History ThatOneLevel / FinalFantasy

2nd May '17 12:52:55 PM Troperr2016
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Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic, except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is a stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]] The game's producers took notice of this and promised that they would fix the level through future updates but all they did so far was add in a spin off featuring Gladio that took place at the same time as the level itself and filled in a few of the game's plot holes.

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** The level featuring the city of Altissia confused a lot of fans as they had a difficult time getting around the time due to the fact that Noctis couldn't swim in water even though trailers showed him swimming there. What made this worse was the fact that some parts of Altissia such as it collusseum could only be accessed by a gondola boat and even then gamers would have to go through a loading screen if they didn't want to spend the whole time on the gondola trip to get to their desired destination. To add insult to injury, the action and combat featured in Altissia features the olayer having to go through an entire linear grid of the level while only having control of Noctis and even then he would have to face a boss fight against leviathan, which was difficult because the boss was very difficult to hit and continued this way until a cut scene happens where Noctis gains they ability to fly with all the royal arms. The boss fight on Leviathan is the only part where Noctis can go in the water but if he does, he takes damage and can't get out until he performs a warp strike.
**
Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic, except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is a stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]] The game's producers took notice of this and promised that they would fix the level through future updates but all they did so far was add in a spin off featuring Gladio that took place at the same time as the level itself and filled in a few of the game's plot holes.
2nd May '17 12:46:16 PM Troperr2016
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Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic, except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is a stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]]

to:

Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic, except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is a stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]]
]] The game's producers took notice of this and promised that they would fix the level through future updates but all they did so far was add in a spin off featuring Gladio that took place at the same time as the level itself and filled in a few of the game's plot holes.
13th Apr '17 12:16:13 AM omegafire17
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* Augusta Towers AF 200. It's a tower and you are locked onto floors, where you need to perform a series of puzzles of turning certain box-rooms into the correct position so you can proceed to your goal, allowing you access to the next floor. Aside from the music being practically non-existent in this area, the monotonous way of proceeding and an environment that gets visually boring very fast, the walkable paths are very narrow, with lots of twists and turns and it spawns medium and big sized enemies which often block your way. And due to the paths being so narrow, it's also difficult to try to avoid getting into a battle.

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* Augusta Towers AF 200. It's a tower and you are locked onto floors, where you need to perform a series of puzzles of turning certain box-rooms into the correct position so you can proceed to your goal, allowing you access to the next floor. Aside from the music being practically non-existent in this area, the monotonous way of proceeding and an environment that gets visually boring very fast, the walkable paths are very narrow, with lots of twists and turns and it spawns medium and big sized enemies which often block your way. And due to the paths being so narrow, it's also difficult to try to avoid getting into a battle.



* Temple Of The Goddess is one of the more annoying locations in the game: until you beat the boss, your maximum HP will slowly go down, there's a lot of jumping puzzles and a chance to fall down several levels and lose a lot of progress (although since you can save anywhere, this isn't a huge issue) and the later enemies include Ectopuddings, which are difficult to get a first attack on due to their ridiculously fast stretchy punches, need to be frozen with ice-elemental attacks before you can start killing them and which do a ton of damage with their Fira spells if your guard timing is off. The boss himself is also difficult to beat if you're not prepared and has an attack that will more than likely kill you instantly if you can't guard it properly.
* The Temple is less challenging on Easy, partly because you don't suffer the HP drain. On the other hand ... players on Easy may get less practice at Staggering enemies, because it is ''necessary'' less often. This will come back to bite you on the final stage of the final boss, which can only be beaten by Staggering. Have fun learning it under live fire!

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* Temple Of The Goddess is one of the more annoying locations in the game: Goddess: until you beat the boss, your maximum HP will slowly go down, there's a lot of jumping puzzles and a chance to fall down several levels and lose a lot of progress (although since you can save anywhere, this isn't exactly a huge issue) and the later enemies include Ectopuddings, which are difficult to get a first attack on due to their ridiculously fast stretchy punches, punches (unless you're quick on the draw yourself), need to be frozen with ice-elemental attacks before you can start killing them and which do a ton of damage with their Fira spells if your guard timing is off. The boss himself is also difficult to beat if you're not prepared and has an attack that will more than likely kill you instantly if you can't guard it properly.
* ** The Temple is less challenging on Easy, partly because you don't suffer the HP drain. On the other hand ... players on Easy may get less practice at Staggering enemies, because it is ''necessary'' less often. This will come back to bite you on the final stage of the final boss, which can only be beaten by Staggering. Have fun learning it under live fire!



Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]]

to:

Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic magic, except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive a stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]]
13th Apr '17 12:12:53 AM omegafire17
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* The Fifth Ark, the location for the entirety of Chapter 10. Not only is it visually unappealing (it's a giant sewer/subway system, for God's sake), it's crawling with all sorts of DemonicSpiders and GoddamnBats. On top of that, you basically do nothing but walk through tunnels, with the occasional enemy/treasure/switch popping up here and there. Lastly, there's barely any cutscenes; the most that happens is [[spoiler:the battle with Cid Raines and Fang getting Bahamut]], which are the only redeeming moments throughout the whole chapter. They said this place was for the Sanctum to test l'Cie? It probably just motivated them to shrivel up and go Cie'th. On the bright side, it's followed by Chapter 11, which is generally considered the best part of the game.
* While we're on the subject of Chapter 11, let's not forget that portion can be a nightmare to newcomers. When you first enter the Archylte Steppe, even the weakest enemies can pose a threat, and stuff like a King Behemoth or Megistotheran can utterly annihilate you. Squenix was at least nice enough to PlayerNudge you towards a chain of sidequests that will help you get strong enough to take pretty much anything, but it still takes a bit of time before you can handle most of the wildlife.

to:

* The Fifth Ark, the location for the entirety of Chapter 10. Not only is it visually unappealing (it's a giant sewer/subway system, for God's sake), system), it's crawling with all sorts of DemonicSpiders and GoddamnBats. On top of that, you basically do nothing but walk through tunnels, with the occasional enemy/treasure/switch popping up here and there. Lastly, there's barely any cutscenes; the most that happens is [[spoiler:the battle with Cid Raines and Fang getting Bahamut]], which are the only redeeming moments throughout the whole chapter. They said this place was for the Sanctum to test l'Cie? It probably just motivated them to shrivel up and go Cie'th. On the bright side, it's followed by Chapter 11, which is generally considered the best part of the game.
a giant step up.
* While we're on the subject of Chapter 11, let's not forget that portion can be a nightmare to newcomers. When you first enter the Archylte Steppe, even the weakest enemies can pose a threat, and stuff like a King Behemoth or Megistotheran can utterly annihilate you. Squenix was at least nice enough to PlayerNudge you towards a chain of sidequests that will that'll help you get strong enough to take pretty much anything, but it still takes a bit of time before you can handle most of the wildlife.
19th Mar '17 4:35:55 PM Arca
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* Brayflox's Longstop is the point where the difficulty is kicked up a few notches and tests the players' ability to adapt to changing situations and knowing how to utilize their class properly. All three boss fights take place in pretty tight arenas that leave little room to manuver around when a big AOE attack is coming. The final boss spams a poisons AOE pool that will quickly overtake the battleground and leaving the boss on the pools will have its HP regenerate.
* The Sunken Temple of Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mythril Verges, ankh-like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.

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* Brayflox's Longstop is the point where the difficulty is kicked up a few notches and tests the players' ability to adapt to changing situations and knowing how to utilize their class properly. All three boss fights take place in pretty tight arenas that leave little room to manuver around when a big AOE attack is coming. coming.
**
The first boss is pretty unremarkable and just poisons the party and summons a bunch of mooks every so often, as an early warmup of sorts. Nothing too stressful.
** The second boss traps a party member in a Queer Bubble that does damage over time and interferes with abilities in general. Not good if he traps the healer and your DPS isn't paying attention. Once he's almost dead, the
final boss spams swoops in for a poisons quick change of pace, then flies off again.
** The actual final boss fight spews poisonous
AOE pool pools that will quickly overtake the battleground battlefield and leaving the boss on the pools will have its HP regenerate.
regenerate, forcing the tank to pull them around. Fortunately not as bad in recent patches; unless the party is heavy on melee DPS or Aiatar targets the tank regularly, the pools are fairly evenly spread and also don't provide too much regen[[note]]In earlier builds, even one pool was sufficient to rapidly regenerate Aiatar's health, and he used the attack very frequently.[[/note]]
* The Sunken Temple of Qarn. Qarn is one for several reasons;
** You must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many.
**
The first boss has an attack that inflicts Dooms Doom (a timed debuff that is a OneHitKill if it hits zero) on people and it can only be ''safely'' removed by standing on platforms when they are glowing while -- worse, the boss also summons annoying bees. bees that have their ''own'' almost-OneHitKill attack (it always deals ~90% of the target's max HP).
**
The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items tends to ignore standard aggro mechanics and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. targets whoever it wants.
**
The last boss has Mythril Verges, ankh-like things that shoot FrickingLaserBeams everywhere. Whilst there's only one at a time early on and they're not as powerful as they were in previous builds, they are replaced more frequently as the boss' health decreases, and eventually the boss summons four at once. It can OneHitKill adventures get pretty hectic.
** Last but not least, killing an assortment of dungeon-specific mooks '''and''' either the first or second boss is ''mandatory'' for completing your Rank 2 Maelstrom or Twin Adder GC Hunting Logs respectively, which is in turn mandatory if you wish to ascend to the rank of Second Lieutenant
with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.your Grand Company.
10th Jan '17 1:03:15 PM GoblinCipher
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* The Sunken Temple of Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.

to:

* The Sunken Temple of Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like Mythril Verges, ankh-like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.
10th Jan '17 1:02:31 PM GoblinCipher
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* The Sunken Temple of Quarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.

