History ThatOneBoss / Action

30th May '16 11:15:26 PM CrystalMech
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** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on its own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.
** The High Priest, fought in the Hollow, easily beats out its contemporaries the Kill Pillars and the Wallmonger, and is arguably the most difficult normal boss fight in the game. He's a rather slim target compared to every other boss, teleports around the room with reckless abandon, litters the screen with complex bullet patterns fired off very rapidly with no breaks between salvos, has at least two different homing attacks (one of which travels lightning quick and requires split-second timing to dodge), and has [[ThatOneAttack one attack]] in particular where he disappears from the room, becomes invulnerable, and fires loads of circular bullet spreads from each corner of the room ''per second''. Some of the difficulty of the fight (namely, the aforementioned attack) can be alleviated by sticking to the corners of the room and having a reliable long-range weapon to pelt him at a distance with, but when all is said and done, he's still an absolute force to be reckoned with and can end your run in a heartbeat.

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** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy obliterate what little cover you have, to bullets that fire their own bullets rapidly in all directions, can quickly scatter additional spread projectiles, all on top of ''even more'' bullets ''[[UpToEleven even more bullets]]'' coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has with all the ability to summon minions that can nail you in bullet patterns randomly piling up on each other, it's like swimming a raging river of unpredictable projectile volleys, one after the back while other. Worse still, amidst all the chaos, you're distracted also ''highly'' susceptible to being flanked by the barrage of bullets coming Tanker mooks from behind, and if you don't take them out before they add up, you may as well kiss the boss itself. Difficult enough on its own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter goodbye. Cannonbalrog instead.
is no walk in the park, but he's a breeze compared to this mess.
** The High Priest, fought in the Hollow, easily beats out its contemporaries the Kill Pillars and the Wallmonger, and is arguably the most difficult normal boss fight in the game. He's a rather slim target compared to every other boss, teleports around He has an absurd health pool - despite what his very slender stature would suggest - can render himself invincible by teleporting throughout the room with reckless abandon, litters room, takes a page from Treadnaught's book of tricks and rinses the screen with complex bullet patterns fired off very rapidly with no breaks between salvos, in rapid succession, has at least two different homing attacks (one of which travels lightning quick and requires split-second timing to dodge), that home in on your position, and has [[ThatOneAttack one attack]] in particular where he disappears from the room, becomes rendering himself invulnerable, and fires loads of circular bullet spreads from each corner of the room room, all aimed at you, ''per second''. Some of In addition, those who prefer to distance themselves from the difficulty of High Priest and hug the fight (namely, the aforementioned attack) can be alleviated by sticking to the walls and corners of to avoid his attacks will be startled to find out that ''even those are firing projectiles at you,'' and you'll ''absolutely'' need to do this in order to stand a chance against him, let alone vie for the room and having Master Round. Don't have a reliable long-range weapon to pelt him at a distance with, but when all is said and done, he's still an absolute force to be reckoned with and can end your run in a heartbeat.with? May Kaliber have mercy on you...
24th May '16 9:11:28 PM CrystalMech
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** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on his own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.

to:

** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on his its own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.
24th May '16 9:03:26 AM MyFinalEdits
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* None of the bosses in ''{{Enter The Gungeon}}'' are slouches, but there are a couple in particular that stand out, which makes obtaining the Master Rounds for certain floors particularly heinous.

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* None of the bosses in ''{{Enter The Gungeon}}'' ''VideoGame/EnterTheGungeon'' are slouches, but there are a couple in particular that stand out, which makes obtaining the Master Rounds for certain floors particularly heinous.
24th May '16 12:01:08 AM CrystalMech
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* Moles the walrus from ''VideoGame/BillyHatcherAndTheGiantEgg'', he first starts by ice skidding towards you which is easy to doge but then he rolls into a sphere of ice, and very rapidly starts bouncing around the room, and this attack is ''very'' unpredictable, also to make matter worse every time he hits a wall, small ice spheres appear and start bouncing around the room with him, eventually he will stop and allow you to hurt him but those ice spheres are still bouncing around, and while you're focusing on hurting him, those ice spheres can hit you, stunning you for a second, and he will repeat this process for the whole fight.

