History TabletopGame / TwilightImperium

15th Jun '16 7:49:22 AM Bense
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* EarthIsTheCenterOfTheUniverse: Totally averted. The seat of the empire's throne lies on another planet called Mecatol Rex.

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* EarthIsTheCenterOfTheUniverse: Totally averted. The seat of the empire's throne lies on another planet called Mecatol Rex.Rex, and it is in the middle of the map.



** Of course, most of the pieces may represent squadrons of fighters or ships rather than just one each, though the Warsuns are probably one-for-one.

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** Of course, most of the pieces may represent squadrons of fighters or other ships rather than just one each, though the Warsuns are probably one-for-one.



* HumanoidAliens: Most of the races.
* ImpossibleTask: Some of the secret missions can look like this, and a few rare combinations will make them actually impossible (like the mission to capture all the wormholes: impossible if there aren't any on the board).

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* HumanoidAliens: Most of the races.
races, though not all.
* ImpossibleTask: Some of the secret missions can look like this, and a few rare map combinations will make them actually impossible (like impossible. For instance the mission to capture all the wormholes: wormholes is impossible if there aren't any on the board).board.



* MyDeathIsJustTheBeginning: since each race has a limit on the number of each type of ship they have on the board, a resource-rich race which has all of their ships of one or more types on the board, but poorly placed, may deliberately get into battles just to destroy some of their own ships (or even, in extreme cases, scuttle the ships without getting in a battle) just so they can rebuild them at a more advantageous location.

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* MyDeathIsJustTheBeginning: since each race has a limit on is limited by the number of each type of ship they have on the board, a resource-rich race which has all of their ships of one or playing pieces available, sometimes it can be more types on the board, but poorly placed, may convenient to deliberately get into battles just to destroy some of their own loose poorly-placed ships (or even, in extreme cases, scuttle the ships without getting in a battle) just battle so that they can rebuild them be rebuilt at a more advantageous location.location without having to travel through the intervening space. Ships can be scuttled without fighting a battle for this purpose as well.



* NoWarpingZone: Certain map hexes restrict movement of ships.

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* NoWarpingZone: Certain Most red-bordered map hexes restrict the movement of ships.ships through them, at least until said ships are upgraded with certain technologies.



* OneFederationLimit: With enough expansions, you can have an Empire, Barony, Federation, Emirates, Universities, Mindnet, Kingdom, Coalition, Collective, Tribes, Clan, and Brotherhood: although not all of these will be in play in single game.

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* OneFederationLimit: With enough expansions, you can have an Empire, Barony, Federation, Emirates, Universities, Mindnet, Kingdom, Coalition, Collective, Tribes, Clan, and Brotherhood: although not all of these will be in play in single game.at the same time.



* ProudMerchantRace: The Hacan.

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* ProudMerchantRace: The Hacan.Hacan in particular, but many races are better at it than others.



* SpaceColdWar: Pretty much the point of the game.

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* SpaceColdWar: Pretty much the point of the game.game, unless it turns into a hot war.



* SpaceFighter: Check. Fighters are cheap and not limited by the number of playing pieces in the game, unlike larger ships.
* SpaceMarine: Human ground troops. [[CaptainObvious Surprisingly]] useless for space battles.

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* SpaceFighter: Check. Fighters are cheap and not limited by the number of playing pieces in the game, unlike larger ships. \n They're most effective in large numbers and with some tech upgrades.
* SpaceMarine: Human Federation of Sol ground troops.troops in the artwork are obviously space marines. [[CaptainObvious Surprisingly]] useless for space battles.



** The ''Mentak Coalition'' race are essentially space pirates.

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** The ''Mentak Coalition'' race are essentially space pirates. Their racial advantages let them attack from ambush, salvage enemy ships destroyed in battle, and steal trade goods from other races.



* TelepathicSpacemen: The Naalu.

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* TelepathicSpacemen: The Naalu. Their telepathy lets them always act first in turn order, and retreat before a battle even begins.



* TriggerHappy: A few races seem to be intended for war over politics or trade.

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* TriggerHappy: A few races seem to be intended for war over politics or trade.races, like the Sarrdak N'orr, have advantages that are only good in battles.



* WeHaveReserves: If you have sufficient resources, you may be tempted to use this as a tactic. Two races also have a shade of this in their special rules: Humans raise additional ground troops, and Yin Brotherhood employs suicide tactics.

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* WeHaveReserves: If you have sufficient resources, you may be tempted to use this as a tactic. Two races also have a shade of this in their special rules: Humans can raise additional ground troops, and the Yin Brotherhood employs can employ suicide tactics.tactics in space battles.
28th May '16 12:34:30 AM Doug86
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** The [[AllInTheManual manual]] has several to well-known sci-fi authors and entrepreneurs.

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** The [[AllInTheManual [[AllThereInTheManual manual]] has several to well-known sci-fi authors and entrepreneurs.
16th Dec '15 2:47:14 AM Morgenthaler
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http://static.tvtropes.org/pmwiki/pub/images/TI2_375.jpg
[[caption-width:345: How many board games let you play as a lion? [[RecycledINSPACE In space?!]]]]

