History TabletopGame / SmashUp

18th Feb '17 9:40:26 PM skidawgkc22
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* [[spoiler: All-Stars, a promotional faction]]
* [[spoiler: Sheep, a promotional faction]]
10th Feb '17 4:13:01 PM StFan
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** The Superhero faction has superheroes based on {{Superman}}, [[ComicBook/MsMarvel Captain Marvel]], TheFlash, and JeanGrey, and has an action called [[JusticeLeague Justice]] [[SuperFriends Friends]].
** The Dragons have a base called [[TheHobbit Wyrm's Desolation]].

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** The Superhero faction has superheroes based on {{Superman}}, [[ComicBook/MsMarvel Captain Marvel]], TheFlash, and JeanGrey, and has an action called [[JusticeLeague [[Franchise/JusticeLeague Justice]] [[SuperFriends [[WesternAnimation/SuperFriends Friends]].
** The Dragons have a base called [[TheHobbit [[Literature/TheHobbit Wyrm's Desolation]].
10th Feb '17 2:38:53 AM Vespert
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* Kaiju: The minions from the Godzilla faction are almost certainly going to be these.

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* Kaiju: [[spoiler:Kaiju: The minions from the Godzilla faction are almost certainly going to be these.]]
10th Feb '17 2:37:46 AM Vespert
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[[spoiler:* ''What Were We Thinking?'', with the admittedly eclectic Teddy Bears, Grandmas, Explorers and Rock Stars.]]
[[spoiler:* ''Big In Japan'': An expansion similar to Cease And Desist, featuring factions similar to yet legally distinct from Godzilla, Power Rangers, Sailor Moon and Pokemon.]]

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[[spoiler:* ''What * [[spoiler:''What Were We Thinking?'', with the admittedly eclectic Teddy Bears, Grandmas, Explorers and Rock Stars.]]
[[spoiler:* ''Big * [[spoiler:''Big In Japan'': An expansion similar to Cease And Desist, featuring factions similar to yet legally distinct from Godzilla, Power Rangers, Sailor Moon and Pokemon.]]
10th Feb '17 2:36:54 AM Vespert
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* ''What Were We Thinking?'', with the admittedly eclectic Teddy Bears, Grandmas, Explorers and Rock Stars.
* ''Big In Japan'': An expansion similar to Cease And Desist, featuring factions similar to yet legally distinct from Godzilla, Power Rangers, Sailor Moon and Pokemon.

to:

* [[spoiler:* ''What Were We Thinking?'', with the admittedly eclectic Teddy Bears, Grandmas, Explorers and Rock Stars.
*
Stars.]]
[[spoiler:*
''Big In Japan'': An expansion similar to Cease And Desist, featuring factions similar to yet legally distinct from Godzilla, Power Rangers, Sailor Moon and Pokemon.
Pokemon.]]
9th Feb '17 4:03:50 AM Madd47
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* ''It's Your Fault'', with fan-chosen factions: Sharks, Superheroes, Mythic Greeks, and Dragons... [[spoiler:and Tornadoes, a secret fifth faction, referred to only as the "[[{{Film/Sharknado}} Shark Delivery Systemô]]".]]

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* ''It's Your Fault'', Fault!'', with fan-chosen factions: Sharks, Superheroes, Mythic Greeks, and Dragons... [[spoiler:and Tornadoes, a secret fifth faction, referred to only as the "[[{{Film/Sharknado}} Shark Delivery Systemô]]".]]




to:

* ''What Were We Thinking?'', with the admittedly eclectic Teddy Bears, Grandmas, Explorers and Rock Stars.
* ''Big In Japan'': An expansion similar to Cease And Desist, featuring factions similar to yet legally distinct from Godzilla, Power Rangers, Sailor Moon and Pokemon.


