History TearJerker / SpecOpsTheLine

21st Apr '18 12:27:49 PM ReduxistDeux
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-->'''Pozza:''' [[spoiler: [[WhamLine You lied to me.]]\\

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-->'''Pozza:''' [[spoiler: [[WhamLine You lied to me.]]\\]]]]\\
21st Apr '18 12:25:24 PM ReduxistDeux
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[[/folder]]

[[folder:''Long Way Back'']]
* [[WordOfGod In Walt William's book, "Significant Zero"]], there were talks of an additional DLC covering Adams surviving his LastStand with the Damned 33rd. His face was significantly scarred from the fight, allowing him to disguise as a 33rd member. During the DLC, he meets another soldier named Sgt. Pozza who reminds Adams of Lugo. Somehow, [[ThePollyanna Dubai hasn't broken Pozza]] as it has with the 33rd or Delta, so Adams takes it upon himself to [[MyGreatestSecondChance save him.]] [[spoiler: Everything goes well until the last moments of the DLC...]]
-->'''Pozza:''' [[spoiler: [[WhamLine You lied to me.]]\\
'''Adams:''' [[spoiler: Yeah, I did. So what?]]\\
'''Pozza:''' [[spoiler: So ''what?'' You ruined everything. This is your fault.]]\\
'''Adams:''' [[spoiler: It's everyone's fault.]]\\
'''Pozza:''' [[spoiler: We were trying to help.]]\\
'''Adams:''' [[spoiler: So were we. Things got outta hand.]]\\
[[spoiler: [[DramaticGunCock Pozza cocks his gun.]]]]
-->'''Pozza:''' [[spoiler: You destroyed the water. You killed those people at the Gate.]]\\
'''Adams:''' [[spoiler: Not arguing that.]]\\
[[spoiler: Adams lowers his gun and throws it away. His shoulders sag. He is weak, tired. His eyes stare at the ground.]]\\
'''Adams:''' [[spoiler: Go home to your family. Be better than what happened here.]]
-->'''Pozza:''' [[spoiler: The hell are you doing? This some kinda trick?]]\\
'''Adams:''' [[spoiler: No trick. Just calling in your debts.]]\\
[[spoiler: Adams pulls out Lugo's dog tags out of his pocket. He tosses them in the sand between him and Pozza.]]\\
'''Adams:''' [[spoiler: Those belonged to Staff Sgt. John Lugo. [[DueToTheDead Make sure they get to his family.]] That's number one. Number two...]]\\
[[spoiler: Adams lifts his head just enough to look Pozza in the eyes. He points to the left side of his chest, below his heart but near his lung.]]\\
'''Adams:''' [[spoiler: [[DeathSeeker Aim here.]] It won't be fast, but that's all right. I'll bleed out before the medevac arrives. Tell them I was injured during our escape. You tried to revive me, but I was too far gone.]]\\
'''Pozza:''' [[spoiler: ... Why?]]\\
'''Adams:''' [[spoiler: [[DespairEventHorizon 'Cuz I can't do this anymore.]]]]\\
22nd Mar '18 7:35:32 PM UltimateBrawl
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* [[https://www.youtube.com/watch?v=_jj6OOQ9enY Part 8]] of {{TheGirlFromAus}}' playthrough of the game contains her reaction to the white phosphorous scene. She seems a bit terrified at the damage, and then she sees the civilians she killed and ''breaks down crying'', unable to even commentate at all.
19th Jan '18 7:28:57 AM KeitaTakesato
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''VideoGame/SpecOpsTheLine'' makes a point that [[WarIsHell War]]. [[PunctuatedForEmphasis Is. Hell]]. Communication is important, and that everyone makes mistakes, and in this case, they're [[{{Understatement}} pretty heavy ones]]. The game makes [[ShellShockedVeteran the effect that war has on its soldiers]] [[SanitySlippage clear]], [[TearJerker in some of the most emotionally devstating scenes in video game history]], and [[LeaningOnTheFourthWall doesn't hesitate for a second in reminding the player]] [[YouBastard whose fault it is]].

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''VideoGame/SpecOpsTheLine'' makes a point that [[WarIsHell War]]. [[PunctuatedForEmphasis Is. Hell]]. Communication is important, and that everyone makes mistakes, and in this case, they're [[{{Understatement}} some pretty heavy ones]]. The game makes [[ShellShockedVeteran the effect that war has on its soldiers]] [[SanitySlippage clear]], [[TearJerker in some of the most emotionally devstating devastating scenes in the entire video game history]], and [[LeaningOnTheFourthWall doesn't hesitate for a second in reminding the player]] [[YouBastard whose fault it is]].



