History TabletopGame / Shadowrun

10th Dec '16 12:58:11 AM Kalaong
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'''''Shadowrun''''' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic has returned]] on following December 21, 2012, the [[MayanDoomsday "zero date" at the end of the Mayan calendar]] as it had [[EternalRecurrence more than once in the distant past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved extraterritorial status and are now exempt from the majority of laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the ones those entities ''[[CopsNeedTheVigilante can't]].''

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'''''Shadowrun''''' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic has returned]] on following December 21, 2012, the [[MayanDoomsday "zero date" at the end of the Mayan calendar]] as it had [[EternalRecurrence more than once in the distant past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved [[OneNationUnderCopyright extraterritorial status status]] and are now [[ScrewTheRulesIMakeThem exempt from the majority of laws.laws]]. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the ones those entities ''[[CopsNeedTheVigilante can't]].''
10th Dec '16 12:55:57 AM Kalaong
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'''''Shadowrun''''' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic has returned]] on following December 21, 2012, the [[MayanDoomsday "zero date" at the end of the Mayan calendar]] as it had more than once in the distant past. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved extraterritorial status and are now exempt from the majority of laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the ones those entities ''[[CopsNeedTheVigilante can't]].''

to:

'''''Shadowrun''''' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic has returned]] on following December 21, 2012, the [[MayanDoomsday "zero date" at the end of the Mayan calendar]] as it had [[EternalRecurrence more than once in the distant past.past]]. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved extraterritorial status and are now exempt from the majority of laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities [[PlausibleDeniability prefer]] not to handle themselves -- and occasionally, they handle the ones those entities ''[[CopsNeedTheVigilante can't]].''
10th Dec '16 12:54:06 AM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[DontGoInTheWoods savage wilderness]] full of supernatural critters where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural critters that even the Magical Natives can't handle. The only exceptions are the [[WretchedHive sprawls]], each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run past. Welcome to the Sixth World, chummer.

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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[DontGoInTheWoods savage wilderness]] full of supernatural critters where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural critters that even the Magical Natives can't handle. The only exceptions are the [[WretchedHive sprawls]], each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{MegaCorp}}s {{Mega Corp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run past. Welcome to the Sixth World, chummer.
9th Dec '16 11:36:46 AM Kalaong
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'''''Shadowrun''''' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic has returned]] on following December 21, 2012, the [[MayanDoomsday "zero date" at the end of the Mayan calendar]] as it had more than once in the distant past. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved extraterritorial status and are now exempt from the majority of laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities can't (or won't) handle themselves.

to:

'''''Shadowrun''''' is a {{Tabletop Game|s}} from Creator/{{FASA}} straddling the CyberPunk and DungeonPunk genres. It is set, depending on the edition, in the mid- or late 21st century, after [[TheMagicComesBack magic has returned]] on following December 21, 2012, the [[MayanDoomsday "zero date" at the end of the Mayan calendar]] as it had more than once in the distant past. Dragons and other mythic beasts awoke from eons-long slumber; many humans gained the ability to cast magical spells and/or mutated into [[FiveRaces new, yet familiar]] species. The Native Americans were the first ones to use magic on a greater scale and they used their newfound power to retake most of the western North American continent. The real movers and shakers, though, are the [[MegaCorp megacorporations]], who have achieved extraterritorial status and are now exempt from the majority of laws. In this world, the players are Shadowrunners, freelance operatives who take jobs that corporations, governments, and other entities can't (or won't) [[PlausibleDeniability prefer]] not to handle themselves.
themselves -- and occasionally, they handle the ones those entities ''[[CopsNeedTheVigilante can't]].''
2nd Dec '16 10:22:43 PM DreadPirate7
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* WalkingArmory: The average character uses an assault rifle. The Weapon Specialist premade character, on the other hand, ''carries'' "Combat Axe; 2 Katanas; Medium Crossbow w/20 Bolts; 10 Throwing Knives; 10 Shuriken; 10 Fragmentation Grenades; Ares Predator IV [w/Quick Draw Holster and 10 clips of Explosive Ammo]; Yamaha Sakura Fubuki [w/ Smartlink, Concealable Holster, and 80 rounds of Regular Ammo]; Walther MA-2100 [w/4 clips Regular Ammo]; Aztechnology Striker ( a rocket launcher); Survival Knife; [[ArsonMurderAndJaywalking Stun Baton]]."


