History ThatOneBoss / Action

18th Oct '17 11:35:38 AM VisitorAlex
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* ''VideoGame/ScarfaceTheWorldIsYours'':
** Colosis is undoubtedly the hardest boss in the whole game. Not only is quick to cover himself in the walls and boxes, he can survive a staggering number of bullets, he sends you to a lot of henchmen at his disposal, and he shoots you with a grenade launcher that could easily kill you with one or two shots.
** [[spoiler:[[FinalBoss Sosa]] himself can be one if you refuse to attack him with rage mode. He can survive a staggering number of bullets and shoots you with a Deagle, the most powerful handgun in the game.]]
3rd Oct '17 6:14:32 AM Adam43
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** Tinker Knight's second form was hard in ''Shovel Of Hope'' and ''Plague Of Shadows'', with you constantly having to jump on moving missiles and avoid the missiles on the shoulder part of the Tinker Tank. '''HOWEVER''', in ''Specter Of Torment'', the battle is '''even harder,''' even if you go after Tinker Knight first. For starters, Tinker Knight uses the Mobile Gear and chases after you with it, which causes you to take damage if even the spire part of the Mobile Gear touches you. After dealing with that, the Tinker Tank still needs to be fought, but Tinker Knight is at least nice enough to send a platter containing a chicken to restore your health (similar to the ''Shovel Of Hope'' and ''Plague Of Shadows'' BossRush) so that you can be ready, and that causes that point to count as a checkpoint so that you don't have to deal with the first phase again. The Tinker Tank is fought with the screen constantly scrolling, so you need to keep running to dodge the missiles. Tinker Knight is still on the Mobile Gear, and he throws wrenches, making it harder for you to hit him. These combined mean that Tinker Knight is not fooling around this time and means serious business.

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** Tinker Knight's second form was hard in ''Shovel Of Hope'' and ''Plague Of Shadows'', with you constantly having to jump on moving missiles and avoid the missiles on the shoulder part of the [[spoiler: Tinker Tank.Tank]]. '''HOWEVER''', in ''Specter Of Torment'', the battle is '''even harder,''' even if you go after Tinker Knight first. For starters, Tinker Knight uses the Mobile Gear and chases after you with it, which causes you to take damage if even the spire part of the Mobile Gear touches you. After dealing with that, the [[spoiler: Tinker Tank Tank]] still needs to be fought, but Tinker Knight is at least nice enough to send a platter containing a chicken and darkness skull to restore your health and darkness meters (similar to the ''Shovel Of Hope'' and ''Plague Of Shadows'' BossRush) so that you can be ready, and that causes that point to count as a checkpoint so that you don't have to deal with the first phase again. The [[spoiler: Tinker Tank Tank]] is fought with the screen constantly scrolling, so you need to keep running to dodge the missiles. Tinker Knight is still on the Mobile Gear, and he throws wrenches, making it harder for you to hit him. These combined mean that Tinker Knight is not fooling around this time and means serious business.
7th Sep '17 7:14:29 PM Adam43
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** Tinker Knight's second form was hard in ''Shovel Of Hope'' and ''Plague Of Shadows'', with you constantly having to jump on moving missiles and avoid the missiles on the shoulder part of the Tinker Tank. '''HOWEVER''', in ''Specter Of Torment'', the battle is '''even harder,''' even if you go after Tinker Knight first. For starters, Tinker Knight uses the Mobile Gear and chases after you with it, which causes you to take damage if even the spire part of the Mobile Gear touches you. After dealing with that, the Tinker Tank still needs to be fought, but Tinker Knight is at least nice enough to send a platter containing a chicken to restore your health (similar to the ''Shovel Of Hope'' and ''Plague Of Shadows'' BossRush) so that you can be ready, and that causes that point to count as a checkpoint so that you don't have to deal with the first phase again. The Tinker Tank is fought with the screen constantly scrolling, so you need to keep running to dodge the missiles. Tinker Knight is still on the Mobile Gear, and he throws wrenches, making it harder for you to hit him. These combined mean that Tinker Knight is not fooling around this time and means serious business.
2nd Sep '17 8:53:46 PM Adam43
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** Specter Knight is quick with his movements, and halfway through, he makes the arena dark, with a flash occurring every few seconds. That is ''Shovel of Hope'' and ''Plague of Shadows.'' His boss fight in ''King of Cards'' has his fight changed to him from his ''Specter of Torment'' appearance. While darkness is no longer a problem, that does not mean Specter Knight is holding back; like Shovel Knight in ''Plague of Shadows,'' he uses curios, meaning he can throw two blades that can go up walls, use his slash attack on King Knight, call an enemy to shoot fireballs, go after you with his Dread Talon, and climb up walls.
29th Jun '17 2:16:41 PM MyFinalEdits
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** Speaking of Spider-Man, in the N64 VideoGame/SpiderMan game, Venom is ridiculously hard considering that he's only the second boss in the game. Walk too far away from him, and he pulls you in with an unblockable attack; Get too close to him, he grabs you with an unblockable attack. He has twice as much health as the player, and one of the only too meager health pick-ups is under a larger container which takes a few seconds to lift--meaning that if you try to grab it, he'll probably be able to attack you.

