History ThatOneLevel / HackAndSlash

6th Feb '18 10:54:27 AM Dravencour
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** The Maggot Lair from Act II is hated by many players with good reason. The passageways are very narrow, making setting traps or using minions problematic at best, they are very winding, making it quite easy to get lost without the automap, and the most common enemies aside from the maggots themselves are the beetles, which have Lightning Enchanted as a primary feature (meaning that they shoot out lightning every time they get hit) -- and given the very tight quarters, you have no choice but to eat lightning damage, especially if you're a melee character. There are ''four levels'' to this thing, and worst of all, going through this hell is required to get the Staff of Kings, one of the three items necessary to reassemble the Horadric Staff.

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** The Maggot Lair from Act II is hated by many players with good reason. The passageways are Most of the dungeon consists of very narrow, narrow and winding passageways, making setting traps or using minions problematic at best, they are very winding, best and making it quite easy to get lost without the automap, and the most common enemies aside from the maggots themselves are the beetles, which have Lightning Enchanted as a primary feature (meaning that they shoot out lightning every time they get hit) -- and given the very tight quarters, you have no choice but to eat lightning damage, especially if you're a melee character. There are ''four levels'' to this thing, and worst of all, going through this hell is required to get the Staff of Kings, one of the three items necessary to reassemble the Horadric Staff.
6th Feb '18 10:52:40 AM Dravencour
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* Act 3 of ''[[VideoGame/{{Diablo}} Diablo II]]''. You have to slog through a jungle with switchbacks and dead ends populated by a) little pygmy demons who either swarm and stab you or shoot you from afar with blowguns, which are led by shaman with the ability to revive the pygmys; b) enormous mosquitoes that drain your stamina and poison you; c) giant bramble-men that can take most of your best and hit hard. This is on top of an act-long fetch quest which forces you to fully explore the jungle [[AbsurdlySpaciousSewer and the sewers]] of a nearby city looking for the unusually well-preserved remains (eye, brain, heart) of an old wizard.
** The Maggot Lair from Act II is hated by many players with good reason. The passageways are very narrow, making setting traps or using minions problematic at best, they are very winding, making it quite easy to get lost without the automap, and the most common enemies aside from the maggots themselves are the beetles, which have Lightning Enchanted as a primary feature (meaning that they shoot out lightning every time they get hit) -- and given the very tight quarters, you have no choice but to eat lightning damage. There are ''four levels'' to this thing, and worst of all, going through this hell is required to get the Staff of Kings, one of the three items necessary to reassemble the Horadric Staff.

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* Act 3 of ''[[VideoGame/{{Diablo}} Diablo II]]''. You have to slog through a jungle with switchbacks and dead ends populated by a) little pygmy demons who either swarm and stab you or shoot you from afar with blowguns, which are led by shaman with the ability to revive the pygmys; b) enormous mosquitoes that drain your stamina and poison you; c) giant bramble-men that can take most of your best and hit hard. This is on top of an act-long fetch quest which forces you to fully explore the jungle [[AbsurdlySpaciousSewer and the sewers]] of a nearby city looking for the unusually well-preserved remains (eye, brain, heart) of an old wizard.
a Zakarum high priest.
** The Maggot Lair from Act II is hated by many players with good reason. The passageways are very narrow, making setting traps or using minions problematic at best, they are very winding, making it quite easy to get lost without the automap, and the most common enemies aside from the maggots themselves are the beetles, which have Lightning Enchanted as a primary feature (meaning that they shoot out lightning every time they get hit) -- and given the very tight quarters, you have no choice but to eat lightning damage.damage, especially if you're a melee character. There are ''four levels'' to this thing, and worst of all, going through this hell is required to get the Staff of Kings, one of the three items necessary to reassemble the Horadric Staff.
6th Feb '18 10:50:05 AM Dravencour
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* Act 3 of ''[[VideoGame/{{Diablo}} Diablo II]]''. You have to slog through a jungle with switchbacks and dead ends populated by a) native pygmy men who either swarm and stab you or shoot you from afar with blowguns, which are led by shaman with the ability to revive the pygmys; b) enormous mosquitoes that drain your stamina and poison you; c) literal DemonicSpiders that are larger than you. This is on top of an act-long fetch quest which forces you to fully explore the jungle [[AbsurdlySpaciousSewer and the sewers]] of a nearby city looking for the unusually well-preserved remains (eye, brain, heart) of an old wizard.

