History ThatOneBoss / Action

2nd Mar '17 3:54:46 PM Raven_257
Is there an issue? Send a Message


* Nephtis in ''VideoGame/ZoneOfTheEnders: The Second Runner'', first off, none of your weapons damage her, the only way to damage her is to knock Nephtis into the surrounding scenery, this becomes most grating after the train sequence, where you're inside a cylindrical room with multiple levels, and nothing to grab onto to use as a suitable projectile/defence. With fricken Clods all over the place which not only try to grab and hold you in place while Nephtis does its kamizake run, but they confuse your lock-on function, in which adding to Nephtis' unpredictable flight path, makes it impossible to lock onto to that thing until it's too late.
** Gets even worse in the fight after that, when [[spoiler: the AI from Nephtis infects a friendly robot]] and you have to beat it without actually damaging it. "Cross swords and grab! Cross swords and grab!" How about...FUCK YOU?

to:

* Nephtis in ''VideoGame/ZoneOfTheEnders: The Second Runner'', first off, none of your weapons damage her, the only way to damage her is to knock Nephtis into the surrounding scenery, this becomes most grating after the train sequence, where you're inside a cylindrical room with multiple levels, and nothing to grab onto to use as a suitable projectile/defence. With fricken Clods There are large Clod robots all over the place which not only try to grab and hold you in place while Nephtis does its kamizake run, but they confuse your lock-on function, in which adding kamikaze run. The clods make it very hard to Nephtis' lock onto Nephtis, and her unpredictable flight path, path makes it impossible hard to lock onto to get a bead on her.
** After
that thing until it's too late.
** Gets even worse in the fight after that, when
fight, [[spoiler: the Nephtis' AI from Nephtis infects a friendly robot]] and Ken's orbital frame, with Ken still inside.]] Unlike the rest of the game, you have to beat it without actually avoid attacking your enemy, because blowing up the robot will kill the pilot. The only way to win the fight is to parry the frame's melee strikes to leave her stunned and grab her afterwards so your AI can delete the virus. If you fly too far away or just get unlucky the AI can use an attack to drain its health in seconds. You need to make at least seven grabs, and even without damaging it. "Cross swords and grab! Cross swords and grab!" How about...FUCK YOU?the enemy, she's plenty lethal to your frame on her own.
25th Feb '17 3:04:50 PM Ferigeras
Is there an issue? Send a Message


* ''VideoGame/IWannaBeTheBoshy'', being a OneHitPointWonder game, is understandably tough by itself and none of its bosses are easy at all, but even among those there's one that's ungodly awful even for this game's standards... ''Sonic The Hedgehog'', who is the 5th boss in the game (out of 11, plus two optional bosses). The fight starts out simple enough, but after taking a bit of damage, Sonic will transform into Super Sonic, the ground you're on will become a mere small platform and then he starts flying around like a drunk maniac following your every move. What makes this boss particularly horrendous is that unlike the other bosses in this game which either have a set attack pattern that the player can get used to after a while or who at least use fairly predictable attacks that leave room for the player to memorize and get away from, ''everything'' Sonic does is unpredictable to the point of feeling completely randomized. It also lasts approximately 20 seconds, which really feels like an eternity here. Finally, as if the idiotically programmed flying movements of Sonic weren't enough to push even the most patient players to the brink, during the whole flying section you have Dr. Eggman dropping bombs on the platform from his Eggmobile. The bombs land slowly, but they make an already frustrating fight even more so, because once they land, the blast radius is strangely bigger than it appears to be, leaving you wondering how the hell you died when you were sure you dodged the bomb correctly. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform. The entire fight is an unbearable test of your patience, precision and luck done in the worst way possible.

to:

* ''VideoGame/IWannaBeTheBoshy'', being a OneHitPointWonder game, is understandably tough by itself and none of its bosses are easy at all, but even among those there's one that's ungodly awful even for this game's standards... ''Sonic The Hedgehog'', who is the 5th boss in the game (out of 11, plus two optional bosses). The fight starts out simple enough, but after taking a bit of damage, Sonic will transform into Super Sonic, the ground you're on will become a mere small platform and then he starts flying around like a drunk maniac following your every move. What makes this boss particularly horrendous is that unlike the other bosses in this game which either usually have a set attack pattern patterns that the player can get used to after a while or who at least use fairly predictable attacks that leave room for the player is able to memorize and get away from, ''everything'' after a while, most of the attacks Sonic does is are unpredictable to the point of feeling completely randomized. Basically, during his flight he is constantly locked in on you, meaning you have to jump out of the way at the right time, otherwise magnet physics kick in and Sonic will just kill you. It also lasts approximately 20 seconds, which really feels more like an eternity here. eternity. After the flight, Sonic then follows with two difficult but more bearable attacks, after which the flight section starts again. Finally, as if the idiotically programmed flying movements of Sonic weren't enough to push even the most patient players to the brink, during the whole flying section flight you have Dr. Eggman dropping bombs on the platform from his Eggmobile. The bombs land slowly, but they make an already frustrating fight even more so, because once so. Once they land, the blast radius is strangely bigger and lasts longer than it appears to be, leaving you wondering how the hell you died when you were sure you dodged the bomb correctly. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform. The This entire fight is an unbearable overly intense test of your patience, precision and luck done in the worst way possible.
25th Feb '17 2:49:52 PM Ferigeras
Is there an issue? Send a Message


* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are easy at all, even among those there's one boss that just stands out... ''Sonic The Hedgehog'', which is only the 5th boss in the game (out of 11). The fight starts out like any other in the game, but after taking a bit of damage, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. What makes this boss particularly unbelieveable is that unlike the other bosses in this game which have a set attack pattern that the player can get used to after a while or at least use fairly predictable attacks that leave some obvious room for the player to get away from, ''everything'' Sonic does is unpredictable to the point of feeling completely randomized. It also lasts approximately 20 seconds, which really feels like an eternity when you take everything into account so far. Finally, as if the idiotically programmed flying movements of Sonic weren't enough to push even the most patient players to the brink, during the whole flying section you have Dr. Eggman dropping bombs on the platform from his Eggmobile. The bombs land slowly, but they make an already frustrating fight even more so, because once they land, the blast radius is strangely bigger than it appears to be, leaving you wondering how the hell you died when you were sure you dodged the bomb correctly. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform. The entire fight is a downright unbearable test of your patience, precision and luck in the worst way possible.

to:

* While ''VideoGame/IWannaBeTheBoshy'' ''VideoGame/IWannaBeTheBoshy'', being a OneHitPointWonder game, is incredibly understandably tough by itself and none of its bosses are easy at all, but even among those there's one boss that just stands out... that's ungodly awful even for this game's standards... ''Sonic The Hedgehog'', which who is only the 5th boss in the game (out of 11). 11, plus two optional bosses). The fight starts out like any other in the game, simple enough, but after taking a bit of damage, Sonic will transform into Super Sonic, the ground you're on will decrease into become a mere small platform and then he starts flying around like a drunk maniac following your every move. What makes this boss particularly unbelieveable horrendous is that unlike the other bosses in this game which either have a set attack pattern that the player can get used to after a while or who at least use fairly predictable attacks that leave some obvious room for the player to memorize and get away from, ''everything'' Sonic does is unpredictable to the point of feeling completely randomized. It also lasts approximately 20 seconds, which really feels like an eternity when you take everything into account so far.here. Finally, as if the idiotically programmed flying movements of Sonic weren't enough to push even the most patient players to the brink, during the whole flying section you have Dr. Eggman dropping bombs on the platform from his Eggmobile. The bombs land slowly, but they make an already frustrating fight even more so, because once they land, the blast radius is strangely bigger than it appears to be, leaving you wondering how the hell you died when you were sure you dodged the bomb correctly. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform. The entire fight is a downright an unbearable test of your patience, precision and luck done in the worst way possible.
25th Feb '17 9:58:15 AM nombretomado
Is there an issue? Send a Message


* ''AceCombat'' gives us a few examples:

to:

* ''AceCombat'' ''VideoGame/AceCombat'' gives us a few examples:
10th Feb '17 2:52:41 PM MyFinalEdits
Is there an issue? Send a Message


** How unpredictable actually is Sonic's flying? It's basically magnet physics. Sonic is programmed to move in a way that makes him automatically lock in on the player, with inertia kicking in once he flies past the player, after which he readjusts himself to head straight to the player again. Confused? This is basically how this boss fight works in its ''entirety''. This also means that there's an actual possibility that Sonic could pull in on you in a way that will be impossible to get away from should you mess up your movements.



