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* The ultimate fate of Martin Septim, who sacrifices himself to become an Avatar for Akatosh to permanently defeat Mehrunes Dagon and seal off Oblivion forever. This counts as a tearjerker, since aside from the potential of him being a great Emperor, Martin was himself a ''good'' man, who was the real hero of the story, not the player character. It's not only heartbreaking, but frustrating that all your work protecting him from the Daedra is in vain.
** What's worst is the HarsherInHindsight aspect, when you see the state of the world in ''Videogame/TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your ''Oblivion'' character had been through to save Tamriel from Dagon had all been for naught...

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* The ultimate fate of Martin Septim, who sacrifices himself to become an Avatar for Akatosh to permanently defeat Mehrunes Dagon and seal off Oblivion forever. This counts as a tearjerker, since aside from the potential of him being a great Emperor, Martin was himself a ''good'' man, who was the real hero of the story, not the player character. It's not only heartbreaking, but frustrating that all your work protecting him from the Daedra is in vain.
**
vain. What's worst is the HarsherInHindsight aspect, when you see the state of the world in ''Videogame/TheElderScrollsVSkyrim''. It almost makes you wonder if all the struggling your ''Oblivion'' character had been through to save Tamriel from Dagon had all been for naught...

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Tearjerker is about sad moment, "tear of happiness" goes to either awesome or heartwarming. Also fix some bad indentation.


* Agronak gro-Malog's discovery that his father was a vampire leads him into a severe identity crisis and ultimately suicidal depression that causes him to forfeit the Grand Championship match, allowing you to kill him without him fighting back. Up till then, the Gray Prince has been a jovial fellow, if a little worried about his past. You ''will'' feel like a bastard for causing his disillusionment with himself, and for taking advantage of his depression to become Grand Champion without a fight. It lends a very bittersweet feeling to the end of the Arena questline, especially when the Blue Team Gladiator, who had been nothing but amicable until that point, angrily [[WhatTheHellHero calls you out on murdering Agronak in cold blood.]]
** Even worse, killing Agronak this way counts in-game as a murder. Which means that the next time you sleep, you WILL be contacted by Lucien of the Dark Brotherhood. This is often the StartOfDarkness for players that were previously seen in-game as only a hero to all.
** Even if you decide to not reveal Agronak gro-Malog's true identity and instead kill him in a fair fight, the Blue Team Gladiator ''still'' calls you out for murdering his friend and mentor. It can really make you feel guilty about an otherwise awesome victory.

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* Agronak gro-Malog's discovery that his father was a vampire leads him into a severe identity crisis and ultimately suicidal depression that causes him to forfeit the Grand Championship match, allowing you to kill him without him fighting back. Up till then, the Gray Prince has been a jovial fellow, if a little worried about his past. You ''will'' feel like a bastard for causing his disillusionment with himself, and for taking advantage of his depression to become Grand Champion without a fight. It lends a very bittersweet feeling to the end of the Arena questline, especially when the Blue Team Gladiator, who had been nothing but amicable until that point, angrily [[WhatTheHellHero calls you out on murdering Agronak in cold blood.]]
**
]] Even worse, killing Agronak this way counts in-game as a murder. Which means that the next time you sleep, you WILL be contacted by Lucien of the Dark Brotherhood. This is often the StartOfDarkness for players that were previously seen in-game as only a hero to all.
**
all. Even if you decide to not reveal Agronak gro-Malog's true identity and instead kill him in a fair fight, the Blue Team Gladiator ''still'' calls you out for murdering his friend and mentor. It can really make you feel guilty about an otherwise awesome victory.



* It's easy to find the Dark Brotherhood missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeeper, and the black humor surrounding the missions themselves is hilarious ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!"), and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he orders you to kill everyone in the sanctuary, who have come to love you like family. All of them. And you have to, if you want to complete the mission line. The jerkass shopkeeper M'raaj-Dar chooses now of all times to start being nice to you where he decides that the two of you got off to a bad start and wants to try and be friends! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. It's enough to make you pull a HeelFaceTurn...
** This is made worse by the fact that you later find out there was no traitor -- at least not in the Cheydinhal Sanctuary. You killed them all for nothing.

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* It's easy to find the Dark Brotherhood missions a little heartbreaking. Why? Well, when you arrive at the Sanctuary after your initiation killing, you are quickly introduced to a rather cheerful band of murderers, whom the mission-givers encourage you to talk to for advice on your "contracts". So after a while, you've gotten to know all of them, their quirks, even the mean old shopkeeper, and the black humor surrounding the missions themselves is hilarious ("If [soon-to-be-dead guy] doesn't quit that awful drug, it'll be the death of him!"), and then you get to the halfway point. The guy who recruited you thinks there's a traitor amongst them, and in order to get the traitor, he orders you to kill everyone in the sanctuary, who have come to love you like family. All of them. And you have to, if you want to complete the mission line. The jerkass shopkeeper M'raaj-Dar chooses now of all times to start being nice to you where he decides that the two of you got off to a bad start and wants to try and be friends! Just to add insult to injury, it seems like the rumor mill chooses that moment to pick up all the rumors about all the new dead guys you had a hand in making. It's enough to make you pull a HeelFaceTurn...
**
HeelFaceTurn... This is made worse by the fact that you later find out there was no traitor -- at least not in the Cheydinhal Sanctuary. You killed them all for nothing.