to:

* Act 3 of ''[[VideoGame/{{Diablo}} Diablo II]]''. You have to slog through a jungle with switchbacks and dead ends populated by a) native little pygmy men demons who either swarm and stab you or shoot you from afar with blowguns, which are led by shaman with the ability to revive the pygmys; b) enormous mosquitoes that drain your stamina and poison you; c) literal DemonicSpiders giant bramble-men that are larger than you. can take most of your best and hit hard. This is on top of an act-long fetch quest which forces you to fully explore the jungle [[AbsurdlySpaciousSewer and the sewers]] of a nearby city looking for the unusually well-preserved remains (eye, brain, heart) of an old wizard.wizard.
** The Maggot Lair from Act II is hated by many players with good reason. The passageways are very narrow, making setting traps or using minions problematic at best, they are very winding, making it quite easy to get lost without the automap, and the most common enemies aside from the maggots themselves are the beetles, which have Lightning Enchanted as a primary feature (meaning that they shoot out lightning every time they get hit) -- and given the very tight quarters, you have no choice but to eat lightning damage. There are ''four levels'' to this thing, and worst of all, going through this hell is required to get the Staff of Kings, one of the three items necessary to reassemble the Horadric Staff.
26th Nov '17 3:44:53 AM ShinyAegislash
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** ''Legends'' brings chapter two of Gannondorf's chapter. For the most part it plays out the same as the original version, until you get to the final phase, where Lana doubles herself and tries to flee. In the original, both doubles had half health and a fair way to run. This time, Lana splits into ''three'' full-health copies, which start sprinting in different directions. Each still has Lana's "commander" flag, giving her plenty of health and a strong AI. You ''will not'' be able to hunt them down alone. Fortunately, Zant and Girahim are there to help, and will run to intercept two of the Lanas... but if you left them to their own devices, they'll be horribly out of position, their pathfinding when ordered to chase a target is moronic, and even if they catch her Lana will ignore them and keep running unless the player assumes control. Manually ordering them to the escape points is the way to go... but unless you're deep into Adventure Mode, Zant and Girahim will still be locked, meaning they have default weapons, no badges, and pitiful health and damage, meaning it's difficult to stall them, let alone defeat them. he only reliable way to do this is to start moving Gannondorf to intercept the fleeing doubles before they actually appear, and tie up two while sending both other characters to intercept the last one. Oh, and just to add insult to injury, since checkpoint triggers are processed in the dialogue queue, it's possible for the final checkpoint to save while the level is already UnwinnableByMistake. Have fun!

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** ''Legends'' brings chapter two of Gannondorf's Ganondorf's chapter. For the most part it plays out the same as the original version, until you get to the final phase, where Lana doubles herself and tries to flee. In the original, both doubles had half health and a fair way to run. This time, Lana splits into ''three'' full-health copies, which start sprinting in different directions. Each still has Lana's "commander" flag, giving her plenty of health and a strong AI. You ''will not'' be able to hunt them down alone. Fortunately, Zant and Girahim are there to help, and will run to intercept two of the Lanas... but if you left them to their own devices, they'll be horribly out of position, their pathfinding when ordered to chase a target is moronic, and even if they catch her Lana will ignore them and keep running unless the player assumes control. Manually ordering them to the escape points is the way to go... but unless you're deep into Adventure Mode, Zant and Girahim will still be locked, meaning they have default weapons, no badges, and pitiful health and damage, meaning it's difficult to stall them, let alone defeat them. he only reliable way to do this is to start moving Gannondorf to intercept the fleeing doubles before they actually appear, and tie up two while sending both other characters to intercept the last one. Oh, and just to add insult to injury, since checkpoint triggers are processed in the dialogue queue, it's possible for the final checkpoint to save while the level is already UnwinnableByMistake. Have fun!
9th May '17 10:14:02 AM Dravencour
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** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it introduces a whole host of aggravating angels -- Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), the Fearlesses (the even worse version of the Fairnesses from Chapter 3), the Harmonies (raylike angels that you have to fight for the first time right AFTER a Grace and Glory fight), and the Inspired (big-ass snake angels that like to move fast, shoot fireballs and whip you with their tails). It also has several platforming segments that either do damage to you if you fuck up (in a chapter where you don't want to take damage) or kill you outright in the later ones, and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].

