History ThatOneBoss / Fighting

24th Nov '16 4:43:08 PM KamenRiderKrypton
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* Sagat in ''Videogame/StreetFighterII. He will use a [[strike:[[{{Mondegreen}} my turn]]]] Tiger attack ''every time''. Ryu and Ken are also hard to deal with thanks to their Hadoken and Shoryuken spamming. He might even be ''worse'' in the Alpha games. At least his voice is better in that game...

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* Sagat in ''Videogame/StreetFighterII.''Videogame/StreetFighterII''. He will use a [[strike:[[{{Mondegreen}} my turn]]]] Tiger attack ''every time''. Ryu and Ken are also hard to deal with thanks to their Hadoken and Shoryuken spamming. He might even be ''worse'' in the Alpha games. At least his voice is better in that game...
9th Oct '16 1:25:38 AM Ferigeras
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*** However, there is a relatively simple way to get him, but it requires good timing, since there's the pretty tight 2-Minute time limit. Lower his health as you'd always do, wait for the Trophy Stand to appear, pick it up and from that point on you have to constantly keep an eye on what Meta-Ridley is doing and stay in the middle area the whole time. Wait for him to eventually rise above when he's about to stomp the platform, and the moment he flies up, throw the trophy stand upward, it will descend slow enough for Meta-Ridley to land right on it and turn into a trophy which you can safely pick up.

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*** However, there is a relatively simple way to get him, but it requires a good timing, since there's focus because of the pretty fairly tight 2-Minute time limit. Lower his health as you'd always do, wait for the Trophy Stand to appear, pick it up and from that point on you have to constantly keep an eye on what Meta-Ridley is doing and stay in the middle area the whole time. Wait for him to eventually rise above when he's about to stomp the platform, and the moment he flies up, throw the trophy stand upward, it will descend slow enough for Meta-Ridley to land right on it and turn into a trophy which you can safely pick up.
24th Sep '16 11:39:06 AM nombretomado
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-->-- '''Geese Howard''', ''[[CapcomvsWhatever SNK vs Capcom: Chaos]]''

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-->-- '''Geese Howard''', ''[[CapcomvsWhatever SNK vs Capcom: Chaos]]''
''VideoGame/SNKVsCapcomSVCChaos''
16th Sep '16 12:29:55 AM bowserbros
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* In ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'', it's possible to effortlessly win nearly every fight in Jotaro's story by backing the enemy into a corner and spamming Star Platinum's jab. Then comes the final fight against High DIO. Long story short, High DIO's A.I. is remarkably intelligent compared to every fight before him; DIO will block and/or counter an excessive majority of Jotaro's attacks, while simultaneously dishing out fast and hard-hitting combos in the blink of an eye. It's jarring going from so many easily-broken matches only to end up facing an opponent that actually knows what they're doing.
31st Aug '16 5:20:03 PM nombretomado
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* unknown from ''EternalFighterZero Memorial''. Her attacks have priority over practically everything, and she has a tendency to spam the screen with ''giant orbs of death''. And you can't recoil guard against her. At all.

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* unknown from ''EternalFighterZero ''VideoGame/EternalFighterZero Memorial''. Her attacks have priority over practically everything, and she has a tendency to spam the screen with ''giant orbs of death''. And you can't recoil guard against her. At all.
18th Aug '16 8:55:45 PM DeathBySnooSnoo
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** Android 18 from ''Anime/DragonBallZ Budokai Tenkaichi 2''. She has two specials: Infinity Bullet (an incredibly annoying BeamSpam) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[JokeCharacter Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the RandomNumberGod that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a LethalJokeCharacter). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.
*** And woe betide you if you're after HundredPercentCompletion, as it requires doing this particular fight '''twice'''. And just when you think it's over, you face ''Krillin'', [[OvershadowedByAwesome of all people]], with the exact same character in the exact same arena - it's very nearly as much of a LuckBasedMission.

