History TabletopGame / WerewolfTheForsaken

12th Oct '15 12:49:36 PM Black_Diesel
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ForsakenWerewolf.jpg]] [[caption-width-right:300:Kicking tail and taking spirits.]]
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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ForsakenWerewolf.org/pmwiki/pub/images/werewolf_the_forsaken.jpg]] [[caption-width-right:300:Kicking tail and taking spirits.]]
10th Oct '15 5:26:51 AM darksoul4242
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** One weakness of the Pure Tribes is that they do not have Auspices, said to be because they refused to accept any guilt for Father Wolf's death and thus never got back on Luna's good side. They also actively hate Luna, and reject any association with her or her laws. One of the conditions for Forsaken uratha to defect to the Pure is to undergo a ritual which permanantly destroys their auspice.
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** One weakness of the Pure Tribes is that they do not have Auspices, said to be because they refused to accept any guilt for Father Wolf's death and thus never got back on Luna's good side. They also actively hate Luna, and reject any association with her or her laws. One of the conditions for Forsaken uratha to defect to the Pure is to undergo a ritual which permanantly permanently destroys their auspice.
4th Sep '15 11:23:38 AM Magniras
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Pure and Forsaken renown glow different colors
* StoryboardBody: A werewolf's Renown appears as silver brands on their body whenever they enter the Hisil.
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* StoryboardBody: A werewolf's Renown appears as silver glowing brands on their body whenever they enter the Hisil.
3rd Jul '15 11:07:20 PM WanderingBrowser
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** Taken UpToEleven with the Primal Form, the ultimate of Mother Luna's Gifts. The resultant monster wolf, described as "one part prehistoric beast and one part pure nightmare", stands as tall as Urshan is long and causes Lunacy as potently as the Gauru form does. A werewolf in this form is also more likely to slip into Death Rage.

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** Taken UpToEleven with * AwesomeButImpractical: The general opinion of Garou (War Form) in 1e. It should be the Primal Form, coolest and most lethal of forms, but it suffers from various problems that mean many fans never bother to assume it; Urshul is almost as effective a fighter -- better, in some ways, since it has access to certain combat options that Garou doesn't -- and doesn't have the ultimate limitations of Mother Luna's Gifts. The resultant monster wolf, described as "one part prehistoric beast and one part pure nightmare", stands as tall as Urshan is long and causes Lunacy as potently as the Gauru form does. A werewolf in this form is also more likely "you can only take actions to slip attack or run away" or "you risk flying into Death Rage. Rage every turn you remain in this form". ** 2e tries to rectify this problem by beefing up Garou substantially with, among other things, a supercharged HealingFactor that completely restores all non-Aggravated damage instantly. However, it's still at risk of Death Rage and now has a time-limit, so opinion differs on if they succeed.

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* CanisMajor: The Urshul or "Near Wolf" form allows a werewolf to turn into a massive, nearly bear-sized wolf. ** Taken UpToEleven with the Primal Form, the ultimate of Mother Luna's Gifts.Gifts in 1e. The resultant monster wolf, described as "one part prehistoric beast and one part pure nightmare", stands as tall as Urshan is long and causes Lunacy as potently as the Gauru form does. A werewolf in this form is also more likely to slip into Death Rage.
18th May '15 9:58:48 AM Elfive
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** As of second edition this is an ability ''any'' werewolf can learn.
4th Apr '15 9:59:35 PM WanderingBrowser
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*** That said, in 2e, several of these classic tells become Wolf-blood Tells and directly correlate to the power that the Wolf-blood has. For example, fur beneath the skin[[note]]no, we're NOT making that up; some cultures genuinely believed werewolves hid their fur beneath their skin, leading to accused werewolves being FlayedAlive[[/note]] granting natural armor, overly long fingers granting a bonus to performing rituals, monobrow resulting in an enhanced ability to appeal to empathy, etc.

* SilverBullet: Silver is precious to Luna, which means it turned against the Uratha when she cursed them. Silver makes the Forsaken's blood boil on contact, dealing aggravated damage. On top of that, in rare cases it turns their HealingFactor cancerous. They still get a better deal than the Pure, who never sought Luna's forgiveness; the Pure can't even ''touch'' silver without getting hurt.
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* SilverBullet: Silver is precious to Luna, which means it turned against the Uratha when she cursed them. Silver makes the Forsaken's blood boil on contact, dealing aggravated damage. On top of that, in rare cases it turns their HealingFactor cancerous. They still get a better deal than the Pure, who never sought Luna's forgiveness; the Pure can't even ''touch'' silver without getting hurt. Wolf-blooded with the A Wolf's Meat Tell in 2e also get itchy rashes just by touching silver, reflecting their ability to regenerate.

