' has the last part of Fun Forgiven as a scrappy section of an otherwise tolerable level. Headdy has to travel from one end of a large spike pit to another with a bunch of hangmen. He can shoot his head like a grappling hook, except a) with poorer range than any grappling hook and b) instead of swinging, his body just gets lightly launched in the direction of his head. Oh, and the hangmen (the points you can grapple on) are constantly flipping in and out of reach. Not hard when you learn it, but given that it's near the end of the game, it's hard to get any practice.

to:

* ''VideoGame/DynamiteHeaddy'' has Fun Forgiven, which introduces the last part concept of Fun Forgiven as a scrappy section instant death in the form of an otherwise tolerable level. Headdy has shifting blocks that squish headdy. They come in stacks of two; you need to travel from hit the top one end of and then climb up. Hit the bottom one first, and you're trapped. It's also dangerously easy to slip off the stack when standing on the first block, and get squished. After a large fight against a [[WidgetSeries robot sun\moon]], the level ends with a big spike pit to another peppered with a bunch of hangmen. He can shoot his head like a grappling hook, except a) with poorer range than any grappling hook and b) instead of swinging, his body just gets lightly launched in the direction of his head. Oh, and the hangmen (the points you can grapple on) are constantly flipping Hangmen that flip in and out of reach. Not hard when This part in particular can make you learn it, but given that it's near lose lives in a hurry, as it requires some practice to figure out how to get to the end other side of the game, it's pit (basically, it boils down to approaching them from underneath, shooting straight up where possible), and this practice is hard to get any practice.since it happens so late in the game.



*** The last level of the same game has one: at a certain part of the level, you're running throught platforms that disappear when you run over, and there will be two kamikaze robots that will come out of nowhere and try to knock you out. If you stop, the platform disappear and you die. If you ignore the bots, they will knock you to the pit. It requires a perfect timing and coordination to hit the robots whle jumping since they come at a very high speed.

to:

*** The last level of the same game has one: at a certain part of the level, you're running throught through platforms that disappear when you run over, and there will be two kamikaze robots that will come out of nowhere and try to knock you out. If you stop, the platform disappear and you die. If you ignore the bots, they will knock you to the pit. It requires a perfect timing and coordination to hit the robots whle jumping since they come at a very high speed.
19th Aug '16 4:00:38 PM CamelCase
Is there an issue? Send a Message

Added DiffLines:

** The Great Escape in [=LBP3=], especially considering the little amount of experience one has with the three heroes. It's quite a difficulty spike, and a surprising one at that.
7th Aug '16 8:34:48 PM DeathBySnooSnoo
Is there an issue? Send a Message


[[/folder]]


Added DiffLines:

[[/folder]]
7th Aug '16 8:34:24 PM DeathBySnooSnoo
Is there an issue? Send a Message



to:

* The Guardian Temple in ''VideoGame/ValdisStoryAbyssalCity''. Full of [[DemonicSpiders fire demons]] that deal ridiculous damage and then burn you on top of that for a constant health drain, spike traps that ''outdamage the fire demons'', and fire demons [[LedgeBats knocking you toward]] [[BreadEggsBreadedEggs the spike traps]], which then typically proceed to stunlock you into falling down to the room beneath you in an area with no floor, forcing you to redo large sections of the temple. It also has ThatOnePuzzle involving making nearly pixel-perfect precision jumps repeatedly, regularly cited as the hardest puzzle room in the entire game - and then a similar puzzle at the very end, part of which is mandatory just to leave and save. To cap it off, the only save point in the temple is past a PointOfNoReturn - after using it, the only way back is through the boss of the temple, [[ThatOneBoss Jahzracht]] [[IronicNickname the Purifier]]. All of this is after the Guardian Temple was nerfed ''twice'' in updates, including one of the game's three elixirs revealingly having ''no effect other than to make the Guardian Temple easier''. Before the nerfs, the PointOfNoReturn happened ''as soon as you entered the temple''. Oh, and story-wise, the only reason you're there is a FetchQuest for [[TheScrappy Sezzi]].
** The Tainted Laboratory. Poison is so ridiculously prevalent here that an antivenom elixir is an absolute must; otherwise, you're pretty much dead before you even enter. Even once you're past that, you have to contend with poisonous generators spawning infinite poison skull demons until they're destroyed, a layout that makes it impossible to return to the entrance in any sensible way (should you fall prematurely, you'll have to go halfway around the nearby Abandoned Gardens just to get back to the top), the single worst treasure chest in the game bar none forcing you to make a totally blind LeapOfFaith and then a very tricky jump against two spike traps - failing either of these two steps results in you falling prematurely, in which case see above. Worst of all, though, are the assassins. Demon Assassins infest the place, [[ParanoiaFuel spawning lightning-fast seemingly out of nowhere]]. In the Tainted Laboratory, ''you are never safe''. While it's technically optional to come here, the alternative is fighting a BonusBoss, and the boss of the Tainted Laboratory drops a necessary ingredient in crafting each character's InfinityPlusOneSword. So if you want that beautiful golden weapon, or if you just don't want to have to fight the Feral Raven...godspeed, soldier.
15th Jul '16 3:16:49 PM DoNotEatMyBacon
Is there an issue? Send a Message


