History ThatOneBoss / Fighting

26th Apr '16 5:39:39 PM Mullon
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* Superman and Regime Superman in the iOS version of ''InjusticeGodsAmongUs'' take a hell ton of hits to even defeat and have terribly overpowered heat visions to one-hit any of your characters at their disposal.

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* Superman and Regime Superman in the iOS version of ''InjusticeGodsAmongUs'' ''VideoGame/InjusticeGodsAmongUs'' take a hell ton of hits to even defeat and have terribly overpowered heat visions to one-hit any of your characters at their disposal.
24th Apr '16 3:45:13 AM erforce
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* Motaro in ''MortalKombat 3''. Both his punch and kick alone can shave off a good quarter of your health and send you flying across the screen, invokes [[TeleportSpam Teleport Spam]] and usually grabs when coming out of it. His sweep involves using his tail and it sweeps the entire floor and he can fire his damaging projectile attack in very quick succession, something you can't do while playing as him. Oh, and all projectiles bounce off of him and the Spear attacks go right through him. He's somehow even MORE broken in the N64 version of Trilogy as a playable character where you can actually kick WHILE MOVING.

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* Motaro in ''MortalKombat 3''.''VideoGame/MortalKombat3''. Both his punch and kick alone can shave off a good quarter of your health and send you flying across the screen, invokes [[TeleportSpam Teleport Spam]] and usually grabs when coming out of it. His sweep involves using his tail and it sweeps the entire floor and he can fire his damaging projectile attack in very quick succession, something you can't do while playing as him. Oh, and all projectiles bounce off of him and the Spear attacks go right through him. He's somehow even MORE broken in the N64 version of Trilogy as a playable character where you can actually kick WHILE MOVING.



* Shao Kahn in VideoGame/MortalKombat2011 is a nightmare. He can rapid-fire spears, throw his hammer which is unblockable and stuns you, abuses his ability to pretty much negate the hitstun of your attacks to perform a counterattack, takes 50% less damage than you do, does more damage than you, and if he hits you with his X-Ray move, you might as well just let him finish you off. and try again next round.

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* Shao Kahn in VideoGame/MortalKombat2011 ''VideoGame/MortalKombat9'' is a nightmare. He can rapid-fire spears, throw his hammer which is unblockable and stuns you, abuses his ability to pretty much negate the hitstun of your attacks to perform a counterattack, takes 50% less damage than you do, does more damage than you, and if he hits you with his X-Ray move, you might as well just let him finish you off. and try again next round.
18th Apr '16 9:57:42 AM Willbyr
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** On the subject of {{Naruto}}, here's a word of warning to those who have yet to play ''NarutoShippudenUltimateNinjaStorm2'', but totally want to: You are going to hate Kakuzu.

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** On the subject of {{Naruto}}, ''Franchise/{{Naruto}}'', here's a word of warning to those who have yet to play ''NarutoShippudenUltimateNinjaStorm2'', but totally want to: You are going to hate Kakuzu.
18th Feb '16 12:15:55 AM Sammettik
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* ALPHA-152 from ''VideoGame/DeadOrAlive 4''. That is all.
** Really, it's better that way. Scars do not get better if you pick at them.
** And Tengu in [=DoA=] 2. And Omega in [=DoA=] 3.
** What makes Tengu even harder to beat is the fact that the screen is all blury and the only way to fix it is to go nuclear on his ass.
** Trying to beat ALPHA-152 with the big characters (Bass, Bayman, Leon) is like, as the AVGN said, picking fly shit out of pepper, WITH BOXING GLOVES!
30th Jan '16 12:21:43 AM KiraBlaize
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Added DiffLines:

