History ThatOneBoss / Action

10th Feb '17 2:52:41 PM MyFinalEdits
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** How unpredictable actually is Sonic's flying? It's basically magnet physics. Sonic is programmed to move in a way that makes him automatically lock in on the player, with inertia kicking in once he flies past the player, after which he readjusts himself to head straight to the player again. Confused? This is basically how this boss fight works in its ''entirety''. This also means that there's an actual possibility that Sonic could pull in on you in a way that will be impossible to get away from should you mess up your movements.



** As soon as you enter the frigid tundra that is Kamui, you are faced with a mysterious man in a mask... Oki. He's definitely the hardest boss fight in the main game, especially his attack where he shoots ice shards at you that is tricky to dodge (and if you're frozen, you're so vulnerable you can't even pause). And when you finally get his health down to zero, he goes OneWingedAngel by turning into [[MirrorMatch a wolf]]! You've dealt with canine warriors before, but none of them can create copies of themselves that can tag-team, throw ''bigger'' ice shards at you, or hit you with a {{BFS}}! Also, while you ''can'' block said sword swings with a sub-reflector, even if you get the timing right you can't perform the Izuna Drop counter-attack on Oki... for some reason.



* A perfect example of ThatOneBoss was Mysterio from the first UsefulNotes/Playstation Comicbook/SpiderMan game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the second game based on the movies. His health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]

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* A perfect example ** As soon as you enter the frigid tundra that is Kamui, you are faced with a mysterious man in a mask... Oki. He's much harder than previous bosses (and he happens to be only a MiniBoss), especially his attack where he shoots ice shards at you that is tricky to dodge (and if you're frozen, you're so vulnerable you can't even pause). And when you finally get his health down to zero, he goes OneWingedAngel by turning into [[MirrorMatch a wolf]]. You've dealt with canine warriors before, but none of ThatOneBoss was them can create copies of themselves that can tag-team, throw ''bigger'' ice shards at you, or hit you with a {{BFS}}. Also, while you ''can'' block said sword swings with a sub-reflector, even if you get the timing right you can't perform the Izuna Drop counter-attack on Oki.
*
Mysterio from the first UsefulNotes/Playstation Comicbook/SpiderMan game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the second game based on the movies. His health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]



* Near the end of ''Anime/FullMetalAlchemist: The Broken Angel'', there was one of the most painful boss battles in the game. It consists of a revisit to the three chimera bosses you fought individually earlier in the game: the Behemoth, the Griffin, and the Serpent. Now by themselves, these guys weren't so bad, but fighting all three at once was beyond ridiculous. The Behemoth takes very little damage at a time and has the capability to heal itself, and also fires homing projectiles. The Griffin spends most of its time out of your reach, flying around above the arena and dropping a constant stream of fireballs. Meanwhile the Serpent enjoys playing a game of Lethal Whack-A-Mole with you as it randomly pops up from the pools of water situated around the arena and using a flurry of attacks to ensure that coming near it will take a large chunk off your health. It goes without saying that this fight is a living hell for the player.
** Then there's Pride in ''Dual Sympathy''. He's not too much trouble most of the time, but when you play as Roy...

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* ''Anime/FullMetalAlchemist'' games:
**
Near the end of ''Anime/FullMetalAlchemist: The ''The Broken Angel'', there was is one of the most painful boss battles in the game. It consists of a revisit to the three chimera bosses you fought individually earlier in the game: the Behemoth, the Griffin, and the Serpent. Now by themselves, these guys weren't so bad, but fighting all three at once was is beyond ridiculous. The Behemoth takes very little damage at a time and has the capability to heal itself, and also fires homing projectiles. The Griffin spends most of its time out of your reach, flying around above the arena and dropping a constant stream of fireballs. Meanwhile the Serpent enjoys playing a game of Lethal Whack-A-Mole with you as it randomly pops up from the pools of water situated around the arena and using a flurry of attacks to ensure that coming near it will take a large chunk off your health. It goes without saying that this fight is a living hell for the player.
** Then there's Pride in ''Dual Sympathy''. He's not too much trouble most of the time, but when you play as Roy...



