History ThatOneLevel / HackAndSlash

15th Jan '16 9:44:26 PM Kuruni
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** This editor cracked up when, after dying one too many times to the terrain in Path of Hades, the game prompted him to switch to easy mode, with the note that "this will only affect combat." Yes, because that would ''certainly'' help me deal with niggling jumps and climb your blasted whirling bladed cylinder of pointy doom.
8th Dec '15 6:08:18 PM Loekman3
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[[AC:VideoGame/GodOfWar]]

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[[AC:VideoGame/GodOfWar]][[AC:VideoGame/GodOfWarSeries]]



* In God of War 2, there's the part where you have to protect the Translator. It basically involves [[EscortMission carrying around]] the ultimate SquishyWizard on your back and trying to protect him from the game's most frustrating DemonicSpiders, the Satyrs and the Minotaur Priests, enemies you would be lucky enough to survive against yourself! It's only moderately difficult on some of the more human difficulty levels, but on Titan, it can be seemingly impossible. If you haven't upgraded ''just right'' up until this point (usually by [[LevelGrinding exploiting infinite respawn and / or magic areas for experience orbs]]), you could be stuck in an {{Unwinnable}} situation. To add insult to injury, ''you can totally see the final boss lair from the balcony!!!'' At least when / if you ever get past this part, you immediately get to [[VideoGameCrueltyPotential smash the fragile little bastard's face into a book]] to [[CatharsisFactor vent your frustrations]].

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* In God of War 2, VideoGame/GodOfWarII, there's the part where you have to protect the Translator. It basically involves [[EscortMission carrying around]] the ultimate SquishyWizard on your back and trying to protect him from the game's most frustrating DemonicSpiders, the Satyrs and the Minotaur Priests, enemies you would be lucky enough to survive against yourself! It's only moderately difficult on some of the more human difficulty levels, but on Titan, it can be seemingly impossible. If you haven't upgraded ''just right'' up until this point (usually by [[LevelGrinding exploiting infinite respawn and / or magic areas for experience orbs]]), you could be stuck in an {{Unwinnable}} situation. To add insult to injury, ''you can totally see the final boss lair from the balcony!!!'' At least when / if you ever get past this part, you immediately get to [[VideoGameCrueltyPotential smash the fragile little bastard's face into a book]] to [[CatharsisFactor vent your frustrations]].



* The Cavern from ''[[VideoGame/GodOfWar God of War III]]''. You're on a moving platform in the form of a giant box held up by a chain. The basic minions attacking aren't difficult, but then [[DemonicSpiders two minotaur]] appear, determined to break the chain, which is followed by another mook rush. Followed by two more with archers sniping at you. More mooks follow, and then SEVERAL more attack. And if you fail at any point, you have to start over.
* The Trials of Archimedes from ''[[VideoGame/GodOfWar God of War: Ascension]]'' is another contender. Basically you must endure three waves, each with powerful enemies consisting of [[DemonicSpider lightning sirens, gorgons]], [[GoddamnBats harpies]] and other powerful enemies. The real kicker is that there is little to no health powerups and if you die, you have to start from the first wave all over again. It becomes so bad that a patch is later released so that you regain health and magic for each waves cleared.

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* The Cavern from ''[[VideoGame/GodOfWar God of War III]]''.''VideoGame/GodOfWarIII''. You're on a moving platform in the form of a giant box held up by a chain. The basic minions attacking aren't difficult, but then [[DemonicSpiders two minotaur]] appear, determined to break the chain, which is followed by another mook rush. Followed by two more with archers sniping at you. More mooks follow, and then SEVERAL more attack. And if you fail at any point, you have to start over.
* The Trials of Archimedes from ''[[VideoGame/GodOfWar God of War: Ascension]]'' ''VideoGame/GodOfWarAscension'' is another contender. Basically you must endure three waves, each with powerful enemies consisting of [[DemonicSpider lightning sirens, gorgons]], [[GoddamnBats harpies]] and other powerful enemies. The real kicker is that there is little to no health powerups and if you die, you have to start from the first wave all over again. It becomes so bad that a patch is later released so that you regain health and magic for each waves cleared.
17th Aug '15 4:35:17 AM Loekman3
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** The worst was where you had to move a box along a floor in a certain time limit, or else spikes would come out of the floor and instantly kill you. I got through Hades with no problems (no, I have no idea how), and it took me a ton of tries to get past that damn room.