** Speaking of Xenoverse, there's a mission in which you have to fight all the saiyans. Most of it isn't too bad until you get to the end where you have to square off against the Son Family (Goku, Gohan and Goten). Nevermind that you're probably weakened on the way here, but they will constantly spam their ultimate attacks. If you're not careful they will kill you in no time.
6th Jan '16 1:32:08 PM nombretomado
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* ''{{Soul Calibur}} IV'' has, somewhat expectantly, [[TheCameo the Star Wars characters]]. Particularly ridiculous, as this entry in the series has introduced [[PhysicalGod Algol]], supposedly the most powerful character in the entire series, notable for dual-wielding the titular MacGuffin ''and'' its evil counterpart. Yet in Arcade Mode, it will be the lightsaber-wielders who will force the untrained to hit Retry seven million times. Guess Star Wars characters in the 16th century, and lightsabers in general, are just that awesome?

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* ''{{Soul Calibur}} ''VideoGame/SoulCalibur IV'' has, somewhat expectantly, [[TheCameo the Star Wars characters]]. Particularly ridiculous, as this entry in the series has introduced [[PhysicalGod Algol]], supposedly the most powerful character in the entire series, notable for dual-wielding the titular MacGuffin ''and'' its evil counterpart. Yet in Arcade Mode, it will be the lightsaber-wielders who will force the untrained to hit Retry seven million times. Guess Star Wars characters in the 16th century, and lightsabers in general, are just that awesome?



* ''VideoGame/{{Soul Calibur V}}'' doesn't get quite as bad as some of the more ridiculous examples from previous entries, but you will be hard pressed to find ''anyone'' that considers the fight against Nightmare at the end of Arcade Mode anything more than an extremely frustrating chore. Most of Arcade mode is pretty simple if you're playing on the difficulty setting that suits your skill level, but even on easy, Boss Nightmare will ''fuck you up'' with his his incredibly aggressive AI, perfect spacing so that he's almost always in optimal range to clobber you without getting hit, and a tendency to use his Critical Edge to counter your attack, smash two thirds of your health bar into oblivion, and then kill you before you can get up again. On harder difficulties, letting Nightmare knock you down even once with his big sweeping attacks can be a death sentence. And then, of course, if that boss was too easy for you, there's Legendary Souls mode, where ''every'' character you fight is set to boss mode, making them a PerfectPlayAI that reads your controllers and will tend to walk all over your every attempt to attack. And you have to beat our old friend Algol at the end of this to unlock him.

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* ''VideoGame/{{Soul Calibur V}}'' ''VideoGame/SoulCalibur V'' doesn't get quite as bad as some of the more ridiculous examples from previous entries, but you will be hard pressed to find ''anyone'' that considers the fight against Nightmare at the end of Arcade Mode anything more than an extremely frustrating chore. Most of Arcade mode is pretty simple if you're playing on the difficulty setting that suits your skill level, but even on easy, Boss Nightmare will ''fuck you up'' with his his incredibly aggressive AI, perfect spacing so that he's almost always in optimal range to clobber you without getting hit, and a tendency to use his Critical Edge to counter your attack, smash two thirds of your health bar into oblivion, and then kill you before you can get up again. On harder difficulties, letting Nightmare knock you down even once with his big sweeping attacks can be a death sentence. And then, of course, if that boss was too easy for you, there's Legendary Souls mode, where ''every'' character you fight is set to boss mode, making them a PerfectPlayAI that reads your controllers and will tend to walk all over your every attempt to attack. And you have to beat our old friend Algol at the end of this to unlock him.
6th Jan '16 1:31:41 PM nombretomado
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* ''{{Soul Calibur}} III'' had Hyle, a midboss of one stage in its Story Mode, due to his highly-damaging attacks and a defense so high he was almost invincible. He was actually ''harder'' than his stage's end boss. On the other hand, due to [[TheComputerIsACheatingBastard how much the computer just plain cheats]], every character falls into this category when played by the CPU, down to being literally impossible in the most severe cases.