* Yaha and his gnomes from ''VideoGame/{{Drakengard 2}}''. When there aren't a whole lot of [[MostAnnoyingSound noisy gnomes]] attacking Nowe en masse, the floor randomly lights up with circles that produce highly damaging, nearly impossible to dodge stalagmites. To make it worse, the game actively tricks you with this fight. Each of your characters gets a damage buff against specific types of enemies. Through dialogue, Yaha and your party member Urick establish that they have a history together, and Urick gets a bonus against monster-type enemies (the gnomes being a palette swap of goblins). Problem? The gnomes are magical-type. [[SquishyWizard Manah]] is the one who gets the buff. Against a group of monsters that think nothing of swarming all over her and demolishing her very small health bar. And once that's over, there's the giant gnome/rock monster thing itself... with a tendency for overly powerful attacks, including one that is nearly impossible to dodge. Rinse and repeat until you kill it. Ugh.

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* Yaha and his gnomes from ''VideoGame/{{Drakengard 2}}''.2}}'':
** Yaha and his gnomes from.
When there aren't a whole lot of [[MostAnnoyingSound noisy gnomes]] attacking Nowe en masse, the floor randomly lights up with circles that produce highly damaging, nearly impossible to dodge stalagmites. To make it worse, the game actively tricks you with this fight. Each of your characters gets a damage buff against specific types of enemies. Through dialogue, Yaha and your party member Urick establish that they have a history together, and Urick gets a bonus against monster-type enemies (the gnomes being a palette swap of goblins). Problem? The gnomes are magical-type. [[SquishyWizard Manah]] is the one who gets the buff. Against a group of monsters that think nothing of swarming all over her and demolishing her very small health bar. And once that's over, there's the giant gnome/rock monster thing itself... with a tendency for overly powerful attacks, including one that is nearly impossible to dodge. Rinse and repeat until you kill it. Ugh.



* Good luck beating the boss of Area 6 in ''VideoGame/BlasterMaster'' without cheating. It's a palette-swap of Area 2's boss, but it has more HitPoints, projectile attacks in addition to its claws, and gives you very little room to maneuver.
** The boss of Area 5 is a pain in the ass to beat, too. To make the long story short, those bubbles he shoots will block your shots, and he spews out more and more as you wear him down. It doesn't help that the grenade-pause trick doesn't work against him.

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* ''VideoGame/BlasterMaster'':
**
Good luck beating the boss of Area 6 in ''VideoGame/BlasterMaster'' without cheating. It's a palette-swap of Area 2's boss, but it has more HitPoints, projectile attacks in addition to its claws, and gives you very little room to maneuver.
** The boss of Area 5 is a pain in the ass to beat, too. To make the long story short, those 5. Those bubbles he shoots will block your shots, and he spews out more and more as you wear him down. It doesn't help that the grenade-pause trick doesn't work against him.



* [[spoiler:Andross]] in ''VideoGame/StarFox Adventures.'' [[spoiler:It wouldn't be so bad if it weren't for the fact that the game up until that point is largely based on on-foot, Zelda-style action, and suddenly he takes the [[UnexpectedGameplayChange shooting segments]] from the starts of the levels and makes them the focal point of his fight.]]
** One thing that makes this fight way worse than it should be is [[spoiler:his sucking attack. It's nigh unavoidable, as opposed to the previous games in which it was an utter joke. You have to SPAM barrel rolls while boosting (you read that right, ''boosting'', not braking) as much as possible in order to slow down ''juuust'' enough to not get sucked in.]] Normally this wouldn't be an issue. And it isn't... later in the fight. If he gets you with it while he's still in the first form, [[spoiler:whichever hand you destroyed, if either at all, regenerates, so the whole first phase just resets. And unless you're SERIOUSLY skilled and can destroy both hands in one go, you're going to have to deal with this attack at least once.]]

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* [[spoiler:Andross]] in ''VideoGame/StarFox Adventures.'' [[spoiler:It wouldn't be so bad if it weren't for the fact that the game up until that point is largely based on on-foot, Zelda-style action, and suddenly he takes the [[UnexpectedGameplayChange shooting segments]] from the starts of the levels and makes them the focal point of his fight.]]
**
]] One thing that makes this fight way worse than it should be is [[spoiler:his sucking attack. It's nigh unavoidable, as opposed to the previous games in which it was an utter joke. You have to SPAM barrel rolls while boosting (you read that right, ''boosting'', not braking) as much as possible in order to slow down ''juuust'' enough to not get sucked in.]] Normally this wouldn't be an issue. And it isn't... later in the fight. If he gets you with it while he's still in the first form, [[spoiler:whichever hand you destroyed, if either at all, regenerates, so the whole first phase just resets. And unless you're SERIOUSLY skilled and can destroy both hands in one go, you're going to have to deal with this attack at least once.]]