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** Speaking of Spider-Man, in In the N64 VideoGame/SpiderMan ''/SpiderMan'' game, Venom is ridiculously hard considering that he's only the second boss in the game. Walk too far away from him, and he pulls you in with an unblockable attack; Get too close to him, he grabs you with an unblockable attack. He has twice as much health as the player, and one of the only too meager health pick-ups is under a larger container which takes a few seconds to lift--meaning that if you try to grab it, he'll probably be able to attack you.



*** Speaking of DifficultySpike, ''VideoGame/{{Ico}}'' seemed to have this with the game's '''final''' and '''only''' boss. In all the other fights you've been in protecting Yorda from Shadows, they could not kill you. Insted you fight the flippin' [[spoiler: Queen]] who can insta-kill you, and you can only hit [[spoiler: her]] once for every opening [[spoiler: she]] presents. Your only cover from [[spoiler:her]] attacks disappear after a certain amount of hits, so good luck in getting those hits in.

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*** Speaking of DifficultySpike, * ''VideoGame/{{Ico}}'' seemed to have this with has the game's '''final''' and '''only''' boss. In all the other fights you've been in protecting Yorda from Shadows, they could not kill you. Insted you fight the flippin' [[spoiler: Queen]] who can insta-kill you, and you can only hit [[spoiler: her]] once for every opening [[spoiler: she]] presents. Your only cover from [[spoiler:her]] attacks disappear after a certain amount of hits, so good luck in getting those hits in.



** Speaking of {{Dual Boss}}es, there's Ikkaku and Renji at the end of the first [[BrutalBonusLevel Challenge stage.]] If Ikkaku's long spear combos don't drive you up the wall, then Renji's homing sword-things will. And if ''that'' doesn't get you? They will ''invariably'' activate Bankai, sometimes simultaneously. In this state, their attacks get ridiculous range and priority, and a Burning Attack won't stagger them. It does damage, sure, but it doesn't stop their relentless assault.

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** Speaking of {{Dual Boss}}es, there's There's Ikkaku and Renji at the end of the first [[BrutalBonusLevel Challenge stage.]] If Ikkaku's long spear combos don't drive you up the wall, then Renji's homing sword-things will. And if ''that'' doesn't get you? They will ''invariably'' activate Bankai, sometimes simultaneously. In this state, their attacks get ridiculous range and priority, and a Burning Attack won't stagger them. It does damage, sure, but it doesn't stop their relentless assault.
28th Jun '17 4:47:43 PM todbot1
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** [[spoiler:Toroko]] is worse than Monster X - her attacks can be dodged, but doing so is often difficult, and Mooks also spawn, which ''seem'' not to be much of a threat, until you end up having to kill them while dodging the main attacks. Did we mention that each time you are hit, you will likely lose a level from your weapon? In addition, you have to be very careful with your health as afterwards, you will have to go quite a way for a save point or any decent amount of health refill. At least you have the Blade when you fight Monster X, which wrecks it really quickly at level 2. You can only take TWO OR THREE hits before you DIE! The Machine Gun helps, but only at level 3 or until it runs out of ammo, and if you're trying to get the [[InfinityPlusOneSword Spur]], you cannot have the Machine Gun. And this is something that [[spoiler:[[WasOnceAMan was once a cute little bunny]]]].

