History ThatOneLevel / Adventure

13th Oct '16 4:51:57 PM nombretomado
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*** Fortunately, most people that play DOS-Era games today do so with {{DOSBox}}, which allows you to specify a CPU speed. How people did it on the old machines is probably a bigger guide-dang-it than the puzzle itself.

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*** Fortunately, most people that play DOS-Era games today do so with {{DOSBox}}, UsefulNotes/DOSBox, which allows you to specify a CPU speed. How people did it on the old machines is probably a bigger guide-dang-it than the puzzle itself.
25th Feb '16 3:30:20 PM Morgenthaler
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* Any of the bike fights in ''FullThrottle''. They weren't well programmed to begin with, but they're actually unwinnable using [=ScummVM=] if you don't just cheat and use the instant win code.

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* Any of the bike fights in ''FullThrottle''.''Videogame/FullThrottle''. They weren't well programmed to begin with, but they're actually unwinnable using [=ScummVM=] if you don't just cheat and use the instant win code.
27th Jan '16 2:06:07 AM darksoul4242
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** In the original version of ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcada before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada was boarded by unknown assailants".

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** In the original version of ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcada Arcadia before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada Arcadia was boarded by unknown assailants".
7th Jan '16 5:58:32 PM nombretomado
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** In the original version of ''SpaceQuest I'', you have to escape the Arcada before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada was boarded by unknown assailants".

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** In the original version of ''SpaceQuest I'', ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcada before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada was boarded by unknown assailants".



** In ''Space Quest II'', there was a maze that was a non-cursor version of a pixel hunt. If you touched the (pixel thick) walls with your (pixel sized) foot, that's it. Boom, dead, game over. Back in the day of playing on 512k floppies, this maze represented one of the most tedious things in the world. The maze isn't difficult - you can see the whole thing from the outside the whole time - but navigating it is incredibly tedious and frustrating. And then, having achieved all this herculean task... you have to do it all over again. Backwards.

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** In ''Space Quest II'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', there was a maze that was a non-cursor version of a pixel hunt. If you touched the (pixel thick) walls with your (pixel sized) foot, that's it. Boom, dead, game over. Back in the day of playing on 512k floppies, this maze represented one of the most tedious things in the world. The maze isn't difficult - you can see the whole thing from the outside the whole time - but navigating it is incredibly tedious and frustrating. And then, having achieved all this herculean task... you have to do it all over again. Backwards.



*** The Zero-Gravity Skating sequence in ''Space Quest IV''... even on a system slow enough to work at the right speed, it's still damn near impossible.
*** Rescuing Cliffy in ''Space Quest V''... really a LuckBasedMission, but the odds of your fuel running out are really ''really'' against you.
*** Curse you, Astro-Chicken. You are the one thing standing in the way of ''Space Quest III'' being the best of the series. Sure, it's not required to beat the game, but anybody who cares about the plot enough wouldn't allow themselves to search for the Two Guys without playing it first. Otherwise, why are you even going to Pestulon in the first place?

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*** The Zero-Gravity Skating sequence in ''Space Quest IV''...''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers''... even on a system slow enough to work at the right speed, it's still damn near impossible.
*** Rescuing Cliffy in ''Space Quest V''...''VideoGame/SpaceQuestVTheNextMutation''... really a LuckBasedMission, but the odds of your fuel running out are really ''really'' against you.
*** Curse you, Astro-Chicken. You are the one thing standing in the way of ''Space Quest III'' ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' being the best of the series. Sure, it's not required to beat the game, but anybody who cares about the plot enough wouldn't allow themselves to search for the Two Guys without playing it first. Otherwise, why are you even going to Pestulon in the first place?
20th Nov '15 12:40:57 PM Landis
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** Also worth mentioning: the Age of Edanna from the third game, ''Exile''. Puzzles that offer only the slightest connection to [[MoonLogicPuzzle sanity]], [[YouFailBiologyForever biology]], or [[FollowThePlottedLine each other]], paths that in the worst of cases are [[PixelHunt indistinguishable from the walls that surround them]], and a conclusion that is more terrifying than exhilarating. Also, [[CrueltyIsTheOnlyOption cruelty to animals]] is never a plus.
7th Nov '15 2:51:58 PM Prfnoff
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* TorinsPassage had the Slippery Slope: a steep slope with few viable handholds, which were totally invisible and only detectable when you moused over it and the talking grass gave an affirmative. A variant of the PixelHunt.
* Runaway: A Road Adventure. Chapter One, Scene One. "Hmm, I should write over this board so that the killer after Gina mistakes her for someone else and leaves. Hey, I have a marker, but it's dry ! Hey, I have some alcohol ! But I'd need something pointy to refill it... a pointy container... in a hospital..." Well, good luck finding the 2-pixel-wide zone holding the freaking syringe now. Perfectly logical and sensible puzzle killed by PixelHunt again.
* 7 Days a Skeptic of the Chzo Mythos games was particularly painful when the player was being chased about the space station and died if the enemy got within a few pixels of him (in a small windowed game). While the chasing was not TOO bad if you played things safe, the worst parts were the puzzles to defeat said assailant, usually involving doing things that were much more elaborate than would realistically be necessary.

