History TabletopGame / TunnelsAndTrolls

2nd Dec '16 5:38:09 AM john_e
Is there an issue? Send a Message


* CastFromStamina: Casting spells drains a magic user's Strength. Later editions avert this with a separate Wizardry stat.



* VancianMagic: (Mostly) averted. ''T & T'' has spells arranged into power levels, but capacity is governed by [[{{Mana}} spell points]].

to:

* VancianMagic: (Mostly) averted. ''T & T'' has spells arranged into power levels, but capacity is governed by [[{{Mana}} spell points]].
22nd May '15 3:44:40 AM hoodiecrow
Is there an issue? Send a Message


In April 1975, Ken St. Andre borrowed a 1st edition ''TabletopGame/DungeonsAndDragons'' set from a friend. He found that he liked the concept but disliked the miniature wargame style of play, the use of polyhedral dice, alignments and clerics. He decided to write his own rules set and play the game with that instead. After two months of playing the game with his friends and rewriting it based on experience, he printed the forty-page 1st edition rules book in a first run of one hundred copies as ''Tunnels & Trolls''.

to:

In April 1975, Ken St. Andre borrowed a 1st edition ''TabletopGame/DungeonsAndDragons'' set from a friend. He found that he liked the concept but disliked the miniature wargame style of play, the use of polyhedral dice, alignments and clerics. He decided to write his own rules set and play the game with that instead. After two months of playing the game with his friends and rewriting it based on experience, he printed the forty-page 1st edition rules book in a first run of one hundred copies copies[[note]]until that point, the rules had been referred to as "Dungeons & Dragons", and since TSR hadn't trademarked the name at that time some playtesters argued for simply taking over the name; in the end the community decided against it: KSA's favored name was voted down and the rules were published as ''Tunnels & Trolls''.
Trolls''[[/note]].



* OnceAcceptableTargets: Until recent editions, the MindControl spell was titled ''Yassa Massa.'' Thankfully corrected since.
21st May '15 3:01:17 PM oknazevad
Is there an issue? Send a Message


In April 1975, Ken St. Andre borrowed a 1st edition ''TabletopGame/DungeonsAndDragons'' set from a friend. He found that he liked the concept but disliked the miniature wargame style of play, the use of polyhedral dice, alignments and clerics. He decided to write his own rules set and play the game with that instead. After two months of playing the game with his friends and rewriting it based on experience, he printed the forty-page 1st edition rules book in a first run of one hundred copies. By then, ''TabletopGame/DungeonsAndDragons'' had effectively trademarked what had been a generic term for tabletop role-playing games -- so his first choice was out. The rules were instead published as ''Tunnels & Trolls''.

to:

In April 1975, Ken St. Andre borrowed a 1st edition ''TabletopGame/DungeonsAndDragons'' set from a friend. He found that he liked the concept but disliked the miniature wargame style of play, the use of polyhedral dice, alignments and clerics. He decided to write his own rules set and play the game with that instead. After two months of playing the game with his friends and rewriting it based on experience, he printed the forty-page 1st edition rules book in a first run of one hundred copies. By then, ''TabletopGame/DungeonsAndDragons'' had effectively trademarked what had been a generic term for tabletop role-playing games -- so his first choice was out. The rules were instead published copies as ''Tunnels & Trolls''.
2nd Mar '15 6:19:42 AM SeptimusHeap
Is there an issue? Send a Message


In April 1975, Ken St. Andre borrowed a 1st edition ''DungeonsAndDragons'' set from a friend. He found that he liked the concept but disliked the miniature wargame style of play, the use of polyhedral dice, alignments and clerics. He decided to write his own rules set and play the game with that instead. After two months of playing the game with his friends and rewriting it based on experience, he printed the forty-page 1st edition rules book in a first run of one hundred copies. By then, ''DungeonsAndDragons'' had effectively trademarked what had been a generic term for tabletop role-playing games -- so his first choice was out. The rules were instead published as ''Tunnels & Trolls''.

to:

In April 1975, Ken St. Andre borrowed a 1st edition ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' set from a friend. He found that he liked the concept but disliked the miniature wargame style of play, the use of polyhedral dice, alignments and clerics. He decided to write his own rules set and play the game with that instead. After two months of playing the game with his friends and rewriting it based on experience, he printed the forty-page 1st edition rules book in a first run of one hundred copies. By then, ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' had effectively trademarked what had been a generic term for tabletop role-playing games -- so his first choice was out. The rules were instead published as ''Tunnels & Trolls''.



''Tunnels & Trolls'' uses only six-sided dice for game mechanics, and the principle of simplicity and uniformity permeates the rules. Compared to the infamously convoluted and cryptic 1st ed ''DungeonsAndDragons'' rules, the ''Tunnels & Trolls'' rules were clearly laid out and well-explained. ''T & T'' was also less serious-minded than ''D & D'': the tone was lighter, gameplay was oriented towards having fun, the spell names are mostly cute or punny, or both. However, the game is not joke-oriented as a whole -- it is a sound RPG.

to:

''Tunnels & Trolls'' uses only six-sided dice for game mechanics, and the principle of simplicity and uniformity permeates the rules. Compared to the infamously convoluted and cryptic 1st ed ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' rules, the ''Tunnels & Trolls'' rules were clearly laid out and well-explained. ''T & T'' was also less serious-minded than ''D & D'': the tone was lighter, gameplay was oriented towards having fun, the spell names are mostly cute or punny, or both. However, the game is not joke-oriented as a whole -- it is a sound RPG.
3rd Apr '14 8:30:06 AM VeronicaWakefield
Is there an issue? Send a Message

Added DiffLines:

* OnceAcceptableTargets: Until recent editions, the MindControl spell was titled ''Yassa Massa.'' Thankfully corrected since.
31st Jan '14 1:12:41 AM hoodiecrow
Is there an issue? Send a Message


* FiveRaces: Except it's six: there are two Fairy races, actual Fairies and Leprechauns.

to:

* FiveRaces: Except it's six: there are two Fairy races, races[[note]]probably to avoid a loaded term, races are actually known as ''kindreds'' from 5th edition on[[/note]], actual Fairies and Leprechauns.



