History TakeThat / VideoGames

3rd Nov '16 1:09:43 PM rjd1922
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* The ''VideoGame/ShadowWarrior'' demo contained an EasterEgg where you could find [[Franchise/TombRaider Lara Croft]] [[BoundAndGagged bound, gagged, and struggling]] (chained up in the final game) in a dungeon. Rather than helping her, the protagonist sarcastically states that "She's raided her last tomb" before leaving.

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* The ''VideoGame/ShadowWarrior'' ''VideoGame/{{Shadow Warrior|1997}}'' demo contained an EasterEgg where you could find [[Franchise/TombRaider Lara Croft]] [[BoundAndGagged bound, gagged, and struggling]] (chained up in the final game) in a dungeon. Rather than helping her, the protagonist sarcastically states that "She's raided her last tomb" before leaving.
26th Oct '16 2:18:00 PM Midna
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** Sega took this to such a length that Nintendo actually had to fire back, something they rarely did before and have almost never done since; including the below mentioned ''Yoshi's Island'' and ''Donkey Kong Country 2'' gags, they actually went as far as to take out a double page ad/WallOfText explaining how the Genesis and SNES were all but identical in most respects (and that the SNES was actually superior in some ways, namely graphics and, especially, sound). As WebVideo/TheAngryVideoGameNerd points out, ''every aspect'' of the SNES was more technologically advanced then the Genesis apart from its processor, which Sega used in their adverts as "Blast Processing" to try and make the Genesis look better.

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** Sega took this to such a length that Nintendo actually had to fire back, something they rarely did before and have almost never done since; including the below mentioned ''Yoshi's Island'' and ''Donkey Kong Country 2'' gags, they actually went as far as to take out a double page ad/WallOfText explaining how the Genesis and SNES were all but identical in most respects (and that the SNES was actually superior in some ways, namely graphics and, especially, sound). As WebVideo/TheAngryVideoGameNerd points out, ''every aspect'' of the SNES was more technologically advanced then the Genesis apart from its processor, which Sega used in their adverts as "Blast Processing" to try and make the Genesis look better. Even then, all that really meant was that the Genesis could display a few more sprites on-screen at a time without slowdown.
24th Oct '16 10:49:46 PM billybobfred
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-->A ploddingly-written romantic comedy about a girl on her first day of school in a new town. [[Literature/{{Twilight}} Vampires are involved]]. The content of this book was almost physically painful for you to read.

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-->A ploddingly-written romantic comedy about a girl on her first day of school in a new town. [[Literature/{{Twilight}} Vampires are involved]]. [[SuckinessIsPainful The content of this book was almost physically painful for you to read.read]].
31st Jul '16 11:09:45 AM greatpikminfan
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* ''VideoGame/SpookysJumpscareMansion'':
** The game was originally called ''Spooky's House of Jumpscares'' before the creators got a Cease and Desist letter from a company trying to trademark the term "Spooky House." They ended up complying with the letter... by new title screen simply being the old one, with tape over it and the new title scribbled on.

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* ''VideoGame/SpookysJumpscareMansion'':
''VideoGame/SpookysJumpScareMansion'':
** The game was originally called ''Spooky's House of Jumpscares'' Jump Scares'' before the creators got a Cease and Desist letter from a company trying to trademark the term "Spooky House." They ended up complying with the letter... by request... and in-game, its new title screen simply being is just the old one, with tape over it and the new title scribbled on.
31st Jul '16 10:33:02 AM greatpikminfan
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* ''VideoGame/SpookysJumpscareMansion'':
** The game was originally called ''Spooky's House of Jumpscares'' before the creators got a Cease and Desist letter from a company trying to trademark the term "Spooky House." They ended up complying with the letter... by new title screen simply being the old one, with tape over it and the new title scribbled on.
** After getting several requests for a specimen based on ''VideoGame/FiveNightsAtFreddys'', the creators finally added a deadly brown animatronic in the game's Endless Mode update. However, said animatronic is slow, does little damage, is drawn in a goofier style that contrasts with the other monsters, and has a very tame game over screen. In other words, he's the game's JokeCharacter.
30th Jul '16 11:18:59 AM Prfnoff
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** Don't forget first releases of original ''VideoGame/JazzJackrabbit'' and its "Apology Mode" (code used to run it was APOGEE), referring to fact that at point of release of JJ (1994), many games of Apogee still ran in EGA or even CGA graphic mode, where as VGA 320x240 256 color mode was industry standard at the time (EGA/CGA used 16 colors).

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** Don't forget first releases of original ''VideoGame/JazzJackrabbit'' and its "Apology Mode" (code used to run it was APOGEE), referring to fact that at point of release of JJ (1994), many games of Apogee still ran in Creator/ApogeeSoftware's {{Platform Game}}s used EGA or even CGA graphic mode, where as modes with a maximum of 16 colors, whereas VGA 320x240 256 color mode was industry standard at the time (EGA/CGA used 16 colors).time. This was slightly unfair, as ''Jazz Jackrabbit'' was released a year after Apogee's last EGA game, ''VideoGame/BioMenace''.
8th Jul '16 4:15:12 PM rcmerod52
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* When ''VideoGame/TeamFortress2''[='=]s Competitive Mode was released, ''{{VideoGame/Overwatch}}''[='=]s Competitive Mode had been released just a few weeks prior. Valve ends up taking a jab at Blizzard by claiming that matchmaking had never existed in video games before--including ''Overwatch''.[[note]]Which is [[MetaphoricallyTrue technically true]], as [=TF2=]'s Competitive Mode had been in beta before ''Overwatch'' was even released.[[/note]]
6th Jul '16 2:03:14 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': One text discusses the fact that various important books from the Library of Alexandria were destroyed, while various unimportant texts that were carelessly thrown away have managed to survive to this day. The following appears in regards to the latter: "(...) if we want our descendants to remember more than [[Literature/{{Twilight}} glittering emo-vampires]] and {{autotune}}d teen pop stars (...)"
18th Jun '16 11:11:03 PM SenorCornholio
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* At the end of the E3 2016 trailer for [[VideoGame/YookaLaylee Yooka-Laylee]], the latter mentions that in the time it takes them to make new levels in time for the game's release, they'll probably put in [[VideoGame/BanjoKazooieNutsAndBolts car sections]].
15th Jun '16 3:12:21 PM Steven
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* ''VideoGame/MightyNo9'' takes a jab at the very fans that helped fund the game on Kickstarter by having one of the trailers say that players can "make the bad guys cry like an anime fan on prom night". While the jab was probably meant to be a harmless ribbing, it didn't sit well with everyone that either funded the game or were looking to play the game since most of them ''are'' anime fans. The PR disaster was apparently done by the publisher while the developers themselves had no part in it and they weren't happy when they found out about the incident either.
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http://tvtropes.org/pmwiki/article_history.php?article=TakeThat.VideoGames