History ThatOneLevel / FirstPersonShooter

23rd Oct '16 6:55:57 PM nombretomado
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** The BTR section isn't too bad on Recruit, Regular, or Hardened. On Veteran it's a nightmare. The enemies can kill you before you can even line up a shot (since your gun turret turns slower than hell and you have to compensate for the BTR's movement) and your only weapons are a machine gun that overheats pretty fast and a grenade launcher that requires you to arc your shots (exactly where you have to aim is hard to figure out when you can't survive long enough to see where your shots are landing). The last stretch pits you against enemies in all directions (most of whom have machine guns, which are already bad. But a few have rocket launchers) meaning that, most times, you'll get torn up before you can even fight back. You know a level's bad when most help threads about it on GameFAQs advise you to "hope luck is on your side this time".

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** The BTR section isn't too bad on Recruit, Regular, or Hardened. On Veteran it's a nightmare. The enemies can kill you before you can even line up a shot (since your gun turret turns slower than hell and you have to compensate for the BTR's movement) and your only weapons are a machine gun that overheats pretty fast and a grenade launcher that requires you to arc your shots (exactly where you have to aim is hard to figure out when you can't survive long enough to see where your shots are landing). The last stretch pits you against enemies in all directions (most of whom have machine guns, which are already bad. But a few have rocket launchers) meaning that, most times, you'll get torn up before you can even fight back. You know a level's bad when most help threads about it on GameFAQs Website/GameFAQs advise you to "hope luck is on your side this time".
19th Oct '16 11:46:23 PM JapaneseTeeth
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* ''Videogame/Borderlands2'' has the Caustic Caverns. The entire thing is filled with pools of acid that will damage you if you step in it, and the place is absolutely lousy with [[DemonicSpiders Threshers]], [[GoddamnedBats Varkids, and Spiderants]]. It's absolutely massive, making it take forever to get anywhere, and there are very few vending machines, making it very likely you'll run low on ammo. Oh, and there are a ''lot'' of side missions that take place there, so you'll probably have to come back several times over the course of the game.
18th Oct '16 7:07:31 PM DastardlyDemolition
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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you (and '''just''' you) is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse as you have to find every secret in the level; for example, one of the secrets is hidden behind one of towers that you have to carefully climb or risk falling to your death and losing that secret and another forces you to backtrack to get to it.

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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop bunny-hop your way down to), one of the suspension wires), where the ground beneath you (and '''just''' you) is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse as you have to find every secret in the level; for example, one of the secrets is hidden behind one of towers that you have to carefully climb or risk falling to your death and losing that secret and another forces you to backtrack to get to it.
4th Sep '16 6:20:59 AM Sonofstranger
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** For PVP Players, Payload Race Hightower can be this. The area's openness and vertical leveling allow for a slew of different playstyles, be it a W+M1 Pyro, a trickstabbing Spy, or a [[RocketJump Rocket Jumping]] Soldier who uses the [[OneHitKill Market Gardener]]. Even a Sniper who doesn't leave the battlements can target anyone on roughly half of the map. While this is all fine and dandy, it also means that players tend to [[AttentionDeficitOohShiny completely forget about the objective about one minute into the game.]]
*** Also, in order to cap the point and win, you have to guide the cart up an elevator ride which it promptly falls right down if you stop capping. Suddenly, the openness of the area stops being fun, as, no matter what angle of the platform you stand on, you're always open to be fired upon. On one side, you can be attacked by anyone on the tower or the enemy battlements. On the other side, you can be attacked by anyone near the cliff (with enough range) or on your own battlements (both happen often enough to be annoying), or anyone who jumps off the tower and onto your platform. This basically requires you to have another teammate or two on the cart, which, as stated before, is very difficult, especially if there's no voice communication going on. There's a reason why the community says [[MemeticMutation Hightower]] [[https://www.youtube.com/watch?v=5bM26ODfUy8 never ends]].
2nd Sep '16 7:30:15 PM DastardlyDemolition
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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse as you have to find every secret in the level; for example, one of the secrets is hidden behind one of towers that you have to carefully climb to and another forces you to backtrack to get to it.

