History TabletopGame / Necromunda

11th Aug '16 2:20:56 PM OtterOverthinker
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* HarsherInHindsight: When the plot was first developed in 1990, the idea of mining pollutants and prospecting for technology were nice conceits. Nowadays however, there are places where soil is so polluted you can mine it for cesium, and many people make their living scouring landfills for electronic items richer countries have discarded.
2nd Aug '16 11:43:44 AM SebastianGray
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* BatOutOfHell:
** Some areas of the Necromundan Underhive are infested with swarms of carrion bats. These scavengers have ferocious piranha-like jaws that they use to steal mouthfuls of flesh from corpses and living Underhivers alike.
** Ripper Jacks are bat-like alien creatures that inhabit abandoned domes in the Underhive. Ripper Jacks attack by enveloping their prey’s head with their wings while biting and gouging their eyes and throat. Many Beastmaster Wyrds are able to control Ripper Jacks and fight alongside them during battle.
12th May '16 10:12:08 AM Morgenthaler
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** Of the 6 original gangs, House Goliath are a [[TestosteronePoisoning machismo culture]] who rely on brute strength; House Van Saar are skilled technophiles; House Escher are [[AmazonBrigade Amazons]] who favor agility and speed; House Delaque are [[BaldOfEvil bald]], [[InstantAwesomeJustAddNinja stealthy assassins]] in [[BadassLongcoat trenchcoats]]; House Cawdor are KnightsTemplar; and House Orlock are [[TheMario flexible, all-rounder combatants]].

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** Of the 6 original gangs, House Goliath are a [[TestosteronePoisoning machismo culture]] who rely on brute strength; House Van Saar are skilled technophiles; House Escher are [[AmazonBrigade Amazons]] who favor agility and speed; House Delaque are [[BaldOfEvil bald]], [[InstantAwesomeJustAddNinja stealthy assassins]] in [[BadassLongcoat trenchcoats]]; House Cawdor are KnightsTemplar; {{Knight Templar}}s; and House Orlock are [[TheMario flexible, all-rounder combatants]].
4th Feb '16 6:58:56 AM Bisected8
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* DungeonBasedEconomy: The game is located in a hive city, a kilometers-tall spire continually built up, so lower levels are full of archeotech and advanced weaponry that locals dig for. They're also full of mutants, outcasts and giant spiders.
14th Dec '15 3:16:29 AM Spindriver
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Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other {{Gaiden Game}}s, featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. It also had two ComicBook series based in Necromunda Kal Jerico (followin the titular rogue) and ComicBook/TheRedeemer (following a redemptionist in his crusade against heretics). However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011&section=&aId=5300010 downloaded for free here]]. For the fantasy equivalent game see TabletopGame/{{Mordheim}}.

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Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other {{Gaiden Game}}s, featuring more prominently in their publicity, and in their ''White Dwarf'' ''Magazine/WhiteDwarf'' and (now defunct) ''Citadel Journal'' publications. It also had two ComicBook series based in Necromunda Kal Jerico (followin the titular rogue) and ComicBook/TheRedeemer (following a redemptionist in his crusade against heretics). However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011&section=&aId=5300010 downloaded for free here]]. For the fantasy equivalent game see TabletopGame/{{Mordheim}}.



* SpiritualSuccessor: The game ''Confrontation'' as serialised in ''[[Creator/GamesWorkshop White Dwarf]]'' dealt with running underhive gangs in small scale skirmishes and what went on in the downtime between them. Exceedingly complex and terrifyingly lethal (roll up a gang in a few hours, have the first guy killed in a minute of starting play) but interesting nonetheless. ''Necromunda'' vastly streamlined gameplay and fleshed out the background.

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* SpiritualSuccessor: The game ''Confrontation'' as serialised in ''[[Creator/GamesWorkshop White Dwarf]]'' ''Magazine/WhiteDwarf'', dealt with running underhive gangs in small scale skirmishes and what went on in the downtime between them. Exceedingly complex and terrifyingly lethal (roll up a gang in a few hours, have the first guy killed in a minute of starting play) but interesting nonetheless. ''Necromunda'' vastly streamlined gameplay and fleshed out the background.
28th Dec '14 9:37:30 AM Chabal2
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Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other {{Gaiden Game}}s, featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. It also had two ComicBook series based in Necromunda Kal Jerico (followin the titular rogue) and §ComicBook/TheRedeemer (following a redemptionist in his crusade against heretics). However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011&section=&aId=5300010 downloaded for free here]]. For the fantasy equivalent game see TabletopGame/{{Mordheim}}.

