History TabletopGame / WildTalents

21st May '16 6:54:12 AM narm00
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''Wild Talents'' is a roleplaying game from Arc Dream publishing. A sequel to Godlike in both mechanics and setting, it's massively expanded from the original into a hugely adaptable superhero game specializing in bizarre superheroes and other super-empowered beings.

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''Wild Talents'' is a roleplaying game from Arc Dream publishing.Publishing. A sequel to Godlike in both mechanics and setting, it's massively expanded from the original into a hugely adaptable superhero game specializing in bizarre superheroes and other super-empowered beings.



The heart of the game's ''settings,'' however, is the open defiance of ReedRichardsIsUseless; its main theme is "If you can change the world, ''how'' does the world change?" With two exception (''This Favored Land,'' intended to be The Civil War [[RecycledInSpace WITH SECRET SUPERHEROES!]], and ''eCollapse,'' a dark {{Transmetropolitan}}-esque satire) every setting is dramatically altered by the presence of "talents," the game's term for DifferentlyPoweredIndividual types. While Godlike's talents made the world a weirder place, the end results of World War II are recognizable. Contrariwise, after World War II, history goes OffTheRails with dramatic ferocity, creating an elaborate hi-tech AlternateHistory full of heroes, villains, the uncanny, and the all-too-human, described in loving and elaborate detail. Other settings, such as ''Grim War,'' ''This Favored Land,'' ''The Cerberus Club,'' ''Progenitor,'' and ''eCollapse'' all take the concept of superheroics in a different and fascinating direction. Kenneth Hite's essay "Changing the Course of Mighty Rivers" explains how you can make your own.

Definitely worth a look. The base rules are only 10 bucks (5 for a .pdf) if you don't want to get the giant hardback version, and versions of ''The Cerberus Club'' for SavageWorlds and FATE are on the way.

to:

The heart of the game's ''settings,'' however, is the open defiance of ReedRichardsIsUseless; its main theme is "If you can change the world, ''how'' does the world change?" With two exception exceptions (''This Favored Land,'' intended to be The Civil War [[RecycledInSpace WITH SECRET SUPERHEROES!]], and ''eCollapse,'' a dark {{Transmetropolitan}}-esque satire) satire), every setting is dramatically altered by the presence of "talents," the game's term for DifferentlyPoweredIndividual types. While Godlike's talents made the world a weirder place, the end results of World War II are recognizable. Contrariwise, after World War II, history goes OffTheRails with dramatic ferocity, creating an elaborate hi-tech AlternateHistory full of heroes, villains, the uncanny, and the all-too-human, described in loving and elaborate detail. Other settings, such as ''Grim War,'' ''This Favored Land,'' ''The Cerberus Kerberos Club,'' ''Progenitor,'' and ''eCollapse'' all take the concept of superheroics in a different and fascinating direction. Kenneth Hite's essay "Changing the Course of Mighty Rivers" explains how you can make your own.

Definitely worth a look. The base rules are only 10 bucks (5 for a .pdf) if you don't want to get the giant hardback version, and versions of ''The Cerberus Kerberos Club'' for SavageWorlds TabletopGame/SavageWorlds and FATE are on the way.available.
14th May '16 2:48:42 PM SorPepita
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* IdiotBall: For some reason, the immediate global response to the an approaching alien attack is massive rioting. The Builder attack ended up being thwarted with relative ease, but the public reaction to the threat was so destructive there might as well have been an invasion.

to:

* IdiotBall: For some reason, the immediate global response to the an approaching alien attack is massive rioting. The Builder attack ended up being thwarted with relative ease, but the public reaction to the threat was so destructive there might as well have been an invasion.
14th May '16 2:45:38 PM SorPepita
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''Wild Talents'' is a roleplaying game from Arc Dream publishing. A sequel to {{Godlike}} in both mechanics and setting, it's massively expanded from the original into a hugely adaptable superhero game specializing in bizarre superheroes and other super-empowered beings.

to:

''Wild Talents'' is a roleplaying game from Arc Dream publishing. A sequel to {{Godlike}} Godlike in both mechanics and setting, it's massively expanded from the original into a hugely adaptable superhero game specializing in bizarre superheroes and other super-empowered beings.
4th Apr '16 2:56:42 PM WranDm
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Miracles are built on three qualities--Attacks, Defends, and Useful. Each represents one way a power can be used. For example, Spider-Man's webs can be used to attack (shooting web balls), defend (pull him out of the way of attacks), and be useful (swing from building to building, tie up foes, and be used for web-like stuff). In Wild Talents terms, you'd buy ADUUU--one Useful for swinging, one Useful for tying, and a Useful with Variable Effect to represent Everything Else. Add Extras, Flaws, and you get the cost per die. Viola! Your own superpower!

to:

Miracles are built on three qualities--Attacks, Defends, and Useful. Each represents one way a power can be used. For example, Spider-Man's webs can be used to attack (shooting web balls), defend (pull him out of the way of attacks), and be useful (swing from building to building, tie up foes, and be used for web-like stuff). In Wild Talents terms, you'd buy ADUUU--one Useful for swinging, one Useful for tying, and a Useful with Variable Effect to represent Everything Else. Add Extras, Flaws, and you get the cost per die. Viola! Voila! Your own superpower!
16th Aug '15 1:15:07 AM DrImpossible
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** The most vivid example: US's first Talent was the Indestructible Man, who ''really was.'' Eventually brought down when his assorted war crimes (such as executing surrendering Talents) and other odious habits (incredible racism) came to light. Died of alcohol poisoning, [[IronicDeath which he didn't see coming.]]
28th May '15 3:26:36 AM LahmacunKebab
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* ILoveNuclearPower:What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to ''turn off the sun, killing all life on earth.'' Why? Just to show what you can do.

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* ILoveNuclearPower:What's ILoveNuclearPower: What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to ''turn off the sun, killing all life on earth.'' Why? Just to show what you can do.
8th Mar '15 3:04:43 PM nombretomado
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* HistoricalVillainUpgrade: Let's just sat the writers of the Kerberos Club were ''not'' on the South's side during the AmericanCivilWar, to the point of the FATE version having a sidebar dedicated to explaining how much slavery sucks and they suck for supporting it.

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* HistoricalVillainUpgrade: Let's just sat the writers of the Kerberos Club were ''not'' on the South's side during the AmericanCivilWar, UsefulNotes/TheAmericanCivilWar, to the point of the FATE version having a sidebar dedicated to explaining how much slavery sucks and they suck for supporting it.
18th Jul '14 1:08:10 PM trekie140
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Added DiffLines:

* IdiotBall: For some reason, the immediate global response to the an approaching alien attack is massive rioting. The Builder attack ended up being thwarted with relative ease, but the public reaction to the threat was so destructive there might as well have been an invasion.
** Because of the prior event, it was decided that the war against the Fish would be kept secret. It didn't take long for the public to notice the missing Talents (who were needed to fight) or the missing funds from the United Trade international economic program. The end result was a severely reduced global Talent population and the First World ruining its own reputation when United Trade failed to uplift the Third World as promised. How on Earth did hyperbrains come to the conclusion that any of this wouldn't blow up in their faces?
18th Jul '14 12:48:17 PM trekie140
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* BlueAndOrangeMorality: Both of the two alien species in World Gone Mad are well-done examples of this. The Builders go around destroying planets in the name of "organizing" the universe. The Fish, if anything, are even stranger: they start a war with humanity that lasts five years, then suddenly announce they want to enter an alliance against the Builders, and see no need to explain themselves on either count.

to:

* BlueAndOrangeMorality: Both of the two alien species in World Gone Mad are well-done examples of this. The Builders go around destroying planets in the name of "organizing" the universe. The Fish, if anything, are even stranger: they start a war with humanity that lasts five years, then suddenly announce they want to enter an alliance against the Builders, and see no need to explain themselves on either count.
22nd Jul '13 7:38:43 PM Leliel
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Added DiffLines:

* HistoricalVillainUpgrade: Let's just sat the writers of the Kerberos Club were ''not'' on the South's side during the AmericanCivilWar, to the point of the FATE version having a sidebar dedicated to explaining how much slavery sucks and they suck for supporting it.
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