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** * Android 18 from ''Anime/DragonBallZ Budokai Tenkaichi 2''. She has two specials: Infinity Bullet (an incredibly annoying BeamSpam) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[JokeCharacter Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the RandomNumberGod that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a LethalJokeCharacter). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.
*** ** And woe betide you if you're after HundredPercentCompletion, as it requires doing this particular fight '''twice'''. And just when you think it's over, you face ''Krillin'', [[OvershadowedByAwesome of all people]], with the exact same character in the exact same arena - it's very nearly as much of a LuckBasedMission.
5th Aug '16 10:25:31 AM KantonKage
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* Kid Buu in ''{{Dragon Ball}} Z Budokai 2'' is a phenomenally hard opponent to beat. He has a purple health bar as opposed to green, which the protagonist usually has. For those that don't know, that's about 66.67% more health than our heroes, and it doesn't help if he has the fastest ''and'' hardest attacks, opens a can of whoop-ass every time you face him, and after you've beaten him once, it's not over. The sheer formula of the Story Mode makes Kid Buu ridiculously hard to defeat, but it has its rewards once you've beaten it...a new technique.
** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time, meaning that you have to resort to {{Beam Spam}}ming from a distance, and even ''then'' it's still hard to keep him away from you considering [[LightningBruiser how fast he is.]]
** ''Budokai Tenkaichi 2'' has Android 18. She has two specials: Infinity Bullet (an incredibly annoying BeamSpam) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[JokeCharacter Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the RandomNumberGod that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a LethalJokeCharacter). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.

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* Kid Buu in ''{{Dragon Ball}} Z ** Android 18 from ''Anime/DragonBallZ Budokai 2'' is a phenomenally hard opponent to beat. He has a purple health bar as opposed to green, which the protagonist usually has. For those that don't know, that's about 66.67% more health than our heroes, and it doesn't help if he has the fastest ''and'' hardest attacks, opens a can of whoop-ass every time you face him, and after you've beaten him once, it's not over. The sheer formula of the Story Mode makes Kid Buu ridiculously hard to defeat, but it has its rewards once you've beaten it...a new technique.
** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time, meaning that you have to resort to {{Beam Spam}}ming from a distance, and even ''then'' it's still hard to keep him away from you considering [[LightningBruiser how fast he is.]]
** ''Budokai
Tenkaichi 2'' has Android 18.2''. She has two specials: Infinity Bullet (an incredibly annoying BeamSpam) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[JokeCharacter Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the RandomNumberGod that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a LethalJokeCharacter). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.



** Arguably out of the two, Yoda is the bigger "That One Boss", since he's so small, all High attacks, and some Mid attacks will go right over his head! And you can't throw him. At all. But he can throw you, oh yes. He is, however, easier to ring out than usual.

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** Arguably out of the two, Yoda is the bigger "That One Boss", since [[HitBoxDissonance he's so small, all High attacks, and some Mid attacks will go right over his head! And you can't throw him. At all.all]]. But he can throw you, oh yes. He is, however, easier to ring out than usual.



