History TabletopGame / Paranoia

8th Nov '17 3:17:55 PM FordPrefect
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* FascistButInefficient: At RED Clearance. Inverted at higher clearances; the game suggests that the GM play ''efficiency'' for as much scary value as the inefficiency that [=REDs=] have to deal with. For instance, the guardbots assigned to your quarters may catch an "intruder" (your secret society contact) and confiscate his "contraband" (which he was delivering to you).

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* FascistButInefficient: At RED Clearance. Inverted at higher clearances; the game suggests that the GM play ''efficiency'' ''[[RepressiveButEfficient efficiency]]'' for as much scary value as the inefficiency that [=REDs=] have to deal with. For instance, the guardbots assigned to your quarters may catch an "intruder" (your secret society contact) and confiscate his "contraband" (which he was delivering to you).
8th Nov '17 3:15:07 PM FordPrefect
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* RightHandVersusLeftHand: If two members of the group are in the same secret society, the [=GM=] is encouraged to do this. Unless it would be [[RuleOfFunny funnier]] to let them gang up on the others. Also, thanks to centuries of cascade errors, High Programmer meddling, and sabotage, The Computer often loses track of what parts of Itself are doing.

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* RightHandVersusLeftHand: If two members of the group are in the same secret society, the [=GM=] is encouraged to do this. Unless it would be [[RuleOfFunny funnier]] to let them gang up on the others. Also, thanks to centuries of excessive security programming, cascade errors, High Programmer meddling, and sabotage, The Computer often loses track of what parts of Itself are doing.
13th Oct '17 5:02:26 PM Novaheart
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** [[spoiler: The default setting for 8th Edition as well, though Downplayed. Communists are replaced with Terrorists, Friend Computer is much more authoritain, there are ''several active'' resistance movements, non of which get along with each other, and Alpha Complex really is running on it's last legs.]]


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** In ''8th Edition'', Communists are replaced with Terrorists. [[spoiler: It's a ViciousCycle as well, as the Computer becomes more opressive to crack down on Terrorists and Resistance movements, thus causing more clones to join resistance movements which in turn makes the Computer limit free will even more.]]
1st Oct '17 5:30:41 PM thatmadork
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* NintendoHard: Played for laughs. You get cloned in batches of six for good reason.
30th Sep '17 5:21:32 PM cordychase
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* StopHelpingMe: In the new edition, Friend Computer will occasionally provide aid directly to you. Said aid can take the form of theme music for your stealth missions or unskippable popup tutorials on reloading streamed into your eyeballs in the middle of combat.
4th Sep '17 8:14:36 AM JustTroper
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* {{Mockspiracy}}: In ''Acute Paranoia'', a society called The International Workers of the World (Wobblies) was created because the people sent to investigate it kept being executed for failing to find it, so the latest group realized that if the society doesn't exist, then they should create it. [[FlockOfWolves They created it solely to spy on it, and then it was infiltrated by spies for other groups]].
31st Aug '17 3:32:09 PM foxley
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* CoffinContraband: One mission suggests this as a way to smuggle the MacGuffin: throw it in a bag, cover it in goop, and make it look like what's left of a corpse. (Bonus points for including actual dead body parts. You didn't actually need ''all'' those teammates, did you?)
30th Aug '17 12:17:23 AM Ramidel
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* RepressiveButEfficient: Whenever it's scarier (particularly when the players are counting on Alpha Complex' inefficiencies as part of their plans), everything suddenly works exactly as it's supposed to.
6th Aug '17 8:17:57 AM Morgenthaler
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* TreacheryIsASpecialKindOfEvil: All "commie mutant traitors" are to be immediately executed.
11th Jun '17 1:49:31 PM ImperialMajestyXO
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''Paranoia'' is a [[BlackComedy darkly humorous]] [[TabletopGames Tabletop Game]] originally created by Creator/GregCostikyan, Dan Gelber, and Eric Goldberg.[[note]]Using this page to prepare yourself for playing the game is treason.[[/note]] It takes place AfterTheEnd, in [[ElaborateUndergroundBase Alpha Complex]], an [[CityInABottle isolated]] {{Underground|City}} and/or {{Domed|Hometown}} city run by a [[MasterComputer supercomputer]] known variously as the Computer and "Friend Computer". After most of the human race was wiped out by [[ApocalypseHow some freak accident]], the Computer tried to figure out what went wrong. Unfortunately, the Computer's databases [[RightHandVersusLeftHand had been corrupted]], and after finding some [[HistoryOfTheColdWar Cold War]] propaganda, it came to the conclusion that [[RedScare Communists caused the disaster]]. Or possibly some other [[MultipleChoicePast nebulous threat]]; no one is quite [[ShroudedInMyth sure what happened any more]], because most of world history has been [[RealityRetcon heavily edited]].

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''Paranoia'' is a [[BlackComedy darkly humorous]] [[TabletopGames Tabletop Game]] originally created by Creator/GregCostikyan, Dan Gelber, and Eric Goldberg.[[note]]Using this page to prepare yourself for playing the game is treason.[[/note]] It takes place AfterTheEnd, in [[ElaborateUndergroundBase Alpha Complex]], an [[CityInABottle isolated]] {{Underground|City}} and/or {{Domed|Hometown}} city run by a [[MasterComputer supercomputer]] known variously as the Computer and "Friend Computer". After most of the human race was wiped out by [[ApocalypseHow some freak accident]], the Computer tried to figure out what went wrong. Unfortunately, the Computer's databases [[RightHandVersusLeftHand had been corrupted]], and after finding some [[HistoryOfTheColdWar [[UsefulNotes/HistoryOfTheColdWar Cold War]] propaganda, it came to the conclusion that [[RedScare Communists caused the disaster]]. Or possibly some other [[MultipleChoicePast nebulous threat]]; no one is quite [[ShroudedInMyth sure what happened any more]], because most of world history has been [[RealityRetcon heavily edited]].
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