History TakeThat / VideoGames

14th Mar '17 3:18:00 PM Shaid
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* In ''VideoGame/BanjoKazooie'' Nuts & Bolts, as the game begins it does start to play like a traditional platformer with the duo in a race with Grunty. After a few seconds L.O.G. interrupts saying "This will never work! Today's kids just want to shoot things!" L.O.G. could very well have been a TakeThat at the ExecutiveMeddling the game received, as he is dismissive of the classic gameplay, and is a generally unlikable character who wants to change the entire premise. In his review of the game, JonTron points out all the levels seemed to be designed with classic BK in mind, but there was nothing in them due to the GenreShift.

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* In ''VideoGame/BanjoKazooie'' Nuts & Bolts, as the game begins it does start to play like a traditional platformer with the duo in a race with Grunty. After a few seconds L.O.G. interrupts saying "This will never work! Today's kids just want to shoot things!" things!"
**
L.O.G. himself could very well have been a TakeThat at the ExecutiveMeddling the game received, as he is dismissive of the classic gameplay, and is a generally unlikable character who wants to change the entire premise. In his review of the game, JonTron points out all the levels seemed to be designed with classic BK in mind, but there was nothing in them due to the GenreShift.
14th Mar '17 2:36:18 PM Shaid
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* In ''VideoGame/BanjoKazooie'' Nuts & Bolts, as the game begins it does start to play like a traditional platformer with the duo in a race with Grunty. After a few seconds Kazooie interrupts saying "This will never work! Today's kids just want to blow up everything in sight!"

to:

* In ''VideoGame/BanjoKazooie'' Nuts & Bolts, as the game begins it does start to play like a traditional platformer with the duo in a race with Grunty. After a few seconds Kazooie L.O.G. interrupts saying "This will never work! Today's kids just want to blow up everything shoot things!" L.O.G. could very well have been a TakeThat at the ExecutiveMeddling the game received, as he is dismissive of the classic gameplay, and is a generally unlikable character who wants to change the entire premise. In his review of the game, JonTron points out all the levels seemed to be designed with classic BK in sight!"mind, but there was nothing in them due to the GenreShift.
4th Mar '17 3:46:50 AM SpaceKABOOM
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* The ''Rad Racer'' games on the NES were clones of Sega's ''VideoGame/OutRun'' series. Sega fired back with a game titled ''Rad Mobile''.

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* The ''Rad Racer'' games on the NES were clones of Sega's ''VideoGame/OutRun'' series. Sega fired back with a game titled ''Rad Mobile''.''VideoGame/RadMobile''.
3rd Nov '16 1:09:43 PM rjd1922
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* The ''VideoGame/ShadowWarrior'' demo contained an EasterEgg where you could find [[Franchise/TombRaider Lara Croft]] [[BoundAndGagged bound, gagged, and struggling]] (chained up in the final game) in a dungeon. Rather than helping her, the protagonist sarcastically states that "She's raided her last tomb" before leaving.

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* The ''VideoGame/ShadowWarrior'' ''VideoGame/{{Shadow Warrior|1997}}'' demo contained an EasterEgg where you could find [[Franchise/TombRaider Lara Croft]] [[BoundAndGagged bound, gagged, and struggling]] (chained up in the final game) in a dungeon. Rather than helping her, the protagonist sarcastically states that "She's raided her last tomb" before leaving.
26th Oct '16 2:18:00 PM Midna
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** Sega took this to such a length that Nintendo actually had to fire back, something they rarely did before and have almost never done since; including the below mentioned ''Yoshi's Island'' and ''Donkey Kong Country 2'' gags, they actually went as far as to take out a double page ad/WallOfText explaining how the Genesis and SNES were all but identical in most respects (and that the SNES was actually superior in some ways, namely graphics and, especially, sound). As WebVideo/TheAngryVideoGameNerd points out, ''every aspect'' of the SNES was more technologically advanced then the Genesis apart from its processor, which Sega used in their adverts as "Blast Processing" to try and make the Genesis look better.