* If there's anyone else who spent long days wishing that Gill from ''VideoGame/StreetFighterIII'' would go directly to hell without passing go, know that you're not alone.
** While we're on the topic of ''VideoGame/StreetFighter'', one would think that Alpha 3's Final Boss of M. Bison was enough of an utter bastard to deal with. Warping all around the screen, air throwing you without warning, and woe be to anyone caught in mid-air during a Psycho Crusher that wipes out half your health.
*** ''VideoGame/StreetFighterIV''. SSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETTTTTHHHHH!!!! Where to begin...? Sure, Seth fights fairly in the first round, but you KO him once, and he goes insane. Teleports, triple-hit Shoryukens, an attack that sucks you in towards him and stuns you at the same time, no-lag Zangief grapples, his annoying grabs, Sonic Booms, a super that drags you in and is unblockable, and an ultra that is unblockable and almost unavoidable... And this is just on easy mode. It's not uncommon for Seth to wipe out half your health within five seconds of the round starting. If you're playing with one round matches instead of "best of," he doesn't even give you that first round of fair fighting.
*** Believe it or not, Seth is actually worse than described above. Sure, his ultra is actually blockable, and his super isn't that bad because he'll be using EX moves like they're going out of style, but what really makes him annoying is that he ''ignores the difficulty level''. If you're playing on Easiest or Very Easy with a character you're not entirely comfortable with, he'll ''massacre'' you. Even on ''Easiest'', by definition the ''easiest'' difficulty level, he can jump into the middle of an active ultra combo execution (for example, Rufus' Space Opera Symphony, which has a half-second delay between hit two and three) and either smash you with a four-hit combo or just use the piledriver. And on Hardest difficulty, the aforementioned first round of fair fighting ''disappears'', and he's insane for all three potential rounds (or more!). The ''only'' good news is that if you're able to consistently beat him on Easiest, you're able to consistently beat him on Hardest as well, since, as mentioned previously, he ignores the difficulty level.
*** Seth is easy if you realize he has an easy to exploit AI loop with him where you get a half screen away from him, jump towards him, jump kick, followed by a low kick. Jump back and repeat the loop.
*** Seth is no different in Super StreetFighterIV, still being as annoying as the last game. The main difference now is half the time he'll run his second ultra, which under normal circumstances is less annoying than his original ultra because it isn't unblockable... but it does make you think twice about using aerial attacks instead. And if you just read about his AI Loop...
** How about Sagat? Fight him in Street Fighter II. He will use a [[strike:[[{{Mondegreen}} my turn]]]] Tiger attack ''every time''. Ryu and Ken are also hard to deal with thanks to their Hadoken and Shoryuken spamming. He might even be ''worse'' in the Alpha games. At least his voice is better in that game...
*** That's him demoted from FinalBoss (in the first game, beating anyone is quite possibly a LuckBasedMission; pulling off special moves is harrowingly difficult, but they are ''almost'' necessary to win).

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* If there's anyone else who spent long days wishing that Gill from ''VideoGame/StreetFighterIII'' would go directly to hell without passing go, know that you're not alone.
** While we're on the topic of ''VideoGame/StreetFighter'', one would think that Alpha 3's Final Boss of M. Bison was enough of an utter bastard to deal with. Warping all around the screen, air throwing you without warning, and woe be to anyone caught
Sagat in mid-air during a Psycho Crusher that wipes out half your health.
*** ''VideoGame/StreetFighterIV''. SSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETTTTTHHHHH!!!! Where to begin...? Sure, Seth fights fairly in the first round, but you KO him once, and he goes insane. Teleports, triple-hit Shoryukens, an attack that sucks you in towards him and stuns you at the same time, no-lag Zangief grapples, his annoying grabs, Sonic Booms, a super that drags you in and is unblockable, and an ultra that is unblockable and almost unavoidable... And this is just on easy mode. It's not uncommon for Seth to wipe out half your health within five seconds of the round starting. If you're playing with one round matches instead of "best of," he doesn't even give you that first round of fair fighting.
*** Believe it or not, Seth is actually worse than described above. Sure, his ultra is actually blockable, and his super isn't that bad because he'll be using EX moves like they're going out of style, but what really makes him annoying is that he ''ignores the difficulty level''. If you're playing on Easiest or Very Easy with a character you're not entirely comfortable with, he'll ''massacre'' you. Even on ''Easiest'', by definition the ''easiest'' difficulty level, he can jump into the middle of an active ultra combo execution (for example, Rufus' Space Opera Symphony, which has a half-second delay between hit two and three) and either smash you with a four-hit combo or just use the piledriver. And on Hardest difficulty, the aforementioned first round of fair fighting ''disappears'', and he's insane for all three potential rounds (or more!). The ''only'' good news is that if you're able to consistently beat him on Easiest, you're able to consistently beat him on Hardest as well, since, as mentioned previously, he ignores the difficulty level.
*** Seth is easy if you realize he has an easy to exploit AI loop with him where you get a half screen away from him, jump towards him, jump kick, followed by a low kick. Jump back and repeat the loop.
*** Seth is no different in Super StreetFighterIV, still being as annoying as the last game. The main difference now is half the time he'll run his second ultra, which under normal circumstances is less annoying than his original ultra because it isn't unblockable... but it does make you think twice about using aerial attacks instead. And if you just read about his AI Loop...
** How about Sagat? Fight him in Street Fighter II.
''Videogame/StreetFighterII. He will use a [[strike:[[{{Mondegreen}} my turn]]]] Tiger attack ''every time''. Ryu and Ken are also hard to deal with thanks to their Hadoken and Shoryuken spamming. He might even be ''worse'' in the Alpha games. At least his voice is better in that game...
*** ** That's him demoted from FinalBoss (in the first game, beating anyone is quite possibly a LuckBasedMission; pulling off special moves is harrowingly difficult, but they are ''almost'' necessary to win).



* ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': Onslaught, Know His Name and Fear it. Simply because he is so much more difficult than anything else in the game. Needless to say he also comes with multiple forms and screen-filling laser blasts.
** Actually not as bad as many other examples on this page but definitely a qualifier for the one boss of the Marvel vs Games. Magneto from Children of the Atom could take the title too though. Note they compete for that one boss of the entire Marvel series, as final bosses they don't count for the game.
*** Well since we're on the Capcom Vs Series, Cyber Akuma. Spams the warp move, blocks at every single attack I throw at him, spams projectiles and has his speed set to hyper. Argued to at least be worse than Onslaught.
*** [[VideoGame/MarvelVsCapcom2 Abyss]], namely the second and third form. The second form is a pain if you don't have a decent projectile user as he spams a pushback flame cannon follow by a WaveMotionGun, while the third disappears constantly and tends to appear and attack offscreen.



* Shao Kahn in ''VideoGame/MortalKombat9'' is a nightmare. He can rapid-fire spears, throw his hammer which is unblockable and stuns you, abuses his ability to pretty much negate the hitstun of your attacks to perform a counterattack, takes 50% less damage than you do, does more damage than you, and if he hits you with his X-Ray move, you might as well just let him finish you off. and try again next round.



* Jinpachi Mishima, from ''VideoGame/{{Tekken}} 5'' marks the series' proud debut into this trope. Unblockable high priority stun move? Check. Unblockable fireball when no-one else has one? Check. Use the fireball anything up to seven times in quick succession if the opponent has the temerity to sidestep it? Check. Controller through TV and cat hiding under the sofa? Check.
** Azazel (Ogre meets Jinpachi meets Devil) and NANCY-MI847J from Tekken 6 are even worse.
*** To put it in perspective the one thing that makes Azazel hard is not offence but DEFENSE. He can't be damaged if he's not attacking or on the ground. And when he is attacking he is spamming combos constantly. Fortunately most can be blocked for no damage unless he puts his fist into the ground and those stupid pillars pop up.Nancy has several unblockable attacks (nearly all of her attacks are) but can also TAKE THE FLOOR OUT FROM UNDER YOU FOR A RING OUT KO!

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* Jinpachi Mishima, from ''VideoGame/{{Tekken}} 5'' marks the series' proud debut into this trope. Unblockable high priority stun move? Check. Unblockable fireball when no-one else has one? Check. Use the fireball anything up to seven times in quick succession if the opponent has the temerity to sidestep it? Check. Controller through TV and cat hiding under the sofa? Check.
** Azazel (Ogre meets Jinpachi meets Devil) and
NANCY-MI847J from Tekken 6 are even worse.
*** To put it in perspective the one thing that makes Azazel hard is not offence but DEFENSE. He can't be damaged if he's not attacking or on the ground. And when he is attacking he is spamming combos constantly. Fortunately most can be blocked for no damage unless he puts his fist into the ground and those stupid pillars pop up.Nancy
''Videogame/{{Tekken}} 6. She has several unblockable attacks (nearly all of her attacks are) but can also TAKE THE FLOOR OUT FROM UNDER YOU FOR A RING OUT KO!



