History ThatOneLevel / FinalFantasy

26th Jan '16 2:00:24 PM GunarmDyne
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* While the Underground Waterway was not so bad in the original game, it sees far more than its share of usage in this as the game requires the player to traverse it ''three and a half'' times over the course of all of the chapters.
14th Jan '16 4:00:06 PM nombretomado
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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix doesn't have a reputation of being difficult, but with [[ThatOneLevel levels like these]], you'd be surprised.

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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix Creator/SquareEnix doesn't have a reputation of being difficult, but with [[ThatOneLevel levels like these]], you'd be surprised.
3rd Jan '16 1:04:03 PM mariofan1000
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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix has earned a reputation as being [[NintendoHard brutally hard]]. With [[ThatOneLevel levels like these]], it isn't far off.

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The [[RunningGag face-meltingly popular]] [[Franchise/FinalFantasy flag-ship franchise]] of SquareEnix has earned doesn't have a reputation as of being [[NintendoHard brutally hard]]. With difficult, but with [[ThatOneLevel levels like these]], it isn't far off.you'd be surprised.
26th Nov '15 7:09:14 PM Adept
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!!FinalFantasyXIII2

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!!FinalFantasyXIII2!!VideoGame/FinalFantasyXIII2
2nd Nov '15 3:17:10 PM Berrenta
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* The Fork Tower is a handy example of how the precise opposite of a MarathonLevel can still make a player hate their life. It's very small, thus has no save points within, for one. The gimmick of this tower is that [[CaptainObvious it has two forks]], and your party must [[LetsSplitUpGang split into two groups of two to traverse it]]. One half is physical and for physical fighters, the other half is for mages, and it's the mage half that provides all the agony. One of the random encounters on the mage side is the Flaremancer. It counters non-magical attacks with two hits of 9999 damage, a surefire instakill...and it considers the Geomancer's Gaia moves non-magical. It's the only thing in the game that does, too, and being that many players will give mages the Gaia ability to save on MP...you can see where this is heading. Then there's the Chrono Controller, who is much less tricky than the Flaremancer, and will simply cast Meteor and first-turn annihilate your two-person party if he so desires. But not even running from every random encounter will save you. If you make it to the top with the mage party, then make it to the top with the physical party, then beat the physical party's boss...there's a segment where you snag the magic at the top of each tower simultaneously. And they are ''serious'' about the simultaneous part. [[BladderOfSteel Have to go to the bathroom? TOO BAD.]] You get to do the whole thing over again. And after that, once you get back up the tower, there is a boss. A boss whose attacks require Reflect/Carbuncle up on all party members at all times. Because once Reflect wears off, he can one-shot any member of your two-person party as he pleases. He hit the healer? Or the person with Carbuncle? Or both? Sucks to be you.

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* The Fork Tower is a handy example of how the precise opposite of a MarathonLevel can still make a player hate their life. It's very small, thus has no save points within, for one. The gimmick of this tower is that [[CaptainObvious it has two forks]], forks, and your party must [[LetsSplitUpGang split into two groups of two to traverse it]]. One half is physical and for physical fighters, the other half is for mages, and it's the mage half that provides all the agony. One of the random encounters on the mage side is the Flaremancer. It counters non-magical attacks with two hits of 9999 damage, a surefire instakill...and it considers the Geomancer's Gaia moves non-magical. It's the only thing in the game that does, too, and being that many players will give mages the Gaia ability to save on MP...you can see where this is heading. Then there's the Chrono Controller, who is much less tricky than the Flaremancer, and will simply cast Meteor and first-turn annihilate your two-person party if he so desires. But not even running from every random encounter will save you. If you make it to the top with the mage party, then make it to the top with the physical party, then beat the physical party's boss...there's a segment where you snag the magic at the top of each tower simultaneously. And they are ''serious'' about the simultaneous part. [[BladderOfSteel Have to go to the bathroom? TOO BAD.]] You get to do the whole thing over again. And after that, once you get back up the tower, there is a boss. A boss whose attacks require Reflect/Carbuncle up on all party members at all times. Because once Reflect wears off, he can one-shot any member of your two-person party as he pleases. He hit the healer? Or the person with Carbuncle? Or both? Sucks to be you.
26th Sep '15 1:11:57 PM DecafGrub47393
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** Fortunately, this dungeon is optional in the SNES/PSX versions due to the Sealed Cave Skip.
14th Jul '15 1:36:56 AM ZhaneX24
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* Come 3.0 and Heavensward, there's now Neverreap. In the first segment, you have to deal with the annoyance of twisters that patrol the area, knocking up anyone who gets sucked into them, messing up combos, cast times, aggro and more. Easy enough though, the tank just pulls the mobs out of the twisters paths. The first boss here isn't too bad, and the second area and boss are quite easy too. But then the third area of the level forces you to fight enemies along a path with randomly spawning geysers, which deal damage over time and completely obscure your vision whether you're in them or not. And then there's the [[ThatOneBoss last boss]] of the level. The twisters that messed with players in the first area? They spawn regularly throughout the fight. And then the boss will frequently spit out a Mist Sprite onto a player, distracting DPS players as it will deal an AoE if not dealt with quickly. And then after spawning a couple of those, a number of Wind Sprites will spawn, and the boss will be covered in a barrier of wind that inflicts heavy damage to anyone that gets at all close. And it will begin wandering around the small arena until all the adds are dealt with. And the twisters are still knocking players up during all this. And to top it all off, once the adds are dealt with, the boss will charge and release a powerful knock-back blast which can easily kill players by knocking them off the edge of the arena.
1st Jul '15 8:40:30 AM ShorinBJ
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* Zozo is one of the first large challenges in the game. Despite being a town, it has random encounters, though the music and dreary appearance may be a warning. However, the enemies found there are incredibly dangerous for that point of the game, and you still don't have basic Esper taught magic. Outside the Hill Gigas will randomly cast Magnitude 8 when it dies, doing around 200 damage to the entire party, while inside buildings the Veil Dancer casts Fira, Blizzara or Thundara--against the entire party that's 200 damage, on a single target it's an instant kill. If you didn't bring Celes (read: the only party member with [[WhiteMagic Cure]] by this point) with your party, you're pretty much screwed because you'll need constant healing and all you'll have for such is items. Later, Mt. Zozo has enemies with very high physical evasion, though a Sniper Eye to guarantee all attacks hit makes them more manageable.