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* WalkingArmory: The average character uses an assault rifle. The Weapon Specialist premade character, on the other hand, ''carries'' "Combat Axe; 2 Katanas; Medium Crossbow w/20 Bolts; 10 Throwing Knives; 10 Shuriken; 10 Fragmentation Grenades; Ares Predator IV [w/Quick Draw Holster and 10 clips of Explosive Ammo]; Yamaha Sakura Fubuki [w/ Smartlink, Concealable Holster, and 80 rounds of Regular Ammo]; Walther MA-2100 [w/4 clips Regular Ammo]; Aztechnology Striker ( a rocket launcher); Survival Knife; [[ArsonMurderAndJaywalking Stun Baton]]."
2nd Dec '16 10:20:54 PM DreadPirate7
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* MoreDakka: The average character uses an assault rifle. The Weapon Specialist premade character, on the other hand, ''carries'' "Combat Axe; 2 Katanas; Medium Crossbow w/20 Bolts; 10 Throwing Knives; 10 Shuriken; 10 Fragmentation Grenades; Ares Predator IV [w/Quick Draw Holster and 10 clips of Explosive Ammo]; Yamaha Sakura Fubuki [w/ Smartlink, Concealable Holster, and 80 rounds of Regular Ammo]; Walther MA-2100 [w/4 clips Regular Ammo]; Aztechnology Striker ( a rocket launcher); Survival Knife; [[ArsonMurderAndJaywalking Stun Baton]]."

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* MoreDakka: WalkingArmory: The average character uses an assault rifle. The Weapon Specialist premade character, on the other hand, ''carries'' "Combat Axe; 2 Katanas; Medium Crossbow w/20 Bolts; 10 Throwing Knives; 10 Shuriken; 10 Fragmentation Grenades; Ares Predator IV [w/Quick Draw Holster and 10 clips of Explosive Ammo]; Yamaha Sakura Fubuki [w/ Smartlink, Concealable Holster, and 80 rounds of Regular Ammo]; Walther MA-2100 [w/4 clips Regular Ammo]; Aztechnology Striker ( a rocket launcher); Survival Knife; [[ArsonMurderAndJaywalking Stun Baton]]."
2nd Dec '16 8:52:18 AM Elyandarin
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* CastFromStamina: Mages have to roll to resist Drain when casting spells. If the spell's Force is lower than their Magic attribute they take stun damage, or fatigue, on a failed resist.
29th Nov '16 3:29:03 PM Kalaong
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* WarForFunAndProfit: Hey, corps make weapons too. May as well ensure that the market's healthy. You're bound to have a few Shadowrunners who joined in for the carnage. And then there's Desert Wars; an annual series of theater-wide conflicts that are ''[[InvokedTrope literally]]'' fought for [[BloodSport Fun]] and [[ImmoralRealityShow Profit]] - as if it was a form of ''sport''. The official story is that two megacorps got into a [[CorporateWarfare massive fight]] over some LostTechnology in Libya and the media got wind of it, exposing it to the world; the corps got to field-test and ''advertise'' their technology, the media made a mint documenting it, and there was no collateral damage as it took place in an isolated area. The broadcasting rights turned out to be even more profitable than the lostech(which was destroyed in the fighting), so it became a yearly tradition for PrivateMilitaryContractors to meet in that same desert and blow the hell out of each other in front of cameras. Un-officially, the media corporations got wind of the "private war" ''in advance'' and offered to televise and spin-doctor it.
-->'''Findler-Man''': ''[[HereWeGoAgain Once again]], the megacorps found a use for an otherwise useless piece of land that serves to train their security personnel and make them money while doing it.''