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** [[spoiler:Toroko]] is worse than Monster X - her attacks can be dodged, but doing so is often difficult, and Mooks also spawn, which ''seem'' not to be much of a threat, until you end up having to kill them while dodging the main attacks. Did we mention that each Each time you are hit, you will likely lose a level from your weapon? weapon. In addition, you have to be very careful with your health as afterwards, you will have to go quite a way for a save point or any decent amount of health refill. At least you have the Blade when you fight Monster X, which wrecks it really quickly at level 2. You can only take TWO OR THREE hits before you DIE! The Machine Gun helps, but only at level 3 or until it runs out of ammo, and if you're trying to get the [[InfinityPlusOneSword Spur]], you cannot have the Machine Gun. And this is something that [[spoiler:[[WasOnceAMan was once a cute little bunny]]]].



** Sakit is the boss of the second field, and a big step up from the laughable Amphisbaena. He stomps back and forth on the screen, dropping rocks on you and stopping to either use a RocketPunch or shoot magic at you. The only way to damage him is to run up his arm when he uses the rocket punch and attack his face. Hope you went into the Temple of the Sun and found the Knife, otherwise you're just going to be CherryTapping with the whip. Did we mention he's immune to all subweapons?

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** Sakit is the boss of the second field, and a big step up from the laughable Amphisbaena. He stomps back and forth on the screen, dropping rocks on you and stopping to either use a RocketPunch or shoot magic at you. The only way to damage him is to run up his arm when he uses the rocket punch and attack his face. Hope you went into the Temple of the Sun and found the Knife, otherwise you're just going to be CherryTapping with the whip. Did we mention To top it off, he's immune to all subweapons?subweapons.



* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', this overlaps with the DualBoss. You fight two baddies, one who carries a sword and parries all attacks, and one who carries an axe and is too heavily armored to hurt. In order to damage them, you have to first attack Sword Guy ineffectively until Axe Guy leaps at you from behind. Dodge so the axe gets stuck in the ground, giving you a very short window to run around behind Axe Guy and hit him, once. Repeat this for many hits and eventually it will trigger an ActionCommands scene that will let you do a small amount of actual damage to the bosses. Then do the whole repetitive thing over again, twice, to kill them. If you fail to dodge the axe, you take 50% damage and get knocked down. If you miss the timing on the runaround, Sword Guy will unblockably combo you to death. God help you if you screw up the Action Command. Oh, and did we mention the surrounding RingOfFire that hurts you and not the enemies? And that this whole thing happens immediately after the chariot-racing ScrappyLevel, without a save point in between? And the level isn't even over once you beat them. Yay.

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* In ''VideoGame/PrinceOfPersiaTheTwoThrones'', this overlaps with the DualBoss. You fight two baddies, one who carries a sword and parries all attacks, and one who carries an axe and is too heavily armored to hurt. In order to damage them, you have to first attack Sword Guy ineffectively until Axe Guy leaps at you from behind. Dodge so the axe gets stuck in the ground, giving you a very short window to run around behind Axe Guy and hit him, once. Repeat this for many hits and eventually it will trigger an ActionCommands scene that will let you do a small amount of actual damage to the bosses. Then do the whole repetitive thing over again, twice, to kill them. If you fail to dodge the axe, you take 50% damage and get knocked down. If you miss the timing on the runaround, Sword Guy will unblockably combo you to death. God help you if you screw up the Action Command. Oh, and did we mention the surrounding RingOfFire that hurts you and not the enemies? enemies. And that this whole thing happens immediately after the chariot-racing ScrappyLevel, without a save point in between? And the level isn't even over once you beat them. Yay.



*** Speaking of DifficultySpike, ''VideoGame/{{Ico}}'' seemed to have this with the game's '''final''' and '''only''' boss. In all the other fights you've been in protecting Yorda from Shadows, they could not kill you. Insted you fight the flippin' [[spoiler: Queen]] who can insta-kill you, and you can only hit [[spoiler: her]] once for every opening [[spoiler: she]] presents. Did we mention that your only cover from [[spoiler:her]] attacks disappear after a certain amount of hits? Good luck in getting those hits in.

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*** Speaking of DifficultySpike, ''VideoGame/{{Ico}}'' seemed to have this with the game's '''final''' and '''only''' boss. In all the other fights you've been in protecting Yorda from Shadows, they could not kill you. Insted you fight the flippin' [[spoiler: Queen]] who can insta-kill you, and you can only hit [[spoiler: her]] once for every opening [[spoiler: she]] presents. Did we mention that your Your only cover from [[spoiler:her]] attacks disappear after a certain amount of hits? Good hits, so good luck in getting those hits in.



