History ThatOneBoss / ShootEmUp

16th Apr '17 4:56:46 PM nombretomado
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* ''[[SpyHunter Super Spy Hunter]]'' features the boss of [[ScrappyLevel level 4]]: A long level that features a single narrow road, with patches of [[FrictionlessIce frictionless glass]] and long jumps that are easy to miss in less than 30 second intervals. They throw a boss, which is a moderate size cube only two vilnerable spots, which are two lasers that can one-shot your car even with full health. Once you destroy the lasers, it chases you aggressively, continuously shoots its spread shot at you and can only be hit from exactly straight ahead or behind. Any little deflection of angle and your shots harmlessly impact his invincible spots.

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* ''[[SpyHunter ''[[VideoGame/SpyHunter Super Spy Hunter]]'' features the boss of [[ScrappyLevel level 4]]: A long level that features a single narrow road, with patches of [[FrictionlessIce frictionless glass]] and long jumps that are easy to miss in less than 30 second intervals. They throw a boss, which is a moderate size cube only two vilnerable spots, which are two lasers that can one-shot your car even with full health. Once you destroy the lasers, it chases you aggressively, continuously shoots its spread shot at you and can only be hit from exactly straight ahead or behind. Any little deflection of angle and your shots harmlessly impact his invincible spots.
16th Apr '17 12:50:00 PM nombretomado
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* ''SpaceInvaders Extreme 2'' featured a branching path system, but only five bosses, though each boss got tougher on a harder path. The FinalBoss of the hardest path is RIDICULOUS, becoming the SpaceInvaders equivalent of BulletHell. The final boss is [[spoiler: the final boss from the first game, but MUCH larger.]] The boss has five different phases. The first is a long introductory attack, firing diagonal angling shots and bombs with a blast radius that can also stick onto the floor. The second and third phases alternate afterwards. Here is where you have to start attacking the weak points, which have a TON of health. The second phase is [[spoiler: the first attack it used in the first game]], but fires even quicker and for a longer period. The third phase spawns giant {{Mooks}} with a TON of health. Said Mooks spawn the game's GoddamnedBats to help them out: the enemies with Deflector Shields, which is a pretty good defense. Oh, and while this happings, the boss and Mooks are firing. Once you beat the first two weak points, the final weak point will arrive and the fourth phase will start. the boss will summon a much smaller version of itself that fires shots that take up quite a bit of your movable area at a time while the main boss fires the angling shots that deflect off of the sides of the screen and the bombs. Once you destroy the small one, the final boss will TurnRed and go COMPLETELY berserk, firing a UFO that leaves behind energy balls that splits into three shots and lasers. While this is going on, you also have to fire at the weak point while doing so. Upon FINALLY defeating it, you can relax... but know that if you lose your all of your lives, you start over at the introductory attack if you're playing the main mode. If you select the level to play by itself, you have to do the whole level over. [[SarcasmMode Have fun.]]

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* ''SpaceInvaders ''VideoGame/SpaceInvaders Extreme 2'' featured a branching path system, but only five bosses, though each boss got tougher on a harder path. The FinalBoss of the hardest path is RIDICULOUS, becoming the SpaceInvaders ''Space Invaders'' equivalent of BulletHell. The final boss is [[spoiler: the final boss from the first game, but MUCH larger.]] The boss has five different phases. The first is a long introductory attack, firing diagonal angling shots and bombs with a blast radius that can also stick onto the floor. The second and third phases alternate afterwards. Here is where you have to start attacking the weak points, which have a TON of health. The second phase is [[spoiler: the first attack it used in the first game]], but fires even quicker and for a longer period. The third phase spawns giant {{Mooks}} with a TON of health. Said Mooks spawn the game's GoddamnedBats to help them out: the enemies with Deflector Shields, which is a pretty good defense. Oh, and while this happings, is happening, the boss and Mooks are firing. Once you beat the first two weak points, the final weak point will arrive and the fourth phase will start. the boss will summon a much smaller version of itself that fires shots that take up quite a bit of your movable area at a time while the main boss fires the angling shots that deflect off of the sides of the screen and the bombs. Once you destroy the small one, the final boss will TurnRed and go COMPLETELY berserk, firing a UFO that leaves behind energy balls that splits into three shots and lasers. While this is going on, you also have to fire at the weak point while doing so. Upon FINALLY defeating it, you can relax... but know that if you lose your all of your lives, you start over at the introductory attack if you're playing the main mode. If you select the level to play by itself, you have to do the whole level over. [[SarcasmMode Have fun.]]
6th Feb '17 6:27:26 PM contrafanxxx
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* The FinalBoss of ''VideoGame/NAM1975''. When you fight him in his final form, he's piloting a red HumongousMecha that moves back and forth that shoots out grenades and fires lasers in random directions. What makes this battle hard is that [[PointOfNoContinues you can't continue at this point]]. If you lose all your lives, you get an instant NonStandardGameOver.
23rd Jun '16 8:00:00 PM nombretomado
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* Sherudo Garo, the Stage 2 boss and DiscOneFinalBoss of ''TimeCrisis''. He hits quickly with his throwing knives, which have a 100% chance of taking off a life. On top of that, he pops out only momentarily to do this. Most notable in that he's the second boss after Moz, who's a complete pushover. Wild Dog, while certainly a beast, isn't anywhere near a jump over Sherduo as Sherudo is over Moz.