** The Butcher. The second time.

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** %%** The Butcher. The second time.
10th Feb '17 12:55:46 PM Ferigeras
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* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Sonic The Hedgehog.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:
** The fight begins with Sonic dropping a bunch of jump pads from high above, which will launch you to the ceiling, killing you. The way these jump pads drop to the ground is completely random, and while they aren't completely unpredictable, you could just get seriously surprised by the one pad that could land directly on you. The worst part is that Sonic will immediately launch his next attack (which is his Spin Dash) even when only two jump pads remain bouncing around, so there's a possiblity you could accidently hit one while you were desperately avoiding his attack.
** But that is nothing compared to when you get a little bit of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while or at least predictable attacks you can prepare yourself to get away from, ''everything'' Sonic does is randomized and unpredictable in the worst ways possible. It's hard to put it into words, but it's like magnet physics. Even worse, because of how poorly coded this fight is, you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long on its own right before you even get to it, approximately 20 seconds), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
** As if the horribly programmed flying movements of Sonic didn't already piss you off, during the whole flying section you have Dr. Eggman dropping bombs on the platform. The bombs land slowly, but they make an already frustrating fight even more so. Even merely touching them will kill you and once they land, the explosion lasts way too long when it shouldn't be, leaving you wondering how the hell you died when you were sure the spot was safe again. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform... good god.
** In the end, this all correlates into an absolutely horrible fight that runs counter to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of how much this fight just ''reeks'' of FakeDifficulty and LuckBasedMission, in the kind of game where that is simply unforgivable. It is enough to make you absolutely ''hate'' the blue hedgehog forever.

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* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, easy at all, even among those there's one boss that just stands out... ''Sonic The Hedgehog.'' This Hedgehog'', which is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:
**
11). The fight begins with Sonic dropping a bunch of jump pads from high above, which will launch you to starts out like any other in the ceiling, killing you. The way these jump pads drop to the ground is completely random, and while they aren't completely unpredictable, you could just get seriously surprised by the one pad that could land directly on you. The worst part is that Sonic will immediately launch his next attack (which is his Spin Dash) even when only two jump pads remain bouncing around, so there's game, but after taking a possiblity you could accidently hit one while you were desperately avoiding his attack.
** But that is nothing compared to when you get a little
bit of Sonic's health down, and the ''real'' fight begins. Basically, damage, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This What makes this boss particularly unbelieveable is the most infamous part of the fight, because that unlike the other bosses in this game which have a set attack pattern you that the player can atleast get used to after a while or at least use fairly predictable attacks you can prepare yourself that leave some obvious room for the player to get away from, ''everything'' Sonic does is randomized and unpredictable in to the worst ways possible. It's hard to put it into words, but it's like magnet physics. Even worse, because point of how poorly coded this fight is, you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a feeling completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it randomized. It also lasts far too long on its own right before you even get to it, approximately 20 seconds), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
** As
seconds, which really feels like an eternity when you take everything into account so far. Finally, as if the horribly idiotically programmed flying movements of Sonic didn't already piss you off, weren't enough to push even the most patient players to the brink, during the whole flying section you have Dr. Eggman dropping bombs on the platform. platform from his Eggmobile. The bombs land slowly, but they make an already frustrating fight even more so. Even merely touching them will kill you and so, because once they land, the explosion lasts way too long when blast radius is strangely bigger than it shouldn't appears to be, leaving you wondering how the hell you died when you were sure you dodged the spot was safe again. bomb correctly. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform... good god.
** In the end, this all correlates into an absolutely horrible
platform. The entire fight is a downright unbearable test of your patience, precision and luck in the worst way possible.
** How unpredictable actually is Sonic's flying? It's basically magnet physics. Sonic is programmed to move in a way
that runs counter makes him automatically lock in on the player, with inertia kicking in once he flies past the player, after which he readjusts himself to head straight to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of again. Confused? This is basically how much this boss fight just ''reeks'' of FakeDifficulty and LuckBasedMission, works in the kind of game where its ''entirety''. This also means that is simply unforgivable. It is enough to make there's an actual possibility that Sonic could pull in on you absolutely ''hate'' the blue hedgehog forever.in a way that will be impossible to get away from should you mess up your movements.
3rd Feb '17 2:54:46 AM Gravityman
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** Although FinalBoss fights don't normally count, the fight with Gruntilda at the end of the first game deserves a mention for presenting a massive DifficultySpike compared to the rest of the game before her, which is pretty easy overall with a few exceptions. The fight is ''four'' phases long, and while the first two phases are fairly easy, the third phase is where things really get rough. Grunty hops on her broomstick and flies overhead, tossing fireballs down on you. You can only fight her by using the flight pad and hitting her with the high-risk Beak Bomb attack using the game's wonky flying controls while she moves about and only stops to throw more fireballs at you. Even just getting a good aim at her is tough, since the flying controls make it difficult to get exactly level with her and often leaves you trying to bomb her from awkward angles and often lead to the player accidentally killing themselves by missing her and hitting the ground. In the fourth and final phase, she surrounds herself in an invincible force field, making you shoot eggs into holes in the bases Jinjo statues to make them attack her, all while Grunty is raining fireballs down on you, often at seemingly random angles that can make dodging them unpredictable. Once the Jinjonator statue shows up, she starts throwing even more fireballs and often more accurately. This makes activating the statue, which needs three eggs shot into four holes each, extremely frantic and difficult to do without getting hit many times.

