History TabletopGame / WerewolfTheForsaken

20th May '16 8:05:36 AM TheOneWhoTropes
Is there an issue? Send a Message


** One of the supplement books, ''[[http://www.amazon.com/Skinchangers-World-Darkness-Chris-Campbell/dp/1588463354 Skinchangers]]'', has a character in it called Shuichi Kurama; who is possessed by a fox-spirit named Yoko. The manga/anime series ''YuYuHakusho'' has a fox demon named Yoko Kurama who was mortally wounded and took refuge in the womb of a pregnant woman, Shiori Minamino, and was reborn as her son, Shuichi Minamino. Even the description of Shuichi Kurama -long black hair, a pleasing face, a friendly demeanor, dresses in traditional clothes when he can get away with it and school uniforms when he can't- matches the one of Yoko Kurama in the manga (anime changed his hair color from black to red).

to:

** One of the supplement books, ''[[http://www.amazon.com/Skinchangers-World-Darkness-Chris-Campbell/dp/1588463354 Skinchangers]]'', has a character in it called Shuichi Kurama; who is possessed by a fox-spirit named Yoko. The manga/anime series ''YuYuHakusho'' ''Manga/YuYuHakusho'' has a fox demon named Yoko Kurama who was mortally wounded and took refuge in the womb of a pregnant woman, Shiori Minamino, and was reborn as her son, Shuichi Minamino. Even the description of Shuichi Kurama -long black hair, a pleasing face, a friendly demeanor, dresses in traditional clothes when he can get away with it and school uniforms when he can't- matches the one of Yoko Kurama in the manga (anime changed his hair color from black to red).
11th May '16 10:51:03 PM Leliel
Is there an issue? Send a Message


* DemonicPossession: Spirit hosts.

to:

** Lodges have several examples themselves. The Lodge of the Screaming Moon are obsessed with fear and the ability to cause it...in creatures that have already made their living by driving innocent people to utter terror and nightmares. The Eaters of the Dead do exactly that in service to a mad Firstborn...[[CrazySane who went rational again at some point]] and just wants to be accepted by her family again, by proving her "new Tribe" have a vital purpose in hunting malignant undead.
* DemonicPossession: Spirit hosts.Spirit-Ridden is a general term for people who have become inhabited by spirits eager to live on the flesh side of the Gauntlet, close to their food source, for a while. Urged just have the spirit exerting minor MoreThanMindControl to create more Essence, while Claimed have undergone complete [[FusionDance fusion]] with their passenger and have become unique monsters with the strength of both halves and less weaknesses than either.



* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at.

to:

* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at. at, and mages have a huge weakness in their need for preparation-werewolves start excellent at both planning and reacting to ambushes and only get better.
* LightIsNotGood: Two examples, one a lot more sympathetic than the next:
** Helios, [[PowerOfTheSun spirit of the Sun]], is the reason the Shadow [[DaylightHorror isn't safe in day hours]]-he considers himself Luna's elder brother, and [[BigBrotherInstinct hates her children for killing her husband]]. While Luna has largely forgiven them or never blamed them, [[LawfulStupid it's not in Helios' nature to change his mind at all]], and so his Helion sun-spirits always harass and attack any Uratha they find.
** The Lodge of Apollo claims to be the clergy of the sun god, utterly neutral in the war between Forsaken and Pure and hoping only to keep their temples nice and running. [[VillainWithGoodPublicity They don't mention the fact that powering said temples]] is done by [[HumanResources feeding the fires the souls of intruders]], which they deliberately lure by playing to the worst aspects of humanity and Uratha. Also, "Apollo"? Is either an idigam or a Maeljin that was [[SealedEvilInACan trapped on the sun by Luna]], and created the Lodge as a plot to escape and TakeOverTheWorld.
11th May '16 10:16:55 PM alex226
Is there an issue? Send a Message


* SewerGator: One potential manifestation of a powerful sewer-{{spirit|s}} from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".

to:

