History ThatOneLevel / FirstPersonShooter

14th Apr '18 7:01:44 AM jormis29
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* ''VideoGame/MedalOfHonor: Frontline'', the "The Golden Lion" level on Hard. Lots of snipers and enemy ambushes, alarms triggering more such ambushes, RailShooter truck ride sequences where it's hard to aim at enemies, health items are few and far between, the lack of in-level save points and DemonicSpiders-type behavior of many enemies on Hard exacerbates things.

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* ''VideoGame/MedalOfHonor: Frontline'', ''VideoGame/MedalOfHonor''
** ''[[VideoGame/MedalOfHonorFrontline Frontline]]'',
the "The Golden Lion" level on Hard. Lots of snipers and enemy ambushes, alarms triggering more such ambushes, RailShooter truck ride sequences where it's hard to aim at enemies, health items are few and far between, the lack of in-level save points and DemonicSpiders-type behavior of many enemies on Hard exacerbates things.



** In ''Allied Assault'', Sniper's Last Stand, aka Snipertown. A town full of extremely well-hidden [[HitScan insta-hit]] snipers that take off massive amounts of health per hit. If you thought that was bad, it gets worse in the second part, where [[EscortMission you have to escort]] [[ArtificialStupidity a squad of suicidal chipmunks]] through the whole mess.

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** In ''Allied Assault'', ''[[VideoGame/MedalOfHonorAlliedAssault Allied Assault]]'', Sniper's Last Stand, aka Snipertown. A town full of extremely well-hidden [[HitScan insta-hit]] snipers that take off massive amounts of health per hit. If you thought that was bad, it gets worse in the second part, where [[EscortMission you have to escort]] [[ArtificialStupidity a squad of suicidal chipmunks]] through the whole mess.
9th Apr '18 8:03:54 PM nombretomado
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* ''RedFaction'', late on, squares you off against enemies with an instakilling hitscan gun that shoots through walls. Mandatory savescumming, much?

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* ''RedFaction'', ''VideoGame/RedFaction'', late on, squares you off against enemies with an instakilling hitscan gun that shoots through walls. Mandatory savescumming, much?
10th Feb '18 7:27:39 AM Robotnik
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*** The entire set of Strike Force missions would be much more fun if the allied AI wasn't [[TooDumbToLive suicidally stupid]] - it's as if the developers just took the already-terrible Combat Training AI from multiplayer and dropped it into singleplayer without any sort of playtesting. If they're not ignoring enemies and letting themselves get shot to death, then they're ignoring your orders and forcing you to go up against the entire SDC on your own; the final Strike Force mission gets a ''very'' close second for the most difficult thanks to both almost no appreciable cover near the area you need to hold out at for a minute and the rest of your squad refusing to move up with you to at the very least distract the endless tide of hostiles.

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*** The entire set of Strike Force missions would be much more fun if the allied AI wasn't [[TooDumbToLive suicidally stupid]] - stupid]][[note]]Indeed, it's possible for one of your infantryman to die in the tutorial for the first mission if the dummy drone you're supposed to order all units to attack happens to blow up next to him[[/note]]. It's as if the developers just took the already-terrible Combat Training AI from multiplayer and dropped it into singleplayer without any sort of playtesting. If they're not ignoring enemies and letting themselves get shot to death, then they're ignoring your orders and forcing you to go up against the entire SDC on your own; the final Strike Force mission gets a ''very'' close second for the most difficult thanks to both almost no appreciable cover near the area you need to hold out at for a minute and the rest of your squad refusing to move up with you to at the very least distract the endless tide of hostiles.
4th Jan '18 5:27:07 PM AgentTasmania
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** The fourth mission, 'Vendetta'. One spot in the opening, an ''Film/EnemyAtTheGates'' ripoff, brings the entire game to a SCREECHING halt in Veteran mode and racks up several dozen deaths on your part: the duel with the German sniper. The sniper who can kill you with one shot, no matter where you are (unless you're behind cover) or where it hits you, whose bullet seems to fly just slightly less than the speed of light as it hits you as soon as you see the muzzle flash, making your own chances of aiming near impossible, whereas he can absorb THREE FULL SHOTS '''''ANYWHERE ON HIS BODY''''' and remain not only alive, but able to shoot with the same inhuman speed and precision, all the while Reznov pretty much completely lies to you by claiming he's on the second floor, only for you to look and get shot by him on the THIRD floor because Europeans don't count the ground floor as the first and you're playing in America.

