History ThatOneLevel / Adventure

19th Aug '17 5:26:54 AM DrFraud
Is there an issue? Send a Message


** In the original version of ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcadia before it explodes. Yet you are not explained ANYTHING about this other than "the Arcadia was boarded by unknown assailants".

to:

** In the original version of ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcadia before it explodes. Yet you are not explained told ANYTHING about this other than "the Arcadia was boarded by unknown assailants".



** In ''VideoGame/SpaceQuestIIVohaulsRevenge'', there was a maze that was a non-cursor version of a pixel hunt. If you touched the (pixel thick) walls with your (pixel sized) foot, that's it. Boom, dead, game over. Back in the day of playing on 512k floppies, this maze represented one of the most tedious things in the world. The maze isn't difficult - you can see the whole thing from the outside the whole time - but navigating it is incredibly tedious and frustrating. And then, having achieved all this herculean task... you have to do it all over again. Backwards.

to:

** In ''VideoGame/SpaceQuestIIVohaulsRevenge'', there was a maze that was a non-cursor version of a pixel hunt. If you touched the (pixel thick) walls with your (pixel sized) foot, that's it. Boom, dead, game over. Back in the day of playing on 512k floppies, this maze represented one of the most tedious things in the world. The maze isn't difficult - you can see the whole thing from the outside the whole time - but navigating it is incredibly tedious and frustrating. And then, having achieved all this herculean task... you have to do it all over again. Backwards.



** The Troll Cave in ''VideoGame/KingsQuestIV''. You have to navigate a series of screens [[LuckBasedMission with a Troll that may or not show up to eat you]]. There's also [[BottomlessPits a crevice you have to watch out for]]. Oh and you have to cross the cave in the dark with only a lantern with poor light radius. Did I mentioned you need to navigate the cave twice?

to:

** The Troll Cave in ''VideoGame/KingsQuestIV''. You have to navigate a series of screens [[LuckBasedMission with a Troll troll that may or not show up to eat you]]. There's also [[BottomlessPits a crevice you have to watch out for]]. Oh and you have to cross the cave in the dark with only a lantern with poor light radius. Did I mentioned mention you need to navigate the cave twice?



** The desert in ''VideoGame/KingsQuestV''. Finding the oases and the bandit camp (and a certain item that you need to complete the game lest it becomes {{Unwinnable}}) is trial-and-error, unless you have a [[GuideDangIt map]]. And even after getting past that one, there's the catacombs of Mordack's dungeon late in the game, with a ''very'' confusing map system.

to:

** The desert in ''VideoGame/KingsQuestV''. Finding the oases and the bandit camp (and a certain item that you need to complete the game lest it becomes become {{Unwinnable}}) is trial-and-error, unless you have a [[GuideDangIt map]]. And even after getting past that one, there's the catacombs of Mordack's dungeon late in the game, with a ''very'' confusing map system.



*** The Catacombs in [=KQ6=] aren't nearly as bad as anything in [=KQ5=]. Although the falling thing is cruel, an observant player will notice that the floor disappeared where in the instead-death chambers it's gone from the start. Getting stuck because of a missing item is annoying, but because the catacombs are self-contained you don't have to go back too far (unlike in [=KQ2=] where you can end up having to replay half the game if you crossed the bridge once too often). And unlike with the [=KQ5=] Yeti custard pie example, you can actually figure out what you're missing ([[spoiler: if you get stuck in the dark, obviously you need the tinderbox from the pawn shop; and although the brick and the red scarf are slightly less obvious, you can make the connection once you find those items if you've been in the catacombs before]]).
* Microscope Puzzle in ''VideoGame/TheSeventhGuest''. Probably 90% of the people who will tell you that they didn't have to skip this puzzle with the hint book are filthy liars. [[TheComputerIsACheatingBastard And for good reason]].

to:

*** The Catacombs in [=KQ6=] aren't nearly as bad as anything in [=KQ5=]. Although the falling thing is cruel, an observant player will notice that the floor disappeared where in the instead-death instant-death chambers it's gone from the start. Getting stuck because of a missing item is annoying, but because the catacombs are self-contained you don't have to go back too far (unlike in [=KQ2=] where you can end up having to replay half the game if you crossed the bridge once too often). And unlike with the [=KQ5=] Yeti custard pie example, you can actually figure out what you're missing ([[spoiler: if you get stuck in the dark, obviously you need the tinderbox from the pawn shop; and although the brick and the red scarf are slightly less obvious, you can make the connection once you find those items if you've been in the catacombs before]]).
* Microscope Puzzle The microscope puzzle in ''VideoGame/TheSeventhGuest''. Probably 90% of the people who will tell you that they didn't have to skip this puzzle with the hint book are filthy liars. [[TheComputerIsACheatingBastard And for good reason]].
29th Jun '17 10:57:38 AM Vorhias
Is there an issue? Send a Message

Added DiffLines:

* Late in the duration of ''VideoGame/EscapeFromMonkeyIsland'' there is a puzzle based around rolling rocks down a series of tunnels to make them eventually end up in a specific spot on the titular island. The tunnels themselves are ScoobyDoobyDoors, which means a lot of tedious trial and error is required to figure out where the rocks end up based on which tunnel you roll them down. On top of that, in order to get the rocks down the tunnel path you want them to go you need to roll additional rocks down the other tunnels so they will collide and bounce off each other, which requires very precise timing. You're given very brief cues when to toss another rock (So it's timed to bounce off another one) but if you haven't figured out which tunnel leads where it won't help you at all.
29th May '17 8:42:13 PM nombretomado
Is there an issue? Send a Message


* Naturally, {{Sierra}} games are full of these:

to:

* Naturally, {{Sierra}} Creator/{{Sierra}} games are full of these:
13th Mar '17 6:47:54 PM Vir
Is there an issue? Send a Message


** Also worth mentioning: the Age of Edanna from the third game, ''Exile''. Puzzles that offer only the slightest connection to [[MoonLogicPuzzle sanity]], [[YouFailBiologyForever biology]], or [[FollowThePlottedLine each other]], paths that in the worst of cases are [[PixelHunt indistinguishable from the walls that surround them]], and a conclusion that is more terrifying than exhilarating. Also, [[CrueltyIsTheOnlyOption cruelty to animals]] is never a plus.

to:

** Also worth mentioning: the Age of Edanna from the third game, ''Exile''. Puzzles that offer only the slightest connection to [[MoonLogicPuzzle sanity]], [[YouFailBiologyForever [[ArtisticLicenseBiology biology]], or [[FollowThePlottedLine each other]], paths that in the worst of cases are [[PixelHunt indistinguishable from the walls that surround them]], and a conclusion that is more terrifying than exhilarating. Also, [[CrueltyIsTheOnlyOption cruelty to animals]] is never a plus.
22nd Dec '16 4:54:54 AM Gosicrystal
Is there an issue? Send a Message


** Made worse by the fact that the instant win code, in DOS, had this knack for NOT WORKING PROPERLY and screwing you out of an item. oh, and there's only 3 of one specific type of enemy which holds an item required to progress, and if you used the cheat, you'd not only [[LostForever fail to get the item]] but [[{{Unwinnable}} be unable to cross a destroyed bridge]].

to:

** Made worse by the fact that the instant win code, in DOS, had this knack for NOT WORKING PROPERLY and screwing you out of an item. oh, and there's only 3 of one specific type of enemy which holds an item required to progress, and if you used the cheat, you'd not only [[LostForever [[PermanentlyMissableContent fail to get the item]] but [[{{Unwinnable}} be unable to cross a destroyed bridge]].
13th Oct '16 4:51:57 PM nombretomado
Is there an issue? Send a Message


*** Fortunately, most people that play DOS-Era games today do so with {{DOSBox}}, which allows you to specify a CPU speed. How people did it on the old machines is probably a bigger guide-dang-it than the puzzle itself.

to:

*** Fortunately, most people that play DOS-Era games today do so with {{DOSBox}}, UsefulNotes/DOSBox, which allows you to specify a CPU speed. How people did it on the old machines is probably a bigger guide-dang-it than the puzzle itself.
25th Feb '16 3:30:20 PM Morgenthaler
Is there an issue? Send a Message