* SewerGator: One potential manifestation of a powerful sewer-{{spirit|s}} sewer-spirit from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".
10th May '16 10:25:56 PM Theriocephalus
Is there an issue? Send a Message


The Forsaken band together into tribes, loose sociopolitical groups who share the same patron spirit: Blood Talons, the tribe of fierce warriors, Bone Shadows, the shamans and spirit walkers of the Forsaken, Hunters in Darkness, the hardy and bestial scouts and explorers, Iron Masters, the urban and cosmopolitan wielders of human technology and society, and Storm Lords, the generals and high kings of their kind. The antagonistic Pure werewolves have tribes as well: The zealous fanatics of the Fire-Touched, the cold and manipulative Ivory Claws, and the hunter-warrior gladiators of the Predator Kings.

to:

The Forsaken band together into tribes, loose sociopolitical groups who share the same patron spirit: the fierce warriors of the Blood Talons, the tribe of fierce warriors, Bone Shadows, the shamans and spirit walkers of the Forsaken, Hunters in Darkness, Bone Shadows, the hardy and bestial scouts and explorers, Iron Masters, explorers of the Hunters in Darkness, the urban and cosmopolitan wielders of human technology and society, society of the Iron Masters, and Storm Lords, the generals and high kings of their kind. the Storm Lords. The antagonistic Pure werewolves have tribes as well: The the zealous fanatics of the Fire-Touched, the cold and manipulative Ivory Claws, and the hunter-warrior gladiators of the Predator Kings.
10th May '16 10:15:51 PM Theriocephalus
Is there an issue? Send a Message


* SewerGator: : One potential manifestation of a powerful sewer-{{spirit|s}} from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".

to:

* SewerGator: : One potential manifestation of a powerful sewer-{{spirit|s}} from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".
10th May '16 10:15:03 PM Theriocephalus
Is there an issue? Send a Message


* SpiritWorld: The Hisil (also known as the Shadow, or the Other). Given that it's the twisted reflection of the ''World of Darkness'', it's not really surprising that it has more in common with ''Franchise/SilentHill'' than most. To give you an idea of the things that happen in there, mall-spirits lure other spirits and Werewolves into them. Where they are then devoured by the greater building spirit.
** Rather like the mall in Discworld/ReaperMan, actually.
** To be specific, Silent Hill is a Verge keyed to the protagonist's emotional state. The normal town is in Twilight--unrelated to the terrible books, it's a different layer of the world that spirits exist in when they're not in Shadow--and the Verge opens up, taking the character into Shadow for the Otherworld.

to:

* SpiritWorld: The Hisil (also known as the Shadow, or the Other). Given that it's the twisted reflection of the ''World of Darkness'', it's not really surprising that it has more in common with ''Franchise/SilentHill'' than most. To give you an idea of the things that happen in there, mall-spirits lure other spirits and Werewolves into them. Where them, where they are then devoured by the greater building spirit.
**
spirit. Rather like the mall in Discworld/ReaperMan, actually.
** To be specific, Silent Hill is a Verge keyed to the protagonist's emotional state. The normal town is in Twilight--unrelated to the terrible books, it's Twilight, a different layer of the world that spirits exist in when they're not in Shadow--and the Verge opens up, taking the character into Shadow for the Otherworld.
1st Apr '16 11:22:46 PM CrashMan
Is there an issue? Send a Message


* CityOfAdventure: Denver and the surrounding areas.

to:

* CityOfAdventure: Denver and the surrounding areas. Werewolf has a specific splatbook, ''Territories,'' which allows for customization of a Werewolf "city," using not only examples from the Americas, but also from England and other countries/continents.
29th Feb '16 7:58:34 PM Atavist
Is there an issue? Send a Message


