History TabletopGame / TrinityUniverse

13th Jun '15 6:52:09 AM narm00
Is there an issue? Send a Message


** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.

to:

** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War. (It's ''not'', however, a given in the reboot.)


Added DiffLines:

** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.


Added DiffLines:

** To explain: In the original games, a game line set earlier in the setting could reveal the origins of characters and events that would affect game lines set later. On top of that, ''Trinity'' and ''Aberrant'' both had a traditional advancing timeline metaplot, with supplements advancing the timeline and covering events that changed the game line's setting (such as the Upeo wa Macho's return in ''Trinity'').
** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)
27th Apr '15 9:43:47 PM JackSlack
Is there an issue? Send a Message


* {{Cyberpunk}}: ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.

to:

* {{Cyberpunk}}: ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many ''Trinity'''s North America is basically a straight-up example. The rest of the more dystopian elements of world averts the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.trope.
8th Mar '15 9:53:12 AM LongLiveHumour
Is there an issue? Send a Message


* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history takes a]] [[ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII [[UsefulNotes/WorldWarII history takes a]] [[ColdWar [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
31st Jan '15 12:01:38 AM narm00
Is there an issue? Send a Message


* ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".

to:

* ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of Adventure!, ''Adventure!'', the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".



Trinity and Aberrant were eventually cancelled due to low sales. Adventure! only managed to get its core-book, while the other two have a small number of splats. [=D20=] versions of the core-books were released in 2004.

to:

Trinity ''Trinity'' and Aberrant ''Aberrant'' both put out a number of supplements, but were eventually cancelled due to low sales. Adventure! ''Adventure!'' only managed to get its core-book, while the other two have a small number of splats. corebook. [=D20=] versions of the core-books corebooks were released in 2004.



* CutShort: The psi order books ended prematurely when the ''Trinity'' line was cancelled - "Asia Ascendant", [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free versions can be found floating around the net. ("India Underground", the Quantakinetic order book, is a fan supplement.)

to:

* CutShort: The psi order books ended prematurely when the ''Trinity'' line was cancelled - "Asia Ascendant", [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free White Wolf gave their permission to release the manuscript for free, and versions can be found floating around the net. ("India Underground", the Quantakinetic order book, is a fan supplement.)
1st Aug '14 2:13:25 AM justanid
Is there an issue? Send a Message


[floatboxright:Official Gamelines:
* TabletopGame/{{Adventure}}!
* TabletopGame/{{Aberrant}}
* TabletopGame/{{Aeon}} / Trinity
]



* ''Adventure!'': Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* ''Aberrant'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* ''Trinity'' (or ''Æon''): In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book. [=D20=] versions of the corebooks were released in 2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. Not to be confused with the [[VideoGame/TrinityUniverse PS3 Game]] of the same name.

to:

'''Official game lines:'''
* ''Adventure!'': ''TabletopGame/{{Adventure}}!'': Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* ''Aberrant'': ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* ''Trinity'' (or ''Æon''): ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book. only managed to get its core-book, while the other two have a small number of splats. [=D20=] versions of the corebooks core-books were released in 2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. Not three.

[-Not
to be confused with the [[VideoGame/TrinityUniverse PS3 Game]] of the same name.
name.-]
1st Aug '14 2:09:50 AM justanid
Is there an issue? Send a Message


If you're looking for the [[VideoGame/TrinityUniverse PS3 Game, click here.]]

to:

If you're looking for the [[VideoGame/TrinityUniverse PS3 Game, click here.]]
[[quoteright:315:http://static.tvtropes.org/pmwiki/pub/images/aeon_society_logo_2101.png]]
%%[[caption-width-right:315:some caption text]]



Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book.

[=D20=] versions of the corebooks were released in 2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.

to:

Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book.

book. [=D20=] versions of the corebooks were released in 2004.

2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.
three. Not to be confused with the [[VideoGame/TrinityUniverse PS3 Game]] of the same name.