** Walker staring at the burnt woman cradling her child. The way he closes his eyes -- as though he is trying to will the sight away -- is heart wrenching. You can see his mind fracturing as he tries (and fails) to come to terms with what he's inadvertently done.
** To say nothing about the [[https://www.youtube.com/watch?v=hKYJbjZOANE music]] that plays when the group realizes that they murdered the civilians. The music equivalent of [[GoMadFromTheRevelation watching a mind snap at a revelation]]. Which is, of course, preciously what happens.
* Even before the wham scene, when the team walks through the base full of dying soldiers. Many of them are crying in pain, a few begging the squad to kill them. In the distance, one soldier can be heard, paralyzed from the attack, crying out for help as a fire approaches him.
* A small example, but as soon as after Delta left the burned out civilian camp, you can hear 33rd soldiers screaming batshitly at your direction, calling the Delta as monsters for bombing the civilians by using the white phosphorus mortar. Perhaps it could be seen as another example of 33rd soldiers trying to antagonize the Delta, but when considered, they have all the reasons to actually consider Delta as such, given on what Delta had just done unwittingly towards the civilian camp, and shows that despite the atrocities 33rd had done to the civilians to maintain order in Dubai, they still had the conscience to protect the civilians from any attackers no matter what.

to:

** Walker staring at the burnt woman cradling her child. The way he closes his eyes -- as though he is trying to will the sight away -- is heart wrenching.heart-wrenching. You can see his mind fracturing as he tries (and fails) to come to terms with what he's inadvertently done.
** To say nothing about the [[https://www.youtube.com/watch?v=hKYJbjZOANE music]] that plays when the group realizes that they murdered the civilians. The music equivalent of [[GoMadFromTheRevelation watching a mind snap at a revelation]]. Which is, of course, preciously previously what happens.
* Even before the wham scene, when the team walks through the base full of dying dead soldiers. Many of them are crying in pain, a few begging the squad to kill them. In the distance, one soldier can be heard, paralyzed from the attack, crying out for help as a fire approaches him.
* A small example, but as soon as after Delta left the burned out burned-out civilian camp, you can hear 33rd soldiers screaming batshitly angrily at your direction, calling the Delta as monsters for bombing the civilians by using the white phosphorus mortar. Perhaps it could be seen as another example of 33rd soldiers trying to antagonize and chastise the Delta, but when considered, they have all the reasons to actually consider Delta as such, given on what Delta had just done unwittingly towards the civilian camp, and shows that despite the atrocities 33rd had done to the civilians to maintain order in Dubai, they still had the conscience to protect the civilians from any attackers no matter what.



** He rubs it in to Walker later as he butts in on a conversation between Lugo and Walker:

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** He rubs it in to into Walker later as he butts in on a conversation between Lugo and Walker:



* Based on the gameplay and cutscenes alone, the Radioman comes off as a rather demented individual, a JerkAss with moments of CrazyAwesome, but when you listen to the intel items he comes off as a much more tragic figure. In the intel items you learn that he cares deeply for the 33rd and Colonel Konrad and genuinely wants to be a calming presence for the Battalion, and wants to help uplift the spirits of the people of Dubai. What makes it so sad is that he starts out optimistically, but eventually his positive demeanor is crushed as the civil war escalates and Konrad's men have to do terrible things to maintain order. All of that insanity and GallowsHumor may very well be a coping mechanism so that the Radio Man can live with the horrors that he has witnessed.
* The intel you find in this chapter, Radioman's tape of his interview with Konrad, is poignant and somber. It reveals the desperation and sense of hopelessness that hangs over these two men while humanizing their suffering. It's Konrad's familiarity with the Radioman (asking to be called "John" and naming him friend) and his plea for his voice not to be heard that strikes the player hard, so different from the condescending, steel-edged voice Walker hears. This Konrad is a man utterly isolated and rapidly losing hope. Radioman's admiration of Konrad and his respect for him is also very much on display with how quickly he ends the recording once he grasps what a betrayal of trust it is.

to:

* Based on the gameplay and cutscenes alone, the Radioman comes off as a rather demented individual, a JerkAss with moments of CrazyAwesome, but when you listen to the intel items he comes off as a much more tragic figure. In the intel items items, you learn that he cares deeply for the 33rd and Colonel Konrad and genuinely wants to be a calming presence for the Battalion, and wants to help uplift the spirits of the people of Dubai. What makes it so sad is that he starts out optimistically, but eventually his positive demeanor is crushed as the civil war escalates and Konrad's men have to do terrible things to maintain order. All of that insanity and GallowsHumor may very well be a coping mechanism so that the Radio Man can live with the horrors that he has witnessed.
* The intel you find in this chapter, Radioman's tape of his interview with Konrad, Konrad is poignant and somber. It reveals the desperation and sense of hopelessness that hangs over these two men while humanizing their suffering. It's Konrad's familiarity with the Radioman (asking to be called "John" and naming him a friend) and his plea for his voice not to be heard that strikes the player hard, so different from the condescending, steel-edged voice Walker hears. This Konrad is a man utterly isolated and rapidly losing hope. Radioman's admiration of Konrad and his respect for him is also very much on display with how quickly he ends the recording once he grasps what a betrayal of trust it is.



** What makes it more tragic is that in ''{{Film/Apocalypse Now}}'' and ''{{Literature/Heart of Darkness}}'', the letters from both of the Kurtz characters were addressed to their loved ones to try and justify their actions, in order that they may find some form of vindication for their madness. In both of their stories, they also wanted the protagonist to be the bearer of those messages and tell those they loved the truth. Konrad neither justifies his actions, nor tells Walker to tell his son what really happened; a stark contrast to the characters he is inspired by. [[KarmicNod He seeks no vindication or absolution because he knows there can be none]]. This serves as a subtle hint that the story is not the downfall of Konrad, but of Walker. And, of course, in none of these three stories do any of these men get to repeat their heartfelt messages to those they love. All end up dying in a strange land thousands of miles from their homes - alone, insane and disgraced, in despair beyond redemption.

to:

** What makes it more tragic is that in ''{{Film/Apocalypse Now}}'' and ''{{Literature/Heart of Darkness}}'', the letters from both of the Kurtz characters were addressed to their loved ones to try and justify their actions, in order that they may find some form of vindication for their madness. In both of their stories, they also wanted the protagonist to be the bearer of those messages and tell those they loved the truth. Konrad neither justifies his actions, actions nor tells Walker to tell his son what really happened; a stark contrast to the characters he is inspired by. [[KarmicNod He seeks no vindication or absolution because he knows there can be none]]. This serves as a subtle hint that the story is not the downfall of Konrad, but of Walker. And, of course, in none of these three stories do any of these men get to repeat their heartfelt messages to those they love. All end up dying in a strange land thousands of miles from their homes - alone, insane and disgraced, in despair beyond redemption.



* The way that Walker discovers Konrad's corpse and the Shadow Konrad reveals that he was the personification of Walker's guilt all along is very sad on multiple levels. First and foremost, it basically invalidates all of Walker's accomplishments in one fell swoop. Secondly, it shows that Walker has been running away from his guilt for too long. Thirdly, his former commander, friend and hero is dead and here he was wasting all of his time demonizing the man. Lastly, he would have preferred facing an insane Colonel Kurtz-like figure to discovering that the whole thing was '''his''' downfall. Very few endings bring about such severe cases of the DespairEventHorizon.

to:

* The way that Walker discovers Konrad's corpse and the Shadow Konrad reveals that he was the personification of Walker's guilt all along is very sad on multiple levels. First and foremost, it basically invalidates all of Walker's accomplishments in one fell swoop. Secondly, it shows that Walker has been running away from his guilt for too long. Thirdly, his former commander, friend friend, and hero is now dead and here he was wasting all of his time demonizing the man. Lastly, he would have preferred facing an insane Colonel Kurtz-like figure to discovering that the whole thing was '''his''' downfall. Very few endings bring about such severe cases of the DespairEventHorizon.



* "None of this would have happened if you had just ''stopped''." The civilians burned to death with white phosphorus on Walker's orders, the soldiers just trying to protect people and hoping they'd get to see home one day who died at Walker's hands, the survivors of Dubai condemned to death by Walker's actions. It's at that moment both the player and Walker realise how much devastation and pain they caused, and how all of it could have been avoided if Walker had ever once just stopped and turned back.

to:

* "None of this would have happened if you had just ''stopped''." The civilians burned to death with white phosphorus on Walker's orders, the soldiers just trying to protect people and hoping they'd get to see home one day who died at Walker's hands, the survivors of Dubai condemned to death by Walker's actions. It's at that moment both the player and Walker realise realize how much devastation and pain they caused, and how all of it could have been avoided if Walker had ever once just stopped and turned back.