* Mike Tyson/Mr. Dream from the NES classic ''PunchOut'' So Little Mac works his way through a hoard of, for the most part, fairly easy boxers (except in the last circuit, where it gets tough, but not terribly so) just to end up in the "dream match" with one chance to beat the legend or be forced to retire. Seems simple enough... memorize his pattern of attack and strike back accordingly right? Well... not so right, Tyson/Dream will knock you out with 1 single punch... not to mention that seems to be his FAVORITE punch so you will repeatedly be knocked down with 1 hit just by failing to dodge... he is possible, just keep your wits about you and dodge every. single. blow. Good luck, I've been working on that one for ages.
** [[spoiler:He only uses the knockout blow for the first 90 seconds, or about 30 seconds of real time. The other uppercuts do less damage after that. If you can get past that without getting knocked down, you've got a fair shot at him.]] Though even after that he's still mad fast. Every boxer in the game has some sort of pattern to him, Mike Tyson is no exception.
* In the Wii version, it's very likely that you'll hit a wall in the first World Circuit match against Aran Ryan (last seen in ''Super Punch-Out!!'' and taken a few levels in "[[FightingIrish Angry Irishman]]"), as he stands still a lot less than other opponents, making it very hard (if not impossible) to land combos and Star Punches.

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* Mike Tyson/Mr. Dream from the NES classic ''PunchOut'' So Little Mac works his way through a hoard of, for the most part, fairly easy boxers (except in the last circuit, where it gets tough, but not terribly so) just to end up in the "dream match" with one chance to beat the legend or be forced to retire. Seems simple enough... memorize his pattern of attack and strike back accordingly right? Well... not so right, Tyson/Dream will knock you out with 1 single punch... not to mention that seems to be his FAVORITE punch so you will repeatedly be knocked down with 1 hit just by failing to dodge... he is possible, just keep your wits about you and dodge every. single. blow. Good luck, I've been working on that one for ages.
** [[spoiler:He only uses the knockout blow for the first 90 seconds, or about 30 seconds of real time. The other uppercuts do less damage after that. If you can get past that without getting knocked down, you've got a fair shot at him.]] Though even after that he's still mad fast. Every boxer in the game has some sort of pattern to him, Mike Tyson is no exception.
* In the Wii version, ''VideoGame/SuperPunchOut'', it's very likely that you'll hit a wall in the first World Circuit match against Aran Ryan (last seen in ''Super Punch-Out!!'' and taken a few levels in "[[FightingIrish Angry Irishman]]"), as he stands still a lot less than other opponents, making it very hard (if not impossible) to land combos and Star Punches.



** And in ''VideoGame/SonicBattle'', we have Emerl. No, not the Emerl that you took control of while playing the game. We're talking final boss Emerl, whose hopped up on the seven Chaos Emeralds, and has access to ''every single Ultimate ability in the game'', from basic movement, to attacks themselves.
*** Ultimate Emerl is annoying, but you can just spam your specials with ease. The two Dr. Eggman fights before it are much more difficult as you can't auto-block any of his moves, and also because when you empty his health bar, [[TakingYouWithMe he falls down and creates an explosion which has a huge range]], counts as a OneHitKO, and is almost ''impossible'' to dodge.

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** And in ''VideoGame/SonicBattle'', we have Emerl. No, not the Emerl that you took control of while playing the game. We're talking final boss Emerl, whose hopped up on the seven Chaos Emeralds, and has access to ''every single Ultimate ability in the game'', from basic movement, to attacks themselves.
***
Ultimate Emerl is annoying, but you can just spam your specials with ease. The two Dr. Eggman fights before it are much more difficult as you can't auto-block any of his moves, and also because when you empty his health bar, [[TakingYouWithMe he falls down and creates an explosion which has a huge range]], counts as a OneHitKO, and is almost ''impossible'' to dodge.



