History TabletopGame / WarcraftTheRoleplayingGame

15th Jun '17 11:40:22 PM Jokubas
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** One of the more infamous examples is with Alterac Valley, a battlefield where dwarves and orcs fight for ownership of the titular valley. Blizzard had always advocated that which side truly had the right to the Valley was ambiguous, but then Creator/WhiteWolf, in one of their sourcebooks, declared that the ''dwarves'' were the rightful owners, and that the orcs were the bloodthirsty invaders who deserved to die for ''daring'' to intrude on the almighty Alliance's lands. Needless to say, both Blizzard and the fanbase were not amused.

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** One of the more infamous examples is with Alterac Valley, a battlefield where dwarves and orcs fight for ownership of the titular valley. Blizzard had always advocated that which side truly had the right to the Valley was ambiguous, but then Creator/WhiteWolf, in one of their sourcebooks, officially declared that the ''dwarves'' dwarves were the rightful owners, and that owners. While the orcs were only arrived on the planet around twenty-six years ago at the time, unlike the native dwarves, it stands out that they portray the peaceful Frostwolf clan as bloodthirsty invaders who deserved to die for ''daring'' to intrude on the almighty Alliance's lands.die. Needless to say, both Blizzard and the fanbase were not amused.
3rd Apr '17 10:53:23 PM Steam_Lord
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** This may be because Warcraft III only had models for one gender.
14th May '15 2:25:09 PM Nithael
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A tabletop roleplaying game using the ''TabletopGame/DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.

During the interval between the release of The Frozen Throne expansion pack for Warcraft III and the first release of WorldOfWarcraft, BlizzardEntertainment approached WhiteWolf with a deal; while most famous for their WorldOfDarkness, {{Exalted}} and, later, {{Scion}} gaming lines, they also had a branchline called "Sword & Sorcery", which worked in D20 gaming lines, such as the 3rd edition revamp of {{Ravenloft}} and their own ScarredLands campaign setting. The result was a tabletop game allowing players to use the familiar rules of Dungeons & Dragons 3.x to play in the world of Blizzard's Warcraft setting.

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A tabletop roleplaying game using the ''TabletopGame/DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.

Franchise/WarcraftExpandedUniverse.

During the interval between the release of The Frozen Throne expansion pack for Warcraft III and the first release of WorldOfWarcraft, BlizzardEntertainment Creator/BlizzardEntertainment approached WhiteWolf Creator/WhiteWolf with a deal; while most famous for their WorldOfDarkness, {{Exalted}} ''TabletopGame/WorldOfDarkness'', ''TabletopGame/{{Exalted}}'' and, later, {{Scion}} ''TabletopGame/{{Scion}}'' gaming lines, they also had a branchline called "Sword & Sorcery", which worked in D20 gaming lines, such as the 3rd edition revamp of {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' and their own ScarredLands ''TabletopGame/ScarredLands'' campaign setting. The result was a tabletop game allowing players to use the familiar rules of Dungeons & Dragons 3.x to play in the world of Blizzard's Warcraft setting.



Eventually, ''VideoGame/WorldOfWarcraft'' was released and so an updated version, "WorldOfWarcraft: The Roleplaying Game" was released. Rather than replacing the original game, this was intended to be used as an updated version, moving on several years in-universe and being set around the same point in time as ''VideoGame/WorldOfWarcraft'' was when the books were released. In addition to the updated corebook and monster manual ("Monster Guide"), the new splatbooks released under its banner were:

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Eventually, ''VideoGame/WorldOfWarcraft'' was released and so an updated version, "WorldOfWarcraft: "VideoGame/WorldOfWarcraft: The Roleplaying Game" was released. Rather than replacing the original game, this was intended to be used as an updated version, moving on several years in-universe and being set around the same point in time as ''VideoGame/WorldOfWarcraft'' was when the books were released. In addition to the updated corebook and monster manual ("Monster Guide"), the new splatbooks released under its banner were:



* AlwaysNight: According to the pre-WoW sourcebooks, the lands of the Night Elves were said to be in a perpetual night.

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* AlwaysNight: According to the pre-WoW pre-[=WoW=] sourcebooks, the lands of the Night Elves were said to be in a perpetual night.