to:

Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other {{Gaiden Game}}s, featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. It also had two ComicBook series based in Necromunda Kal Jerico (followin the titular rogue) and §ComicBook/TheRedeemer ComicBook/TheRedeemer (following a redemptionist in his crusade against heretics). However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011&section=&aId=5300010 downloaded for free here]]. For the fantasy equivalent game see TabletopGame/{{Mordheim}}.
28th Dec '14 9:36:52 AM Chabal2
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Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other {{Gaiden Game}}s, featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. It also had two ComicBook series based in Necromunda Kal Jerico (followin the titular rogue) and The Redeemer (following a redemptionist in his crusade against heretics). However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011&section=&aId=5300010 downloaded for free here]]. For the fantasy equivalent game see TabletopGame/{{Mordheim}}.

to:

Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other {{Gaiden Game}}s, featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. It also had two ComicBook series based in Necromunda Kal Jerico (followin the titular rogue) and The Redeemer §ComicBook/TheRedeemer (following a redemptionist in his crusade against heretics). However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011&section=&aId=5300010 downloaded for free here]]. For the fantasy equivalent game see TabletopGame/{{Mordheim}}.
4th Aug '14 1:14:05 PM Willbyr
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* CaptainErsatz: The Adeptus Arbites owes alot to the [[ComicBook/JudgeDredd Judges]] true to their history (GamesWorkshop once produced a Judge Dredd rpg and incorporated several ideas from the setting).

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* CaptainErsatz: The Adeptus Arbites owes alot to the [[ComicBook/JudgeDredd Judges]] true to their history (GamesWorkshop (Creator/GamesWorkshop once produced a Judge Dredd rpg and incorporated several ideas from the setting).



* SpiritualSuccessor: The game ''Confrontation'' as serialised in ''[[GamesWorkshop White Dwarf]]'' dealt with running underhive gangs in small scale skirmishes and what went on in the downtime between them. Exceedingly complex and terrifyingly lethal (roll up a gang in a few hours, have the first guy killed in a minute of starting play) but interesting nonetheless. ''Necromunda'' vastly streamlined gameplay and fleshed out the background.

to:

* SpiritualSuccessor: The game ''Confrontation'' as serialised in ''[[GamesWorkshop ''[[Creator/GamesWorkshop White Dwarf]]'' dealt with running underhive gangs in small scale skirmishes and what went on in the downtime between them. Exceedingly complex and terrifyingly lethal (roll up a gang in a few hours, have the first guy killed in a minute of starting play) but interesting nonetheless. ''Necromunda'' vastly streamlined gameplay and fleshed out the background.
25th Jun '14 11:00:23 AM Kulsprutejojjo
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* AwesomeButImpractical: Flamers have the advantage of not having to roll to hit your opponent, but the downside to this is that you always have to do ammo rolls, which means it is highly likely to run out of ammo after the first blast is fired. This makes it probably the best weapon to have the one-in-a-million trait on since it means you ''never'' have to make any ammo rolls, removing the backside to the weapon entirely.
10th Oct '13 10:22:44 PM jormis29
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** Later additions: Pit Slaves -- former cyborg gladiators with industrial hardware instead of hands; and potentially both the weakest and most powerful gang. Ash Waste Nomads -- a former Noble House cast out into the ash wastes, reling heavily on stealth, ambushes; and looking like futuristic Bedouin. Their supplment came with rules for vehicles, making them a powerhouse (if you can convince your opponents to let you take that ersatz Chimera). Adeptus Arbites Enforcers -- recommended as a GM-only gang. Riot super-police with the best overall starting gear for all their members. They ignore resource rules that irritate the House gangs and make life a major struggle for the Outcasts, due to being supplied by the larger Arbites garrison.

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** Later additions: Pit Slaves -- former cyborg gladiators and escaped slaves with industrial hardware instead of hands; and potentially both the weakest and most powerful gang. Ash Waste Nomads -- a former Noble House cast out into the ash wastes, reling heavily on stealth, ambushes; and looking like futuristic Bedouin. Their supplment came with rules for vehicles, making them a powerhouse (if you can convince your opponents to let you take that ersatz Chimera). Adeptus Arbites Enforcers -- recommended as a GM-only gang. Riot super-police with the best overall starting gear for all their members. They ignore resource rules that irritate the House gangs and make life a major struggle for the Outcasts, due to being supplied by the larger Arbites garrison.
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