Added DiffLines:

* Kaiju: The minions from the Godzilla faction are almost certainly going to be these.
20th Jan '17 5:56:33 AM Morgenthaler
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* CthulhuMythos: Featured in the Obligatory Cthulhu Set. The big guy himself isn't playable, but his minions are.
18th Jan '17 1:20:54 PM luiginumber3
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The original 8 factions are [[AlienInvasion Aliens]], [[EverythingsBetterWithDinosaurs Dinosaurs]], {{Ninja}}s, {{Pirate}}s, [[KillerRobot Robots]], [[TheFairFolk Tricksters]], [[FunctionalMagic Wizards]] and [[TheUndead Zombies]]. Nine expansion packs have come out, typically[[note]]the Big Geeky Box has one, Munchkin has eight, It's Your Fault has five)[[/note]] with four factions each:

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The original 8 factions are [[AlienInvasion Aliens]], [[EverythingsBetterWithDinosaurs Dinosaurs]], {{Ninja}}s, {{Pirate}}s, [[KillerRobot Robots]], [[TheFairFolk Tricksters]], [[FunctionalMagic Wizards]] and [[TheUndead Zombies]]. Nine expansion packs have come out, typically[[note]]the with typically four factions each[[note]]the Big Geeky Box has one, Munchkin has eight, It's Your Fault has five)[[/note]] with four factions each:five[[/note]]:



* ''Big Geeky Box'', with Geeks (and [[ExactlyWhatItSaysOnTheTin a big box]] able to hold all the cards released to date with plenty of room to spare).

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* ''Big Geeky Box'', with Geeks (and [[ExactlyWhatItSaysOnTheTin a big box]] able to hold all the cards released to date date, with plenty of room to spare).for future expansions).



* ''It's Your Fault'', with fan-chosen factions Sharks, Superheroes, Mythic Greeks, and Dragons... [[spoiler:and Tornadoes, a secret fifth faction, referred to only as a "[[{{Film/Sharknado}} Shark Delivery Systemô]]".]]

to:

* ''It's Your Fault'', with fan-chosen factions factions: Sharks, Superheroes, Mythic Greeks, and Dragons... [[spoiler:and Tornadoes, a secret fifth faction, referred to only as a the "[[{{Film/Sharknado}} Shark Delivery Systemô]]".]]



* ActionBomb: The Powderkeg ability turns one of your minions into this, destroying him as well as all minions of lower power on that base.
** The Nukebot destroys all enemy minions on a base when it is killed.

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* ActionBomb: The Powderkeg ability turns one of your minions into this, destroying him it as well as all minions of lower power on that base.
** The Nukebot destroys all enemy minions on a the same base as it when it is killed.



** The Time Traveler's have an ability "Time Walk" lets the player draw and play as if they were taking another turn, but doesn't count as another turn for abilities/effects that deal in such things (ie: "At the start/end of your turn...", etc.) And one of their bases gives the winner an actual extra turn.

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** The Time Traveler's have an ability "Time Walk" lets a card "[[TabletopGame/MagicTheGathering Time Walk]]", which allows the player to draw two cards and play as if they were taking another turn, but doesn't count as another turn for abilities/effects that deal in such things (ie: "At an extra minion and an extra action, essentially giving the start/end of your turn...", etc.) And one player an extra turn. One of their bases gives the winner an actual extra turn.



* HerdHittingAttack: One speciality of the Pirate faction. They have actions that kill off groups of weak minions- great for stopping a Microbot/Innsmouth horde before it gets too strong. Sharks also have this element, possessing an action that destroys all power 2 minions on a base in blood-fueled 'feeding frenzy'.

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* HerdHittingAttack: One speciality of the Pirate faction. They have actions that kill off groups of weak minions- minions - great for stopping a Microbot/Innsmouth horde before it gets too strong. Sharks also have this element, possessing an action that destroys all power 2 minions on a base in a blood-fueled 'feeding frenzy'."feeding frenzy".



** The Microbot Alpha. It initially has 1 power, even weaker than the weakest minions of other factions. However, when it's in play, it makes all the player's units considered Microbots (even those that aren't robots) and then gets 1 power for each Microbot in play. Considering that Robot use ZergRush tactics, this makes it even more powerful than their "Super" unit, the Nukebot.
** The Plant faction is based on this, with minions/actions that do powerful things at the start of their controller's turn (ie: before they've played anything, including those minions/actions), but often doing nothing special on the turn they are played. One minion's ability is that it is weaker on the turn it is played.
** Certain talents are like this as well, talents being abilities that a minion can activate once per turn; if a given talent is used a few turns in a row, the effects can add up quickly.