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* Moles the walrus Walrus from ''VideoGame/BillyHatcherAndTheGiantEgg'', he ''VideoGame/BillyHatcherAndTheGiantEgg''. He first starts by ice skidding ice-skidding towards you which is easy to doge dodge, but then he rolls into a sphere of ice, and very rapidly starts bouncing around the room, and this attack is ''very'' unpredictable, also to unpredictable. To make matter worse worse, every time he hits a wall, small ice spheres appear and start bouncing around the room with him, eventually him. Eventually, he will stop and allow you to hurt him him, but those ice spheres are still bouncing around, and while you're focusing on hurting him, those ice spheres can hit you, stunning you for a second, and he will repeat this process for the whole fight.


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* None of the bosses in ''{{Enter The Gungeon}}'' are slouches, but there are a couple in particular that stand out, which makes obtaining the Master Rounds for certain floors particularly heinous.
** The Ammoconda, one of the three possible bosses in the Gungeon Proper. True to its name, it's enormous, darts around the room erratically at dizzying speeds and fires several rapid, unpredictable volleys of projectiles, some of which can change their direction to hit you, from each of its abdominal segments, which it has about, oh, ''twelve'' of. If that wasn't bad enough, several small turrets can spawn in at several locations in the room, which take serious amounts of firepower to destroy and can be consumed by the Ammoconda to regain health and increase its defenses.
** Treadnaught, one of the two normal bosses in the Black Powder Mines, is probably the most despised out of all the early-game bosses. No subtleties or gimmicks here, just a gigantic tank that rolls around the room at high speed and fires an absurd assortment of bullets, from explosive rounds that destroy what little cover you have, to bullets that fire their own bullets rapidly in all directions, all on top of ''even more'' bullets coming from the manned turrets and tank driver. While it is a fairly large target, it never lets up on the offense one bit, and has the ability to summon minions that can nail you in the back while you're distracted by the barrage of bullets coming from the boss itself. Difficult enough on his own, but if you're attempting to acquire the third floor's Master Round to unlock all the shortcuts, well... you best hope you encounter Cannonbalrog instead.
** The High Priest, fought in the Hollow, easily beats out its contemporaries the Kill Pillars and the Wallmonger, and is arguably the most difficult normal boss fight in the game. He's a rather slim target compared to every other boss, teleports around the room with reckless abandon, litters the screen with complex bullet patterns fired off very rapidly with no breaks between salvos, has at least two different homing attacks (one of which travels lightning quick and requires split-second timing to dodge), and has [[ThatOneAttack one attack]] in particular where he disappears from the room, becomes invulnerable, and fires loads of circular bullet spreads from each corner of the room ''per second''. Some of the difficulty of the fight (namely, the aforementioned attack) can be alleviated by sticking to the corners of the room and having a reliable long-range weapon to pelt him at a distance with, but when all is said and done, he's still an absolute force to be reckoned with and can end your run in a heartbeat.
15th May '16 9:27:03 AM nombretomado
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** MUA 2 sics {{Magneto}} and ComicBook/{{Quicksilver}} on you AT THE SAME TIME.

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** MUA 2 sics {{Magneto}} ComicBook/{{Magneto}} and ComicBook/{{Quicksilver}} on you AT THE SAME TIME.
21st Apr '16 2:04:32 AM aye_amber
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* The robot guard Biscarsh in ''VideoGame/Klonoa2LunateasVeil'' is a nightmare. The first form is pretty easy, providing you know what you're doing. And then it TurnsRed. First of all, it tries to turn Klonoa into a Dream Traveller pancake requiring you to grab an enemy, run into the middle and jump over his head in order to hit his weakness. Then he has the nerve to send homing missles after you whilst floating in the air!

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* The robot guard Biscarsh in ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' is a nightmare. The first form is pretty easy, providing you know what you're doing. And then it TurnsRed. First of all, it tries to turn Klonoa into a Dream Traveller pancake requiring you to grab an enemy, run into the middle and jump over his head in order to hit his weakness. Then he has the nerve to send homing missles after you whilst floating in the air!
9th Mar '16 5:53:53 AM MegaMarioMan
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* ''VideoGame/RatchetAndClank'':
** Chairman Drek from the first game is infamous for how hard he is. Many people say they had to buy the {{BFG}} of the game series, the RYNO, to beat him without losing their sanity.
*** He gets a bit easier when you know that you can upgrade your weaker weapons to gold weapons before you finished the game, which falls under GuideDangIt . Especialy the golden suck cannon is a god send, since it allows to take out all his minions and use them as projectiles against him.
** Dr. Nefarious in the third game can be a ''real'' challenge the first few times around, especially if you haven't leveled up your weapons enough.

