History TabletopGame / SmashUp

19th Jan '18 12:42:09 PM CaptainCrawdad
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** Ignobles use intrigue to join their opponents' teams, which can actually help them win bases, but their alliances are usually short-lived.

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** Ignobles use intrigue to join constantly switch sides and betray their opponents' teams, which can actually help them win bases, but their alliances are usually short-lived.controllers to gain benefits.
19th Jan '18 12:18:41 PM CaptainCrawdad
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** Plants "put down roots", which is to say, they become stronger if they remain in play for at least one turn.

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** Killer Plants "put down roots", which is to say, so they become stronger if they remain in play for at least one turn.



** Innsmouth has only low-level minions, but can empower them and play them in droves, mirroring the town's status as being populated by belligerent but not-particularly-threatening half-humans.
** The Minions of Cthulhu acquire great power by inflicting madness one themselves or sacrificing their own minions; one would expect that bargaining with the unfathomable Cthulhu comes with non-trivial drawbacks, while bestowing great power.
** Miskatonic University lets its controller empower themselves by drawing and getting rid of madness at just the right times in the just the right ways. Makes sense for an institution that routinely encounters eldritch horrors.
** Cyborg Apes, being cyborgs, like to modify themselves. Being apes, they can also be whipped into frenzies, increasing their power.

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** Innsmouth has only low-level minions, but can empower them and play them in droves, mirroring the town's status as being populated by belligerent but not-particularly-threatening not-particularly-powerful half-humans.
** The Minions of Cthulhu acquire great power by inflicting madness one on themselves or sacrificing their own minions; one would expect that bargaining with the unfathomable Cthulhu comes with non-trivial drawbacks, while bestowing great power.
** Miskatonic University University's careful study of eldritch horrors lets its controller empower themselves by drawing them gain power and getting get rid of madness at just the right times in the just the right ways. Makes sense for an institution that routinely encounters eldritch horrors.
ways.
** Cyborg Apes, being cyborgs, like to modify themselves.themselves with play-on-minion action cards. Being apes, they can also be whipped into frenzies, increasing their power.



** Princesses have only six minions, but they all are different and each have 5 power and strong abilities. They also have many actions that let them take control of situations and showcase their supremacy.
** Clerics can prevent minions from being discarded and retrieve cards from the discard pile.

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** Princesses have only six unique, 5-power minions, but they all are different and each have 5 power and strong abilities.befitting their royal station. They also have many actions that let them take control of situations and showcase their supremacy.
** Clerics can use protection and resurection magic to prevent minions from being discarded and retrieve cards from the discard pile.



** Elves like helping others, by allowing them to draw cards or get power boosts, though it's to better help themselves.
** Halflings can spawn several minions at the same time, usually on bases where you're behind.

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** Elves like helping others, by allowing them to draw cards or get power boosts, though it's to better help themselves.
but they always benefit as well.
** Halflings Halflings, being sneaky underdogs, can spawn several minions at the same time, usually on bases where you're behind.



** Ignobles frequently join your opponents' teams, which can actually help them win bases, but their alliances are short-lived... usually.

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** Ignobles frequently use intrigue to join your their opponents' teams, which can actually help them win bases, but their alliances are short-lived... usually.usually short-lived.
19th Jan '18 11:57:31 AM CaptainCrawdad
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** Both: Aliens, Ninjas, Pirates, Zombies, Bear Cavalry, Ghosts, Killer Plants, Elder Things, Minions of Cthulhu, Cyborg Apes, Giant Ants, Werewolves, Geeks, Princesses, Superheroes, Mythic Greeks, [[spoiler: Tornadoes]]

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** Both: Aliens, Ninjas, Pirates, Zombies, Bear Cavalry, Ghosts, Killer Plants, Elder Things, Minions of Cthulhu, Cyborg Apes, Giant Ants, Werewolves, Geeks, Princesses, Superheroes, Mythic Greeks, [[spoiler: Tornadoes]]Tornadoes.
4th Jan '18 4:38:23 AM Cryoclaste
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** All of the Giant Ants' actions are named after {{Queen}} songs, including their strongest minion, the Killer Queen.

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** All of the Giant Ants' actions are named after {{Queen}} Music/{{Queen}} songs, including their strongest minion, the Killer Queen.



* WaxingLyrical: All of the action cards (and the king minion card) of the Giant Ants faction are named after [[{{Music/Queen}} Queen]] songs. [[note]] ''Killer Queen'', ''A Kind of Magic'', ''Gimme the Prize'', ''Headlong'', ''The Show Must Go On'', ''Under Pressure'', ''We Are the Champions'', ''We Will Rock You'' and ''Who Wants To Live Forever?'' [[/note]] Singing card names when you play them is entirely optional.

