History ThatOneBoss / Action

21st Apr '16 2:04:32 AM aye_amber
Is there an issue? Send a Message


* The robot guard Biscarsh in ''VideoGame/Klonoa2LunateasVeil'' is a nightmare. The first form is pretty easy, providing you know what you're doing. And then it TurnsRed. First of all, it tries to turn Klonoa into a Dream Traveller pancake requiring you to grab an enemy, run into the middle and jump over his head in order to hit his weakness. Then he has the nerve to send homing missles after you whilst floating in the air!

to:

* The robot guard Biscarsh in ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' is a nightmare. The first form is pretty easy, providing you know what you're doing. And then it TurnsRed. First of all, it tries to turn Klonoa into a Dream Traveller pancake requiring you to grab an enemy, run into the middle and jump over his head in order to hit his weakness. Then he has the nerve to send homing missles after you whilst floating in the air!
9th Mar '16 5:53:53 AM MegaMarioMan
Is there an issue? Send a Message


* ''VideoGame/RatchetAndClank'':
** Chairman Drek from the first game is infamous for how hard he is. Many people say they had to buy the {{BFG}} of the game series, the RYNO, to beat him without losing their sanity.
*** He gets a bit easier when you know that you can upgrade your weaker weapons to gold weapons before you finished the game, which falls under GuideDangIt . Especialy the golden suck cannon is a god send, since it allows to take out all his minions and use them as projectiles against him.
** Dr. Nefarious in the third game can be a ''real'' challenge the first few times around, especially if you haven't leveled up your weapons enough.

to:

* ''VideoGame/RatchetAndClank'':
''Franchise/RatchetAndClank'':
** Chairman Drek from [[VideoGame/RatchetAndClank2002 the first game game]] is infamous for how hard he is. Many people say they had to buy the {{BFG}} of the game series, the RYNO, to beat him without losing their sanity.
*** He gets a bit easier when you know that you can upgrade your weaker weapons to gold weapons before you finished the game, which falls under GuideDangIt . Especialy Especially the golden suck cannon is a god send, since it allows to take out all his minions and use them as projectiles against him.
** Dr. Nefarious in [[VideoGame/RatchetAndClankUpYourArsenal the third game game]] can be a ''real'' challenge the first few times around, especially if you haven't leveled up your weapons enough.



** [[spoiler:KLUNK]] in ''[[VideoGame/SecretAgentClank Secret Agent Clank's]]'' Challenge Mode. He can kill you in 4 hits, your weapons do barely any damage to him whatsoever even as Level 4 Proto Weapons, and every time you die you have to start from scratch. Even the Dallas Chalice won't help you much, since you can only use it once during the fight.

to:

** [[spoiler:KLUNK]] [[spoiler:Klunk]] in ''[[VideoGame/SecretAgentClank Secret Agent Clank's]]'' Challenge Mode. He can kill you in 4 hits, your weapons do barely any damage to him whatsoever even as Level 4 Proto Weapons, and every time you die you have to start from scratch. Even the Dallas Chalice won't help you much, since you can only use it once during the fight.
9th Mar '16 5:51:43 AM MegaMarioMan
Is there an issue? Send a Message

Added DiffLines:

[[foldercontrol]]
6th Mar '16 1:14:33 AM Ferigeras
Is there an issue? Send a Message


** But that is nothing compared to when you get a little of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while, ''everything'' Sonic does is randomized. It's hard to put it into words, but you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long for its own right before you even get to it), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.

to:

** But that is nothing compared to when you get a little bit of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while, while or at least predictable attacks you can prepare yourself to get away from, ''everything'' Sonic does is randomized. randomized and unpredictable in the worst ways possible. It's hard to put it into words, but it's like magnet physics. Even worse, because of how poorly coded this fight is, you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long for on its own right before you even get to it), it, approximately 20 seconds), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
26th Feb '16 7:51:35 AM KF106
Is there an issue? Send a Message


** [[BigBad Lord Brevon]]'s second phase is probably one of the most difficult boss battles in the game, particularly with Lilac and Carol and especially with Milla. His mech moves fairly quickly, its attacks are extremely unpredictable, and its arm cannon follows you as it shoots at you, plus it has an attack where it gathers lots of energy and releases it across much of the area. What makes it worse is, when using Milla, she lacks the invincibility frames to avoid his attacks when she attacks herself.

to:

** [[BigBad Lord Brevon]]'s second phase is probably one of the most difficult boss battles in the game, particularly with Lilac and Carol and especially with Milla.Carol. His mech moves fairly quickly, its attacks are extremely unpredictable, and its arm cannon follows you as it shoots at you, plus it has an attack where it gathers lots of energy and releases it across much of the area. What makes it worse is, when using Milla, she lacks the invincibility frames to avoid his attacks when she attacks herself.
18th Feb '16 8:06:41 PM GrammarNavi
Is there an issue? Send a Message


* Azetlor on the PS3/360 versions of ''VideoGame/GhostbustersTheVideoGame'' is a real nasty piece of work, particularly on Professional Mode.

to:

* Azetlor on the PS3/360 [=PS3=]/360 versions of ''VideoGame/GhostbustersTheVideoGame'' is a real nasty piece of work, particularly on Professional Mode.
13th Feb '16 2:18:29 PM Ferigeras
Is there an issue? Send a Message


* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Freaking Sonic.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:

to:

* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Freaking Sonic.''Sonic The Hedgehog.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:



** In the end, this all correlates into an absolutely horrible fight that runs counter to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of how much this fight just ''reeks'' of FakeDifficulty and LuckBasedMission, in the kind of game where that is simply unforgivable.

to:

** In the end, this all correlates into an absolutely horrible fight that runs counter to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of how much this fight just ''reeks'' of FakeDifficulty and LuckBasedMission, in the kind of game where that is simply unforgivable. It is enough to make you absolutely ''hate'' the blue hedgehog forever.
13th Feb '16 2:17:04 PM Ferigeras
Is there an issue? Send a Message


* While "VideoGame/IWannaBeTheBoshy" is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Freaking Sonic.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:

to:

* While "VideoGame/IWannaBeTheBoshy" ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Freaking Sonic.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:
13th Feb '16 2:15:15 PM Ferigeras
Is there an issue? Send a Message

Added DiffLines:

* While "VideoGame/IWannaBeTheBoshy" is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Freaking Sonic.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:
** The fight begins with Sonic dropping a bunch of jump pads from high above, which will launch you to the ceiling, killing you. The way these jump pads drop to the ground is completely random, and while they aren't completely unpredictable, you could just get seriously surprised by the one pad that could land directly on you. The worst part is that Sonic will immediately launch his next attack (which is his Spin Dash) even when only two jump pads remain bouncing around, so there's a possiblity you could accidently hit one while you were desperately avoiding his attack.
** But that is nothing compared to when you get a little of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while, ''everything'' Sonic does is randomized. It's hard to put it into words, but you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long for its own right before you even get to it), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
** As if the horribly programmed flying movements of Sonic didn't already piss you off, during the whole flying section you have Dr. Eggman dropping bombs on the platform. The bombs land slowly, but they make an already frustrating fight even more so. Even merely touching them will kill you and once they land, the explosion lasts way too long when it shouldn't be, leaving you wondering how the hell you died when you were sure the spot was safe again. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform... good god.
** In the end, this all correlates into an absolutely horrible fight that runs counter to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of how much this fight just ''reeks'' of FakeDifficulty and LuckBasedMission, in the kind of game where that is simply unforgivable.
10th Feb '16 12:22:08 AM DarkHunter
Is there an issue? Send a Message

Added DiffLines:

** The Vic Viper from the Special Edition. A variety of (yes, ''VideoGame/{{Gradius}}''-themed) attacks, including homing missiles and hard-to-dodge ripple lasers, all of which get multiplied in number when he starts bringing out Options later in the fight. In the later parts of the fight he starts putting up a shield that absorbs a lot of damage before going down. But the real problem is that Leo clearly TookALevelInBadass in between the two games, and is an absolute monster in close-combat. And as this is very early in the game, the only sub-weapon you have is Geyser, which is nigh-impossible to hit him with.
** The first game had the Tyrant Orbital Frame. Absolutely impossible to fight until you get the Decoy sub-weapon, as he has 100%-accurate artillery lasers (though once you ''do'' get the Decoy, said lasers are a joke to avoid). The first part of the fight isn't too bad, but in the second half, he begins rocketting around the arena at extremely high speeds with amazing tracking and a shield up. Yeah, you can continue to use Decoy a few times, but you'll run out of ammo for it in a hurry if you do that every time he uses that move, and then you'll have to dodge anyway. He's also fond of homing energy blasts that stun you for a few seconds.
This list shows the last 10 events of 956. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Action