History TabletopGame / Timemaster

22nd Aug '17 5:41:19 AM jormis29
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The game uses a combination of percentile dice and a chart to determine the results of an action, on the same line as the old Marvel [=FASERIP=] system. The same basic system was also used in Pacesetter's ''Star Ace'' (space opera) and ''Chill'' (horror/monster hunting) games.

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The game uses a combination of percentile dice and a chart to determine the results of an action, on the same line as the old [[TabletopGame/MarvelSuperHeroes Marvel [=FASERIP=] system.FASERIP system]]. The same basic system was also used in Pacesetter's ''Star Ace'' (space opera) and ''Chill'' (horror/monster hunting) games.
19th Jul '17 3:12:41 PM justanid
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''Timemaster'' (sometimes written Time Master) is a time travel game originally published by Pacesetter Games in 1984. Goblinoid Games bought the rights to both the game and the rule system in 2011, and re-released the game in 2012.

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''Timemaster'' (sometimes written Time Master) is a time travel game {{tabletop RPG}} originally published by Pacesetter Games in 1984. Goblinoid Games bought the rights to both the game and the rule system in 2011, and re-released the game in 2012.



'''Tropes found in Timemaster include:'''

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'''Tropes found in Timemaster include:'''
!!This tabletop RPG provides examples of:



* YearInsideHourOutside / YearOutsideHourInside: On some Parallels, time flows at a different rate than it does on T-0 (the "home Parallel" of the Time Corps).

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* YearInsideHourOutside / YearOutsideHourInside: On some Parallels, time flows at a different rate than it does on T-0 (the "home Parallel" of the Time Corps).Corps).

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10th Jul '17 11:29:49 AM Antigone3
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[[quoteright:218:http://static.tvtropes.org/pmwiki/pub/images/timemasterrpg.jpg]]
13th Jan '16 4:39:02 PM Antigone3
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* JustOneSecondOutOfSync: A chronoscooter's "vanish" mode sends the 'scooter backwards in time at the same rate as the current forward flow, effectively putting it on the edge of existence until it is recalled.
13th Aug '15 4:32:54 PM Antigone3
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* [[TakeOverTheWorld Take Over The Continuum]]: The Demorean objective.
11th Jul '15 3:45:16 PM Generality
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* CaptureAndReplicate: Demoreans can do a short-term shapeshift without capturing their model first, but for a shift that's expected to last any length of time the model needs to be stuffed in a sleep pod.
17th Feb '15 8:12:53 AM Antigone3
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* UniversalDriversLicense: A time traveler from 1920's Chicago who learned to drive on a Model T Ford would use the same skill (unmodified) to drive any other road vehicle -- late 20th century semi, 30th century hovercraft, 45th century mecha ....
1st Dec '14 9:30:46 PM nombretomado
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* GivingRadioToTheRomans: One renegade plot against the Time Corps consisted of dumping AlCapone in ancient Rome, on the (correct) assumption that he'd do ''something'' to seriously screw up the timeline. When one of his gambling rackets started printing betting tickets with Arabic numerals, the Temporal Disaster Wave began.

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* GivingRadioToTheRomans: One renegade plot against the Time Corps consisted of dumping AlCapone UsefulNotes/AlCapone in ancient Rome, on the (correct) assumption that he'd do ''something'' to seriously screw up the timeline. When one of his gambling rackets started printing betting tickets with Arabic numerals, the Temporal Disaster Wave began.
30th Oct '13 11:49:42 AM Antigone3
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* DirectLineToTheAuthor: Several sections of the rulebook are written "by" high-ranking members of the Time Corps.
20th Jun '13 5:40:48 PM Antigone3
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* NeverRecycleYourSchemes: [[JustifiedTrope Justified]] for the Demoreans -- a failed plan is clearly imperfect, and ''shouldn't'' be repeated.


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* SpottingTheThread: A common way to identify a shapechanged Demorean. While technically a "perfect" duplicate would have the same scars and/or missing bits as the original, they just couldn't make themselves duplicate those "imperfections".
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