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** The Microbot Alpha. It initially has 1 power, even weaker than the weakest minions of other factions. However, when it's in play, it makes all the player's units considered Microbots (even those that aren't robots) and then gets 1 power for each Microbot in play. Considering that the Robot use faction uses ZergRush tactics, this makes it even more powerful than their "Super" unit, the Nukebot.
** The Plant faction is based on this, with minions/actions that do powerful things at the start of their controller's turn (ie: before they've played anything, including those minions/actions), but often doing nothing special on the turn they are played. One minion's ability is that it is weaker loses power on the turn it is played.
** Certain talents are like this as well, well; talents being abilities that a minion can activate once per turn; are normally once-per-turn abilities, but if a given talent is used a few turns in a row, row the effects can add up quickly.



** The Bear Cavalry inverts this; it forces other player's minion to move around with the intent of weakening them.

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** The Bear Cavalry inverts this; it forces other player's minion minions to move around with the intent of weakening them.



* NighInvulnerable: Certain minions, such as the Warbot, cannot be destroyed at all. General Ivan makes ''all'' of your minions invincible.
* NinjaPirateZombieRobot: Literally the premise of the game. Players must take two different factions and combine them. The base set even includes Ninjas, Pirates, Zombies, and Robots.
* OutsideTheBoxTactic: Many abilities amount to "do X to a minion". A whole world of possibilities open up when players realize that they can do these things to their ''own'' minions (including killing their own minions to activate on-death effects, and placing their minions back into their hands so they can replay them).

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* NighInvulnerable: Certain minions, such as the Warbot, cannot be destroyed at all. General Ivan makes from Bear Cavalry and Awesome Guy from Superheroes make ''all'' of your minions invincible.
* NinjaPirateZombieRobot: Literally the premise of the game. Players must take two different factions and combine them. The base set even includes Ninjas, Pirates, Zombies, and Robots.
Robots, and was even called ''PNZR'' ("Pirate Ninja Zombie Robot") during development.
* OutsideTheBoxTactic: Many abilities amount to "do X to a minion".''a minion''". A whole world of possibilities open up when players realize that they can do these things to their ''own'' minions (including killing their own minions to activate on-death effects, and placing their minions back into their hands so they can replay them).



** Aliens pose a pest to planets and players by forcefully beaming players' cards back to them, and can also modify the bases themselves, mirroring abductions and crop cicles respectively. They can also invade and conquer parts of the battlefield, granting them points without breaking bases.

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** Aliens pose a pest to planets and players by forcefully beaming players' cards minions back to them, their hands, and can also modify the bases themselves, mirroring emulating abductions and crop cicles respectively. circles. They can also invade and conquer "invade" parts of the battlefield, granting them points without breaking bases.



** Ninjas are sneaky tacticians who can move freely, destroy high-power targets and launch unexpected plays.

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** Ninjas are sneaky tacticians who can move freely, destroy high-power targets and launch unexpected plays.



** Tricksters prevent other players from taking specific actions, either explicitly or implicitly (ie: "you can't do that" or "you can do that, but there's a penalty").

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** Tricksters prevent other players from taking specific actions, either explicitly or implicitly (ie: (i.e. "you can't do that" or "you can ''can'' do that, but there's a penalty").



** Zombies refuse to stay dead, and can play things from their discard pile, often easier than they can play from their hands.
** Bear Cavalry has increased power, being soldiers on ''bears'' (though they are not up there with the dinosaurs), and can force other minions to flee bases due to being intimidating.

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** Zombies refuse to stay dead, and can play things cards from their discard pile, often easier than they can play from their hands.
** Bear Cavalry has increased high levels of power, being [[ExactlyWhatItSaysOnTheTin soldiers on ''bears'' bears]] (though they are not up there with the dinosaurs), quite as strong as Dinosaurs), and can force other minions to flee bases due to being intimidating.



** Steampunks add abilities to bases, reflecting a tendency to tinker with things.
** Elder Things can be strikingly powerful (sporting the strongest minion in the game), and cause insanity in their opponents.

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** Steampunks add "tinker" with bases, adding actions and new abilities to bases, reflecting a tendency to tinker with things.
them.
** Elder Things can be strikingly powerful (sporting (they have the strongest minion in the game), game) for a sacrifice, and cause insanity in their opponents.