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* ''{{Soul Calibur}} ''VideoGame/SoulCalibur III'' had Hyle, a midboss of one stage in its Story Mode, due to his highly-damaging attacks and a defense so high he was almost invincible. He was actually ''harder'' than his stage's end boss. On the other hand, due to [[TheComputerIsACheatingBastard how much the computer just plain cheats]], every character falls into this category when played by the CPU, down to being literally impossible in the most severe cases.
31st Dec '15 10:02:06 AM FordPrefect
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* If there's anyone else who spent long days wishing that Gill from ''VideoGame/StreetFighterIII'' would go directly to hell without passing go, know that you're not alone.

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* If there's anyone else who spent long days wishing that Gill from ''VideoGame/StreetFighterIII'' would go directly to hell [[DoNotPassGo without passing go, go]], know that you're not alone.
31st Dec '15 10:01:25 AM FordPrefect
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**** Seth is no different in Super SF4, still being as annoying as the last game. The main difference now is half the time he'll run his second ultra, which under normal circumstances is less annoying than his original ultra because it isn't unblockable... but it does make you think twice about using aerial attacks instead. And if you just read about his AI Loop...

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**** Seth is no different in Super SF4, StreetFighterIV, still being as annoying as the last game. The main difference now is half the time he'll run his second ultra, which under normal circumstances is less annoying than his original ultra because it isn't unblockable... but it does make you think twice about using aerial attacks instead. And if you just read about his AI Loop...
23rd Dec '15 11:03:34 AM Berrenta
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** Rayquaza, considering that [[LightningBruiser he hits very hard and very fast]], and this only gets worse when you damage him enough and he TurnsRed, causing him to become even ''more'' vicious, as he now hits ''harder'' and moves ''faster'' than before. His attacks are all tricky to dodge, but his [[ShockAndAwe Thunder attack]] takes the cake, as it's nearly impossible to evade, and must be blocked with such precise timing that if you don't, it is guaranteed to hit you ForMassiveDamage while you are dizzy from the attack, allowing Rayquaza to follow through with another free attack.

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** Rayquaza, considering that [[LightningBruiser he hits very hard and very fast]], and this only gets worse when you damage him enough and he TurnsRed, causing him to become even ''more'' vicious, as he now hits ''harder'' and moves ''faster'' than before. His attacks are all tricky to dodge, but his [[ShockAndAwe Thunder attack]] takes the cake, as it's nearly impossible to evade, and must be blocked with such precise timing that if you don't, it is guaranteed to hit you ForMassiveDamage hard while you are dizzy from the attack, allowing Rayquaza to follow through with another free attack.



*** Not to mention that you fight him on a stage with absolutely NO PITS whatsoever. In the SuperSmashBros games, normally giant character fights are offset by the ease with which they're thrown down bottomless trenches. And unlike other boss characters, he can also pick up items which SCALE TO HIS GIANT SIZE. Think you've got the bastard on the ropes? He picks up a [[LaserBlade beam sword]] which then promptly allows him to hit ''half of the screen'' with one swing.
*** Oh and Giant Shadow Bug Diddy can occasionally KO you in one hit depending on the level
*** Best PRAY he doesn't even think of using his Smash Down-A move, or you're dead. Seriously, who at Nintendo even fought this guy during development?

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*** Not to mention that Furthermore, you fight him on a stage with absolutely NO PITS no pits whatsoever. In the SuperSmashBros VideoGame/SuperSmashBros games, normally giant character fights are offset by the ease with which they're thrown down bottomless trenches. And unlike other boss characters, he can also pick up items which SCALE TO HIS GIANT SIZE. scale up to his size. Think you've got the bastard on the ropes? He picks up a [[LaserBlade beam sword]] which then promptly allows him to hit ''half of the screen'' with one swing.
*** Oh and Giant Shadow Bug Diddy can occasionally KO you in one hit depending on the level
*** Best PRAY he doesn't even think of using his Smash Down-A move, or you're dead. Seriously, who at Nintendo even fought this guy during development?
swing.
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