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* CombatPragmatist: Second Edition makes this a major thing for the Irraka. A common topic for their idle thoughts is, "How can I kill everyone in the room in the most efficient way possible?" An account of one Irraka's First Change involves him realizing that he's thinking about ways to take advantage of his old friends' disabilities and sports injuries in order to take them out fast.
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** This ''can'' be a thing for Iron Masters in 2e, though. The Iron Masters' favored prey is humans... but this can include things sufficiently ''like'' humans that still pose a potential danger to the Uratha. Like, say, vampires.
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Disambiguated.


** Helios, [[PowerOfTheSun spirit of the Sun]], is the reason the Shadow [[DaylightHorror isn't safe in day hours]]-he considers himself Luna's elder brother, and [[BigBrotherInstinct hates her children for killing her husband]]. While Luna has largely forgiven them or never blamed them, [[LawfulStupid it's not in Helios' nature to change his mind at all]], and so his Helion sun-spirits always harass and attack any Uratha they find.

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** Helios, [[PowerOfTheSun spirit of the Sun]], is the reason the Shadow [[DaylightHorror isn't safe in day hours]]-he hours -- he considers himself Luna's elder brother, and [[BigBrotherInstinct hates her children for killing her husband]]. While Luna has largely forgiven them or never blamed them, [[LawfulStupid it's not in Helios' nature to change his mind at all]], and so his Helion sun-spirits always harass and attack any Uratha they find.
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* RatedMForManly: The Blood Talons, like the Get of Fenris before them, and the Storm Lords, with the bulk of their initiation rituals designed to see how much punishment a supplicant can take before he cracks, both qualify.
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* ReducedResourceCost: As a membership benefit, some werewolf [[PrestigeClass Lodges]] grant an XP discount to learn skills that support their core mission. Garmir warriors get the discount on Athletics, Brawl, Weaponry, and Persuasion; [[TheChessmaster Crows]] get it for Larceny, Stealth, Politics, Persuasion, and Subterfuge.
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removing outdated Five Man Band tree, dewicking The Chick


* FiveManBand: The gameplay mechanics seem inclined to set up packs like this:
** TheHero: Elodoth
** TheLancer: Irraka
** TheBigGuy: Rahu
** TheSmartGuy: Ithaeur
** TheChick: Cahalith
** The tribes also fall into this pattern:
*** TheHero: Storm Lords
*** TheLancer: Hunters in Darkness
*** TheBigGuy: Blood Talons
*** TheSmartGuy: Iron Masters
*** TheChick: Bone Shadows
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This appears to be exclusive to the Old World of Darkness, so moving over to Werewolf The Apocalypse.


* VAmpiricWerewolf: ''[=TNWoD=]]'' usually forbids mixing templates, and in Werewolf: The Apocalypse, werewolves who are Embraced by vampires usually just die. The unluckiest ones become Abominations, Tortured Monsters who have most of the powers of both creatures but are at constant risk of falling to the Wyrm.
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* VAmpiricWerewolf: ''[=TNWoD=]]'' usually forbids mixing templates, and in Werewolf: The Apocalypse, werewolves who are Embraced by vampires usually just die. The unluckiest ones become Abominations, Tortured Monsters who have most of the powers of both creatures but are at constant risk of falling to the Wyrm.
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This story is true.[[note]]That's the [[OurWerewolvesAreDifferent Uratha]] equivalent to OnceUponATime, by the way[[/note]] Long ago, the physical world -- the ''Gurihal'' -- and the SpiritWorld -- the ''Hisil'' -- were one world, named Pangaea. The great spirit Father Wolf patrolled Pangaea, ensuring that spirits were kept in line and did not terrorize humanity. The first werewolves--beings part spirit and part human--were Father Wolf's children via the moon spirit, Luna, and were his followers and fellows in arms. But Father Wolf grew old and weak, so some of his children rose up and killed him (ostensibly for the greater good), and then all hell broke loose: The spirit world and the physical world were forever separated, and the descendants of the werewolves who struck down their own sire now inherit a grim legacy.

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This story is true.[[note]]That's the [[OurWerewolvesAreDifferent Uratha]] equivalent to OnceUponATime, by the way[[/note]] Long ago, the physical world -- the ''Gurihal'' -- and the SpiritWorld -- the ''Hisil'' -- were one world, named Pangaea. The great spirit Father Wolf -- ''Ur-Farah'' -- patrolled Pangaea, ensuring that spirits were kept in line and did not terrorize humanity. The first werewolves--beings part spirit and part human--were Father Wolf's children via the moon spirit, Luna, and were his followers and fellows in arms. But Father Wolf grew old and weak, so some of his children rose up and killed him (ostensibly for the greater good), and then all hell broke loose: The spirit world and the physical world were forever separated, split apart by the dying howl of Father Wolf, and the descendants of the werewolves who struck down their own sire now inherit a grim legacy.
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Baleful Polymorph was renamed per TRS


* MadScientist: Most idigam are some variation on this, what with their BalefulPolymorph ability and intelligent natures. Why do they do this? Actually a variety of reasons:

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* MadScientist: Most idigam are some variation on this, what with their BalefulPolymorph ForcedTransformation ability and intelligent natures. Why do they do this? Actually a variety of reasons:

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* ANaziByAnyOtherName: Ivory Claws, with their obsession with racial purity and discipline. They can even take a merit symbolizing good breeding or a flaw symbolizing bad breeding... which, to really drive in the FantasticRacism aspect, has absolutely no mechanical effect apart from how other Ivory Claws react.


