History TabletopGame / WerewolfTheForsaken

26th Apr '17 11:09:57 AM Elfive
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* Sex Shifter: The Luna's embrace gift in 2e allows any werewolf with at least one dot of honor renown to do this.

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* Sex Shifter: SexShifter: The Luna's embrace gift in 2e allows any werewolf with at least one dot of honor renown to do this.
9th Apr '17 7:40:18 PM satorui
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* Sex Shifter: The Luna's embrace gift in 2e allows any werewolf with at least one dot of honor renown to do this.
19th Mar '17 9:52:27 AM nombretomado
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* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at, and mages have a huge weakness in their need for preparation-werewolves start excellent at both planning and reacting to ambushes and only get better.

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* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at, and mages have a huge weakness in their need for preparation-werewolves start excellent at both planning and reacting to ambushes and only get better.
20th Jan '17 8:04:51 AM Morgenthaler
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** The Brineborn from ''War Against the Pure'' are basically shapeshifter expies of the [[CthulhuMythos Deep Ones]]. Only they aren't hostile towards humans as a rule and are, in fact, pretty pathetic. Their own legends say that Mother Ocean has forsaken them and they have no place amongst humanity, they can't get more than ten miles away from a large body of water without getting weaker and weaker, they can't swim for more than a couple of hours before having uncontrollable panic attacks, they can't even breathe water for longer than an hour or so even in their fishy forms.

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** The Brineborn from ''War Against the Pure'' are basically shapeshifter expies of the [[CthulhuMythos [[Franchise/CthulhuMythos Deep Ones]]. Only they aren't hostile towards humans as a rule and are, in fact, pretty pathetic. Their own legends say that Mother Ocean has forsaken them and they have no place amongst humanity, they can't get more than ten miles away from a large body of water without getting weaker and weaker, they can't swim for more than a couple of hours before having uncontrollable panic attacks, they can't even breathe water for longer than an hour or so even in their fishy forms.
28th Dec '16 11:53:21 AM InsomniacWeasel
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* TakeThat: The game's primary antagonist faction, The Pure, is essentially a giant Take That to the Garou Nation from WerewolfTheApocalypse - or at least to the {{Flanderization}} they underwent later down the line - with their rabid, religious zealotry, bigotry, obsession with eugenics and hatred of mankind being presented as exactly as twisted as they are.

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* TakeThat: TakeThatUs: The game's primary antagonist faction, The Pure, is essentially a giant Take That to the Garou Nation from WerewolfTheApocalypse - or at least to the {{Flanderization}} they underwent later down the line - with their rabid, religious zealotry, bigotry, obsession with eugenics and hatred of mankind being presented as exactly as twisted as they are.
28th Dec '16 11:53:03 AM InsomniacWeasel
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* CannotHaveSexEver: Continuing the trend from WerewolfTheApocalypse, sex between two werewolves is forbidden and has dire consequences - in this case, one becoming pregnant with and violently giving birth to an abominable spiritual abortion called a Ghost Child, whose sole motivation is to destroy all their parents hold dear for giving them existence. Presumably in response to the abundance of gay werewolves created for Apocalypse (which some players figured out had to be okay, since it wouldn't involve any weird births, and which the developers reportedly thought of as them attempting to smartass their way out of the forbidden love drama), Forsaken went on to specify that Ghost Children happened in ''all'' instances of werewolf on werewolf sex - ''even when both are males''. Naturally, this backfired by filling the internet with mpreg jokes and the whole idea seems to have been abandoned for 2e, which conspicuously doesn't even mention any unusual consequences for werewolf on werewolf sex.


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** Many groups within the setting are also successors of favorite groups from the previous one, such as the Iron Masters (Glass Walkers), Bone Shadows (Silent Striders) and Bale Hounds (Black Spiral Dancers).


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* TakeThat: The game's primary antagonist faction, The Pure, is essentially a giant Take That to the Garou Nation from WerewolfTheApocalypse - or at least to the {{Flanderization}} they underwent later down the line - with their rabid, religious zealotry, bigotry, obsession with eugenics and hatred of mankind being presented as exactly as twisted as they are.
21st Dec '16 3:13:04 AM bagga
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* NatureHero: The Hunters in Darkness tend to be like this. One of their tribal gift sets is actually called Nature (another is Elemental) and allows the player to do things from speaking to animals to using the entire forest as their personal mine field.

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* NatureHero: The Hunters in Darkness tend to be like this. One of their tribal gift sets Their signature Gift in 2e is actually even called Nature (another is Elemental) and allows the player to do things from speaking to animals to using the entire forest as their personal mine field.



* ProudWarriorRaceGuy: Storm Lords and Blood Talons.

