History TabletopGame / ScarredLands

25th Sep '17 10:17:21 PM narm00
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A campaign setting for ''TabletopGame/DungeonsAndDragons'' 3.5, published by Creator/WhiteWolf under their ''Swords and Sorcery'' imprint. In 2013, Onyx Path Publishing and Nocturnal Media -- both run by White Wolf alumni -- bought the rights to ''Scarred Lands'', with plans to re-imagine the setting and system. In January 2016, they ran [[https://www.kickstarter.com/projects/1861515217/scarred-landsfrpg-setting-in-both-5e-and-pathfinde a Kickstarter]] for print versions of the new Player's Guide for ''TabletopGame/{{Pathfinder}}'' and ''D&D'' 5e.

Scarred Lands takes place on the planet Scarn, 150 years after the second great war. The world is still in ruins from the conflict and its aftermath.

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A campaign setting for ''TabletopGame/DungeonsAndDragons'' 3.5, published by Creator/WhiteWolf under their ''Swords and Sorcery'' imprint. In 2013, Onyx Path Publishing and Nocturnal Media -- both run by White Wolf alumni -- bought the rights to ''Scarred Lands'', with plans to re-imagine the setting and system. In January 2016, they ran [[https://www.kickstarter.com/projects/1861515217/scarred-landsfrpg-setting-in-both-5e-and-pathfinde a Kickstarter]] for print versions of the new Player's Guide for ''TabletopGame/{{Pathfinder}}'' and ''D&D'' 5e. \n\nScarred Lands In 2017, following the death of Nocturnal's Stewart Wieck, Onyx Path bought Nocturnal's half of the rights, becoming sole owners of ''Scarred Lands''.

''Scarred Lands''
takes place on the planet Scarn, 150 years after the second great war. The world is still in ruins from the conflict and its aftermath.
7th Aug '17 6:16:34 AM MasterNecromancer
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* SuperWheelChair: Danar, one of the seven necromancers who rules the city of Hollowfaust, built a mobile chair for herself with multiple arms. It can even crawl along walls and ceilings (with some of the arms holding Danar in place), and can also dress and undress her and assist her with her bodily functions.
17th Jul '17 7:36:09 PM justanid
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A campaign setting for TabletopGame/DungeonsAndDragons 3.5, published by Creator/WhiteWolf under their Swords and Sorcery imprint. In 2013, Onyx Path Publishing and Nocturnal Media -- both run by White Wolf alumni -- bought the Scarred Lands rights, with plans to reimagine the setting and system. In January 2016, they ran [[https://www.kickstarter.com/projects/1861515217/scarred-landsfrpg-setting-in-both-5e-and-pathfinde a Kickstarter]] for print versions of the new Player's Guide for TabletopGame/{{Pathfinder}} and D&D 5e.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/scarred_lands_logo.png]]
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A campaign setting for TabletopGame/DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' 3.5, published by Creator/WhiteWolf under their Swords ''Swords and Sorcery Sorcery'' imprint. In 2013, Onyx Path Publishing and Nocturnal Media -- both run by White Wolf alumni -- bought the Scarred Lands rights, rights to ''Scarred Lands'', with plans to reimagine re-imagine the setting and system. In January 2016, they ran [[https://www.kickstarter.com/projects/1861515217/scarred-landsfrpg-setting-in-both-5e-and-pathfinde a Kickstarter]] for print versions of the new Player's Guide for TabletopGame/{{Pathfinder}} ''TabletopGame/{{Pathfinder}}'' and D&D ''D&D'' 5e.



The primary gods are

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The [[folder:The primary gods are
gods]]




The thirteen titans consist of

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\nThe [[/folder]]

[[folder:The
thirteen titans consist of
titans]]




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----
[[/folder]]



!!Scarred Lands has examples of

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!!Scarred Lands has ----
!!This tabletop RPG provides
examples ofof:


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10th Sep '16 1:35:36 PM narm00
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Most of the setting resolves around Ghelspad, the most civilized continent on Scarn. Later, the setting would begin to detail Termana, an untamed continent where civilization struggles to survive. The desert continent of Asherak, the Asian-themed Dragon Lands and the icy realm of Ferilik would also be mentioned.

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Most of the setting resolves around Ghelspad, the most civilized continent on Scarn. Later, the setting would begin to detail began detailing Termana, an untamed continent where civilization struggles to survive. The desert continent of Asherak, the Asian-themed Dragon Lands and the icy realm of Ferilik would have also be been mentioned.



