History TabletopGame / Shadowrun

18th Sep '17 10:00:18 PM Kalaong
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** Some shamans (magic-users) are corrupted by toxic waste and pollution and become toxic shamans. Avengers will ruthlessly attack and destroy anything that harms the environment, while Poisoners annihilate anything that might even possibly hurt the natural world.

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** Some shamans (magic-users) are corrupted by toxic waste and pollution and become toxic shamans. Avengers will ruthlessly attack and destroy anything that harms the environment, engage in ruthless vigilante action against polluters, while Poisoners annihilate anything that might even possibly hurt the natural world.draw power ''from'' polluted wastelands.
16th Aug '17 7:25:18 PM zarpaulus
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** After the Great Ghost Dance, a great political shakeup redrew the map all over the world including the U.S. To break it down loosely, he most direct successor is the United Canadian and American States, which controls everything from lower Canada to kentucky, and the North Eastern seaboard to the midwest. Everything south of that is now the [[DeepSouth Conferderation of American States]]. West of the UCAS is the Sioux Nation, West of the CAS is the Pueblo Corporate Council. North California became it's own nation, Oregon became the Elven kingdom of Tír Tairngire, and the American Southwest was the Ute nation until they collapsed and were absorbed into the PCC. The Pacific Northwest became the Salish-Shidhe Council, except for the Seattle metro area which stayed as part of the UCAS. In the middle of it all is the greater area of Denver became the Front Range Free Zone.

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** After the Great Ghost Dance, a great political shakeup redrew the map all over the world including the U.S. To break it down loosely, he the most direct successor is the United Canadian and American States, which controls everything from lower Canada to kentucky, Kentucky, and the North Eastern seaboard to the midwest. Everything south of that is now the [[DeepSouth Conferderation Confederation of American States]]. West of the UCAS is the Sioux Nation, West of the CAS is the Pueblo Corporate Council. North California became it's own nation, Oregon became the Elven kingdom of Tír Tairngire, and the American Southwest was the Ute nation until they collapsed and were absorbed into the PCC. The Pacific Northwest became the Salish-Shidhe Council, except for the Seattle metro area which stayed as part of the UCAS. In the middle of it all is the greater area of Denver became the Front Range Free Zone.
16th Aug '17 1:36:57 AM Yozzy
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* DividedStatesOfAmerica: The CSA, Quebec, and California are back, plus many Native American states, but Canada joined with the remnants of the US more or less for convenience's sake, thus forming the United Canadian and American States. The elves also have their own kingdom called Tír Tairngire.

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* DividedStatesOfAmerica: The CSA, Quebec, and California are back, plus many Native American states, but Canada joined with DividedStatesOfAmerica:
** After
the remnants of Great Ghost Dance, a great political shakeup redrew the US more or less for convenience's sake, thus forming map all over the world including the U.S. To break it down loosely, he most direct successor is the United Canadian and American States. The elves also have their States, which controls everything from lower Canada to kentucky, and the North Eastern seaboard to the midwest. Everything south of that is now the [[DeepSouth Conferderation of American States]]. West of the UCAS is the Sioux Nation, West of the CAS is the Pueblo Corporate Council. North California became it's own nation, Oregon became the Elven kingdom called of Tír Tairngire.Tairngire, and the American Southwest was the Ute nation until they collapsed and were absorbed into the PCC. The Pacific Northwest became the Salish-Shidhe Council, except for the Seattle metro area which stayed as part of the UCAS. In the middle of it all is the greater area of Denver became the Front Range Free Zone.
** Canada, where they weren't controlled by the previously mentioned nations, was subjected to this too. Quebec became it's own nation. Greater Canada and Alaska were split between the Alquinkian-Manitoo Council, the Athabaskan Council, and Tsimishian; with the far north polar region and Greenland being taken over by the Trans-Polar Aleut Nation.
** Ironically, the other part of North American got the reverse treatment. South Texas all the way down to northern Colombia became the nation of Aztlan, which is technically [[OneNationUnderCopyright a subsidiary]] of the MegaCorp Aztechnology. The Caribbean politically unified into the Caribbean League, and nabbed the tip of the Floridan peninsula (read: Miami) in the deal.



