History TabletopGame / SpaceHulk

8th Nov '16 10:32:39 AM dlchen145
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* ContinuityNod: The most recent Blood Angels codex has revealed that the original name of Mephiston, the chapter's Chief Librarian and all-around [[OurVampiresAreDifferent vampiric]] {{badass}}, was Calistarius. Hmm.... [[spoiler:Notably, Calistarius canonically survives the assault on the ''Sin of Damnation'', so they could definitely be the same person.]]

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* ContinuityNod: The most recent Blood Angels codex has revealed that the original name of Mephiston, the chapter's Chief Librarian and all-around [[OurVampiresAreDifferent vampiric]] {{badass}}, badass, was Calistarius. Hmm.... [[spoiler:Notably, Calistarius canonically survives the assault on the ''Sin of Damnation'', so they could definitely be the same person.]]
3rd Oct '16 3:09:01 PM Servitor_2152
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* CanonDefilement: The loading screens refer to Broodlords as "a new strain of genestealer", which is [[ThePatriarch NOT what Broodlords are at all]].
30th May '16 6:37:32 PM WillKeaton
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[[IThoughtItMeant Has nothing to do with]] The ComicBook/IncredibleHulk ''[[RecycledInSpace In space!]]''. For that, see ''ComicBook/PlanetHulk''.

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[[IThoughtItMeant Has nothing to do with]] The ComicBook/IncredibleHulk ''[[RecycledInSpace In space!]]''. space!]]'' For that, see ''ComicBook/PlanetHulk''.



* AffectionateParody: [[http://www.newgrounds.com/portal/view/527363 Whimsical Tales of the Royally F%#ked]] and [[http://www.newgrounds.com/portal/view/611098 its sequel]].

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* AffectionateParody: [[http://www.newgrounds.com/portal/view/527363 Whimsical Tales of the Royally F%#ked]] and [[http://www.newgrounds.com/portal/view/611098 its sequel]].sequel.]]
7th Dec '15 11:42:36 AM VenomLancerHae
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* RandomNumberGod
* RespawningEnemies: Genestealer Blips.

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%% * RandomNumberGod
%% * RespawningEnemies: Genestealer Blips.



* {{Tearjerker}}: The ''Deathwing'' Novella included in the First Edition Expansion Rulebook of the same name.
* TimedMission: First Edition ''Space Hulk'' gave the Space Marine player a time limit of two minutes per turn, in an attempt to simulate the stressful and frantic nature of trying to clear out a bug-infested ghost ship; having a surviving Sergeant on the board upped this to three minutes, in addition to his other abilities. Second Edition dropped the mechanic, while Third Edition sort of plays it both ways: the timer is back, but it doesn't directly affect and is not affected by any other game mechanic, so it can easily be dropped if the players agree.

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* {{Tearjerker}}: The ''Deathwing'' Novella included in the First Edition Expansion Rulebook of the same name.
* TimedMission:
TimedMission:
**
First Edition ''Space Hulk'' gave the Space Marine player a time limit of two minutes per turn, in an attempt to simulate the stressful and frantic nature of trying to clear out a bug-infested ghost ship; having a surviving Sergeant on the board upped this to three minutes, in addition to his other abilities. Second Edition dropped the mechanic, while Third Edition sort of plays it both ways: the timer is back, but it doesn't directly affect and is not affected by any other game mechanic, so it can easily be dropped if the players agree.



* WeHaveReserves: The Blood Angels force on the ''Sin of Damnation'' numbers approximately 80 marines. Conservative estimates place the Genestealer population of the Hulk at around forty ''thousand''.

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* WeHaveReserves: WeHaveReserves:
**
The Blood Angels force on the ''Sin of Damnation'' numbers approximately 80 marines. Conservative estimates place the Genestealer population of the Hulk at around forty ''thousand''.



* AntiFrustrationFeatures: In ''Alien Assault'' the moves you ''really'' don't want to activate by misclicking (Thunder Hammer[=/=]Heavy Flamer self-destruct, Autocannon half-of-ammo consuming full-auto) are activated by holding their icon for a few seconds.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In ''Alien Assault'' the moves you ''really'' don't want to activate by misclicking (Thunder Hammer[=/=]Heavy Flamer self-destruct, Autocannon half-of-ammo consuming full-auto) are activated by holding their icon for a few seconds.



* CanonDefilement: The loading screens refer to Broodlords as "a new strain of genestealer", which is [[ThePatriarch NOT what Broodlords are at all]].



** CanonDefilement: The loading screens refer to Broodlords as "a new strain of genestealer", which is [[ThePatriarch NOT what Broodlords are at all]].



* [[RandomNumberGod Random Number God-Emperor]]: The 2013 game is a very strict adaptation of the tabletop rules, right down to rolling digital "dice" to determine results of actions and command points. Like the tabletop, this can make the game ''brutally'' NintendoHard, often to LuckBasedMission degrees.

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* [[RandomNumberGod Random Number God-Emperor]]: RandomNumberGod: The 2013 game is a very strict adaptation of the tabletop rules, right down to rolling digital "dice" to determine results of actions and command points. Like the tabletop, this can make the game ''brutally'' NintendoHard, often to LuckBasedMission degrees.
7th Jul '15 1:41:45 AM TARINunit9
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Added DiffLines:

** CripplingOverspecialization: The Salamanders in ''Ascension'' can take two Heavy Weapons Terminators in each 5-man squad. This can be either really good or really bad, since it means fewer Storm Bolters and thus fewer people firing on overwatch.
** DifficultButAwesome: The Deathwing Terminators of the Dark Angels, again exclusive to ''Ascension'' gain more experience than the other chapters and have access to Plasma Cannons and an Apothecary Terminator who can provide temporary stat boosts. The extra experience is neat, but the Plasma Cannon is rather situational, and the Apothecary himself is not a good fighting class later in the game.
30th Dec '14 3:57:15 PM FearlessSon
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Added DiffLines:

* BackToBackBadasses: A frequent occurrence in the long, narrow corridors, where the Terminators can cover each other's back with overwatch fire, either to hold the line and deny the area to the genestealers or to slowly advance without being flanked.
16th Dec '14 11:42:14 AM TARINunit9
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* GuideDangIt: You get very little explanation about how Equipment works in ''Ascension''. For example, Servo Skulls "scan for enemy lifeforms"... and it's up to you to use it and find out for yourself what it actually does and indeed how to use it in the first place.