to:

* The Sunken Temple of Quarn.Qarn. The first boss has an attack that inflicts Dooms on people and it can only be removed by standing on platforms when they are glowing while the boss also summons annoying bees. The second boss not only has another monster that must be killed before damaging it (and can be re-summoned multiple times, basically a miniboss version of Titan with the Heart stage on repeat), but can also randomly target a party member regardless of aggro. You also must pick up certain items and use them to tip the scales in order to proceed in the last leg of the dungeon and the puzzles themselves are a GuideDangIt for many. The last boss has Mrythil Ankh like things that can OneHitKill adventures with FrickingLaserBeams. Needless to say Qarn is annoying for a reason.
12th Dec '16 2:12:15 AM Sinister_Sandwich
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Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]][[ArsonMurderAndJaywalking never stops taunting you the whole time.]]

to:

Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]][[ArsonMurderAndJaywalking Ardyn]] [[ArsonMurderAndJaywalking never stops taunting you the whole time.]]
12th Dec '16 2:10:53 AM Sinister_Sandwich
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Added DiffLines:

!!VideoGame/FinalFantasyXV

Zagnautus Keep is a very, [[MarathonLevel very long]] level made worse because the early parts see Noctis going it alone with no weapons or magic except for the Ring of Lucii. [[AwesomeButImpractical The ring's spells are devastating, but leave Noctis completely open while casting.]] What follows is an irritating and repetitive stealth section where you must hunt down keycard after keycard while trying to avoid psychotic magitek troopers prowling the labyrinth of narrow hallways. Every time you seem to make a bit of progress something happens to knock you back. Later on you find yourself hounded by Foras, a powerful daemon that will constantly knock Noctis into critical health as you try to flee. Even worse, [[GuideDangIt there are several important pieces of lore that are very easy to miss altogether,]] the segment ends with a fight against ThatOneBoss Ravus (although you have all your friends back for that), followed by an escape sequence through hordes of powerful enemies. Oh, and [[SmugSnake Ardyn]][[ArsonMurderAndJaywalking never stops taunting you the whole time.]]
16th Oct '16 9:52:48 AM nombretomado
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* The first visit to Merchant City Dorter from FinalFantasyTactics. The preceding three story battles (and story battles are what take up most of the game; you usually have to be actively trying to find a random encounter) are all simplistic fights with low-grade soldiers and highwaymen. Then you find yourself in a fight with seven war-hardened veterans who have been fighting together as a unit for years and this is reflected in their behavior in battle. Even veteran players of the game usually have to reload a save and try this battle at least three times before attaining victory.
* Conall Curach in the first VideoGame/FinalFantasyCrystalChronicles. It's a MarathonLevel set in an incredibly bleak swamp, in a game otherwise renowned for its SceneryPorn. The second part of the area has you navigating a maze section, where landmarks are incredibly hard to come by and the dreary atmosphere makes almost everything look exactly the same; you can be wandering around the place for half an hour only to discover you were backtracking without even realizing it. The place's best treasure is hidden behind a GuideDangIt of mammoth proportions, the solution to which is in an ''entirely different level''. And when you finally get through TheMaze, you get to a section utterly infested with DemonicSpiders, including one area where you have to fight '''four''' BossesInMookClothing all at once, a fight harder than the actual boss of the place. And considering the actual boss of the place is ThatOneBoss who constantly summons DemonicSpiders and can become intangible and is immune to all your physical attacks and whose attacks are very hard to avoid, that is saying something.

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* The first visit to Merchant City Dorter from FinalFantasyTactics.''VideoGame/FinalFantasyTactics''. The preceding three story battles (and story battles are what take up most of the game; you usually have to be actively trying to find a random encounter) are all simplistic fights with low-grade soldiers and highwaymen. Then you find yourself in a fight with seven war-hardened veterans who have been fighting together as a unit for years and this is reflected in their behavior in battle. Even veteran players of the game usually have to reload a save and try this battle at least three times before attaining victory.
* Conall Curach in the first VideoGame/FinalFantasyCrystalChronicles.''VideoGame/FinalFantasyCrystalChronicles''. It's a MarathonLevel set in an incredibly bleak swamp, in a game otherwise renowned for its SceneryPorn. The second part of the area has you navigating a maze section, where landmarks are incredibly hard to come by and the dreary atmosphere makes almost everything look exactly the same; you can be wandering around the place for half an hour only to discover you were backtracking without even realizing it. The place's best treasure is hidden behind a GuideDangIt of mammoth proportions, the solution to which is in an ''entirely different level''. And when you finally get through TheMaze, you get to a section utterly infested with DemonicSpiders, including one area where you have to fight '''four''' BossesInMookClothing all at once, a fight harder than the actual boss of the place. And considering the actual boss of the place is ThatOneBoss who constantly summons DemonicSpiders and can become intangible and is immune to all your physical attacks and whose attacks are very hard to avoid, that is saying something.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.FinalFantasy