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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you (and '''just''' you) is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse as you have to find every secret in the level; for example, one of the secrets is hidden behind one of towers that you have to carefully climb or risk falling to your death and losing that secret and another forces you to backtrack to get to it.
13th Aug '16 6:12:15 PM UmbrellasWereAwesome
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* The original ''VideoGame/HaloCombatEvolved'' had the infamous level "The Library". Lots of tough enemies, you are by yourself (except for 343 Spark), not much ammunition, and the level [[MarathonLevel just keeps on going and going and going and going and going and going]]. It's also very easy to just get plain lost (even with 343 Spark guiding you through it).
* From ''VideoGame/{{Halo 2}}'', there's "The Oracle" on Legendary. There's the infamous Elevator of Doom infested with DemonicSpiders of the Flood type spawning from {{Mook Maker}}s, and the level is also home to ThatOneBoss, Mr. Heretic Leader. The elevator section makes the above Library look easy.
** "This Town Ain't Big Enough for Both of Us" in Metropolis. Two words: Sniper arena.
** The courtyard sequence on Outskirts is much worse than the Sniper Alley, as the Jackal Snipers appear much further away and are thus harder to see, in random locations at random checkpoints.
** The "Nothing but Jackal" sublevel of Delta Halo, which consists of a canyon followed by a waterfront area, infested with Drone swarms and [[ExactlyWhatItSaysOnTheTin Jackal Snipers]], both of which are DemonicSpiders on Legendary, and little prospects for cover, particularly from the Drones, since they tend to flank you out of your cover. [[SuspiciousVideoGameGenerosity Although you do get a Beam Rifle immediately at the beginning]] from an [[BackStab easily-assassinated]] Jackal Sniper - small favor when the act of acquiring said rifle alerts every other one in the canyon to your presence.
** Gravemind. This is not only the hardest Legendary level in the game, but the hardest Heroic level as well. [[CheckPointStarvation Lack of checkpoints]], [[DroughtLevelOfDoom lack of ammo for good weapons]], long battles with large numbers of enemies at a time, lack of cover, frequent MeleeATrois events, culminating in the big MultiMookMelee in the Mausoleum. At least it doesn't have the Flood, which High Charity adds in.
** Speaking of High Charity... [[FlechetteStorm There's a reason Flood don't use sniper rifles]] in ''Halo 3''.
* In ''VideoGame/{{Halo 3}}'', the level "Cortana" should have been subtitled "Master Chief's Happy Funtime Adventures ''In The Ninth Sub-Basement Of Hell''." If there's anything worse than Flood rushes plus endless needle death spamming your shields from Flood turrets beyond easy range of your weapons plus the walls being full of Infection Form pods that will pop open at a single stray shot, and thus re-animate all the Flood you've already killed behind you...

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[[AC:Franchise/{{Halo}}]]
* The original ''VideoGame/HaloCombatEvolved'' had the infamous level "The Library". Lots of tough enemies, you are by yourself (except for 343 Guilty Spark), not much ammunition, and the level [[MarathonLevel just keeps on going and going and going and going and going and going]]. It's also very easy to just get plain lost (even with 343 Guilty Spark guiding you through it).
* From ''VideoGame/{{Halo 2}}'', there's 2}}'':
**
"The Oracle" on Legendary. There's the infamous Elevator of Doom infested with DemonicSpiders of the Flood type spawning from {{Mook Maker}}s, and the level is also home to ThatOneBoss, Mr. Heretic Leader. The elevator section makes the above Library look easy.
** "This Town Ain't Big Enough for Both of Us" in Metropolis."Metropolis". Two words: Sniper arena.
** The courtyard sequence on Outskirts "Outskirts" is much worse than the Sniper Alley, as the Jackal Snipers appear much further away and are thus harder to see, in random locations at random checkpoints.
** The "Nothing but Jackal" sublevel of Delta Halo, "Delta Halo", which consists of a canyon followed by a waterfront area, infested with Drone swarms and [[ExactlyWhatItSaysOnTheTin Jackal Snipers]], both of which are DemonicSpiders on Legendary, and little prospects for cover, particularly from the Drones, since they tend to flank you out of your cover. [[SuspiciousVideoGameGenerosity Although you do get a Beam Rifle immediately at the beginning]] from an [[BackStab easily-assassinated]] Jackal Sniper - small favor when the act of acquiring said rifle alerts every other one in the canyon to your presence.
** Gravemind."Gravemind". This is not only the hardest Legendary level in the game, but the hardest Heroic level as well. [[CheckPointStarvation Lack of checkpoints]], [[DroughtLevelOfDoom lack of ammo for good weapons]], long battles with large numbers of enemies at a time, lack of cover, frequent MeleeATrois events, culminating in the big MultiMookMelee in the Mausoleum. At least it doesn't have the Flood, which High Charity "High Charity" adds in.
** Speaking of High Charity..."High Charity"... [[FlechetteStorm There's a reason Flood don't use sniper rifles]] in ''Halo 3''.
* In ''VideoGame/{{Halo 3}}'', the 3}}'':
** The
level "Cortana" should have been subtitled "Master Chief's Happy Funtime Adventures ''In The Ninth Sub-Basement Of Hell''." If there's anything worse than Flood rushes plus endless needle death spamming your shields from Flood turrets beyond easy range of your weapons plus the walls being full of Infection Form pods that will pop open at a single stray shot, and thus re-animate all the Flood you've already killed behind you...