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** The worst was where you had to move a box along a floor in a certain time limit, or else spikes would come out of the floor and instantly kill you. I got through Even some players declare this level even harder than the above Hades with no problems (no, I have no idea how), and it took me a ton of tries to get past that damn room.sections.
10th Jul '15 5:19:26 PM dasuberkaiser
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** ''The Stars Are Left'' DLC is meant as a challenge for experienced players, but most of it isn't TOO too hard...until you reach Chapter 3: [[spoiler:The Nightmare Corpse-City Of R'Lyeh]]. The main reason is that the game abruptly switches from straight up action to facing you with puzzles. Of the four puzzles in the Chapter, one requires you to run at top speed through a corridor while being chased by an endlessly spawning horde of tough enemies before reaching an area where an enemy that can kill you in one hit appears with no warning, forcing you to react the right way within split second, one borders on SolveTheSoupCans, one is a more reasonable but quite tricky puzzle, and one requires you to run across invisible bridges while being harried by very powerful enemies. And once you solve two of the four, you have to fight a boss to continue. And your reward for beating that? ''The hardest boss in Magicka, BAR NONE''.

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** ''The Stars Are Left'' DLC is meant as a challenge for experienced players, but most of it isn't TOO too hard...until you reach Chapter 3: [[spoiler:The Nightmare Corpse-City Of R'Lyeh]]. The main reason is that the game abruptly switches from straight up action to facing you with puzzles. Of the four puzzles in the Chapter, one requires you to run at top speed through a corridor while being chased by an endlessly spawning horde of tough enemies before reaching an area where an enemy that can kill you in one hit appears with no warning, forcing you to react the right way within split second, one borders on SolveTheSoupCans, a MoonLogicPuzzle that requires you to do a very specific action that's never hinted at, one is a more reasonable but quite tricky puzzle, and one requires you to run across invisible bridges while being harried by very powerful enemies. And once you solve two of the four, you have to fight a boss to continue. And your reward for beating that? ''The hardest boss in Magicka, BAR NONE''.
11th Apr '15 6:24:17 PM nombretomado
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* Mission 19 in ''DevilMayCry 3''. There's this bit where the DemonicSpiders known as Abysses appear and you have to kill them off before the huge hourglass in the background runs down. If you don't, the Abysses reappear but your damage taken and items used stay as they were right before the hourglass had reset. Then it caps off with [[spoiler:the horrible blob Arkham]], who is most certainly ThatOneBoss. The BossRush levels in ''3'' and ''4'' also fit to some extent.

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* Mission 19 in ''DevilMayCry ''Franchise/DevilMayCry 3''. There's this bit where the DemonicSpiders known as Abysses appear and you have to kill them off before the huge hourglass in the background runs down. If you don't, the Abysses reappear but your damage taken and items used stay as they were right before the hourglass had reset. Then it caps off with [[spoiler:the horrible blob Arkham]], who is most certainly ThatOneBoss. The BossRush levels in ''3'' and ''4'' also fit to some extent.



** DevilMayCry 4's Mission 10 is almost unanimously the WORST mission in the entire game. There is more than enough {{death trap}}s to wipe out your life bars, and the boss at the end is unanimously also [[ThatOneBoss the worst boss in the entire game]].

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** DevilMayCry 4's ''Franchise/DevilMayCry 4'''s Mission 10 is almost unanimously the WORST mission in the entire game. There is more than enough {{death trap}}s to wipe out your life bars, and the boss at the end is unanimously also [[ThatOneBoss the worst boss in the entire game]].
1st Apr '15 8:57:18 PM nombretomado
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[[AC:DynastyWarriors]]

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[[AC:DynastyWarriors]][[AC:VideoGame/DynastyWarriors]]
13th Feb '15 7:28:09 AM AnotherGamer
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** For the best rewards, the "fight against two armies" quest that drops Darunia's level 2 weapon qualifies. In order to win, you have to defeat two armies' commanders (general-class versions of the Icy Big Poe and Gibdo), with the army that you're not beating becoming stronger the more you fight the other. Foes will regularly make forays into your territory, frequently requiring you to run back and play defense (while controlling the slowest runner in the game). Also, there will be three Manhandla stalks that will spawn and start an artillery rain on your base, and allowing it to continue for any amount of time will result in a severely weakened base camp (this can cross over into LuckBasedMission - if all three spawn near your start point, it's manageable. If none do, get running). Even all of that is comparatively manageable. However, due to how spread out everything (including enemy encampments and raids) are, the A-rank requirements of 1500 downed foes in 15 minutes (again, with the [[MightyGlacier slowest character in the game]]) require a combination of serious leveling as well as a highly coordinated plan that must be modified for random factors. (Did the stalks spawn near you? Did either general decide to advance on your base? Can you afford to hold off on rescuing Impa to finish taking this base, or do you run back and risk Raid Captains spawning from it?)

