History TeamFortress2 / TropesHToP

11th Nov '17 9:01:46 PM FlynnSchneider
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*** Another sword with healing capabilities is the Claidheahm mór, which heals the user by 25HP upon killing enemies.
** Heavy has perharps the most iconic self-healing method: eating the sandvich. It heals you by 300HP upon use. He also has the Dalokohs bar which heals him significantly less but is capable of overhealing.

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*** %%*** Another sword with healing capabilities is the Claidheahm mór, which heals the user by 25HP upon killing enemies.
** Heavy has perharps the most iconic self-healing method: eating the sandvich. It heals you by 300HP upon use. He also has the Dalokohs bar Second Banana which heals him significantly less for 200HP but is capable recharges twice as fast compared to the sandwich and the Dalokohs Bar which heals him the least (100 HP) but has the fastest recharge out of overhealing.all three items.
8th Nov '17 7:42:58 AM flameclaw0x7
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* ImprobableAccessoryEffect: The Demoman's Bootlegger (a peg leg replacement) somehow ''increases'' his movement speed and turn control. The Sniper's Darwin's Danger Shield (a shield on his back made from crocodile skin) reduces fire damage.
7th Nov '17 9:57:16 PM flameclaw0x7
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** Hilariously and heavily {{lampshaded}} in the [[http://store.steampowered.com/manual/440/ Sentry Operating Manual]], where detailed instructions are given for sentry maintenance and upgrading, all of which boil down to "just keep smashing it with the wrench."

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** Hilariously and heavily {{lampshaded}} in the [[http://store.steampowered.com/manual/440/ Sentry Operating Manual]], where heavily detailed instructions are given for sentry maintenance and upgrading, all with said instructions always followed by a rephrase of which boil down to "just keep smashing "hit it with the wrench."your wrench".
25th Oct '17 10:07:53 AM bitemytail
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* HatShop:
** By now, the game probably contains more than half of the hats listed on [[Items/TeamFortress2 that page]].
** The game actually has a literal hat shop now.
24th Oct '17 8:28:09 PM flameclaw0x7
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* ObviousRulePatch: There are quite a few specific rules surrounding objectives. No capping objectives while invulnerable[[note]]preventing teams of Uber Medics or Bonk! Scouts from capturing everything without resistance[[/note]] and the Intel/Australium Briefcase cannot be taken through a teleporter or by players with the jumper weapons[[note]]preventing sneaky Engineers or rocket-jumping Soldiers or Demomen from capping within seconds[[/note]].

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* ObviousRulePatch: There are quite a few specific rules surrounding objectives. No capping objectives while invulnerable[[note]]preventing teams of Uber Medics or Bonk! Scouts from capturing everything without resistance[[/note]] and the Intel/Australium Briefcase cannot be taken through a teleporter or by players with the jumper weapons[[note]]preventing sneaky Engineers or rocket-jumping Soldiers or Demomen from capping completing [=CTF=] maps within seconds[[/note]].
23rd Oct '17 5:15:57 AM N8han11
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*** It has been nerfed in a 2015 update and since then made it pretty useless. It is really hard to kill a group of enemies with it now although it is still possible.
7th Oct '17 11:26:58 AM KZN02
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*** He also has a rocket launcher called black box which heals him up to 20HP when sucessfully landing rockets on enemies.

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*** He also has a rocket launcher called black box which heals him up to 20HP when sucessfully successfully landing rockets on enemies.



** The spy has the Conniver's kunai which cuts spy's health down to 65HP but fully overheals him upon a sucessful backstab.

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** The spy has the Conniver's kunai which cuts spy's health down to 65HP but fully overheals him upon a sucessful successful backstab.
6th Oct '17 11:01:40 AM FlynnSchneider
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*** It has been nerfed in a 2015 update and since then made it pretty useless. It is really hard to kill a group of enemies with it now although it is still possible.
6th Oct '17 9:26:30 AM FlynnSchneider
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** The Blutsauger Syringe Gun side-grade also allows a Medic to self-heal... by leeching health from his enemies. On the other hand, it reduces his natural HealingFactor.

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** *** The Blutsauger Syringe Gun side-grade also allows a Medic to self-heal... by leeching health from his enemies. On the other hand, it reduces his natural HealingFactor.


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** Soldier's unlockable secondary, The Concheror can give players up to 4HP/s.
*** He also has a rocket launcher called black box which heals him up to 20HP when sucessfully landing rockets on enemies.
** Scout has an unlockable secondary called the mad milk that heals him and his teammates by 60% of the damage done to enemies.
** Pyro's Powerjack heals the user by 25HP upon killing an enemy with it.
** The Half-Zatoichi heals the user by 80HP upon killing enemies, it is equipable by soldier and demoman.
*** Another sword with healing capabilities is the Claidheahm mór, which heals the user by 25HP upon killing enemies.
** Heavy has perharps the most iconic self-healing method: eating the sandvich. It heals you by 300HP upon use. He also has the Dalokohs bar which heals him significantly less but is capable of overhealing.
*** Heavy also has the Warrior's spirit, which deals more damage and heals him upon killing enemies.
** The spy has the Conniver's kunai which cuts spy's health down to 65HP but fully overheals him upon a sucessful backstab.
16th Sep '17 6:48:09 PM flameclaw0x7
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** The fleeing enemy team is stripped of weapons. They can still taunt however, and with this comes the ability to tauntkill their pursuers.
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