** Rather like the mall in Reaper Man, actually.
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** Rather like the mall in Reaper Man, Discworld/ReaperMan, actually.

* TrademarkFavoriteFood: In 1e, werewolves generally prefer meat, as one might expect. In 2e, werewolves are actually like [[TabletopGame/VampireTheRequiem vampires]] in that their diet becomes increasingly limited as their Primal UUrge grows stronger; from Primal Urge 2 on, they can only derive nourishment from first meat, then raw meat, then the flesh of other carnivores, and then finally only the flesh of beings that can channel Essence (namely spirits, hhumans, mages and other werewolves) can feed them.
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* TrademarkFavoriteFood: In 1e, werewolves generally prefer meat, as one might expect. In 2e, werewolves are actually like [[TabletopGame/VampireTheRequiem vampires]] in that their diet becomes increasingly limited as their Primal UUrge Urge grows stronger; from Primal Urge 2 on, they can only derive nourishment from first meat, then raw meat, then the flesh of other carnivores, and then finally only the flesh of beings that can channel Essence (namely spirits, hhumans, humans, mages and other werewolves) can feed them.
27th Mar '15 11:02:58 PM Leliel
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No, Wolf-blooded spread from werewolves through Lunacy, Wolf-blooded themselves are immune to Lunacy and you can't become an Uratha through Lunacy, not by any way the werewolves have picked up. The edited bit seems to have confused the two.
*** They have Lunacy on their side, which sends PrimalFear through all the nearby humans and makes them forget what scared them so much, but there are those who have enough willpower to resist or outright ignore Lunacy. ''They'' usually are the ones getting killed to uphold things.
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*** They have Lunacy on their side, which sends PrimalFear through all the nearby humans and makes them forget what scared them so much, but there are those who much...unless they already have enough willpower a viewpoint that allows for werewolves to resist or outright ignore Lunacy. ''They'' usually are the ones getting killed to uphold things.exist. In which case they may in fact be killed

** Wolf-Bloods can now function like this in the Second Edition. In fact, if one suffers a dramatic failure resisting Lunacy they actually absorb some of the Moon's power and become a werewolf during the triggering werewolf's next auspice phase.
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** Wolf-Bloods can now function like this in the Second Edition. In fact, if one suffers a dramatic failure resisting Edition, with the copier in question being ''any mortal in the universe.'' Fall against Lunacy they actually hard enough, and you absorb some of the Moon's power and become a its power, developing werewolf during like powers the triggering werewolf's next auspice phase. moon of the werewolf who you got the Lunacy from.
27th Mar '15 4:01:57 PM ManchuCandidate
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That sentence does not say Wolf-bloods have lunacy. "if one" refers to a Wolf-Blood and note the phrase "triggering werewolf". If you want to delete this you might want to delete bullet point under The Virus also
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** Wolf-Bloods can now function like this in the Second Edition. In fact, if one suffers a dramatic failure resisting Lunacy they actually absorb some of the Moon's power and become a werewolf during the triggering werewolf's next auspice phase.
27th Mar '15 11:07:29 AM Leliel
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Wolf-bloods don't have Lunacy
** Wolf-Bloods can now function like this in the Second Edition. In fact, if one suffers a dramatic failure resisting Lunacy they actually absorb some of the Moon's power and become a werewolf during the triggering werewolf's next auspice phase.
22nd Mar '15 5:38:58 PM WanderingBrowser
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Added DiffLines:
* TrademarkFavoriteFood: In 1e, werewolves generally prefer meat, as one might expect. In 2e, werewolves are actually like [[TabletopGame/VampireTheRequiem vampires]] in that their diet becomes increasingly limited as their Primal UUrge grows stronger; from Primal Urge 2 on, they can only derive nourishment from first meat, then raw meat, then the flesh of other carnivores, and then finally only the flesh of beings that can channel Essence (namely spirits, hhumans, mages and other werewolves) can feed them.
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