** None of the titans other than [[EarthMother Denev]] and [[IronWoobie Golthain]] have any redeeming qualities.

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** None of the titans other than [[EarthMother [[MotherNature Denev]] and [[IronWoobie Golthain]] have any redeeming qualities.qualities.
** Aversions of the trope play a bigger part in second edition, with four of Ghelspad's core PC races - the asaatthi, ironbred, orcs and slitherin - by and large turning from the Titans.
** While not Titan-worshippers, the manticora lionfolk also qualify in 2e, a good number turning from the service of their creator, the ChaoticEvil god Vangal.[[invoked]]



* CompleteImmortality: Basically the stick of the Titans. BUT, they can be defeated so utterly it borders on ResurrectiveImmortality. Example: Mesos. And almost all the other titans, but especially Mesos.

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* CompleteImmortality: Basically the stick schtick of the Titans. BUT, they can be defeated so utterly it borders on ResurrectiveImmortality. Example: Mesos. And almost all the other titans, but especially Mesos.



* DidYouJustPunchOutCthulhu: The setting actually discouraged this. The books emphasize that the Gods are likely to be far more powerful than any player character, and they're nearly all-powerful on their home planes, which they never leave. The Titans are so powerful that they aren't even given statistics. Because of this, epic level characters and feats are rarely used in the setting, although not directly taken out.

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* DidYouJustPunchOutCthulhu: The 1e's setting actually discouraged this. The books emphasize emphasized that the Gods are likely to be far more powerful than any player character, and they're nearly all-powerful on their home planes, which they never leave. The Titans are so powerful that they aren't even given statistics. Because of this, epic level characters and feats are were rarely used in the setting, although not directly taken out.



* GenderBender: As the prime ChaoticNeutral deity, Enkili has two main forms: a storm goddess and a trickster god.

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* GenderBender: As the prime ChaoticNeutral deity, Enkili has two main forms: a storm goddess and a trickster god. Second edition explains that Enkili is genderfluid; born with a male body, they shift between presenting as male, female, both or neither.



* MetaPlot: The "Dead God" trilogy of novels deals with the efforts of the high priest of the elven demigod's efforts to resurrect his deity. [[spoiler: He succeeds, and a follow-up supplement details how his return has affected the elven kingdoms of Termana, and the rest of the world.]] However, the series always emphasized that the final decision on anything was up to the DM, and encouraged them to ignore whatever they didn't like. There were a few other alterations to the series as time went on.

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* MetaPlot: MassiveRaceSelection: Second edition changes up the standard D&D/Pathfinder core race list: in Ghelspad, the core races are asaatthi (bipedal SnakePeople), dwarves, elves, halflings, hollow legionnaires (spirits bound to suits of armor), humans, ironbred (bipedal horse-people), manticora ([[CatFolk lionfolk]]), orcs, and slitherin ([[RatMen ratfolk]]).
* {{Metaplot}}:
The "Dead God" trilogy of novels deals with the efforts of the high priest of the elven demigod's efforts to resurrect his deity. [[spoiler: He succeeds, and a follow-up supplement details how his return has affected the elven kingdoms of Termana, and the rest of the world.]] However, the series always emphasized that the final decision on anything was up to the DM, and encouraged them to ignore whatever they didn't like. There were a few other alterations to the series as time went on.



* OurOrcsAreDifferent: Second edition makes orcs a core PC race. Physically, they stand on average about a foot taller than humans, with dark leathery skin (often with a greenish cast) and tusks. They decorate their skin with celestial tattoos, resembling constellations or starscapes, marking a 'star' on their skin when they reach a significant achievement or failure. They have a tribal society, a preference for animism and shamanism over worship of the gods and titans, a fascination with astrology, and are known for their leatherwork and metalwork.



* RodentsOfUnusualSize: The Slitheren, rats who were mutated by the remains of the fallen titans. Some are just generic rat men, but there exist tribes who have powers based upon which titan's flesh their ancestors consumed.
* SlidingScaleOfIdealismVersusCynicism: As grim as things may seem on the surface, the developers tended to emphasize the hope of the setting. The devastation of the land? Denev is slowly knitting the world back together, and her druids are hard at work as well. The millions of monsters running around? All of them can be killed, and there are many organizations devoted to doing just that. The seemingly unstoppable advance of the Calastian empire? The possibility that the tide could turn against them is brought up several times, and they have '''a lot''' of enemies. There's a lot of work to be done, but the ultimate fate of the world is in the players' hands.