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* TorinsPassage ''VideoGame/TorinsPassage'' had the Slippery Slope: a steep slope with few viable handholds, which were totally invisible and only detectable when you moused over it and the talking grass gave an affirmative. A variant of the PixelHunt.
* Runaway: A Road Adventure.''VideoGame/RunawayARoadAdventure''. Chapter One, Scene One. "Hmm, I should write over this board so that the killer after Gina mistakes her for someone else and leaves. Hey, I have a marker, but it's dry ! Hey, I have some alcohol ! But I'd need something pointy to refill it... a pointy container... in a hospital..." Well, good luck finding the 2-pixel-wide zone holding the freaking syringe now. Perfectly logical and sensible puzzle killed by PixelHunt again.
* ''[[VideoGame/ChzoMythos 7 Days a Skeptic of the Chzo Mythos games Skeptic]]'' was particularly painful when the player was being chased about the space station and died if the enemy got within a few pixels of him (in a small windowed game). While the chasing was not TOO bad if you played things safe, the worst parts were the puzzles to defeat said assailant, usually involving doing things that were much more elaborate than would realistically be necessary.



* ''ZackAndWiki'': Barbosa's Island starts by making you pull a trap door that will kill you unless you grab a grate in a split-second (after getting the pointer on screen which was hidden during the previous sequence of course), and goes downhill from there. Especially frustrating is fighting the skeletons with a sword, and the controls are ''terrible''. And the level ends with [[spoiler: a minigame where you need to pull a rope just before Barbaros reaches you ... and yes, failing this minigame does count as death]].

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* ''ZackAndWiki'': ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'': Barbosa's Island starts by making you pull a trap door that will kill you unless you grab a grate in a split-second (after getting the pointer on screen which was hidden during the previous sequence of course), and goes downhill from there. Especially frustrating is fighting the skeletons with a sword, and the controls are ''terrible''. And the level ends with [[spoiler: a minigame where you need to pull a rope just before Barbaros reaches you ... and yes, failing this minigame does count as death]].



* The parlor in ''DreamChronicles'', where you have to find seven pictures, some of which are ridiculously well-hidden. Then you have to put each of them in the correct spot on the wall, causing the piano to play a melody of varying length, during which you can't do anything. THEN you have to click on each picture and play back the melody on the piano. Oh, and did I mention that after you successfully play back the melody, it plays it back AGAIN and you can't do anything?

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* The parlor in ''DreamChronicles'', ''VideoGame/DreamChronicles'', where you have to find seven pictures, some of which are ridiculously well-hidden. Then you have to put each of them in the correct spot on the wall, causing the piano to play a melody of varying length, during which you can't do anything. THEN you have to click on each picture and play back the melody on the piano. Oh, and did I mention that after you successfully play back the melody, it plays it back AGAIN and you can't do anything?
30th Sep '14 10:51:47 PM Korodzik
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** Ditto for the Storage and Prison, both of which are dark and have monsters spawning around to chase you around the mazelike area. Some people gave up on one of these parts because they just couldn't bring themselves to carry on.
25th Apr '14 9:22:44 AM legoking831
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** The Selentic Age from the first game deserves a special mention. First off, just to get there, you have to solve a tone matching puzzle. Basically, one of Atrus's journals in the library shows a sequence of notes to be played on piano. You have to play these notes and adjust sliding switches in a ship so they match each note. The problem is that it not only takes an extreme level of precision, but this is nearly UnwinnableByMistake if you are tone deaf. And if you have any switch just a pixel off, you don't know which one you got wrong. So, is this all worth it just to see the plot unravel more? Heck no. The Selentic Age is the most lifeless looking age in the game, and it's the only one where [[spoiler:Sirrus and Achenar have no rooms for you to learn more about them.]] Also, everything looks the same, making it very easy to get disoriented with the wonky movement control (though this is alleviated if you are play the full 3D remake). The one puzzle to solve here is at least an interesting one, but that all goes downhill when you need to exit this age. You have to pilot a subway through a tedious underground maze puzzle, which has needlessly long transition scenes and takes nearly ten minutes to do even if you know how it works. Oh, and since it's required to leave the age, you have to do the maze TWICE to pick up both pages. Luckily the tone matching puzzle only has to be done once, but still.
3rd Oct '13 4:52:03 AM Andyroid
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' has a few toughies. There's the Maps and Minions minigame at the end of ''Strong Badia the Free'', and the final puzzle of ''Baddest of the Bands'', where you have to mess around with both the stage fixtures and Strong Bad's bandmates in order to reveal Strong Bad's much-vaunted "ultimate stage prop".

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' has a few toughies. There's the The Maps and Minions minigame at the end of ''Strong Badia the Free'', Free'' can be tough even if you figure out [[spoiler: you can hide the King of Town in the Poopsmith's "fog of war", Homestar tends to prioritize going after Coach Z, and the Strong Sad and Strong Mad can be neutralized with Homsar and The Cheat respectively]]. The final puzzle of ''Baddest of the Bands'', where you have to mess around with both the stage fixtures and Strong Bad's bandmates band-mates in order to reveal Strong Bad's much-vaunted "ultimate stage prop".prop", is also annoyingly obscure at times.
4th Aug '13 8:56:31 AM Elbruno
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* Chapter 9 in ''VideoGame/GhostTrick''. EscortMission. Lights switched off. Enough said.
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