* AwesomeButImpractical: The general opinion of Garou (War Form) in 1e. It should be the coolest and most lethal of forms, but it suffers from various problems that mean many fans never bother to assume it; Urshul is almost as effective a fighter -- better, in some ways, since it has access to certain combat options that Garou doesn't -- and doesn't have the limitations of "you can only take actions to attack or run away" or "you risk flying into Death Rage every turn you remain in this form".
** 2e tries to rectify this problem by beefing up Garou substantially with, among other things, a supercharged HealingFactor that completely restores all non-Aggravated damage instantly. However, it's still at risk of Death Rage and now has a time-limit, so opinion differs on if they succeed.

to:

* AwesomeButImpractical: The general opinion of Garou Gauru (War Form) in 1e. It should be the coolest and most lethal of forms, but it suffers from various problems that mean many fans never bother to assume it; Urshul is almost as effective a fighter -- better, in some ways, since it has access to certain combat options that Garou Gauru doesn't -- and doesn't have the limitations of "you can only take actions to attack or run away" or "you risk flying into Death Rage every turn you remain in this form".
** 2e tries to rectify this problem by beefing up Garou Gauru substantially with, among other things, a supercharged HealingFactor that completely restores all non-Aggravated damage instantly. However, it's still at risk of Death Rage and now has a time-limit, so opinion differs on if they succeed.



* BigScrewedUpFamily: Wolfblooded lineages are often like this, but Ivory Claw ones tend to be the biggest and screwiest.
* BloodKnight: Blood Talons (their name is something of a hint). Exhibit A: they consider the hunter aspect of a werewolf's existence the most important part. Exhibit B: almost all of their rituals involve ''someone'''s ass getting kicked. Exhihibt C: their extra part of the Oath of the Moon forbids them from surrendering in a fight unless they would make the offer to their opponent in similar circumstances.

to:

* BigScrewedUpFamily: Wolfblooded Wolf-blooded lineages are often like this, but Ivory Claw ones tend to be the biggest and screwiest.
* BloodKnight: Blood Talons (their name is something of a hint). Exhibit A: they consider the hunter aspect of a werewolf's existence the most important part. Exhibit B: almost all of their rituals involve ''someone'''s ass getting kicked. Exhihibt Exhibit C: their extra part of the Oath of the Moon forbids them from surrendering in a fight unless they would make the offer to their opponent in similar circumstances.



* DreamingOfThingsToCome: All Cahaliths have the innate talent of receiving visionary dreams straight from Luna herself. However, as Luna's mercurial as hell all the damn time, these dreams are often heavily cloaked in symbolism and metaphor.

to:

* DreamingOfThingsToCome: All Cahaliths Cahalith have the innate talent of receiving visionary dreams straight from Luna herself. However, as Luna's mercurial as hell all the damn time, these dreams are often heavily cloaked in symbolism and metaphor.



** The Brineborn from ''War Against the Pure'' are basically shapeshifter expies of the [[CthulhuMythos Deep Ones]]. Only they aren't hostile towards humans as a rule and are, in fact, pretty pathetic. Their own legends say that Mother Ocean has forsaken them and they have no place amonst humanity, they can't get more than ten miles away from a large body of water without getting weaker and weaker, they can't swim for more than a couple of hours before having uncontrollable panic attacks, they can't even breathe water for longer than an hour or so even in their fishy forms.

to:

** The Brineborn from ''War Against the Pure'' are basically shapeshifter expies of the [[CthulhuMythos Deep Ones]]. Only they aren't hostile towards humans as a rule and are, in fact, pretty pathetic. Their own legends say that Mother Ocean has forsaken them and they have no place amonst amongst humanity, they can't get more than ten miles away from a large body of water without getting weaker and weaker, they can't swim for more than a couple of hours before having uncontrollable panic attacks, they can't even breathe water for longer than an hour or so even in their fishy forms.



* NiceJobBreakingItHero: The whole premise, in a way. Although the Forsaken adopt a staunch IDidWhatIHadToDo stance about it, the fact still remains that they ruined Pangaea, killed their own father, sent a large part of their brethen into exile for NOT partaking in the murder, and apparently, the world has only [[FromBadToWorse got worse]] after that point...

to:

* NiceJobBreakingItHero: The whole premise, in a way. Although the Forsaken adopt a staunch IDidWhatIHadToDo stance about it, the fact still remains that they ruined Pangaea, killed their own father, sent a large part of their brethen brethren into exile for NOT partaking in the murder, and apparently, the world has only [[FromBadToWorse got worse]] after that point...



