History TabletopGame / WarhammerFantasyRoleplay

18th Jun '18 11:51:59 AM StoneBasilisk
Is there an issue? Send a Message


* RunningGag: Any references to Rat Catchers or the Rat Catcher career will always mention their most important trapping: the small (but vicious) dog.

to:

* RunningGag: Any references to Rat Catchers or the Rat Catcher career will always mention their most important trapping: the a small (but vicious) dog.dog.
** In second edition's ''Old World Armoury'', a stat entry on common dogs specifically notes that rat catcher dogs have the "Warrior Born" talent (granting +5% to their Weapon Skill characteristic).
17th Jun '18 2:38:54 PM Malady
Is there an issue? Send a Message


* CharacterAlignment: [[{{in-universe}} ]] Only present in the First Edition of the game. While broadly similar to their ''D&D'' equivalents, there were some differences. The options were:

to:

* CharacterAlignment: [[{{in-universe}} ]] InUniverse. Only present in the First Edition of the game. While broadly similar to their ''D&D'' equivalents, there were some differences. The options were:
17th Jun '18 11:07:05 AM StoneBasilisk
Is there an issue? Send a Message


* ItIsPronouncedTroPAY: Mannfred Von Carstein takes a special delight in flaying the tongues of anyone who [[ShoutOut pronounces "Von Carstein"]] to rhyme with [[Film/YoungFrankenstein "seen"]]

to:

* ImmortalsFearDeath: In second edition, Vampires need to test for Insanity Point gain if they suffer damage from any of their [[OurVampiresAreDifferent many possible]] weaknesses, the most universal being fire, sunlight, silver and blessed weaponry.
* ItIsPronouncedTroPAY: Mannfred Von Carstein takes a special delight in flaying the tongues of anyone who [[ShoutOut pronounces "Von Carstein"]] to rhyme with [[Film/YoungFrankenstein "seen"]]"seen"]].


Added DiffLines:

* OurDemonsAreDifferent: Boy, are they. Aside from the variety of common daemon types aligned to the different Chaos gods, second edition's ''Tome of Corruption'' contains a system for randomly-generating unique daemons of the [[TheImp "least"]], [[EliteMooks "lesser"]] and [[AnimalisticAbomination "beast"]] varieties. You're encouraged to create daemons that are as strange and memorable as possible, with the aid of the book's d1000 mutation chart.


Added DiffLines:

* OurVampiresAreDifferent: As typical, the vampires of the ''Warhammer'' world are split into five distinct bloodlines ([[VampireMonarch Von Carstein]], [[VampiresAreSexGods Lahmian]], [[BlackKnight Blood Dragon]], [[LooksLikeOrlok Necrarch]] and [[TheGrotesque Strigoi]]), though independent vampires are possible. The second edition book ''Night's Dark Masters'' features a system for customizing vampires for your campaign, which also reveals that no two vampires ever have the same powers or weaknesses - Instead, vampires possess five random weaknesses (the defaults being [[WeakenedByTheLight sunlight]], [[WeakToFire fire]], [[SilverHasMysticPowers silver]], [[HolyBurnsEvil blessed weapons]], [[CannotCrossRunningWater running water]] and a pair of specific herbs), and gain two random vampiric powers each time they climb up a special career chain (one common to their bloodline, one normally associated with a different bloodline). So you can have a vampire carrying a virulent plague in his bites, who can transform into a cloud of mist to flee danger, but who also spontaneously combusts when struck by [[FantasyMetals ilthilmar]] and is averse to the sight of an innocent person's tears.
12th Jun '18 12:57:48 PM StoneBasilisk
Is there an issue? Send a Message

Added DiffLines:

* MinionMaster: The [[BlackMagic Dark Lores of Chaos and Necromancy]] both feature spells that create minions for combat - Necromancy can [[NightOfTheLivingMooks reanimate corpses as zombies]], while Chaos [[OurDemonsAreDifferent summons daemons]]. Generally, zombies are weak and mindless but can be mass-produced (a necromancer can reanimate and control one corpse for every point of Will Power he has, to the game's cap of 100), while daemons are much stronger but very risky (a wizard must not only succeed in casting the spell itself, but must also succeed a Will Power test or the daemon(s) will ignore the summoner and do whatever they want. [[AlwaysChaoticEvil This is never a good thing]]).
8th Jun '18 12:55:54 PM StoneBasilisk
Is there an issue? Send a Message