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* Sherudo Garo, the Stage 2 boss and DiscOneFinalBoss of ''TimeCrisis''.''VideoGame/TimeCrisis''. He hits quickly with his throwing knives, which have a 100% chance of taking off a life. On top of that, he pops out only momentarily to do this. Most notable in that he's the second boss after Moz, who's a complete pushover. Wild Dog, while certainly a beast, isn't anywhere near a jump over Sherduo as Sherudo is over Moz.
29th Apr '16 3:10:39 AM Adept
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* ''HeavyWeapon'':

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* ''HeavyWeapon'':''VideoGame/HeavyWeapon'':
5th Mar '16 11:02:09 PM LucaEarlgrey
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** The "Thousand" family from the ''Dariusburst'' sub-series due to constantly using its quills to not only shoot at you but also ''block your shots''. This boss can last an unnecessarily long time unless you have a laser shot (or wave shot, if using the Origin or Gaiden ships), and unfortunately, several missions in ''Dariusburst Chronicle Saviours'' require you to fight Thousand Bullets with ''a basic non-piercing shot''. Oh, and these folks like to spam a very wide WaveMotionGun attack (which is ''not'' a Burst beam, by the way, so you can't [[BeamOWar Burst Counter]] it) [[TurnsRed with increasing frequency as they get closer to death]]. Thousand Edge is the worst offender, as its quills swap out bullets and lasers for ''HomingLasers''.

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** The "Thousand" family from the ''Dariusburst'' sub-series due to constantly using its quills to not only shoot at you but also ''block your shots''. This boss can last an unnecessarily long time unless you have a laser shot (or wave shot, if using the Origin or Gaiden ships), and unfortunately, several missions in ''Dariusburst Chronicle Saviours'' require you to fight Thousand Bullets with ''a basic non-piercing shot''. Oh, and these folks like to spam a very wide WaveMotionGun attack (which is ''not'' a Burst beam, by the way, so you can't [[BeamOWar Burst Counter]] it) [[TurnsRed with increasing frequency as they get closer to death]].death]], known by some players as the [[FanNickname "Fuck You" Laser]]. Thousand Edge is the worst offender, as its quills swap out bullets and lasers for ''HomingLasers''.
19th Feb '16 4:43:54 PM LucaEarlgrey
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* ''VideoGame/BattleGaregga''':
** Black Heart, first encountered in Stage 5. Unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:

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* ''VideoGame/BattleGaregga''':
''VideoGame/BattleGaregga'':
** Black Heart, first encountered in Stage 5. Unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. One of its most brutal attacks is a duo of five-way bullet streams that fans back and forth, which requires absolute precision to slip through. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
19th Feb '16 4:42:47 PM LucaEarlgrey
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* ''VideoGame/BattleGaregga'''s penultimate boss, Black Heart Mark II. Harder and denser patterns than the last boss and a small hittable area unless you're using [[GuestFighter a certain ship]] [[GameBreaker that fires broadswords]]. It's only fitting that the best scoring trick in the game involves jacking up its aggressiveness and health to insane levels and dumping nearly all your remaining lives and bombs on it.

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* ''VideoGame/BattleGaregga'''s ''VideoGame/BattleGaregga''':
** Black Heart, first encountered in Stage 5. Unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
---> ''Black Heart represents the negation of all of Garegga’s tirelessly-established principles. Instead of a collection of armaments to pick apart, you have a core and two wings. The wings are invulnerable too, just to rub it in. Instead of phases determined by parts destroyed, you now have phases determined by core health—with them only switching after the previous attack completes. Everything about Black Heart is ruthlessly prescriptive, and comes as a shock in this game which up until now has never told you what you ought to do.''
** Black Heart mkII, the
penultimate boss, Black Heart Mark II.boss. Harder and denser patterns than the last boss and a small hittable area unless you're using [[GuestFighter a certain ship]] [[GameBreaker that fires broadswords]]. It's only fitting that the best scoring trick in the game involves jacking up its aggressiveness and health to insane levels and dumping nearly all your remaining lives and bombs on it.
8th Feb '16 2:32:00 PM Stingray009
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** Gigantic Bite, dear god. This boss has tons of attacks and it will usually summon elite mooks. This video [[https://www.youtube.com/watch?v=EIze0IUJjlA will tell you about this boss.]]

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** Savage Ruler spreads more bullets than the Golden and Violent Ruler. Not to mention that his purple lasers are longer that can reach you and his large beam now explodes in the screen.
** and then we got
Gigantic Bite, dear god. This boss has tons of attacks and it will usually summon elite mooks. This video [[https://www.youtube.com/watch?v=EIze0IUJjlA will tell you about this boss.dear god.]]
3rd Feb '16 11:23:42 AM Stingray009
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Added DiffLines:

** Gigantic Bite, dear god. This boss has tons of attacks and it will usually summon elite mooks. This video [[https://www.youtube.com/watch?v=EIze0IUJjlA will tell you about this boss.]]
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