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* WarForFunAndProfit: Hey, corps make weapons too. May as well ensure that the market's healthy. You're bound to have a few Shadowrunners who joined in for the carnage. And then there's Desert Wars; an annual series of theater-wide conflicts that are ''[[InvokedTrope literally]]'' fought for [[BloodSport Fun]] and [[ImmoralRealityShow Profit]] - as if it was a form of ''sport''. The official story is that two megacorps got into a [[CorporateWarfare massive fight]] over some LostTechnology in Libya and the media got wind of it, exposing it to the world; the corps got to field-test and ''advertise'' their technology, the media made a mint documenting it, and there was no collateral damage as it took place in an isolated area. The broadcasting rights turned out to be even more profitable than the lostech(which was destroyed in the fighting), so it became a yearly tradition for PrivateMilitaryContractors to meet in that same desert and blow the hell out of each other in front of cameras. Un-officially, the media corporations got wind of the "private war" ''in advance'' and offered to televise and spin-doctor it.
Un-officially...
-->'''Findler-Man''': ''[[HereWeGoAgain ''Of course the only port of that tale that's true is the fact that the megacorps did start holding war-games in the Libyan Desert and that they were televised. The rest is corporate spin-doctoring and urban legend. The Desert wars were a planned event from moment one. [[HereWeGoAgain Once again]], the megacorps found a use for an otherwise useless piece of land that serves to train their security personnel and make them money while doing it.''
27th Nov '16 9:05:23 PM phazonfarmer
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It has a strictly spinoff called'TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it currently looks like VaporWare.

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It has a strictly spinoff called'TabletopGame/{{Earthdawn}}''.called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it currently looks like VaporWare.
16th Nov '16 4:47:49 PM frogpatrol
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* SoBeautifulItsACurse: Elves don't just form exclusive groups for the sake of elitism - sometimes they need an escape from creepy fans and posers obsessed with elven beauty.
* SocietyMarchesOn: Some of the older products contain odd examples of this, particularly ''Shadowbeat'', which features things like wrestling dying out as entertainment by the 2010s, professional sports becoming co-ed rather than launching women's leagues, and a complete absence of blogging as an alternative to network-disseminated news.

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* SoBeautifulItsACurse: Elves don't just form exclusive groups for the sake of elitism - sometimes they need an escape from creepy fans and posers obsessed with elven beauty.
* SocietyMarchesOn: Some A few of the older products products, inevitably, contain odd examples of this, particularly ''Shadowbeat'', which features things like wrestling dying out as entertainment by the 2010s, professional sports becoming co-ed coed rather than launching women's leagues, and a complete absence of blogging as an alternative to network-disseminated news.



** In early editions, dragon "bodily fluids" could be used as an exotic material to help in enchanting magic items. The Fourth Edition book ''Street Magic'' lists it as an exotic magical reagent with the flavor text "You want me to ''what'' in this cup?"
** In 5th edition, this is not explicitly stated, but it is implied that magic reagents can be made from materials like this, depending on the mage's tradition.
** The great dragon Dunkelzahn apparently saved up every one of his toenail/talon clippings and gave away vast amounts of them in his will. They're implied to be incredibly valuable.
* SpaceIsMagic: [[InvertedTrope Inverted]]. It's more like Space Is A Complete Lack Of Magic - there's no Mana up there, so magic doesn't function and Awakened characters tend to get antsy, to say the least.
* SpeakOfTheDevil: 3rd Edition supplement ''Magic in the Shadows''. If a free spirit's [[IKnowYourTrueName true name]] is spoken [[RuleOfThree three times in succession]], the spirit has to appear before the speaker.

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** In early editions, dragon "bodily fluids" could be used as an exotic material to help in enchanting magic items. The Fourth Edition book ''Street Magic'' lists it as an exotic magical reagent with the flavor text text, "You want me to ''what'' in this cup?"
** In 5th edition, Fifth Edition, this is not explicitly stated, but it is implied that magic reagents can be made from materials like this, depending on the mage's tradition.
** The great dragon Dunkelzahn apparently saved up every one of his toenail/talon clippings and gave away vast amounts quantities of them in his will. They're implied to be incredibly valuable.
* SpaceIsMagic: [[InvertedTrope Inverted]]. It's more like Space Is A Complete Lack Of Magic - there's no Mana up there, so magic doesn't function and Awakened characters tend to get antsy, to say the least.
invaluable.
* SpeakOfTheDevil: 3rd Third Edition supplement ''Magic in the Shadows''. If a free spirit's [[IKnowYourTrueName true name]] is spoken [[RuleOfThree three times in succession]], the spirit has to appear before the speaker.