** As soon as you enter the frigid tundra that is Kamui, you are faced with a mysterious man in a mask... Oki. He's definitely the hardest boss fight in the main game, especially his attack where he shoots ice shards at you that is tricky to dodge (and if you're frozen, you're so vulnerable you can't even pause). And when you finally get his health down to zero, he goes OneWingedAngel by turning into [[MirrorMatch a wolf]]! You've dealt with canine warriors before, but none of them can create copies of themselves that can tag-team, throw ''bigger'' ice shards at you, or hit you with a {{BFS}}! Also, while you ''can'' block said sword swings with a sub-reflector, even if you get the timing right you can't perform the Izuna Drop counter-attack on Oki... for some reason.



* A perfect example of ThatOneBoss was Mysterio from the first UsefulNotes/Playstation Comicbook/SpiderMan game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the second game based on the movies. His health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]

to:

* A perfect example ** As soon as you enter the frigid tundra that is Kamui, you are faced with a mysterious man in a mask... Oki. He's much harder than previous bosses (and he happens to be only a MiniBoss), especially his attack where he shoots ice shards at you that is tricky to dodge (and if you're frozen, you're so vulnerable you can't even pause). And when you finally get his health down to zero, he goes OneWingedAngel by turning into [[MirrorMatch a wolf]]. You've dealt with canine warriors before, but none of ThatOneBoss was them can create copies of themselves that can tag-team, throw ''bigger'' ice shards at you, or hit you with a {{BFS}}. Also, while you ''can'' block said sword swings with a sub-reflector, even if you get the timing right you can't perform the Izuna Drop counter-attack on Oki.
*
Mysterio from the first UsefulNotes/Playstation Comicbook/SpiderMan game. The method to beating Mysterio was straightforward and obvious enough, but the twitchy controls made shooting your webbing difficult at best, particularly while avoiding Mysterio's attacks. [[AnticlimaxBoss Hilariously subverted]] in the second game based on the movies. His health bar fills up... three times, and then [[spoiler:you defeat him with one punch]]



* Near the end of ''Anime/FullMetalAlchemist: The Broken Angel'', there was one of the most painful boss battles in the game. It consists of a revisit to the three chimera bosses you fought individually earlier in the game: the Behemoth, the Griffin, and the Serpent. Now by themselves, these guys weren't so bad, but fighting all three at once was beyond ridiculous. The Behemoth takes very little damage at a time and has the capability to heal itself, and also fires homing projectiles. The Griffin spends most of its time out of your reach, flying around above the arena and dropping a constant stream of fireballs. Meanwhile the Serpent enjoys playing a game of Lethal Whack-A-Mole with you as it randomly pops up from the pools of water situated around the arena and using a flurry of attacks to ensure that coming near it will take a large chunk off your health. It goes without saying that this fight is a living hell for the player.
** Then there's Pride in ''Dual Sympathy''. He's not too much trouble most of the time, but when you play as Roy...

to:

* ''Anime/FullMetalAlchemist'' games:
**
Near the end of ''Anime/FullMetalAlchemist: The ''The Broken Angel'', there was is one of the most painful boss battles in the game. It consists of a revisit to the three chimera bosses you fought individually earlier in the game: the Behemoth, the Griffin, and the Serpent. Now by themselves, these guys weren't so bad, but fighting all three at once was is beyond ridiculous. The Behemoth takes very little damage at a time and has the capability to heal itself, and also fires homing projectiles. The Griffin spends most of its time out of your reach, flying around above the arena and dropping a constant stream of fireballs. Meanwhile the Serpent enjoys playing a game of Lethal Whack-A-Mole with you as it randomly pops up from the pools of water situated around the arena and using a flurry of attacks to ensure that coming near it will take a large chunk off your health. It goes without saying that this fight is a living hell for the player.
** Then there's Pride in ''Dual Sympathy''. He's not too much trouble most of the time, but when you play as Roy...