Added DiffLines:

* GreaterScopeVillain: Archaon the Everchosen is portrayed as this in second edition, which is nominally set in the immediate aftermath of the Storm of Chaos. Although his armies were routed at Middenheim, much of the Empire's northeast - particularly Ostland and Hochland - have been totally sacked by the armies of Chaos. Stragglers from Archaon's hordes infest the wilderness, while beastmen herds and Chaos cults galvanized by the recent warfare do everything they can to sabotage the reeling Empire and tip the scales back in Archaon's favor, contributing to the AdventureFriendlyWorld.
23rd May '18 5:35:34 PM Anorgil
Is there an issue? Send a Message


Independent publisher Hogshead obtained the rights to publish ''WFRP'' in 1995, though GW retained editorial control to ensure any original material remained true to their canon. Hogshead reverted the license to GW in 2002 when they came under new ownership, and in 2005 Games Workshop published a 2nd edition of the rules developed by outside developer GreenRonin. In 2009, after getting the license, Fantasy Flight Games -- the publishers of TabletopGame/DarkHeresy and the TabletopGame/RogueTrader RPG, which use variations in the 2nd edition rules -- put out a somewhat controversial 3rd edition; support for that ended in 2014. In May 2017 it was announced that a 4th edition of the game would be released by Cubicle 7 Entertainment.

to:

Independent publisher Hogshead obtained the rights to publish ''WFRP'' in 1995, though GW retained editorial control to ensure any original material remained true to their canon. Hogshead reverted the license to GW in 2002 when they came under new ownership, and in 2005 Games Workshop published a 2nd edition of the rules developed by outside developer GreenRonin. In 2009, after getting the license, Fantasy Flight Games -- the publishers of TabletopGame/DarkHeresy and the TabletopGame/RogueTrader RPG, which use variations in the 2nd edition rules -- put out a somewhat controversial 3rd edition; support for that ended in 2014. In May 2017 it was announced that a 4th edition of the game would be released by Cubicle 7 Entertainment.
Entertainment; the core rulebooks will be released in June (PDF) or July (hardcover) of 2018.
21st Apr '18 6:18:21 PM nombretomado
Is there an issue? Send a Message


** An especially {{egregious}} example of this trope, seeing as the 2nd edition of the game, as it got more and more supplements, got exact prices on every damn expensive thing the creators could think of. The most expensive object in the game would be a best craftsmanship galleon, which following game rules costs a stunning 120 THOUSAND gold crowns in a game where players have much better odds scavenging their equipment than working to make enough money to actually afford pistols or plate armour - both of which at common craftsmanship cost almost 1/500 of the galleon. Yeah... it's basically just a TakeThat to players.

to:

** An especially {{egregious}} JustForFun/{{egregious}} example of this trope, seeing as the 2nd edition of the game, as it got more and more supplements, got exact prices on every damn expensive thing the creators could think of. The most expensive object in the game would be a best craftsmanship galleon, which following game rules costs a stunning 120 THOUSAND gold crowns in a game where players have much better odds scavenging their equipment than working to make enough money to actually afford pistols or plate armour - both of which at common craftsmanship cost almost 1/500 of the galleon. Yeah... it's basically just a TakeThat to players.
14th Mar '18 12:19:21 AM StoneBasilisk
Is there an issue? Send a Message


* BlackMagic: The Dark Lores, chiefly [[EntropyAndChaosMagic Chaos]] and [[{{Necromancer}} Necromancy]]. Where the conventional arcane lores involve specializing in the powers of a particular Wind of Magic, such as ''[[PlayingWithFire aqshy]]'' or ''[[CastingAShadow ulgu]]'', Dark Lores utilize a discordant, haphazard mix of the Winds known formally as ''dhar''. ''Dhar'' is inherently corrupt, and comes with a risk of developing a variety of {{Red Right Hand}}s when misused, which inevitably drives most users insane. Practitioners of the Dark Lores are hunted down and killed wherever they are found, either by the witchhunters or the Colleges of Magic (who see the "black magisters" as a dire threat to both the world [[StopBeingStereotypical and the reputations of better wizards]]).



