History TabletopGame / StarWarsCustomizableCardGame

4th May '16 6:38:53 AM RogueJedi
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* HeelFaceTurn and FaceHeelTurn: As the Light Side, you can cross over Vader (with two different cards, one of which is a NonStandardGameOver for the Dark Side). As the Dark Side, you can cross over Luke (with two different cards, one of which is a NonStandardGameOver for the Light Side). You can also steal things. Finally, you can win ships, weapons, aliens, and droids in sabacc (sorta like blackjack). This troper remembers winning the ''Executor'' and Force draining every single ''Executor'' site in play.

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* HeelFaceTurn and FaceHeelTurn: As the Light Side, you can cross over Vader (with two different cards, one of which is a NonStandardGameOver for the Dark Side). As the Dark Side, you can cross over Luke (with two different cards, one of which is a NonStandardGameOver for the Light Side). You can also steal things. Finally, you can win ships, weapons, aliens, and droids in sabacc (sorta like blackjack). This troper remembers winning It is possible to win the ''Executor'' and Force draining drain every single ''Executor'' site in play.
29th Apr '16 5:32:49 PM MrScout101
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First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

The game reproduced, [[ExactlyWhatItSaysOnTheTin guess what]], ''StarWars''. Players built a deck that was affiliated with either the Light Side or the Dark Side, and duked it out to see who'd win. Unlike ''Magic'', physical location was represented: each "Site" card had an assigned place on the "Space Line", and there were rules about moving to and from various places. {{Mana}} was also handled differently: each Location would passively generate a certain amount of "TheForce" every turn, which each player could activate at the beginning of each turn and then depleted in order to: deploy characters, ships, creatures and weapons; move between locations; attack the enemy; pay damage penalties from battle, and; draw cards (you drew from your Force pile).

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First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

The game reproduced, [[ExactlyWhatItSaysOnTheTin guess what]], ''StarWars''.''Franchise/StarWars''. Players built a deck that was affiliated with either the Light Side or the Dark Side, and duked it out to see who'd win. Unlike ''Magic'', physical location was represented: each "Site" card had an assigned place on the "Space Line", and there were rules about moving to and from various places. {{Mana}} was also handled differently: each Location would passively generate a certain amount of "TheForce" every turn, which each player could activate at the beginning of each turn and then depleted in order to: deploy characters, ships, creatures and weapons; move between locations; attack the enemy; pay damage penalties from battle, and; draw cards (you drew from your Force pile).



As you can see, we are talking about LoadsAndLoadsOfRules here. ''Magic'' was the game {{Pokemon}} players went to when it got too simple; ''Star Wars'' was where ''Magic'' players went if they thought ''it'' was too simple. Nothing has really replaced it in the realms of NintendoHard CCGs. Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match.[[note]]In fact, official tournament rules stated that you had to play one game as each side. What happened if each player won one match? If your opponent won the first round with, for example, 8 force remaining, you could win the overall match if you won the second round with 9 force remaining or more.[[/note]] Nonetheless, the game's popularity suggests that the audience liked it anyway.

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As you can see, we are talking about LoadsAndLoadsOfRules here. ''Magic'' was the game {{Pokemon}} {{TabletopGame/Pokemon}} players went to when it got too simple; ''Star Wars'' was where ''Magic'' players went if they thought ''it'' was too simple. Nothing has really replaced it in the realms of NintendoHard CCGs. Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match.[[note]]In fact, official tournament rules stated that you had to play one game as each side. What happened if each player won one match? If your opponent won the first round with, for example, 8 force remaining, you could win the overall match if you won the second round with 9 force remaining or more.[[/note]] Nonetheless, the game's popularity suggests that the audience liked it anyway.



The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicesnsedGames. This probably has something to do with why LucasFilm revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.

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The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicesnsedGames. TheProblemWithLicensedGames. This probably has something to do with why LucasFilm [[Creator/GeorgeLucas Lucasfilm]] revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.
27th Dec '15 2:10:38 PM nombretomado
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** Bionic Hand provides a good one to TheSixMillionDollarMan.