* Some other Dark Brotherhood targets are fairly likeable too. "Next of Kin" or "Honour Thy Mother" are good candidates for those that go ''too far''. They're among the worst things you're ever asked to do in any video game in a serious context. In the former quest, you massacre an entire family starting with the helpless elderly matriarch[[labelnote:And worse yet ...]]When you return to her farmhouse, you can read the epitaph on her gravestone, which basically says "YouBastard", at which point her ghost will attack you[[/labelnote]]; in the latter, you slay all your... um, "innocent" comrades in the Sanctuary - none of them are traitors.

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* Some other Dark Brotherhood targets are fairly likeable too. too.
**
"Next of Kin" or "Honour Thy Mother" are good candidates for those that go ''too far''. They're among the worst things you're ever asked to do in any video game in a serious context. In the former quest, you massacre an entire family starting with the helpless elderly matriarch[[labelnote:And worse yet ...]]When you return to her farmhouse, you can read the epitaph on her gravestone, which basically says "YouBastard", at which point her ghost will attack you[[/labelnote]]; in the latter, you slay all your... um, "innocent" comrades in the Sanctuary - none of them are traitors.



* "The Lonely Wanderer". To find Faelian, you have to ask around for info, and end up at the King and Queen Lodge in the Talos Plaza District of the Imperial City. You talk to the innkeeper there about him, and she mentions how he has a wealthy girlfriend that's apparently devoted to him. You talk to the girlfriend (possibly needing to chat her up into a friendlier level), and SHE tells you all about how even though Faelian's a penniless Skooma addict, she still loves him and hopes he manages to someday clean himself up before he gets himself killed.
* In "Accidents Happen", you are charged with murdering a wealthy Bosmer noble named Baenlin and making it look like an accident, while leaving his Nord manservant Gromm alive to discover the body. It is strongly implied that Baenlin's nephew, Caenlin was the one to request the assassination, purely so he could inherit his uncle's house and fortune. Upon doing so, he promptly fires Gromm, who spend the rest of the game DrowningHisSorrows in the Bruma tavern while tearfully mourning his deceased master.

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* ** "The Lonely Wanderer". To find Faelian, you have to ask around for info, and end up at the King and Queen Lodge in the Talos Plaza District of the Imperial City. You talk to the innkeeper there about him, and she mentions how he has a wealthy girlfriend that's apparently devoted to him. You talk to the girlfriend (possibly needing to chat her up into a friendlier level), and SHE tells you all about how even though Faelian's a penniless Skooma addict, she still loves him and hopes he manages to someday clean himself up before he gets himself killed.
* ** In "Accidents Happen", you are charged with murdering a wealthy Bosmer noble named Baenlin and making it look like an accident, while leaving his Nord manservant Gromm alive to discover the body. It is strongly implied that Baenlin's nephew, Caenlin was the one to request the assassination, purely so he could inherit his uncle's house and fortune. Upon doing so, he promptly fires Gromm, who spend the rest of the game DrowningHisSorrows in the Bruma tavern while tearfully mourning his deceased master.



* After the completion of "Permanent Retirement", go to the Leyawiin Guard Barracks and you’ll find the dead body of Adamus Phillida's bodyguard, having been DrivenToSuicide over failing to protect Adamus. Here's what a note on his body says:

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* ** After the completion of "Permanent Retirement", go to the Leyawiin Guard Barracks and you’ll find the dead body of Adamus Phillida's bodyguard, having been DrivenToSuicide over failing to protect Adamus. Here's what a note on his body says:



* The penultimate quest of the Fighter's Guild requires you to infiltrate the Blackwood Company and learn their secrets. As part of the quest, you're required to drink a bottle of Hist Sap, a hallucinogenic drug, and help the Blackwood Company clear out a town of a goblin infestation. When you return to the town after the drug wears off, you find that in your hallucination you mistook the innocent inhabitants and their sheep for goblins and slaughtered everyone in the town, including Biene Amelion, who you helped out in a previous quest. Her father, who you freed from jail by helping cover the cost of his bail, wonders what kind of monster would do such a thing...
** And in case you decide to avoid participating and walk away from the town, everyone is still dead regardless, because you were not the only new recruit that had been drugged.

%%[[AC: Mages Guild]]

[[AC:Thieves Guild]]
* The end of the Thieves' Guild quest line when you meet the Gray Fox in Anvil and he reveals himself to be Countess Umbranox's long lost husband, Corvus.

%%[[AC:Knights of the Nine]]

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* The penultimate quest of the Fighter's Guild requires you to infiltrate the Blackwood Company and learn their secrets. As part of the quest, you're required to drink a bottle of Hist Sap, a hallucinogenic drug, and help the Blackwood Company clear out a town of a goblin infestation. When you return to the town after the drug wears off, you find that in your hallucination you mistook the innocent inhabitants and their sheep for goblins and slaughtered everyone in the town, including Biene Amelion, who you helped out in a previous quest. Her father, who you freed from jail by helping cover the cost of his bail, wonders what kind of monster would do such a thing...
**
thing... And in case you decide to avoid participating and walk away from the town, everyone is still dead regardless, because you were not the only new recruit that had been drugged.

%%[[AC: Mages Guild]]

[[AC:Thieves Guild]]
* The end of the Thieves' Guild quest line when you meet the Gray Fox in Anvil and he reveals himself to be Countess Umbranox's long lost husband, Corvus.

%%[[AC:Knights of the Nine]]
drugged.

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