** And yes, that's an actual mutation.
*** And if you are able to roleplay this seriously, we may have some bad news for you...
12th Mar '18 2:39:54 PM StoneBasilisk
Is there an issue? Send a Message


* EvilMakesYouMonstrous: Characters, NPCs and monsters aligned with Chaos tend to be riddled with hideous supernatural mutations, and in 2nd Edition many of the Gifts of Chaos bestowed upon PCs involve developing the physical aspects of daemons, such as having your face replaced with that of a [[BigRedDevil bloodletter]]. Furthermore, 'mutant' is counted as its own race, and the Turnskin mutation outright transforms you into a beastman instead. Finally, if you develop more of these mutations than your body can withstand, you'll degrade into a mindless Chaos Spawn, a freakish nightmare that can only barely be recognized as having once been human. BeingEvilSucks.

to:

* EvilMakesYouMonstrous: Characters, NPCs [=NPCs=] and monsters aligned with Chaos tend to be riddled with hideous supernatural mutations, and in 2nd Edition many of the Gifts of Chaos bestowed upon PCs involve developing the physical aspects of daemons, such as having your face replaced with that of a [[BigRedDevil bloodletter]]. Furthermore, 'mutant' is counted as its own race, and the Turnskin mutation outright transforms you into a beastman instead. Finally, if you develop more of these mutations than your body can withstand, you'll degrade into a mindless Chaos Spawn, a freakish nightmare that can only barely be recognized as having once been human. BeingEvilSucks.BeingEvilSucks.
* EvilOverlord: In Second Edition, the [[TinTyrant Exalted Champion of Chaos]], [[SorcerousOverlord Cataclyst]] and [[VampireMonarch Vampire Lord]] careers are essentially this, and the Vampire Lord has the required 'trappings' to back it up:
-->''Army of the Undead, Ambition beyond Possibility, Control over the Fate of Kings and Empires, 2d10 Fanatical Devotees, Enormous Lair (Palace, Castle, Labyrinth, Stronghold, Tower, etc.), 3 Magical Items, Pride beyond Hubris, Wealth beyond Avarice.''



** The 2nd Ed. expansion ''Shades of Empire'' has a chapter that goes into detail about various street gangs in Altdorf's port district, referred to collectively as "Dockers".

to:

** The 2nd Ed. expansion sourcebook ''Shades of Empire'' has a chapter that goes into detail about various street gangs in Altdorf's port district, with particular focus on a trio of influential gangs referred to collectively as "Dockers".the "Dockers". As the name suggests, they originated from work gangs who formed fraternities and informal unions, and frequently get involved in bloody turf wars with each-other.
16th Feb '18 10:46:15 AM StoneBasilisk
Is there an issue? Send a Message


* BlackKnight: The Chaos Warrior career chain in the Second Edition ''WHFRP'' game was this at its purest. The second rank of it is even called a Chaos ''Knight''.

to:

* BlackKnight: BlackKnight:
**
The Chaos Warrior career chain in the Second Edition ''WHFRP'' game was this at its purest. The second rank of it is even called a Chaos ''Knight''.''Knight''.
** Also from Second Edition, the Black Guard and Knight of the Raven careers serve as heroic examples. Both are black-armored knightly orders devoted to Morr, the god of death. The Black Guards are sentries who protect large cemeteries and temples of Morr from intruders who would defile the crypts and gravesites, such as tomb-robbers and necromancers. The Knights of the Raven belong to a militant sub-sect of the cult, and instead take the more proactive role of hunting down vampires and other undead monsters. Both groups specialize in ranged weaponry to counter the superior close-combat power of the undead, which most conventional knights would dismiss as a craven tactic.
This list shows the last 10 events of 101. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.WarhammerFantasyRoleplay