History TabletopGame / StarWarsCustomizableCardGame

14th Jun '18 3:35:51 AM ArcaneAzmadi
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First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in ''Franchise/StarWarsLegends'', which at the time had just received an infusion of popularity from the release of the Literature/TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

to:

First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''TabletopGame/MagicTheGathering'' and the (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in ''Franchise/StarWarsLegends'', which at the time had just received an infusion of popularity from the release of the Literature/TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).



As you can see, we are talking about LoadsAndLoadsOfRules here. ''Magic'' was the game {{TabletopGame/Pokemon}} players went to when it got too simple; ''Star Wars'' was where ''Magic'' players went if they thought ''it'' was too simple. Nothing has really replaced it in the realms of NintendoHard CCGs. Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match.[[note]]In fact, official tournament rules stated that you had to play one game as each side. What happened if each player won one match? If your opponent won the first round with, for example, 8 force remaining, you could win the overall match if you won the second round with 9 force remaining or more.[[/note]] Nonetheless, the game's popularity suggests that the audience liked it anyway.

to:

As you can see, we are talking about LoadsAndLoadsOfRules here. ''Magic'' was the game {{TabletopGame/Pokemon}} players went to when it got too simple; ''Star Wars'' was where ''Magic'' players went if they thought ''it'' was too simple. Nothing has really replaced it in the realms of NintendoHard CCGs. [=CCGs.=] Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match.[[note]]In fact, official tournament rules stated that you had to play one game as each side. What happened if each player won one match? If your opponent won the first round with, for example, 8 force remaining, you could win the overall match if you won the second round with 9 force remaining or more.[[/note]] Nonetheless, the game's popularity suggests that the audience liked it anyway.



The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicensedGames. This probably has something to do with why [[Creator/GeorgeLucas Lucasfilm]] revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.

Creator/WizardsOfTheCoast were the ones to get the ''Star Wars'' license next, and they released a game that was designed by ''TabletopGame/MagicTheGathering'' creator RichardGarfield to be similar to a tabletop miniatures game. While this was a cool idea, the end result was that [[LuckBasedMission dice-rolling]] was the heart of the damage system, so of course you wanted the rare/powerful cards... and that meant BribingYourWayToVictory. This, combined with CCG players' general dislike of dice-rolling, led to the game being canceled within three years, though at least it managed to release a set for all six movies before it went. Meanwhile, Decipher revived ''this'' game's engine in the "WarsTCG" card game, which basically tanked, probably due to the complete lack of brand-name recognition. As of 2006, the ''Star Wars'' CCG and all its derivatives were officially a thing of the past.

to:

The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' ''Star Trek Collectible Card Game'' and ''LordOfTheRings'' ''Film/TheLordOfTheRings'' Movies CCG. All three were made by DecipherInc.Decipher Inc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicensedGames. This probably has something to do with why [[Creator/GeorgeLucas Lucasfilm]] revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.

Creator/WizardsOfTheCoast were the ones to get the ''Star Wars'' license next, and they released a game that was designed by ''TabletopGame/MagicTheGathering'' creator RichardGarfield to be similar to a tabletop miniatures game. While this was a cool idea, the end result was that [[LuckBasedMission dice-rolling]] was the heart of the damage system, so of course you wanted the rare/powerful cards... and that meant BribingYourWayToVictory. This, combined with CCG players' general dislike of dice-rolling, led to the game being canceled within three years, though at least it managed to release a set for all six movies before it went. Meanwhile, Decipher revived ''this'' game's engine in the "WarsTCG" "Wars TCG" card game, which basically tanked, probably due to the complete lack of brand-name recognition. As of 2006, the ''Star Wars'' CCG and all its derivatives were officially a thing of the past.



** Decipher had a tendency to respond to overpowered mechanics not by banning some of the offending cards, but by releasing cards which specifically countered that strategy (known as "magic bullets"). This was even more true of their ''Star Trek'' card game.

to:

** Decipher had a tendency to respond to overpowered mechanics not by banning some of the offending cards, but by releasing cards which specifically countered that strategy (known as "magic bullets" or "silver bullets"). This was even more true of their ''Star Trek'' card game.



* MadeOfUnobtainium: Good luck tracking down the Ultra-Rare-Foils from the Reflections sets.


