History ThatOneLevel / FinalFantasy

10th Jan '17 1:03:15 PM GoblinCipher
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* The Sunken Temple of Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.

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* The Sunken Temple of Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like Mythril Verges, ankh-like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.
10th Jan '17 1:02:31 PM GoblinCipher
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* The Sunken Temple of Quarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.

to:

* The Sunken Temple of Quarn.Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.
12th Dec '16 2:12:15 AM Sinister_Sandwich
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Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]][[ArsonMurderAndJaywalking never stops taunting you the whole time.]]

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Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]][[ArsonMurderAndJaywalking Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]]
12th Dec '16 2:10:53 AM Sinister_Sandwich
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Added DiffLines:

!!VideoGame/FinalFantasyXV

Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]][[ArsonMurderAndJaywalking never stops taunting you the whole time.]]
16th Oct '16 9:52:48 AM nombretomado
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* The first visit to Merchant City Dorter from FinalFantasyTactics. The preceding three story battles (and story battles are what take up most of the game; you usually have to be actively trying to find a random encounter) are all simplistic fights with low-grade soldiers and highwaymen. Then you find yourself in a fight with seven war-hardened veterans who have been fighting together as a unit for years and this is reflected in their behavior in battle. Even veteran players of the game usually have to reload a save and try this battle at least three times before attaining victory.
* Conall Curach in the first VideoGame/FinalFantasyCrystalChronicles. It's a MarathonLevel set in an incredibly bleak swamp, in a game otherwise renowned for its SceneryPorn. The second part of the area has you navigating a maze section, where landmarks are incredibly hard to come by and the dreary atmosphere makes almost everything look exactly the same; you can be wandering around the place for half an hour only to discover you were backtracking without even realizing it. The place's best treasure is hidden behind a GuideDangIt of mammoth proportions, the solution to which is in an ''entirely different level''. And when you finally get through TheMaze, you get to a section utterly infested with DemonicSpiders, including one area where you have to fight '''four''' BossesInMookClothing all at once, a fight harder than the actual boss of the place. And considering the actual boss of the place is ThatOneBoss who constantly summons DemonicSpiders and can become intangible and is immune to all your physical attacks and whose attacks are very hard to avoid, that is saying something.

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* The first visit to Merchant City Dorter from FinalFantasyTactics.''VideoGame/FinalFantasyTactics''. The preceding three story battles (and story battles are what take up most of the game; you usually have to be actively trying to find a random encounter) are all simplistic fights with low-grade soldiers and highwaymen. Then you find yourself in a fight with seven war-hardened veterans who have been fighting together as a unit for years and this is reflected in their behavior in battle. Even veteran players of the game usually have to reload a save and try this battle at least three times before attaining victory.
* Conall Curach in the first VideoGame/FinalFantasyCrystalChronicles.''VideoGame/FinalFantasyCrystalChronicles''. It's a MarathonLevel set in an incredibly bleak swamp, in a game otherwise renowned for its SceneryPorn. The second part of the area has you navigating a maze section, where landmarks are incredibly hard to come by and the dreary atmosphere makes almost everything look exactly the same; you can be wandering around the place for half an hour only to discover you were backtracking without even realizing it. The place's best treasure is hidden behind a GuideDangIt of mammoth proportions, the solution to which is in an ''entirely different level''. And when you finally get through TheMaze, you get to a section utterly infested with DemonicSpiders, including one area where you have to fight '''four''' BossesInMookClothing all at once, a fight harder than the actual boss of the place. And considering the actual boss of the place is ThatOneBoss who constantly summons DemonicSpiders and can become intangible and is immune to all your physical attacks and whose attacks are very hard to avoid, that is saying something.
15th May '16 1:15:27 PM DavidCowie
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* The Macalania Woods, which come right after the Thunder Plains. It's an encounter-rich area with a twisty-turny layout which makes it easy to accidentally double back on yourself. The monsters are not individually hard if you've been doing a bit of LevelGrinding, but they just keep on coming. If you know where you're going it's a good opportunity for more grinding. If not, you may find yourself thinking of the page quote for CheckPointStarvation: "DAMMIT I JUST WANT TO FIND A SAVE POINT SO I CAN GET TO BED."
26th Jan '16 2:00:24 PM GunarmDyne
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* While the Underground Waterway was not so bad in the original game, it sees far more than its share of usage in this as the game requires the player to traverse it ''three and a half'' times over the course of all of the chapters.
14th Jan '16 4:00:06 PM nombretomado
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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix doesn't have a reputation of being difficult, but with [[ThatOneLevel levels like these]], you'd be surprised.

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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix Creator/SquareEnix doesn't have a reputation of being difficult, but with [[ThatOneLevel levels like these]], you'd be surprised.
3rd Jan '16 1:04:03 PM mariofan1000
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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix has earned a reputation as being [[NintendoHard brutally hard]]. With [[ThatOneLevel levels like these]], it isn't far off.

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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix has earned doesn't have a reputation as of being [[NintendoHard brutally hard]]. With difficult, but with [[ThatOneLevel levels like these]], it isn't far off.you'd be surprised.
26th Nov '15 7:09:14 PM Adept
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!!FinalFantasyXIII2

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!!FinalFantasyXIII2!!VideoGame/FinalFantasyXIII2
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