History TearJerker / SpecOpsTheLine

3rd Dec '17 1:28:05 AM Akamia
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** When asked how he survived, Walker responds with "Who says I did?" If it really was one long DyingDream, the fade to white afterward may have been the moment he finally passed.
28th Oct '17 1:43:21 PM FlakyPorcupine
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* To say that Chapter 8: The Gate is a WhamEpisode and a half would be putting it lightly. From this point on Lugo [[OOCIsSeriousBusiness drops the jokes]], Adams begins to question Walker's actions, and Walker himself [[MyGodWhatHaveIDone tries to cope with what he has done]]. What little lightheartedness that the first half of the game had is largely dropped.

to:

* To say that Chapter 8: The Gate is a WhamEpisode and a half would be putting it lightly. From this point on Lugo [[OOCIsSeriousBusiness drops the jokes]], Adams begins to question Walker's actions, and Walker himself ([[SanitySlippage unsuccessfully]]) [[MyGodWhatHaveIDone tries to cope with what he has done]]. What little lightheartedness that the first half of the game had is largely dropped.



** Walker staring at the burnt woman cradling her child. The way he closes his eyes - as though he can will the sight away - is heart wrenching. You can see his mind fracturing as he tries (and fails) to come to terms with what he's inadvertently done.

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** Walker staring at the burnt woman cradling her child. The way he closes his eyes - -- as though he can is trying to will the sight away - -- is heart wrenching. You can see his mind fracturing as he tries (and fails) to come to terms with what he's inadvertently done.



--> [[YouBastard "That's right, keep walking. Fucking Americans..."]]

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--> [[YouBastard "That's ''[[YouBastard That's right, keep walking. Fucking Americans..."]]Americans]]..."''



* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow of Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.

to:

* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow of Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide [[DrivenToSuicide suicide]] or continuing on (for better or ([[TheAtoner for worse), better]] or [[JumpingOffTheSlipperySlope for worse]]), it makes the moment in game that much more poignant.
28th Oct '17 1:43:21 PM FlakyPorcupine
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2nd Aug '17 8:50:15 AM FlakyPorcupine
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*** Even before the wham scene, when the team walks through the base full of dying soldiers. Many of them are crying in pain, a few begging the squad to kill them. In the distance, one soldier can be heard, paralyzed from the attack, crying out for help as a fire approaches him.

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*** ** To say nothing about the [[https://www.youtube.com/watch?v=hKYJbjZOANE music]] that plays when the group realizes that they murdered the civilians. The music equivalent of [[GoMadFromTheRevelation watching a mind snap at a revelation]]. Which is, of course, preciously what happens.
*
Even before the wham scene, when the team walks through the base full of dying soldiers. Many of them are crying in pain, a few begging the squad to kill them. In the distance, one soldier can be heard, paralyzed from the attack, crying out for help as a fire approaches him.



* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow as Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.

to:

* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow as of Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.



[[AC:Suicide]]

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[[AC:Suicide]][[AC:A Farewell to Arms (Suicide)]]



* The animation if the player has Walker turn the gun on himself themselves is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he silently waits for the player to release him from his misery.

[[AC:Surrender]]

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* The animation if the player has Walker turn the gun on himself themselves is also as heartbreaking as it is NightmareFuel.[[NightmareFuel creepy]]. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he silently waits for the player to release him from his misery.

[[AC:Surrender]][[AC:The Road Back (Surrender)]]




[[AC:Go Down Fighting]]

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\n[[AC:Go * The fact that the ending fades to white (which according to WordOfGod, is a telltale sign that [[UnreliableNarrator Walker is hallucinating]]) brings into question just how happy this ending is.

[[AC:The Road to Glory (Go
Down Fighting]]Fighting)]]



** It also shows you how in a way Konrad had always been Walker's hero. Even in his dying moments Walker can't let go of Konrad and the impact he had on his life. That flash back shows how much Walker wants to avoid crossing the line; Konrad's heroism is a line Walker ''wants'' to cross -- the prospect of being a good man like the Colonel excites him -- but the idea that the Colonel is right and that there is no positive end for a soldier of their breed terrifies him. In the end, perhaps trying to fulfil an impossible ideal destroyed Walker more than his vengefulness.

to:

** It also shows you how in a way Konrad had always been Walker's hero. Even in his dying moments Walker can't let go of Konrad and the impact he had on his life. That flash back shows how much Walker wants to avoid crossing the line; Konrad's heroism is a line Walker ''wants'' to cross -- the prospect of being a good man like the Colonel excites him -- but the idea that the Colonel is right and that there is no positive end for a soldier of their breed terrifies him. In the end, perhaps trying to fulfil fulfill an impossible ideal destroyed Walker more than his vengefulness.



