History TabletopGame / WarhammerFantasyRoleplay

11th Jun '16 11:58:51 AM FearlessSon
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* CharacterAlignment: Only present in the First edition of the game. While broadly similar to their D&D equivalents, there were some differences. The options were:

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* CharacterAlignment: [[{{in-universe}} ]] Only present in the First edition of the game. While broadly similar to their D&D equivalents, there were some differences. The options were:
27th May '16 6:21:23 PM Grudgeal
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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].

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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: SuspiciouslySpecificDenial[=/=]CouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].
27th May '16 6:20:54 PM Grudgeal
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* SuspiciouslySpecificDenial[=/=]ICouldSayItBut: The bread and butter of Bretonnian society according to the 2nd edition supplement. Many of the chapters on the dukedoms mention a number of regional quirks, most of whom [[BlatantLies most definitively do not involve cleverly avoiding the iron-bound honour culture of Bretonnia through insinuation and double-speak]].
27th Apr '16 1:57:06 AM Juicehead_Baby
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--> In the grim darkness of medieval Europe you will roll peasants and die of cholera.





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\n[[caption-width-right:350:''In the grim darkness of medieval Europe you will roll peasants and die of cholera.'']]

13th Apr '16 5:20:47 PM WillBGood
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Part ''TabletopGame/DungeonsAndDragons'', part ''TabletopGame/{{Paranoia}}'', part Cthulhu, WFRP shares in its parent setting's bleakness. A solidly [[BlackAndGreyMorality Grey vs Black setting]], WFRP is uncompromising in its grimness; instead of simply choosing a race and a class, you are advised to roll a dice for a race and a "career," which include heroic backgrounds like rat catchers, rag pickers, thugs for hire and tax collectors. After all, life isn't fair, and in ''TabletopGame/{{Warhammer}}'', it's downright sadistic.

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Part ''TabletopGame/DungeonsAndDragons'', part ''TabletopGame/{{Paranoia}}'', part Cthulhu, WFRP shares in its parent setting's bleakness. A solidly [[BlackAndGreyMorality Grey vs Black setting]], WFRP is uncompromising in its grimness; instead of simply choosing a race and a class, you are advised to roll a dice for a race and a "career," "career," which include heroic backgrounds like rat catchers, rag pickers, thugs for hire and tax collectors. After all, life isn't fair, and in ''TabletopGame/{{Warhammer}}'', it's downright sadistic.
15th Mar '16 4:45:52 PM Anorgil
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* GunsAreWorthless: Averted. Guns are extremely deadly if they hit -- which reflects in their extremely high purchase price. Barring rolling up a soldier, your average PC will be lucky if he ever ''sees'' one.
** The operative words, of course, are ''if they hit.'' The Old World being the equivalent of 16th-century Europe, guns are not well noted for their accuracy or reliability (with the exception of Hochland Long Rifles, which are bloody expensive even for firearms).

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* GunsAreWorthless: Averted.Zigzagged. Guns are extremely deadly if they hit -- which reflects in their extremely high purchase price. Barring rolling up a soldier, your average PC will be lucky if he ever ''sees'' one.
** The
one. However, the operative words, of course, words are ''if they hit.'' The Old World being the equivalent of 16th-century Europe, guns are not well noted for their accuracy or reliability (with the exception of Hochland Long Rifles, which are bloody expensive even for firearms).
15th Mar '16 4:32:15 PM Anorgil
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* OldMoney: 12 copper pennies to the silver shilling, 20 silver shillings to the gold crown. Confusing as hell for anyone who grew up with decimalized money (basically everyone who isn't a Brit or an Irishman born after the mid-60's)

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* OldMoney: OldBritishMoney: The Empire has a similar monetary system: 12 copper pennies to the silver shilling, 20 silver shillings to the gold crown. Confusing as hell for anyone who grew up with decimalized money (basically everyone who isn't a Brit or an Irishman born after the mid-60's)
4th Oct '15 8:09:33 AM MasterNecromancer
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* {{Cult}}: The old world is polytheistic, all it's major gods command a cult to do their bidding. And their bidding is often very bloody, gods in Warhammer are not moral pillars or [[AnthropomorphicPersonification Anthropomorphic Personifications]] but tyrannical masters who will strike you down if you don't give them their due. As such, most of the important people of the empire belong to (often rival) cults, who for all their mutual dislike, hate chaos, foreigners and elves '''more.'''

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* {{Cult}}: The old world is polytheistic, all it's major gods command a cult to do their bidding. And their bidding is often very bloody, bloody; gods in Warhammer are not moral pillars or [[AnthropomorphicPersonification Anthropomorphic Personifications]] but tyrannical masters who will strike you down if you don't give them their due. As such, most of the important people of the empire belong to (often rival) cults, who for all their mutual dislike, hate chaos, foreigners and elves '''more.'''



* RagsToRoyalty: First the good news: one of the supplements has a campaign allowing player characters to create (or more likely steal) a principality of their own! The bad news: said principality is in the monster/bandit/Chaos haunted Border Princes, will probably make [[Literature/{{Discworld}} Lancre]] look vast and wealthy in comparison and comes with a court full of people just itching [[TheStarscream to do]] the player characters what they did to the last guy.

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* RagsToRoyalty: First the good news: one of the supplements has a campaign allowing player characters to create (or more likely steal) a principality of their own! The bad news: said principality is in the monster/bandit/Chaos haunted Border Princes, will probably make [[Literature/{{Discworld}} Lancre]] look vast and wealthy in comparison and comes with a court full of people just itching [[TheStarscream to do]] to the player characters what they did to the last guy.



* VancianMagic: Obeys the first law, but not the two second ones. Also comes with the caveat that every spell has at least a 10% chance of driving the caster insane or causing chaos manifestations, successful or no. (The more dice you roll to cast a spell, the greater the chance.)

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* VancianMagic: Obeys the first law, but not the two second ones. and third laws. Also comes with the caveat that every spell has at least a 10% chance of driving the caster insane or causing chaos manifestations, successful or no. (The not (the more dice you roll to cast a spell, the greater the chance.)chance).
16th Aug '15 6:59:57 PM Anorgil
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** The operative words, of course, are ''if they hit.'' The Old World being the equivalent of 16th-century Europe, guns are not well noted for their accuracy or reliability (with the exception of Hochland Long Rifles, which are bloody expensive even for firearms).


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* SimpleStaff: The only weapon that priests of Shallya are allowed to use.
4th Aug '15 10:07:14 AM Anorgil
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* ScrewYouElves: Particularly in the rural areas of the Empire, elves have basically the same social problems as [[BurnTheWitch wizards]]. The Old World Armoury even mentions an "ear tax" levied on elves, although it's not always enforced. Altdorfers, though, generally avert this trope, since so much weird magical shit goes down in Altdorf anyway.
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