** The Minions of Cthulhu are a potentially very powerful deck, loaded with game-changing actions and abilities, but often forcing their controller to draw madness cards, or destroy things they have in play; one would expect that bargaining with Cthulhu comes with non-trivial drawbacks, while also bestowing great power. The 'destroy your own minions' part also reflects human sacrifice.
** Miskatonic University lets its controller empower themselves by drawing and getting rid of madness at just the right times in the just the right ways. Makes sense for an institution of the mind that routinely encounters eldritch horrors.

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** The Minions of Cthulhu are a potentially very powerful deck, loaded with game-changing actions and abilities, but often forcing their controller to draw madness cards, cards or destroy things they have in play; sacrifice their own minions; one would expect that bargaining with Cthulhu comes with non-trivial drawbacks, while also bestowing great power. The 'destroy your own minions' part also reflects human sacrifice.
power.
** Miskatonic University lets its controller empower themselves by drawing and getting rid of madness at just the right times in the just the right ways. Makes sense for an institution of the mind that routinely encounters eldritch horrors.



** Shapeshifters are based around mimicking the power and abilities of other cards, including cards belonging to their controller or other players. Many of their minions can be exchanged for other minions.
** Super Spies are all about planning, having cards that facilitate plans on the part of their player, while disrupting the plans of other players.

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** Shapeshifters are based around mimicking mimic the power and abilities of other cards, including cards belonging to their controller or other players. Many of their minions can be exchanged for other minions.
** Super Spies are all about planning, having cards that facilitate plans on let the part of player arrange the top cards in their player, deck to plan ahead, while disrupting the plans of other players.



** Giant Ants have minions with relatively low printed power, but get lots of power-bonus tokens that can be swapped around.

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** Giant Ants have minions with relatively low printed power, but get lots of power-bonus tokens that can be swapped around.



** Geeks can [[RulesLawyer negate or otherwise mess with the cards]] in various ways.
** Fairies have abilities that give them a variety of options, making them very tricky and versatile. They also have a lot of minions-altering actions that can move around between minions.

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** Geeks can [[RulesLawyer negate or otherwise mess with the cards]] in various ways.
ways, including countering or even banning them.
** Fairies have abilities that give them a variety of options, making them very tricky and versatile. They also have a lot of minions-altering minion-altering actions that can move around between minions.



** Mythic Horses are herd-based, and can play and move a lot of minions that also gain increased power when on bases with other ally minions.
** Princesses have only six minions, but all are different and have 5 power with strong abilities. They also have many actions that can take control of situations and showcase their supremacy.

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** Mythic Horses are herd-based, and can play and move a lot large amounts of minions that at a time. Their minions also gain increased power when on bases with other ally minions.
minions through ThePowerOfFriendship.
** Princesses have only six minions, but they all are different and each have 5 power with and strong abilities. They also have many actions that can let them take control of situations and showcase their supremacy.



** Superheroes use weak minions to transform into much more powerful ones, like Clark Kent turning into Superman.
** Mythic Greeks rely upon godly actions to give them divine power.

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** Superheroes use weak minions to start out as mild-mannered citizens, but can transform into much more powerful ones, like Clark Kent turning into Superman.
formidable forces for good.
** Mythic Greeks rely grant the player bonuses for playing multiple actions in a turn, relying upon godly actions to give them divine power.



** Dragons specialise in fire-fuelled possession and intimidation - razing and occupying pivotal bases and diminishing the power of their enemies.

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** Dragons specialise specialize in fire-fuelled fire-fueled possession and intimidation - razing and occupying pivotal bases and bases, diminishing the power of their enemies, and hoarding cards and victory points from their enemies.



** Astro Knights use the power of [[TheForce the 'Fours']] to increase their power and break bases. Also, they're currently the only faction with 10 minions that are all unique.
** Changerbots transform into either low-power utility vehicles or into high-power robots.

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** Astro Knights use the power of [[TheForce the 'Fours']] The Fours]] to increase their power and break bases. Also, they're currently the only faction with to have 10 minions that are all unique.
unique minions.
** Changerbots transform into either between low-power utility vehicles or into and high-power robots.



