History TabletopGame / StarFleetBattles

30th Dec '15 3:34:07 PM ScorpiusOB1
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Added DiffLines:
* MechaMooks: Andromedan ships use robots as boarding parties.
1st Oct '15 11:14:23 PM Arivne
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* DirectLineToTheAuthor: All of the information in the game is said to be taken from a transmission received by a U.S. Air Force base computer sometime before 1970. The transmission apparently came through a time warp from Starfleet Command 250 years in the future. That's a carry-over from the ''Star Fleet Technical Manual'', upon which the game is partially based.
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* DirectLineToTheAuthor: All of the information in the game is said to be taken from a transmission received by a U.S. Air Force base computer sometime before 1970. The transmission apparently came through a time warp from Starfleet Command 250 years in the future. That's This was inspired by the ''Series/StarTrekTheOriginalSeries'' episode "Tomorrow Is Yesterday" in which the U.S.S. Enterprise went back in time to 1960's Earth and some of the crew beamed down to a U.S. Air Force base. It's a carry-over from the ''Star Fleet Technical Manual'', upon which the game is partially based.
23rd Aug '15 6:46:11 PM Arivne
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* [[ShoutOut/TabletopGames Shout Out]]: Several monster scenarios are based on ''Series/StarTrekTheOriginalSeries'' episodes.
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* [[ShoutOut/TabletopGames Shout Out]]: Several monster scenarios are based on ''Series/StarTrekTheOriginalSeries'' episodes and several lines in the rules are inspired by quotes from those episodes.
18th Feb '15 7:49:00 AM Bense
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Removed future reference to 2012
* TournamentPlay: Even has its own module (the T and T-2000 mods - a new one is coming out in 2012 as well). Specially made ships are used which are fairly well balanced against each other.
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* TournamentPlay: Even has its own module (the T and T-2000 mods - a new one is coming came out in 2012 as well). Specially made ships are used which are fairly well balanced against each other.
17th Feb '15 5:41:33 PM Arivne
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Added DiffLines:
* [[ShoutOut/TabletopGames Shout Out]]: Several monster scenarios are based on ''Series/StarTrekTheOriginalSeries'' episodes.
18th Jan '15 4:05:29 PM Bense
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Fixed "P Fs"
** Also Space Control Ships, with their battleship level firepower and the ability to launch both fighters and "Fast Patrol Ships" ([[SpaceIsAnOcean basically PT boats]]). One even includes a sensor scout in the mashup to be a SUPER Space Control Ship. Of course, it still only carries a dozen fighters and six PFs.
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** Also Space Control Ships, with their battleship level firepower and the ability to launch both fighters and "Fast Patrol Ships" ([[SpaceIsAnOcean basically PT boats]]). One even includes a sensor scout in the mashup to be a SUPER Space Control Ship. Of course, it still only carries a dozen fighters and six PFs.[=PFs=].
18th Jan '15 4:04:14 PM Bense
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Added in some of the example text from the sister entry in The Batte Star
* TheBattleStar: Space Control Ships are like these, although they carry far fewer fighters than typical Battlestars.
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* TheBattleStar: TheBattleStar: ** Battleships exemplify this trope,with the greatest firepower in the game ''and'' large (for the game - around a dozen) fighter contingents. "Historically" only the Klingons built them and [[AwesomeButImpractical they aren't very successful]], but they're [[CoolShip just so cool]] that every race gets a conjectural battleship and the Klingons get [[UpToEleven a conjectural super-battleship]] in one of the expansions. ** Many of the larger Hydran ships also fit the model, as the Hydrans are very fighter-happy and include them on most ships (even their tiny police ship carries fighters and launch tubes to get them out there fast). ** Also Space Control Ships are like these, although they carry far fewer Ships, with their battleship level firepower and the ability to launch both fighters than typical Battlestars.and "Fast Patrol Ships" ([[SpaceIsAnOcean basically PT boats]]). One even includes a sensor scout in the mashup to be a SUPER Space Control Ship. Of course, it still only carries a dozen fighters and six PFs.
4th Dec '14 9:00:06 AM Bense
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Added an example from the Hit And Run Tactics page
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* HitAndRunTactics: The "Kaufman Retrograde": Federation ships can retreat in reverse from a pursuing enemy, using their photon torpedoes to slowly destroy the enemy's shields and then the enemy themselves. Because the photon torpedo doesn't loose damage with range, unlike most other heavy weapons, a Federation force can defeat a much larger enemy force using this tactic. It works fine as long as you have room to run, but not so well if you're defending a fixed position.
25th Nov '14 10:02:01 AM Bense
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Added more detail
* HiddenElfVillage: The WYN Cluster is one of these.
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* HiddenElfVillage: The WYN Cluster is one of these. They are protected by an unnusual radiation field that disables any ships that enter them for a time. This allows the WYN fleet of converted freighters and commerce raiders to have an [[WorfHadTheFlu even chance]] against a fleet of regular warships.
25th Nov '14 9:41:54 AM Bense
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Typo
** Federation carrier groups also equip their escortst with Phaser-Gs for drone defense, and the more advanced Federation fighters use them too, though still not to the extent that the Hydrans do.
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** Federation carrier groups also equip their escortst escorts with Phaser-Gs for drone defense, and the more advanced Federation fighters use them too, though still not to the extent that the Hydrans do.
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