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** Although FinalBoss fights don't normally count, the fight with Gruntilda at the end of the first game deserves a mention for presenting a massive DifficultySpike compared to the rest of the game before her, which is pretty easy overall with a few exceptions. The fight is ''four'' phases long, and while the first two phases are fairly easy, the third phase is where things really get rough. Grunty hops on her broomstick and flies overhead, tossing fireballs down on you. You can only fight her by using the flight pad and hitting her with the high-risk Beak Bomb attack using the game's wonky flying controls while she moves about and only stops to throw more fireballs at you. Even just getting a good aim at her is tough, since the flying controls make it difficult to get exactly level with her and often leaves you trying to bomb her from awkward angles and often lead to the player accidentally killing themselves by missing her and hitting the ground. In the fourth and final phase, she surrounds herself in an invincible force field, making you shoot eggs into holes in the bases of Jinjo statues to make them attack her, all while Grunty is raining fireballs down on you, often at seemingly random angles that can make dodging them unpredictable. Once the Jinjonator statue shows up, she starts throwing even more fireballs and often more accurately. This makes activating the statue, which needs three eggs shot into four holes each, extremely frantic and difficult to do without getting hit many times. And if you die at any point, you have to do the whole fight over again from the beginning.
3rd Feb '17 2:52:03 AM Gravityman
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** Weldar from ''Banjo Tooie''. At the start he shoots energy balls (simple to dodge), but then he tries to suck you into his giant mouth. You shoot a grenade in him (which requires you to stand still and crouch), then he shoots some baddies at you. Beat them and then he chases you around. After that he puts an electric grid on the floor, which you must hop around on in tandem with the same moves. To add insult to injury, his BossRoom is very out of the way, and you don't (directly) get a Jiggy for defeating him.
** Lord Woo Fak Fak in ''Banjo-Tooie''. He moves so quick, and unlike Mr. Patch he moves into you -- not hurting you but screwing up your aim. Hitting him becomes a matter of luck. Even worse, you fight him underwater, in a ''ridiculously'' confined boss room, making it even ''more'' impossible to put enough distance between you and him to manuever effectively. And in Replay Mode, you don't get the luxury of cheats or the infinite-ammo and easier-to-control Submarine.

