History TabletopGame / Orpheus

19th Jan '16 5:28:07 AM jormis29
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* '''Wisps''' seek social connections and tends towards charm or trickery. Along with serving as hypnotic "will o' the wisps", they also pull stunts to disappear... or make other things disappear.

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* '''Wisps''' seek social connections and tends towards charm or trickery. Along with serving as hypnotic "will o' the wisps", "[[WillOTheWisp Will-o'-the-Wisps]]", they also pull stunts to disappear... or make other things disappear.



* GhostLights: Wisps gain access to a particularly hypnotic variety that recalls their nickname.


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* WillOTheWisp: Wisps gain access to a particularly hypnotic variety that recalls their nickname.
17th Jul '15 8:44:37 PM Mullane
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** The Sleeper and Skimmer laments are living people who can temporarily kick their spirits out of their bodies at will.

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** The Sleeper and Skimmer laments are living people who can temporarily kick their spirits out of their bodies bodies. Sleepers can do so pretty much at will.will, while Sleepers need to be put into [[HumanPopsicle cryosleep]].



* SplitPersonality: Flatliner Jeffrey Rose, a serial killer with seven other personalities [[UpToEleven who are all serial killers as well]]. After his death, his spirit form develops yet another personality, thought this one is dedicated to [[EvenEvilHasStandards destroying Spectres]].

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* SplitPersonality: Flatliner Jeffrey Rose, a serial killer with seven other personalities [[UpToEleven who are all serial killers as well]]. After his death, his spirit form develops yet another personality, thought though this one is dedicated to [[EvenEvilHasStandards destroying Spectres]].
4th May '15 10:28:20 AM nombretomado
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* DontLookBack: [[ClassicalMythology Unsurprisingly]], the main back-cover slogan.

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* DontLookBack: [[ClassicalMythology [[Myth/ClassicalMythology Unsurprisingly]], the main back-cover slogan.
19th Apr '15 5:42:00 AM narm00
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The last original gaming line to be set in the old WorldOfDarkness, and the first WhiteWolf attempt at a "limited run" game.

While ''Orpheus'' does tie in loosely with White Wolf's previous effort at the afterlife, ''WraithTheOblivion'', it is not treated as a true sequel or continuation. It tackles the world of the dead following the events of the [[WorldWreckingWave Sixth Great Maelstrom]], a ethereal storm that practically obliterated the [[DarkWorld Shadowlands]].

to:

The last original gaming line to be set in the old WorldOfDarkness, TabletopGame/OldWorldOfDarkness, and the first WhiteWolf Creator/WhiteWolf attempt at a "limited run" game.

While ''Orpheus'' does tie in loosely with White Wolf's previous effort at the afterlife, ''WraithTheOblivion'', ''TabletopGame/WraithTheOblivion'', it is not treated as a true sequel or continuation. It tackles the world of the dead following the events of the [[WorldWreckingWave Sixth Great Maelstrom]], a ethereal storm that practically obliterated the [[DarkWorld Shadowlands]].



* '''Banshees''' are largely empathetic and compassionate people, skilled at communication. Thorough their voices, they can do damage, manipulate people, and look into the past or future.

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* '''Banshees''' are largely empathetic and compassionate people, skilled at communication. Thorough Through their voices, they can do damage, manipulate people, and look into the past or future.



''Orpheus'' was notable for dropping the TabletopGame/OldWorldOfDarkness standby of TheMasquerade-- humanity was quite aware of the dead as the setting's run began. It also was perhaps the Old World of Darkness setting most devoted to excluding the others -- little, if any, crossover advice were given, and The Core book states outright that if in your game you want them to exist, the ''Orpheus'' characters would be heavily outmatched as they are essentially plain, run-of-the-mill humans.

to:

''Orpheus'' was notable for dropping the TabletopGame/OldWorldOfDarkness World of Darkness standby of TheMasquerade-- humanity was quite aware of the dead as the setting's run began. It also was perhaps the Old World of Darkness setting most devoted to excluding the others -- little, if any, crossover advice were given, and The the Core book states outright that if in your game you want them to exist, the ''Orpheus'' characters would be heavily outmatched as they are essentially plain, run-of-the-mill humans.


