History TabletopGame / SettlersOfCatan

31st Mar '18 6:04:26 PM Luigifan
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Because of its very unusual non-zero sum game mechanic, many economics professors use this game to teach concepts of comparative advantage and other economics concepts.

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Because of its very unusual non-zero sum non-zero-sum game mechanic, many economics professors use this game to teach concepts of comparative advantage and other economics concepts.



* CorruptCorporateExecutive: Siegfried, even though he is supposed to be some sort of medieval knight. ([[UsefulNotes/TheKnightsTemplar Not that the two are necessarily incompatible]].)
* CrouchingMoronHiddenBadass: Mary-Ann has the lowest stats (individual and as a whole) of the computer opponents in the official video games. However, she is one of the toughest opponents thanks to a development-card heavy strategy that often gets her largest army and a host of victory card points.
* DarkHorseVictory: The game has a tendency to end in this. Especially if a game has been going on for a long time, you had better watch who's in the running for the longest road or the largest army, or if anyone has been hanging on to some unplayed development cards for a long time. If one player approaches 10 points while the others are lagging behind, usually the players start helping each other to get points away from the player in the lead. In fact, it's probably best to say that one of the worst things you can do in the game is get an early, solid lead and become the focus of everyone's wrath for the mid-game.

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* CorruptCorporateExecutive: Siegfried, even though he is supposed to be some sort of medieval knight. ([[UsefulNotes/TheKnightsTemplar Not that the two are necessarily incompatible]].)
incompatible.]])
* CrouchingMoronHiddenBadass: Mary-Ann has the lowest stats (individual and as a whole) of the computer opponents in the official video games. However, she is one of the toughest opponents thanks to a development-card heavy development-card-heavy strategy that often gets her largest army and a host of victory card points.
* DarkHorseVictory: The game has a tendency to end in this. Especially if a game has been going on for a long time, you had better watch who's in the running for the longest road or the largest army, or if anyone has been hanging on to some unplayed development cards for a long time. If one player approaches 10 points while the others are lagging behind, usually [[EnemyMine the players start helping each other other]] to get points away from the player in the lead. In fact, it's probably best to say that one of the worst things you can do in the game is get an early, solid lead and become the focus of everyone's wrath for the mid-game.



* ExpandedUniverse: At the time of this edit, there are: a novel, a computer game with a story, characters with personalities and a lot of minor characters who appear in the card game and adventure games. Even the robber was made into three characters with their own comics.

to:

* ExpandedUniverse: At the time of this edit, there are: a novel, a computer game with a story, characters with personalities personalities, and a lot of minor characters who appear in the card game and adventure games. Even the robber was made into three characters with their own comics.



* KingmakerScenario: The end game is often a duel between two players, so the other two players are basically deciding which one wins.

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* KingmakerScenario: The end game end-game is often a duel between two players, so the other two players are basically deciding which one wins.



** In ''Cities & Knights'', players have the option of trying to tie or win the war with the Barbarians. [[spoiler:''Intentionally losing the war'' becomes a viable option however when trying to prevent other players from gaining victory points or progress cards, or causing the player(s) with the least amount of knights to lose a city.]]

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** In ''Cities & Knights'', players have the option of trying to tie or win the war with the Barbarians. [[spoiler:''Intentionally losing the war'' becomes a viable option however option, however, when trying to prevent other players from gaining victory points or progress cards, or causing the player(s) with the least amount of knights to lose a city.]]
30th Jul '17 1:04:03 AM nero666
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* FollowTheLeader: ''Settlers of Zarahemla'' is a [[Literature/TheBookOfMormon Book of Mormon]]-themed clone of ''Settlers of Catan''. Though being scripture-themed, it is not actually a MoralSubstitute -- it was instead tailored to a [[UsefulNotes/{{Mormonism}} Mormon]] culture market, in the same vein as MormonCinema.
11th Jun '17 3:54:34 PM nombretomado
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Big Huge Games collaborated with Klaus Teuber to develop the XboxLiveArcade version, ''Catan''.

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Big Huge Games collaborated with Klaus Teuber to develop the XboxLiveArcade UsefulNotes/XboxLiveArcade version, ''Catan''.



* PlungerDetonator: In the XboxLiveArcade version, one of the [[EmoteAnimation emote animations]] shows a player using one of these to blow up the dice. The AI sometimes uses it when it has a run of particularly bad rolls.