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* ''VideoGame/RatchetAndClank'':
''Franchise/RatchetAndClank'':
** Chairman Drek from [[VideoGame/RatchetAndClank2002 the first game game]] is infamous for how hard he is. Many people say they had to buy the {{BFG}} of the game series, the RYNO, to beat him without losing their sanity.
*** He gets a bit easier when you know that you can upgrade your weaker weapons to gold weapons before you finished the game, which falls under GuideDangIt . Especialy Especially the golden suck cannon is a god send, since it allows to take out all his minions and use them as projectiles against him.
** Dr. Nefarious in [[VideoGame/RatchetAndClankUpYourArsenal the third game game]] can be a ''real'' challenge the first few times around, especially if you haven't leveled up your weapons enough.



** [[spoiler:KLUNK]] in ''[[VideoGame/SecretAgentClank Secret Agent Clank's]]'' Challenge Mode. He can kill you in 4 hits, your weapons do barely any damage to him whatsoever even as Level 4 Proto Weapons, and every time you die you have to start from scratch. Even the Dallas Chalice won't help you much, since you can only use it once during the fight.

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** [[spoiler:KLUNK]] [[spoiler:Klunk]] in ''[[VideoGame/SecretAgentClank Secret Agent Clank's]]'' Challenge Mode. He can kill you in 4 hits, your weapons do barely any damage to him whatsoever even as Level 4 Proto Weapons, and every time you die you have to start from scratch. Even the Dallas Chalice won't help you much, since you can only use it once during the fight.
9th Mar '16 5:51:43 AM MegaMarioMan
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Added DiffLines:

[[foldercontrol]]
6th Mar '16 1:14:33 AM Ferigeras
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** But that is nothing compared to when you get a little of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while, ''everything'' Sonic does is randomized. It's hard to put it into words, but you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long for its own right before you even get to it), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.

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** But that is nothing compared to when you get a little bit of Sonic's health down, and the ''real'' fight begins. Basically, Sonic will transform into Super Sonic, the ground you're on will decrease into a small platform and then he starts flying around like a drunk maniac following your every move. This is the most infamous part of the fight, because unlike the other bosses in this game which have a set attack pattern you can atleast get used to after a while, while or at least predictable attacks you can prepare yourself to get away from, ''everything'' Sonic does is randomized. randomized and unpredictable in the worst ways possible. It's hard to put it into words, but it's like magnet physics. Even worse, because of how poorly coded this fight is, you could begin this phase of the fight the same ways you attempted before and Sonic could catch you off guard by flying in a completely different angle. There's even a chance that Sonic will home in on you in a way that will be ''impossible'' to get away from. After a while of dodging bullshit coding (it also lasts far too long for on its own right before you even get to it), it, approximately 20 seconds), Sonic does start a new array of attacks that are difficult to dodge (especially the flying emeralds, what with your platform being too small to reliably dodge everything) but are actually manageable. After all this it goes back to the flying though.
26th Feb '16 7:51:35 AM KF106
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** [[BigBad Lord Brevon]]'s second phase is probably one of the most difficult boss battles in the game, particularly with Lilac and Carol and especially with Milla. His mech moves fairly quickly, its attacks are extremely unpredictable, and its arm cannon follows you as it shoots at you, plus it has an attack where it gathers lots of energy and releases it across much of the area. What makes it worse is, when using Milla, she lacks the invincibility frames to avoid his attacks when she attacks herself.

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** [[BigBad Lord Brevon]]'s second phase is probably one of the most difficult boss battles in the game, particularly with Lilac and Carol and especially with Milla.Carol. His mech moves fairly quickly, its attacks are extremely unpredictable, and its arm cannon follows you as it shoots at you, plus it has an attack where it gathers lots of energy and releases it across much of the area. What makes it worse is, when using Milla, she lacks the invincibility frames to avoid his attacks when she attacks herself.
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