* Any of the bike fights in ''FullThrottle''. They weren't well programmed to begin with, but they're actually unwinnable using [=ScummVM=] if you don't just cheat and use the instant win code.

to:

* Any of the bike fights in ''FullThrottle''.''Videogame/FullThrottle''. They weren't well programmed to begin with, but they're actually unwinnable using [=ScummVM=] if you don't just cheat and use the instant win code.
27th Jan '16 2:06:07 AM darksoul4242
Is there an issue? Send a Message


** In the original version of ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcada before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada was boarded by unknown assailants".

to:

** In the original version of ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcada Arcadia before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada Arcadia was boarded by unknown assailants".
7th Jan '16 5:58:32 PM nombretomado
Is there an issue? Send a Message


** In the original version of ''SpaceQuest I'', you have to escape the Arcada before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada was boarded by unknown assailants".

to:

** In the original version of ''SpaceQuest I'', ''VideoGame/SpaceQuestITheSarienEncounter'', you have to escape the Arcada before it explodes. Yet you are not explained ANYTHING about this other than "the Arcada was boarded by unknown assailants".



** In ''Space Quest II'', there was a maze that was a non-cursor version of a pixel hunt. If you touched the (pixel thick) walls with your (pixel sized) foot, that's it. Boom, dead, game over. Back in the day of playing on 512k floppies, this maze represented one of the most tedious things in the world. The maze isn't difficult - you can see the whole thing from the outside the whole time - but navigating it is incredibly tedious and frustrating. And then, having achieved all this herculean task... you have to do it all over again. Backwards.

to:

** In ''Space Quest II'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', there was a maze that was a non-cursor version of a pixel hunt. If you touched the (pixel thick) walls with your (pixel sized) foot, that's it. Boom, dead, game over. Back in the day of playing on 512k floppies, this maze represented one of the most tedious things in the world. The maze isn't difficult - you can see the whole thing from the outside the whole time - but navigating it is incredibly tedious and frustrating. And then, having achieved all this herculean task... you have to do it all over again. Backwards.



*** The Zero-Gravity Skating sequence in ''Space Quest IV''... even on a system slow enough to work at the right speed, it's still damn near impossible.
*** Rescuing Cliffy in ''Space Quest V''... really a LuckBasedMission, but the odds of your fuel running out are really ''really'' against you.
*** Curse you, Astro-Chicken. You are the one thing standing in the way of ''Space Quest III'' being the best of the series. Sure, it's not required to beat the game, but anybody who cares about the plot enough wouldn't allow themselves to search for the Two Guys without playing it first. Otherwise, why are you even going to Pestulon in the first place?

to:

*** The Zero-Gravity Skating sequence in ''Space Quest IV''...''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers''... even on a system slow enough to work at the right speed, it's still damn near impossible.
*** Rescuing Cliffy in ''Space Quest V''...''VideoGame/SpaceQuestVTheNextMutation''... really a LuckBasedMission, but the odds of your fuel running out are really ''really'' against you.
*** Curse you, Astro-Chicken. You are the one thing standing in the way of ''Space Quest III'' ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' being the best of the series. Sure, it's not required to beat the game, but anybody who cares about the plot enough wouldn't allow themselves to search for the Two Guys without playing it first. Otherwise, why are you even going to Pestulon in the first place?
20th Nov '15 12:40:57 PM Landis
Is there an issue? Send a Message

Added DiffLines:

** Also worth mentioning: the Age of Edanna from the third game, ''Exile''. Puzzles that offer only the slightest connection to [[MoonLogicPuzzle sanity]], [[YouFailBiologyForever biology]], or [[FollowThePlottedLine each other]], paths that in the worst of cases are [[PixelHunt indistinguishable from the walls that surround them]], and a conclusion that is more terrifying than exhilarating. Also, [[CrueltyIsTheOnlyOption cruelty to animals]] is never a plus.
This list shows the last 10 events of 62. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneLevel.Adventure