!!Contains examples of:

to:

!!Contains !!This RPG series provides examples of:of:
1st Dec '13 9:13:32 PM cliffc999
Is there an issue? Send a Message

Added DiffLines:

** [[AlternateCharacterInterpretation Not all fans agree on this.]] Some think he's a SelfFulfillingProphecy.
7th Sep '13 12:50:13 AM narm00
Is there an issue? Send a Message


* Adventure!

to:

* Adventure!TabletopGame/{{Adventure}}!



* Trinity/Aeon

to:

* Trinity/AeonTabletopGame/{{Aeon}} / Trinity



A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a world of super-science and psychics moving toward a future where that is the norm and {{Eldritch Abomination}}s and SufficientlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

* Adventure!: Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* Aberrant: Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* Trinity: In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Aeon Trinity.

to:

A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world of super-science and psychics moving toward a future where heroes with extraordinary powers arise during various eras, each time manifesting in a way that is the norm and {{Eldritch Abomination}}s and SufficientlyAdvancedAliens clash with humans over space.fits their era. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

* Adventure!: ''Adventure!'': Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* Aberrant: ''Aberrant'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* Trinity: ''Trinity'' (or ''Æon''): In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Aeon Æon Trinity.



At [=GenCon=] 2012, it was announced that the TU had been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, and they were planning to bring out a new version.

to:

At [=GenCon=] 2012, it was announced that the TU had All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, and they were planning who plan to bring out a new version.
versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.



* AnachronicOrder: Of the three games, Trinity was released first and Adventure! last.
* AncientConspiracy: The Aeon Society probably counts as this.
** Well, by Trinity. In Aberrant it's only 70/80 years old and in Adventure! it's about 2 years old.

to:

* AnachronicOrder: Of the three games, Trinity ''Trinity'' was released first and Adventure! last.
''Adventure!'' last. The pattern holds for the new version, too.
* AncientConspiracy: The Aeon Æon Society probably counts as this.
** Well, by Trinity. ''Trinity''. In Aberrant ''Aberrant'' it's only 70/80 80+ years old and in Adventure! ''Adventure!'' it's about 2 years old.



* {{BFG}}: A sufficiently strong Nova can wield a cut-down 30mm gatling gun (normally found on A-10s) as a (super)man-portable weapon. In Trinity the Chameleon [[AMechByAnyOtherName BioVARG]] is a 2 meter tall suit of PoweredArmor that can mount a single mecha-sized weapon.
* BigEater: Novas tend to become this due to the amount of energy their powers take.
* BloodKnight: Totentanz, or any other Elite.
* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.
* ChinaTakesOverTheWorld: Well, not quite. But they are by far the most powerful nation in settled space by Trinity. At one point China held the Earth at their mercy with [[KillSat nuclear satellites]] to get the Aberrants to knock it off already, but they were good enough to disarm them once the Aberrants left Earth.
* {{Cyberpunk}}: Trinity hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will make life better and that information will become freer over time.
** PostCyberpunk: Aberrant, by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.
* {{Deconstruction}}: ''Aberrant'' deconstructs the superhero genre, often abandoning or defying many of its standard tropes.

to:

* {{BFG}}: A sufficiently strong Nova can wield a cut-down 30mm gatling gun (normally found on A-10s) as a (super)man-portable weapon. In Trinity ''Trinity'' the Chameleon [[AMechByAnyOtherName BioVARG]] is a 2 meter tall suit of PoweredArmor that can mount a single mecha-sized weapon.
* BigEater: Novas tend to become this due to the amount of energy their powers take.
* BloodKnight: Totentanz, or any other Elite.
* BodyHorror: There is a power set that lets you permanently grow a extra arm or 3, just for starters. The Teragen take this further, developing physical aberrations as a part of their transhumanist philosophy.
* ChinaTakesOverTheWorld: Well, not quite. But they are by far the most powerful nation in settled space by Trinity.''Trinity''. At one point China held the Earth at their mercy with [[KillSat nuclear satellites]] to get the Aberrants to knock it off already, but they were good enough to disarm them once the Aberrants left Earth.
* CutShort: The psi order books ended prematurely when the ''Trinity'' line was cancelled - "Asia Ascendant", [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free versions can be found floating around the net. ("India Underground", the Quantakinetic order book, is a fan supplement.)
** Likewise, there were plans for more ''Aberrant'' books before cancellation hit.
* {{Cyberpunk}}: Trinity ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.
** PostCyberpunk: Aberrant, ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.
* {{Deconstruction}}: ''Aberrant'' deconstructs the superhero genre, often abandoning or defying many of its standard tropes.
War.