* In ''VideoGame/TatsunokoVsCapcom'', the final boss [[spoiler: Yami]] could be considered this, his final form the most frustrating, with attacks that can cause an ''entire life bar'' to die, and his attacks can be ''incredibly'' difficult to dodge.
** ESPECIALLY if you're using Gold Lightan, as [[spoiler: Yami]]'s supers, especially the one where he grabs you, are ''literally'' impossible to dodge without EXACT timing, the only way to get out of it is to Mega Crash, and even then doing THAT hurts you.



* The final fight with [[Manga/KatekyoHitmanReborn Genkishi]] at the Melone Base in Flame Rumble X and XX. His normal sword attack can take out a good third of your health and its animation in near instantaneous. His favorite trick however is to go into the background and drop skeletons on you. This is not helped by the fact that he does not recoil from damage and can leave in the middle of your attacks so if you wanna say hit him with your counter move chances are he'll knock you out of it or just go into the background. It also doesn't help that collision detection in this fight is more or less a complete crapshoot leaving you to either phase right past his body or crash straight into him when you want to dodge. The cherry on top has to be his lines which all border on MostAnnoyingSound territory except for his laugh (which is squarely in that territory) which is played when he goes into the background.
* Uranus, one of the two [[FinalBoss Final Bosses]] of ''VideoGame/BloodyRoar Extreme'', if you're using [[LethalJokeCharacter Cronos]]. [[LightningBruiser Not only she is very tough and powerful, she also moves insanely fast.]] She has attacks that can't be dodged or blocked, most of which are moves that give you an instant ring out. Her attacks cause ridiculous amounts of damage. And her [[LimitBreak Beast Drive]] '''[[OneHitKill instantly takes away all of your health]]'''. [[OneHitKill even if you're at full health !]] Your only hope is to win by ring out, because it's very hard, if not impossible to knock her out. The best part ? [[NintendoHard All of those things apply to the very easiest mode]] !
* Another famous female FinalBoss named [[TheDragon Uranus]] falls under this in ''VideoGame/BattleArenaToshinden 2'', considering she was a woman in winged armor who had [[TheArcher a bow and arrow]] along with ridiculous priority on ''all'' of her attacks. Her basic attacks were to smack you with her wing which had insane knockback, especially in a fighting game that had ring outs, or to just [[BeamSpam shoot her super quick arrows relentlessly at you]] which makes closing in on her difficult, and fighting at a distance just as difficult. The [[SarcasmMode "best part"]] was the fact that her wings allowed her to fly for a good amount of time which made her ''even more'' frustrating to deal with. Of course, you also have to factor in her [[LimitBreak super attack]] where she dashes into you ForMassiveDamage, or her DesperationAttack when she was at low health [[OhCrap and flew in the air spamming a huge amount of arrows that all hit hard, which was pretty much the end of the match when it connected.]] The only saving grace about this whole ordeal is [[spoiler: the fact that the FinalBoss Master is much, ''much'' worse.]]
** The FinalBoss, [[MeaningfulName Master]], ''easily'' counts for this despite the fact that she's the last boss considering that most of her attacks revolve around using {{BFS}}'s to completely destroy your character's health. Her basic attacks involved using a ''huge'' sword to slice your character multiple times for an equally ''huge'' chunk of your health, and throwing several ''huge'' swords across the field for ''huge'' portions of health, which makes closing in on her ''or'' fighting her at a distance even tougher to deal with than [[TheDragon Uranus]], which shows why she's only the second to last character you fight. After a while, Master'll start to use her [[LimitBreak super attack]] where she dashes with a ''huge'' sword to take out most of your health if it connects, and if you were lucky enough to take her down to low health, she could use her DesperationAttack where she [[OhCrap spams an insane amount of projectile swords]] which basically counted as a OneHitKO if it connected. This was difficult for characters who could fight at a range, but an absolute ''nightmare'' for those who couldn't. The craziest thing about this was [[spoiler: the fact that there were unlockable hidden characters in the game who were complete {{Game Breaker}}s, and they would ''still'' struggle to beat Master]].



