History TabletopGame / Rolemaster

25th Jul '14 6:52:33 PM Arivne
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!!The ''Spacemaster'' system has the following tropes:

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!!The ''Spacemaster'' system has and its ''Privateers'' campaign setting have the following tropes:
25th Jul '14 6:51:47 PM Arivne
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* AlcubierreDrive: ''Privateer'' campaign setting. The Quantum Drive uses quantum fields to contract space in front of the ship and dilate space behind it, allowing the ship to effectively exceed the speed of light.

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* AlcubierreDrive: ''Privateer'' ''Privateers'' campaign setting. The Quantum Drive uses quantum fields to contract space in front of the ship and dilate space behind it, allowing the ship to effectively exceed the speed of light.



* EscapePod: ''Privateer'' campaign setting. Life pods are small, five person ships that only have maneuvering thrusters and are usable only if in orbit. They have heat shields and parachutes for atmospheric re-entry.
* {{Flynning}}: ''Privateer'' campaign setting. The Swashbuckling skill allows the user to perform elaborate maneuvers with his melee weapon, including flourishes and feats of weapon control (such as recovering a dropped weapon).
* IntrinsicVow: Privateers campaign setting. The Telepathy Psychic skill had several powers with this restriction.

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* EscapePod: ''Privateer'' ''Privateers'' campaign setting. Life pods are small, five person ships that only have maneuvering thrusters and are usable only if in orbit. They have heat shields and parachutes for atmospheric re-entry.
* {{Flynning}}: ''Privateer'' ''Privateers'' campaign setting. The Swashbuckling skill allows the user to perform elaborate maneuvers with his melee weapon, including flourishes and feats of weapon control (such as recovering a dropped weapon).
* IntrinsicVow: Privateers ''Privateers'' campaign setting. The Telepathy Psychic skill had several powers with this restriction.
25th Jul '14 6:50:59 PM Arivne
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!!The ''Spacemaster'' campaign setting has the following tropes:

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!!The ''Spacemaster'' campaign setting system has the following tropes:


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* IntrinsicVow: Privateers campaign setting. The Telepathy Psychic skill had several powers with this restriction.
** Behavioral Trigger: If the psychic tries to get the victim to do something that is totally out of character (such as betraying everything they care about) the Task Difficulty is Sheer Folly (-50% to chance of success).
** Suggestion: If the suggested action is completely alien to the target's personality, they will not follow it.
9th Dec '13 6:00:56 PM Arivne
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* RainbowMotif: Occurs in the supplements ''Quellbourne: Land of the Silver Mist'', ''Jaiman: Land of Twilight'' and ''Gethaena''.
6th Nov '13 6:43:19 PM Filby
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'''Rolemaster''' is a fantasy RolePlayingGame created in 1980. As ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it provided lots of optional rules with many detailed tables (one for each of the several dozen weapons) from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" for this reason. (Another popular nickname is "Chartmaster")

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'''Rolemaster''' is a fantasy RolePlayingGame created in 1980.1980 by Iron Crown Enterprises. As ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it provided lots of optional rules with many detailed tables (one for each of the several dozen weapons) from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" for this reason. (Another reason; another popular nickname is "Chartmaster")
"Chartmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.
13th Aug '13 6:26:36 PM Arivne
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* SingleBiomePlanet: Turlog is an Ice Planet and Tiernarock and Hasockoth are Farm Planets.
13th Aug '13 5:57:35 PM Arivne
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* EscapePod: ''Privateer'' campaign setting. Life pods are small, five person ships that only have maneuvering thrusters and are usable only if in orbit. They have heat shields and parachutes for atmospheric re-entry.
13th Aug '13 5:46:51 PM Arivne
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* AmmunitionBackpack: ''Privateer'' campaign setting. Backpack energy cells can hold 35,000 energy units and are often used to power large weapons.
* {{Flynning}}: ''Privateer'' campaign setting. The Swashbuckling skill allows the user to perform elaborate maneuvers with his melee weapon, including flourishes and feats of weapon control (such as recovering a dropped weapon).
13th Aug '13 5:38:17 PM Arivne
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Added DiffLines:

!!The ''Spacemaster'' campaign setting has the following tropes:

* AlcubierreDrive: ''Privateer'' campaign setting. The Quantum Drive uses quantum fields to contract space in front of the ship and dilate space behind it, allowing the ship to effectively exceed the speed of light.
9th Jun '13 9:53:25 PM Arivne
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* PerpetualMotionMonster: The Black Reaper, an extremely powerful demon that is commonly used to guard items or places. Once disturbed, it will never stop pursuing the offender until he or she is dead. It is immortal and doesn't need food or air, and is never bored. When it follows it's soon-to-be victim, it will just walk underwater through oceans or use it's magic axe to tunnel through all but the hardest material.

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* PerpetualMotionMonster: The Black Reaper, an extremely powerful demon that is commonly used to guard items or places. Once disturbed, it will never stop pursuing the offender until he or she is dead. It is immortal and doesn't need food or air, and is never bored. When it follows it's its soon-to-be victim, it will just walk underwater through oceans or use it's its magic axe to tunnel through all but the hardest material.
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