* Yaha and his gnomes from ''VideoGame/{{Drakengard 2}}''. When there aren't a whole lot of [[MostAnnoyingSound noisy gnomes]] attacking Nowe en masse, the floor randomly lights up with circles that produce highly damaging, nearly impossible to dodge stalagmites. To make it worse, the game actively tricks you with this fight. Each of your characters gets a damage buff against specific types of enemies. Through dialogue, Yaha and your party member Urick establish that they have a history together, and Urick gets a bonus against monster-type enemies (the gnomes being a palette swap of goblins). Problem? The gnomes are magical-type. [[SquishyWizard Manah]] is the one who gets the buff. Against a group of monsters that think nothing of swarming all over her and demolishing her very small health bar. And once that's over, there's the giant gnome/rock monster thing itself... with a tendency for overly powerful attacks, including one that is nearly impossible to dodge. Rinse and repeat until you kill it. Ugh.

to:

* Yaha and his gnomes from ''VideoGame/{{Drakengard 2}}''.2}}'':
** Yaha and his gnomes from.
When there aren't a whole lot of [[MostAnnoyingSound noisy gnomes]] attacking Nowe en masse, the floor randomly lights up with circles that produce highly damaging, nearly impossible to dodge stalagmites. To make it worse, the game actively tricks you with this fight. Each of your characters gets a damage buff against specific types of enemies. Through dialogue, Yaha and your party member Urick establish that they have a history together, and Urick gets a bonus against monster-type enemies (the gnomes being a palette swap of goblins). Problem? The gnomes are magical-type. [[SquishyWizard Manah]] is the one who gets the buff. Against a group of monsters that think nothing of swarming all over her and demolishing her very small health bar. And once that's over, there's the giant gnome/rock monster thing itself... with a tendency for overly powerful attacks, including one that is nearly impossible to dodge. Rinse and repeat until you kill it. Ugh.



* Good luck beating the boss of Area 6 in ''VideoGame/BlasterMaster'' without cheating. It's a palette-swap of Area 2's boss, but it has more HitPoints, projectile attacks in addition to its claws, and gives you very little room to maneuver.
** The boss of Area 5 is a pain in the ass to beat, too. To make the long story short, those bubbles he shoots will block your shots, and he spews out more and more as you wear him down. It doesn't help that the grenade-pause trick doesn't work against him.

to:

* ''VideoGame/BlasterMaster'':
**
Good luck beating the boss of Area 6 in ''VideoGame/BlasterMaster'' without cheating. It's a palette-swap of Area 2's boss, but it has more HitPoints, projectile attacks in addition to its claws, and gives you very little room to maneuver.
** The boss of Area 5 is a pain in the ass to beat, too. To make the long story short, those 5. Those bubbles he shoots will block your shots, and he spews out more and more as you wear him down. It doesn't help that the grenade-pause trick doesn't work against him.



* [[spoiler:Andross]] in ''VideoGame/StarFox Adventures.'' [[spoiler:It wouldn't be so bad if it weren't for the fact that the game up until that point is largely based on on-foot, Zelda-style action, and suddenly he takes the [[UnexpectedGameplayChange shooting segments]] from the starts of the levels and makes them the focal point of his fight.]]
** One thing that makes this fight way worse than it should be is [[spoiler:his sucking attack. It's nigh unavoidable, as opposed to the previous games in which it was an utter joke. You have to SPAM barrel rolls while boosting (you read that right, ''boosting'', not braking) as much as possible in order to slow down ''juuust'' enough to not get sucked in.]] Normally this wouldn't be an issue. And it isn't... later in the fight. If he gets you with it while he's still in the first form, [[spoiler:whichever hand you destroyed, if either at all, regenerates, so the whole first phase just resets. And unless you're SERIOUSLY skilled and can destroy both hands in one go, you're going to have to deal with this attack at least once.]]

to:

* [[spoiler:Andross]] in ''VideoGame/StarFox Adventures.'' [[spoiler:It wouldn't be so bad if it weren't for the fact that the game up until that point is largely based on on-foot, Zelda-style action, and suddenly he takes the [[UnexpectedGameplayChange shooting segments]] from the starts of the levels and makes them the focal point of his fight.]]
**
]] One thing that makes this fight way worse than it should be is [[spoiler:his sucking attack. It's nigh unavoidable, as opposed to the previous games in which it was an utter joke. You have to SPAM barrel rolls while boosting (you read that right, ''boosting'', not braking) as much as possible in order to slow down ''juuust'' enough to not get sucked in.]] Normally this wouldn't be an issue. And it isn't... later in the fight. If he gets you with it while he's still in the first form, [[spoiler:whichever hand you destroyed, if either at all, regenerates, so the whole first phase just resets. And unless you're SERIOUSLY skilled and can destroy both hands in one go, you're going to have to deal with this attack at least once.]]



** The Butcher. The second time.

to:

** %%** The Butcher. The second time.
10th Feb '17 12:55:46 PM Ferigeras
Is there an issue? Send a Message


* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, even among those there's one boss that stands out... ''Sonic The Hedgehog.'' This is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:
** The fight begins with Sonic dropping a bunch of jump pads from high above, which will launch you to the ceiling, killing you. The way these jump pads drop to the ground is completely random, and while they aren't completely unpredictable, you could just get seriously surprised by the one pad that could land directly on you. The worst part is that Sonic will immediately launch his next attack (which is his Spin Dash) even when only two jump pads remain bouncing around, so there's a possiblity you could accidently hit one while you were desperately avoiding his attack.
** But that is nothing compared to when you get a little bit of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while or at least predictable attacks you can prepare yourself to get away from, ''everything'' Sonic does is randomized and unpredictable in the worst ways possible. It's hard to put it into words, but it's like magnet physics. Even worse, because of how poorly coded this fight is, you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long on its own right before you even get to it, approximately 20 seconds), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
** As if the horribly programmed flying movements of Sonic didn't already piss you off, during the whole flying section you have Dr. Eggman dropping bombs on the platform. The bombs land slowly, but they make an already frustrating fight even more so. Even merely touching them will kill you and once they land, the explosion lasts way too long when it shouldn't be, leaving you wondering how the hell you died when you were sure the spot was safe again. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform... good god.
** In the end, this all correlates into an absolutely horrible fight that runs counter to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of how much this fight just ''reeks'' of FakeDifficulty and LuckBasedMission, in the kind of game where that is simply unforgivable. It is enough to make you absolutely ''hate'' the blue hedgehog forever.

to:

* While ''VideoGame/IWannaBeTheBoshy'' is incredibly tough by itself and none of its bosses are really easy, easy at all, even among those there's one boss that just stands out... ''Sonic The Hedgehog.'' This Hedgehog'', which is only the 5th boss in the game (out of 11, not counting the two secret ones), but it is infamous for being ''the'' worst coded fight and as a result completely killing casual playthroughs of this game. This requires ''a lot'' of explanation:
**
11). The fight begins with Sonic dropping a bunch of jump pads from high above, which will launch you to starts out like any other in the ceiling, killing you. The way these jump pads drop to the ground is completely random, and while they aren't completely unpredictable, you could just get seriously surprised by the one pad that could land directly on you. The worst part is that Sonic will immediately launch his next attack (which is his Spin Dash) even when only two jump pads remain bouncing around, so there's game, but after taking a possiblity you could accidently hit one while you were desperately avoiding his attack.
** But that is nothing compared to when you get a little
bit of Sonic's health down, and the ''real'' fight begins. Basically, damage, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This What makes this boss particularly unbelieveable is the most infamous part of the fight, because that unlike the other bosses in this game which have a set attack pattern you that the player can atleast get used to after a while or at least use fairly predictable attacks you can prepare yourself that leave some obvious room for the player to get away from, ''everything'' Sonic does is randomized and unpredictable in to the worst ways possible. It's hard to put it into words, but it's like magnet physics. Even worse, because point of how poorly coded this fight is, you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a feeling completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it randomized. It also lasts far too long on its own right before you even get to it, approximately 20 seconds), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
** As
seconds, which really feels like an eternity when you take everything into account so far. Finally, as if the horribly idiotically programmed flying movements of Sonic didn't already piss you off, weren't enough to push even the most patient players to the brink, during the whole flying section you have Dr. Eggman dropping bombs on the platform. platform from his Eggmobile. The bombs land slowly, but they make an already frustrating fight even more so. Even merely touching them will kill you and so, because once they land, the explosion lasts way too long when blast radius is strangely bigger than it shouldn't appears to be, leaving you wondering how the hell you died when you were sure you dodged the spot was safe again. bomb correctly. And remember, this all happens ''while'' Sonic is flying and all you have is the tiny platform... good god.
** In the end, this all correlates into an absolutely horrible
platform. The entire fight is a downright unbearable test of your patience, precision and luck in the worst way possible.
** How unpredictable actually is Sonic's flying? It's basically magnet physics. Sonic is programmed to move in a way
that runs counter makes him automatically lock in on the player, with inertia kicking in once he flies past the player, after which he readjusts himself to head straight to the game's heavy lean on TrialAndErrorGameplay. And yet as just the 5th boss it's not even halfway into the game, and a casual player would already lose their will to live at some point because of again. Confused? This is basically how much this boss fight just ''reeks'' of FakeDifficulty and LuckBasedMission, works in the kind of game where its ''entirety''. This also means that is simply unforgivable. It is enough to make there's an actual possibility that Sonic could pull in on you absolutely ''hate'' the blue hedgehog forever.in a way that will be impossible to get away from should you mess up your movements.
3rd Feb '17 2:54:46 AM Gravityman
Is there an issue? Send a Message


** Although FinalBoss fights don't normally count, the fight with Gruntilda at the end of the first game deserves a mention for presenting a massive DifficultySpike compared to the rest of the game before her, which is pretty easy overall with a few exceptions. The fight is ''four'' phases long, and while the first two phases are fairly easy, the third phase is where things really get rough. Grunty hops on her broomstick and flies overhead, tossing fireballs down on you. You can only fight her by using the flight pad and hitting her with the high-risk Beak Bomb attack using the game's wonky flying controls while she moves about and only stops to throw more fireballs at you. Even just getting a good aim at her is tough, since the flying controls make it difficult to get exactly level with her and often leaves you trying to bomb her from awkward angles and often lead to the player accidentally killing themselves by missing her and hitting the ground. In the fourth and final phase, she surrounds herself in an invincible force field, making you shoot eggs into holes in the bases Jinjo statues to make them attack her, all while Grunty is raining fireballs down on you, often at seemingly random angles that can make dodging them unpredictable. Once the Jinjonator statue shows up, she starts throwing even more fireballs and often more accurately. This makes activating the statue, which needs three eggs shot into four holes each, extremely frantic and difficult to do without getting hit many times.

to:

** Although FinalBoss fights don't normally count, the fight with Gruntilda at the end of the first game deserves a mention for presenting a massive DifficultySpike compared to the rest of the game before her, which is pretty easy overall with a few exceptions. The fight is ''four'' phases long, and while the first two phases are fairly easy, the third phase is where things really get rough. Grunty hops on her broomstick and flies overhead, tossing fireballs down on you. You can only fight her by using the flight pad and hitting her with the high-risk Beak Bomb attack using the game's wonky flying controls while she moves about and only stops to throw more fireballs at you. Even just getting a good aim at her is tough, since the flying controls make it difficult to get exactly level with her and often leaves you trying to bomb her from awkward angles and often lead to the player accidentally killing themselves by missing her and hitting the ground. In the fourth and final phase, she surrounds herself in an invincible force field, making you shoot eggs into holes in the bases of Jinjo statues to make them attack her, all while Grunty is raining fireballs down on you, often at seemingly random angles that can make dodging them unpredictable. Once the Jinjonator statue shows up, she starts throwing even more fireballs and often more accurately. This makes activating the statue, which needs three eggs shot into four holes each, extremely frantic and difficult to do without getting hit many times. And if you die at any point, you have to do the whole fight over again from the beginning.
3rd Feb '17 2:52:03 AM Gravityman
Is there an issue? Send a Message