[[AC:A Farewell to Arms (Suicide)]]

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[[AC:A [[AC: A Farewell to Arms (Suicide)]]



[[AC:The Road Back (Surrender)]]

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[[AC:The [[AC: The Road Back (Surrender)]]



[[AC:The Road to Glory (Go Down Fighting)]]
* The ending where Walker dies in a SuicideByCop has him flash back to an earlier encounter he had with Konrad back in Afghanistan. Walker remembers that before the tragedy in Kabul (an off-screen incident), he was optimistically talking to Konrad about going home. In response to this Konrad sombrely scoffs at the idea; soldiers like them have a line they must cross. Home is a concept they have to abandon, men like them are ''lucky'' if they accomplish their duty before they die, but they inevitably will. Konrad concludes his statement by saying all he really wants is peace; the sadness in his voice speaks very poignantly of the trauma that soldiers like him and Walker suffer through, how tragic it is that they seek peace but can't find it. They have no "home" to go back to.
** It also shows you how in a way Konrad had always been Walker's hero. Even in his dying moments Walker can't let go of Konrad and the impact he had on his life. That flash back shows how much Walker wants to avoid crossing the line; Konrad's heroism is a line Walker ''wants'' to cross -- the prospect of being a good man like the Colonel excites him -- but the idea that the Colonel is right and that there is no positive end for a soldier of their breed terrifies him. In the end, perhaps trying to fulfill an impossible ideal destroyed Walker more than his vengefulness.

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[[AC:The [[AC: The Road to Glory (Go Down Fighting)]]
* The ending where Walker dies in a SuicideByCop has him flash back his flashback to an earlier encounter he had with Konrad back in Afghanistan. Walker remembers that before the tragedy in Kabul (an off-screen incident), he was optimistically talking to Konrad about going home. In response to this Konrad sombrely scoffs at the idea; soldiers like them have a line they must cross. Home is a concept they have to abandon, men like them are ''lucky'' if they accomplish their duty before they die, but they inevitably will. Konrad concludes his statement by saying all he really wants is peace; the sadness in his voice speaks very poignantly of the trauma that soldiers like him and Walker suffer through, how tragic it is that they seek peace but can't find it. They have no "home" to go back to.
** It also shows you how in a way Konrad had always been Walker's hero. Even in his dying moments moments, Walker can't let go of Konrad and the impact he had on his life. That flash back flashback shows how much Walker wants to avoid crossing the line; Konrad's heroism is a line Walker ''wants'' to cross -- the prospect of being a good man like the Colonel excites him -- but the idea that the Colonel is right and that there is no positive end for a soldier of their breed terrifies him. In the end, perhaps trying to fulfill an impossible ideal destroyed Walker more than his vengefulness.



[[AC:The Road to Glory (Slaughter)]]
* The ending in which Walker successfully slaughters the men sent to rescue him is upsetting as well. He picks up a radio from a dying soldier, and says his only line during the entire ending, the same line he said at the beginning of the game. "Gentlemen, welcome to Dubai." The look on his face as he slowly closes his eyes is straight-up upsetting.

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[[AC:The [[AC: The Road to Glory (Slaughter)]]
* The ending in which Walker successfully slaughters the men sent to rescue him is upsetting as well. He picks up a radio from a dying soldier, soldier and says his only line during the entire ending, the same line he said at the beginning of the game. "Gentlemen, welcome to Dubai." The look on his face as he slowly closes his eyes is straight-up upsetting.
3rd Dec '17 1:28:05 AM Akamia
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** When asked how he survived, Walker responds with "Who says I did?" If it really was one long DyingDream, the fade to white afterward may have been the moment he finally passed.
28th Oct '17 1:43:21 PM FlakyPorcupine
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* To say that Chapter 8: The Gate is a WhamEpisode and a half would be putting it lightly. From this point on Lugo [[OOCIsSeriousBusiness drops the jokes]], Adams begins to question Walker's actions, and Walker himself [[MyGodWhatHaveIDone tries to cope with what he has done]]. What little lightheartedness that the first half of the game had is largely dropped.

to:

* To say that Chapter 8: The Gate is a WhamEpisode and a half would be putting it lightly. From this point on Lugo [[OOCIsSeriousBusiness drops the jokes]], Adams begins to question Walker's actions, and Walker himself ([[SanitySlippage unsuccessfully]]) [[MyGodWhatHaveIDone tries to cope with what he has done]]. What little lightheartedness that the first half of the game had is largely dropped.



