History TabletopGame / WildTalents

16th Aug '15 1:15:07 AM DrImpossible
Is there an issue? Send a Message
** The most vivid example: US's first Talent was the Indestructible Man, who ''really was.'' Eventually brought down when his assorted war crimes (such as executing surrendering Talents) and other odious habits (incredible racism) came to light. Died of alcohol poisoning, [[IronicDeath which he didn't see coming.]]
28th May '15 3:26:36 AM LahmacunKebab
Is there an issue? Send a Message
* ILoveNuclearPower:What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to ''turn off the sun, killing all life on earth.'' Why? Just to show what you can do.
to:
* ILoveNuclearPower:What's ILoveNuclearPower: What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to ''turn off the sun, killing all life on earth.'' Why? Just to show what you can do.
8th Mar '15 3:04:43 PM nombretomado
Is there an issue? Send a Message
* HistoricalVillainUpgrade: Let's just sat the writers of the Kerberos Club were ''not'' on the South's side during the AmericanCivilWar, to the point of the FATE version having a sidebar dedicated to explaining how much slavery sucks and they suck for supporting it.
to:
* HistoricalVillainUpgrade: Let's just sat the writers of the Kerberos Club were ''not'' on the South's side during the AmericanCivilWar, UsefulNotes/TheAmericanCivilWar, to the point of the FATE version having a sidebar dedicated to explaining how much slavery sucks and they suck for supporting it.
18th Jul '14 1:08:10 PM trekie140
Is there an issue? Send a Message
Added DiffLines:
* IdiotBall: For some reason, the immediate global response to the an approaching alien attack is massive rioting. The Builder attack ended up being thwarted with relative ease, but the public reaction to the threat was so destructive there might as well have been an invasion. ** Because of the prior event, it was decided that the war against the Fish would be kept secret. It didn't take long for the public to notice the missing Talents (who were needed to fight) or the missing funds from the United Trade international economic program. The end result was a severely reduced global Talent population and the First World ruining its own reputation when United Trade failed to uplift the Third World as promised. How on Earth did hyperbrains come to the conclusion that any of this wouldn't blow up in their faces?
18th Jul '14 12:48:17 PM trekie140
Is there an issue? Send a Message
I thought we weren't supposed to give opinions on whether tropes are done right or not. Also, I don't consider this trope objectively good here since the aliens' psychology is never explained. They just do crazy things because they're aliens, and that's it.
* BlueAndOrangeMorality: Both of the two alien species in World Gone Mad are well-done examples of this. The Builders go around destroying planets in the name of "organizing" the universe. The Fish, if anything, are even stranger: they start a war with humanity that lasts five years, then suddenly announce they want to enter an alliance against the Builders, and see no need to explain themselves on either count.
to:
* BlueAndOrangeMorality: Both of the two alien species in World Gone Mad are well-done examples of this. The Builders go around destroying planets in the name of "organizing" the universe. The Fish, if anything, are even stranger: they start a war with humanity that lasts five years, then suddenly announce they want to enter an alliance against the Builders, and see no need to explain themselves on either count.
22nd Jul '13 7:38:43 PM Leliel
Is there an issue? Send a Message
Added DiffLines:
* HistoricalVillainUpgrade: Let's just sat the writers of the Kerberos Club were ''not'' on the South's side during the AmericanCivilWar, to the point of the FATE version having a sidebar dedicated to explaining how much slavery sucks and they suck for supporting it.
21st Mar '13 11:06:34 PM shatterspike1
Is there an issue? Send a Message
Added tropes, Psychosomatic Superpower Outage and Luck Manipulation Mechanic.
Added DiffLines:
* LuckManipulationMechanic: The Aces power from the Miracle Cafeteria. Notable in that it requires willpower to work.

Added DiffLines:
* PsychosomaticSuperpowerOutage: When you run out of willpower, this happens. Your powers still function, just at half strength and without any bonus dice.
19th Jun '12 9:11:38 PM ChaoticNovelist
Is there an issue? Send a Message
* BeyondTheImpossible: What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to ''turn off the sun, killing all life on earth.'' Why? Just to show what you can do. ** Note that you can buy two hard dice of that power as a standard 250-point character. You won't be able to do anything else--you'll be a social maladept, fragile, sickly, and lacking in any worthwhile skills, not to mention ''unable to survive the sun turning off''--but you'll essentially have the world at ransom. Or you could use it to defuse every nuclear warhead on the planet. Or all the nuclear power plants...

