History TabletopGame / TrinityUniverse

19th Jul '17 3:44:03 PM justanid
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* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

to:

* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Æon Trinity.



* AncientConspiracy: The Æon Society probably counts as this.

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* AncientConspiracy: The Æon Society probably counts as this.



** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.

to:

** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.



** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)

to:

** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)



* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]



* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Æon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]

to:

* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Æon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]
19th Jul '17 3:43:08 PM justanid
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* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

to:

* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.
3rd Jun '17 11:23:17 AM nombretomado
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A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

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A set of three linked tabletop [=RPG=]s from WhiteWolf, Creator/WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most WhiteWolf [=WhiteWolf=] games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)
13th Jun '15 6:52:09 AM narm00
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** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.

to:

** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War. (It's ''not'', however, a given in the reboot.)


Added DiffLines:

** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.


Added DiffLines:

** To explain: In the original games, a game line set earlier in the setting could reveal the origins of characters and events that would affect game lines set later. On top of that, ''Trinity'' and ''Aberrant'' both had a traditional advancing timeline metaplot, with supplements advancing the timeline and covering events that changed the game line's setting (such as the Upeo wa Macho's return in ''Trinity'').
** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)
27th Apr '15 9:43:47 PM JackSlack
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* {{Cyberpunk}}: ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.

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* {{Cyberpunk}}: ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many ''Trinity'''s North America is basically a straight-up example. The rest of the more dystopian elements of world averts the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.trope.
8th Mar '15 9:53:12 AM LongLiveHumour
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* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII history takes a]] [[ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[WorldWarII [[UsefulNotes/WorldWarII history takes a]] [[ColdWar [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]
31st Jan '15 12:01:38 AM narm00
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* ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".

to:

* ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of Adventure!, ''Adventure!'', the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".



Trinity and Aberrant were eventually cancelled due to low sales. Adventure! only managed to get its core-book, while the other two have a small number of splats. [=D20=] versions of the core-books were released in 2004.

to:

Trinity ''Trinity'' and Aberrant ''Aberrant'' both put out a number of supplements, but were eventually cancelled due to low sales. Adventure! ''Adventure!'' only managed to get its core-book, while the other two have a small number of splats. corebook. [=D20=] versions of the core-books corebooks were released in 2004.



* CutShort: The psi order books ended prematurely when the ''Trinity'' line was cancelled - "Asia Ascendant", [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free versions can be found floating around the net. ("India Underground", the Quantakinetic order book, is a fan supplement.)

to:

* CutShort: The psi order books ended prematurely when the ''Trinity'' line was cancelled - "Asia Ascendant", [[{{Telepathy}} the Ministry]] order book, had been written, but lacked art and official layout. Free White Wolf gave their permission to release the manuscript for free, and versions can be found floating around the net. ("India Underground", the Quantakinetic order book, is a fan supplement.)
1st Aug '14 2:13:25 AM justanid
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[floatboxright:Official Gamelines:
* TabletopGame/{{Adventure}}!
* TabletopGame/{{Aberrant}}
* TabletopGame/{{Aeon}} / Trinity
]



* ''Adventure!'': Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* ''Aberrant'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* ''Trinity'' (or ''Æon''): In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book. [=D20=] versions of the corebooks were released in 2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. Not to be confused with the [[VideoGame/TrinityUniverse PS3 Game]] of the same name.

to:

'''Official game lines:'''
* ''Adventure!'': ''TabletopGame/{{Adventure}}!'': Set in the 1920s, you play as one of various [[TwoFistedTales pulp archetypes]].
* ''Aberrant'': ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of Adventure!, the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".
* ''Trinity'' (or ''Æon''): ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book. only managed to get its core-book, while the other two have a small number of splats. [=D20=] versions of the corebooks core-books were released in 2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. Not three.

[-Not
to be confused with the [[VideoGame/TrinityUniverse PS3 Game]] of the same name.
name.-]
1st Aug '14 2:09:50 AM justanid
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If you're looking for the [[VideoGame/TrinityUniverse PS3 Game, click here.]]

to:

If you're looking for the [[VideoGame/TrinityUniverse PS3 Game, click here.]]
[[quoteright:315:http://static.tvtropes.org/pmwiki/pub/images/aeon_society_logo_2101.png]]
%%[[caption-width-right:315:some caption text]]



Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book.

[=D20=] versions of the corebooks were released in 2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.

to:

Trinity and Aberrant were eventually cancelled due to low sales. Adventure! was done as one book.

book. [=D20=] versions of the corebooks were released in 2004.

2004.

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.
three. Not to be confused with the [[VideoGame/TrinityUniverse PS3 Game]] of the same name.



!!Contains examples of:

to:

!!Contains !!This RPG series provides examples of:of:
1st Dec '13 9:13:32 PM cliffc999
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Added DiffLines:

** [[AlternateCharacterInterpretation Not all fans agree on this.]] Some think he's a SelfFulfillingProphecy.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.TrinityUniverse