** Walker staring at the burnt woman cradling her child. The way he closes his eyes - as though he can will the sight away - is heart wrenching. You can see his mind fracturing as he tries (and fails) to come to terms with what he's inadvertently done.

to:

** Walker staring at the burnt woman cradling her child. The way he closes his eyes - -- as though he can is trying to will the sight away - -- is heart wrenching. You can see his mind fracturing as he tries (and fails) to come to terms with what he's inadvertently done.



--> [[YouBastard "That's right, keep walking. Fucking Americans..."]]

to:

--> [[YouBastard "That's ''[[YouBastard That's right, keep walking. Fucking Americans..."]]Americans]]..."''



* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow of Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.

to:

* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow of Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide [[DrivenToSuicide suicide]] or continuing on (for better or ([[TheAtoner for worse), better]] or [[JumpingOffTheSlipperySlope for worse]]), it makes the moment in game that much more poignant.
28th Oct '17 1:43:21 PM FlakyPorcupine
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2nd Aug '17 8:50:15 AM FlakyPorcupine
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*** Even before the wham scene, when the team walks through the base full of dying soldiers. Many of them are crying in pain, a few begging the squad to kill them. In the distance, one soldier can be heard, paralyzed from the attack, crying out for help as a fire approaches him.

to:

*** ** To say nothing about the [[https://www.youtube.com/watch?v=hKYJbjZOANE music]] that plays when the group realizes that they murdered the civilians. The music equivalent of [[GoMadFromTheRevelation watching a mind snap at a revelation]]. Which is, of course, preciously what happens.
*
Even before the wham scene, when the team walks through the base full of dying soldiers. Many of them are crying in pain, a few begging the squad to kill them. In the distance, one soldier can be heard, paralyzed from the attack, crying out for help as a fire approaches him.



* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow as Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.

to:

* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow as of Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.



[[AC:Suicide]]

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[[AC:Suicide]][[AC:A Farewell to Arms (Suicide)]]



* The animation if the player has Walker turn the gun on himself themselves is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he silently waits for the player to release him from his misery.

[[AC:Surrender]]

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* The animation if the player has Walker turn the gun on himself themselves is also as heartbreaking as it is NightmareFuel.[[NightmareFuel creepy]]. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he silently waits for the player to release him from his misery.

[[AC:Surrender]][[AC:The Road Back (Surrender)]]




[[AC:Go Down Fighting]]

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\n[[AC:Go * The fact that the ending fades to white (which according to WordOfGod, is a telltale sign that [[UnreliableNarrator Walker is hallucinating]]) brings into question just how happy this ending is.

[[AC:The Road to Glory (Go
Down Fighting]]Fighting)]]



** It also shows you how in a way Konrad had always been Walker's hero. Even in his dying moments Walker can't let go of Konrad and the impact he had on his life. That flash back shows how much Walker wants to avoid crossing the line; Konrad's heroism is a line Walker ''wants'' to cross -- the prospect of being a good man like the Colonel excites him -- but the idea that the Colonel is right and that there is no positive end for a soldier of their breed terrifies him. In the end, perhaps trying to fulfil an impossible ideal destroyed Walker more than his vengefulness.

to:

** It also shows you how in a way Konrad had always been Walker's hero. Even in his dying moments Walker can't let go of Konrad and the impact he had on his life. That flash back shows how much Walker wants to avoid crossing the line; Konrad's heroism is a line Walker ''wants'' to cross -- the prospect of being a good man like the Colonel excites him -- but the idea that the Colonel is right and that there is no positive end for a soldier of their breed terrifies him. In the end, perhaps trying to fulfil fulfill an impossible ideal destroyed Walker more than his vengefulness.



[[AC:Slaughter]]

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[[AC:Slaughter]][[AC:The Road to Glory (Slaughter)]]
2nd Aug '17 2:28:54 AM FlakyPorcupine
Is there an issue? Send a Message



to:

* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow as Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.



* The animation if Walker turns the gun on himself is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he waits for the player to release him from his misery.

to:

* The animation if the player has Walker turns turn the gun on himself themselves is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he silently waits for the player to release him from his misery.
1st Aug '17 7:29:12 PM FlakyPorcupine
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.

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.


Added DiffLines:

* The animation if Walker turns the gun on himself is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he waits for the player to release him from his misery.
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