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* PlungerDetonator: In the XboxLiveArcade UsefulNotes/XboxLiveArcade version, one of the [[EmoteAnimation emote animations]] shows a player using one of these to blow up the dice. The AI sometimes uses it when it has a run of particularly bad rolls.
11th Feb '17 11:05:34 AM ProfessorDetective
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''Settlers of Catan'' (a.k.a. ''Die Siedler von Catan'') is a multi-award-winning board game by Klaus Teuber. The competing players are settlers attempting to colonise the island of Catan, and must collect and trade resources to build roads, settlements and developments. As they do so they accumulate Victory Points, with additional points being awarded for achievements such as building the longest road or having the largest army. The first player to reach a certain number of Victory Points (usually ten) wins the game.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/b000w7jwua_2_lg.jpg]]
''[[caption-width-right:350: Trade, Build, Settle]]''
''Settlers of Catan'' (a.k.a. ''Die Siedler von Catan'') is a multi-award-winning board game by Klaus Teuber. The competing players are settlers attempting to colonise colonize the island of Catan, Catan and must collect and trade resources to build roads, settlements and developments. As they do so they accumulate Victory Points, with additional points being awarded for achievements such as building the longest road or having the largest army. The first player to reach a certain number of Victory Points (usually ten) wins the game.



Big Huge Games collaborated with Klaus Teuber to developer the XboxLiveArcade version, ''Catan''.

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Big Huge Games collaborated with Klaus Teuber to developer develop the XboxLiveArcade version, ''Catan''.



* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, or to trade them for others they need. The ''Cities & Knights'' expansion allows building ramparts around up to three cities, each adding 2 cards to the maximum. Given the greater number of different resources in this game, building at least one is indispensable.

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* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, quickly or to trade them for others they need. The ''Cities & Knights'' expansion allows building ramparts around up to three cities, each adding 2 cards to the maximum. Given the greater number of different resources in this game, building at least one is indispensable.
31st Oct '16 3:21:46 PM FordPrefect
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* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to a discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, or to trade them for others they need. The ''Cities & Knights'' expansion allows building ramparts around up to three cities, each adding 2 cards to the maximum. Given the greater number of different resources in this game, building at least one is indispensable.

to:

* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to a discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, or to trade them for others they need. The ''Cities & Knights'' expansion allows building ramparts around up to three cities, each adding 2 cards to the maximum. Given the greater number of different resources in this game, building at least one is indispensable.
12th Jul '16 11:15:49 PM Koveras
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* FourthWallObserver: Magistrate William, author of the famous treatise "The World as a Buildup Strategy Game", which proposes that reality is nothing more than a bunch of hexes, cards and dice.

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* FourthWallObserver: Magistrate William, author of the famous treatise "The World as a Buildup Strategy Game", which proposes that reality is nothing more than a bunch of hexes, cards and dice.UsefulNotes/{{dice}}.
4th Jun '16 5:03:50 PM morenohijazo
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* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to a discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, or to trade them for others they need.

to:

* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to a discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, or to trade them for others they need. The ''Cities & Knights'' expansion allows building ramparts around up to three cities, each adding 2 cards to the maximum. Given the greater number of different resources in this game, building at least one is indispensable.
17th May '16 5:56:45 AM Koveras
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Added DiffLines:

* AntiHoarding: You can hold as many resource cards as you want in your hand, but if anyone at the table rolls a 7 (which is the single most likely roll on a 2d6) when you have more than 7 cards, you have to a discard a full ''half'' of them. This encourages the players to spend their resources on buildings quickly, or to trade them for others they need.
11th May '16 3:10:47 AM Morgenthaler
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* CorruptCorporateExecutive: Siegfried, even though he is supposed to be some sort of medieval knight. ([[TheKnightsTemplar Not that the two are necessarily incompatible]].)

to:

* CorruptCorporateExecutive: Siegfried, even though he is supposed to be some sort of medieval knight. ([[TheKnightsTemplar ([[UsefulNotes/TheKnightsTemplar Not that the two are necessarily incompatible]].)
13th Apr '16 5:17:55 AM hullflyer
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* GangUpOnTheHuman: Very badly in the first computer game, to the point that all of your opponents will sometimes simultaneously refuse to trade with you when you haven't even had time to make an offer.

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* GangUpOnTheHuman: Very badly in the first computer game, to the point that all of your opponents will sometimes simultaneously refuse to trade with you when you haven't even had time to make an offer. It's also not uncommon for them to refuse to trade when doing so would clearly be in their best interest, and would even benefit them more than you.
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