Added DiffLines:
* BeyondTheImpossible: What's *ILoveNuclearPower:What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to ''turn off the sun, killing all life on earth.'' Why? Just to show what you can do. ** Note that you can buy two hard dice of that power as a standard 250-point character. You won't be able to do anything else--you'll be a social maladept, fragile, sickly, and lacking in any worthwhile skills, not to mention ''unable to survive the sun turning off''--but you'll essentially have the world at ransom. Or you could use it to defuse every nuclear warhead on the planet. Or all the nuclear power plants...
24th Dec '11 7:43:34 PM LordEndymion
Is there an issue? Send a Message
** The World Gone Mad setting plays with this trope. For example, during the Kennedy administration, an international incident threatens to spark a war with the Soviet Union and bring about TheEndOfTheWorldAsWeKnowIt. [[spoiler: The incident centers around Lebanon, and happens in 1971.]] Similarly, Vice President Al Gore serves in an administration that is rocked by scandal in its later years, and loses the subsequent presidential election. [[spoiler: this happens in the 2000s, and the scandal is that President Bob Kerrey kept a war with extraterrestrials secret from the American public.]]
to:
** The World Gone Mad setting plays with this trope. For example, during the Kennedy administration, an international incident threatens to spark a war with the Soviet Union and bring about TheEndOfTheWorldAsWeKnowIt. [[spoiler: The incident centers around Lebanon, and happens in 1971.]] Similarly, Vice President Al Gore serves in an administration that is rocked by scandal in its later years, and loses the subsequent presidential election. [[spoiler: this This happens in the 2000s, and the scandal is that President Bob Kerrey kept a war with extraterrestrials secret from the American public.]]
24th Dec '11 7:40:38 PM LordEndymion
Is there an issue? Send a Message
The heart of the game's ''settings,'' however, is the open defiance of ReedRichardsIsUseless; its main theme is "If you can change the world, ''how'' does the world change?" With two exception (''This Favored Land,'' intended to be The Civil War [[RecycledInSpace WITH SECRET SUPERHEROES!]], and ''eCollapse,'' a dark {{Transmetropolitan}}-esque satire) every setting is dramatically altered by the presence of "talents," the game's term for DifferentlyPoweredIndividual types. While Godlike's talents made the world a weirder place, the end results of World War II are recognizable. Contrariwise, after World War II, history goes OffTheRails with dramatic ferocity, creating an elaborate hi-tech AlternateHistory full of heroes, villains, the uncanny, and the all-too-human, described in loving and elaborate detail. Other settings, such as ''Grim War,'' ''This Favored Land,'' ''The Cerberus Club,'' ''Progenitor,'' and ''eCollapse'' all take the concept of superheroics in a different and fascinating direction. Kennith Hite's essay "Changing the Course of Mighty Rivers" explains how you can make your own.
to:
The heart of the game's ''settings,'' however, is the open defiance of ReedRichardsIsUseless; its main theme is "If you can change the world, ''how'' does the world change?" With two exception (''This Favored Land,'' intended to be The Civil War [[RecycledInSpace WITH SECRET SUPERHEROES!]], and ''eCollapse,'' a dark {{Transmetropolitan}}-esque satire) every setting is dramatically altered by the presence of "talents," the game's term for DifferentlyPoweredIndividual types. While Godlike's talents made the world a weirder place, the end results of World War II are recognizable. Contrariwise, after World War II, history goes OffTheRails with dramatic ferocity, creating an elaborate hi-tech AlternateHistory full of heroes, villains, the uncanny, and the all-too-human, described in loving and elaborate detail. Other settings, such as ''Grim War,'' ''This Favored Land,'' ''The Cerberus Club,'' ''Progenitor,'' and ''eCollapse'' all take the concept of superheroics in a different and fascinating direction. Kennith Kenneth Hite's essay "Changing the Course of Mighty Rivers" explains how you can make your own.
This list shows the last 10 events of 10. Show all.