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* ProudWarriorRaceGuy: Storm Lords and focus on the proud part, while Blood Talons.Talons lean heavily on the Warrior part


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*YourSoulIsMine: The final facet of the Screaming Moon Gift is called Soul Shriek, literally scaring people so much that their soul is ripped out. Werewolf and spirits have their Essence overloaded though.
21st Dec '16 2:45:59 AM bagga
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* '''Ithaeur''': Wise shamans and spiritmaster, though they dislike that last one. Ithaeurs forge fetish and alliances with the spirit world. They are linked to the Crescent Moon. Their AUspice gifts are ''Crescent Moon'', Shaping, Elementals.

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* '''Ithaeur''': Wise shamans and spiritmaster, though they dislike that last one. Ithaeurs forge fetish and alliances with the spirit world. They are linked to the Crescent Moon. Their AUspice Auspice gifts are ''Crescent Moon'', Shaping, Elementals.
21st Dec '16 2:45:25 AM bagga
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'''Elodoth''': Honorable judges and ambassadors. Elodoths make sure the pack's relationship with others are good and their prey's... non-existent. They are linked to the Half Moon. their Auspice Gifts are ''Half Moon'', Insight, and Warding.
'''Irraka''': Cunning stalkers and murderers. Irrakas assassinate the pack's prey stealthily and quietly, killing them one by one. They are linked to the New Moon. Their Auspice Gifts are Stealth, ''New Moon'', Evasion.
'''Ithaeur''': Wise shamans and spiritmaster, though they dislike that last one. Ithaeurs forge fetish and alliances with the spirit world. They are linked to the Crescent Moon. Their AUspice gifts are ''Crescent Moon'', Shaping, Elementals.
'''Rahu''': The warriors who uphold the Purity of the Uratha. Rahu are the ones who strike hard after their pack soften the prey up or who make sure their attention are on himself. Their Auspice Gifts are Strength, Dominance, ''Full Moon''.


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'''Elodoth''': *'''Elodoth''': Honorable judges and ambassadors. Elodoths make sure the pack's relationship with others are good and their prey's... non-existent. They are linked to the Half Moon. their Auspice Gifts are ''Half Moon'', Insight, and Warding.
'''Irraka''': *'''Irraka''': Cunning stalkers and murderers. Irrakas assassinate the pack's prey stealthily and quietly, killing them one by one. They are linked to the New Moon. Their Auspice Gifts are Stealth, ''New Moon'', Evasion.
'''Ithaeur''': *'''Ithaeur''': Wise shamans and spiritmaster, though they dislike that last one. Ithaeurs forge fetish and alliances with the spirit world. They are linked to the Crescent Moon. Their AUspice gifts are ''Crescent Moon'', Shaping, Elementals.
'''Rahu''': *'''Rahu''': The warriors who uphold the Purity of the Uratha. Rahu are the ones who strike hard after their pack soften the prey up or who make sure their attention are on himself. Their Auspice Gifts are Strength, Dominance, ''Full Moon''.

21st Dec '16 2:44:53 AM bagga
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Werewolves, as the children of the moon spirit, take their calling in life from the phase of the moon their power and personality are most closely linked to: A full-moon style werewolf is a mighty warrior, while those linked to the new moon are stealthy scouts and outriders, and so forth (these moon signs are called Auspices in the terminology of the game).

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Werewolves, as the children of the moon spirit, take their calling in life from the phase of the moon their power and personality are most closely linked to: A full-moon style werewolf is a mighty warrior, while those to, also known as '''Auspices'''
*'''Cahalith''': Glory-seeking prophets and storytellers. Cahaliths are usually the ones making sure the pack's morale high and the prey's low. they are
linked to the new moon Gibbous Moon. Their Auspice gifts are stealthy scouts and outriders, and so forth (these moon signs are Inspiration, Knowledge, ''Gibbous Moon''. An alternate Auspice Gift was shown in the Onyx Path blog called Auspices in ''Screaming Moon'' based on fear and madness.
'''Elodoth''': Honorable judges and ambassadors. Elodoths make sure
the terminology pack's relationship with others are good and their prey's... non-existent. They are linked to the Half Moon. their Auspice Gifts are ''Half Moon'', Insight, and Warding.
'''Irraka''': Cunning stalkers and murderers. Irrakas assassinate the pack's prey stealthily and quietly, killing them one by one. They are linked to the New Moon. Their Auspice Gifts are Stealth, ''New Moon'', Evasion.
'''Ithaeur''': Wise shamans and spiritmaster, though they dislike that last one. Ithaeurs forge fetish and alliances with the spirit world. They are linked to the Crescent Moon. Their AUspice gifts are ''Crescent Moon'', Shaping, Elementals.
'''Rahu''': The warriors who uphold the Purity
of the game).
Uratha. Rahu are the ones who strike hard after their pack soften the prey up or who make sure their attention are on himself. Their Auspice Gifts are Strength, Dominance, ''Full Moon''.

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