*** Possibly the most hated level of Milky Way Wishes is Hotbeat, the lava planet. It takes place in a cave, some stretches of which have the majority of the floor, ceiling, and walls made of lava. It's a nightmare to navigate through. It's even more annoying in Meta Knightmare Ultra, where Meta Knight's enhanced jumping ability becomes a curse, as he frequently hits the lava above him.

to:

*** Possibly the most hated level of Milky Way Wishes is Hotbeat, the lava planet. It takes place in a cave, some stretches of which have the majority of the floor, ceiling, and walls made of lava. It's a nightmare to navigate through. Adding the fact that the designers decided that slapping [[GoddamnedBats Scarfies]] that chase you ''when your back is turned'' in areas where you're most likely to spit an air bullet results in you having to avoid ''not only'' the lava but about 2 or 3 one-eyed monsters ''hot on your tail.'' It's even more annoying in Meta Knightmare Ultra, where Meta Knight's enhanced jumping ability becomes a curse, as he frequently hits the lava above him.
12th Jun '16 9:54:21 PM CountDorku
Is there an issue? Send a Message

Added DiffLines:

* In the ''Future'' period, ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', you get the Apogee Space Station, which goes from a relatively simple Leviathan hunt to a fairly mild platforming puzzle to a horrible nightmare of spinning laser robots and plasma turrets. Unless you were heavily into LevelGrinding, repeatedly run back to the Grummelnet vendor, or have incredible reflexes, the experience is likely to end in messy death, especially since even the mildest scratch from the swarms of laser robots is likely to be one-quarter of your health at this stage and you've only unlocked the most basic armour upgrade.
29th May '16 6:36:33 PM nombretomado
Is there an issue? Send a Message


*** However, in the PS1 version, the level is EVEN LONGER and has a hellish walking shell ride that if you mess up even once you have to redo from the very beginning, and the level DOES have a [[ThatOneBoss very annoying and hard boss]] in the PS1 version...

to:

*** However, in the PS1 [=PS1=] version, the level is EVEN LONGER and has a hellish walking shell ride that if you mess up even once you have to redo from the very beginning, and the level DOES have a [[ThatOneBoss very annoying and hard boss]] in the PS1 [=PS1=] version...
28th May '16 7:39:38 PM nombretomado
Is there an issue? Send a Message


* The ''VideoGame/{{Frogger}}'' video game for the PlayStation and PC had several:

to:

* The ''VideoGame/{{Frogger}}'' video game for the PlayStation UsefulNotes/PlayStation and PC had several:
16th May '16 2:15:57 PM MyFinalEdits
Is there an issue? Send a Message


*** There's also the final level of the Underwater world. It's very long, and filled with all kinds of difficult obstacles. There's electrified floors, sand conveyor belts, and these snakes that constantly chase you through a tricky platforming sequence.

to:

*** ** There's also the final level of the Underwater world. It's very long, and filled with all kinds of difficult obstacles. There's electrified floors, sand conveyor belts, and these snakes that constantly chase you through a tricky platforming sequence.
16th May '16 3:31:08 AM Andyroid
Is there an issue? Send a Message


** The one that ''far'' more players ran into - The Dam. The seaweed and time limit frustrated even players accustomed to the NintendoHard difficulty.

to:

** The one that ''far'' more players ran into - The Dam. The seaweed and time limit frustrated even players accustomed to the NintendoHard difficulty. The Dam's reputation is such that it inspired an indie game homage, ''VideoGame/ThatDamLevel''.
This list shows the last 10 events of 625. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.PlatformGame