** Literally, the Victorinox Memory Blade in 4E. It's manufactured by the modern-day manufacturers of the Swiss Army Knife.

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** Literally, the Victorinox Memory Blade in 4E.fourth Edition. It's manufactured by the modern-day manufacturers of the Swiss Army Knife.



** A somewhat lesser example is the direction of the Evo corporation and its focus on "transhumanism," technologies designed to enhance all of metahumanity beyond its natural limits and redefine the boundaries of life itself. Most assume that it's just a combination of market specialization and PR, but some are concerned that they're ''not'' just in it for the money, and believe they're working to force evolution with some other (invariably sinister) goal in mind.
* TheyWouldCutYouUp: A very real danger for technomancers in 4e and 5e.

to:

** A somewhat lesser example is the direction of the Evo corporation and its focus on "transhumanism," technologies designed to enhance all of metahumanity beyond its natural limits and redefine the boundaries of life itself. Most assume that it's just a combination of market specialization and PR, but some are concerned that they're ''not'' just in it for the money, and believe they're working to force evolution with some other (invariably sinister) goal in mind.
* TheyWouldCutYouUp: A very real danger for technomancers in 4e Fourth and 5e.Fifth Edition.



* WarForFunAndProfit: Hey, corps make weapons too. May as well ensure that the market's healthy. You're bound to have a few Shadowrunners who joined in for the carnage. And then there's Desert Wars; an annual series of theater-wide conflicts that are ''[[InvokedTrope literally]]'' fought for [[BloodSport Fun]] and [[ImmoralRealityShow Profit]] - as if it was a form of '''sport.''' The official story is that two megacorps got into a [[CorporateWarfare massive fight]] over some LostTechnology in Libya and the media got wind of it, exposing it to the world; the corps got to field-test and ''advertise'' their technology, the media made a mint documenting it, and there was no collateral damage as it took place in an isolated area. The broadcasting rights turned out to be even more profitable than the lostech(which was destroyed in the fighting), so it became a yearly tradition for PrivateMilitaryContractors to meet in that same desert and blow the hell out of each other in front of cameras. Un-officially, the media corporations got wind of the "private war" ''in advance'' and offered to televise and spin-doctor it.

to:

* WarForFunAndProfit: Hey, corps make weapons too. May as well ensure that the market's healthy. You're bound to have a few Shadowrunners who joined in for the carnage. And then there's Desert Wars; an annual series of theater-wide conflicts that are ''[[InvokedTrope literally]]'' fought for [[BloodSport Fun]] and [[ImmoralRealityShow Profit]] - as if it was a form of '''sport.''' ''sport''. The official story is that two megacorps got into a [[CorporateWarfare massive fight]] over some LostTechnology in Libya and the media got wind of it, exposing it to the world; the corps got to field-test and ''advertise'' their technology, the media made a mint documenting it, and there was no collateral damage as it took place in an isolated area. The broadcasting rights turned out to be even more profitable than the lostech(which was destroyed in the fighting), so it became a yearly tradition for PrivateMilitaryContractors to meet in that same desert and blow the hell out of each other in front of cameras. Un-officially, the media corporations got wind of the "private war" ''in advance'' and offered to televise and spin-doctor it.



* WretchedHive: Pretty much every city, especially the poorer sections.

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* WretchedHive: Pretty much every city, especially the poorer sections.sections especially.



** Supplement ''Blood in the Boardroom''. In 2033 the Great Dragon Dunkelzahn bound the Free Spirit Buttercup to the body of a ork for a year and a day to teach her a lesson in fundamental equality of all life forms.