* FanonDiscontinuity: {{Invoked}} in the Aberrant book. The writers made it very clear that they knew that players were going to ignore the part of the metaplot where all the Aberrants collectively turn on humanity, and expressly gave them permission to do so in the book.
* HumongousMecha: The Danguard Armored Warrior from Aberrant, and the [=VARGs=] from Trinity.
* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there were a fair few.
* LoveMakesYouEvil: Oh, Divis Mal....
* MagicFeather: An actual disadvantage in Aberrant.

to:

* FanonDiscontinuity: {{Invoked}} in the Aberrant ''Aberrant'' book. The writers made it very clear that they knew that players were going to ignore the part of the metaplot where all most of the Aberrants collectively turn on humanity, and expressly gave them permission to do so in the book.
* HumongousMecha: The Danguard Armored Warrior from Aberrant, ''Aberrant'', and the [=VARGs=] from Trinity.
* KnightTemplar: Project Proteus. Many of the Teragen. Let's just say there were a fair few.
''Trinity''.
* LoveMakesYouEvil: Oh, Well, it didn't help Divis Mal....
* MagicFeather: An actual disadvantage in Aberrant.
Mal's mental state much...



* MostCommonSuperpower: Actually an inherent part of the nova condition.
** Lampshaded in the Mega-appearance picture and confirmed as a lampshade as WordOfGod.
* OnlySaneMan: Of the Proxies, the leaders of the Psi Orders, the [[TeleportationTropes Upeo Wa Macho]] are the only ones other than the [[TheMissingFaction Chibs]] who even considered a peaceful solution to the returning Aberrants, involving making peace with the sane Novas that colonized other worlds. The other Orders began talks of dismantling their order as a [[NoGoodDeedGoesUnpunished result]]. And the [[ShapeShifting Norca]] Proxy is the only one who has any kind of clue that the fall of the Chibs was due to outside interference and has been doing some digging. [[TheAtoner He also keeps many of the remaining chibs alive in secret.]]
* OppressiveStatesOfAmerica: The fascist Federated States of America that arise in the aftermath of the Aberrant War. Restructured along the lines of a militaristic plutocracy and having annexed much of Canada and Mexico it is a long way away from the old United States.



* OrphanedSeries: The psi order books ended prematurely when the ''Trinity'' line was cancelled - ''Asia Ascendant'', [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free versions can be found floating around the net. (''India Underground'', the Quantakinetic order book, is a fan supplement.)
** Likewise, there were plans for more ''Aberrant'' books before cancellation hit.
* PoweredArmor: The Vacuum Assault Suits from Trinity.
* ReedRichardsIsUseless: Averted quite fiercely in Aberrant -- superintelligent novas have revolutionized every industry you can think of (and several you probably can't), and any large corporation will have at least a few novas on their payroll. Not to mention that they've turned Ethiopia green, eliminated pollution, and generally done awesome stuff.
** Also averted in Trinity: most industries have applied noetic science (the scientific theory behind psychic abilities) to their various fields in order to go further than would be possible without psionic talent. One of the Psionic Orders is a corporation, and yes, they do indeed make products for the mass market using psionics. Humanity in the 22nd Century has things like interstellar space travel and colonization solely because of psionic powers such as teleportation, including biotech "jump ships".
* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Aeon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took a]] [[ColdWar a depressingly familiar route.]] Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused the Aberrant War. Millions die, several areas are rendered uninhabitable, communications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
* ScrewThisImOuttaHere: The Upeo did this in fear of ending up like the Quantakinetics. Effective when their bag is Teleportation.

