History Tearjerker / VideoGames

21st Jul '16 8:14:56 PM PaulA
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* TearJerker/LEGOAdaptationGame


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* TearJerker/LEGOMarvelsAvengers
21st Jul '16 12:13:13 AM PaulA
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* TearJerker/LEGOJurassicWorld
* TearJerker/LEGOTheLordOfTheRings
* TearJerker/LEGOMarvelSuperHeroes
* TearJerker/LEGOStarWars
11th Jul '16 7:44:47 PM Mullon
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* TearJerker/ZeroTimeDilemma
9th Jul '16 8:34:46 PM mariic
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* TearJerker/TeamFortress2
6th Jul '16 8:42:55 AM GunarmDyne
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* TearJerker/FinalFantasyAdventure
6th Jul '16 2:24:29 AM morenohijazo
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* In ''VideoGame/GrandTheftAutoSanAndreas'', a sadder moment is certainly the end of the video "The Introduction", where Tenpenny and Pulaski sent some Ballas to kill the CJ's mother. And what makes this scene even sadder is the music. Unlike other deaths in the videogame itself, which are even played for laughs, this scene completely played for drama.




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* ''VideoGame/TheTalosPrinciple'':
** Alexandra's final messages. The ones you find throughout the garden are mostly positive, {{Patrick Stewart Speech}}es about how great, or at least interesting, it was to be human. The ones in the Tower [[spoiler: are made much nearer to the end of her life, when most of the people she knows are dead and she's not sure if the project is complete enough to have any chance of success. She starts to worry that all her effort was for nothing. One of her last messages mentions that unlike pretty much every other scientist on the project, Alexandra never went home; she didn't talk to friends outside work, she didn't visit her parents. She spent every waking hour trying to make sure the project would be completed until she dropped dead at her desk.]]
** A subtle one in ''Road to Gehenna''. Though the bots' messages on the Gehenna message board are pretty upbeat and seem like the typical activity of a message board, if you watch the actual bots in their prisons they frequently exhibit body language indicative of extreme anguish. This seems contradictory, but if you pay close attention to the stories and text adventures, most of them feature a protagonist who is in some way trapped, either by a physical obstacle, the circumstances of their life, or their own limitations. Rather than being freed, many of the stories end with the protagonist coming to terms with their own restrictions. To a great extent, Gehenna's culture is a desperate attempt by its inhabitants to convince themselves that their entrapment is acceptable.
4th Jul '16 2:08:41 AM Morgenthaler
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* The ending credits of ''VideoGame/TheMunchables'' where [[BigEater Munchy, Chomper,]] [[TheObiWan Great Elder]] are bawling their eyes out and staring at the night sky simply because the game was over.

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* The ending credits of ''VideoGame/TheMunchables'' where [[BigEater Munchy, Chomper,]] [[TheObiWan Great Elder]] Elder are bawling their eyes out and staring at the night sky simply because the game was over.
30th Jun '16 5:56:01 PM PatriciaLempa
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* TearJerker/Splatoon

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* TearJerker/SplatoonTearJerker/{{Splatoon}}
30th Jun '16 5:54:29 PM PatriciaLempa
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* TearJerker/Splatoon
30th Jun '16 8:35:59 AM FlakyPorcupine
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* TearJerker/OneChance
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http://tvtropes.org/pmwiki/article_history.php?article=Tearjerker.VideoGames