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** Weldar Although FinalBoss fights don't normally count, the fight with Gruntilda at the end of the first game deserves a mention for presenting a massive DifficultySpike compared to the rest of the game before her, which is pretty easy overall with a few exceptions. The fight is ''four'' phases long, and while the first two phases are fairly easy, the third phase is where things really get rough. Grunty hops on her broomstick and flies overhead, tossing fireballs down on you. You can only fight her by using the flight pad and hitting her with the high-risk Beak Bomb attack using the game's wonky flying controls while she moves about and only stops to throw more fireballs at you. Even just getting a good aim at her is tough, since the flying controls make it difficult to get exactly level with her and often leaves you trying to bomb her from ''Banjo Tooie''.awkward angles and often lead to the player accidentally killing themselves by missing her and hitting the ground. In the fourth and final phase, she surrounds herself in an invincible force field, making you shoot eggs into holes in the bases Jinjo statues to make them attack her, all while Grunty is raining fireballs down on you, often at seemingly random angles that can make dodging them unpredictable. Once the Jinjonator statue shows up, she starts throwing even more fireballs and often more accurately. This makes activating the statue, which needs three eggs shot into four holes each, extremely frantic and difficult to do without getting hit many times.
* ''VideoGame/BanjoTooie'':
** Weldar.
At the start he shoots energy balls (simple to dodge), but then he tries to suck you into his giant mouth. You shoot a grenade in him (which requires you to stand still and crouch), then he shoots some baddies at you. Beat them and then he chases you around. After that he puts an electric grid on the floor, which you must hop around on in tandem with the same moves. To add insult to injury, his BossRoom is very out of the way, and you don't (directly) get a Jiggy for defeating him.
** Lord Woo Fak Fak in ''Banjo-Tooie''. He moves so quick, and unlike Mr. Patch he moves into you -- not hurting you but screwing up your aim. Hitting him becomes a matter of luck. Even worse, you fight him underwater, in a ''ridiculously'' confined boss room, making it even ''more'' impossible to put enough distance between you and him to manuever effectively. And in Replay Mode, you don't get the luxury of cheats or the infinite-ammo and easier-to-control Submarine.
17th Jan '17 12:52:10 PM Aipom14
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Added DiffLines:

* ThatOneBoss/TheBindingOfIsaac
8th Jul '16 9:20:37 PM CrystalMech
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** First is Mz. Ruby from ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. She's just a musical rhytm minigame, however, you can only screw up a maximum of three times in about three minutes before having to start the whole fight.

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** First is Mz. Ruby from ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. She's just Her fight consists of a long, drawn-out and irritating sequence of musical rhytm minigame, however, rhythm minigames, made more frustrating by the odd camera angles and varying projectile speeds. And remember, unless you've packed a horseshoe or two for the fight, [[OneHitPointWonder one hit and you can only screw up a maximum of three times in about three minutes before having have to start the whole fight.current section all over again.]] And this isn't even accounting for a potential glitch where the music de-syncs from the button patterns. Argh!
30th May '16 11:15:26 PM CrystalMech
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** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on its own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.
** The High Priest, fought in the Hollow, easily beats out its contemporaries the Kill Pillars and the Wallmonger, and is arguably the most difficult normal boss fight in the game. He's a rather slim target compared to every other boss, teleports around the room with reckless abandon, litters the screen with complex bullet patterns fired off very rapidly with no breaks between salvos, has at least two different homing attacks (one of which travels lightning quick and requires split-second timing to dodge), and has [[ThatOneAttack one attack]] in particular where he disappears from the room, becomes invulnerable, and fires loads of circular bullet spreads from each corner of the room ''per second''. Some of the difficulty of the fight (namely, the aforementioned attack) can be alleviated by sticking to the corners of the room and having a reliable long-range weapon to pelt him at a distance with, but when all is said and done, he's still an absolute force to be reckoned with and can end your run in a heartbeat.

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** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy obliterate what little cover you have, to bullets that fire their own bullets rapidly in all directions, can quickly scatter additional spread projectiles, all on top of ''even more'' bullets ''[[UpToEleven even more bullets]]'' coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has with all the ability to summon minions that can nail you in bullet patterns randomly piling up on each other, it's like swimming a raging river of unpredictable projectile volleys, one after the back while other. Worse still, amidst all the chaos, you're distracted also ''highly'' susceptible to being flanked by the barrage of bullets coming Tanker mooks from behind, and if you don't take them out before they add up, you may as well kiss the boss itself. Difficult enough on its own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter goodbye. Cannonbalrog instead.
is no walk in the park, but he's a breeze compared to this mess.
** The High Priest, fought in the Hollow, easily beats out its contemporaries the Kill Pillars and the Wallmonger, and is arguably the most difficult normal boss fight in the game. He's a rather slim target compared to every other boss, teleports around He has an absurd health pool - despite what his very slender stature would suggest - can render himself invincible by teleporting throughout the room with reckless abandon, litters room, takes a page from Treadnaught's book of tricks and rinses the screen with complex bullet patterns fired off very rapidly with no breaks between salvos, in rapid succession, has at least two different homing attacks (one of which travels lightning quick and requires split-second timing to dodge), that home in on your position, and has [[ThatOneAttack one attack]] in particular where he disappears from the room, becomes rendering himself invulnerable, and fires loads of circular bullet spreads from each corner of the room room, all aimed at you, ''per second''. Some of In addition, those who prefer to distance themselves from the difficulty of High Priest and hug the fight (namely, the aforementioned attack) can be alleviated by sticking to the walls and corners of to avoid his attacks will be startled to find out that ''even those are firing projectiles at you,'' and you'll ''absolutely'' need to do this in order to stand a chance against him, let alone vie for the room and having Master Round. Don't have a reliable long-range weapon to pelt him at a distance with, but when all is said and done, he's still an absolute force to be reckoned with and can end your run in a heartbeat.with? May Kaliber have mercy on you...
24th May '16 9:11:28 PM CrystalMech
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** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on his own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.