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** Supplement In 2033, according to the ''Blood in the Boardroom''. In 2033 Boardroom'' supplement, the Great Dragon Dunkelzahn bound the Free Spirit Buttercup to the body of a ork for a year and a day to teach her a lesson in fundamental equality of all life forms.



** The game updates itself every few years to reflect current technological advances. This has the side effect of making the Sixth World's technological advances appear simultaneously hyper-futuristic and five years out of date. Some timelines involve AlternateHistory close to the date the game was initially released, and some of the more unstable years may have put technological innovation on a bit of a SNAFU. And to be fair, it's hard to notice the "five years out of date part" on your gear when it's the only thing standing between you and getting EatenAlive by [[BugWar Insect Spirits]]. These updates rarely make major alterations to established continuity, instead portraying the changes as normal technological advancement in the game world. This has the odd effect of portraying a future where wireless technology will go out of popular usage for several decades, before rising to prominence again. In essence, the most current materials made for Shadowrun generally present the most "believable" future, whereas Shadowrun's in-world history gets less believable as you go back.
** As of ''Rigger 5.0'', the rigger rulebook for 5th edition, characters in-universe have acknowledged that much of their electronic technology is barely any better than it was half a century earlier. The blame is generally laid on the two global network crashes and the worldwide chaos of the Awakening, which collectively destroyed a great deal of knowledge, made everybody wary of computers that were ''too'' accessible, and shifted the focus of technological research (with medical science becoming a big winner in that department).
* ZombieAdvocate: There are a few groups fighting for the rights of ghouls, but to be fair, not all ghouls are serial-killing cannibals. The ones that are are usually either feral or just plain evil. The [[VegetarianVampire ethical solution]] is simply to eat the already dead or just old severed body parts, because ghouls can only survive on metahuman flesh; despite Dunkelzahn's efforts, there's still no substitute for it. The ZombieAdvocate agenda has won, enough that ghouls can be [=PC=]s now. Not '''fun''' [=PC=]s, but still [=PC=]s.

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** The First Edition came out in 1989, which the worldbuilding reflects. HistoryMarchesOn has rendered the game's "near future" an AlternativeHistory. With each new edition, the game updates has updated itself every few years to reflect current technological advances. This advances, which has the side effect of making the Sixth World's technological advances appear simultaneously hyper-futuristic futuristic and five years out of date. Some timelines involve AlternateHistory close to the date the game was initially released, and some of the more unstable years may have put technological innovation on a bit of a SNAFU.date. And to be fair, it's hard to notice the "five years out of date part" on your gear when it's the only thing standing between you and getting EatenAlive by [[BugWar Insect Spirits]]. These updates Updates rarely make major alterations to established continuity, instead portraying the changes as normal technological advancement in the game world. This has the odd unintentional effect of portraying a future where in which wireless technology will go out of popular usage for several decades, before again rising to prominence again. In essence, the prominence. The most current materials made for Shadowrun generally present the most "believable" future, whereas Shadowrun's in-world history gets less believable as you go back.
** As of ''Rigger 5.0'', the rigger rulebook for 5th edition, characters in-universe have have, in-universe, acknowledged that much of their electronic technology is barely any better than it was has scarcely improved in half a century earlier. century. The blame is generally laid on the two global network crashes and the worldwide chaos of the Awakening, which collectively destroyed a great deal of knowledge, made everybody wary of computers that were ''too'' accessible, and shifted the focus of technological research (with medical research. Medical science becoming became a big winner in that department).
* ZombieAdvocate: There are a few groups fighting for the rights of ghouls, but to be fair, not all ghouls are serial-killing cannibals. The ones that exceptions are are usually either feral or just plain evil. The [[VegetarianVampire ethical solution]] is simply to eat the already dead or just old severed body parts, because ghouls can only survive on metahuman flesh; despite Dunkelzahn's efforts, there's still no substitute for it. The ZombieAdvocate agenda has won, enough that ghouls can be [=PC=]s now. Not '''fun''' ''fun'' [=PC=]s, but still [=PC=]s.
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