* EnlightenmentSuperpower: While most mortals can learn how magic works, they cannot work it themselves; only a small minority of Awakened have that privilege. The Awakened, in turn, can seek enlightenment through "initiation," increasing their magical potential and learning new ways to use magic (metamagic). They can undergo an ordeal during the initiation process, performing some action (example given include living in the wilderness for a month or undergoing a metaplanar quest) to reduce the karma cost of initiation. Technomancers can do a functionally identical process called "submersion."

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* EnlightenmentSuperpower: While most mortals can learn how magic works, they cannot work it themselves; only a small minority of Awakened have that privilege. The Awakened, in turn, can seek enlightenment through "initiation," increasing their magical potential and learning new ways to use magic (metamagic). They can undergo an ordeal during the initiation process, performing some action (example given include living in the wilderness for a month or undergoing a metaplanar quest) to reduce the karma cost of initiation. initiation.
**
Technomancers can do a functionally identical process called "submersion.""submersion," in which they interact with the Resonance. Nobody can quite explain what the Resonance is, though describing it as a digital higher plane and {{Akashic Record|s}} is pretty close in a couple ways, and it's almost certainly as metaphysical as it is technological.
15th Aug '17 5:15:11 PM nombretomado
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* XMeetsY: ''{{Literature/Neuromancer}}'' meets ''[[{{TabletopGame/DungeonsAndDragons}} Dungeons & Dragons]]''
13th Aug '17 8:48:00 AM zarpaulus
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* OurVampiresAreDifferent: Caused by a virus, and a flavour for every race.

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* OurGhoulsAreCreepier: They're metahumans (of any type) infected with HMHVV strain III, many go feral but there's a significant number who manage to retain their minds. They're not undead but don't look particularly healthy, are physically blind but gain astral perception, and need to eat metahuman flesh. Some establish working relationships with hospitals, organ-leggers, or shadowrunners to get food.
* OurVampiresAreDifferent: Caused by a virus, Metahumans infected with HMHVV strain I develop chronic Essence loss, an allergy to sunlight, and fast healing. Humans become "classical" vampires, while elves become psychic vampire "banshees". Though dwarves ([[OurGoblinsAreDifferent goblins]]), orks ({{Wendigo}}), trolls (dzoo-noo-qua), and sasquatches (jabberwocks) all regain Essence by eating fresh metahuman flesh.
* OurWerebeastsAreDifferent: Shapeshifters are actually Awakened animals who've gained the ability to assume human form, they're not contagious or anything but (usually) have
a flavour for weakness to silver.
** OurWerewolvesAreDifferent: Loup-garou, on the other hand, are humans infected with HMHVV II, which causes them to grow fur, fangs, and claws and
every race.28 days undergo a secondary transformation where their strength dramatically increases and they go into a killing frenzy where they attempt to kill everything in their path.



** Light sensitive and something of the intelligent Romero type. They are created by shedim, jellyfish-like creatures from the "Deep Metaplanes" that possess corpses and seek to kill everything. Ghouls are created by an alternate strain of the same virus that creates vampires.

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** Light sensitive and something of the intelligent Romero type. They are created by shedim, jellyfish-like creatures from the "Deep Metaplanes" that possess corpses and seek to kill everything. Ghouls are created by an alternate strain of the same virus that creates vampires.



** Kitsune, from the SNES game, possesses a pair of - what else? - fox ears.

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** Kitsune, from the SNES game, is a fox shapeshifter who possesses a pair of - what else? - fox ears.



* VampiricDraining: Many Awakened creatures have the Essence Drain ability, which allows them to drain Essence (life/magical energy) in order to restore the Essence they lose due to their Essence Loss weakness.