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* ANaziByAnyOtherName: Ivory Claws, with their obsession with racial purity and discipline. They can even take a merit symbolizing good breeding or a flaw symbolizing bad breeding... which, to really drive in the FantasticRacism aspect, has absolutely no mechanical effect apart from how other Ivory Claws react.

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* ANaziByAnyOtherName: Ivory Claws, with their obsession with racial purity and discipline. They can even take a merit symbolizing good breeding or a flaw symbolizing bad breeding... which, to really drive in the FantasticRacism aspect, has absolutely no mechanical effect apart from how other Ivory Claws react.



* ANaziByAnyOtherName: Ivory Claws, with their obsession with racial purity and discipline. They can even take a merit symbolizing good breeding or a flaw symbolizing bad breeding... which, to really drive in the FantasticRacism aspect, has absolutely no mechanical effect apart from how other Ivory Claws react.

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* ANaziByAnyOtherName: Ivory Claws, with ArtificialInsolence: Life-or-death situations can force a dice roll for the werewolf to resist Death Rage. If they fail, they shift into War Form for the rest of the scene, ignoring everything but their obsession with racial purity and discipline. They can even take a merit symbolizing good breeding or a flaw symbolizing bad breeding... which, to really drive in the FantasticRacism aspect, has absolutely no mechanical effect apart from how other Ivory Claws react.fight-or-flight instinct.
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Up To Eleven is a defunct trope


** Taken UpToEleven with the Primal Form, the ultimate of Mother Luna's Gifts in 1e. The resultant monster wolf, described as "one part prehistoric beast and one part pure nightmare", stands as tall as Urshan is long and causes Lunacy as potently as the Gauru form does. A werewolf in this form is also more likely to slip into Death Rage.

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** Taken UpToEleven up to eleven with the Primal Form, the ultimate of Mother Luna's Gifts in 1e. The resultant monster wolf, described as "one part prehistoric beast and one part pure nightmare", stands as tall as Urshan is long and causes Lunacy as potently as the Gauru form does. A werewolf in this form is also more likely to slip into Death Rage.



** The Second Edition version of the Lodge of Garm takes this UpToEleven, as they specialize in hunting the oldest and most powerful werewolves that exist. The bond with their totem also gives them a subconscious desire to be [[DeathSeeker defeated by something more powerful than they are]].

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** The Second Edition version of the Lodge of Garm takes this UpToEleven, up to eleven, as they specialize in hunting the oldest and most powerful werewolves that exist. The bond with their totem also gives them a subconscious desire to be [[DeathSeeker defeated by something more powerful than they are]].
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** [[AxCrazy Zul Sanam]]: [[KillEmAll So I can destroy all werewolves]].

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** [[AxCrazy Zul Sanam]]: [[KillEmAll So I can destroy all werewolves]].werewolves.
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YMMV


* MagicPants: The shift from human to 900-pound killing machine usually destroys clothing utterly, but werewolves can learn a ritual known as the Rite of Dedication that allows clothing to become a part of their identity, causing it to change with them. Needless to say, [[FanNickname it's often referred to as]] the "Rite of Pants".

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* MagicPants: The shift from human to 900-pound killing machine usually destroys clothing utterly, but werewolves can learn a ritual known as the Rite of Dedication that allows clothing to become a part of their identity, causing it to change with them. Needless to say, [[FanNickname it's often referred to as]] the "Rite of Pants".
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* PreCharacterCustomizationGameplay: Character creation starts with a generic human and adds the Werewolf template, so the game suggests an optional "Prelude" chapter to play out how the character came to undergo the First Change.
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Ambiguity Index wick cleaning.


** Any human who becomes a wolf-blood in 2e does this, gaining at least one of a number of bizarre, unnatural traits called "tells", which range from having a werewolf-like HealingFactor to being born skin-thieves to having an EvilEye or a "living wolf-skin" that lets her assume lupine form. This is in stark contrast to their 1e kin, who A: were born, not made, and B: only got some enhanced resistance to {{Lunacy}} out of the deal

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** Any human who becomes a wolf-blood in 2e does this, gaining at least one of a number of bizarre, unnatural traits called "tells", which range from having a werewolf-like HealingFactor to being born skin-thieves to having an EvilEye evil eye or a "living wolf-skin" that lets her assume lupine form. This is in stark contrast to their 1e kin, who A: were born, not made, and B: only got some enhanced resistance to {{Lunacy}} out of the deal

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