Added DiffLines:

* {{Unobtainium}}: Good luck tracking down the Ultra-Rare-Foils from the Reflections sets.
14th Jun '18 3:30:04 AM ArcaneAzmadi
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** Decipher had a tendency to respond to overpowered mechanics not by banning some of the offending cards, but by releasing cards which specifically countered that strategy. This was even more true of their ''Star Trek'' card game.

to:

** Decipher had a tendency to respond to overpowered mechanics not by banning some of the offending cards, but by releasing cards which specifically countered that strategy.strategy (known as "magic bullets"). This was even more true of their ''Star Trek'' card game.
28th Mar '18 11:17:15 PM nombretomado
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First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the Literature/TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

to:

First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, ''Franchise/StarWarsLegends'', which at the time had just received an infusion of popularity from the release of the Literature/TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).
21st Jan '18 4:59:44 PM nombretomado
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WizardsOfTheCoast were the ones to get the ''Star Wars'' license next, and they released a game that was designed by MagicTheGathering creator RichardGarfield to be similar to a tabletop miniatures game. While this was a cool idea, the end result was that [[LuckBasedMission dice-rolling]] was the heart of the damage system, so of course you wanted the rare/powerful cards... and that meant BribingYourWayToVictory. This, combined with CCG players' general dislike of dice-rolling, led to the game being canceled within three years, though at least it managed to release a set for all six movies before it went. Meanwhile, Decipher revived ''this'' game's engine in the "WarsTCG" card game, which basically tanked, probably due to the complete lack of brand-name recognition. As of 2006, the ''Star Wars'' CCG and all its derivatives were officially a thing of the past.

to:

WizardsOfTheCoast Creator/WizardsOfTheCoast were the ones to get the ''Star Wars'' license next, and they released a game that was designed by MagicTheGathering ''TabletopGame/MagicTheGathering'' creator RichardGarfield to be similar to a tabletop miniatures game. While this was a cool idea, the end result was that [[LuckBasedMission dice-rolling]] was the heart of the damage system, so of course you wanted the rare/powerful cards... and that meant BribingYourWayToVictory. This, combined with CCG players' general dislike of dice-rolling, led to the game being canceled within three years, though at least it managed to release a set for all six movies before it went. Meanwhile, Decipher revived ''this'' game's engine in the "WarsTCG" card game, which basically tanked, probably due to the complete lack of brand-name recognition. As of 2006, the ''Star Wars'' CCG and all its derivatives were officially a thing of the past.
12th Dec '17 10:08:21 AM secretfan14
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** AwesomeYetPractical: However, said 15-Force ''Executor'' is also ''completely immune to attrition'', and is the only such thing in space, ''or'' available to the Dark Side. (Light Side gets Jedi Masters, who are also, as a rule, immune to attrition.)
31st Jul '17 1:20:58 PM ErikModi
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* ObviousRulePatch

to:

* ObviousRulePatchObviousRulePatch: See the afforementioned "Do X or counter Card Y" cards. So obvious cards of that type cropped up ''in the very first basic set!''
22nd Jul '16 1:49:20 PM thekeyofe
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*** ContinuitySnarl Part 2: The game treats "[[http://www.starwarsccg.org/cards/coruscant/ls/senatorpalpatine.jpg Senator Palpatine]]" and "[[http://www.starwarsccg.org/cards/DS2/DS/emperorpalpatine.gif The Emperor]]" as two different characters, meaning you ''can'' have Dark-Side and Light-Side versions in play simultaneously. Whoops.
*** Not a whoops. It was done that way with Palpatine to illustrate Palpie's seeming ability to be in multiple places at once and general chessmaster-ness.

to:

*** ContinuitySnarl Part 2: The game treats "[[http://www.starwarsccg.org/cards/coruscant/ls/senatorpalpatine.jpg Senator Palpatine]]" and "[[http://www.starwarsccg.org/cards/DS2/DS/emperorpalpatine.gif The Emperor]]" as two different characters, meaning you ''can'' have Dark-Side and Light-Side versions in play simultaneously. Whoops.
*** Not a whoops.
It was done that way with Palpatine to illustrate Palpie's seeming his general chessmaster-ness and ability to seem to be in multiple places at once and general chessmaster-ness.once.
19th Jun '16 2:46:28 PM nombretomado
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First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

to:

First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the TheThrawnTrilogy.Literature/TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).
4th May '16 6:38:53 AM RogueJedi
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* HeelFaceTurn and FaceHeelTurn: As the Light Side, you can cross over Vader (with two different cards, one of which is a NonStandardGameOver for the Dark Side). As the Dark Side, you can cross over Luke (with two different cards, one of which is a NonStandardGameOver for the Light Side). You can also steal things. Finally, you can win ships, weapons, aliens, and droids in sabacc (sorta like blackjack). This troper remembers winning the ''Executor'' and Force draining every single ''Executor'' site in play.

to:

* HeelFaceTurn and FaceHeelTurn: As the Light Side, you can cross over Vader (with two different cards, one of which is a NonStandardGameOver for the Dark Side). As the Dark Side, you can cross over Luke (with two different cards, one of which is a NonStandardGameOver for the Light Side). You can also steal things. Finally, you can win ships, weapons, aliens, and droids in sabacc (sorta like blackjack). This troper remembers winning It is possible to win the ''Executor'' and Force draining drain every single ''Executor'' site in play.
29th Apr '16 5:32:49 PM MrScout101
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First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

The game reproduced, [[ExactlyWhatItSaysOnTheTin guess what]], ''StarWars''. Players built a deck that was affiliated with either the Light Side or the Dark Side, and duked it out to see who'd win. Unlike ''Magic'', physical location was represented: each "Site" card had an assigned place on the "Space Line", and there were rules about moving to and from various places. {{Mana}} was also handled differently: each Location would passively generate a certain amount of "TheForce" every turn, which each player could activate at the beginning of each turn and then depleted in order to: deploy characters, ships, creatures and weapons; move between locations; attack the enemy; pay damage penalties from battle, and; draw cards (you drew from your Force pile).

to:

First made available in 1995, the Star Wars Customizable Card Game was one of several FollowTheLeader games released in the wake of ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' and (practical) invention of the CollectibleCardGame. Unlike most of those other games, however, ''SW:CCG'' was actually good and enjoyed a decent player base, coming in second only to ''Magic'' itself on the popularity (sales) charts. Decipher managed to release expansion packs for Episodes IV, V and VI, and then spent some time in the StarWarsExpandedUniverse, which at the time had just received an infusion of popularity from the release of the TheThrawnTrilogy. Yes, there is a "Grand Admiral Thrawn" card. They were working their way through Episode I when the game was canceled (more on that later).

The game reproduced, [[ExactlyWhatItSaysOnTheTin guess what]], ''StarWars''.''Franchise/StarWars''. Players built a deck that was affiliated with either the Light Side or the Dark Side, and duked it out to see who'd win. Unlike ''Magic'', physical location was represented: each "Site" card had an assigned place on the "Space Line", and there were rules about moving to and from various places. {{Mana}} was also handled differently: each Location would passively generate a certain amount of "TheForce" every turn, which each player could activate at the beginning of each turn and then depleted in order to: deploy characters, ships, creatures and weapons; move between locations; attack the enemy; pay damage penalties from battle, and; draw cards (you drew from your Force pile).



As you can see, we are talking about LoadsAndLoadsOfRules here. ''Magic'' was the game {{Pokemon}} players went to when it got too simple; ''Star Wars'' was where ''Magic'' players went if they thought ''it'' was too simple. Nothing has really replaced it in the realms of NintendoHard CCGs. Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match.[[note]]In fact, official tournament rules stated that you had to play one game as each side. What happened if each player won one match? If your opponent won the first round with, for example, 8 force remaining, you could win the overall match if you won the second round with 9 force remaining or more.[[/note]] Nonetheless, the game's popularity suggests that the audience liked it anyway.

to:

As you can see, we are talking about LoadsAndLoadsOfRules here. ''Magic'' was the game {{Pokemon}} {{TabletopGame/Pokemon}} players went to when it got too simple; ''Star Wars'' was where ''Magic'' players went if they thought ''it'' was too simple. Nothing has really replaced it in the realms of NintendoHard CCGs. Of course, that difficulty curve worked against it; it was expensive to get into, hard to play properly, and required you to bring at least two decks to a tournament, since you couldn't guarantee whether you'd be playing Light Side or Dark Side in any given match.[[note]]In fact, official tournament rules stated that you had to play one game as each side. What happened if each player won one match? If your opponent won the first round with, for example, 8 force remaining, you could win the overall match if you won the second round with 9 force remaining or more.[[/note]] Nonetheless, the game's popularity suggests that the audience liked it anyway.



The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicesnsedGames. This probably has something to do with why LucasFilm revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.

to:

The SW:CCG sidesteps TheProblemWithLicensedGames, as did the ''StarTrekCollectibleCardGame'' and ''LordOfTheRings'' Movies CCG. All three were made by DecipherInc. However, Decipher's next two ''Star Wars'' games, the "Young Jedi" CCG and the "Jedi Knights" TCG, both fell squarely into TheProblemWithLicesnsedGames. TheProblemWithLicensedGames. This probably has something to do with why LucasFilm [[Creator/GeorgeLucas Lucasfilm]] revoked Decipher's license at the end of '01. Expansions for Episodes II and III were never released, though the [[http://www.starwarsccg.org/ "SW:CCG Players Committee"]], an unofficial fan group, has kept the game alive, updating old cards to work with power seep and, in some cases, creating entirely new ones (such as a card for the main character of ''VideoGame/TheForceUnleashed''). A similar committee has done the same for the ''Franchise/StarTrek'' CCG since its cessation in '07.
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