* OutgrownSuchSillySuperstitions: One werewolf lodge, the Lodge of the Fallen Idol, is dedicated to bringing an end to all religions because they view them as the most dangerous and destructive of all human concepts. They began as a lodge for "alternative beliefs" in medieval Europe, but after Christian werewolves helped the inquisition kill off most of the members, the survivors regrouped, took a serpent spirit of truth as their totem, and vowed to bring down religion by any means neccessary. Their symbol is even a snake coiling around a shattered cross. That's not to say that they don't recognize the existence and power of powerful supernatural beings, like high Rank spirits and [[TabletopGame/MageTheAwakening Archmages]], they just don't believe anyone, humans especially, should be worshipping them. This may also be why they tend to focus primarily on human religions.

to:

* OutgrownSuchSillySuperstitions: One werewolf lodge, the Lodge of the Fallen Idol, is dedicated to bringing an end to all religions because they view them as the most dangerous and destructive of all human concepts. They began as a lodge for "alternative beliefs" in medieval Europe, but after Christian werewolves helped the inquisition kill off most of the members, the survivors regrouped, took a serpent spirit of truth as their totem, and vowed to bring down religion by any means neccessary.necessary. Their symbol is even a snake coiling around a shattered cross. That's not to say that they don't recognize the existence and power of powerful supernatural beings, like high Rank spirits and [[TabletopGame/MageTheAwakening Archmages]], they just don't believe anyone, humans especially, should be worshipping worshiping them. This may also be why they tend to focus primarily on human religions.



* WarriorPoet: Cahaliths have bardic elements even if they're more regarded as prophets.

to:

* WarriorPoet: Cahaliths Cahalith have bardic elements even if they're more regarded as prophets.



* WithCatlikeTread: Cahaliths don't really do stealth missions, a fact driven home in the 2e rule-book. They can be stealthy but it goes against the nature of their Auspice (Glory requires other people knowing what has happened or is about to happen). If they ''do'' manage to sneak up on their target, expect them to announce their presence before attacking as their Hunter's Aspect means that they want their prey to see what is heading their way.

to:

* WithCatlikeTread: Cahaliths Cahalith don't really do stealth missions, a fact driven home in the 2e rule-book. They can be stealthy but it goes against the nature of their Auspice (Glory requires other people knowing what has happened or is about to happen). If they ''do'' manage to sneak up on their target, expect them to announce their presence before attacking as their Hunter's Aspect means that they want their prey to see what is heading their way.
12th Oct '15 12:49:36 PM Black_Diesel
Is there an issue? Send a Message


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ForsakenWerewolf.jpg]]
[[caption-width-right:300:Kicking tail and taking spirits.]]

to:

[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ForsakenWerewolf.org/pmwiki/pub/images/werewolf_the_forsaken.jpg]]
[[caption-width-right:300:Kicking tail and taking spirits.]]
10th Oct '15 5:26:51 AM darksoul4242
Is there an issue? Send a Message


** One weakness of the Pure Tribes is that they do not have Auspices, said to be because they refused to accept any guilt for Father Wolf's death and thus never got back on Luna's good side. They also actively hate Luna, and reject any association with her or her laws. One of the conditions for Forsaken uratha to defect to the Pure is to undergo a ritual which permanantly destroys their auspice.

to:

** One weakness of the Pure Tribes is that they do not have Auspices, said to be because they refused to accept any guilt for Father Wolf's death and thus never got back on Luna's good side. They also actively hate Luna, and reject any association with her or her laws. One of the conditions for Forsaken uratha to defect to the Pure is to undergo a ritual which permanantly permanently destroys their auspice.
This list shows the last 10 events of 97. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.WerewolfTheForsaken