to:

** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on his its own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.
24th May '16 9:03:26 AM MyFinalEdits
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* None of the bosses in ''{{Enter The Gungeon}}'' are slouches, but there are a couple in particular that stand out, which makes obtaining the Master Rounds for certain floors particularly heinous.

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* None of the bosses in ''{{Enter The Gungeon}}'' ''VideoGame/EnterTheGungeon'' are slouches, but there are a couple in particular that stand out, which makes obtaining the Master Rounds for certain floors particularly heinous.
24th May '16 12:01:08 AM CrystalMech
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* Moles the walrus from ''VideoGame/BillyHatcherAndTheGiantEgg'', he first starts by ice skidding towards you which is easy to doge but then he rolls into a sphere of ice, and very rapidly starts bouncing around the room, and this attack is ''very'' unpredictable, also to make matter worse every time he hits a wall, small ice spheres appear and start bouncing around the room with him, eventually he will stop and allow you to hurt him but those ice spheres are still bouncing around, and while you're focusing on hurting him, those ice spheres can hit you, stunning you for a second, and he will repeat this process for the whole fight.

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* Moles the walrus Walrus from ''VideoGame/BillyHatcherAndTheGiantEgg'', he ''VideoGame/BillyHatcherAndTheGiantEgg''. He first starts by ice skidding ice-skidding towards you which is easy to doge dodge, but then he rolls into a sphere of ice, and very rapidly starts bouncing around the room, and this attack is ''very'' unpredictable, also to unpredictable. To make matter worse worse, every time he hits a wall, small ice spheres appear and start bouncing around the room with him, eventually him. Eventually, he will stop and allow you to hurt him him, but those ice spheres are still bouncing around, and while you're focusing on hurting him, those ice spheres can hit you, stunning you for a second, and he will repeat this process for the whole fight.


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* None of the bosses in ''{{Enter The Gungeon}}'' are slouches, but there are a couple in particular that stand out, which makes obtaining the Master Rounds for certain floors particularly heinous.
** The Ammoconda, one of the three possible bosses in the Gungeon Proper. True to its name, it's enormous, darts around the room erratically at dizzying speeds and fires several rapid, unpredictable volleys of projectiles, some of which can change their direction to hit you, from each of its abdominal segments, which it has about, oh, ''twelve'' of. If that wasn't bad enough, several small turrets can spawn in at several locations in the room, which take serious amounts of firepower to destroy and can be consumed by the Ammoconda to regain health and increase its defenses.
** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on his own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.
** The High Priest, fought in the Hollow, easily beats out its contemporaries the Kill Pillars and the Wallmonger, and is arguably the most difficult normal boss fight in the game. He's a rather slim target compared to every other boss, teleports around the room with reckless abandon, litters the screen with complex bullet patterns fired off very rapidly with no breaks between salvos, has at least two different homing attacks (one of which travels lightning quick and requires split-second timing to dodge), and has [[ThatOneAttack one attack]] in particular where he disappears from the room, becomes invulnerable, and fires loads of circular bullet spreads from each corner of the room ''per second''. Some of the difficulty of the fight (namely, the aforementioned attack) can be alleviated by sticking to the corners of the room and having a reliable long-range weapon to pelt him at a distance with, but when all is said and done, he's still an absolute force to be reckoned with and can end your run in a heartbeat.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Action