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http://static.[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/TI2_375.jpg
[[caption-width:345:
jpg]]
[[caption-width-right:348:
How many board games let you play as a lion? [[RecycledINSPACE In space?!]]]]
29th Jun '15 6:44:26 PM zarpaulus
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Added DiffLines:

* DefenselessTransports: carriers have minimal defenses. Though if they're carrying fighters instead of ground troops those can protect them.
28th Jun '15 5:20:10 PM nombretomado
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** The ship pieces are obvious shout-outs to older SpaceOpera ships. [[StarWars There's a Death Star, a Corellian Cruiser, a Tie Fighter, a Star Destroyer,]] [[Series/BattlestarGalacticaClassic the Battlestar Galactica,]] and [[Series/StarTrekDeepSpaceNine Deep Space Nine]].

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** The ship pieces are obvious shout-outs to older SpaceOpera ships. [[StarWars There's a Death Star, a Corellian Cruiser, a Tie Fighter, a Star Destroyer,]] [[Series/BattlestarGalacticaClassic [[Series/BattlestarGalactica1978 the Battlestar Galactica,]] and [[Series/StarTrekDeepSpaceNine Deep Space Nine]].
14th Mar '15 7:54:30 PM Canondorf
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Added DiffLines:

** Though an "instantaneous point-to-point" type FTL would explain all the mechanics but deep-space cannons.
18th Feb '15 12:37:28 PM Bense
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* SpaceFighter: Check.

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* SpaceFighter: Check. Fighters are cheap and not limited by the number of playing pieces in the game, unlike larger ships.
18th Feb '15 12:33:27 PM Bense
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Once the map is built each player starts off with preset [[CoolShip ships]], resources, a home system, and certain special abilities. Markers dictate how many tactical actions can be taken in a round, how many strategic actions, and how many ships may be assembled into a fleet. Through the use of these tokens the player can move fleets, increase fleet size, or activate strategy cards. Objective points are collected by achieving randomly-selected goals or controlling certain systems, most prominantly Mecatol Rex, the former Imperial captial.

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Once the map is built each player starts off with preset [[CoolShip ships]], resources, a home system, and certain special abilities. Markers dictate how many tactical actions can be taken in a round, how many strategic actions, and how many ships may be assembled into a fleet. Through the use of these tokens the player can move fleets, increase fleet size, or activate strategy cards. Objective points are collected by achieving randomly-selected goals or controlling certain systems, most prominantly Mecatol Rex, the former Imperial captial.



* BigCreepyCrawlies: The Sardakk N'orr

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* BigCreepyCrawlies: The Sardakk N'orrN'orr are giant insects, and their racial ability lets them fight better.
4th Dec '14 2:58:27 PM Bense
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[[http://www.boardgamegeek.com/boardgame/12493/twilight-imperium-third-edition Twilight Imperium]] (now in its third edition) is a tabletop/board game that uses hex map tiles to build a new map for each game. The setting is a galaxy where a minimum of three players and maximum of six (unless you purchase an expansion set) can choose from among [[MassiveRaceSelection ten different alien races]], even more with the expansion sets. Gameplay strategies may include battles, trade, politics, and/or any combination of these strategies. In fact, it is entirely possible and not all that uncommon to win the game without fighting a single battle, by earning points for accomplishing goals not related to combat.

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[[http://www.boardgamegeek.com/boardgame/12493/twilight-imperium-third-edition Twilight Imperium]] (now in its third edition) is a tabletop/board game that uses hex map tiles to build a new map for each game. The setting is a galaxy where a minimum of three players and maximum of six (unless you purchase an expansion set) can choose from among [[MassiveRaceSelection ten different alien races]], even more with the expansion sets.races]]. Gameplay strategies may include battles, trade, politics, and/or any combination of these strategies. In fact, it is entirely possible and not all that uncommon to win the game without fighting a single battle, by earning points for accomplishing goals not related to combat.



Each player starts off with preset [[CoolShip ships]], resources, a home system, and certain special abilities. Markers dictate how many tactical actions can be taken in a round, how many strategic actions, and how many ships may be assembled into a fleet. Through the use of these tokens the player can move fleets, increase fleet size, or activate strategy cards. Objective points are collected by achieving certain goals or controlling certain systems, most prominantly Mecatol Rex, the former Imperial captial.
Each turn each player chooses a strategy card that lets them perform a special action and lets all the other players peform a "secondary" action. Strategies aid in building ships, attacking, forcing cease fires, developing new technology, fostering trade, or most importantly: scoring victory points directly.

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Each
Once the map is built each
player starts off with preset [[CoolShip ships]], resources, a home system, and certain special abilities. Markers dictate how many tactical actions can be taken in a round, how many strategic actions, and how many ships may be assembled into a fleet. Through the use of these tokens the player can move fleets, increase fleet size, or activate strategy cards. Objective points are collected by achieving certain randomly-selected goals or controlling certain systems, most prominantly Mecatol Rex, the former Imperial captial.
Each turn each player chooses a strategy card that lets them perform a special action and lets all the other players peform a "secondary" action. Strategies aid in building ships, attacking, attacking other players, forcing cease fires, developing new technology, fostering trade, or most importantly: scoring victory points directly.


Added DiffLines:

26th Nov '14 9:04:10 AM Bense
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* SpaceStation: Certain expansions have a few of these built into the map hexes.

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* SpaceStation: Certain expansions have a few SpaceStation:
** The ''Shattered Empire'' expansion has two
of these built into the map hexes. hexes. They can produce trade goods instead of resources. Conquering one is much easier than conquering planets, too, since you only need to get a ship into the system for the station to surrender to your control.
** The ''Shards of the Throne'' expansion includes a random Precursor space station that lowers the number of victory points a player needs to win if they control it.
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