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* VampiricDraining: Many Awakened creatures have the Essence Drain ability, which allows them to drain Essence (life/magical energy) in order to restore the Essence they lose due to their Essence Loss weakness. Notably, vampires (humans infected by HMHVV I) drain Essence through blood and banshees (elves) use an emotional link established via fear, though other HMHVV I infectees get Essence by consuming raw metahuman flesh.



* TheVirus: Cognitive Fragmentation Disorder is caused by nanobots that rewrite the victim's mind to be a copy of its seed personality AI. 100% infectious on contact with surfaces or liquids and, once infected, treatment can only delay the inevitable.

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* TheVirus: TheVirus:
**
Cognitive Fragmentation Disorder is caused by nanobots that rewrite the victim's mind to be a copy of its seed personality AI. 100% infectious on contact with surfaces or liquids and, once infected, treatment can only delay the inevitable.inevitable.
** Human-Metahuman Vampiric Virus (HMHVV) transforms metahumans into various forms of "monster" that prey on other metahumans, depending on the strain of the virus and the victim's metatype.
4th Aug '17 9:23:48 AM ImperialMajestyXO
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* LaserHallway: Discussed in ''The Neo-Anarchists' Guide to Real Life''.
3rd Aug '17 4:27:43 PM DarkSoldier
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** In the first metaplot of Fifth Edition, cognitive fragmentation disorder is the main threat. It consists of a colony of nanomachines that overwrites its victim's personality with one of its own, creative dissociative identity disorder in its victims. The disease appears to have goals of its own, and *Lockdown* reveals that it's [[spoiler:driven by the will of Deus, who is trying to rebuild itself after Crash 2.0]].

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** In the first metaplot of Fifth Edition, cognitive fragmentation disorder is the main threat. It consists of a colony of nanomachines that overwrites its victim's personality with one of its own, creative dissociative identity disorder in its victims. The disease appears to have goals of its own, and *Lockdown* ''Lockdown'' reveals that it's [[spoiler:driven by the will of Deus, who is trying to rebuild itself after Crash 2.0]].
3rd Aug '17 4:26:54 PM DarkSoldier
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** Many varieties of spirits are capable of possessing human bodies, living or dead. Benign ones will do so in a form of symbiosis to empower a summoner, while less pleasant ones do it for sustenance, or even just ForTheEvulz.
** And as of the most recent plotbooks, digital entities have begun taking over the minds of humans with cyberware. Their greater agenda, if any, is still unknown. [[spoiler:Although given one of their personalities is heavily implied to be [[AIIsACrapshoot Deus]] trying to [[BackFromTheDead put himself back together]] (again), it's probably not anything pleasant.]]
* DepopulationBomb: VITAS(Virally Induced Toxic Allergy Syndrome) wipes out approximately a quarter of the Earth's population in 2010, and is a key element of the setting's [[BalkanizeMe bizarre]] [[SpaceFillingEmpire nation-states]]; though highly contagious and lethal, it was not untreatable, far more lethal to humans than metahumans, and more easily cured through magical means than mundane treatments. This is why there is such a significant number of metahumans, magic is so widespread and respected, and the world is run by the megacorporations - who used their stockpiles to save their own executives and employees first. It also made the {{Magical Native American}}s a superpower; as they were confined to isolated "internment" camps during the initial outbreaks, their populations were spared - and their magical talents made future outbreaks a chore instead of a threat. During the campaign, they would often find that VITAS outbreaks had killed their enemies for them.