* ''VideoGame/MarvelVsCapcom3'' has [[PlanetEater Galactus]] and his two heralds.
** First, you fight against Galactus' heralds at the same time, while you can only have one character on at a time, and they have infinite-use supers. However, they share a lifebar.
** After they go down, you fight Galactus himself, who has extremely high health and defence, and does a ton of damage with his screen-filling attacks. When the fight starts he'll go easy on you with mildly telegraphed but deadly strong physical attacks, one of which is a finger flick that counts as a Snap Back, wherein your current fighter is booted off the field and another one forced into play, a grab that must be super jumped or button mashed to avoid, and a vicious MegatonPunch. Once he's down to half health, depending on if you wailed on him hard enough, he'll stagger, signifying that he's not pulling his punches and starts using his Power Cosmic on you consisting of various beams. Hilariously his eye laser can be avoided by getting right in front of him, but his other lasers aren't so easy, two of which (A BeamSpam from each finger and an array of beams that cover the screen) have to be blocked if you're not using a character who can fly, and they still cause massive chip damage, god help you if you're using [[VideoGame/MegaManX Zero]], Akuma or [[ComicBook/XMen Phoenix]] who have the lowest stamina in the game. Once you've hit him hard enough he's likely to use a Sphere of Destruction that can [[OneHitKO instantly kill you if you don't deal enough damage to stop him]]. Plus, if you lose against him, he [[TheEndOfTheWorldAsWeKnowIt destroys Earth]] ('''EARTH K.O.''').
** To make his SNK Boss status even more apparent, the Ultimate re-release allows you to unlock a mode ''where you can play as him''. (And before you ask, it's single-player only, obviously) Put simply, even a novice player has to explicitly try to lose in this mode, which is easier said than done, [[SpitefulAI as he wins if the timer hits 0]].



* In the ''Battle Tendency'' part of Story Mode in ''VideoGame/JojosBizarreAdventureAllStarBattle'', you replicate the final battle of that arc: Joseph Joestar versus Kars, the Ultimate Life Form. As you would expect, Kars spends the entire fight as the Ultimate Life Form (a state he can usually only achieve with his strongest SuperMove); however, he also has regenerating health and SuperMeter. Bear in mind that, in the manga, Joseph won this fight by ''running away'' and pulling off a trick involving a volcano. You have to win in hand-to-hand combat ([[spoiler:but running away is actually one of the Secret Missions]]). Expect to try this one over a few times.
28th Jul '16 10:31:52 AM lucky21
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Added DiffLines:

****Unless you're playing as Ness or Lucas and know that the [[spoiler: Shadow Plasma Wisps attacks can be absorbed by PSI Magnet]]
11th Jun '16 8:01:43 PM nombretomado
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* Jinpachi Mishima, from ''{{Tekken}} 5'' marks the series' proud debut into this trope. Unblockable high priority stun move? Check. Unblockable fireball when no-one else has one? Check. Use the fireball anything up to seven times in quick succession if the opponent has the temerity to sidestep it? Check. Controller through TV and cat hiding under the sofa? Check.

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* Jinpachi Mishima, from ''{{Tekken}} ''VideoGame/{{Tekken}} 5'' marks the series' proud debut into this trope. Unblockable high priority stun move? Check. Unblockable fireball when no-one else has one? Check. Use the fireball anything up to seven times in quick succession if the opponent has the temerity to sidestep it? Check. Controller through TV and cat hiding under the sofa? Check.
3rd Jun '16 10:10:08 AM nombretomado
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*** And the PS2 version of X2 has Dizzy ''again'' in story mode, who just about matches her previous self, ''plus'' has an [[OneHitKill Instant Kill]] super that takes up the ''entire screen''.

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*** And the PS2 [=PS2=] version of X2 has Dizzy ''again'' in story mode, who just about matches her previous self, ''plus'' has an [[OneHitKill Instant Kill]] super that takes up the ''entire screen''.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Fighting