** Star Roamers can teleport your minions back into your hand, though some Star Roamer cards can rewire it to move to other bases instead

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** Star Roamers can teleport your minions back into your hand, though some Star Roamer cards can rewire it to hand or move them to other bases insteadbases.



* RaptorAttack: The War Raptors, who all gain an extra power per additional raptor on a base (including themselves).

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* RaptorAttack: The War Raptors, who all gain an extra power per additional raptor on a base (including themselves).



* SecondPlaceIsForWinners: Some bases award more points to the player with the second-highest total power when the base breaks.

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* SecondPlaceIsForWinners: Some bases award more points or abilities to the player with the second-highest total power when the base breaks.



** As for bases we have [[Franchise/PiratesOfTheCaribbean Tortuga and The Grey Opal]][[note]]Black Pearl[[/note]], [[Franchise/HarryPotter School of Wizardry]] and [[Franchise/SuperMarioBros Mushroom Kingdom]].
** The Miskatonic University faction is a huge shout out to ScoobyDoo, with cards such as "Jinkies!" and Those Meddling Kids.
** All of the Giant Ants' actions, as well as their top minion, are named after {{Queen}} songs.

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** As for bases we have [[Franchise/PiratesOfTheCaribbean Tortuga and The Grey Opal]][[note]]Black Opal]][[note]]The Black Pearl[[/note]], [[Franchise/HarryPotter School of Wizardry]] and [[Franchise/SuperMarioBros Mushroom Kingdom]].
** The Miskatonic University faction is a huge shout out shoutout to ScoobyDoo, with cards such as "Jinkies!" and Those Meddling Kids.
** All of the Giant Ants' actions, as well as their top minion, actions are named after {{Queen}} songs.songs, including their strongest minion, the Killer Queen.



** The Superheroes have minions based on {{Superman}}, [[ComicBook/MsMarvel Captain Marvel]], TheFlash, and JeanGrey, as well as an action called [[JusticeLeague Justice]] [[SuperFriends Friends]].

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** The Superheroes have minions Superhero faction has superheroes based on {{Superman}}, [[ComicBook/MsMarvel Captain Marvel]], TheFlash, and JeanGrey, as well as and has an action called [[JusticeLeague Justice]] [[SuperFriends Friends]].



** The Cease and Desist cards have many references, and not just to their source material
*** One of the Astro Knights minions is a recolored cross of [[Franchise/StarWars Yoda]] and [[Franchise/TheMuppets Kermit]].
** The ''Geeks'' expansion has an anti-Action card called "Force Of Wil," which in addition to depicting Creator/WilWheaton in its art also duplicates the gameplay of the noted ''TabletopGame/MagicTheGathering'' counterspell [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3107 Force of Will]].
* StatusBuff: Some cards give power bonuses to minions. ''Monster Smash'' introduced +1 Power Tokens, which can be added to minions and sometimes moved to other minions.
* SwitchOutMove: The Alien and Time Traveler factions are good at this, being able to remove their minions from play and replay them.

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** The Cease and Desist cards have many ''many'' references, and not just to their source material
material.
*** One of the Astro Knights Knights' minions is a recolored cross of [[Franchise/StarWars Yoda]] and [[Franchise/TheMuppets Kermit]].
** The ''Geeks'' expansion has an anti-Action card called "Force Of Wil," [[Creator/WilWheaton Wil]]," which in addition to depicting Creator/WilWheaton in its art also duplicates the gameplay of the noted ''TabletopGame/MagicTheGathering'' counterspell [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3107 Force of Will]].
* StatusBuff: Some Many cards give power bonuses to minions. ''Monster Smash'' introduced +1 Power Tokens, which can be added give permanent boosts to minions and can sometimes be moved to other minions.
* SwitchOutMove: The Alien Aliens and Time Traveler factions Travelers are good at this, being able to remove their minions from play and replay them.



* TheTrickster: Surprisingly, not the Trickster faction, which is more about restraining players than tricking them. The Ninjas fit this trope though, being based around surprising moves, and come-from-behind victories. The Super Spies also qualify, as their theme is facilitating plans on the part of their player, and disrupting the plans of other players.
* TyrannosaurusRex: The King Rex.