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* Zozo is one of the first large challenges in the game. Despite being a town, it has random encounters, though the music and dreary appearance may be a warning. However, the enemies found there are incredibly dangerous for that point of the game, and you still don't have basic Esper taught Esper-taught magic. Outside the Hill Gigas will randomly cast Magnitude 8 when it dies, doing around 200 damage to the entire party, while inside buildings the Veil Dancer casts Fira, Blizzara or Thundara--against the entire party that's 200 damage, on a single target it's an instant kill. If you didn't bring Celes (read: the only party member with [[WhiteMagic Cure]] by this point) with your party, you're pretty much screwed because you'll need constant healing and all you'll have for such is items. Later, Mt. Zozo has enemies with very high physical evasion, though a Sniper Eye to guarantee all attacks hit makes them more manageable.



** Insult is added to injury if you want to get the ultimate weapons, because you have to come back and dodge the lightning bolts here, which is already insanely difficult, but now you have to do it a bajillion times without missing a single strike. The only warning you have that it is about to hit is a flash across the screen a split portion of a split second before the strike hits. Not even timing helps, because that's random, too. You can try to take refuge under the lightning rods so that you can catch your breath, but the game usually rewards your pragmatism by [[DeathByPragmatism striking the moment you come out of the protective range]], which isn't clearly marked. There is a list somewhere of situations that you would actually prefer to go through while impersonating Alex from ClockworkOrange during his programming: eyelids forced apart with someone periodically applying eye drops. This is one of them.
*** How many is a bajillion? 200. Get hit after 198 succesful dodges? Tough luck, you have to start over from the beginning.
* Another ultimate weapon requires you to win a chocobo race with a time of 0:00. This can be done since balloons on the track can be picked up which shave three seconds off your time. The catch? For some reason, tiny birds like to come out of nowhere and home in on you, and the impact will ADD three seconds to your time. They stun you as well, adding more to your time, and sometimes birds will strike you while you are already stunned. A wise man would simply throw his controller into the wall first and save a step.

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** Insult is added to injury if you want to get the ultimate weapons, because you have to come back and dodge the lightning bolts here, which is already insanely difficult, but now you have to do it a bajillion two hundred times without missing a single strike. The only warning you have that it is about to hit is a flash across the screen a split portion of a split second before the strike hits. Not even timing helps, because that's random, too. You can try to take refuge under the lightning rods so that you can catch your breath, but the game usually rewards your pragmatism by [[DeathByPragmatism striking the moment you come out of the protective range]], which isn't clearly marked. There is a list somewhere of situations that you would actually prefer to go through while impersonating Alex from ClockworkOrange during his programming: eyelids forced apart with someone periodically applying eye drops. This is one of them.
*** How many is a bajillion? 200. Get hit after 198 succesful dodges? Tough luck, you have to start over from the beginning.
* Another ultimate weapon requires you to win a chocobo race with a time of 0:00. This can be done since balloons on the track can be picked up which shave three seconds off your time. The catch? For some reason, tiny birds like to come out of nowhere and home in on you, and the impact will ADD three seconds to your time. They stun you as well, adding more to your time, and sometimes birds will strike you while you are already stunned. A wise man would simply throw his controller into the wall first and save a step. Oh, and the kicker: if your time is ''exactly'' 0:00...you don't get the prize. You have to go into negative time.
12th Jun '15 1:51:39 PM PaladinPhoenix
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* Aurum Vale, which nobody enjoys doing unless it's the first room for EXP. The first room itself has mobs so close to one another and other patrolling mobs that you can find yourself fending off hordes of enemies all at once. The bosses are also very gimmicky; the first and last bosses requires you to eat fruit to dispel debuffs they inflict on you and the stacks cause more damage if you let them build up. The second boss has no telegraphs to its attacks and many of his swings can one shot a tank, let alone anyone else. It is also home to the dreaded Malboros, the DemonicSpider of the Final Fantasy series. ''And they come in packs.''

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* Aurum Vale, which nobody enjoys doing unless it's the first room for EXP. The first room itself has mobs so close to one another and other patrolling mobs that you can find yourself fending off hordes of enemies all at once. The bosses are also very gimmicky; the first and last bosses requires you to eat fruit to dispel debuffs they inflict on you and the stacks cause more damage if you let them build up. The second boss has no telegraphs to its attacks attacks[[note]]At least, not in the form of "holographic" telegraphs of the area of effect, which is the case for most other enemies: he still has a "charge" meter visible just above his name. However, given that this is unusual for bosses in this game, it still qualifies as annoying and unexpected[[/note]] and many of his swings can one shot a tank, let alone anyone else. It is also home to the dreaded Malboros, the DemonicSpider of the Final Fantasy series. ''And they come in packs.''
12th Jun '15 12:33:39 PM PaladinPhoenix
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** Oh, and if you think you can just leave to rearm and come back, no. No you cannot.
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