** Tsavo Highway Legendary, the part after the broken bridge where the two dropships followed by a Wraith attack you.
*** The entire part after walking over the bridge. After having to fight through a few Grunts and a Brute Captain, you're immediately tasked with defending yourself, your Marines, and some additional half-dozen Marines in a bunker against more Grunts and at least 8 [[JetPack Jump Pack]] [[DemonicSpiders Brutes]] led by a [[BossInMookClothing Fuel Rod Gun-toting War Chieftain]]. After THAT comes the Phantom pair and the Wraith. [[SuspiciousVideoGameGenerosity At least they give you a Sniper Rifle and a Machine Gun Turret]]...
* Kikowani Station and to a lesser extent Data Hive in ''[[VideoGame/Halo3ODST ODST]]''. The former is a mission consisting of half GlassCannon Vehicle action, 25% Overshielded brutes shooting at you and 25% [[OneHitKill getting smashed in the face with a Hammer.]] Data Hive is filled with [[DemonicSpiders Drone Majors]] and a variety of other enemies in close quarters. The final level is also by far the hardest in [[SelfImposedChallenge SLASO]] due to its protracted EscortMission and constant assault by [[GoddamnedBats Ghosts]].
* [[spoiler:The [[{{BFG}} Mass Driver]] sequence at the end of the level Pillar of Autumn]] in ''VideoGame/HaloReach'', when playing on Legendary. The combination of a slow-turning gun that takes a full econd to charge before firing [[spoiler: and is controlled by you]] in an open top isn't too bad on Normal, but combined with Legendary mode's [[BuffySpeak easy-you-die-ness]], it's positively infuriating. Be prepared to die ''at least'' a dozen times, and get used to hearing [[spoiler: Captain Keyes give you the same orders and words over and over and over and...]]
** And to get FromBadToWorse, [[spoiler:on Mythic, the cruiser's health is increased thanks to the Iron skull, so now it take '''TWO''' shots from the mass driver to defeat it.]] [[http://halo.bungie.org/gameplay/reach_mythic/poa.html?p=2 The MOST GRIZZLED of veteran Mythic gamers have said this challenge is all luck-based!]]
** And just before that, you had to survive through waves of ''every single variety of [[MadeOfIron Brutes]]'', followed up with [[spoiler: having to make your way to the Mass Driver]], where you face half a dozen [[BossInMookClothing Elite Zealots]] and a pack of Ultra Grunts, ending off with a fight against a [[KingMook Field Marshall]] and his OneHitKill Fuel Rod Gun and Energy Sword.

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** Tsavo Highway Legendary, the part after the broken bridge where the two dropships followed by a Wraith attack you.
*** The
you. Plus the entire part after walking over the bridge. After bridge; after having to fight through a few Grunts and a Brute Captain, you're immediately tasked with defending yourself, your Marines, and some additional half-dozen Marines in a bunker against more Grunts and at least 8 [[JetPack Jump Pack]] [[DemonicSpiders Brutes]] led by a [[BossInMookClothing Fuel Rod Gun-toting War Chieftain]]. After THAT comes the Phantom pair and the Wraith. [[SuspiciousVideoGameGenerosity At least they give you a Sniper Rifle and a Machine Gun Turret]]...
* Kikowani Station "Kikowani Station" and to a lesser extent Data Hive "Data Hive" in ''[[VideoGame/Halo3ODST ODST]]''. The former is a mission consisting of half GlassCannon Vehicle action, 25% Overshielded brutes shooting at you and 25% [[OneHitKill getting smashed in the face with a Hammer.]] Data Hive is filled with [[DemonicSpiders Drone Majors]] and a variety of other enemies in close quarters. The final level is also by far the hardest in [[SelfImposedChallenge SLASO]] due to its protracted EscortMission and constant assault by [[GoddamnedBats Ghosts]].
* [[spoiler:The ''VideoGame/HaloReach'':
** The
[[{{BFG}} Mass Driver]] sequence at the end of the level "The Pillar of Autumn]] in ''VideoGame/HaloReach'', Autumn", when playing on Legendary. The combination of a slow-turning gun that takes a full econd to charge before firing [[spoiler: and is controlled by you]] in an open top isn't too bad on Normal, but combined with Legendary mode's [[BuffySpeak easy-you-die-ness]], it's positively infuriating. Be prepared to die ''at least'' a dozen times, and get used to hearing [[spoiler: Captain Keyes give you the same orders and words over and over and over and...]]
** *** And to get FromBadToWorse, [[spoiler:on Mythic, the cruiser's health is increased thanks to the Iron skull, so now it take '''TWO''' shots from the mass driver to defeat it.]] [[http://halo.bungie.org/gameplay/reach_mythic/poa.html?p=2 The MOST GRIZZLED of veteran Mythic gamers have said this challenge is all luck-based!]]
** *** And just before that, you had to survive through waves of ''every single variety of [[MadeOfIron Brutes]]'', followed up with [[spoiler: having to make your way to the Mass Driver]], where you face half a dozen [[BossInMookClothing Elite Zealots]] and a pack of Ultra Grunts, ending off with a fight against a [[KingMook Field Marshall]] and his OneHitKill Fuel Rod Gun and Energy Sword.