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* TheTrickster: Surprisingly, not the Trickster faction, which is more about restraining players than tricking them. The Ninjas fit this trope though, being based around surprising moves, moves and come-from-behind victories. The Super Spies also qualify, as their theme is facilitating plans on the part of their player, player and disrupting the plans of other players.
* TyrannosaurusRex: The Dinosaurs' King Rex.



** Their strongest unit King Rex has a huge power of 7, making him the strongest character in the base set, but he has no special ability whatsoever. In the expansions, there's a minion stronger than he is (the Elder Thing), but its player has to destroy two of their own minions to keep it in play, meaning King Rex remains the strongest minion that has no active drawbacks.
* WeakButSkilled: The Wizard faction has minions with decreased power, but they have many abilities that allow the player to draw extra cards and play extra actions.
** The Robot faction has multiple 1-power minions, but said minions have abilities that buff each other up or summon even more minions. Sometimes both.
** Innsmouth has literally no minions with anything other than 2 power (which is usually the lowest power in a given deck), but their ability makes it easy to play lots and lots of them, and they have many actions that somehow empower weak minions.
* WeaponizedAnimal: The Dinosaur faction consists of dinosaurs equipped with hi-tech armor and lasers. [[RuleOfCool No, really]].

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** Their strongest unit King Rex has a huge power of 7, making him the strongest character in the base set, but he has no special ability whatsoever. In the expansions, there's a minion stronger than he is (the Elder Thing), but its player has to destroy two of their own minions to keep put it in play, meaning King Rex remains the strongest minion that has no active drawbacks.
into play.
* WeakButSkilled: The Wizard faction has Wizards' minions with have decreased power, but they have many abilities that allow the player to draw extra cards and play extra actions.
** The Robot faction has multiple 1-power minions, but said minions have abilities that which can buff each other up or summon even more minions. Sometimes both.
** Innsmouth has literally no minions with anything other than 2 power (which is usually the lowest power in a given deck), but their ability makes it easy to play lots and lots of them, and they have many actions that somehow empower weak minions.
* WeaponizedAnimal: The Dinosaur faction consists of dinosaurs equipped with hi-tech armor and lasers.[[FrickinLaserBeams lasers]]. [[RuleOfCool No, really]].



* ZergRush: The Robot faction's strategy. They're the only faction to have '''18''' minion and 2 action cards [[note]]Most other factions have 10 of each[[/note]], and many of their minion's abilities let their controller play extra minions, but they're also the only faction with minions of 1 power.

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* ZergRush: The Robot faction's strategy. They're the only faction to have '''18''' minion and 2 action cards [[note]]Most [[note]](Most other factions have 10 of each[[/note]], each)[[/note]], and many of their minion's minions' abilities let their controller play extra minions, but they're also the only faction with minions of 1 power.



** Halflings can drop a lot of minions too.

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** Halflings can drop a lot of weak minions too.



* StockAnimalDiet: The Cyborg Apes eat loads of bananas and the background of their cards pictures a bunch of bananas.

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* StockAnimalDiet: The Cyborg Apes eat loads of bananas and the background of their cards pictures a bunch often picture bunches of bananas.
27th Dec '16 2:37:20 PM slvstrChung
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Added DiffLines:

** The ''Geeks'' expansion has an anti-Action card called "Force Of Wil," which in addition to depicting Creator/WilWheaton in its art also duplicates the gameplay of the noted ''TabletopGame/MagicTheGathering'' counterspell [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3107 Force of Will]].
24th Dec '16 12:14:22 AM Doug86
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*** The Princesses minions are all [[CaptainErsatz obvious parodies]] of pop culture Princesses, including [[{{Frozen}} Elsa]], [[ThePrincessAndTheFrog Tiana]], [[Franchise/SuperMarioBros Peach]], and [[Franchise/TheLegendOfZelda Zelda]]. Numerous references to Disney Princesses as a whole abound in the whole deck.

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*** The Princesses minions are all [[CaptainErsatz obvious parodies]] of pop culture Princesses, including [[{{Frozen}} [[Disney/{{Frozen}} Elsa]], [[ThePrincessAndTheFrog Tiana]], [[Franchise/SuperMarioBros Peach]], and [[Franchise/TheLegendOfZelda Zelda]]. Numerous references to Disney Princesses as a whole abound in the whole deck.
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