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* GuideDangIt: You get very little explanation about how Equipment works in ''Ascension''. For example, Servo Skulls "scan for enemy lifeforms"... and it's up to you to use it and find out for yourself what it actually does and indeed how to use it in the first place.[[labelnote:For the record]]It allows you to see nearby Genestealer blips, as if the marine who dropped it was still standing there.[[/labelnote]]



* WhoForgotTheLights: ''Ascension'' makes the map almost pitch-black with no "tactical grid" like the 2013 release had. You're only allowed to see the squares that are on fire, covered by an Overwatch field-of-vision cone, or that you are actively trying to walk to. And maybe a couple squares of dark grey in the next room, if you're lucky. Walking into a room turns on a light or two, but it doesn't help much. Doors can be highlighted by holding your mouse over them, but only if you can actually find them.

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* WhoForgotTheLights: ''Ascension'' makes the map almost pitch-black with no "tactical grid" like the 2013 release had. You're only allowed to see the squares that are on fire, fire ([[CrosshairAware or about to be on fire]]), covered by an Overwatch field-of-vision cone, or that you are actively trying to walk to. And maybe a couple squares of dark grey in the next room, if you're lucky. Walking into a room turns on a light or two, but it doesn't help much. Doors can be highlighted by holding your mouse over them, but only if you can actually find them.
16th Dec '14 9:08:21 AM TARINunit9
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Added DiffLines:

** MagicallyIneptFighter: The Imperial Fists in ''Ascension'' get a +10% boost to defense and their Storm Bolters take longer to jam, but they cannot take Librarians.


Added DiffLines:

** CanonDefilement: The loading screens refer to Broodlords as "a new strain of genestealer", which is [[ThePatriarch NOT what Broodlords are at all]].
15th Dec '14 3:04:35 AM TARINunit9
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* ActionBomb: Acid Maw Genestealers in ''Ascension'' explode when killed, with a good chance of killing everything adjacent to them.



** If you're playing Normal difficulty in ''Ascension'' dead Terminators are replaced with Terminators of the same level. Their attribute points are NOT randomized and you get to re-spend them however you like.



** LongRangeFighter: The Ultramarines chapter is scheduled to bring special combi-weapons to the game. For those unfamiliar, these are special versions of boltguns with another, specialist ranged weapon glued to the top.
** Special biomorphs for the Genestealers were also announced, but we have yet to see how these will affect their playstyles.

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** LongRangeFighter: The Ultramarines chapter is scheduled to bring special combi-weapons to the game. For those unfamiliar, these are special versions of boltguns with another, specialist ranged weapon glued to the top.
top. In ''Ascension'' they instead trade a little bit of melee skill for a little bit of shooting skill (5% penalty and 5% bonus respectively).
** Special biomorphs for the Genestealers were also announced, but we have yet to see how these if they are exclusive to ''Ascension''.
* DegradedBoss: The Broodlord was a single boss monster in the board game; he acts the same in the 2013 game, but quirks in the genestealer spawning system let you summon a second one if he's placed on the map during setup. The Space Wolf expansion ups the ante by putting [[BossRush THREE Broodlords]] in maps 2 and 3, and the same quirky system means the computer
will affect their playstyles.spawn a fourth right away. ''Ascension'' degrades them to simple EliteMooks.
* GuideDangIt: You get very little explanation about how Equipment works in ''Ascension''. For example, Servo Skulls "scan for enemy lifeforms"... and it's up to you to use it and find out for yourself what it actually does and indeed how to use it in the first place.



* WhoForgotTheLights: ''Ascension'' makes the map almost pitch-black with no "tactical grid" like the 2013 release had. You're only allowed to see the squares that are on fire, covered by an Overwatch field-of-vision cone, or that you are actively trying to walk to. Doors can be highlighted by holding your mouse over them, but only if you can actually find them.

to:

* WhoForgotTheLights: ''Ascension'' makes the map almost pitch-black with no "tactical grid" like the 2013 release had. You're only allowed to see the squares that are on fire, covered by an Overwatch field-of-vision cone, or that you are actively trying to walk to. And maybe a couple squares of dark grey in the next room, if you're lucky. Walking into a room turns on a light or two, but it doesn't help much. Doors can be highlighted by holding your mouse over them, but only if you can actually find them.
28th Nov '14 12:05:33 AM TARINunit9
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* WhoTurnedOutTheLights: ''Ascension'' makes the map almost pitch-black with no "tactical grid" like the 2013 release had. You're only allowed to see the squares that are on fire, covered by an Overwatch field-of-vision cone, or that you are actively trying to walk to. Doors can be highlighted by holding your mouse over them, but only if you can actually find them.

to:

* WhoTurnedOutTheLights: WhoForgotTheLights: ''Ascension'' makes the map almost pitch-black with no "tactical grid" like the 2013 release had. You're only allowed to see the squares that are on fire, covered by an Overwatch field-of-vision cone, or that you are actively trying to walk to. Doors can be highlighted by holding your mouse over them, but only if you can actually find them.
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