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* CityOfAdventure: The Fourth Edition starter set comes with a "Guide to Ubersreik" book, detailing that city in the southern Reikland, it's surrounding territories, and containing plenty of adventure seeds for everything mentioned. Futher books give Altdorf, capital of the empire and home of the imperial palace, and MIddenheim, a city in the GrimUpNorth MIddenland.

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* CityOfAdventure: The Fourth Edition starter set comes with a "Guide to Ubersreik" book, detailing that city in the southern Reikland, it's its surrounding territories, and containing plenty of adventure seeds for everything mentioned. Futher Further books give Altdorf, capital of the empire and home of the imperial palace, and MIddenheim, Middenheim, a city in the GrimUpNorth MIddenland.Middenland.



* HarmlessVillain: The Bone Men, despite the unsettling name, are a bunch of people who get together, write a list of fun things to do for the evening, and roll some dice to decide what they'll do for the night. The thing that makes them villains is that Tzeench has decided to start manipulating the dice rolls for his own amusement. In theory, this could turn The Bone Men into [[NotSoHarmlessVillain an actual threat]] in time, but for now all Tzeench can make them do is play an embarrasing prank on you at the worst possible moment, such as just before your evening with the noble you're trying to impress.

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* HarmlessVillain: The Bone Men, despite the unsettling name, are a bunch of people who get together, write a list of fun things to do for the evening, and roll some dice to decide what they'll do for the night. The thing that makes them villains is that Tzeench Tzeentch has decided to start manipulating the dice rolls for his own amusement. In theory, this could turn The Bone Men into [[NotSoHarmlessVillain an actual threat]] in time, but for now all Tzeench Tzeentch can make them do is play an embarrasing prank on you at the worst possible moment, such as just before your evening with the noble you're trying to impress.



* HeKnowsTooMuch: Ratcatchers are noted to live dangerous lives in the Old World because the Skaven make it a priority to get rid of anyone who starts talking too loudly about the "bigger rats". Many ratcatchers actively suppress information on Skaven to avoid this.

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* HeKnowsTooMuch: HeKnowsTooMuch:
**
Ratcatchers are noted to live dangerous lives in the Old World because the Skaven make it a priority to get rid of anyone who starts talking too loudly about the "bigger rats". Many ratcatchers actively suppress information on Skaven to avoid this.



* NotSoHarmlessVillain: the Halfing agitator and Burgomeister Chard is often dismissed as a clown by both the people of Altdorf and players themselves because he's a [[JokeCharacter Halfling]]. Active almost entirely in the suburb of Haffenstadt in Altdorf Chard riles up crowds with the dream of an independent and free enclave within Altdorf where non-Halflings aren't allowed with patently humurous cries of "Big-otry" while waving around food items and a very short sword. Chard is very astute however with a sharp tounge, and is the worst kind of debate partner who has zero interest in facts or objective reality unless it helps him in some way. What makes him truly dangerous however is when he makes the crowd so angry they start turning on any "Bigs" that happen to be nearby: there have already been a few race riots and near a hundred halflings are very much a force to be reckoned with, espically if the adventurers are in the way.

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* NotSoHarmlessVillain: the Halfing The Halfling agitator and Burgomeister Chard is often dismissed as a clown by both the people of Altdorf and players themselves because he's a [[JokeCharacter Halfling]]. Active almost entirely in the suburb of Haffenstadt in Altdorf Chard riles up crowds with the dream of an independent and free enclave within Altdorf where non-Halflings aren't allowed with patently humurous humorous cries of "Big-otry" while waving around food items and a very short sword. Chard is very astute however with a sharp tounge, tongue, and is the worst kind of debate partner who has zero interest in facts or objective reality unless it helps him in some way. What makes him truly dangerous however is when he makes the crowd so angry they start turning on any "Bigs" that happen to be nearby: there have already been a few race riots and near a hundred halflings are very much a force to be reckoned with, espically if the adventurers are in the way.



* WretchedHive: In 4th edition Altdorf, capital of the emipre, is explained in detail to be this. There are the shiny upper parts of the wealthy city, and with entrance so exclusive the adventurers are almost never going to go there unless they have an invitation or are doing something very illegal, but don't be fooled. Altdorf is riddled with foreign spies, criminals, secret societies and various scum that are both highborn villains and lowborn criminals. It's gotten so bad that Karl Franz no longer trusts the offical spy networks of the Black Chamber and has started to rely heavily on his own personal spy network.
** It's also worth nothing that of the thirty plus secret societies, spy networks, cults, and criminal organizations in Altdorf, only six are chaos cults.

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* WretchedHive: In 4th edition Altdorf, capital of the emipre, Empire, is explained in detail to be this. There are the shiny upper parts of the wealthy city, and with entrance so exclusive the adventurers are almost never going to go there unless they have an invitation or are doing something very illegal, but don't be fooled. Altdorf is riddled with foreign spies, criminals, secret societies and various scum that are both highborn villains and lowborn criminals. It's gotten so bad that Karl Franz no longer trusts the offical spy networks of the Black Chamber and has started to rely heavily on his own personal spy network.
**
network. It's also worth nothing that of the thirty plus secret societies, spy networks, cults, and criminal organizations in Altdorf, only six are chaos cults.