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** Bionic Hand provides a good one to TheSixMillionDollarMan.''Series/TheSixMillionDollarMan''.
30th Nov '15 5:48:14 PM Diesel
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The game was notable for its madcap sense of humor; much of the game seem to have been written by a DeadpanSnarker. I mean, come on, [[http://www.starwarsccg.org/cards/dagobah/ds/imbalance.gif this card saw print]]. As did [[http://www.starwarsccg.org/cards/dagobah/ls/throughtheforcethingsyou.gif this one]]. (No, you're not seeing things, all the text ''is'' printed upside down.) And this is just from the "Dagobah" expansion.

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The game was notable for its madcap sense of humor; much of the game seem to have been written by a DeadpanSnarker. I mean, come on, [[http://www.starwarsccg.org/cards/dagobah/ds/imbalance.gif this card saw print]].org/cardlists/images/starwars/Dagobah-Dark/large/imbalance.gif]]. As did [[http://www.starwarsccg.org/cards/dagobah/ls/throughtheforcethingsyou.gif this one]].org/cardlists/images/starwars/Dagobah-Light/large/throughtheforcethingsyouwillsee.gif]]. (No, you're not seeing things, all the text ''is'' printed upside down.) And this is just from the "Dagobah" expansion.
19th Mar '15 7:31:39 PM nombretomado
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The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicesnsedGames. This probably has something to do with why LucasFilm revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.

to:

The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicesnsedGames. This probably has something to do with why LucasFilm revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''TheForceUnleashed'').''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.
8th Mar '15 8:45:17 PM Phoenixion
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* As mentioned, you drew cards into your hand from the Force Pile, as many cards as you wanted... but you couldn't put cards back ''out'' of your hand (unless you had a specific Event in play), and drawing too many could leave you "[[FanNickname Force screwed]]", with cool cards in hand but nothing to purchase them with.

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* As [[invoked]]As mentioned, you drew cards into your hand from the Force Pile, as many cards as you wanted... but you couldn't put cards back ''out'' of your hand (unless you had a specific Event in play), and drawing too many could leave you "[[FanNickname Force screwed]]", with cool cards in hand but nothing to purchase them with.
8th Mar '15 8:44:42 PM Phoenixion
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* ActorAllusion: How do we know that Imperial is Boba Fett's twin brother? They're both played by Jeremy Bulloch.

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* ActorAllusion: How do we know that Imperial is Boba Fett's twin brother? They're both played by Jeremy Bulloch.



* CrowningMomentOfAwesome: Luke redeeming Vader (or Vader corrupting Luke) is such one that, depending on the card you use, it's a NonStandardGameOver.



* GameBreaker: Any number over the years; see LoadsAndLoadsOfRules. Most infamous, though, was the "operative" mechanic--rolled out, with insufficient playtesting (having been a last-minute addition to a set), just before that year's world tournament; discovered to be completely broken ''at'' said tournament ([[CurbStompBattle the hard way]]); errata'd within two months.



* TheProblemWithLicensedGames: averted. Decipher's been pretty good about that in general.



* ScrappyMechanic: Jedi Tests are rarely used, and certainly not enough to make a theme deck out of them. Also, [=TIEs=] with a hyperdrive (Vader's Custom TIE, TIE Defender, TIE Avenger) are generally better-liked than [=TIEs=] without one.
** Also the racial bonuses of ''Jabba's Palace'' never really got off the ground.
27th Aug '14 1:35:23 PM EarlOfSandvich
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* PlotArmor: any character who is "immune to attrition > X" can basically be used as a MeatShield. Main characters are most likely to be immune to attrition. Again, you see where this is going.

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* PlotArmor: any character who is "immune to attrition > X" can basically be used as a MeatShield.meat shield. Main characters are most likely to be immune to attrition. Again, you see where this is going.
4th Aug '14 5:25:05 PM MaxPeriod
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Added DiffLines:

* KilledOffForReal: Once a unique character goes out of play, no more copies of that character's persona can be put into play for the remainder of the game. For example, if a "Commander Luke Skywalker" was removed from the game, no player can deploy any variant of Luke Skywalker cards any longer.
13th Nov '13 9:17:45 PM Kriegsmesser
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Added DiffLines:

** AwesomeYetPractical: However, said 15-Force ''Executor'' is also ''completely immune to attrition'', and is the only such thing in space, ''or'' available to the Dark Side. (Light Side gets Jedi Masters, who are also, as a rule, immune to attrition.)
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