History TabletopGame / Talisman

17th Jul '17 9:52:49 AM newbaroundhere
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** They are also part of the "Armageddon" prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]
** Finally, the "End of Days" ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.

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** They are also part of the "Armageddon" prophecy's lore which doesn't mentions them by name but describes them as 4 entities riding on horseback in 4 of the Omens that will be activated as [[TimedMission Omen's keep advancing]]
the previous ones are discarded]]
** Finally, the "End of Days" alternative ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.
16th Jul '17 3:43:49 PM newbaroundhere
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** They are also part of the "Armageddon" Prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]

to:

** They are also part of the "Armageddon" Prophecy's prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]advancing]]
** Finally, the "End of Days" ending has them being taken from the harbinger deck (alongise their Heralds and The Beast) and placed in the main game's board's landmarks as bosses.
16th Jul '17 3:38:57 PM newbaroundhere
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Added DiffLines:

* HorsemenOfTheApocalypse: A recurring element of the Harbinger Expansion:
** They might be [[BossInMookClothing draw as enemies from the Harbinger Deck]], each one with 9 strenght and craft and with an effect that punishes players with no Talisman if the player engaging them is defeated.
** They are also part of the "Armageddon" Prophecy's lore which describes them as the [[TimedMission Omen's keep advancing]]
8th Jun '17 9:49:41 PM newbaroundhere
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** Then there's "The City"'s Battle Axe, which has the highest raw attack bonus among any (or at least most) weapon(s) and prevents a defeated opponent from protecting it's lifes with armor.



* BagOfHolding: Having a Mule doubles the normal number of items you may have (4 > 8). Later expansion packs added a literal Bag of Holding.

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* BagOfHolding: Having a Mule doubles the normal number of items you may have (4 > 8). Later expansion packs added a carts that triple the ammount (4 > 12), other non-stable/purchase deck followers with the same number of spaces (4) and literal Bag Bags of Holding.Holding (that even protect the items in them from being stolen).



* ImpassableDesert: A character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, or Profane Relic objects.

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* ImpassableDesert: A character will lose a life (leading to death if they are on their last life) whenever landing in a desert square, unless they have the water bottle, Holy Grail, Chalice of Shadow, Brew Stein or Profane Relic objects.a Cammel.
5th Jun '17 3:41:07 PM newbaroundhere
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** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore in the first place...

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** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord [[GiantSpaceFleaFromNowhere isn't exactly talked that much about about]] through the game or the lore in the first place...
** Downplayed with the Blood Moon Werewolf, if playing with the Blood Moon expansion, it will be constantly harassing the players as an NPC; of course, it's up to chance that you get to fight back (and that you win) and even that you encounter it. Furthermore, even if fighting the Blood Moon Werewolf at the Crown of Command was the ending to the game, that only happens if you reach it without being a lycanthrope as you will actually have to help the Werewolf win the game by killing non-lycanthrope characters if you reach the Crown of Command as one.
27th May '17 6:54:33 PM newbaroundhere
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* TheUnfought: Thanks to the multiple endings that expansions bring, it's bound to end up happening more than once when playing with an expansion whose plot revolves around the appearance of a [FinalBoss new] [BigBad enemy] attempting to conquer or terrorize the land:

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* TheUnfought: Thanks to the multiple endings that expansions bring, it's bound to end up happening more than once when playing with an expansion whose plot revolves around the appearance of a [FinalBoss new] [BigBad enemy] [[FinalBoss new]] [[BigBad enemy]] attempting to conquer or terrorize the land:



** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore...

to:

** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore...
lore in the first place...
27th May '17 6:50:50 PM newbaroundhere
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to:

*TheUnfought: Thanks to the multiple endings that expansions bring, it's bound to end up happening more than once when playing with an expansion whose plot revolves around the appearance of a [FinalBoss new] [BigBad enemy] attempting to conquer or terrorize the land:
** You will never fight the Ice Queen at the Crown of Command during a game with the Frostmarch expansion unless the "ending" to the game itself requires beating her to win, that despite her being on the very cover of the expansion and the lore referring to her as taking the Crown of Command and using it to freeze the continent.
** Likewise, you only fight the Demon Lord from Sacred Pool if the battle against him is the ending to the game you draw from 3 potential endings (and that's if you are not playing with any other expansion)...of course, the Demon Lord isn't exactly talked that much about through the game or the lore...
21st Dec '16 3:11:02 PM GoblinCipher
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** Stars Align: The Cerberus Star aligns with the constellation of the Crown and the Sceptre, causing magic to surge in the land. However, this takes a turn for the worse when the Cerberus Star devours the constellation of the Crown and the Sceptre, causing [[{{The Magic Goes Away}}magic to fade from the land.]] Without magic, the world withers and dies.

to:

** Stars Align: The Cerberus Star aligns with the constellation of the Crown and the Sceptre, causing magic to surge in the land. However, this takes a turn for the worse when the Cerberus Star devours the constellation of the Crown and the Sceptre, causing [[{{The Magic Goes Away}}magic Away}} magic to fade from the land.]] Without magic, the world withers and dies.
20th Aug '16 3:01:23 PM CptnLhurgoyf
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* MassiveMultiplayerCrossover: The ''Timescape'' expansion tended in this direction, introducing CaptainErsatz versions of Franchise/IndianaJones and ComicBook/JudgeDredd, as well as the ''Chainsaw Warrior'' (who was from the game of the same name also produced by Games Workshop).

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* MassiveMultiplayerCrossover: The ''Timescape'' expansion tended in this direction, introducing CaptainErsatz versions of Franchise/IndianaJones and ComicBook/JudgeDredd, as well as the ''Chainsaw Warrior'' (who was from the game of the same name also produced by Games Workshop).Workshop) and a [[TabletopGame/Warhammer40000 Space Marine]].
31st May '16 6:05:30 AM MKcyborg
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* ApocalypseHow: ''The Harbinger'' brings the Omen decks, which detail way the world can end. The players choose one of the four before the game starts, and the players try to accomplish whatever ending was chosen before the deck is emptied and everyone loses. The four ways the world can end are:

to:

* ApocalypseHow: ''The Harbinger'' brings the Omen decks, which detail way ways the world can end. The players choose one of the four before the game starts, and the players try to accomplish whatever ending was chosen before the deck is emptied and everyone loses. The four ways the world can end are:
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Talisman