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** The fourth mission, 'Vendetta'. One spot in the opening, an ''Film/EnemyAtTheGates'' ripoff, brings the entire game to a SCREECHING halt in Veteran mode and racks up several dozen deaths on your part: the duel with the German sniper. The sniper who can kill you with one shot, no matter where you are (unless you're behind cover) or where it hits you, whose bullet seems to fly just slightly less than the speed of light as it hits you as soon as you see the muzzle flash, making your own chances of aiming near impossible, whereas he can absorb THREE FULL SHOTS '''''ANYWHERE ON HIS BODY''''' (Which Reznov claims 'you just grazed him!" so you will probably not figure out on your own that's what is happening) and remain not only alive, but able to shoot with the same inhuman speed and precision, all the while precision. Compounded for American players by Reznov pretty much completely lies to you calling his spotting by claiming he's on the second floor, only for you to look and get shot by him on the THIRD European floor because Europeans don't count the ground floor as the first and you're playing in America.numbering.
15th Dec '17 1:42:48 AM Anddrix
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** Defending White Forest from the striders in ''Episode Two'' should be party central. You get a new, unique weapon that blows this once-formidable enemy into fun-sized candy bars, plentiful supplies, and even radar to tell you where you're needed. The hunters, however, make this level tougher than getting your ass beat in front of the girl you like. Each strider comes with 1-3 hunters (which fire on you constantly), and if even one of them is within firing range when you take out your fun new bomb it dissolves into spare parts. You can kill them in one hit by running them over, but they can sidestep it somewhat easily. As such, White Forest has the distinction of being [[Awesome/VideoGameLevels Best Level Ever]] for half the people who play it and ThatOneLevel for the [[LoveItOrHateIt other half]].

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** Defending White Forest from the striders in ''Episode Two'' should be party central. You get a new, unique weapon that blows this once-formidable enemy into fun-sized candy bars, plentiful supplies, and even radar to tell you where you're needed. The hunters, however, make this level tougher than getting your ass beat in front of the girl you like. Each strider comes with 1-3 hunters (which fire on you constantly), and if even one of them is within firing range when you take out your fun new bomb it dissolves into spare parts. You can kill them in one hit by running them over, but they can sidestep it somewhat easily. As such, White Forest has the distinction of being [[Awesome/VideoGameLevels Best Level Ever]] for half the people who play it and ThatOneLevel for the [[LoveItOrHateIt other half]].half.
2nd Dec '17 12:02:35 PM ThePocket
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** Train is pretty damned hard on 00 Agent, since you begin the level armed with a pistol and have to engage in a shootout in a cramped boxcar with only ([[MadeOfExplodium explosive]]) crates for cover. Getting through most of the level is pretty easy with the careful use of cover, but it becomes much more difficult near the end when guards wielding dual [=ZMGs=] appear - and then you have a goddamn hostage situation which leaves you with about 4 seconds to escape. Even for experienced players, it can easily go wrong.

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** Train is pretty damned hard on 00 Agent, since you begin the level armed with a pistol and have to engage in a shootout in a cramped boxcar with only ([[MadeOfExplodium explosive]]) crates for cover. Well, cover for the guards, anyway, since you can't see through them even after they've been blown up but the AI can. Not to mention the guards who can see you through the distance fog. Getting through most of the level is pretty easy with the careful use of cover, but it becomes much more difficult near the end when guards wielding dual [=ZMGs=] appear - and then you have a goddamn hostage situation which leaves you with about 4 seconds to escape. Even for experienced players, it can easily go wrong.
7th Oct '17 12:45:43 AM Abodos
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* ''VideoGame/MetroidPrime''
** ''Metroid Prime 1'':

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* ''VideoGame/MetroidPrime''
''VideoGame/MetroidPrimeTrilogy''
** ''Metroid Prime 1'':''VideoGame/MetroidPrime'':



** ''Metroid Prime 2: Echoes'':

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** ''Metroid Prime 2: Echoes'':''VideoGame/MetroidPrime2Echoes'':



** ''Metroid Prime 3: Corruption'':

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** ''Metroid Prime 3: Corruption'':''VideoGame/MetroidPrime3Corruption'':



** The Oubliette map in ''Metroid Prime: Hunters'' when playing it on multiplayer. The map has the Omega Cannon, which creates an explosion that kills anyone caught in the blast instantly. In the event that the map gets picked, everyone will scramble to the top of the map because the weapon only spawns there.

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** The Oubliette map in ''Metroid Prime: Hunters'' ''VideoGame/MetroidPrimeHunters'' when playing it on multiplayer. The map has the Omega Cannon, which creates an explosion that kills anyone caught in the blast instantly. In the event that the map gets picked, everyone will scramble to the top of the map because the weapon only spawns there.
29th Sep '17 6:12:33 AM jonathanparkin
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Added DiffLines:

* ''Final Doom Evolution'' has [[http://doom.wikia.com/wiki/MAP22:_Habitat_(TNT:_Evilution) Habitat]] everyone's favourite level to skip past. Why is this? Because despite it's name the majority of the map is a maze of tunnels which have to be negotiated in a certain manner to open 50% of the levels secrets. There are also triple layer doors to open that close in front of your face if you don't trip them correctly. They are so frustrating that even LightningBoltForever the most mild mannered LP'er you could ever meet launched a [[PrecisionFStrike Precision F Strike]] at them during his playthrough. For a true hair pulling experience though speedrunning it on UV respawn and NM100S takes the cake. Because of the moving platform limit that results from the respawning zombies in the tunnels this caused the level to crash on the original DOS executable
* Then five maps later you get [[http://doom.wikia.com/wiki/MAP27:_Mount_Pain_(TNT:_Evilution) Mount Pain]], which not only has the second highest monster count in the WAD but it's also large. This wouldn't normally be a problem if your health wasn't largely in the form of stimpacks (which give you 10% health) and you were limited to two green and one blue armours
25th Sep '17 12:51:18 PM jonathanparkin
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*** Map24 of Hell Revealed, Post Mortem, the hardest map in the entire megawad, not only has 579 enemies at the highest difficulty settings, but there is also virtually no cover without improvising.
*** How about Map 26 Afterlife. From a pistol start this is positively unfair. Not only does it have copious Cyberdemons and Arch-Viles but there is no Plasma Gun or BFG on the map forcing the player to effectively use either the rocket launcher or the Super Shotgun for the duration