** Tip of the Spear, HOLY CHRIST. Especially when you go to destroy that second Anti Air Turret; A pair of Hunters guard the door, and by this time it's INCREDIBLY likely that you're running low on ammo, and the only things the nearby grunts have are Needlers and Plasma Pistols. That's right, you're very likely to have to kill Hunters using small arms weapons. God help you if you wasted the plasma launcher from earlier.

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** Tip "Tip of the Spear, Spear", HOLY CHRIST. Especially when you go to destroy that second Anti Air Turret; A pair of Hunters guard the door, and by this time it's INCREDIBLY likely that you're running low on ammo, and the only things the nearby grunts have are Needlers and Plasma Pistols. That's right, you're very likely to have to kill Hunters using small arms weapons. God help you if you wasted the plasma launcher from earlier.



** New Alexandria. '''FOUR HUNTERS'''. Four rockets. [[DespairEventHorizon Endless pain]].

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** New Alexandria."New Alexandria". '''FOUR HUNTERS'''. Four rockets. [[DespairEventHorizon Endless pain]].


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[[AC:Other Bungie Games]]
29th Jul '16 1:14:44 AM DastardlyDemolition
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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse; one of the secrets is hidden behind one of towers that you have to carefully climb to and another forces you to backtrack to get to it.

to:

* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse; worse as you have to find every secret in the level; for example, one of the secrets is hidden behind one of towers that you have to carefully climb to and another forces you to backtrack to get to it.
28th Jul '16 10:59:16 PM DastardlyDemolition
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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse; one of the secrets is hidden behind one of towers that your climb to and another forces you to backtrack to get to it.

to:

* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge (which you have to drop down to), where the ground beneath you is [[FrictionlessIce very slippery]], and the enemies seem to never stop coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse; one of the secrets is hidden behind one of towers that your you have to carefully climb to and another forces you to backtrack to get to it.
28th Jul '16 10:58:35 PM DastardlyDemolition
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* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and the snow level on top of that. The nadir is probably the section on the top of the aforementioned bridge, where the ground beneath you is very slippery, and the enemies seem to never stop coming.

to:

* The Snowy Bridge from ''VideoGame/{{Painkiller}}''. Enormously long, full of enemies, and it's the game's [[SlippySlideyIceWorld snow level level]] on top of that. The nadir is probably the section on the top of the aforementioned bridge, bridge (which you have to drop down to), where the ground beneath you is [[FrictionlessIce very slippery, slippery]], and the enemies seem to never stop coming.coming. Let's hope you didn't use your powers before that part. Getting the card of the level makes it even worse; one of the secrets is hidden behind one of towers that your climb to and another forces you to backtrack to get to it.
28th Jul '16 11:59:01 AM DastardlyDemolition
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** Though The Barns throws a tsunami of infected at you near the end, The Mall can be hell all the way through because of the game's tendency, despite the Director's quasi-randomization, to make the Mall level a special infected orgy; it's unlikely you'll get through the Mall without being assailed by a near-constant stream of Special infected. Not to mention it's one of the longer stages in the game, and the Horde-summoning event is rather ruthless.

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** Though The Barns throws a tsunami of infected at you near the end, The Mall can be hell all the way through because of the game's tendency, despite the Director's quasi-randomization, to make the Mall level a special infected orgy; it's unlikely you'll get through the Mall without being assailed by a near-constant stream of Special infected. Not to mention it's one of the longer stages in the game, and the Horde-summoning event is rather ruthless.[[labelnote:What's the event?]]In the mall, the survivors must fight their way though a Horde along with Special Infected thrown at them to reach an alarm and shut it off. The A.I. Director just loves fucking with the players as it summons the Horde ''inside'' the room and a nearby hallway, guaranteed to slow the palyers down or kill them if they aren't careful.[[/labelnote]]
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