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** Many varieties of Possession spirits need to steal a physical form to interact with the physical world. The vessel doesn't have to be a person, but it often is. Shedim are capable a type of possessing human bodies, spirit that exclusively possesses dead or soulless (e.g. astrally projecting mages) bodies. Insect spirits have the Inhabitation power instead of Possession, so their assuming of a living or dead. Benign ones will do so in a form of symbiosis to empower a summoner, while less pleasant ones do it for sustenance, or even just ForTheEvulz.
** And as of
body is permanent and usually physically alters the most recent plotbooks, digital entities have begun taking over vessel, making it a half-man, half-insectoid abomination.
** In
the minds first metaplot of humans Fifth Edition, cognitive fragmentation disorder is the main threat. It consists of a colony of nanomachines that overwrites its victim's personality with cyberware. Their greater agenda, if any, is still unknown. [[spoiler:Although given one of their personalities its own, creative dissociative identity disorder in its victims. The disease appears to have goals of its own, and *Lockdown* reveals that it's [[spoiler:driven by the will of Deus, who is heavily implied to be [[AIIsACrapshoot Deus]] trying to [[BackFromTheDead put himself back together]] (again), it's probably not anything pleasant.]]
rebuild itself after Crash 2.0]].
* DepopulationBomb: VITAS(Virally VITAS (Virally Induced Toxic Allergy Syndrome) wipes out approximately a quarter of the Earth's population in 2010, 2010 and is a key element of the setting's [[BalkanizeMe bizarre]] [[SpaceFillingEmpire nation-states]]; though highly contagious and lethal, it was not untreatable, far more lethal to humans than metahumans, and more easily cured through magical means than mundane treatments. This is why there is such a significant number of metahumans, magic is so widespread and respected, and the world is run by the megacorporations - who used their stockpiles to save their own executives and employees first. It also made the {{Magical Native American}}s a superpower; as they were confined to isolated "internment" camps during the initial outbreaks, their populations were spared - and their magical talents made future outbreaks a chore instead of a threat. During the campaign, they would often find that VITAS outbreaks had killed their enemies for them.
1st Aug '17 9:06:04 PM DocDee
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* RidiculouslyHumanRobots: Otomo drones, a ShoutOut to Creator/KatsuhiroOtomo, are one type of cyborg chassis that are designed to be as human as possible for the brains that pilot them.

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* RidiculouslyHumanRobots: Otomo drones, a ShoutOut to Creator/KatsuhiroOtomo, are one type of cyborg chassis that are designed to be as human as possible for the brains that pilot them. Alternately, a ShoutOut to the ninja Otomo in Film/Robocop3, originally thought to be a single man until revealed to be a mass-produced robot.
30th Jul '17 5:11:54 AM Kalaong
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* DepopulationBomb: VITAS(Virally Induced Toxic Allergy Syndrome) wipes out approximately a quarter of the Earth's population, and is a key element of the setting's [[BalkanizeMe bizarre]] [[SpaceFillingEmpire nation-states]]; though highly contagious and lethal, it was not untreatable, far more lethal to humans than metahumans, and more easily cured through magical means than mundane treatments. This is why there is such a significant number of metahumans, magic is so widespread and respected, and the world is run by the megacorporations - who used their stockpiles to save their own executives and employees first. It also made the {{Magical Native American}}s a superpower; as they were confined to isolated "internment" camps during the initial outbreaks, their populations were spared - and their magical talents made future outbreaks a chore instead of a threat. During the campaign, they would often find that VITAS outbreaks had killed their enemies for them.

to:

* DepopulationBomb: VITAS(Virally Induced Toxic Allergy Syndrome) wipes out approximately a quarter of the Earth's population, population in 2010, and is a key element of the setting's [[BalkanizeMe bizarre]] [[SpaceFillingEmpire nation-states]]; though highly contagious and lethal, it was not untreatable, far more lethal to humans than metahumans, and more easily cured through magical means than mundane treatments. This is why there is such a significant number of metahumans, magic is so widespread and respected, and the world is run by the megacorporations - who used their stockpiles to save their own executives and employees first. It also made the {{Magical Native American}}s a superpower; as they were confined to isolated "internment" camps during the initial outbreaks, their populations were spared - and their magical talents made future outbreaks a chore instead of a threat. During the campaign, they would often find that VITAS outbreaks had killed their enemies for them.them.
**Oh, and the blasted thing is still around; VITAS-II hit in 2022, carving a second swath through the mundane population... ending a world-spanning series of race riots.
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