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''Orpheus'' returns in an appendix to the ''Wraith'' 20th anniversary edition, which is set prior to the Sixth Great Maelstrom and the events of the ''Orpheus'' gameline.
9th Feb '15 6:55:22 AM FordPrefect
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''Orpheus'' still has a [[SugarWiki/NeedsMoreLove small but devoted fanbase]], some overlapping with ''Wraith'' and many for the game in and of itself. Of course, there's also a bit of a {{Hatedom}} some from ''Wraith'''s firmer fans, and some Old World of Darkness stalwarts who dismiss it as not truly a part of their beloved setting.

The game settings and scenerios change greatly from the corebook to the final volume, so beware of spoilers for the later volumes below.

to:

''Orpheus'' still has a [[SugarWiki/NeedsMoreLove small but devoted fanbase]], some overlapping with ''Wraith'' and many for the game in and of itself. Of course, there's also a bit of a {{Hatedom}} {{Hatedom}}: some from ''Wraith'''s firmer fans, and some Old World of Darkness stalwarts who dismiss it as not truly a part of their beloved setting.

The game settings and scenerios scenarios change greatly from the corebook to the final volume, so beware of spoilers for the later volumes below.
7th Oct '14 5:21:12 PM Kogarashi
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* EvilTwin: The Spirit lament's disadvantage is a Spectre reflection of themselves that is literally [[MadeOfEvil made of their negative emotions]]. They look like the character, have all of their abilities, know ''exactly'' what to do to hurt them the most, and can not be permanently destroyed. It should say something about how nasty this can be that this is a Spirit's ''only'' disadvantage.

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* EvilTwin: The Spirit lament's disadvantage is a Spectre reflection of themselves that is literally [[MadeOfEvil made of their negative emotions]]. They look like the character, have all of their abilities, know ''exactly'' what to do to hurt them the most, and can not cannot be permanently destroyed. It should say something about how nasty this can be that this is a Spirit's ''only'' disadvantage.
7th Oct '14 5:19:25 PM Kogarashi
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* EvilTwin: The Spirit lament's disadvantage is a Spectre reflection of themselves that is literally [[MadeOfEvil made of their negative emotions]]. They look like the character, have all of their abilities, know ''exactly'' what to do to hurt them the most, and can not be permanently destroyed. It should say something about how nasty this can be that this is a Spirit's ''only'' disadvantage.
7th Oct '14 4:22:54 PM Kogarashi
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* CastFromHitPoints: Vitality acts as fuel for ghostly Hororrs as well as the health meter for Spirits, Hues, and projected Sleepers (Skimmers get actual health levels instead). When Vitality runs out, whether expended on powers or taken away by damage, the ghost [[CriticalExistenceFailure ceases to exist]]. Spite can be used as an emergency net, but this comes with its own [[SlowlySlippingIntoEvil set of problems]].
20th Jun '14 9:41:27 PM NOYB
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The last original gaming line to be set in the old World of Darkness, and the first WhiteWolf attempt at a "limited run" game.

to:

The last original gaming line to be set in the old World of Darkness, WorldOfDarkness, and the first WhiteWolf attempt at a "limited run" game.
20th May '14 7:55:52 PM AnoBakaDesu
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''Orpheus'' still has a [[NeedsMoreLove small but devoted fanbase]], some overlapping with ''Wraith'' and many for the game in and of itself. Of course, there's also a bit of a {{Hatedom}} some from ''Wraith'''s firmer fans, and some Old World of Darkness stalwarts who dismiss it as not truly a part of their beloved setting.

to:

''Orpheus'' still has a [[NeedsMoreLove [[SugarWiki/NeedsMoreLove small but devoted fanbase]], some overlapping with ''Wraith'' and many for the game in and of itself. Of course, there's also a bit of a {{Hatedom}} some from ''Wraith'''s firmer fans, and some Old World of Darkness stalwarts who dismiss it as not truly a part of their beloved setting.
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