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* RodentsOfUnusualSize: The Slitheren, rats who were mutated by the remains of the fallen titans. Some are just generic rat men, RatMen, but there exist tribes who have powers based upon which titan's flesh their ancestors consumed.
* SlidingScaleOfIdealismVersusCynicism: As grim as things may seem on the surface, the developers tended tend to emphasize the hope of the setting. The devastation of the land? Denev is slowly knitting the world back together, and her druids are hard at work as well. The millions of monsters running around? All of them can be killed, and there are many organizations devoted to doing just that. The seemingly unstoppable advance of the Calastian empire? The possibility that the tide could turn against them is brought up several times, and they have '''a lot''' of enemies. There's a lot of work to be done, but the ultimate fate of the world is in the players' hands.
11th Jul '16 2:37:23 PM MasterNecromancer
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* HomosexualReproduction: The god Enkili is the result of a sexual union between two female titans, Lethene and Gulaben.
14th Jan '16 8:08:54 AM Doug86
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* {{Expy}}: Erias, the demigod of dreams, is quite similar in both looks and personality to Dream/Morpheus from [[NeilGaiman Neil Gaiman's]] [[ComicBook/TheSandman Sandman comics]].

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* {{Expy}}: Erias, the demigod of dreams, is quite similar in both looks and personality to Dream/Morpheus from [[NeilGaiman Neil Gaiman's]] Creator/NeilGaiman's [[ComicBook/TheSandman Sandman comics]].
9th Jan '16 8:00:46 AM narm00
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A campaign setting for TabletopGame/DungeonsAndDragons 3.5, published by Creator/WhiteWolf under their Swords and Sorcery imprint. In 2013, Onyx Path Publishing and Nocturnal Media -- both run by White Wolf alumni -- bought the Scarred Lands rights, with plans to reimagine the setting and system.

to:

A campaign setting for TabletopGame/DungeonsAndDragons 3.5, published by Creator/WhiteWolf under their Swords and Sorcery imprint. In 2013, Onyx Path Publishing and Nocturnal Media -- both run by White Wolf alumni -- bought the Scarred Lands rights, with plans to reimagine the setting and system.
system. In January 2016, they ran [[https://www.kickstarter.com/projects/1861515217/scarred-landsfrpg-setting-in-both-5e-and-pathfinde a Kickstarter]] for print versions of the new Player's Guide for TabletopGame/{{Pathfinder}} and D&D 5e.
15th Nov '15 3:23:58 PM MasterNecromancer
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* {{Expy}}: Erias, the demigod of dreams, is quite similar in both looks and personality to Dream/Morpheus from [[NeilGaiman Neil Gaiman's]] Sandman comics.

to:

* {{Expy}}: Erias, the demigod of dreams, is quite similar in both looks and personality to Dream/Morpheus from [[NeilGaiman Neil Gaiman's]] [[ComicBook/TheSandman Sandman comics.comics]].
15th Nov '15 3:20:21 PM MasterNecromancer
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* DreamLand: A plane called the Dreamlands, ruled by the demi-god of dreams Erias. The main location of his mortal worshippers, the Drifting Isle, is also influenced by dreams. [[spoiler: Blood Bayou is also revealed to be a dream land, which is why reality keeps shifting there.]]

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* DreamLand: A plane called the Dreamlands, ruled by the demi-god demigod of dreams Erias. The main location of his mortal worshippers, the Drifting Isle, is also influenced by dreams. [[spoiler: Blood Bayou is also revealed to be a dream land, which is why reality keeps shifting there.]]


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* {{Expy}}: Erias, the demigod of dreams, is quite similar in both looks and personality to Dream/Morpheus from [[NeilGaiman Neil Gaiman's]] Sandman comics.
18th Oct '15 2:26:16 PM MasterNecromancer
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* PowerTattoo: Tattoo magic (introduced in the Relics and Rituals sourcebooks) allows useful tattoos to be implanted into the user's skin and activated as needed. They include Chardun's Might (+4 to Strength and Dexterity), Coreans' Forge (Stoneskin spell on user) and Dragon (gain a dragon's breath weapon attack).
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