History TabletopGame / Necromunda

8th Jan '17 9:48:06 AM nombretomado
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* ChurchMilitant: Like the IronKingdoms' Protectorate of Menoth, House Cawdor is a gang composed entirely of [[MalevolentMaskedMen mask-wearing]] [[KnightTemplar Knights Templar]]. [[WellIntentionedExtremist The Redemptionists are even worse.]]

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* ChurchMilitant: Like the IronKingdoms' TabletopGame/IronKingdoms' Protectorate of Menoth, House Cawdor is a gang composed entirely of [[MalevolentMaskedMen mask-wearing]] [[KnightTemplar Knights Templar]]. [[WellIntentionedExtremist The Redemptionists are even worse.]]
4th Jan '17 5:19:09 AM Ramidel
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* TheOutlaw: Even in the Underhive, there's a kind of law, and if a gang pisses off the Guild, they have to run further downhive and try to keep their gang fed while living hand-to-mouth. Scavvies, Spyrers and Ratskin Renegades are inherently outlawed, while Redemptionists usually have bounties on their heads, but never have to live as outlaws because they hide among more law-abiding communities.

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* TheOutlaw: {{Outlaw}}: Even in the Underhive, there's a kind of law, and if a gang pisses off the Guild, they have to run further downhive and try to keep their gang fed while living hand-to-mouth. Scavvies, Spyrers and Ratskin Renegades are inherently outlawed, while Redemptionists usually have bounties on their heads, but never have to live as outlaws because they hide among more law-abiding communities.
4th Jan '17 5:17:50 AM Ramidel
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* TheOutlaw: Even in the Underhive, there's a kind of law, and if a gang pisses off the Guild, they have to run further downhive and try to keep their gang fed while living hand-to-mouth. Scavvies, Spyrers and Ratskin Renegades are inherently outlawed, while Redemptionists usually have bounties on their heads, but never have to live as outlaws because they hide among more law-abiding communities.
7th Dec '16 3:39:31 AM SebastianGray
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* DesertPunk: The [[ExpansionPackWorld Ash Wastes setting]] sees gangs of nomads, outcasts and mutants fighting each other in the desolate [[PollutedWasteland industrial wastes]] that separate the [[MegaCity Necromundan Hive Cities]] from the backs of giant lizards and rust covered vehicles.
20th Nov '16 3:38:02 AM SeptimusHeap
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** Of the 6 original gangs, House Goliath are a [[TestosteronePoisoning machismo culture]] who rely on brute strength; House Van Saar are skilled technophiles; House Escher are [[AmazonBrigade Amazons]] who favor agility and speed; House Delaque are [[BaldOfEvil bald]], [[InstantAwesomeJustAddNinja stealthy assassins]] in [[BadassLongcoat trenchcoats]]; House Cawdor are {{Knight Templar}}s; and House Orlock are [[TheMario flexible, all-rounder combatants]].

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** Of the 6 original gangs, House Goliath are a [[TestosteronePoisoning machismo culture]] who rely on brute strength; House Van Saar are skilled technophiles; House Escher are [[AmazonBrigade Amazons]] who favor agility and speed; House Delaque are [[BaldOfEvil bald]], [[InstantAwesomeJustAddNinja stealthy assassins]] assassins in [[BadassLongcoat trenchcoats]]; House Cawdor are {{Knight Templar}}s; and House Orlock are [[TheMario flexible, all-rounder combatants]].
11th Nov '16 7:10:20 AM SebastianGray
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* BoozeBasedBuff: Wild Snake is a rare and potent moonshine that can install “Snake Courage” in a gang that drinks it before a battle, giving them +1 to their Leadership. The resulting drunkenness will result in a -2 to their Initiative however.
5th Nov '16 5:23:27 PM SebastianGray
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* MultipleHeadCase: Having two heads is one of the options for mutant Scavvies. The mutation gives the model a 180 degree field of vision and allows them to [[GunsAkimbo fire two pistols at the same time]]as each head is able to aim and fire one of the guns.

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* MultipleHeadCase: Having two heads is one of the options for mutant Scavvies. The mutation gives the model a 180 degree field of vision and allows them to [[GunsAkimbo fire two pistols at the same time]]as time]] as each head is able to aim and fire one of the guns.
5th Nov '16 5:22:59 PM SebastianGray
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* MultipleHeadCase: Having two heads is one of the options for mutant Scavvies. The mutation gives the model a 180 degree field of vision and allows them to [[GunsAkimbo fire two pistols at the same time]].

to:

* MultipleHeadCase: Having two heads is one of the options for mutant Scavvies. The mutation gives the model a 180 degree field of vision and allows them to [[GunsAkimbo fire two pistols at the same time]].time]]as each head is able to aim and fire one of the guns.
5th Nov '16 8:57:04 AM SebastianGray
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* MultipleHeadCase: Having two heads is one of the options for mutant Scavvies. The mutation gives the model a 180 degree field of vision and allows them to [[GunsAkimbo fire two pistols at the same time]].
4th Nov '16 8:33:56 AM SebastianGray
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* HomingProjectile: As with the Adeptus Arbites of the wider Imperium, the combat shotguns used by the Necromunda Enforcers are equipped with special Executioner rounds as standard. These rare, adamantium-tipped projectiles contain sensors and a primitive robotic brain that allow it to lock onto energy patterns and seek them out with unerring accuracy.
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