* ArmedWithCanon: Blizzard and WhiteWolf tend to come into these kinds of conflicts from time to time, with Blizzard vying to keep the story faction-neutral, and WhiteWolf adopting a noticeably pro-Alliance standpoint, often having little to say (or only negative things to say) about the [[WhatMeasureIsANonHuman non-human]] or [[BeautyEqualsGoodness non-attractive races]].
** One of the more infamous examples is with Alterac Valley, a battlefield where dwarves and orcs fight for ownership of the titular valley. Blizzard had always advocated that which side truly had the right to the Valley was ambiguous, but then WhiteWolf, in one of their sourcebooks, declared that the ''dwarves'' were the rightful owners, and that the orcs were the bloodthirsty invaders who deserved to die for ''daring'' to intrude on the almighty Alliance's lands. Needless to say, both Blizzard and the fanbase were not amused.
** There were a number of other issues where WhiteWolf took a distinctly different stance from Blizzard:

to:

* ArmedWithCanon: Blizzard and WhiteWolf Creator/WhiteWolf tend to come into these kinds of conflicts from time to time, with Blizzard vying to keep the story faction-neutral, and WhiteWolf Creator/WhiteWolf adopting a noticeably pro-Alliance standpoint, often having little to say (or only negative things to say) about the [[WhatMeasureIsANonHuman non-human]] or [[BeautyEqualsGoodness non-attractive races]].
** One of the more infamous examples is with Alterac Valley, a battlefield where dwarves and orcs fight for ownership of the titular valley. Blizzard had always advocated that which side truly had the right to the Valley was ambiguous, but then WhiteWolf, Creator/WhiteWolf, in one of their sourcebooks, declared that the ''dwarves'' were the rightful owners, and that the orcs were the bloodthirsty invaders who deserved to die for ''daring'' to intrude on the almighty Alliance's lands. Needless to say, both Blizzard and the fanbase were not amused.
** There were a number of other issues where WhiteWolf Creator/WhiteWolf took a distinctly different stance from Blizzard:



** It should be noted that these are all from the original, pre-WorldOfWarcraft sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]].
*** Indeed, WorldOfWarcraft was even the source of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.

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** It should be noted that these are all from the original, pre-WorldOfWarcraft pre-''VideoGame/WorldOfWarcraft'' sourcebooks, so these differences are partially attributable to [[RetCanon changes in the game-lore]].
*** Indeed, WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' was even the source of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.



** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin Van Cleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into Van Cleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.

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** TheDogShotFirst: World ''World of Warcraft Warcraft'' lets us know that the bandit kingpin Van Cleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into Van Cleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.
8th Mar '15 8:39:56 AM Phoenixion
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* UndergroundMonkey: A rare example of player-races being based on them. Forest Trolls are literally nothing more than Jungle Trolls with a different language (which is explicitly stated in the Horde Player's Guide), while Sand and Ice Trolls possess an equally minor difference.

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* UndergroundMonkey: A rare example of player-races being based on them. Forest Trolls are literally nothing more than Jungle Trolls with a different language (which is explicitly stated in the Horde Player's Guide), while Sand and Ice Trolls possess an equally minor difference.difference.
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2nd Mar '15 5:54:38 AM SeptimusHeap
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A tabletop roleplaying game using the ''DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.

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A tabletop roleplaying game using the ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' ruleset, set in the ''VideoGame/{{Warcraft}}'' setting. Part of the WarcraftExpandedUniverse.
21st Feb '15 12:01:33 PM Phoenixion
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/7802e65ba1d52bf4f1b88dd7214edff4.jpg]]
9th Feb '15 1:39:26 PM LahmacunKebab
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** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin VanCleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into VanCleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.

to:

** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin VanCleef Van Cleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into VanCleef Van Cleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.
9th Feb '15 1:17:14 PM LahmacunKebab
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*** Indeed, WorldOfWarcraft was even the sources of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.

to:

*** Indeed, WorldOfWarcraft was even the sources source of some {{Retcon}}s in the bookline, such as the Horde Player's Guide noting that the Darkspear and Revantusk Troll tribes are more open to female independence due to their membership amongst the Horde.
9th May '14 1:26:21 PM Monsund
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** TheDogShotFirst: World of Warcraft lets us know that the bandit kingpin VanCleef was originally the leader of a guild of stonemasons who turned to thieves when the nobles of Stormwind refused to pay them for rebuilding the capital. Even though it was made clear enough that the corrupt nobility was to blame, the rpg retconned the event into VanCleef demanding insane amounts of gold for the work and flipping out when the king refused to pay him extra.
9th May '14 1:22:49 PM Monsund
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*** Considering the dwarves are natives to Azeroth and the orcs came over from Draenor ''as'' bloodthirsty invaders in the first place, which is what the entire first two games revolve around, it's not really that ambiguous a situation to begin with.
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