History TabletopGame / WarhammerFantasyRoleplay

25th May '17 8:41:41 AM SebastianGray
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Independent publisher Hogshead obtained the rights to publish ''WFRP'' in 1995, though GW retained editorial control to ensure any original material remained true to their canon. Hogshead reverted the license to GW in 2002 when they came under new ownership, and in 2005 Games Workshop published a 2nd edition of the rules developed by outside developer GreenRonin. In 2009, after getting the license, Fantasy Flight Games - the publishers of TabletopGame/DarkHeresy and the TabletopGame/RogueTrader RPG, which use variations in the 2nd edition rules - put out a somewhat controversial 3rd edition; support for that ended in 2014.

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Independent publisher Hogshead obtained the rights to publish ''WFRP'' in 1995, though GW retained editorial control to ensure any original material remained true to their canon. Hogshead reverted the license to GW in 2002 when they came under new ownership, and in 2005 Games Workshop published a 2nd edition of the rules developed by outside developer GreenRonin. In 2009, after getting the license, Fantasy Flight Games - the publishers of TabletopGame/DarkHeresy and the TabletopGame/RogueTrader RPG, which use variations in the 2nd edition rules - put out a somewhat controversial 3rd edition; support for that ended in 2014.
2014. In May 2017 it was announced that a 4th edition of the game would be released by Cubicle 7 Entertainment.
30th Apr '17 11:29:45 PM PsyckoSama
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** This is because it was based off of an earlier rendition Warhammer Fantasy, before a great deal of the setting was rewritten in WFB5e.

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** This is because it was based off of an earlier rendition Warhammer Fantasy, before a great deal of the setting was rewritten in WFB5e.5e.
30th Apr '17 11:28:50 PM PsyckoSama
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** This is because it was based off of an earlier rendition Warhammer Fantasy, before a great deal of the setting was rewritten in WFB5e.
23rd Apr '17 5:36:38 PM kikiandlala
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* {{Mutants}}: The presence of Moorcock-inspired Chaos mutants is a feature that set Warhammer apart from many other fantasy wargame/role-playing systems and here they're given all the gory detail they deserve. Being a mutant meant everything from being a complete cripple, to merely being an ugly human, to becoming a freak powerful enough to put most X-Men to shame and everything in between.
9th Dec '16 4:49:04 PM FearlessSon
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--> While you sleep, your genitals decide to leave you and run off north to the realm of Chaos, in their place you are granted a toothed orifice which stage whispers lewd suggestions at inappropriate moments.

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--> While you sleep, your genitals decide to leave you and run off north to the realm of Chaos, in their place you are granted a toothed orifice which stage whispers {{stage whisper}}s lewd suggestions at inappropriate moments.
17th Oct '16 4:15:56 PM dlchen145
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* TheGrotesque: Long term contact with chaos or warpstone often induces mutations in player characters, regardless of whether you choose to fight against or embrace the corruption eventually you ''will'' lose your mind. If you're playing the now outdated second edition and you're a Norscan with a mutation, congratulations! You can start as a {{Badass}} Chaos Marauder! And it's all up hill from there.

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* TheGrotesque: Long term contact with chaos or warpstone often induces mutations in player characters, regardless of whether you choose to fight against or embrace the corruption eventually you ''will'' lose your mind. If you're playing the now outdated second edition and you're a Norscan with a mutation, congratulations! You can start as a {{Badass}} badass Chaos Marauder! And it's all up hill from there.
19th Aug '16 10:00:41 AM Malady
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** One for ''Series/Warehouse13'': In one of the oldest official adventures, a ritual to open a demonic portal in the heart of the Empire is set in Warehouse number 13.


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* VaginaDentata: The mutation where:
--> While you sleep, your genitals decide to leave you and run off north to the realm of Chaos, in their place you are granted a toothed orifice which stage whispers lewd suggestions at inappropriate moments.
7th Aug '16 5:24:49 PM Morgenthaler
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** There's also a page of critical hit effects once you hit 0 wounds -- and quite a few fan-made expanded ones, including [[http://www.windsofchaos.com/?page_id=19 an epic 16+ page version written by a medical professional]] with quite a few eye-watering effects that makes ''DarkHeresy'''s tables look like a walk in the park by comparison.

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** There's also a page of critical hit effects once you hit 0 wounds -- and quite a few fan-made expanded ones, including [[http://www.windsofchaos.com/?page_id=19 an epic 16+ page version written by a medical professional]] with quite a few eye-watering effects that makes ''DarkHeresy'''s ''TabletopGame/DarkHeresy'''s tables look like a walk in the park by comparison.



* MadeOfPlasticine: Not as bad as ''DarkHeresy'' due to the lower power levels, but there is some ''nasty'' stuff on the critical hit tables with the highest level cleaving the offending body part right off/right in two.

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* MadeOfPlasticine: Not as bad as ''DarkHeresy'' ''TabletopGame/DarkHeresy'' due to the lower power levels, but there is some ''nasty'' stuff on the critical hit tables with the highest level cleaving the offending body part right off/right in two.
11th Jun '16 11:58:51 AM FearlessSon
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* CharacterAlignment: Only present in the First edition of the game. While broadly similar to their D&D equivalents, there were some differences. The options were:

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* CharacterAlignment: [[{{in-universe}} ]] Only present in the First edition of the game. While broadly similar to their D&D equivalents, there were some differences. The options were:
27th May '16 6:21:23 PM Grudgeal
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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].

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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: SuspiciouslySpecificDenial[=/=]CouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].
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