** Ndesu, aka The El Gigante of Africa. You are caught in a truck that you cannot move, and the only way to not be hit is to A. shoot him enough so that the attack is disabled (ala House Of The Dead, but without the helpful meter), or B. hit the action commands that come up for a half-second. Chances are, you're gonna get the A. part in spades, until he pulls a giant boulder out of the ground, which you need to shoot before it hits you, otherwise that's a massive chunk of your health. For the B. part, chances are, cause the weapons you get are a RPK) and a minigun, you're gonna be busy firing, and if you hold over, and THEN try to hit the action commands, you fail it. Also, random enemies like to come in at about the halfway point, and shoot you with the flaming arrows, and did we mention that you can't heal yourself if your health is too low, because you're in a ''truck''. No matter how bad that boss is on the console version, the PC version is much, much worse. The keyboard action commands are very poorly located, and a lot of keyboards won't detect the buttons properly anyway.

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** Ndesu, aka The El Gigante of Africa. You are caught in a truck that you cannot move, and the only way to not be hit is to A. shoot him enough so that the attack is disabled (ala House Of The Dead, but without the helpful meter), or B. hit the action commands that come up for a half-second. Chances are, you're gonna get the A. part in spades, until he pulls a giant boulder out of the ground, which you need to shoot before it hits you, otherwise that's a massive chunk of your health. For the B. part, chances are, cause the weapons you get are a RPK) and a minigun, you're gonna be busy firing, and if you hold over, and THEN try to hit the action commands, you fail it. Also, random enemies like to come in at about the halfway point, and shoot you with the flaming arrows, and did we mention that you can't heal yourself if your health is too low, because you're in a ''truck''. No matter how bad that boss is on the console version, the PC version is much, much worse. The keyboard action commands are very poorly located, and a lot of keyboards won't detect the buttons properly anyway.



* ''VideoGame/NightmareCreatures'' has the Sewer Snake as the very first boss. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground [[ManOnFire while engulfed in flames.]] The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did we mention that this is the first boss fight?

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* ''VideoGame/NightmareCreatures'' has the Sewer Snake as the very first boss. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground [[ManOnFire while engulfed in flames.]] The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did we mention that this This is the first boss fight?fight.



** And then there's [[TheDragon Blinky]] (called [[DubNameChange Clyde]] since Pac-Man Arrangement) in ''Pac Man World 2''. His fight is [[RecurringBoss almost exactly the same as the two before him]], but there are a few minor differences that will make you screw up ''big time,'' the first of which is him being able to place flames on the ground with his fireballs and his ramming attack. The biggest problem with this is that the flames are practically ''invisible.'' You have to squint ''really'' hard in order to make them out, and there's likely to be at least seven or eight of them on the platform at once. Next, the speed at which he spits fireballs at you is just stupid fast. Unless you have split-second reflexes, prepare to get shot plenty of times. Did we mention that he can ''stunlock you to death'' with the fireballs if they connect at the right moment? As an added bonus, Blinky's machine can't be damaged by rev-rolls like the last two; you HAVE to wait until he comes down and butt-bash the glass cockpit. Cue RageQuit at the next corner...

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** And then there's [[TheDragon Blinky]] (called [[DubNameChange Clyde]] since Pac-Man Arrangement) in ''Pac Man World 2''. His fight is [[RecurringBoss almost exactly the same as the two before him]], but there are a few minor differences that will make you screw up ''big time,'' the first of which is him being able to place flames on the ground with his fireballs and his ramming attack. The biggest problem with this is that the flames are practically ''invisible.'' You have to squint ''really'' hard in order to make them out, and there's likely to be at least seven or eight of them on the platform at once. Next, the speed at which he spits fireballs at you is just stupid fast. Unless you have split-second reflexes, prepare to get shot plenty of times. Did we mention that he He can ''stunlock you to death'' with the fireballs if they connect at the right moment? moment. As an added bonus, Blinky's machine can't be damaged by rev-rolls like the last two; you HAVE to wait until he comes down and butt-bash the glass cockpit. Cue RageQuit at the next corner...



** The ''cheapest'' is Monsoon, a good example of what happens when you combine a boss that was already a LightningBruiser and an invulnerability mode that you have to block the attacks of in order to even get a shot at. Oh yeah, and did we mention he's a master of long range and has a TeleportSpam attack?

