History TabletopGame / Twilight2000

15th May '17 8:20:51 AM Jan_z_Michal
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** Transport capacity. It might not sound that important, but when you have to haul all your gear with you vehicles like tanks or small recon vehicles aren't exactly useful.

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** Transport capacity. It might not sound that important, but when you have to haul all your gear with you you, vehicles like tanks or small recon vehicles carriers aren't exactly useful.
14th May '17 5:22:40 PM nombretomado
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The second edition of the game also became [=GDW's=] in-house rules set, and was re-used with some modifications for the ''New Era'' edition of ''{{Traveller}}'' and the ''DarkConspiracy'' game.

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The second edition of the game also became [=GDW's=] in-house rules set, and was re-used with some modifications for the ''New Era'' edition of ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' and the ''DarkConspiracy'' game.
21st Mar '17 12:52:19 PM optimusjamie
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[[TabletopGames Tabletop RPG]] first produced by Game Designers' Workshop in 1984 set in the aftermath of World War Three (which took place in the late 1990s in that universe) and popular during the 1980s. Still played today, though- RPOL has a number of games in the setting.

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[[TabletopGames Tabletop RPG]] first produced by Game Designers' Workshop Creator/GameDesignersWorkshop in 1984 set in the aftermath of World War Three (which took place in the late 1990s in that universe) and popular during the 1980s. Still played today, though- RPOL has a number of games in the setting.
18th Mar '17 1:33:41 PM mysterycycle
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* CommonTongue: In the European scenarios Russian is by far the most useful language. It's far from being "common" in the traditional sense, but most of people from the Eastern Block countries will know enough of it to communicate.

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* CommonTongue: In the European scenarios Russian is by far the most useful language. It's far from being "common" in the traditional sense, but most of people from the Eastern Block Bloc countries will know enough of it to communicate.
18th Feb '17 4:50:22 PM Jan_z_Michal
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* BiggerStick: A ''lot'' depends on how well armed and armoured are both the [=PC=] and their enemies. Starting with a tank or an IFV can give a trendemous advantage when in combat, doubly so when facing infantry with no vehicles on their own. Artillery pieces, especially the self-propelled ones, are capable of tearing down anything on their way as long as there are still shells for them.
5th Dec '16 10:51:05 AM Bense
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** The Wear Condition of a vehicle governs how badly damaged it is in ''general'' and how easily it can break down. Combat is the quickest way to increase the vehicle's wear condition, and of course character in [=RPGs=] tend to get in a lot of combat. In combat each received hit can permanently increase the condition, turning a CoolCar into a piece of junk that requires constant maintenance in no time. When it has 10 breakdowns at Wear Condition 10, a vehicle becomes permanently useless except as scrap.

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** The Wear Condition of a vehicle governs how badly damaged it is in ''general'' and how easily it can break down. Combat is the quickest way to increase the vehicle's wear condition, and of course character characters in [=RPGs=] tend to get in a lot of combat. In combat each received hit can permanently increase the condition, turning a CoolCar into a piece of junk that requires constant maintenance in no time. When it has 10 breakdowns at Wear Condition 10, a vehicle becomes permanently useless except as scrap.



* AsskickingEqualsAuthority: Military Experience and Time In Combat translate to the military rank a character has at the game's start.

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* AsskickingEqualsAuthority: Military Experience and Time In Combat translate to the military rank a character has at the game's start. The way the character generation rules are structured, however, also means that characters with low combat experience have higher attributes and vice versa.
7th Nov '16 7:46:00 AM Bense
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* RockBeatsLaser: {{Molotov Cocktail}}s are bane of anyone using vehicles. If you ignore it, the vehicle is on fire and will suffer increased Condition or can even be destroyed completely, killing the crew. If you get out to put the fire out, you will probably end up killed by a sniper or enemy crossfire... and the vehicle is still burning.

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* RockBeatsLaser: {{Molotov Cocktail}}s are the bane of anyone using vehicles. an armored vehicle. They don't kill the vehicle immediately, but If you ignore it, the a hit by one your vehicle is on fire and will suffer increased Wear Condition or can even eventually be destroyed completely, killing the crew. If you get out to put the fire out, out you will probably end up killed by a waiting sniper or enemy crossfire... and the vehicle is will still be burning.
7th Nov '16 7:33:59 AM Bense
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** Condition of the vehicle governs how badly damaged it is in ''general'' and how easily it can break down. This has the biggest impact on combat performance of just about any vehicle type. Each received hit can permanently increase the condition, turning a CoolCar into a piece of junk that requires constant maintenance in no time.
** The maintenance value determines how many hours per week must be spent on the vehicle to keep it in top condition. Combined with unfavourable Condition, it can turn any vehicle into CoolButInefficient.

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** The Wear Condition of the a vehicle governs how badly damaged it is in ''general'' and how easily it can break down. This has Combat is the biggest impact on quickest way to increase the vehicle's wear condition, and of course character in [=RPGs=] tend to get in a lot of combat. In combat performance of just about any vehicle type. Each each received hit can permanently increase the condition, turning a CoolCar into a piece of junk that requires constant maintenance in no time.
time. When it has 10 breakdowns at Wear Condition 10, a vehicle becomes permanently useless except as scrap.
** The maintenance value determines how many hours per week must be spent on the vehicle to keep it in top condition. Combined with an unfavourable Wear Condition, it can turn any vehicle into CoolButInefficient.
6th Nov '16 12:37:10 PM Pysiewicz
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Added DiffLines:

* RockBeatsLaser: {{Molotov Cocktail}}s are bane of anyone using vehicles. If you ignore it, the vehicle is on fire and will suffer increased Condition or can even be destroyed completely, killing the crew. If you get out to put the fire out, you will probably end up killed by a sniper or enemy crossfire... and the vehicle is still burning.
6th Nov '16 12:25:06 PM Pysiewicz
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** Condition of the vehicle governs how badly damaged it is in ''general'' and how easily it can break down. This has the biggest impact on combat performance of just about any vehicle type. Each received hit can permanently decrease the condition, turning a CoolCar into a piece of junk that requires constant maintenance in no time.

to:

** Condition of the vehicle governs how badly damaged it is in ''general'' and how easily it can break down. This has the biggest impact on combat performance of just about any vehicle type. Each received hit can permanently decrease increase the condition, turning a CoolCar into a piece of junk that requires constant maintenance in no time.
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