History TabletopGame / Shadowrun

21st Aug '16 7:08:10 AM Arivne
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* {{Zeerust}}: The game updates itself every few years to reflect current technological advances. This has the side effect of making the Sixth World's technological advances appear simultaneously hyper-futuristic and five years out of date. Some timelines involve AlternateHistory close to the date the game was initially released, and some of the more unstable years may have put technological innovation on a bit of a SNAFU. And to be fair, it's hard to notice the "five years out of date part" on your gear when it's the only thing standing between you and getting EatenAlive by [[BugWar Insect Spirits]]. These updates rarely make major alterations to established continuity, instead portraying the changes as normal technological advancement in the game world. This has the odd effect of portraying a future where wireless technology will go out of popular usage for several decades, before rising to prominence again. In essence, the most current materials made for Shadowrun generally present the most "believable" future, whereas Shadowrun's in-world history gets less believable as you go back.

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* {{Zeerust}}: {{Zeerust}}
**
The game updates itself every few years to reflect current technological advances. This has the side effect of making the Sixth World's technological advances appear simultaneously hyper-futuristic and five years out of date. Some timelines involve AlternateHistory close to the date the game was initially released, and some of the more unstable years may have put technological innovation on a bit of a SNAFU. And to be fair, it's hard to notice the "five years out of date part" on your gear when it's the only thing standing between you and getting EatenAlive by [[BugWar Insect Spirits]]. These updates rarely make major alterations to established continuity, instead portraying the changes as normal technological advancement in the game world. This has the odd effect of portraying a future where wireless technology will go out of popular usage for several decades, before rising to prominence again. In essence, the most current materials made for Shadowrun generally present the most "believable" future, whereas Shadowrun's in-world history gets less believable as you go back.
21st Aug '16 7:04:40 AM Arivne
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* WolfMan: The "Loup Garou" critter is a human infected with a virus that increases hair growth and recedes his gums, making his teeth look like fangs. His murderous activities aren't linked to the full moon, but follows an even 28-day cycle.

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* WolfMan: The "Loup Garou" critter is a human infected with a virus that increases hair growth and recedes his gums, making his teeth look like fangs. His murderous activities aren't linked to the full moon, but follows follow an even 28-day cycle.
21st Aug '16 7:04:06 AM Arivne
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* PowerBornOfMadness: Madness mages. It's never explained if they went mad because of their powers, got powers from their madness, or were insane when they got their powers. No matter what, it's a bad idea to mess with them. One reason is because they are insane and you have no idea how they will react. Another is that their powers and spirits are twisted by their madness so you have no idea what they're even doing.



* WithGreatPowerComesGreatInsanity / PowerBornOfMadness: Madness mages. It's never explained if they went mad because of their powers, got powers from their madness, or were insane when they got their powers. No matter what, it's a bad idea to mess with them. One reason is because they are insane and you have no idea how they will react. Another is that their powers and spirits are twisted by their madness so you have no idea what they're even doing.

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* WithGreatPowerComesGreatInsanity / PowerBornOfMadness: WithGreatPowerComesGreatInsanity: Madness mages. It's never explained if they went mad because of their powers, got powers from their madness, or were insane when they got their powers. No matter what, it's a bad idea to mess with them. One reason is because they are insane and you have no idea how they will react. Another is that their powers and spirits are twisted by their madness so you have no idea what they're even doing.
21st Aug '16 7:02:53 AM Arivne
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* WillOTheWisp: The Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.

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* WillOTheWisp: The Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.[[OurVampiresAreDifferent vampires]].
21st Aug '16 7:00:47 AM Arivne
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** 1st through 3rd Editions. Shamans of the Bat, Owl and Puma totems had a +2 penalty to all of their magical target numbers while in direct sunlight.

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** 1st through 3rd Editions. Shamans of the Bat, Owl and Puma totems had have a +2 penalty to all of their magical target numbers while in direct sunlight.
21st Aug '16 6:59:06 AM Arivne
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** Aztechnology is known as one of the cuddliest, nicest corps around as far as the public know. The shadows know that they're villains who mess with blood magic, bug spirits, and Horrors that feed off pain and fear. In the newer supplements, Horizon is this, even to shadowrunners, and to a particularly terrifying level. In true cyberpunk style, they ''are'' hiding something...

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** Aztechnology is known as one of the cuddliest, nicest corps around as far as the public know. knows. The shadows know that they're villains who mess with blood magic, BloodMagic, bug spirits, and Horrors that feed off pain and fear. In the newer supplements, Horizon is this, even to shadowrunners, and to a particularly terrifying level. In true cyberpunk style, they ''are'' hiding something...
21st Aug '16 6:53:56 AM Arivne
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* SwordCane: ''The Neo-Anarchist's Guide to Real Life'' introduced the Barton Arms Gun Cane. It fired a single 8 mm bullet that did light damage to targets at close range.

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* SwordCane: ''The Neo-Anarchist's Guide to Real Life'' introduced introduces the Barton Arms Gun Cane. It fired fires a single 8 mm bullet that did does light damage to targets at close range.
21st Aug '16 6:51:04 AM Arivne
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* SpeakOfTheDevil: 3rd Edition supplement ''Magic in the Shadows''. If a free spirit's [[IKnowYourTrueName true name]] was spoken [[RuleOfThree three times in succession]], the spirit had to appear before the speaker.

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* SpeakOfTheDevil: 3rd Edition supplement ''Magic in the Shadows''. If a free spirit's [[IKnowYourTrueName true name]] was is spoken [[RuleOfThree three times in succession]], the spirit had has to appear before the speaker.
21st Aug '16 6:47:38 AM Arivne
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* SewerGator: In the second of the ''Never Deal with a Dragon'' trilogy of novels the protagonist Sam learns that generations of childhood belief in the fact that alligators live in sewers after being flushed has caused them to become an urban magical totem as well as a nature one.

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* SewerGator: In the second of the ''Never Deal with a Dragon'' trilogy of novels novels, the protagonist Sam learns that generations of childhood belief in the fact that alligators live in sewers after being flushed has caused them to become an urban magical totem as well as a nature one.
21st Aug '16 6:46:35 AM Arivne
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** ''Ka•Ge'' magazine Vol. 1 Issue 4 (2nd quarter 1992), adventure "The Retching Rat". The {{PC}} shadowrunners are hired to retrieve a spirit focus (magic item). If they astrally scan the focus after they retrieve it they discover that it's specifically used to summon and control toxic (evil) spirits. If they tell the fixer who hired them what they've discovered he congratulates them and pays them a bonus, as well as promising them a larger payment for their next job.

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** ''Ka•Ge'' magazine Vol. 1 Issue 4 (2nd quarter 1992), adventure "The Retching Rat". The {{PC}} shadowrunners are hired to retrieve a spirit focus (magic item). If they astrally scan the focus after they retrieve it it, they discover that it's specifically used to summon and control toxic (evil) spirits. If they tell the fixer who hired them what they've discovered discovered, he congratulates them and pays them a bonus, as well as promising them a larger payment for their next job.
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