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*** Map24 of Hell Revealed, Post Mortem, the hardest map in the entire megawad, not only has 579 enemies at the highest difficulty settings, but there is also virtually no cover without improvising.
*** How about Map 26 Afterlife. From a pistol start this is positively unfair. Not only does it have copious Cyberdemons and Arch-Viles but there is no Plasma Gun or BFG on the map forcing the player to effectively use either the rocket launcher or the Super Shotgun for the duration
improvising



*** The top prize though surely has to go to ''Holy Hell'' Map 5, The Waste Tunnels. Over 20,000 monsters fill this massive map. It's so big a recent UV Max run took nearly three hours. [[https://www.youtube.com/watch?v=AZn5yaVuB1Y&nohtml5=False See it here.]] To put this in perspective, maps 1-4 of the WAD are actually that map split up because at its release in 2006 most computers COULD NOT RUN A 14 YEAR OLD GAME with that many monsters.
*** ''Scythe'''s map 28, "Run From It". The level is on a timer, and you have 30 seconds to complete it, then you die. [[http://doomedsda.us/wad789m228.html Check out the world speedrun records on that map - they are all about 30 seconds]], which means that you ''must'' perform a {{speedrun}} at a world champion level to complete this!

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*** The top prize though surely has to go to ''Holy Hell'' Map 5, The Waste Tunnels. Over Just under 20,000 monsters fill this massive map. It's so big a recent UV Max run took nearly three hours. [[https://www.youtube.com/watch?v=AZn5yaVuB1Y&nohtml5=False See it here.]] To put this in perspective, maps 1-4 of the WAD are actually that map split up because at its release in 2006 most computers COULD NOT RUN A 14 YEAR OLD GAME with that many monsters.
*** ''Scythe'''s map 28, "Run From It". The level is on a timer, and you have 30 seconds to complete it, then you die. [[http://doomedsda.us/wad789m228.html Check out the world speedrun records on that map - they are all about 30 seconds]], which means that you ''must'' perform a {{speedrun}} at a world champion level to complete this! this!
**** And then comes the insanity that is "Fire and Ice". The crowning glory of Episode 3, 747 monsters fill this large map which dwarfs every other map in the wad. Even the easy skill levels aren't for the faint of heart the monster count reducing to a mere 718
21st Aug '17 11:08:09 AM Kadorhal
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* ''VideoGame/{{Postal}} 2: Apocalypse Weekend'', the Military Base. Your ''entire inventory'' - guns, ammo, and items - is taken away at the start. This happens a few times throughout ''Postal 2'', the only mandatory time being at the Brewery on Wednesday, but in those cases, you can recover your whole inventory on your way out. Here, all that you can find are a few StandardFPSGuns. None of the interesting ''Postal'' weapons, save the weak throwing scissors, and a sledgehammer near the very end, which would be nice as it's normally a [[ChunkySalsaRule one-hit kill]]. However, the vast majority of the enemies are heavily armed and armored soldiers, and [[TheComputerIsACheatingBastard their helmets make them immune to the sledgehammer]]. Add to that the fact that there's very few health pickups, even less armor, and [[GameBreakingBug this is one of the most crash-tastic levels in an expansion that already has about a 45% chance of crashing just from trying to quicksave...]] it essentially becomes an exercise in [[SaveScumming saving and reloading until you get lucky enough for both you and your game to survive.]]

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* ''VideoGame/{{Postal}} 2: Apocalypse Weekend'', the Military Base. Your ''entire inventory'' - guns, ammo, and items - is taken away at the start. This happens a few times throughout ''Postal 2'', the only mandatory time being at the Brewery on Wednesday, but in those cases, you can recover your whole inventory on your way out. Here, all that you can find are a few StandardFPSGuns. None of the interesting ''Postal'' weapons, save the weak throwing scissors, and a sledgehammer near the very end, which would be nice as it's normally a [[ChunkySalsaRule one-hit kill]]. However, the vast majority of the enemies are heavily armed and armored soldiers, and [[TheComputerIsACheatingBastard their helmets make them immune to the sledgehammer]]. Add to that the fact that there's very few health pickups, pickups and even less armor, and on top of this having been [[GameBreakingBug this is one of the most crash-tastic levels in an expansion that already has had about a 45% chance of crashing just from trying to quicksave...]] it quicksave]] (thankfully, patches - almost a decade after the fact, though - have fixed this part). It's essentially becomes an exercise in [[SaveScumming saving and reloading until you get lucky enough for both you and your game to survive.]]
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