History TabletopGame / WarcraftTheRoleplayingGame

14th May '15 2:25:09 PM Nithael
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A tabletop roleplaying game using the ''TabletopGame/DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.

During the interval between the release of The Frozen Throne expansion pack for Warcraft III and the first release of WorldOfWarcraft, BlizzardEntertainment approached WhiteWolf with a deal; while most famous for their WorldOfDarkness, {{Exalted}} and, later, {{Scion}} gaming lines, they also had a branchline called "Sword & Sorcery", which worked in D20 gaming lines, such as the 3rd edition revamp of {{Ravenloft}} and their own ScarredLands campaign setting. The result was a tabletop game allowing players to use the familiar rules of Dungeons & Dragons 3.x to play in the world of Blizzard's Warcraft setting.

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A tabletop roleplaying game using the ''TabletopGame/DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.

Franchise/WarcraftExpandedUniverse.

During the interval between the release of The Frozen Throne expansion pack for Warcraft III and the first release of WorldOfWarcraft, BlizzardEntertainment Creator/BlizzardEntertainment approached WhiteWolf Creator/WhiteWolf with a deal; while most famous for their WorldOfDarkness, {{Exalted}} ''TabletopGame/WorldOfDarkness'', ''TabletopGame/{{Exalted}}'' and, later, {{Scion}} ''TabletopGame/{{Scion}}'' gaming lines, they also had a branchline called "Sword & Sorcery", which worked in D20 gaming lines, such as the 3rd edition revamp of {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' and their own ScarredLands ''TabletopGame/ScarredLands'' campaign setting. The result was a tabletop game allowing players to use the familiar rules of Dungeons & Dragons 3.x to play in the world of Blizzard's Warcraft setting.



Eventually, ''VideoGame/WorldOfWarcraft'' was released and so an updated version, "WorldOfWarcraft: The Roleplaying Game" was released. Rather than replacing the original game, this was intended to be used as an updated version, moving on several years in-universe and being set around the same point in time as ''VideoGame/WorldOfWarcraft'' was when the books were released. In addition to the updated corebook and monster manual ("Monster Guide"), the new splatbooks released under its banner were:

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Eventually, ''VideoGame/WorldOfWarcraft'' was released and so an updated version, "WorldOfWarcraft: "VideoGame/WorldOfWarcraft: The Roleplaying Game" was released. Rather than replacing the original game, this was intended to be used as an updated version, moving on several years in-universe and being set around the same point in time as ''VideoGame/WorldOfWarcraft'' was when the books were released. In addition to the updated corebook and monster manual ("Monster Guide"), the new splatbooks released under its banner were:



* AlwaysNight: According to the pre-WoW sourcebooks, the lands of the Night Elves were said to be in a perpetual night.

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* AlwaysNight: According to the pre-WoW pre-[=WoW=] sourcebooks, the lands of the Night Elves were said to be in a perpetual night.



* ArmedWithCanon: Blizzard and WhiteWolf tend to come into these kinds of conflicts from time to time, with Blizzard vying to keep the story faction-neutral, and WhiteWolf adopting a noticeably pro-Alliance standpoint, often having little to say (or only negative things to say) about the [[WhatMeasureIsANonHuman non-human]] or [[BeautyEqualsGoodness non-attractive races]].
** One of the more infamous examples is with Alterac Valley, a battlefield where dwarves and orcs fight for ownership of the titular valley. Blizzard had always advocated that which side truly had the right to the Valley was ambiguous, but then WhiteWolf, in one of their sourcebooks, declared that the ''dwarves'' were the rightful owners, and that the orcs were the bloodthirsty invaders who deserved to die for ''daring'' to intrude on the almighty Alliance's lands. Needless to say, both Blizzard and the fanbase were not amused.
** There were a number of other issues where WhiteWolf took a distinctly different stance from Blizzard:

