History TabletopGame / WarhammerFantasyRoleplay

9th Dec '16 4:49:04 PM FearlessSon
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--> While you sleep, your genitals decide to leave you and run off north to the realm of Chaos, in their place you are granted a toothed orifice which stage whispers lewd suggestions at inappropriate moments.

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--> While you sleep, your genitals decide to leave you and run off north to the realm of Chaos, in their place you are granted a toothed orifice which stage whispers {{stage whisper}}s lewd suggestions at inappropriate moments.
17th Oct '16 4:15:56 PM dlchen145
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* TheGrotesque: Long term contact with chaos or warpstone often induces mutations in player characters, regardless of whether you choose to fight against or embrace the corruption eventually you ''will'' lose your mind. If you're playing the now outdated second edition and you're a Norscan with a mutation, congratulations! You can start as a {{Badass}} Chaos Marauder! And it's all up hill from there.

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* TheGrotesque: Long term contact with chaos or warpstone often induces mutations in player characters, regardless of whether you choose to fight against or embrace the corruption eventually you ''will'' lose your mind. If you're playing the now outdated second edition and you're a Norscan with a mutation, congratulations! You can start as a {{Badass}} badass Chaos Marauder! And it's all up hill from there.
19th Aug '16 10:00:41 AM Malady
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Added DiffLines:

** One for ''Series/Warehouse13'': In one of the oldest official adventures, a ritual to open a demonic portal in the heart of the Empire is set in Warehouse number 13.


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* VaginaDentata: The mutation where:
--> While you sleep, your genitals decide to leave you and run off north to the realm of Chaos, in their place you are granted a toothed orifice which stage whispers lewd suggestions at inappropriate moments.
7th Aug '16 5:24:49 PM Morgenthaler
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** There's also a page of critical hit effects once you hit 0 wounds -- and quite a few fan-made expanded ones, including [[http://www.windsofchaos.com/?page_id=19 an epic 16+ page version written by a medical professional]] with quite a few eye-watering effects that makes ''DarkHeresy'''s tables look like a walk in the park by comparison.

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** There's also a page of critical hit effects once you hit 0 wounds -- and quite a few fan-made expanded ones, including [[http://www.windsofchaos.com/?page_id=19 an epic 16+ page version written by a medical professional]] with quite a few eye-watering effects that makes ''DarkHeresy'''s ''TabletopGame/DarkHeresy'''s tables look like a walk in the park by comparison.



* MadeOfPlasticine: Not as bad as ''DarkHeresy'' due to the lower power levels, but there is some ''nasty'' stuff on the critical hit tables with the highest level cleaving the offending body part right off/right in two.

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* MadeOfPlasticine: Not as bad as ''DarkHeresy'' ''TabletopGame/DarkHeresy'' due to the lower power levels, but there is some ''nasty'' stuff on the critical hit tables with the highest level cleaving the offending body part right off/right in two.
11th Jun '16 11:58:51 AM FearlessSon
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* CharacterAlignment: Only present in the First edition of the game. While broadly similar to their D&D equivalents, there were some differences. The options were:

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* CharacterAlignment: [[{{in-universe}} ]] Only present in the First edition of the game. While broadly similar to their D&D equivalents, there were some differences. The options were:
27th May '16 6:21:23 PM Grudgeal
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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].

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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: SuspiciouslySpecificDenial[=/=]CouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].
27th May '16 6:20:54 PM Grudgeal
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Added DiffLines:

* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].
27th Apr '16 1:57:06 AM Juicehead_Baby
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--> In the grim darkness of medieval Europe you will roll peasants and die of cholera.





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\n[[caption-width-right:350:''In the grim darkness of medieval Europe you will roll peasants and die of cholera.'']]

13th Apr '16 5:20:47 PM WillBGood
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Part ''TabletopGame/DungeonsAndDragons'', part ''TabletopGame/{{Paranoia}}'', part Cthulhu, WFRP shares in its parent setting's bleakness. A solidly [[BlackAndGreyMorality Grey vs Black setting]], WFRP is uncompromising in its grimness; instead of simply choosing a race and a class, you are advised to roll a dice for a race and a "career," which include heroic backgrounds like rat catchers, rag pickers, thugs for hire and tax collectors. After all, life isn't fair, and in ''TabletopGame/{{Warhammer}}'', it's downright sadistic.

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Part ''TabletopGame/DungeonsAndDragons'', part ''TabletopGame/{{Paranoia}}'', part Cthulhu, WFRP shares in its parent setting's bleakness. A solidly [[BlackAndGreyMorality Grey vs Black setting]], WFRP is uncompromising in its grimness; instead of simply choosing a race and a class, you are advised to roll a dice for a race and a "career," "career," which include heroic backgrounds like rat catchers, rag pickers, thugs for hire and tax collectors. After all, life isn't fair, and in ''TabletopGame/{{Warhammer}}'', it's downright sadistic.
15th Mar '16 4:45:52 PM Anorgil
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* GunsAreWorthless: Averted. Guns are extremely deadly if they hit -- which reflects in their extremely high purchase price. Barring rolling up a soldier, your average PC will be lucky if he ever ''sees'' one.
** The operative words, of course, are ''if they hit.'' The Old World being the equivalent of 16th-century Europe, guns are not well noted for their accuracy or reliability (with the exception of Hochland Long Rifles, which are bloody expensive even for firearms).

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* GunsAreWorthless: Averted.Zigzagged. Guns are extremely deadly if they hit -- which reflects in their extremely high purchase price. Barring rolling up a soldier, your average PC will be lucky if he ever ''sees'' one.
** The
one. However, the operative words, of course, words are ''if they hit.'' The Old World being the equivalent of 16th-century Europe, guns are not well noted for their accuracy or reliability (with the exception of Hochland Long Rifles, which are bloody expensive even for firearms).
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