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* FantasticDrug: Street drugs in the Empire include Weirdroot, which has effects similar to marijuana (lowered cognition, increased creative thought and euphoria), Mandrake Root (effects analogous to opiates: euphoria and lethargy), Ranald's Delight (which seems to be based on cocaine or amphetamine, causing increased energy to the point of hyperactivity) and Spit (a hallucinogen, with the nasty hitch that the illusions it causes are ''completely'' indistinguishable from reality).

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* FantasticDrug: Street drugs in the Empire include Weirdroot, which has effects similar to marijuana (lowered cognition, increased creative thought and euphoria), Mandrake Root (effects analogous to opiates: euphoria and lethargy), Ranald's Delight (which seems to be based on cocaine or amphetamine, causing increased energy to the point of hyperactivity) and Spit (a hallucinogen, with the nasty hitch that the illusions it causes are ''completely'' indistinguishable from reality). There's also dreamwine, which is a dark red wine with heavy tones that makes drinkers have prophetic dreams, but will eventually make them travel to the warpstone contaminated vinyards dreamwine came from where they fall asleep and serve as fertilizer for the tainted grapes.


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* NotSoHarmlessVillain: the Halfing agitator and Burgomeister Chard is often dismissed as a clown by both the people of Altdorf and players themselves because he's a [[JokeCharacter Halfling]]. Active almost entirely in the suburb of Haffenstadt in Altdorf Chard riles up crowds with the dream of an independent and free enclave within Altdorf where non-Halflings aren't allowed with patently humurous cries of "Big-otry" while waving around food items and a very short sword. Chard is very astute however with a sharp tounge, and is the worst kind of debate partner who has zero interest in facts or objective reality unless it helps him in some way. What makes him truly dangerous however is when he makes the crowd so angry they start turning on any "Bigs" that happen to be nearby: there have already been a few race riots and near a hundred halflings are very much a force to be reckoned with, espically if the adventurers are in the way.
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* HarmlessVillain: The Bone Men, despite the unsettling name, are a bunch of people who get together, write a list of fun things to do for the evening, and roll some dice to decide what they'll do for the night. The thing that makes them villains is that Tzeench has decided to start manipulating the dice rolls for his own amusement. In theory, this could turn The Bone Men into [[NotSoHarmlessVillain an actual threat]] in time, but for now all Tzeench can make them do is play an embarrasing prank on you at the worst possible moment, such as just before your evening with the noble you're trying to impress.


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** The Black Chamber, the offical spy networks of the Empire, will kill their own spies if they learn more than they should. Retirement for lower ranked spies is much the same.


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* WretchedHive: In 4th edition Altdorf, capital of the emipre, is explained in detail to be this. There are the shiny upper parts of the wealthy city, and with entrance so exclusive the adventurers are almost never going to go there unless they have an invitation or are doing something very illegal, but don't be fooled. Altdorf is riddled with foreign spies, criminals, secret societies and various scum that are both highborn villains and lowborn criminals. It's gotten so bad that Karl Franz no longer trusts the offical spy networks of the Black Chamber and has started to rely heavily on his own personal spy network.
** It's also worth nothing that of the thirty plus secret societies, spy networks, cults, and criminal organizations in Altdorf, only six are chaos cults.
Is there an issue? Send a MessageReason:
None


* CityOfAdventure: The Fourth Edition starter set comes with a "Guide to Ubersreik" book, detailing that city in the southern Reikland, it's surrounding territories, and containing plenty of adventure seeds for everything mentioned.

to:

* CityOfAdventure: The Fourth Edition starter set comes with a "Guide to Ubersreik" book, detailing that city in the southern Reikland, it's surrounding territories, and containing plenty of adventure seeds for everything mentioned. Futher books give Altdorf, capital of the empire and home of the imperial palace, and MIddenheim, a city in the GrimUpNorth MIddenland.

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* TheInfested: The Swarm of Flies mutation, one of the mutation options in the 2E ''Tome of Corruption'', causes a swarm of horseflies -- or cockroaches, beetles, termites, or whatever else -- to decide that the mutant is a perfect host and make themselves at home in their nose and mouth, emerging in an angry, biting cloud if their new home is threatened. The insects themselves have human heads and hands, and weep piteously is separated from their home and swarm.

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* TheInfested: The Swarm of Flies mutation, one of the mutation options in the 2E 2e ''Tome of Corruption'', Corruption'' offers mutations to this effect.
**The Swarm of Flies mutation
causes a swarm of horseflies -- or cockroaches, beetles, termites, or whatever else -- to decide that the mutant is a perfect host and make themselves at home in their nose and mouth, emerging in an angry, biting cloud if their new home is threatened. The insects themselves have human heads and hands, and weep piteously is separated from their home and swarm.swarm.
** The Blood Substitution mutation grants various kinds of AlienBlood, including swarms of poisonous insects, burrowing leeches or worms, mice, and even birds. The infestation [[BloodyMurder sprays onto attackers]] when the mutant is wounded.
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* StudentDebtPlot: The journeyman wizard Janna Colburg is so desperate to pay off her debts to the CollegeOfMagic that she's plotting [[TheCaper to burgle a silver warehouse]] -- never mind her total lack of non-academic life experience.

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