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* ArmedWithCanon: Blizzard and WhiteWolf Creator/WhiteWolf tend to come into these kinds of conflicts from time to time, with Blizzard vying to keep the story faction-neutral, and WhiteWolf Creator/WhiteWolf adopting a noticeably pro-Alliance standpoint, often having little to say (or only negative things to say) about the [[WhatMeasureIsANonHuman non-human]] or [[BeautyEqualsGoodness non-attractive races]].
** One of the more infamous examples is with Alterac Valley, a battlefield where dwarves and orcs fight for ownership of the titular valley. Blizzard had always advocated that which side truly had the right to the Valley was ambiguous, but then WhiteWolf, Creator/WhiteWolf, in one of their sourcebooks, declared that the ''dwarves'' were the rightful owners, and that the orcs were the bloodthirsty invaders who deserved to die for ''daring'' to intrude on the almighty Alliance's lands. Needless to say, both Blizzard and the fanbase were not amused.
** There were a number of other issues where WhiteWolf Creator/WhiteWolf took a distinctly different stance from Blizzard:



** It should be noted that these are all from the original, pre-WorldOfWarcraft sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]].
*** Indeed, WorldOfWarcraft was even the source of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.

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** It should be noted that these are all from the original, pre-WorldOfWarcraft pre-''VideoGame/WorldOfWarcraft'' sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]].
*** Indeed, WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' was even the source of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.



** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin Van Cleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into Van Cleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.

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** TheDogShotFirst: World ''World of Warcraft Warcraft'' lets us know that the bandit kingpin Van Cleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into Van Cleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.
8th Mar '15 8:39:56 AM Phoenixion
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* UndergroundMonkey: A rare example of player-races being based on them. Forest Trolls are literally nothing more than Jungle Trolls with a different language (which is explicitly stated in the Horde Player's Guide), while Sand and Ice Trolls possess an equally minor difference.

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* UndergroundMonkey: A rare example of player-races being based on them. Forest Trolls are literally nothing more than Jungle Trolls with a different language (which is explicitly stated in the Horde Player's Guide), while Sand and Ice Trolls possess an equally minor difference.difference.
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2nd Mar '15 5:54:38 AM SeptimusHeap
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A tabletop roleplaying game using the ''DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.

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A tabletop roleplaying game using the ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.
21st Feb '15 12:01:33 PM Phoenixion
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/7802e65ba1d52bf4f1b88dd7214edff4.jpg]]
9th Feb '15 1:39:26 PM LahmacunKebab
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** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin VanCleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into VanCleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.

to:

** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin VanCleef Van Cleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into VanCleef Van Cleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.
9th Feb '15 1:17:14 PM LahmacunKebab
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*** Indeed, WorldOfWarcraft was even the sources of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.

to:

*** Indeed, WorldOfWarcraft was even the sources source of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.
9th May '14 1:26:21 PM Monsund
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Added DiffLines:

** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin VanCleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into VanCleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.
9th May '14 1:22:49 PM Monsund
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*** Considering the dwarves are natives to Azeroth and the orcs came over from Draenor ''as'' bloodthirsty invaders in the first place, which is what the entire first two games revolve around, it's not really that ambiguous a situation to begin with.
18th Jul '13 5:52:08 PM mlsmithca
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** It should be noted that these are all from the original, pre-WorldOfWarcraft sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]], and probably a certain amount of DidNotDoTheResearch.

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** It should be noted that these are all from the original, pre-WorldOfWarcraft sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]], and probably a certain amount of DidNotDoTheResearch.game-lore]].
16th Jul '13 8:30:32 PM WanderingBrowser
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However, eventually, Blizzard Entertainment chose to stop promoting the line, and so it ended after those final seven books, being rendered obsolete by the videogame it was meant to cash in on. Blizzard has also declared in 2011 that the role playing game should not be considered canon anymore.

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However, eventually, Blizzard Entertainment chose to stop promoting the line, and so it ended after those final seven books, being rendered obsolete by the videogame it was meant to cash in on.on, with Dark Factions (2008) as its final released sourcebook. Blizzard has also declared in 2011 that the role playing game should not be considered canon anymore.



* ActualPacifist: In the ''Shadows & Light'' manual, it's stated that Elune, the goddess of the night elves, is a pacifist (in fact, if one observes its stats she has no attack bonus, only grapple bonus). She has abilities like a song that will make everyone that hears it to drop its weapons and cease to fight.

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* ActualPacifist: In the ''Shadows & Light'' manual, it's stated that Elune, the goddess of the night elves, is a pacifist (in fact, if one observes its stats she has no attack bonus, only grapple bonus). She has abilities like a song that will make everyone that hears it to drop its their weapons and cease to fight.



