History TabletopGame / PoweredByTheApocalypse

13th Jun '17 9:25:30 AM Kafkesque
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13th Jun '17 9:24:47 AM Kafkesque
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22nd May '17 3:22:50 PM Koveras
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* ''TabletopGame/UrbanShadows'' (2016): An Urban horror game in the same vein as the TabletopGame/WorldOfDarkness.

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* ''TabletopGame/UrbanShadows'' (2016): An Urban horror {{urban|Fantasy}} {{horror}} game in the same vein as the TabletopGame/WorldOfDarkness.
of TabletopGame/TheWorldOfDarkness.
22nd May '17 3:20:23 PM Koveras
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* ''TabletopGame/TheSprawl'' (2016): A classic {{dystopian}} {{Cyberpunk}}.

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* ''TabletopGame/TheSprawl'' (2016): A classic {{dystopian}} {{Cyberpunk}}.{{dystopia}}n {{Cyberpunk}} game.
22nd May '17 3:19:39 PM Koveras
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* ''TabletopGame/TheSprawl'' (2016): A classic {{dystopian}} {{Cyberpunk}}.
28th Mar '17 11:43:09 PM Koveras
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Popularity of the ''AW'' engine led Shannon Appelcline, author of ''Designers & Dragons'', to proclaim it one of the "two great 'generic' RPG systems" produced by the indie RPG movement, the other being ''TabletopGame/{{Fate}}''.

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Popularity of the ''AW'' engine led Shannon Appelcline, author of ''Designers & Dragons'', to proclaim it one of the "two great 'generic' RPG systems" produced by the indie RPG movement, the other being ''TabletopGame/{{Fate}}''. ''TabletopGame/BladesInTheDark'', while not a straight-up ''Apocalypse World'' hack, demonstrates and acknowledges being massively influenced by it, as well.
22nd Mar '17 9:12:17 AM Koveras
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* ''TabletopGame/UrbanShadows'' (2016): An Urban horror game in the same vein as the TabletopGame/WorldOfDarkness

to:

* ''TabletopGame/UrbanShadows'' (2016): An Urban horror game in the same vein as the TabletopGame/WorldOfDarkness
TabletopGame/WorldOfDarkness.
3rd Mar '17 7:31:41 AM Koveras
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* ''TabletopGame/NightWitches'' (2014): A game about a regiment of Soviet airwomen during UsefulNotes/WorldWarII, of all settings.
2nd Mar '17 4:24:03 PM dinobotTM2
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to:

* ''TabletopGame/UrbanShadows'' (2016): An Urban horror game in the same vein as the TabletopGame/WorldOfDarkness
5th Oct '16 5:53:39 AM Koveras
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A character's ExperienceMeter resets upon filling up, and the player can select a option from a list of improvements, ranging from increasing a basic stat by +1, through learning a new move (from their own or another playbook), to gaining a playbook-specific improvement. After a certain number of basic improvements are obtained, the player can additionally pick from "advanced" improvements, which range from advancing some of their basic moves (see above), to retiring that character (effectively turning them into an NPC protected by PlotArmor), switching to another playbook, or even creating an additional character to play alongside their old one.

to:

A character's ExperienceMeter resets upon filling up, and the player can select a option from a list of improvements, ranging from increasing a basic stat by +1, through learning a new move (from their own or another playbook), to gaining a playbook-specific improvement. After a certain number of basic improvements are obtained, the player can additionally pick from "advanced" improvements, which range from advancing some of their basic moves (see above), to retiring that character (effectively turning them into an NPC protected by PlotArmor), switching to another playbook, or even creating an additional a new character to play alongside their old one.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.PoweredByTheApocalypse