History TabletopGame / WerewolfTheForsaken

1st May '18 9:35:05 PM nombretomado
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* IThoughtItMeant: A Fetish is a magic item. [[{{Fetish}} Get your head out of the gutter]].
7th Mar '18 9:37:29 PM darksoul4242
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** One weakness of the Pure Tribes is that they do not have Auspices, said to be because they refused to accept any guilt for Father Wolf's death and thus never got back on Luna's good side. They also actively hate Luna, and reject any association with her or her laws. One of the conditions for Forsaken uratha to defect to the Pure is to undergo a ritual which permanently destroys their auspice.

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** One weakness of the Pure Tribes is that they do not have Auspices, said to be because they refused to accept any guilt for Father Wolf's death and thus never got back on Luna's good side. They also actively hate Luna, and reject any association with her or her laws. One of the conditions for Forsaken uratha Uratha to defect to the Pure is to undergo a ritual which permanently destroys their auspice.
8th Feb '18 6:44:21 AM SorPepita
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The game presents a nest of unsettling dilemmas for characters: They grew up believing themselves to be human, but now find that they are part of a larger and more dangerous world where the human way of acting (and feeling) can be a detriment. They've inherited a legacy and blood-war not of their own making but which poses a dire threat to themselves and everyone around them anyway. And they have the unenviable job of navigating and policing a strange and alien world of totally inhuman entities who by their nature resent and fear them. The only thing they have to rely on is each other...if that?

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The game presents a nest of unsettling dilemmas for characters: They grew up believing themselves to be human, but now find that they are part of a larger and more dangerous world where the human way of acting (and feeling) can be a detriment. They've inherited a legacy and blood-war not of their own making but which poses a dire threat to themselves and everyone around them anyway. And they have the unenviable job of navigating and policing a strange and alien world of totally inhuman entities who by their nature resent and fear them. The only thing they have to rely on is each other... if that?
23rd Jan '18 1:03:53 PM StarSong212
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** The tribes also fall into this pattern:
*** TheHero: Storm Lords
*** TheLancer: Hunters in Darkness
*** TheBigGuy: Blood Talons
*** TheSmartGuy: Iron Masters
*** TheChick: Bone Shadows
11th Jan '18 10:33:23 AM handfoc
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2nd May '17 4:27:16 PM satorui
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*** and in 2e, downplayed, by the Raised by Wolves merit for Wolfblooded characters, which states that the character was raised in their werewolf parents's pack (wolfblooded being allowed as pack members in 2e) and is thus used to supernatural events.
26th Apr '17 11:09:57 AM Elfive
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* Sex Shifter: The Luna's embrace gift in 2e allows any werewolf with at least one dot of honor renown to do this.

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* Sex Shifter: SexShifter: The Luna's embrace gift in 2e allows any werewolf with at least one dot of honor renown to do this.
9th Apr '17 7:40:18 PM satorui
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Added DiffLines:

* Sex Shifter: The Luna's embrace gift in 2e allows any werewolf with at least one dot of honor renown to do this.
19th Mar '17 9:52:27 AM nombretomado
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* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at, and mages have a huge weakness in their need for preparation-werewolves start excellent at both planning and reacting to ambushes and only get better.

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* LinearWarriorsQuadraticWizards: Werewolves are the most powerful starting level player characters in the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, but mages eclipse them at higher levels. That being said, higher level werewolf abilities are nothing to sneeze at, and mages have a huge weakness in their need for preparation-werewolves start excellent at both planning and reacting to ambushes and only get better.
20th Jan '17 8:04:51 AM Morgenthaler
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** The Brineborn from ''War Against the Pure'' are basically shapeshifter expies of the [[CthulhuMythos Deep Ones]]. Only they aren't hostile towards humans as a rule and are, in fact, pretty pathetic. Their own legends say that Mother Ocean has forsaken them and they have no place amongst humanity, they can't get more than ten miles away from a large body of water without getting weaker and weaker, they can't swim for more than a couple of hours before having uncontrollable panic attacks, they can't even breathe water for longer than an hour or so even in their fishy forms.

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** The Brineborn from ''War Against the Pure'' are basically shapeshifter expies of the [[CthulhuMythos [[Franchise/CthulhuMythos Deep Ones]]. Only they aren't hostile towards humans as a rule and are, in fact, pretty pathetic. Their own legends say that Mother Ocean has forsaken them and they have no place amongst humanity, they can't get more than ten miles away from a large body of water without getting weaker and weaker, they can't swim for more than a couple of hours before having uncontrollable panic attacks, they can't even breathe water for longer than an hour or so even in their fishy forms.
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