*** Considering the dwarves are natives to Azeroth and the orcs came over from Draenor ''as'' bloodthirsty invaders in the first place, which is what the entire first two games revolve around, it's not really that ambiguous a situation to begin with.



*** The Blood Elves are only a small faction of the survivors of Quel'thalas and care about nothing but magic (Sourcebook: Alliance & Horde compendium)
*** Illidan was trying to become the new lich king in order to conquer Azeroth (Sourcebook: Alliance & Horde compendium)
** It should be noted that these are from the original, pre-WorldOfWarcraft sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]].
*** Indeed, WorldOfWarcraft was even the sources of some {{Retcanon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.

to:

*** The Blood Elves are only a small faction of the survivors of Quel'thalas and care about nothing but magic (Sourcebook: Alliance & Horde compendium)
Compendium)
*** Illidan was trying to become the new lich king in order to conquer Azeroth (Sourcebook: Alliance & Horde compendium)
Compendium)
** It should be noted that these are all from the original, pre-WorldOfWarcraft sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]].
game-lore]], and probably a certain amount of DidNotDoTheResearch.
*** Indeed, WorldOfWarcraft was even the sources of some {{Retcanon}}s {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.



* CanonImmigrant: These games arguably introduced the idea of goblins as a playable character race before they became playable in WorldOfWarcraft.
** The worgen may have originated in these books as well.
** Quite a few concepts and [=NPCs=].
* CreatorThumbprint: the writers made it very obvious they preferred Humans, Elves, and Dwarves over the other races (especially [[DemotedToExtra the Trolls]] and the entirely absent Draenei) in the series. Even in the Horde Player's guide, they'd go on about elves, dwarves, and humans.
** Draenei being absent is explainable by the fact that, during the period in which the RPG was written, uncorrupted draenei [[RetCanon didn't exist yet]]; the only draenei in the games until then were the Broken Ones and Lost Ones.

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* CanonImmigrant: These games arguably introduced the idea of goblins as a playable character race before they became playable in WorldOfWarcraft.
** The worgen may have originated in these books as well.
**
Quite a few concepts and [=NPCs=].
[=NPCs=] may have originated here; the worgen race, in fact, originated in the pages of "Lands of Conflict", though it was the videogame that made them truly playable.
* CreatorThumbprint: Arguably, the writers made it very obvious they preferred Humans, Elves, and Dwarves over authors have a tendency to favor the other "classically good" races (especially [[DemotedToExtra of humans/elves/dwarves vs. the Trolls]] "classically evil" races of orcs and trolls.
** To those who discovered [[VideoGame/WorldOfWarcraft
the entirely absent Draenei) in the series. Even in the Horde Player's guide, they'd go on about elves, dwarves, WoW videogame]] first, trolls can come off as DemotedToExtra and humans.
** Draenei being absent is explainable by the fact that, during the period in which the RPG was written, uncorrupted
draenei [[RetCanon didn't exist yet]]; the only even more so. This is arguably because a lot of details about... well, things in general, but trolls and draenei in particular, were added ''after'' the games tabletop game had been written.
*** Clear example: draenei became a playable race, and so got their history fully fleshed out, in January 2007, with "The Burning Crusade". The Alliance & Horde Players Guides weren't published
until then ''2006''.
* DisproportionateRetribution: The Defias Brotherhood from "Lands of Conflict"
were exiled from the Broken Ones city of Stormwind after rebuilding it in the wake of the Second War and Lost Ones.demanding payment from the nobility, who refused to pay the amount they demanded. They promptly became bandits and, even now that Lordaeron has been annihilated by the Scourge, they continue harassing the human survivors and looting everything they can, completely ignoring the undead and other monsters stalking the land. Brann Bronzebeard, InUniverse, regards the Defias Brotherhood with disgust, especially when, as a sidebar notes, he gets to meet and talk to one of the Brotherhood face to face. This one individual is demanding a payment of ''one million gold pieces'' for his work to restore the eastern merchant's block of Stormwind.



* ExpandedUniverse: What the game was created to be, as a way to help flesh out the world beyond the roleplaying games.