[[AC:Slaughter]]

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[[AC:Slaughter]][[AC:The Road to Glory (Slaughter)]]
2nd Aug '17 2:28:54 AM FlakyPorcupine
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to:

* To accompany all of the above is [[https://www.youtube.com/watch?v=I0mC__bGcmM Truth Revealed]], the track that plays during Konrad and Walker's last conversation. A beautiful and sad theme that perfectly captures the worthlessness and sorrow as Walker's journey as it finally comes to a close. When the electric guitar starts wailing as Konrad forces Walker to choose between suicide or continuing on (for better or for worse), it makes the moment in game that much more poignant.



* The animation if Walker turns the gun on himself is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he waits for the player to release him from his misery.

to:

* The animation if the player has Walker turns turn the gun on himself themselves is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he silently waits for the player to release him from his misery.
1st Aug '17 7:29:12 PM FlakyPorcupine
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Added DiffLines:

* The animation if Walker turns the gun on himself is also as heartbreaking as it is NightmareFuel. He slowly slides the gun away from Konrad and presses the muzzle under his chin, closing his eyes and breathing heavily as he waits for the player to release him from his misery.
1st Aug '17 10:09:55 AM FlakyPorcupine
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''VideoGame/SpecOpsTheLine'' makes a point that [[WarIsHell War]]. [[PunctuatedForEmphasis Is. Hell]]. Communication is important, and that everyone makes mistakes, and in this case, they're [[{{Understatement}} pretty heavy ones]]. The game makes [[ShellShockedVeteran the effect that war has on its soldiers]] [[SanitySlippage clear]], [[TearJerker in some of the most emotionally devstating scenes in video game history]], and [[LeaningOnTheFourthWall doesn't hesitate in reminding the player]] [[YouBastard whose fault it is]].

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''VideoGame/SpecOpsTheLine'' makes a point that [[WarIsHell War]]. [[PunctuatedForEmphasis Is. Hell]]. Communication is important, and that everyone makes mistakes, and in this case, they're [[{{Understatement}} pretty heavy ones]]. The game makes [[ShellShockedVeteran the effect that war has on its soldiers]] [[SanitySlippage clear]], [[TearJerker in some of the most emotionally devstating scenes in video game history]], and [[LeaningOnTheFourthWall doesn't hesitate for a second in reminding the player]] [[YouBastard whose fault it is]].


Added DiffLines:

*** Pay attention when Lugo screams "This is your fault, goddammit!" He's not pointing at Walker. [[PlayerPunch He's pointing at the camera]].
1st Aug '17 9:59:32 AM FlakyPorcupine
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[[foldercontrol]]

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[[foldercontrol]]
''VideoGame/SpecOpsTheLine'' makes a point that [[WarIsHell War]]. [[PunctuatedForEmphasis Is. Hell]]. Communication is important, and that everyone makes mistakes, and in this case, they're [[{{Understatement}} pretty heavy ones]]. The game makes [[ShellShockedVeteran the effect that war has on its soldiers]] [[SanitySlippage clear]], [[TearJerker in some of the most emotionally devstating scenes in video game history]], and [[LeaningOnTheFourthWall doesn't hesitate in reminding the player]] [[YouBastard whose fault it is]].




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----

[[foldercontrol]]



* [[http://www.youtube.com/watch?v=NIfza_s3X5k White phosphorus]], and the sight of a woman's scorched, smouldering corpse shielding the eyes of her child's body. The image is haunting to more than just the team.

to:

* To say that Chapter 8: The Gate is a WhamEpisode and a half would be putting it lightly. From this point on Lugo [[OOCIsSeriousBusiness drops the jokes]], Adams begins to question Walker's actions, and Walker himself [[MyGodWhatHaveIDone tries to cope with what he has done]]. What little lightheartedness that the first half of the game had is largely dropped.
* [[http://www.youtube.com/watch?v=NIfza_s3X5k White phosphorus]], and the sight of a woman's scorched, smouldering smoldering corpse shielding the eyes of her child's body. The image is haunting to more than just the team.
1st Aug '17 2:37:16 AM FlakyPorcupine
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/2012_11_29_00184.jpg]]
[[caption-width-right:350:[[WhamLine We were helping]].]]
23rd Jul '17 6:05:25 AM EdibleSamurai
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** It would be wrong to claim that TamiyaGuy said nothing during the stream. because if you read his lips the second before he pulls the trigger on Walker, you can hear him mutter two words in a voice that can only be described as defeated and hopeless.
-->''I'm sorry.''

to:

** It would be wrong to claim that TamiyaGuy the player said nothing during the stream. because if you read his lips the second before he pulls the trigger on Walker, you can hear him mutter two words in a voice that can only be described as defeated and hopeless.
-->''I'm -->'''Player:''' ''I'm sorry.''
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