** Weldar from ''Banjo Tooie''. At the start he shoots energy balls (simple to dodge), but then he tries to suck you into his giant mouth. You shoot a grenade in him (which requires you to stand still and crouch), then he shoots some baddies at you. Beat them and then he chases you around. After that he puts an electric grid on the floor, which you must hop around on in tandem with the same moves. To add insult to injury, his BossRoom is very out of the way, and you don't (directly) get a Jiggy for defeating him.
** Lord Woo Fak Fak in ''Banjo-Tooie''. He moves so quick, and unlike Mr. Patch he moves into you -- not hurting you but screwing up your aim. Hitting him becomes a matter of luck. Even worse, you fight him underwater, in a ''ridiculously'' confined boss room, making it even ''more'' impossible to put enough distance between you and him to manuever effectively. And in Replay Mode, you don't get the luxury of cheats or the infinite-ammo and easier-to-control Submarine.

to:

** Weldar Although FinalBoss fights don't normally count, the fight with Gruntilda at the end of the first game deserves a mention for presenting a massive DifficultySpike compared to the rest of the game before her, which is pretty easy overall with a few exceptions. The fight is ''four'' phases long, and while the first two phases are fairly easy, the third phase is where things really get rough. Grunty hops on her broomstick and flies overhead, tossing fireballs down on you. You can only fight her by using the flight pad and hitting her with the high-risk Beak Bomb attack using the game's wonky flying controls while she moves about and only stops to throw more fireballs at you. Even just getting a good aim at her is tough, since the flying controls make it difficult to get exactly level with her and often leaves you trying to bomb her from ''Banjo Tooie''.awkward angles and often lead to the player accidentally killing themselves by missing her and hitting the ground. In the fourth and final phase, she surrounds herself in an invincible force field, making you shoot eggs into holes in the bases Jinjo statues to make them attack her, all while Grunty is raining fireballs down on you, often at seemingly random angles that can make dodging them unpredictable. Once the Jinjonator statue shows up, she starts throwing even more fireballs and often more accurately. This makes activating the statue, which needs three eggs shot into four holes each, extremely frantic and difficult to do without getting hit many times.
* ''VideoGame/BanjoTooie'':
** Weldar.
At the start he shoots energy balls (simple to dodge), but then he tries to suck you into his giant mouth. You shoot a grenade in him (which requires you to stand still and crouch), then he shoots some baddies at you. Beat them and then he chases you around. After that he puts an electric grid on the floor, which you must hop around on in tandem with the same moves. To add insult to injury, his BossRoom is very out of the way, and you don't (directly) get a Jiggy for defeating him.
** Lord Woo Fak Fak in ''Banjo-Tooie''. He moves so quick, and unlike Mr. Patch he moves into you -- not hurting you but screwing up your aim. Hitting him becomes a matter of luck. Even worse, you fight him underwater, in a ''ridiculously'' confined boss room, making it even ''more'' impossible to put enough distance between you and him to manuever effectively. And in Replay Mode, you don't get the luxury of cheats or the infinite-ammo and easier-to-control Submarine.
17th Jan '17 12:52:10 PM Aipom14
Is there an issue? Send a Message

Added DiffLines:

* ThatOneBoss/TheBindingOfIsaac
8th Jul '16 9:20:37 PM CrystalMech
Is there an issue? Send a Message


** First is Mz. Ruby from ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. She's just a musical rhytm minigame, however, you can only screw up a maximum of three times in about three minutes before having to start the whole fight.

to:

** First is Mz. Ruby from ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. She's just Her fight consists of a long, drawn-out and irritating sequence of musical rhytm minigame, however, rhythm minigames, made more frustrating by the odd camera angles and varying projectile speeds. And remember, unless you've packed a horseshoe or two for the fight, [[OneHitPointWonder one hit and you can only screw up a maximum of three times in about three minutes before having have to start the whole fight.current section all over again.]] And this isn't even accounting for a potential glitch where the music de-syncs from the button patterns. Argh!
This list shows the last 10 events of 971. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Action