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* ExpandedUniverse: What the game was created to be, as a way to help flesh out the world beyond the roleplaying games. Sadly, lack of communication between Blizzard and White Wolf's writers combined with retcons means it's now exiled from continuity.



* MoralMyopia:
** The Defias Brotherhood, at least in the eyes of Brann Bronzebeard, who at one point calls them "whiners who charged too much for their work in the first place", noting that he did his work and he was paid what he, a dwarf, felt was decent compensation for it.
** The Syndicate, ex-nobles of the Alterac Mountains turned bandits and raiders who hate the Alliance for ousting them and the Horde for betraying them, completely ignoring that they were exiled from the Alliance for turning traitor and trying to deliver the Alliance to the Horde, and that the Horde's ignoring them was a non-lethal case of RewardedAsATraitorDeserves.



* NoWomansLand: [[AllTrollsAreDifferent Female trolls]] are just breeding stock and property used to make more trolls. ''VideoGame/WorldOfWarcraft'' heavily disagrees however, as there are many female trolls leaders like Arlokk, Mar'li, Lor'khan, Jeklik, and Primal Torntusk in various troll tribes, various troll males [[http://www.wowhead.com/quest=3822 treating]] [[http://www.wowhead.com/quest=7842 their mates]] [[http://www.wowhead.com/npc=28902#comments with respect]], and troll mooks coming in both genders, so this seems to be a Case of ArmedWithCanon.

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* NoWomansLand: [[AllTrollsAreDifferent Female trolls]] are just breeding stock and property used to make more trolls. ''VideoGame/WorldOfWarcraft'' heavily disagrees {{Retcon}}s this however, as there are many female trolls leaders like Arlokk, Mar'li, Lor'khan, Jeklik, and Primal Torntusk in various troll tribes, various troll males [[http://www.wowhead.com/quest=3822 treating]] [[http://www.wowhead.com/quest=7842 their mates]] [[http://www.wowhead.com/npc=28902#comments with respect]], and troll mooks coming in both genders, so genders. In the [=WoW=] line sourcebooks, this seems is {{retcon}}ned to be a Case being [[PoliticallyIncorrectVillain an aspect of ArmedWithCanon.evil troll tribes only]].



* SacredHospitality: Subverted. In a short story in the Lands of Conflict sourcebook, a group of soldiers find refuge in a peasant's home in post-fall Lordaeron. Having been fighting the Scourge for days, they are grateful for the hot food and beverages the peasant offers. Unfortunately, the peasant is actually a Scourge agent who was using hospitality to fish out information about troop movements. Once one of the soldiers lets slip some details, the peasant [[YouHaveOutlivedYourUsefulness kills all the soldiers]].
* RetCanon: Well, more like Canon Marches On, but a lot of elements that players of the MMORPG take for granted are missing from the tabletop RPG because they came out after it was concluded. These include, but are not limited to, draenei as player characters, the dubiousity of half-orcs (these were based on the now-retconned idea of Garona being a human/orc hybrid instead of an orc/draenei hybrid), the existence of the Naaru, details on Pandaria...
** This is also a notable source in some of the canonicity issues (trollish gender attitudes, for example); the gamebooks came out before the game created those details.

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* SacredHospitality: Subverted. In a short story in the Lands "Lands of Conflict Conflict" sourcebook, a group of soldiers find refuge in a peasant's home in post-fall Lordaeron. Having been fighting the Scourge for days, they are grateful for the hot food and beverages the peasant offers. Unfortunately, the peasant is actually a Scourge agent who was using hospitality to fish out information about troop movements. Once one of the soldiers lets slip some details, the peasant [[YouHaveOutlivedYourUsefulness kills all the soldiers]].
* RetCanon: Well, more like Canon Marches On, but a lot of elements that players of the MMORPG take for granted are missing from the tabletop RPG RPG, because they came out after it was concluded. These include, but are not limited to, draenei as player characters, the dubiousity of half-orcs (these were based on the now-retconned idea of Garona being a human/orc hybrid instead of an orc/draenei hybrid), the existence of the Naaru, details on Pandaria...
** This is also a notable source in some of the canonicity issues (trollish gender attitudes, for example); the gamebooks came out before the game videogames created those details.details, meaning the writers had to make it up more or less whole-cloth.
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