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** For the best rewards, the "fight against two armies" quest that drops unlocks Darunia's level 2 weapon qualifies. In order to win, you have to defeat two armies' commanders (general-class versions of the Icy Big Poe and Gibdo), with the army that you're not beating becoming stronger the more you fight the other. Foes will regularly make forays into your territory, frequently requiring you to run back and play defense (while controlling the slowest runner in the game).defense. Also, there will be three Manhandla stalks that will spawn and start an artillery rain on your base, and allowing it to continue for any amount of time will result in a severely weakened base camp (this can cross over into LuckBasedMission - if all three spawn near your start point, it's manageable. If none do, get running). Even all of that is comparatively manageable. However, due to how spread out everything (including enemy encampments and raids) are, the A-rank requirements of 1500 1200 downed foes in 15 minutes (again, with the [[MightyGlacier slowest character in the game]]) require a combination of serious leveling as well as a highly coordinated plan that must be modified for random factors. (Did the stalks spawn near you? Did either general decide to advance on your base? Can you afford to hold off on rescuing Impa to finish taking this base, or do you run back and risk Raid Captains spawning from it?)
7th Jan '15 12:56:26 PM 32_Footsteps
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to:

** For the best rewards, the "fight against two armies" quest that drops Darunia's level 2 weapon qualifies. In order to win, you have to defeat two armies' commanders (general-class versions of the Icy Big Poe and Gibdo), with the army that you're not beating becoming stronger the more you fight the other. Foes will regularly make forays into your territory, frequently requiring you to run back and play defense (while controlling the slowest runner in the game). Also, there will be three Manhandla stalks that will spawn and start an artillery rain on your base, and allowing it to continue for any amount of time will result in a severely weakened base camp (this can cross over into LuckBasedMission - if all three spawn near your start point, it's manageable. If none do, get running). Even all of that is comparatively manageable. However, due to how spread out everything (including enemy encampments and raids) are, the A-rank requirements of 1500 downed foes in 15 minutes (again, with the [[MightyGlacier slowest character in the game]]) require a combination of serious leveling as well as a highly coordinated plan that must be modified for random factors. (Did the stalks spawn near you? Did either general decide to advance on your base? Can you afford to hold off on rescuing Impa to finish taking this base, or do you run back and risk Raid Captains spawning from it?)
30th Dec '14 1:41:42 AM MetalSmasher86
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* ''VideoGame/HyruleWarriors'', the spin-off based on ''Franchise/TheLegendofZelda'' universe, has the first chapter of Cia's tale in the Master Quest DLC pack, which really lives up to the "Master Quest" name. You will be constantly switching back and forth between offense and defense in this mission. In the first part you have to capture four keeps controlled by Volga's army, all while protecting your main base from Goron invasions which include Bombchus, and protecting your ally Wizzro from a series of [[DemonicSpiders Lizalfos and Dinalfos Chieftains]]. The last part of the mission has you scrambling to save your main base from [[spoiler:Wizzro after he betrays you]] as well as Volga and two King Dodongos. That's four bosses at once!

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* ''VideoGame/HyruleWarriors'', the spin-off based on ''Franchise/TheLegendofZelda'' ''Franchise/TheLegendOfZelda'' universe, has the first chapter of Cia's tale in the Master Quest DLC pack, which really lives up to the "Master Quest" name. You will be constantly switching back and forth between offense and defense in this mission. In the first part you have to capture four keeps controlled by Volga's army, all while protecting your main base from Goron invasions which include Bombchus, and protecting your ally Wizzro from a series of [[DemonicSpiders Lizalfos and Dinalfos Chieftains]]. The last part of the mission has you scrambling to save your main base from [[spoiler:Wizzro after he betrays you]] as well as Volga and two King Dodongos. That's four bosses at once!
30th Dec '14 1:41:05 AM MetalSmasher86
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to:

* ''VideoGame/HyruleWarriors'', the spin-off based on ''Franchise/TheLegendofZelda'' universe, has the first chapter of Cia's tale in the Master Quest DLC pack, which really lives up to the "Master Quest" name. You will be constantly switching back and forth between offense and defense in this mission. In the first part you have to capture four keeps controlled by Volga's army, all while protecting your main base from Goron invasions which include Bombchus, and protecting your ally Wizzro from a series of [[DemonicSpiders Lizalfos and Dinalfos Chieftains]]. The last part of the mission has you scrambling to save your main base from [[spoiler:Wizzro after he betrays you]] as well as Volga and two King Dodongos. That's four bosses at once!
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