History TabletopGame / WerewolfTheForsaken

27th Jul '16 6:51:16 PM Leliel
Is there an issue? Send a Message


* NighInvulnerable: Werewolves in 2e are superhumanly tough, capable of shrugging off anything that isn't silver or magic. In game crunch, they explicitly only take Aggravated damage from supernatural attacks and from silver, nothing else. Not even massive bodily devastation is inherently dangerous. So you can run a werewolf over with a car, blow it up, drop a tree on it, catch it in a rockslide... and it'll ''still'' heal up and come right back after you in a few minutes.

to:

** And massively subverted if ''Dark Eras'' was any indication. Pangaea may have been good ''for the werewolves'', but everyone else? Going by the fact that the Vinca did not advance for ''500 years'' due to their fear of the spirits, it's safe to say humans really don't mind, nor do many of the werewolves (it's even hinted that Luna ''may have agreed'' with the Forsaken to begin with, since it's revealed Death Rage and silver vulnerability are fundamental aspects of Uratha existence, not curses).
* NighInvulnerable: NighInvulnerable:
**
Werewolves in 2e are superhumanly tough, capable of shrugging off anything that isn't silver or magic. In game crunch, they explicitly only take Aggravated damage from supernatural attacks and from silver, nothing else. Not even massive bodily devastation is inherently dangerous. So you can run a werewolf over with a car, blow it up, drop a tree on it, catch it in a rockslide... and it'll ''still'' heal up and come right back after you in a few minutes.minutes.
** [[SuperpoweredEvilSide Gauru form]] jacks this up ''even higher'', as it boosts their HealingFactor to absurd levels-as in, ''everything'' not Aggravated is instantly recovered on the werewolf's next term-ie, ''Gauru heals faster than anyone can hurt it''. There's a reason it's called the "killing form" and not "war form" in several places.
21st Jul '16 4:28:12 AM Peteman
Is there an issue? Send a Message


** The Lodge of the Lake. That is all.

to:

** %%** The Lodge of the Lake. That is all.
16th Jul '16 6:58:55 AM 12345671
Is there an issue? Send a Message


** Ansar-zalag, a idigam that devoured a star-spirit and got its powers. It usually attacks and burns down every werewolf it can find not for revenge but ForTheEvulz and ego.

to:

** Ansar-zalag, a an idigam that who devoured a star-spirit and got its it's powers. It usually attacks and burns down every werewolf it can find not for revenge but ForTheEvulz and ego.
15th Jul '16 3:14:09 PM 12345671
Is there an issue? Send a Message


* LightIsNotGood: Two examples, one a lot more sympathetic than the next:

to:

* LightIsNotGood: Two Three examples, one a lot more sympathetic than the next:others:


Added DiffLines:

** Ansar-zalag, a idigam that devoured a star-spirit and got its powers. It usually attacks and burns down every werewolf it can find not for revenge but ForTheEvulz and ego.
20th May '16 8:05:36 AM TheOneWhoTropes
Is there an issue? Send a Message


** One of the supplement books, ''[[http://www.amazon.com/Skinchangers-World-Darkness-Chris-Campbell/dp/1588463354 Skinchangers]]'', has a character in it called Shuichi Kurama; who is possessed by a fox-spirit named Yoko. The manga/anime series ''YuYuHakusho'' has a fox demon named Yoko Kurama who was mortally wounded and took refuge in the womb of a pregnant woman, Shiori Minamino, and was reborn as her son, Shuichi Minamino. Even the description of Shuichi Kurama -long black hair, a pleasing face, a friendly demeanor, dresses in traditional clothes when he can get away with it and school uniforms when he can't- matches the one of Yoko Kurama in the manga (anime changed his hair color from black to red).

to:

** One of the supplement books, ''[[http://www.amazon.com/Skinchangers-World-Darkness-Chris-Campbell/dp/1588463354 Skinchangers]]'', has a character in it called Shuichi Kurama; who is possessed by a fox-spirit named Yoko. The manga/anime series ''YuYuHakusho'' ''Manga/YuYuHakusho'' has a fox demon named Yoko Kurama who was mortally wounded and took refuge in the womb of a pregnant woman, Shiori Minamino, and was reborn as her son, Shuichi Minamino. Even the description of Shuichi Kurama -long black hair, a pleasing face, a friendly demeanor, dresses in traditional clothes when he can get away with it and school uniforms when he can't- matches the one of Yoko Kurama in the manga (anime changed his hair color from black to red).
11th May '16 10:51:03 PM Leliel
Is there an issue? Send a Message


* DemonicPossession: Spirit hosts.

to:

** Lodges have several examples themselves. The Lodge of the Screaming Moon are obsessed with fear and the ability to cause it...in creatures that have already made their living by driving innocent people to utter terror and nightmares. The Eaters of the Dead do exactly that in service to a mad Firstborn...[[CrazySane who went rational again at some point]] and just wants to be accepted by her family again, by proving her "new Tribe" have a vital purpose in hunting malignant undead.
* DemonicPossession: Spirit hosts.Spirit-Ridden is a general term for people who have become inhabited by spirits eager to live on the flesh side of the Gauntlet, close to their food source, for a while. Urged just have the spirit exerting minor MoreThanMindControl to create more Essence, while Claimed have undergone complete [[FusionDance fusion]] with their passenger and have become unique monsters with the strength of both halves and less weaknesses than either.



* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at.

to:

* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at. at, and mages have a huge weakness in their need for preparation-werewolves start excellent at both planning and reacting to ambushes and only get better.
* LightIsNotGood: Two examples, one a lot more sympathetic than the next:
** Helios, [[PowerOfTheSun spirit of the Sun]], is the reason the Shadow [[DaylightHorror isn't safe in day hours]]-he considers himself Luna's elder brother, and [[BigBrotherInstinct hates her children for killing her husband]]. While Luna has largely forgiven them or never blamed them, [[LawfulStupid it's not in Helios' nature to change his mind at all]], and so his Helion sun-spirits always harass and attack any Uratha they find.
** The Lodge of Apollo claims to be the clergy of the sun god, utterly neutral in the war between Forsaken and Pure and hoping only to keep their temples nice and running. [[VillainWithGoodPublicity They don't mention the fact that powering said temples]] is done by [[HumanResources feeding the fires the souls of intruders]], which they deliberately lure by playing to the worst aspects of humanity and Uratha. Also, "Apollo"? Is either an idigam or a Maeljin that was [[SealedEvilInACan trapped on the sun by Luna]], and created the Lodge as a plot to escape and TakeOverTheWorld.
11th May '16 10:16:55 PM alex226
Is there an issue? Send a Message


* SewerGator: One potential manifestation of a powerful sewer-{{spirit|s}} from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".

to:

* SewerGator: One potential manifestation of a powerful sewer-{{spirit|s}} sewer-spirit from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".
10th May '16 10:25:56 PM Theriocephalus
Is there an issue? Send a Message


The Forsaken band together into tribes, loose sociopolitical groups who share the same patron spirit: Blood Talons, the tribe of fierce warriors, Bone Shadows, the shamans and spirit walkers of the Forsaken, Hunters in Darkness, the hardy and bestial scouts and explorers, Iron Masters, the urban and cosmopolitan wielders of human technology and society, and Storm Lords, the generals and high kings of their kind. The antagonistic Pure werewolves have tribes as well: The zealous fanatics of the Fire-Touched, the cold and manipulative Ivory Claws, and the hunter-warrior gladiators of the Predator Kings.

to:

The Forsaken band together into tribes, loose sociopolitical groups who share the same patron spirit: the fierce warriors of the Blood Talons, the tribe of fierce warriors, Bone Shadows, the shamans and spirit walkers of the Forsaken, Hunters in Darkness, Bone Shadows, the hardy and bestial scouts and explorers, Iron Masters, explorers of the Hunters in Darkness, the urban and cosmopolitan wielders of human technology and society, society of the Iron Masters, and Storm Lords, the generals and high kings of their kind. the Storm Lords. The antagonistic Pure werewolves have tribes as well: The the zealous fanatics of the Fire-Touched, the cold and manipulative Ivory Claws, and the hunter-warrior gladiators of the Predator Kings.
10th May '16 10:15:51 PM Theriocephalus
Is there an issue? Send a Message


* SewerGator: : One potential manifestation of a powerful sewer-{{spirit|s}} from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".

to:

* SewerGator: : One potential manifestation of a powerful sewer-{{spirit|s}} from the "Predators" supplement book is described as a deformed giant rat riding "a great albino alligator".
10th May '16 10:15:03 PM Theriocephalus
Is there an issue? Send a Message


* SpiritWorld: The Hisil (also known as the Shadow, or the Other). Given that it's the twisted reflection of the ''World of Darkness'', it's not really surprising that it has more in common with ''Franchise/SilentHill'' than most. To give you an idea of the things that happen in there, mall-spirits lure other spirits and Werewolves into them. Where they are then devoured by the greater building spirit.
** Rather like the mall in Discworld/ReaperMan, actually.
** To be specific, Silent Hill is a Verge keyed to the protagonist's emotional state. The normal town is in Twilight--unrelated to the terrible books, it's a different layer of the world that spirits exist in when they're not in Shadow--and the Verge opens up, taking the character into Shadow for the Otherworld.

to:

* SpiritWorld: The Hisil (also known as the Shadow, or the Other). Given that it's the twisted reflection of the ''World of Darkness'', it's not really surprising that it has more in common with ''Franchise/SilentHill'' than most. To give you an idea of the things that happen in there, mall-spirits lure other spirits and Werewolves into them. Where them, where they are then devoured by the greater building spirit.
**
spirit. Rather like the mall in Discworld/ReaperMan, actually.
** To be specific, Silent Hill is a Verge keyed to the protagonist's emotional state. The normal town is in Twilight--unrelated to the terrible books, it's Twilight, a different layer of the world that spirits exist in when they're not in Shadow--and the Verge opens up, taking the character into Shadow for the Otherworld.
This list shows the last 10 events of 101. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.WerewolfTheForsaken