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* WaxingLyrical: All of the action cards (and the king minion card) of the Giant Ants faction are named after [[{{Music/Queen}} Queen]] {{Music/Queen}} songs. [[note]] ''Killer Queen'', ''A Kind of Magic'', ''Gimme the Prize'', ''Headlong'', ''The Show Must Go On'', ''Under Pressure'', ''We Are the Champions'', ''We Will Rock You'' and ''Who Wants To Live Forever?'' [[/note]] Singing card names when you play them is entirely optional.
23rd Dec '17 1:24:36 PM TheKaizerreich
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Added DiffLines:

* MagicalGirlTropes: The [[ExactlyWhatItSaysOnTheTin aptly named]] MagicalGirl faction runs with these, of course. We have an {{Expy}} of [[Manga/SailorMoon Sailor Moon and Tuxedo Mask]], [[MentorMascot two magical cats]], a CuteWitch, a {{Meido}}, and a [[{{Magitek}} Technomancer Girl]] as a MagicalGirlWarrior team. Support spells involve summoning and even a cute MagicWand.
19th Dec '17 12:40:41 PM SteveMB
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* ''Monster Smash'', with Vampires, Werewolves, Giant Ants and Mad Scientists.

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* ''Monster Smash'', with Vampires, Werewolves, [[OurVampiresAreDifferent Vampires]], [[OurWerewolvesAreDifferent Werewolves]], [[BigCreepyCrawlies Giant Ants Ants]] and Mad Scientists.{{Mad Scientist}}s.
7th Dec '17 4:17:29 PM CaptainCrawdad
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** Kaiju uses the city-flattening Actions of the immense [[Franchise/{{Godzilla}} Gorgodzolla}} to smash bases rather than a standard compliment of minions.

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** Kaiju uses the city-flattening Actions of the immense [[Franchise/{{Godzilla}} Gorgodzolla}} Gorgodzolla]] to smash bases rather than a standard compliment of minions.
7th Dec '17 4:15:37 PM CaptainCrawdad
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* NinjaLooting: A Ninja tactic. Ninjas do last-minute plays right when a base breaks, which can mean either gaining some points on a base where they previously had no minions, or even allowing them to take the lead on that base.

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* NinjaLooting: NinjaLooting:
**
A Ninja tactic. Ninjas do last-minute plays right when a base breaks, which can mean either gaining some points on a base where they previously had no minions, or even allowing them to take the lead on that base.
7th Dec '17 4:15:05 PM CaptainCrawdad
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** The Geek faction's Banned List cards are the only ones that requires the player to call out a specific card name, and therefore the only card that requires foreknowledge of the game. This shouldn't be a problem for any geeky player.

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** The Geek faction's Banned List cards are the only ones that requires require the player to call out a specific card name, and therefore the only card that requires foreknowledge of the game. This shouldn't be a problem for any geeky player.
6th Dec '17 4:28:58 PM DrVonOppendown
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* DumbMuscle: The Dinosaurs faction specializes in high-power minions and increasing that power even higher, but they can't really do much besides the odd minion destruction. Epitomized in King Rex, who has a power of 7 (most factions strongest is usually 5, but is one of, if not the only minion ''in the game'' with no Effect.

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* DumbMuscle: The Dinosaurs faction specializes in high-power minions and increasing that power even higher, but they can't really do much besides the odd minion destruction. Epitomized in King Rex, who has a power of 7 (most factions strongest is usually 5, 5), but is one of, if not the only minion ''in the game'' with no Effect.Effect or Talent.



* MightyGlacier: The Dinosaurs, as has been repeatedly stressed on this page, are astonishingly powerful, but are almost unique in that they have absolutely no cards that allow them to play additional minions or actions. Without a potent support faction to team up with, this makes them play incredibly slowly.



** Thieves also specialize in this to an extent, albeit mainly focused on snatching Play On Minion actions from their foes. They do have one action that literally takes one of the winner's Victory Points and gives it to them instead.



* UnskilledButStrong: The Dinosaur faction is based around having large-powered minions while sacrificing most opportunities to do anything tricky. They have the strongest single minion in the original play set (King Red), which is also the only minion without any special rule at all. Only one minion is stronger, (the Elder Thing) and that has a major drawback.

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* UnskilledButStrong: The Dinosaur faction is based around having large-powered minions while sacrificing most opportunities to do anything tricky. They have the strongest single minion in the original play set (King Red), Rex), which is also the only minion without any special rule rules at all. Only one minion is stronger, (the Elder Thing) and that has a major drawback.
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