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** The ''cheapest'' is Monsoon, a good example of what happens when you combine a boss that was already a LightningBruiser and an invulnerability mode that you have to block the attacks of in order to even get a shot at. Oh yeah, and did we mention he's a master of long range and has a TeleportSpam attack?attack.
18th Jun '17 11:11:39 AM RandomNumberReactor
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** [[spoiler:Luna]] in ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'' is ridiculous. The battle starts off with a "run towards the camera while dodging the rocks and were-sheep" section that seems to last forever. Then, when you actually get to the battle, she will promptly run you over and spam rockets, and her vehicle has a ton of health. And every time you lose, it's right back through the running section.

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** [[spoiler:Luna]] in ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'' is ridiculous. The battle starts off with a "run towards the camera while dodging the rocks and were-sheep" section that seems to last forever. Then, you fall on a platform and she will shoot at the cliff nearby, with you having to dodge rocks falling on the platform. Then, when you actually get to the battle, she will promptly run you over and spam rockets, and her vehicle has a ton of health. And every time you lose, it's right back through the running section.
18th Jun '17 10:44:39 AM RandomNumberReactor
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* Baron Praxis is genuinely extremely hard in ''Jak II'' (even for ''Jak II'', which was a hard game). What makes things worse is that he's the first boss you fight.

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* ''VideoGame/JakIIRenegade'':
**
Baron Praxis is genuinely extremely hard in ''Jak II'' (even for ''Jak II'', which was a hard game). [[NintendoHard this game]]). What makes things worse is that he's the first boss you fight.fight.
** The fight against [[spoiler: Krew]] is also unforgiving, even given the fact that it takes place close to game's end. It opens by siccing a ''lot'' of his clones on you while hovering out of your reach. You have to defeat all of his clones before even having chance to damage him. Mind you he will be shooting at you while he is vulnerable, making damaging him difficult. And the clones? They only chase you, but the fact they're charged with electricity makes punching them impossible, and there is a lot of them, making it easy for them to surround you and damage you. They also become faster and more numerous for each fight phase. Thankfully the crates with ammo respawn, so you can easily restore ammo for all of your guns, but unfortunately [[InfinityPlusOneSword Peace Maker]] isn't that much effective - the Scatter Gun is better because of knockback, giving you much needed breathing room.
4th Jun '17 10:46:02 PM CerotechOmega
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** The boss of Area 5. Those bubbles he shoots will block your shots, and he spews out more and more as you wear him down. It doesn't help that the grenade-pause trick doesn't work against him.

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** The boss of Area 5. Those bubbles he shoots will block your shots, and he spews out more and more as you wear him down. It doesn't help that the grenade-pause trick doesn't work against him. Funny enough, if Jason kept the Penetrator or the Wave Gun in ''Zero'', this boss is a non-issue. Gunvolt, on the other hand, will invent compound swears due to his Cerberus darts not piercing Hard Shell's frontal carapace.



* The Hulking Lungfish from ''VideoGame/{{Psychonauts}}.'' FeedItABomb. Fine; not a problem. However, the fact that it's a CowardlyBoss who forces you to go through a long, difficult AdvancingWallOfDoom segment between attempts to damage it makes the fight against it tedious, difficult, and annoying. Luckily, beating it is well worth it, for the [[AttackOfThe50FootWhatever awesome, Godzilla-movie parody level you get to play aferwards.]]

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* The Hulking Lungfish from ''VideoGame/{{Psychonauts}}.'' FeedItABomb. Fine; not a problem. However, the fact that it's a CowardlyBoss who forces you to go through a long, difficult AdvancingWallOfDoom segment between attempts to damage it makes the fight against it tedious, difficult, and annoying. Luckily, beating it is well worth it, for the [[AttackOfThe50FootWhatever awesome, Godzilla-movie parody level you get to play aferwards.afterwards.]]
12th Apr '17 12:28:33 PM Exusia
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* Of the three recurring bosses in ''VideoGame/LetItDie'', Jin-DIE is by far the cruelest. For starters, every arena you fight her in is multi-leveled and has many platforms to fall off of. She [[TeleportSpam warps all around the area]], pelting you with projectiles from afar only to blink away before you can get a good hit on her. Her [[WaveMotionGun ultimate attack]] does massive damage, can completely destroy your armor, and it pushes you back; if the damage doesn't kill you, the fall probably will. The cherry on top is that she heavily resists piercing damage, so you're forced to get in close with blunt or slashing weapons.
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