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** Sega took this to such a length that Nintendo actually had to fire back, something they rarely did before and have almost never done since; including the below mentioned ''Yoshi's Island'' and ''Donkey Kong Country 2'' gags, they actually went as far as to take out a double page ad/WallOfText explaining how the Genesis and SNES were all but identical in most respects (and that the SNES was actually superior in some ways, namely graphics and, especially, sound). As WebVideo/TheAngryVideoGameNerd points out, ''every aspect'' of the SNES was more technologically advanced then the Genesis apart from its processor, which Sega used in their adverts as "Blast Processing" to try and make the Genesis look better. Even then, all that really meant was that the Genesis could display a few more sprites on-screen at a time without slowdown.
24th Oct '16 10:49:46 PM billybobfred
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-->A ploddingly-written romantic comedy about a girl on her first day of school in a new town. [[Literature/{{Twilight}} Vampires are involved]]. The content of this book was almost physically painful for you to read.

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-->A ploddingly-written romantic comedy about a girl on her first day of school in a new town. [[Literature/{{Twilight}} Vampires are involved]]. [[SuckinessIsPainful The content of this book was almost physically painful for you to read.read]].
31st Jul '16 11:09:45 AM greatpikminfan
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* ''VideoGame/SpookysJumpscareMansion'':
** The game was originally called ''Spooky's House of Jumpscares'' before the creators got a Cease and Desist letter from a company trying to trademark the term "Spooky House." They ended up complying with the letter... by new title screen simply being the old one, with tape over it and the new title scribbled on.

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* ''VideoGame/SpookysJumpscareMansion'':
''VideoGame/SpookysJumpScareMansion'':
** The game was originally called ''Spooky's House of Jumpscares'' Jump Scares'' before the creators got a Cease and Desist letter from a company trying to trademark the term "Spooky House." They ended up complying with the letter... by request... and in-game, its new title screen simply being is just the old one, with tape over it and the new title scribbled on.
31st Jul '16 10:33:02 AM greatpikminfan
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Added DiffLines:

* ''VideoGame/SpookysJumpscareMansion'':
** The game was originally called ''Spooky's House of Jumpscares'' before the creators got a Cease and Desist letter from a company trying to trademark the term "Spooky House." They ended up complying with the letter... by new title screen simply being the old one, with tape over it and the new title scribbled on.
** After getting several requests for a specimen based on ''VideoGame/FiveNightsAtFreddys'', the creators finally added a deadly brown animatronic in the game's Endless Mode update. However, said animatronic is slow, does little damage, is drawn in a goofier style that contrasts with the other monsters, and has a very tame game over screen. In other words, he's the game's JokeCharacter.
30th Jul '16 11:18:59 AM Prfnoff
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** Don't forget first releases of original ''VideoGame/JazzJackrabbit'' and its "Apology Mode" (code used to run it was APOGEE), referring to fact that at point of release of JJ (1994), many games of Apogee still ran in EGA or even CGA graphic mode, where as VGA 320x240 256 color mode was industry standard at the time (EGA/CGA used 16 colors).

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** Don't forget first releases of original ''VideoGame/JazzJackrabbit'' and its "Apology Mode" (code used to run it was APOGEE), referring to fact that at point of release of JJ (1994), many games of Apogee still ran in Creator/ApogeeSoftware's {{Platform Game}}s used EGA or even CGA graphic mode, where as modes with a maximum of 16 colors, whereas VGA 320x240 256 color mode was industry standard at the time (EGA/CGA used 16 colors).time. This was slightly unfair, as ''Jazz Jackrabbit'' was released a year after Apogee's last EGA game, ''VideoGame/BioMenace''.
8th Jul '16 4:15:12 PM rcmerod52
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Added DiffLines:

* When ''VideoGame/TeamFortress2''[='=]s Competitive Mode was released, ''{{VideoGame/Overwatch}}''[='=]s Competitive Mode had been released just a few weeks prior. Valve ends up taking a jab at Blizzard by claiming that matchmaking had never existed in video games before--including ''Overwatch''.[[note]]Which is [[MetaphoricallyTrue technically true]], as [=TF2=]'s Competitive Mode had been in beta before ''Overwatch'' was even released.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=TakeThat.VideoGames