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** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it introduces a whole host of aggravating angels -- Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), the Fearlesses (the even worse version of the Fairnesses from Chapter 3), the Harmonies (raylike angels that you have to fight for the first time right AFTER a Grace and Glory fight), and the Inspired (big-ass snake angels that like to move fast, shoot fireballs and whip you with their tails). It also has several platforming segments that either do damage to you if you fuck up (in a chapter where you don't want to take damage) or kill you outright in the later ones, and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].
9th May '17 10:12:52 AM Dravencour
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** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it introduces a whole host of aggravating angels -- Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), the Fearlesses (the even worse version of the Fairnesses from Chapter 3), the Ardors (sword and shield angels that do incredibly fast combo attacks), Kinships (shiplike angels that fire volleys of homing missiles), and Harmonies (raylike angels that you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].

to:

** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it introduces a whole host of aggravating angels -- Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), the Fearlesses (the even worse version of the Fairnesses from Chapter 3), the Ardors (sword and shield angels that do incredibly fast combo attacks), Kinships (shiplike angels that fire volleys of homing missiles), and Harmonies (raylike angels that you have to fight for the first time right AFTER a Grace and Glory fight), and the Inspired (big-ass snake angels that like to move fast, shoot fireballs and whip you with their tails). It also has several platforming segments that either do damage to you if you fuck up (in a chapter where you don't want to take damage) or kill you outright in the later ones, and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].
1st May '17 11:25:13 PM Dravencour
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** ''Franchise/DevilMayCry 4'''s Mission 10 is almost unanimously the WORST mission in the entire game. There are more than enough {{death trap}}s to wipe out your life bars, and the boss at the end ([[spoiler:Dante himself]]) is unanimously also [[ThatOneBoss the most difficult boss in the entire game]].

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** ''Franchise/DevilMayCry 4'''s Mission 10 is almost unanimously the WORST mission in the entire game. There are more than enough {{death trap}}s and EliteMooks to wipe out your life bars, and the boss at the end ([[spoiler:Dante himself]]) is unanimously also [[ThatOneBoss the most difficult boss in the entire game]].
1st May '17 11:19:09 PM Dravencour
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** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it is the introduction to Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), it introduces the as-annoying Ardors, Kinships and Harmonies (the last of which you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].

to:

** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it is the introduction to introduces a whole host of aggravating angels -- Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), it introduces the as-annoying Ardors, Fearlesses (the even worse version of the Fairnesses from Chapter 3), the Ardors (sword and shield angels that do incredibly fast combo attacks), Kinships (shiplike angels that fire volleys of homing missiles), and Harmonies (the last of which (raylike angels that you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].
1st May '17 11:02:41 PM Dravencour
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** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it is the introduction to Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), it introduces the as-annoying Ardors and Harmonies (the latter of which you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].

to:

** Chapter 5 is a brick wall for a lot of new players. Not only is it the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it is the introduction to Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), it introduces the as-annoying Ardors Ardors, Kinships and Harmonies (the latter last of which you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].
1st May '17 10:51:59 PM Dravencour
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** Chapter 5 is a brick wall for a lot of new players. Not only is it ''long'', with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it is the introduction to Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), it introduces the as-annoying Ardors and Harmonies (the latter of which you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].

to:

** Chapter 5 is a brick wall for a lot of new players. Not only is it ''long'', the second longest level in the game, with no fewer than ''fourteen verses'' (eleven if you don't do the Alfheims), it is the introduction to Grace and Glory (similar in many ways to Gracious and Glorious from the previous example, the main difference being that you can Witch Time off these guys), it introduces the as-annoying Ardors and Harmonies (the latter of which you have to fight for the first time right AFTER a Grace and Glory fight), and to top it all off, the end fight is another big showdown with [[ThatOneBoss Jeanne]]. Good luck getting through it all on one lifebar, especially if you're new to the game and [[EarlyGameHell don't have everything yet]].
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