to:

* OrphanedSeries: The psi order books ended prematurely when the ''Trinity'' line was cancelled - ''Asia Ascendant'', [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free versions can be found floating around the net. (''India Underground'', the Quantakinetic order book, is a fan supplement.)
** Likewise, there were plans for more ''Aberrant'' books before cancellation hit.
* PoweredArmor: The Vacuum Assault Suits from Trinity.
* ReedRichardsIsUseless: Averted quite fiercely in Aberrant ''Aberrant'' -- superintelligent novas have revolutionized every industry you can think of (and several you probably can't), and any large corporation will have at least a few novas on their payroll. Not to mention that they've turned Ethiopia green, eliminated pollution, and generally done awesome stuff.
** Also averted in Trinity: ''Trinity'': most industries have applied noetic science (the scientific theory behind psychic abilities) to their various fields in order to go further than would be possible without psionic talent. One of the Psionic Orders is a corporation, and yes, they do indeed make products for the mass market using psionics. Humanity in the 22nd Century has things like interstellar space travel and colonization solely because of psionic powers such as teleportation, including biotech "jump ships".
* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Aeon Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history took takes a]] [[ColdWar a depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus caused cause the Aberrant War. Millions die, several areas are rendered uninhabitable, communications telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
* ScrewThisImOuttaHere: The Upeo did this in fear of ending up like the Quantakinetics. Effective when their bag is Teleportation.
]]



* SlidingScaleOfIdealismVersusCynicism: Trinity takes a middle ground; it's about hope, sacrifice and unity in a CrapsackWorld, and the players really can make a difference. Aberrant, by contrast, is exceedingly cynical; the novas are destined to destroy the utopia that they were building through a combination of Taint, {{Revenge}} and [[{{Pride}} plain old ego]]. Adventure tries to be idealistic (as befits the pulp atmosphere), but Max Mercer's noble effort still won't end well.
* WellIntentionedExtremist: Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... while one faction is secretly keeping them on a regimen of contraceptives so they can't breed more, possibly stronger novas, and killing those who find out about the program.
* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Aeon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]

to:

* SlidingScaleOfIdealismVersusCynicism: Trinity ''Trinity'' takes a middle ground; it's about hope, sacrifice and unity in a CrapsackWorld, and the players really can make a difference. Aberrant, ''Aberrant'', by contrast, is exceedingly cynical; the novas are destined to destroy the utopia that they were building through a combination of Taint, {{Revenge}} {{revenge}} and [[{{Pride}} plain old ego]]. Adventure ''Adventure!'' tries to be idealistic (as befits the pulp atmosphere), but Max Mercer's noble effort still won't end well.
* WellIntentionedExtremist: Project Utopia, directed behind the scenes by Max Mercer, is trying so very hard to avoid the BadFuture by helping the novas who work with it make a better world... while one faction is secretly keeping them on a regimen of contraceptives so they can't breed more, possibly stronger novas, and killing those who find out about the program.
well.
* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Aeon Æon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]
24th Jul '13 1:24:09 PM Doc_Loki
Is there an issue? Send a Message

Added DiffLines:

* AnachronicOrder: Of the three games, Trinity was released first and Adventure! last.
1st Jul '13 7:48:16 AM Quanyails
Is there an issue? Send a Message


A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a world of super-science and psychics moving toward a future where that is the norm and EldritchAbominations and SufficientlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

to:

A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a world of super-science and psychics moving toward a future where that is the norm and EldritchAbominations {{Eldritch Abomination}}s and SufficientlyAdvancedAliens clash with humans over space. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)
This list shows the last 10 events of 32. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.TrinityUniverse