History TabletopGame / VampiretheRequiem

8th Nov '16 9:42:21 AM dlchen145
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* {{Badass}}: Lots of characters can become it, but a special mention goes to [[BoisterousBruiser Count]] [[NamesTheSame Dracula]], a seven-foot, bald, tattooed biker Gangrel who despite only having a Blood Potency of 3 (making him in theory 100 years of age, though he acts ''considerably'' younger) has hellish combat skills, excellent Disciplines that many listed Elders would be proud of, who despite how insanely violent he can be is still quite intelligent and learned.
22nd Oct '16 3:39:53 AM Elfive
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* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects of the sun are much harsher on them]], and each Mekhet bears a unique supernatural bane. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and [[{{Invisibility}} Obfuscation]].

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* '''Mekhet:''' The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature [[KillItWithFire the effects of the sun are much harsher on them]], and each Mekhet bears a unique supernatural bane. Their Disciplines are: ''[[PsychicPowers Auspex]]'', [[SuperSpeed Celerity]] and [[{{Invisibility}} Obfuscation]].Obfuscate]].
24th Sep '16 7:38:50 PM morenohijazo
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* CastFromSanity: The game has a few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can [[CastFromExperiencePoints spend XP to buy it back up to the previous level]], but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
29th Jul '16 2:32:15 PM Morgenthaler
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* GlowingEyesOfDoom: The Strix's GlamourFailure when they're doing the DemonicPossession gig. They're [[OminousOwl owls]], owl eyes flash in light...etc. Unfortunately, they're DangerouslyGenreSavvy enough to know this, and more social members of the race can make non-possessed people do that, too.

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* GlowingEyesOfDoom: The Strix's GlamourFailure when they're doing the DemonicPossession gig. They're [[OminousOwl owls]], owl eyes flash in light...etc. Unfortunately, they're DangerouslyGenreSavvy clever enough to know this, and more social members of the race can make non-possessed people do that, too.
17th Jul '16 9:54:45 AM LentilSandEater
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* CrapsackWorld - ''Especially'' for humans.
** "Especially?" No, thank you, I'm perfectly fine with being a blood doll as opposed to having to deal with a society entirely composed of {{Manipulative Bastard}}s and an EnemyWithin, thank you very much.
** [[TabletopGame/HunterTheVigil Some humans take issue with this state of affairs]] and have developed potent tools towards that end-such as a device that essentially makes a vampire's unique metabolism self-destruct in rather graphic fashion.

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* CrapsackWorld - ''Especially'' for humans.
** "Especially?" No, thank you, I'm perfectly fine with being a blood doll as opposed to having to deal with a society entirely composed of {{Manipulative Bastard}}s and an EnemyWithin, thank you very much.
**
humans. [[TabletopGame/HunterTheVigil Some humans take issue with this state of affairs]] and have developed potent tools towards that end-such as a device that essentially makes a vampire's unique metabolism self-destruct in rather graphic fashion.



** The Dead Wolves bloodline from Shadows of Mexico are [[TabletopGame/WerewolfTheForsaken wolf-blooded]] who just so happen to have been Embraced before the First Change. Sort of. So I guess BigScrewedUpFamily as well? Their bloodline discipline references the mechanics for the various moons and their related skills in Werewolf as well.

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** The Dead Wolves bloodline from Shadows of Mexico are [[TabletopGame/WerewolfTheForsaken wolf-blooded]] who just so happen to have been Embraced before the First Change. Sort of. So I guess BigScrewedUpFamily as well? well. Their bloodline discipline references the mechanics for the various moons and their related skills in Werewolf as well.



** Horrifically, Belial gets similar treatment. Dracula, too.
*** Not entirely true with Dracula. He's not the MessianicArchetype to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.

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** Horrifically, Belial gets similar treatment. Dracula, too.\n*** Not entirely true with Dracula. He's not the MessianicArchetype to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.
17th Jul '16 9:50:17 AM LentilSandEater
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** The Ordo Dracul is a subversion because they don't even really care about vampire politics, much less the affairs of mortals, so long as they're allowed to study in peace.
** The Carthians are a subversion because they're not really all that ancient- they only date back to the Enlightenment, which makes them practically neonates compared to the other Covenants.

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** The Ordo Dracul is a subversion downplayed version because they don't even really care about vampire politics, much less the affairs of mortals, so long as they're allowed to study in peace.
** The Carthians are a subversion lesser version because they're not really all that ancient- they only date back to the Enlightenment, which makes them practically neonates compared to the other Covenants.
6th Jun '16 10:41:01 AM Elyandarin
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* CastFromExperiencePoints: A few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can spend XP to buy it back up to the previous level, but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
30th Mar '16 9:18:52 PM CrashMan
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* CityOfAdventure - New Orleans

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* ChronicBackstabbingDisorder - Zig-zagged, depending on splatbook. For example; in ''World of Darkness: Chicago,'' it's played straight with Richard Tabor.
* CityOfAdventure - New OrleansOrleans is cited to possess the best aesthetic for any Vampire campaign that doesn't have the capacity to purely homebrew a Vampire city. Los Angeles is also a noted city for a Vampire campaign, given its connections to Kindred history.
5th Jan '16 6:53:44 PM jormis29
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** The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be [[{{Blade}} Jared Nomak]].

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** The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be [[{{Blade}} [[Film/BladeII Jared Nomak]].
24th Aug '15 8:39:27 PM WanderingBrowser
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** In KindredOfTheEast, Malaysia was a [[WretchedHive lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[{{Expy}} exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.

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** In KindredOfTheEast, TabletopGame/KindredOfTheEast, Malaysia was a [[WretchedHive lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[{{Expy}} exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.



** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]".

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** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]".corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).



** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.

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** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.damage with the exception of sunlight.


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* SuspiciouslySimilarSubstitute: The Julii Clan of the Camarilla and the Ventrue Clan of the modern era are so similar to each other -- the only difference being Julii vampires are more likely to lose their Humanity and Ventrue vampires are more likely to be driven insane by their sins -- that this trope is actually observed InUniverse, with most believing that the Ventrue are "heirs" to the Julii. Most likely a Bloodline that supplanted their progenitors.
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