* GenderIsNoObject: at least since the 5th edition, and likely earlier, the rules have completely avoided gender discrimination. Female warriors are common in rulesbook examples and in published adventures.

to:

* GenderIsNoObject: at least since the 5th edition, 4th edition[[note]]from 1977[[/note]], and likely earlier, the rules have completely avoided gender discrimination. discrimination[[note]]having a female editor for the 5th edition might have helped, but Ken St. Andre seems to been equality-minded for far longer than it's been fashionable[[/note]]. Female warriors are common in rulesbook examples and in published adventures.adventures; the 4th edition introduction describes adventurers as "[b]rave men and women".
25th Jan '14 11:35:58 PM nombretomado
Is there an issue? Send a Message


-> ''"This book is dedicated to Dave Arneson and GaryGygax, who first opened Pandora's box, and to Ken St. Andre, who found it could be opened again."''

to:

-> ''"This book is dedicated to Dave Arneson and GaryGygax, Creator/GaryGygax, who first opened Pandora's box, and to Ken St. Andre, who found it could be opened again."''
23rd Nov '13 3:42:15 PM hoodiecrow
Is there an issue? Send a Message

Added DiffLines:

* GenderIsNoObject: at least since the 5th edition, and likely earlier, the rules have completely avoided gender discrimination. Female warriors are common in rulesbook examples and in published adventures.
22nd Jun '13 7:44:15 AM Necromaster
Is there an issue? Send a Message


* CharacterAlignment -- Emphatically averted.

to:

* CharacterAlignment -- CharacterAlignment: Emphatically averted.



* CharacterLevel -- In editions up to 5th.
* CombatMedic -- Healing (properly ''Poor Baby'') is a wizard spell.

to:

* CharacterLevel -- CharacterLevel: In editions up to 5th.
* CombatMedic -- CombatMedic: Healing (properly ''Poor Baby'') is a wizard spell.



* FighterMageThief -- almost, but not quite. There are the ''types'' Warrior, Wizard, and Rogue (and Warrior-Wizard), but they're not classic classes and the Rogue is not a Thief but a free-lancing Wizard.
* FiveRaces -- except it's six: there are two Fairy races, actual Fairies and Leprechauns.

to:

* FighterMageThief -- almost, FighterMageThief: Almost, but not quite. There are the ''types'' Warrior, Wizard, and Rogue (and Warrior-Wizard), but they're not classic classes and the Rogue is not a Thief but a free-lancing Wizard.
* FiveRaces -- except FiveRaces: Except it's six: there are two Fairy races, actual Fairies and Leprechauns.



* HouseRules -- strongly and actively encouraged by the designer, and fan-submitted house rules have found their way into the official set on a number of occasions.

to:

* HouseRules -- strongly HouseRules: Strongly and actively encouraged by the designer, and fan-submitted house rules have found their way into the official set on a number of occasions.



* LoadsAndLoadsOfRules -- averted.

to:

* LoadsAndLoadsOfRules -- averted.LoadsAndLoadsOfRules: Averted.



* MagicKnight -- Rogues, and especially Warrior-Wizards.
* MagicWand -- or rather Magic Staff.

to:

* MagicKnight -- MagicKnight: Rogues, and especially Warrior-Wizards.
* MagicWand -- or MagicWand: Or rather Magic Staff.



* TheSixStats -- nearly; replaces Wisdom with Luck.
* SwordAndSorcerer -- It's easy to make the abilities of a warrior and wizard (or rogue, which is another kind of magic user) work together.
* UniversalSystem -- two spin-off games, ''Monsters, Monsters!'' and ''Mercenaries, Spies & Private Eyes'' used the same basic rules.
* VancianMagic -- (Mostly) averted. ''T & T'' has spells arranged into power levels, but capacity is governed by [[{{Mana}} spell points]].

to:

* TheSixStats -- nearly; TheSixStats: Nearly; replaces Wisdom with Luck.
* SwordAndSorcerer -- SwordAndSorcerer: It's easy to make the abilities of a warrior and wizard (or rogue, which is another kind of magic user) work together.
* UniversalSystem -- two UniversalSystem: Two spin-off games, ''Monsters, Monsters!'' and ''Mercenaries, Spies & Private Eyes'' used the same basic rules.
* VancianMagic -- VancianMagic: (Mostly) averted. ''T & T'' has spells arranged into power levels, but capacity is governed by [[{{Mana}} spell points]].
6th Feb '13 10:55:05 PM hoodiecrow
Is there an issue? Send a Message


[[http://www.kickstarter.com/projects/994700393/deluxe-tunnels-and-trolls Right now being funded for an Anniversary Delux Edition on Kickstarter]]

to:

In January 2013, it was being funded for a Deluxe Edition [[http://www.kickstarter.com/projects/994700393/deluxe-tunnels-and-trolls Right now being funded for an Anniversary Delux Edition on Kickstarter]]
Kickstarter.]] The funding reached almost five times the original goal.
This list shows the last 10 events of 13. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.TunnelsAndTrolls